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mrbennelson
United States
เข้าร่วมเมื่อ 25 ก.พ. 2020
Updates on 3D tools in the industry as well as some specific help and tips with Houdini.
How to Add Animation to Characters with Houdini + Mixamo
I'm starting to make premium courses at www.parameter3.com if you're interested.
This video was made to help you get animated characters into your scene without needed to know how to animate. Obviously it's not a one-click solution, but it can be very useful at times.
This video was made to help you get animated characters into your scene without needed to know how to animate. Obviously it's not a one-click solution, but it can be very useful at times.
มุมมอง: 2 535
วีดีโอ
Houdini Now Has Adobe Alternatives
มุมมอง 19K6 หลายเดือนก่อน
If you like this, and are interested, I'm starting a premium courses site: www.parameter3.com Houdini just released their new 20.5 sneak peek, with lots of goodies. Here I wanted to highlight 3 key features, and also take a look at some of them that could get rid of the need for some Adobe features such as Substance for 3D texturing or After Effects for compositing.
How to Use Houdini with No Code (VOPS instead of VEX)
มุมมอง 2.9K6 หลายเดือนก่อน
I'm starting to make premium courses at www.parameter3.com if you're interested. This video shows how to do the same operations in Houdini without using VEX code, by using VOP nodes instead.
How to Dynamically Subdivide Geometry
มุมมอง 1.1K6 หลายเดือนก่อน
I'm starting to make premium courses at www.parameter3.com if you're interested. This video shows how to dynamically subdivide your geometry in Houdini. Basically you can subdivide where it counts, and not worry about it anywhere else on your mesh. This is very useful for surface and heavy displacement based effects.
Watch This to Start Houdini as a New User
มุมมอง 1K6 หลายเดือนก่อน
I'm starting to make premium courses at www.parameter3.com if you're interested. This video is a run down on how to navigate the UI and different buttons in Houdini if you're an absolute beginner. We've all been there. Just comment down below if you have any questions.
Fix Rigid Body Complex Collisions - Houdini Tutorial
มุมมอง 1.1K7 หลายเดือนก่อน
My premium courses are at: www.parameter3.com If you are struggling with rigid body simulations (also known as RBDs or Destruction) in Houdini, this will give you a FAST and EASY solution to help simulate even the hardest or most complex shaped objects.
Material Edge Noise in 10 Minutes with Houdini
มุมมอง 9747 หลายเดือนก่อน
My premium courses are at: www.parameter3.com I wanted to show how I make really fast and simple edge noise for basically all my masks in Houdini. This technique will make your masks look more "organic" as they say in the industry. I think it's helpful, and hope you find it useful.
How I Prep My Trails To Sim Smoke In Houdini (3/3)
มุมมอง 1.1K7 หลายเดือนก่อน
Watch at 2x Speed if it's moving slow :) Find this course at www.parameter3.com/courses In this part we learn how to use VEX scripting in our particle simulation to control the yaw and pitch rotations of each missile projectile. This is part 3 of 3 tutorials that will cover how I prep my trails in order to then simulate cool smoke trails in Houdini. These 3 tutorials are the beginning lessons f...
Houdini Disintegration in 60 Seconds
มุมมอง 1.1K7 หลายเดือนก่อน
I wanted to show how I made this quick disintegration effect using Houdini. Obviously you can push this much further with rigid bodies and more smoke effects, but I wanted to give it a shot using only particle based solvers. If you want to see a full, in depth tutorial about how I did this, comment and let me know. Or should me an email using my contact on my channel description.
How I Prep My Trails To Sim Smoke In Houdini (2/3)
มุมมอง 1.5K8 หลายเดือนก่อน
Watch at 2x Speed if it's moving slow :) Find this course at www.parameter3.com/courses In this part we take a look at what a voxel is, why you may be getting volume stepping and how to fix it. This is part 2 of 3 tutorials that will cover how I prep my trails in order to then simulate cool smoke trails in Houdini. These 3 tutorials are the beginning lessons for my premium smoke trails course. ...
