Why Normal & Height blend with layers in Substance Painter

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  • เผยแพร่เมื่อ 26 ธ.ค. 2024

ความคิดเห็น • 79

  • @dfghtydh45y4rh
    @dfghtydh45y4rh 9 หลายเดือนก่อน +7

    I love the intro, it really describes my feelings

  • @mr.j7899
    @mr.j7899 11 หลายเดือนก่อน +4

    I always ask these questions until I learned Substance Designer. Learn it folks. You won't just learn the software itself, but how textures work in general!
    You're the best, Wes. Your substance fundamentals is a must-go-to especially for those that are starting out.

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      Thank you much! Greatly appreciate it.

  • @HastaSiempre-j8g
    @HastaSiempre-j8g 2 หลายเดือนก่อน

    Nice video with good explanations and cool features to learn! Thanks a lot!!!!

    • @wes.mcdermott
      @wes.mcdermott  หลายเดือนก่อน

      Glad you liked it!

  • @racerider6477
    @racerider6477 11 หลายเดือนก่อน +4

    I love the way you explain. Nothing left even for a beginner to understand with efficient talking. And I do like that intro as that frustation is experienced personally. I wonder if it is possible to override normal information from baked mesh maps without globally switching normal mixing (to replace) in texture set settings.

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน +1

      Thank you much! So glad you liked the video. Yeah you need to switch the layer stack to globally set Normal Mixing to (Replace). By default, the baked normal is added to the texture set and applied to the shader. It is not data that exists in the layer stack.

    • @anything_x
      @anything_x 11 หลายเดือนก่อน

      He is the Substance Batman!

  • @cookie75730
    @cookie75730 11 หลายเดือนก่อน +1

    Oh new video!!! Thank you🥹❤️

  • @kevonhhaeis5624
    @kevonhhaeis5624 11 หลายเดือนก่อน

    WES acting is the real mastercall here haha, jokes aside , great knowledge as always , thanks !

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      Haha! Glad you liked the video. Looking at it now, I feel pretty dumb with the intro. Hopefully it's not too corny.

    • @kevonhhaeis5624
      @kevonhhaeis5624 11 หลายเดือนก่อน

      @@wes.mcdermott ahaha not at all man ,we almost got a glance at you strugglin with painter :D

  • @malindurashmika8386
    @malindurashmika8386 10 หลายเดือนก่อน

    Thank you so much. I have been using SP for years and findout this very important tip from this video. Thank you so much

    • @wes.mcdermott
      @wes.mcdermott  10 หลายเดือนก่อน

      You are so welcome!

  •  8 หลายเดือนก่อน

    Oh boy, this was driving me crazy, thanks Wes very much

  • @youssefezzat9688
    @youssefezzat9688 11 หลายเดือนก่อน

    Real useful content right here. Thank you for sharing!!

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      Glad it was helpful!

  • @ugurardin4256
    @ugurardin4256 7 หลายเดือนก่อน

    I thought I knew substance before I discovered your channel xD Great contents. Thanks to your contents i can achive what is in my mind a lot better

    • @wes.mcdermott
      @wes.mcdermott  7 หลายเดือนก่อน

      Thank you much! So glad you liked the videos.

  • @MCCDEMON
    @MCCDEMON 11 หลายเดือนก่อน

    I love it. Please more of those. I just saw myself in you struggling with that what is happening and what I thought would happen.
    Thank you so much!

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      Thanks! Will do! Let me know if you have something specific that is giving you trouble.

  • @anissar7301
    @anissar7301 11 หลายเดือนก่อน

    Thank you so much Wes for answering this quesion in a video and make it christal clear. You are the best

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      Thank you much! Glad it was helpful.

  • @nimmiarun9967
    @nimmiarun9967 11 หลายเดือนก่อน

    thank u very much😍

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      You're welcome 😊

  • @pxlmentor
    @pxlmentor 11 หลายเดือนก่อน

    very cool and extremely helpful, thanks for sharing!!!

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      Glad you enjoyed it!

  • @dfghtydh45y4rh
    @dfghtydh45y4rh 9 หลายเดือนก่อน +1

    Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you!

    • @wes.mcdermott
      @wes.mcdermott  9 หลายเดือนก่อน

      You are so welcome!

