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Team Death Slinger
เข้าร่วมเมื่อ 1 พ.ค. 2023
Support this channel: www.buymeacoffee.com/TeamDeathSlinger
We play cards at a casual level with our local playgroup, with the occasional Regionals run making an appearance on the channel!
We play cards at a casual level with our local playgroup, with the occasional Regionals run making an appearance on the channel!
Mastemon Package // BT17 Murmukusmon // Deck Profile
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger
Join our discord: discord.gg/WDvpr6uxE3
500 Subscriber AMA: forms.gle/wM8f7h3w8MCMnmFy8
Hello tamers,
Welcome back to another video by Team Death Slinger. Today we're looking at our BT17 Murmukusmon Deck Profile!
Our decklists are intended and tested for casual play unless stated otherwise.
Deck List:
2 T.K. Takaishi BT1-087
4 Darcmon BT10-035
3 Mirei Mikagura BT11-094
4 Tokomon BT14-003
4 Patamon BT14-033
2 Angemon BT14-102
4 Patamon BT16-016
4 Darcmon BT17-063
4 HippoGryphonmon BT17-066
3 Murmukusmon BT17-071
3 Ornismon BT17-072
2 Lucemon BT4-115
2 Renamon BT5-036
3 Flame Hellscythe BT8-109
2 Angewomon EX6-022
2 Mastemon EX6-029
2 LadyDevimon EX6-053
4 Yellow Memory Boost! P-037
Join our discord: discord.gg/WDvpr6uxE3
500 Subscriber AMA: forms.gle/wM8f7h3w8MCMnmFy8
Hello tamers,
Welcome back to another video by Team Death Slinger. Today we're looking at our BT17 Murmukusmon Deck Profile!
Our decklists are intended and tested for casual play unless stated otherwise.
Deck List:
2 T.K. Takaishi BT1-087
4 Darcmon BT10-035
3 Mirei Mikagura BT11-094
4 Tokomon BT14-003
4 Patamon BT14-033
2 Angemon BT14-102
4 Patamon BT16-016
4 Darcmon BT17-063
4 HippoGryphonmon BT17-066
3 Murmukusmon BT17-071
3 Ornismon BT17-072
2 Lucemon BT4-115
2 Renamon BT5-036
3 Flame Hellscythe BT8-109
2 Angewomon EX6-022
2 Mastemon EX6-029
2 LadyDevimon EX6-053
4 Yellow Memory Boost! P-037
มุมมอง: 124
วีดีโอ
I Errata My Favorite Cards
มุมมอง 2954 ชั่วโมงที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 500 Subscriber AMA: forms.gle/wM8f7h3w8MCMnmFy8 Hello tamers, Welcome back to another video by Team Death Slinger. Today we are going to errata my favorite cards! Our decklists are intended and tested for casual play unless stated otherwise.
The Pain Train! // BT17 GroundLocomon // Deck Profile
มุมมอง 6809 ชั่วโมงที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 500 Subscriber AMA: forms.gle/wM8f7h3w8MCMnmFy8 Hello tamers, Welcome back to another video by Team Death Slinger. Today we're looking at our BT17 DexDorugoramon Deck Profile! Our decklists are intended and tested for casual play unless stated otherwise. Deck List: 4 MetalTyrannomon BT11-055 4 Ha...
We Go Tribal // BT17 DexDorugoramon // Deck Profile
มุมมอง 79316 ชั่วโมงที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another video by Team Death Slinger. Today we're looking at our BT17 DexDorugoramon Deck Profile! Our decklists are intended and tested for casual play unless stated otherwise. Deck List: 1 Helloogarmon BT14-078 3 Eiji Nagasumi BT14-087 2 Omekamon BT15-060 2 Megadram...
Old Man Rants About Power Creep
มุมมอง 2.3K21 ชั่วโมงที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another video by Team Death Slinger. Our decklists are intended and tested for casual play unless stated otherwise.
Gizmon Loop Harder // EX6 Anubismon // Deck Profile
มุมมอง 366วันที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another profile by Team Death Slinger. Today's decklist is EX6 Anubismon! Our decklists are intended and tested for casual play unless stated otherwise. Find the decklist attached below! Decklist: 4 Ignitemon BT11-076 2 Mervamon BT11-086 4 ProtoGizmon BT13-080 4 Gizm...
