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37Retro
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เข้าร่วมเมื่อ 13 ต.ค. 2007
The Top Amiga Games - Part 2 (50 - 1)
Episode 38 - The second part of my top 100 games for the Commodore Amiga, last time we did numbers 100 - 51 and this time we finish the list.
Note: I haven't changed the aspect ratio on any of the games but if some run in an odd resolution as some Amiga games did I have made them fit the frame to look a little better.
Note: I haven't changed the aspect ratio on any of the games but if some run in an odd resolution as some Amiga games did I have made them fit the frame to look a little better.
มุมมอง: 2 684
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The Top Amiga Games - Part 1 (100 - 51)
มุมมอง 7Kหลายเดือนก่อน
Episode 37. When I started looking at a top 50 games for the Amiga it because clear that there were way to many games I wanted to fit in. Therefore we are doing a full top 100 of my most favourite Amiga games, this is the first 50. Note: I haven't changed the aspect ratio on any of the games but if some run in an odd resolution as some Amiga games did I have made them fit the frame to look a li...
The Nintendo 64 Experience
มุมมอง 1542 หลายเดือนก่อน
Episode 36 - It's time to take a look back at the Nintendo 64, the games I played, the ones I recommend and a video output so terrible these days that I hope it is only my console that looks like this and not yours :) For the first time I find a console that would seem to be better off emulated than playing the real thing. A great system though but if you choose Odd Job in Goldeneye then you de...
The Top 50 Sinclair Spectrum Games
มุมมอง 5K5 หลายเดือนก่อน
Episode 35 - It's time to do a run through the top 50 games for the Sinclair ZX Spectrum, the computer that brought affordable commuting to many of us in the UK and introduced us to games.
The Sega Saturn - Top 10 Games
มุมมอง 3336 หลายเดือนก่อน
Episode 34 - We take a look at one of the most underrated consoles which is also one of my favourites, check out some Sega Saturn games and hardware and also check out my personal top 10 for the system
Shadow of the Beast - Landmark Games
มุมมอง 3047 หลายเดือนก่อน
Episode 33 - This time we take a look at the landmark game Shadow of the Beast, a game that absolutely amazed on the Commodore Amiga when it was released back in 1989. We take a look at a few different versions, see some big differences as well as play a unique version of the game I have always wanted to play.
TV Computer and Gaming memories from the 80s and 90s
มุมมอง 2749 หลายเดือนก่อน
Episode 32 - TV Computer and Gaming memories from the 80s and 90s This time we revisit the 1980s and early 90s, memories from school, TV, games and computers and I finish something I started 34 years ago... Check out the excellent @CutThrust Channel for that excellent Knightmare theme remix I was kindly allowed to use in this video! th-cam.com/video/HfX5gOe2Xjs/w-d-xo.html&ab_channel=Cut&Thrust...
Danmaku Bullet Hell Shooters
มุมมอง 245ปีที่แล้ว
Episode 31 - Danmaku Bullet Hell Shooters Bit of a delay on this one, for some reason the UK has been so hot recently the last thing I want to do is be sat in a hot room rendering videos, it's finally at an end though! This time we are looking at the hardest shoot em up games ever, the bullet hell or 'curtain fire' games where there are hundreds of bullets aimed at you at once. We check out the...
What was the best racing game ever made?
มุมมอง 310ปีที่แล้ว
Episode 30 - This time we take a look at the notable driving and racing games I have played over the years, the films, the cars and check out which game takes the number 1 spot.
A Tale of Gaming Addiction
มุมมอง 320ปีที่แล้ว
Episode 29 - In this episode we take a look at notable games I have played over the years, the ones that go beyond standard "fun" and end up becoming an obsession.
Bringing the Arcade Home (Arcade Home Ports)
มุมมอง 889ปีที่แล้ว
Episode 28 - We were not always able to find the latest arcades so we had to make do with home arcade ports, some better than others it has to be said. This time we take a look at some of the best and worst that I remember from back in the day. Book a visit to RMC (The Cave) or the arcade archive at www.rmcretro.com/ Check out Dudley of Yesterzines judgement of Tiertex on the Sega Master System...
The Point and Click Adventure - Simon the Sorcerer
มุมมอง 459ปีที่แล้ว
Episode 27 - Bit of a delay on this one, the usual post Christmas flu to contend with :) . This time we revisit point and click games and look at my favourite one of all. Some other point and click games that I can recommend are... 1. Gemini Rue 2. Beneath a Steel Sky 3. Black Mirror Trilogy 4. Dracula Origin 5. 1954 Alcatraz 6. Grey Matter 7. The Moment of Silence 8. Secret Files - Tunguska 9....
Resurrecting the Atari Lynx (LCD Screen upgrade)
มุมมอง 3422 ปีที่แล้ว
Resurrecting the Atari Lynx (LCD Screen upgrade)
Sinclair Spectrum - The Great 8 Volume 3
มุมมอง 3163 ปีที่แล้ว
Sinclair Spectrum - The Great 8 Volume 3
Tetrix was better than Twintris! It played a lot better and the 2 player mode was spot on.
