When I was just starting my substance texturing journey, this was the most familiar voice in the tutorials I watched. It's amazing because every time I look for a tutorial on Substance apps-even now-Wes is always the one teaching. His tutorials are the easiest to learn from and understand, and they're free! Thank you for your dedication to sharing your knowledge and teaching with such clarity.
Thanks for watching the video! Let me know if you would like to see a tutorial on how I textured the gingerbread cookie in Substance Painter to create the icing.
Also, I feel that the Equalize filter (which is great) should offer an option to affect only the diffuse channel without flattening the height/normal map, since its information is derived from light and dark areas. Maybe there is a workaround that I couldn't figure out.
Love this! I've been using Sampler professionally for almost a year now. This was super helpful. I feel like I wing most of my materials, but it looks like I've actually been using a similar pipeline! 😂 I would love to see the export from Sampler to Designer and see how much further we could push a material. I feel a bit limited in Sampler at times, so i would love to be able to use Designer to supplement.
Glad it was helpful! This is a great idea for a tutorial combining Sampler and Designer. Sampler has a new update coming which will bring some additional functionality. Looking forward to showcasing that soon!
Hi Wes, great class as always! I have a few questions. First, it seems that the 3D view has poor color representation, as it doesn’t preserve the texture colors properly, resulting in a lack of contrast and a noticeable mismatch. Also, regarding the ability to tweak the normal and height channels separately, it would be helpful to manage medium and large details through the displacement channel while keeping fine details on the normal map. This is particularly important in scenarios like using subsurface scattering, where normal maps have no impact on sss. Any particular approach when dealing with this?
Thank you! This is great feedback. The team is working on the viewport render. We will have some cool stuff to showcase in the future : ) Can't say much now but stay tuned.
When I was just starting my substance texturing journey, this was the most familiar voice in the tutorials I watched. It's amazing because every time I look for a tutorial on Substance apps-even now-Wes is always the one teaching. His tutorials are the easiest to learn from and understand, and they're free! Thank you for your dedication to sharing your knowledge and teaching with such clarity.
Thank you so much! I greatly appreciate the kind words and so glad you liked the videos.
Thanks for watching the video! Let me know if you would like to see a tutorial on how I textured the gingerbread cookie in Substance Painter to create the icing.
Thanks for your work, Wes! But please do not stop:))) A lot of people are waiting for your new videos!
Thank you much! I will get back to more videos : ) Work has been so busy this year that I haven't had the time, but I will get back to it.
That Splatter node is insane 😨🤯
Yeah! Super useful. I found a basic use case for it here and the simple squares worked. But you can replace the shape with any texture.
Great job as always! Would love to see more of a Sampler stuff! super helpful!
You got it! Love to have some more sampler videos. New release coming up which will have some great content.
Also, I feel that the Equalize filter (which is great) should offer an option to affect only the diffuse channel without flattening the height/normal map, since its information is derived from light and dark areas. Maybe there is a workaround that I couldn't figure out.
You can enable the option to Override per channel. This will allow you to set a custom radius for the effect per channel.
Love this! I've been using Sampler professionally for almost a year now. This was super helpful. I feel like I wing most of my materials, but it looks like I've actually been using a similar pipeline! 😂
I would love to see the export from Sampler to Designer and see how much further we could push a material. I feel a bit limited in Sampler at times, so i would love to be able to use Designer to supplement.
Glad it was helpful! This is a great idea for a tutorial combining Sampler and Designer. Sampler has a new update coming which will bring some additional functionality. Looking forward to showcasing that soon!
Best wishes to you. go ahead
Well explained, thanks!!
Glad it was helpful!
Hi Wes, great class as always! I have a few questions. First, it seems that the 3D view has poor color representation, as it doesn’t preserve the texture colors properly, resulting in a lack of contrast and a noticeable mismatch. Also, regarding the ability to tweak the normal and height channels separately, it would be helpful to manage medium and large details through the displacement channel while keeping fine details on the normal map. This is particularly important in scenarios like using subsurface scattering, where normal maps have no impact on sss. Any particular approach when dealing with this?
Thank you! This is great feedback. The team is working on the viewport render. We will have some cool stuff to showcase in the future : ) Can't say much now but stay tuned.
what mac are you using?
I'm using a Macbook M2 MAX with 96Gb Ram.