How to create a gingerbread material from a single image using Substance Sampler

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 21

  • @SonGoku-dm4gr
    @SonGoku-dm4gr หลายเดือนก่อน

    When I was just starting my substance texturing journey, this was the most familiar voice in the tutorials I watched. It's amazing because every time I look for a tutorial on Substance apps-even now-Wes is always the one teaching. His tutorials are the easiest to learn from and understand, and they're free! Thank you for your dedication to sharing your knowledge and teaching with such clarity.

    • @wes.mcdermott
      @wes.mcdermott  หลายเดือนก่อน

      Thank you so much! I greatly appreciate the kind words and so glad you liked the videos.

  • @wes.mcdermott
    @wes.mcdermott  9 หลายเดือนก่อน +1

    Thanks for watching the video! Let me know if you would like to see a tutorial on how I textured the gingerbread cookie in Substance Painter to create the icing.

  • @HastaSiempre-j8g
    @HastaSiempre-j8g หลายเดือนก่อน

    Thanks for your work, Wes! But please do not stop:))) A lot of people are waiting for your new videos!

    • @wes.mcdermott
      @wes.mcdermott  หลายเดือนก่อน

      Thank you much! I will get back to more videos : ) Work has been so busy this year that I haven't had the time, but I will get back to it.

  • @douka3993
    @douka3993 11 หลายเดือนก่อน +1

    That Splatter node is insane 😨🤯

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน +1

      Yeah! Super useful. I found a basic use case for it here and the simple squares worked. But you can replace the shape with any texture.

  • @kakochka1
    @kakochka1 11 หลายเดือนก่อน

    Great job as always! Would love to see more of a Sampler stuff! super helpful!

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      You got it! Love to have some more sampler videos. New release coming up which will have some great content.

  • @Ricardo-de9ju
    @Ricardo-de9ju หลายเดือนก่อน

    Also, I feel that the Equalize filter (which is great) should offer an option to affect only the diffuse channel without flattening the height/normal map, since its information is derived from light and dark areas. Maybe there is a workaround that I couldn't figure out.

    • @wes.mcdermott
      @wes.mcdermott  หลายเดือนก่อน

      You can enable the option to Override per channel. This will allow you to set a custom radius for the effect per channel.

  • @dealba77jda
    @dealba77jda 11 หลายเดือนก่อน

    Love this! I've been using Sampler professionally for almost a year now. This was super helpful. I feel like I wing most of my materials, but it looks like I've actually been using a similar pipeline! 😂
    I would love to see the export from Sampler to Designer and see how much further we could push a material. I feel a bit limited in Sampler at times, so i would love to be able to use Designer to supplement.

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      Glad it was helpful! This is a great idea for a tutorial combining Sampler and Designer. Sampler has a new update coming which will bring some additional functionality. Looking forward to showcasing that soon!

  • @seoexpertjh
    @seoexpertjh 11 หลายเดือนก่อน

    Best wishes to you. go ahead

  • @motiondesignberlin10243
    @motiondesignberlin10243 9 หลายเดือนก่อน

    Well explained, thanks!!

    • @wes.mcdermott
      @wes.mcdermott  9 หลายเดือนก่อน

      Glad it was helpful!

  • @Ricardo-de9ju
    @Ricardo-de9ju หลายเดือนก่อน

    Hi Wes, great class as always! I have a few questions. First, it seems that the 3D view has poor color representation, as it doesn’t preserve the texture colors properly, resulting in a lack of contrast and a noticeable mismatch. Also, regarding the ability to tweak the normal and height channels separately, it would be helpful to manage medium and large details through the displacement channel while keeping fine details on the normal map. This is particularly important in scenarios like using subsurface scattering, where normal maps have no impact on sss. Any particular approach when dealing with this?

    • @wes.mcdermott
      @wes.mcdermott  หลายเดือนก่อน

      Thank you! This is great feedback. The team is working on the viewport render. We will have some cool stuff to showcase in the future : ) Can't say much now but stay tuned.

  • @sergiej7508
    @sergiej7508 11 หลายเดือนก่อน

    what mac are you using?

    • @wes.mcdermott
      @wes.mcdermott  11 หลายเดือนก่อน

      I'm using a Macbook M2 MAX with 96Gb Ram.