Discard Everything // EX6 Barbamon // Deck Profile
มุมมอง 27614 วันที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another profile by Team Death Slinger. Today's decklist is EX6 Barbamon! Our decklists are intended and tested for casual play unless stated otherwise. Find the decklist attached below! Decklist: 4 Keenan Crier BT13-102 4 Gesomon BT15-074 4 Syakomon (X Antibody) BT16...
My BT17 Deck Choices! // Card Discussion
มุมมอง 44314 วันที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another video by Team Death Slinger. Today we're talking about what decks I will be looking at playing in the upcoming BT17 meta. This is not a meta evaluation, but rather a surface level evaluation of what I think looks fun. Our decklists are intended and tested for...
Rasenmon Is Back! // EX6 Rasenmon // Deck Profile
มุมมอง 1K14 วันที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another profile by Team Death Slinger. Today's decklist is EX6 Barbamon! Our decklists are intended and tested for casual play unless stated otherwise. Find the decklist attached below! Decklist: 4 Ignitemon BT11-076 4 Gigimon BT5-006 3 Guilmon BT5-071 4 BlackGrowlmo...
No Security Allowed // EX6 Shakamon // Deck Profile
มุมมอง 55421 วันที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another profile by Team Death Slinger. Today's decklist is EX6 Shakamon! Our decklists are intended and tested for casual play unless stated otherwise. Find the decklist attached below! Decklist: 3 T.K. Takaishi BT1-087 4 Venusmon BT10-042 2 Gokuumon BT12-039 2 Sagom...
Minervamon VS RagnaLoardmon // DCGO // EX6 Format
มุมมอง 27321 วันที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello Tamers, Today we have a game from the DCGO simulator of Madleo Minerva vs Ragna, Enjoy!
Big Blue Bird // EX6 Xiangpengmon // Deck Profile
มุมมอง 22221 วันที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another profile by Team Death Slinger. Today's decklist is EX6 Xiangpengmon! Our decklists are intended and tested for casual play unless stated otherwise. Find the decklist attached below! Decklist: 2 WaruSeadramon BT11-085 3 Gomamon BT14-020 2 MegaSeadramon BT15-02...
DNA is the Way! // EX6 Mastemon // Deck Profile
มุมมอง 38728 วันที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another profile by Team Death Slinger. Today's decklist is EX6 Mastemon! Our decklists are intended and tested for casual play unless stated otherwise. Find the decklist attached below! Decklist: 2 Angewomon BT11-042 3 LadyDevimon BT11-083 3 Mirei Mikagura BT11-094 2...
Is Cardmarket Worth It?
มุมมอง 9928 วันที่ผ่านมา
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another video by Team Death Slinger. Today we're talking about importing cards to the US with Cardmarket! Our decklists are intended and tested for casual play unless stated otherwise.
Legend-Arms are Insane! // EX6 Ragnaloardmon // Deck Profile
มุมมอง 444หลายเดือนก่อน
Support this Channel: www.buymeacoffee.com/TeamDeathSlinger Join our discord: discord.gg/WDvpr6uxE3 Hello tamers, Welcome back to another profile by Team Death Slinger. Today's decklist is EX6 Legend Arms! Our decklists are intended and tested for casual play unless stated otherwise. Find the decklist attached below! Decklist: 2 Tai Kamiya BT1-085 1 Dorimon BT7-005 2 Crimson Blaze BT8-097 4 Kak...