How I Prep My Trails To Sim Smoke In Houdini (1/3)
มุมมอง 2.3K8 หลายเดือนก่อน
Watch at 2x Speed if it's moving slow :) Find this course at www.parameter3.com/courses In this part, we look at prepping missile geometry with unique attributes, then using those attributes we simulate the missiles as if they were firing off to create bespoke trails. This is part 1 of 3 tutorials that will cover how I prep my trails in order to then simulate cool smoke trails in Houdini. These...
How I Make Smoke Trails in Houdini (Tutorial Preview)
มุมมอง 1.1K8 หลายเดือนก่อน
Find this course at www.parameter3.com/courses This is a preview for what I would do to create Smoke Trails in Houdini. It can be a daunting task, especially when the objects emitting smoke move at rapid speeds. This course is designed to help anyone easily tackle 3D volumetric trails, executed with Houdini. I show how to create realistic and procedural missile trails, and demonstrate how to so...
Make Your Own Houdini HDAs
มุมมอง 14K2 ปีที่แล้ว
If you like this, visit www.parameter3.com for more Houdini tips and tricks. HDAs are known as Houdini Digital Assets essentially a fancy word for a node. All the nodes that come with Houdini are pre-built and packaged nodes. However, Houdini gives you ultimate control over your 3D workflow by letting you have the tools necessary to create your very own nodes. This is super helpful for all type...
Houdini Tutorial - Procedurally Model & Texture a Sequins Pillow - ALL IN HOUDINI
มุมมอง 2.5K2 ปีที่แล้ว
If you like this, visit www.parameter3.com for more Houdini tips and tricks. In this in-depth tutorial, I explain how to create a procedurally generated sequins pillow that you can have modelled and textured 100% inside Houdini without even needing to worry about UV-mapping or other tedious tasks to create an asset. Obviously it has it's limitations, this approach does create heavy poly counts ...
Houdini Tutorial - Packed geometry and efficient rendering
มุมมอง 7K2 ปีที่แล้ว
If you like this, visit www.parameter3.com for more Houdini tips and tricks. In this in-depth tutorial, I expand upon the previous tutorial of modeling and texturing a high poly count brick, and show you how to make a lot of copies to create any type of brick formation, yet render efficiently without just brute force copying of geo. We go over how to instance single models onto points as "packe...
Houdini Tutorial - Procedurally Model & Texture Bricks - ALL IN HOUDINI - No other apps required
มุมมอง 24K2 ปีที่แล้ว
Houdini Tutorial - Procedurally Model & Texture Bricks - ALL IN HOUDINI - No other apps required
Houdini Explained - Do you need to know how to code to learn Houdini?
มุมมอง 4.7K2 ปีที่แล้ว
Houdini Explained - Do you need to know how to code to learn Houdini?
Houdini Tutorial - Radial Menus - Speed up your workflow and save time using Radial Menus in Houdini
มุมมอง 5K3 ปีที่แล้ว
Houdini Tutorial - Radial Menus - Speed up your workflow and save time using Radial Menus in Houdini
Houdini Explained - Should you learn Houdini? Concepts explained for new or beginning users
มุมมอง 34K3 ปีที่แล้ว
Houdini Explained - Should you learn Houdini? Concepts explained for new or beginning users
Houdini Tutorial - About 10 Minutes - How to efficiently retopologize your high polygon count model
มุมมอง 12K4 ปีที่แล้ว
Houdini Tutorial - About 10 Minutes - How to efficiently retopologize your high polygon count model
Houdini Tutorial - About 10 Minutes - How to quickly model soft body objects like gummy bears
มุมมอง 6K4 ปีที่แล้ว
Houdini Tutorial - About 10 Minutes - How to quickly model soft body objects like gummy bears
Houdini Tutorial - Under 10 Minutes - How to render your grass setup in Redshift, with Mantra tips
มุมมอง 10K4 ปีที่แล้ว
Houdini Tutorial - Under 10 Minutes - How to render your grass setup in Redshift, with Mantra tips
Houdini Tutorial - Under 10 Minutes - How to create a procedural setup of grass without fur tools.
มุมมอง 51K4 ปีที่แล้ว
Houdini Tutorial - Under 10 Minutes - How to create a procedural setup of grass without fur tools.
