You have to add uv texture and select camera procejtion, then copy it to uv. If you want to get the reflected image, you have to bake it. You can also use it by just mirroring, you can look at the threads in the odforce forum. You can also do this in programs such as maya c4d and throw it into houdin. If you're new to Houdini, you should learn a little more. stop moving uv > th-cam.com/video/Iwka5a52IUY/w-d-xo.html
bro can i get the footage? or where did you get it? i also want to learn to integrate cg into real footage but can't find the right and simple footage like this
which softwear you use for traking and modeling and compositing
nuke or pftrack, maya | it's not that important, you can do it in any
@@c0d2x Okay Thanks alot for helping
bro how to apply projection texture in houdini
You have to add uv texture and select camera procejtion, then copy it to uv. If you want to get the reflected image, you have to bake it. You can also use it by just mirroring, you can look at the threads in the odforce forum. You can also do this in programs such as maya c4d and throw it into houdin. If you're new to Houdini, you should learn a little more. stop moving uv > th-cam.com/video/Iwka5a52IUY/w-d-xo.html
@@c0d2x how to bake reflected image
bro can i get the footage? or where did you get it? i also want to learn to integrate cg into real footage but can't find the right and simple footage like this
th-cam.com/play/PLCXYmeDfHIp5qgDuEasmFGnYTu7dyY-W8.html&si=vl0--eOZcVJLtuxv