Get Janky // EX6 UltimateChaosmon // Deck Profile
มุมมอง 1.2Kหลายเดือนก่อน
Get Janky // EX6 UltimateChaosmon // Deck Profile
I Was Wrong // June Comment Highlights
มุมมอง 223หลายเดือนก่อน
I Was Wrong // June Comment Highlights
Is it Viable? // EX6 ChaosGallantmon // Deck Profile
มุมมอง 1.4Kหลายเดือนก่อน
Is it Viable? // EX6 ChaosGallantmon // Deck Profile
Tokens Are Here! // EX6 Diaboromon // Deck Profile
มุมมอง 555หลายเดือนก่อน
Tokens Are Here! // EX6 Diaboromon // Deck Profile
Discard Engine! // EX6 DanDevimon // Deck Profile
มุมมอง 2.3Kหลายเดือนก่อน
Discard Engine! // EX6 DanDevimon // Deck Profile
Double Feature! // EX6 Minervamon // Deck Profile
มุมมอง 1.4Kหลายเดือนก่อน
Double Feature! // EX6 Minervamon // Deck Profile
New MaloMyotismon is Strong! // BT16 Myotismon // Deck Profile
มุมมอง 645หลายเดือนก่อน
New MaloMyotismon is Strong! // BT16 Myotismon // Deck Profile
Virus DNA is Great! // BT16 Imperialdramon // Deck Profile
มุมมอง 429หลายเดือนก่อน
Virus DNA is Great! // BT16 Imperialdramon // Deck Profile
Bluekkomon VS TyrantKabuterimon // DCGO // BT16 Format
มุมมอง 233หลายเดือนก่อน
Bluekkomon VS TyrantKabuterimon // DCGO // BT16 Format
Bluekkomon Goes Nuts! // BT16 BigUkkomon // Deck Profile
มุมมอง 665หลายเดือนก่อน
Bluekkomon Goes Nuts! // BT16 BigUkkomon // Deck Profile
New Support! // BT16 GraceNovamon // Deck Profile
มุมมอง 8992 หลายเดือนก่อน
New Support! // BT16 GraceNovamon // Deck Profile
Spicy Banlist Takes! // May Comment Highlights
มุมมอง 4912 หลายเดือนก่อน
Spicy Banlist Takes! // May Comment Highlights
Finally Here! // BT16 Shroudmon // Deck Profile
มุมมอง 1.4K2 หลายเดือนก่อน
Finally Here! // BT16 Shroudmon // Deck Profile
A couple of days ago you were talking about erratas to make cards better, for this I would definitely let Murmukusmon give the played Ornismon rush, or just give Ornis inherent rush.
Hard agree, ornis can definitely feel awkwards when it hits the board
I would love for the old hexablaumon to gain evade IF your opponent has a digimon with no sources. little protection and goes on theme. we can get jamming inheritables anyways. thoughts?
Protection is a good choice but i think hexe is probably sitting on board suspended most of the time since its likely stacking jamming, which means evade probably cant trigger. Some other wording or type of protect would be cool though!
A big errata or alteration for me would be retroactively adding updated Typing to Digimon that got new/extra typing in later release (BT09 Magnamon X is not a Free type but BT16 is) or alternative Digivolution requirements over tribal archetypes to bypass colour restrictions, etc. Like all Agumons should be able to digivolve over any Koomon for example.
I would honestly be so down for a set that retroactively fixed all of those cards. Problem is that it would tank the value of existing cards. Would be an awesome errata tho
A few things I would personaly change: Bt5 ChaosGallant Deletion should extend to Level 6's since the card costs 4 and you need to delete your own digimon-I do agree removing the On play restriction but it should be added as Red or Purple Lvl3 Dynasmon should let you trash 1 of your security to summon Lordknightmon since is his in lore partner in crime or a level 5 or lower digimon *Cof cof Lucemon or Lucemon Chaos mode* Megidramon should be treated as ChaosGallant while on the field that way you avoid looping on him time and time again. Guilmon was meant to combo with ChaosGallant so as an inheritable it could give Rush when you play a digimon with Guilmon in it's name EX4 ChaosGallant His first effect should be both Hand or Trash cause you require a harder time for the set up of getting it to the trash-and agreed his effect should be both When Digivolving and On play
Are you making a bt17 chaosgallant deck?
Yup, goes up next wednesday
i like using a couple copies of raijiludomon, you tuck it for 2, force an attack, evolve for free and you have also protection. Or if you want to play more machine lvl5 you could use shootmon, his effects are pretty good being both on play and when digivolving, you dont really care about its inhereted effect though.
Both are awesome options tbh, didnt consider the raiji at all and it seems great!
how do you evolve for free with raijiludomon? Im confused
@@dmbapa Assuming you have blocker in the stack, locomon will allow you to reveal top 3 and tuck a source when the attack target is switched. when a source is tucked loco evolves for free
Unless you’re hard playing the mekanorimon bt15 guardromon has the reboot inheritable is a blocker and can give you a turn of immunity from effect based deletion
True, I just didnt like not being able to attack on an empty board. Totally works in that slot though if you prefer it!