Houdini Tutorial - Under 10 Minutes - How to move points, objects and geometry along a curve or path
มุมมอง 29K4 ปีที่แล้ว
Houdini Tutorial - Under 10 Minutes - How to move points, objects and geometry along a curve or path
Houdini Tutorial - Under 10 Minutes - How to UV Map complex geometry
มุมมอง 47K4 ปีที่แล้ว
Houdini Tutorial - Under 10 Minutes - How to UV Map complex geometry
Houdini Tutorial - Under 10 Minutes - How to render with subdivision crease weights
มุมมอง 5K4 ปีที่แล้ว
Houdini Tutorial - Under 10 Minutes - How to render with subdivision crease weights
houdini is such a good tool. screw maya
Thank you a lot! Man!!!
definitely not the way to do something like that.
Thank you! That was incredibly helpful!
amazing!!!
do you have one that make s default hdas in solaris (or lops?). It's not the same process
no I don't, but perhaps I'll have to look into that for a future video!
Vex can yield higher performance. So if I knew the code, I'd rather code it, so its a little more efficient otherwise they're basically the same. and there are limitless ways to get to a result in Houdini thankfully.
Hey i'm trying to follow this and everything works till 3:30 for some reason this makes my transformpieces move the points. Some follow some jump to the side. Don't know what i'm doing wrong
you're probably not doing something "wrong" -- it's most likely just a small tweak that needs adjusting. I'm not entirely sure what your specific issue is, since I can't see your file. However, I'd just make sure on every frame, you have 4 rest points that have unique names, and then you have 4 corresponding points with the unique names that match the rest points. Lastly, make sure your packed geometry has the same 4 names as well. If all those line up, and your packed geometry is centered in the origin, you in theory should be good. Let me know if that works.
@@mrbennelson Thank you so much! I kept looking over and over, couldn't figure it out. When u said center the origin something clicked. I found it to be in the assamble node I had it set to centroid. Changed it to pivot location to origin and it worked!
Wow, what a great explanation!
Quand je fait un rendu je ne vois pas l'herbe comment puis-je faire ?
thanks!
Lynch Way
Dude you explain it clearly and calmly. Make some pro courses and take my money!
@@MathewMaths thank you! I’ve made one so far - check out www.parameter3.com
Subscribed. Great channel. Simple stuff quickly. Love it! Thanks dude.
Great video very well summed up!
Great video!
How do you get it display the Asset Name and Path in the parameter pane, like it does at 1:08?
right click on any sop node, and click "asset manager". Then click the "configuration" tab. At the bottom of that tab page you should see a drop down selection parameter called "Asset Definition Toolbar" -- set that to "Show Menu Always" and you should be good to go!
Houdini updates are becoming almost as frequent as Blender updates but its Houdini, which is even better.
No one uses Blender willingly.
@@xl000 *except for the ones who worship it
Nice!! thanks for sharing.
congrats on a channel! very well done and a pleasant watch - very informative! 10/10 love it man
Thank you, I appreciate that! Very kind of you to say.
Clickbait. This is why they need to bring back the dislike button
Your title is animate using houdini but video is not handle that subject
Actually, unless he changed it, it says add animation. It doesn’t say how to pose, or rig, or animate.
✨🕺🕺😯🕺🕺👍✨
Why this MPM solver, what can it do that pop grain, vellum or flip cant do, i cant see a reason for it
It can do things all three do plus more, but crucially it allows different types of matter to interact and mix seamlessly, like grains and fluid. It also can give much better results than vellum in situations like snow or mud being compressed and accumulating
please give me 10 things i need to learn on my first week as huodini use im using houdini 20.0.547
Bro am still learning Houdini 19.5 they need to slow down 😂
🤣🤣 I can't ever keep up tbh
3:24 That's bad right ? Sounds like houdini's learning curve is going to get cut and everyone is using it like blender
I personally think Houdini has needed to make workflows easier for a long time, while maintaining the current deep level of control. If pre made setups can be easier to manage and pass along I’m all for that.
1, 2, 3. E, r, t. C4D will always have the best viewport navigation.
No code (using VOPs) 😂
What's new with the ML in houdini?
Tbh I’m not sure yet. I’m excited to see their keynote and hear more about it
@@mrbennelson they are using machine learning into their nodes, ML deformer and ML wrinkles to get better visuals, like for cloth deformations and and skin deformations in rig without using simulations cache.
