How I Prep My Trails To Sim Smoke In Houdini (3/3)

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 6

  • @utubeparpankaj
    @utubeparpankaj 7 หลายเดือนก่อน +1

    very very , superb, great knowledge and technical skillls......:)

    • @mrbennelson
      @mrbennelson  7 หลายเดือนก่อน +3

      Thanks.

  • @왜못할거라생각해
    @왜못할거라생각해 7 หลายเดือนก่อน

    Now make it follow path or object that is moving like a fly make it cash for it

  • @BerhTv
    @BerhTv 2 หลายเดือนก่อน

    Hey i'm trying to follow this and everything works till 3:30 for some reason this makes my transformpieces move the points. Some follow some jump to the side. Don't know what i'm doing wrong

    • @mrbennelson
      @mrbennelson  2 หลายเดือนก่อน

      you're probably not doing something "wrong" -- it's most likely just a small tweak that needs adjusting.
      I'm not entirely sure what your specific issue is, since I can't see your file. However, I'd just make sure on every frame, you have 4 rest points that have unique names, and then you have 4 corresponding points with the unique names that match the rest points.
      Lastly, make sure your packed geometry has the same 4 names as well. If all those line up, and your packed geometry is centered in the origin, you in theory should be good.
      Let me know if that works.

    • @BerhTv
      @BerhTv 2 หลายเดือนก่อน

      @@mrbennelson Thank you so much! I kept looking over and over, couldn't figure it out. When u said center the origin something clicked. I found it to be in the assamble node I had it set to centroid. Changed it to pivot location to origin and it worked!