I like trains
Cool build I'm currently running the loogamon base build version at the moment, which is working really well i would say the only downside is that i only have 8 rookies in this version, might give your build a go, though i probably will run the new dexdorugreymon for the protection still. Otherwise great video keep it up.
Glad i quit this game
What kind of build is this? I heard the dex dorugoramon deck was a control deck now. Also, why no bt9 dorumon?
Well the build started as a pure tribal Dorumon deck because i didnt want to build SoC, then i decided I liked cards like omekamon and megadramon because they had some fun control elements, so now its just a mostly dorumon tribal deck. If anything its just a softer control version of the SoC base because you still have access to really good tools like dexdorugora and you get some extra de-digivolve inheritables. No BT9 dorumon because of space reasons, warp dorumon is really good, free kosuke is also really good, and i like the inheritable of +1 mem on BT7 dorumon a lot if im not intending to hard play the rookie out front, personally found it hard to justify the BT7 over any of the other rookies
@@TeamDeathSlingerTCG oh ok, thank you for the detailed response
Ofc no problem 👍
nah 7gdl is not that much of a talk, just like levia, hes heavly countered by floodgates - you can build your stack, then drop a chikurimon or psychemon and best i can do is double-counter it with a 4-cost drop wich spends all my turn, on top of that, theres also paladin mode comming wich completely kills 7gdl's win con, like i get it, its a lv 7 with a huge overflow but why tf did they have to give it a fucking ON PLAY fx that the fucking same as its when digi? i need to work so hard to deal with these plays thats pretty much a guarantee loss to go against these kinds of decks. like its up to a point where, when im at my locals, if they all decide to counter me, all what they have to do is to add a single generic card on their deck and bam. yes, its an annoying deck to play against otk decks but its evenly annoying to invest in an expensive deck and just lose because of generic cards.
gonna throw out a mini combo that may be nice to consider bt13 astamon to be blast evolved into st melga ace can be discard to gain memory as well as plays out a lvl 4 or lower asta can also be triggered off the gizmons either way edit: you can also use astamon's effect for the sake of popping a gizmon as well
Good Combo!
Really like this! One question, is there a particular reason why you skipped on DexDorugreymon? Or is it just because the Lv.5 spot was full already?
Skipped it because i wasnt really ever choosing to evolve into it over dorugreymon because i liked the free evo effect. It also felt really bad to draw into when i didnt have dorugreymon anyways and sometimes it was just difficult to get in trash for the protection effect, so ultimately i decided i liked other cards in that slot.
I miss when Memory Choking mattered. in this game so many decks can function off of 2 memory now that its insane.
Imma be real, so many decks work with 1 memory that I just don't care to try to choke anymore. People will hit their level 6 off 1 mem often enough that id rather just get my pieces in place and try to break their board than make small progress and choke because it doesn't matter.
One of my favorite decks to play rn. I’m currently playing soc purple base which I like better. Kinda annoying they didn’t give us an another kosuke tamer to work with using his code name. How’s the testing been with this version though?
Gone well enough, its enough of an engine that the deck works, you can just tell its missing what the SoC version provides to be really good. DexDorugoramon is a really nice topend and it feels good breaking boards with it, you can just feel that building back after losing your stack is a bit rough. I would consider it one of the better casual decks i've played, really really wish we had a second kosuke to use that black agumon with though
@@TeamDeathSlingerTCG yeah if we had another kosuke I think the black base would go crazy.
Digimon doesn't need more floodgates or a ton of generic effects. It just needs the designers to realize that effects don't need to do everything by themselves and that it's okay to not have a boss card do a ton of damage by itself while interacting while protecting itself. More interaction in normal decks is great but not when it's doing extra checks and bouncing/trashing/multichecking security. Ex. AncientGaruru would have been fine if it didn't bounce a security but did everything else, Fenriloog didn't need to delete a digi to unsuspend, etc. They need to realize we play this game to *play* the game and design cards accordingly.
I like feature creep more than power creep, Digimon was always a test run for them to test the design before One Piece, that is Bandai's true postchild Card Game.