Tutooooooo
Do you get the difference between recipes and HDA? More easily manageable or sth else?
I've always seen HDA's as a way to make a generalized tool that Houdini doesn't already have built out, or something that's specific to your project or studio needs. For example, an HDA that generates procedural houses would be a specific project need. Recipes are a way to pass a collection of nodes that would probably be used for a specific shot, or numerous shots. For example, say a studio needs 10-15 fire shots on an interior of a house. You wouldn't really make an HDA for that, but you could have an artist create the unique fire effects as a setup, then copy that as a recipe to then pass to other artists.
@@mrbennelsonNice video! Basically, recipes are collections of node parameter values (parm preset) or group of nodes (i.e. tool/decoration) represented as a JSON dictionary and stored as data assets in an HDA.
@@mrbennelsonI guess you mean a recipe is a more like a template of nodes that can be edited afterward to adapt different situations , an Hda is an asset which is the same for everybody and less flexible.
@@sethart22 right... I mean everyone is going to use these a little different, but in my experience HDAs have been used as generalized tools, where as recipes could be specific setups, or just a playbook for not needed to redo a lot of work. I think there's some crossover for sure.
Your voice is similar to Sinix design on TH-cam
I love Houdini. No more low-performance, bossy and thief softwares.
This is much appreciated! Been waiting to dive into Houdini and the UI kinda overwhelmed me.
It’s daunting for sure! Glad you found it helpful
This is best I've come across.
Do you watch Fireship? I just watched the Code Report right before this and realized how similar the editing is? Great video!
lol yes! My inspiration! I love his stuff and feel like the 3D sector could use a bit of it.
@@mrbennelson Yeah I think thats a great call, I think you're right. Great idea.
Ignoring vex isn't good idea overall
I think if people are daunted by using Houdini, and VOPS helps bridge the gap, then eventually they will be able to tackle VEX and not be inhibited. I think it just comes down to learning preference and prior experience with 3D and coding.
Substance replacement? This? Lol...
yes definitely. adobe is so far behind there are already solutions better than substance like InstaMat.. give it a year or 2 and this is gonna make substance look like a toy. The full context round tripping and implementation of ML on top of it makes this not only poised to be a substance replacement but potentially a comfyUI replacement as well. very exciting stuff
you happy with adobe bending you over ?
Substance designer*
Does anyone still use Substance anymore since Adobe bought them? Adobe's latest TOS said they can steal all of your work and use it to train AI!
@@Create-The-Imaginable I always worked procedurally within Redshift. What tools would you recommend other than Substance? Thank you
I just signed up at parameter3
Amazing! Thanks Tom, if you're interested, I'd love to hear your thoughts on what courses / tools / etc could be useful to you on the site. I'm trying to talk to as many people as possible to have a clearer picture on where the pain points are. You can find my email on the contact of this channel. No pressure though either way, glad to have you join!
I disagree with your analogy of COPs being in the center. Solaris is in the center, as shown in the promo image.
That's totally fine to disagree, and I'd encourage it for discussion. I do feel like the COPs workflow will eventually balloon into more AI + ML image post processing, denoising, upscaling etc that would be very wise for Houdini to lean into. But I could be totally wrong. I think Houdini has a lot of great features such as USD and Solaris gaining traction.
Agreed, there’s a new ML node, it’s coming :)
And it also has Houdini, which has no alternative
Wow... uuultrasupermegaupdate! ✨👌😎😮😵😮😎👍✨
✨👌😎🙂😎👍✨
✨💪😎😎😎👍✨
Thank you so much for no code alternative bro! ✨👌😮😮😮👍✨
Hi. The RBD Solver treats all pieces with the same name as a single object, so if you just give the convex decomposed pieces the same name, it should produce the same result, without needing the glue constraints.
Amazing! I’m gonna have to try that - will save more time and just be simpler! Thanks!
Very useful technique, thanks for sharing !
Until I can code in Vex, I am sticking to Vops, looks much frinedly.
I think that’s great! As you progress with Houdini you’ll pick up on bits of information and code if you need to.
great!🙌🙌
gracias