  • @The-Filter
    @The-Filter 11 หลายเดือนก่อน +1

    Hello Wes! 1st of all thank you being here for us and showing us all the tricks with Substance Painter. However, what bothers me the most is: My PC is full of SSD's but I won't activate swap disc for any of them, because that kills the SSD, pretty quickly. However, what I though would work is to make a virutal drive with 32GB of my available 64GB, but Substance is not using it. Is there anything I have to setup inside substance? beside the fact, that there isn't much than the cache folder and so on. It would be great to have virtual discs using the swap drive. Because RAM? shall those cook! i don't care. But not the SSD's!

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน +1

      Thanks! I am not sure on the virtual drive, but I posted this question internally to the Painter team. I will report back!

    • @The-Filter
      @The-Filter 11 หลายเดือนก่อน

      @@wes.mcdermott oh wow! Thank you!!

    • @The-Filter
      @The-Filter 11 หลายเดือนก่อน +1

      Hi Wes! Sorry to disturb you with my issues, but I am so desperate because of the speed losses I have. Did you got maybe somehow an answer regarding the usage of a virtual drive, which would be much faster than any swap disc space on any ssd or nvme? If a solution were possible, I would be eternally grateful! Although I don't understand at all why Substance doesn't just use the available memory! @@wes.mcdermott

    • @anything_x
      @anything_x 10 หลายเดือนก่อน +2

      I would also be very interested in using my PC RAM as a virtual RAM drive too! Any news from the painter team?@@wes.mcdermott

    • @anything_x
      @anything_x 10 หลายเดือนก่อน

      Nothing 😢

  • @seoexpertjh
    @seoexpertjh 11 หลายเดือนก่อน +2

    The amazing

  • @MrSunamo
    @MrSunamo 11 หลายเดือนก่อน

    Great info! This is so helpful, thanks!

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      You're so welcome!

  • @tanphan9574
    @tanphan9574 11 หลายเดือนก่อน

    Thanks ❤

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน +1

      You're welcome 😊

    • @tanphan9574
      @tanphan9574 11 หลายเดือนก่อน

      @@wes.mcdermott I really like your clips, they are very useful to me, I hope you will make more good clips, thank you 😁

  • @rohitranjan1698
    @rohitranjan1698 หลายเดือนก่อน

    life saver

  • @RogerEberhart
    @RogerEberhart 11 หลายเดือนก่อน

    Wes, is there any easy way to over-ride baked normal maps? Would be handy for cleaning up bake errors.

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน +2

      Not a super easy way but here is a workflow : )
      You can go to the Texture Set Settings and set the Normal Map mixing to Replace. Then you create a fill layer and add the baked normal map. Create a painter above with the Normal Channel blending mode set to Passthrough and then use the Clone tool to clone out the artifacts.

  • @bibu244
    @bibu244 4 หลายเดือนก่อน

    Thank you for the tutorial. However that didnt work for me. I have folders so I went and put the folder to Replace blending mode and that worked, setting it to Normal didnt work

  • @Ricardo-de9ju
    @Ricardo-de9ju 4 หลายเดือนก่อน

    The question is why is the height channel information transferred to the normal channel when we export the maps? Am I missing any steps?

    • @wes.mcdermott
      @wes.mcdermott  หลายเดือนก่อน

      We do a normal combine with height on export.

  • @eugeneweb5969
    @eugeneweb5969 11 หลายเดือนก่อน

    make blend passthrough by defolt for new folders, pleeaaasssee!!!!!!!!!!

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน +1

      Yes! Agree :) I will bring this up to the devs. I would love to have a setting for this in the project settings

    • @eugeneweb5969
      @eugeneweb5969 11 หลายเดือนก่อน

      @@wes.mcdermott thanks! appreciate this

  • @Ricardo-de9ju
    @Ricardo-de9ju 4 หลายเดือนก่อน

    My God, how can I get identical results between SP and Redshift? There is no video that demonstrates this process and I can't find a way to make it happen.

  • @عبداللهخليفه-ز7ت
    @عبداللهخليفه-ز7ت 11 หลายเดือนก่อน

    if i have base material with height
    how i can change the level of height if material don't contain a paramater to change it.

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      In this case, I would add a levels effect to that layer and set the affected channel to height. From there, you can adjust the histogram to change the height values.

  • @BarelyTryingStudio
    @BarelyTryingStudio 10 หลายเดือนก่อน

    Hey Wes question what computer are you using? looks like mac is it M1 ? thinking of moving my whole game dev workflow to mac Im on a m1 max

    • @wes.mcdermott
      @wes.mcdermott  10 หลายเดือนก่อน

      Hi, I am using a Macbook Pro M2 MAX. It is "maxed-out" with 96 gb ram. I have been trying out MacOS and the macbook lately to test the Substance apps for compatibility.