I've already stepped back from the game, tbh. Mostly just because none of the decks I like are any good, and I HATE Numemon. Mastemon does almost nothing, Ulforce does pretty much nothing, Fenrir is okay, but it pretty fails against Nume. The only decks really worth playing in a competitive setting are Nume, Armors, and imperial, and I dislike pretty much all those decks. To make it even worse, Nume is good from like EX5 all the way to BT18. I've had enough. Either make an effective ban list that provides more variety than just 3 decks that completely wash their competition, or give me a meta deck that a actually enjoy playing. Until then, I'll be playing Gallantmon in my own little corner, and not paying money for a tournament to get clapped up because my cards simply cannot kill on turn 2 or 3.
I will die on the hill that aces ruined this game by further encouraging the bottlenecking of card design to focus harder on stronger pre-counter timing removal and more protection/floating effects to ignore aces who by this point are just free removal. Terrible design decision and every one should be rotated out of the legal card pool, would make the game way healthier
There definitely seems to be a lot of strong feelings about aces one way or the other
My major issue is the "payoff" some decks get. Beelze deck has Baalmons that play Beelze when reasonable conditions are met. and typically not til at least turn 2-3 for the player. Other decks you get rewarded for being punished. Poop being prime example rn. Like I know lore wise Nume-mon is literally a worthless poop champion level, so it line of logic it makes sense he is low cost, but FFR? 3 cost level 4, Evo to Monzae, wait for opponent to attack and you essentially got a level 6 for 3 PC... totally fair.. When I play online or at locals, when someone plays poop I give up immediately. ESPECIALLY if they first turn ukko for 1. It isn't remotely fun to play against. Unless they brick WAY hard, (which come one.. 8 Ukkos in there? they aint) - there isn't any moment where Im like .. oh yeah I got this figure out..Im like "welp.. guess I can expect over half my security to be wiped next turn and if I delete anything other than the 1-2 Ukkos they'll just respawn another attacker and then wipe my board with Monzae next turn.. fun..
This guy is trying to turn Digimon into Yu-Gi-Oh
Im assuming you are directly referring to wanting delay effects that interact with the opponents board? I would argue that the best era of yugioh is when traps were relevant rather than the current era where everything is special summons, spells and handtraps, and that its not a bad thing to want to borrow successful ideas from other card games if they are implemented properly. Interaction with stipulation (delay requiring a turn to pass or a condition to be met) is not bad, and assuming we get a way to interact with delay itself so that its not overbearing I don't really see a downside. Ofc if you like the game the way it is thats totally fine too 😁
Not sure about the whole need more generic cards argument. Because power creep is inevitable, the power level of generic cards will get better, encouraging people to play them and the more people play them, the less diverse a format can be. At least that's my theory behind it.
Probably fair, i dont think generic cards need to be super strong and meta warping, but i would like them to be playable. I feel like a lot of cards with interesting effects that could splash into other tribes are either 3 cost evo for a level 4 or a 4 cost for level 5 which is just really lame
Maine Digimon Player Here. Up here product is hard to get also. During our BT17 release, we had to do a lottery for boxes because our lgs only had 6 available for 8 ppl. Luck for us it worked out, some ppl had to split boxes but we usually give other ppl cards they needed. But after that we generally don't get more boxes in
Absolutely brutal
Powercreep is a bit silly; which is why Numemon has been top tier for so long.
Stop playing TCGs if you dont like ridiculous power creep. Its how they children to gamble on cardboard.
its unsustainable and sheds players.
I’ve recently said goodbye to the game. I’ve been here since 1.5 and I can say the games not for me anymore. I’ll still play maybe once a month just to see friends at locals. But I wish the game the best tho. Digimon needs the love
Sorry to see you go, what was the tipping point for you?
@@TeamDeathSlingerTCG the game is too fast paced now and some decks are just unfair in what they can and can’t do compared to other decks. Also the memory system was unique and now everything cheats memory. It’s just a different game to what it was and that’s okay games need to change.
"Just drop a ban list that bans everyone favorite card" Yeah no, how about they get off they're butts and finally do that, some of these things are too fucken broken. By the time they post a new banned list we be caught up with releases that should not be the damn case
Dropping a banlist at this stage would be healthy, I just wanted to make a video about other things id like to see because I already have a banlist video and I didn't really want to continue beating a dead horse when the problem cards are still problem cards
*cough cough* UKKO and/or Monday *COUGH*
The floodgates is a bad option, this an opinion from a yugioh player, the best option ir more option to interact with your oponent
At this point it doesn't matter to me which we get, I just want a way to remove or interact with delay effects haha
I appreciate the yappin about the card game. I disagree about sidedecking…..mainly cause I’m lazy and hate switching cards lol also it takes up time and Digimon has a tie problem already.
Fair reasoning lol
right now, the japanese version is very balanced. people are winning tournaments with very varied decks. so dont worry
Yea thats why i said i actually like the direction we're headed for a lot of this stuff, Jp meta seems to have hit the balancing point. I don't think theres a lot to worry about in terms of playability, just if you don't like where we are strength wise you probably wont enjoy the game moving forward
Agreed, latest set we get good cards, but doesn't feel like I have to buy them all. I also think it's a byproduct of finally product release is slowing down for EN to catch up and we get to enjoy the new set longer. Middle point of 1st year and the insane 3rd year product release schedule
At this point, is a flaw in design that nothing can interact with delay options. It take A LOT of time till we got more tamer-killing interactions. We need more of that. Playing Leopard for example against Leviamon is an auto loose. Leviamon delay is one of the most problematic thing ever created in this game. We need to kill those delays, or at least stop them. At this point side-decking would be great for the game.
Digimon has had a power creep issue WAY before Anubis. I would say the issues with bad overpowered gimmicks go as far back as Blackwargreymon. It's just that people usually deny the power creeping issue (or any issue for that matter) because they like to use the overpowered decks to compensate their lack of skill. As the game advances to more and more and more power creep it becomes harder to deny it is happening (tho some people still do), so only now we begin to see some acceptance of it happening. And even so most of it is hypocritical because they only criticize the decks that beat their own overpowered decks, but their overpowered decks are totally fine, of course I've had this discussion many times with both people who still play and those who have left and i've reach the conclusion that most of the people who recognize the game issues; power creeping, frustrating gimmicks, ACEs, no resource management, braindead decks, no deckbuilding, etc; have basically left the game or are in process of it, so the people who remain are those who actually WANT the game to be brutally unbalanced and braindead, because it allows them to win with no skill. It's easy to see when playing big tournaments. People really just don't know how to play anymore. Insanely bad plays and ignorance of their own decks or just basic game mechanics at even the highest levels of play. People relying on their deck being overpowered and being completely destroyed if you play anything that forces them to think. And just coincidentally the people who play the worse are the ones who defend the game and say it has no issues whatsoever.
I don't really like strong effects to be generic and easily splashable. Magnamon X can easily be played in decks like yellow vaccine without even playing a regular Magnamon. Tribal limits some interactions they probably haven't thought of, like Shoto with Mother. They only locked the second effect to its archetype and now half of the deck just can't play.
Fair point, i dont know how strong generic cards need to be but i think its a shame we dont have that many useable ones
No
I agree with all your statements except for side decking. Side decking will decrease the variety of decks we see in tournaments because players will have access to outs against decks that have much more favorable matchups. A good example of this is Numemon it has such a wide toolkit and access to several cards. If you are up against 7DL slot in 4 chikuri, you are against the mirror slot in 4 digimon emperor. Adding a side deck is a cool concept in a very controlled meta. If they were to heavily crack down on a ban/restrict list then I could see side decking being balanced but until then I think it is a bad idea.
I’ve thought of this. A possible solution to this is adding a rule where your side deck is restricted to only one/two per card and limiting your side deck to like 5 cards
Fair points, definitely wouldnt be great for a lot of the really matchup heavy decks that just lose to floodgates
This argument makes no sense to me, because it assumes that when someone sides their targeted hate in against your deck, you won't also be siding your targeted hate in against them.