  • @eualvin
    @eualvin 6 หลายเดือนก่อน

    The ''Blending Options'' submenu for quick applying tranformations to all channels doesn't appear to me, I use SP 2021, did it have this option on this version, or is it new?

    • @wes.mcdermott
      @wes.mcdermott  5 หลายเดือนก่อน +1

      Very sorry for late reply. This is not a very new feature. However, it was added in 8.2.0 (Released: October 06, 2022)

  • @seoexpertjh
    @seoexpertjh 11 หลายเดือนก่อน

    Wow

  • @marinagaeva2400
    @marinagaeva2400 7 หลายเดือนก่อน

    Yes, but if, for example, I add not just a layer, but a material via material mode, then the same thing happens (And I don’t understand how to remove it((

    • @wes.mcdermott
      @wes.mcdermott  5 หลายเดือนก่อน

      You should still be able to change the blending mode for height and normal in material mode. These blending modes are set to blend by default.

  • @Thecommentor59
    @Thecommentor59 6 หลายเดือนก่อน

    what about just "layer" not fill layer but just layer when i had just layer on top and only add normal detail the same method doesn't work and the fill layer height detail from below always show up on to the normal detail layer please need explanation the whole internet has no solution.

    • @wes.mcdermott
      @wes.mcdermott  5 หลายเดือนก่อน

      Are you setting the paint layer normal channel blending mode to normal? This should stop the blending.

    • @Thecommentor59
      @Thecommentor59 5 หลายเดือนก่อน +1

      @@wes.mcdermott it doesn't okay try this add a fill layer add black mask then add another fill layer inside that black mask and have only height detail enable and maybe add hexagon pattern that applies to all of the model or selected texture set and then add a paint layer on top with only normal map and drag a normal map detail and starting adding normal map detail no matter what i do the fill layer from below always shows up on the normal details i have tried everything every blending mode cant figure out whats going on there.

  • @anything_x
    @anything_x 11 หลายเดือนก่อน

    ❤❤❤❤

  • @spacekitt.n
    @spacekitt.n 11 หลายเดือนก่อน

    the default settings on many of these 3d programs is so counterintuitive sometimes. why would you want the normals and height from layers below to be on a layer above? as someone who comes from photoshop it makes absolutely no sense

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน +1

      Yeah, it's definitely confusing. It has to do with layer blending and a good portion of the time you want layers to blend but I think there needs to be a user preference for this. For example, I don't want the layers to blend by default.

  • @galmadar7068
    @galmadar7068 11 หลายเดือนก่อน

    Very nice video, good to have knowledge and explained well. Thumbs up and Sub from me!

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      Glad you liked it!

  • @mcroman-superfeat
    @mcroman-superfeat 8 หลายเดือนก่อน

    I hope I can ask this :: Why is all HEIGHT Layers moved up or down in Substance Painter, when I only want to adjust one (1) HEIGHT Layer in Substance 3D Painter ? Any idea how solve this, try everything - but NO success to solve it... /// McRoman
    PS: Try to solve this for 2 weeks now - but NO success !
    HERE a TH-cam Video Link (0:29 secondo) for better understanding what i meaning (I HOPE) :
    th-cam.com/video/O6SZXyUFdPI/w-d-xo.html

    • @wes.mcdermott
      @wes.mcdermott  8 หลายเดือนก่อน

      Are you running into an issue where all the height layers are combining in the layer stack?

  • @photons30
    @photons30 11 หลายเดือนก่อน

    haha thank this was a huge turn-off for me for sometime

  • @shamusmoore
    @shamusmoore 11 หลายเดือนก่อน

    that intro was kind of annoying to watch

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      Yeah, I agree :) A bit too goofy.

    • @anything_x
      @anything_x 11 หลายเดือนก่อน +1

      But helpful for beginners! And I think that was the purpose. And I am not a beginner 😊

    • @PIXELTRONIX
      @PIXELTRONIX 11 หลายเดือนก่อน

      ​@@wes.mcdermott nah man personally I liked it.

    • @nickzucc
      @nickzucc 11 หลายเดือนก่อน +1

      Might be goofy but got my attention! Nice work as usual Wes! 😊

    • @dfghtydh45y4rh
      @dfghtydh45y4rh 9 หลายเดือนก่อน

      I love it by the way