I do prefer the delay options over Ace Digimon as interaction, but they are just crazy unbalanced. Biting Crush is already a solid removal, its close to be Gaia Force just with a discard(which is hardly a downside, actually the opposite in purple) but it also has the delay on top and plays a mega. I'm torn between both sides with side decks. I see that many decks just auto lose some matchups and the rock-paper-scissor dynamic is strong in this game. But I don't want it to become Yugioh, where your side deck just contains the biggest auto-win cards ever printed and game 2 and 3 just boil down to who draws their side deck first. Also Meta Decks could just as well side in the counter to the counter(if available.) So many potential side deck cards are floodgates or impossible to interact with. Lv3 Floodgate Rookies are one thing, but how is Numemon supposed to counter Crimson Blaze and Emperor for example? An idea would be to either only allow very few cards like 5, or tie some rules to it, like you can't put in new cards, only change ratios. On the point for "more generic cards", make them weak. Numemon is a good example what happens if you make too many good generic cards and everything is accessible, because 80%of modern cards are dual color. But I would love more spread out utility, like the BlackGato you mentioned. Every color should have that. Or some floodgate rookies like the memory blockers should be in every color. I love that the scramble options finally allow trash access for everyone, not just purple and sometimes black.
Honestly digimons power creep is a little out of control however i will say i think bandai is doing this on purpose for a 'good' reason. As a game with no set rotation there has to be some form of junking older cards ( to encourage ppl to buy more new stuff ) also it gets rid of some wierd interactions with older cards. Having said that even if that is the case i do believe they should slow it down a little bit this is by far the most explosive power creep tcg ive ever played and at some point there is nowhere to go power wise unless we want yugioh text boxes and lets be honest we dont.
Sorry kinda rambled with this one. Delay options are overall a good mechanic for the game, but have proven problematic. The training cards completely warped the speed of the game, and with Ukkomon existing it's absolutely insane. The movie option cards are far too overtuned as well imo. They seem like the Vanguard promo situation of patching up almost all of a deck's known weaknesses with a single card. Return to the ancestors for example would be fine if it wasn't in Imperial. Currently the only way to confidently answer an Imperial stack is by battle (very risky) or early de-digivolve. Dragon Mode is a floodgate as well so you're already down 3-4 security on turn 2, and you're being floodgated by an insanely sticky body. Slap down Return and you've more than likely just witnessed a one player game. The new option just gives even less counterplay options against a deck that already has nearly every counterplay option covered. It's essentially becoming a deck with no exploitable weaknesses apart from De-Digivolve, a post-partition Ruin Mode, or extremely cheeky play by effect blocker while you answer a stack. With Gospel existing, it's clear we'll be getting more delay hate, which is absolutely needed. I only hope they don't make it so accessible that it invalidates delay cards entirely. The power creep for every card game is nuts right now, the result of an inflated market in an uncertain economic period. It feels like a race unfortunately, and no game I'm aware of really feels free from that. Digimon feels a bit better at the moment because there are so many decks that can actually play the game. Unfortunately it is an extremely matchup heavy game, but there are so many options to at least participate and not feel blown out every match. The degree of deck building freedom has actually caused more issues than anything imo, due to decks like Security Control existing by clearly unintended consequences. I will say that Digimon is in this weird place of promoting anti-consistency as well as consistency. Not having a single deck shuffler during gameplay is quite unique and a double edged sword. Searchability makes a deck more consistent but bottom decking critical pieces because they didn't meet the very specific scryer you played at the time, you can immediately lose the game over that. Look at Wargreymon for example, a deck that can search basically every piece in its deck, but only certain ones at a time and you're usually losing other pieces you want because you revealed them during the wrong scry. It leads to being forced into scuffed ratios and causes some games to feel miserable. That has since been addressed the Bandai way by printing scryers that can hit multiple things within a given theme. But they're far too slow in giving those tools to older decks. Bandai intentionally designs in a very cookie cutter linear fashion. Set new power creep bar with a new keyword or interaction, immediately provide an answer in the next set or two (or hit decks), rinse and repeat. They already admitted to not playtesting their games and putting themes before game mechanics. I've already seen a ton of One Piece players drop the game due to the power creep. Union Arena will be the same, and so on. I feel Bandai has actually been pretty good with not releasing a Digimon banlist recently, and I hope the next one comes with a slew of unlimits, as imo that will be the healthiest move they can make for the current state of the game.
Holy comment haha, great points though, love hearing what everyone has to say!
The gospel card sounds so cool but so far when I have tested the Lucemom deck I hardly ever could use it sadly
Sadge
I know ACEs are a source of people’s frustration. But I’ve been having fun making partition decks which most of the time doesn’t have me scared to attack my opponent if they have an ACE. There need to be more effects like partition or maybe even new effects that specifically can go against ACEs but don’t make ACEs useless. There needs to be a balance and I personally think it will help. The new movie option cards can help against some aces also.
Completely disagree, partition makes little to no sensee imo. It is just that Imperial is the only better deck that utilizes it
@@yumijandro7761 this is false. You can utilize dinobeemon and silphymon in the same deck. Shakkoumon also. They storm the field and don’t require imperialdramon to be good
@@TylerKhan none of those see much play and that ia a fact, all Im saying is that partition is a stupid strong mechanic but does not have that much representation
@@yumijandro7761 because it’s a new effect released only in bt16? Idk if you’ve realized this. But a lot of the popular and most used decks are do to hype or people playing it safe. A prime example is everyone trashing ragnaloardmon but it’s still won regionals against despite how little representation it has.
Blast digivolution should have always had an immediate cost. I understand wanting more interactions, but the free evo on your opponents turn gets out of hand when your aces can completely upend your opponent's game state.
Could you next time.please pit your face cam somewhere else😂 I like to read alomg with card the card effects
Yooo LETSGOOOO!! Theres a few matchups where gulfmon felt necessary to deal with some decks that have insane draw/search power, especially after your opponent understands how to play against the deck and just refuses to trash cards to syakoX/geso, or keeps themselves at 6 cards in hand to turn off the ex6 devi line. For that reason, imo bt14 devimon feels really good. Im also a bit surprised you don't have dragomon in your list. Seems like a shoe in to get all of that memory ESS. Overall, what were your impressions of the archetype? Thanks for giving this a shot. Here's hoping that the archetype gets some love in the near future with barbamonX!!
haha love how fast you came and commented! bt14 devi is pretty good, i just personally didnt like the 3 cost evo and potentially tossing my first stack to swing it in in this meta. Dragomon is perfectly fine as well i just like the way the deck played better when i hit my zwarts with the current level 5 lineup, I like the archetype a lot and it is tons of fun, but you are right that once people figure it out it can be a bit tricky and hard to get anything done. It seems to struggle the way a lot of decks do that like to have all their when digivolving effects to actually keep their level 6 functional, but it was definitely still a treat. Thanks for the comment, im always happy to give something a try!
Lol yeah you make good content and I think our playstyles are pretty similar, so yeah pretty interested in what you cook! Got the notification and had to see it ASAP. Thanks again and good luck in your games!
Ex8 information got leaked it releasing in the english audience in January of next year but guess what it a surprise another liberator set called chains of liberation with focus being shoto apparently medieval gallentmon which is a card he will get but it does have barbamon x
I feel like Betamon is just objectively better than Biyomon and probably better than Crabmon, not playing it feels wrong to me.
i like biyomon better because its blocker effect is still live even if the opponent has no digimon on board to target with it. feel free to slot it if you like it though!
@TeamDeathSlingerTCG actually now we've got bt17 I'm probably going to try the Labramon package 😅
Bt17 does have some pretty great cards for this deck imo, i agree labramon package seems good
Bro we have the same lamp and Gunpla/Gallantmon models😂
Twinsies
rasenmon deck got me quaking, it looks really fun
Glad you think so!
Oooooh! I may try this! Though i have a feeling my current Rearise themed deck might be a little more consistent, even if it may be more of a Mitamamon deck rather then a Rasenmon one, heh
Did my own touches to this and it's looking pretty good now! Replaced Alice for BT3 Mimi as i think it ends up being better to have multiple of them! Then for more consistent unsuspensions for the Rasenmon, i replaced Bastemon for BT2 WereGarurumon
Thank you for this. I love Rasenmon
No problem, hope you enjoy!
I played this deck at my locals last night, and the deck is a lot of fun. The only change was grankuwaga instead of ebonwu. My final stats were Vs ulforce otk W 2-0 Vs red birds L 1-2 Vs Armor Magnax W 2-1
Nice! Glad to hear it went well!