Frame rates seem very high…
I remember Rescue. My brother played it. He would block off the actual spaceship then leave it for one hour then go out. The base was usually trashed by the aliens lol.
BG music is too distracting.
Something that would have helped with Amiga beatem-ups would have been trying to support 2 or 3 buttons as standard, they were just painfull to play using only a single button.
Absolutely. I know you can use a megadrive pad and use the C button as the second button and there is some sort of mod I think you can do make the A button work (not sure it's been almost 30 years :) ). Did the A500 - A1200 support the CD32 controller? I never tried it but that was mainly because the CD32 controller was horrible.
@@37Retro The A1200 does, I use a competition pro pad which is nicer than the original CD32 controller, but hardly any games make use of its features - although I believe some games can be 'patched' with WHDLoad to possibly support 2 buttons. Thankfully some of the modern games do make use of 2 buttons at least - im so glad MetroSiege supports 2 buttons (the current game demo is awesome). A single button for everything is from the 8Bit era that should have been (for the most part) left in the dust during the middle to late 16Bit Amiga years
supercars2 on 99? wuuut. top 20 easy okay you reddeemed yourself with putting crimnally underrated hunter in the top 10
My mate had Midnight Resistance on the Amiga and we played it to death, switching between it and Shadow Warriors all day. But was there ever a reason why the game was so dark/hard to see? Its obvious in this video, too... its like someone's turned the Contrast knob on the TV down to 1.
I can't remember the actual reason but it is "a thing" you are right. There is a version out there that has fixed the colours with brighter ones but look as I did I could not find it.
Great list, but where's Sam Fox Strip Poker? :D Many of us young teens at the time played for hours to get to the end of that one ;)
Amiga is still Amazing 🤘🏻
Disposable Hero was a stunner back then, even better - it sounded and played great. I miss those days of coverdiscs and journos we could trust.
My favorite game never appears in any list. Yet, it gave rise to one of the biggest, most dedicated fan community of the time, who made hundreds of clones over the years. The game I speak of is Emerald Mine!
Gravity Force!! I remember playing a windows or DOS clone as a kid & have been looking for a name for so long!! Thanks. This is a gamestyle/mechanic that you don't see anymore but would work well today, especially with proper physics.
Hunter was an army Gta before gta
Stellar list my friend. Good stuff.
Love The Amiga my fav machine
I NEVER thought I'd see footage of WizKid ever. Played this many times as a kid and always wondered what the hell was going on 😂
Personally, I think Commodore's neglect killed the Amiga. When the Amiga came out, DOS games were still using EGA and the Amiga put them to shame. However, while Intel systems continued to get faster, and improve the graphics, the Amiga stayed stagnant. Yes, there were accelerator boards and Commodore made the A3000, but other than that, they didn't put out any major upgrades. The DOS world moved on to VGA graphics and then SVGA, while Amiga was still using 32 colors I knew the Amiga was doomed the day I opened up a magazine and saw an ad for Wing Commander. Up to that point, the Amiga versions of games had always been the most graphically impressive, but there was a game that looked great in DOS, and there wasn't even Amiga version to compare it to. By the time the AGA models came out, Commodore was giving us VGA quality graphics at a time when the other side was enjoying graphics in 16 million colors. Commodore had the edge with the Amiga and they squandered that advantage.
Absolutely, things switched the other way and fast! Earlier on with basic 2D games I remember that PCs had a lot of trouble trying to do smooth scrolling and were usually quite jerky in motion. I remember playing Wing Commander on Amiga (or trying to) it had a frame rate of about 0.6 :P
@@37Retro I had a Supra Turbo 28 accelerator for my Amiga. It used a 68000 chip running at 28Mhz, so it was pretty much 100% compatible with all games, and if it wasn't, there was a physical switch to toggle it off. As long as you had some true Fast RAM in your system, it could make quite a difference in games. One novelty was that you could switch it while the system was on, without causing any problems. I used to load Wing Commander, and the intro would be slow and choppy, then I'd flip the switch and it would suddenly get much faster and smoother. Many people were amazed at the difference it made. Sadly it didn't make that much of a difference with badly ported DOS 3D games like Stellar 7, and Nova 9. Even at the faster speed, they still lagged when large enemies were on the screen. And it didn't make any difference at all in most European games. I don't recall Stunt Car Racer, or Castle Master getting any faster, or smoother..
Rodland - Nice conversion of the arcade game, except... Yup, they left something out. If you complete all the levels of the arcade version, it then tells you how to access a full second set of levels with all new graphics. Actually, you apparently can access the second set of levels right from the start, it just doesn't tell you how to do it until you've beaten the game. All of the home ports of Rodland left out the second set of levels. Not that I was good enough to get that far, but it bugs me to know that they left them out. Vroom - F1 was a separate game that also came out for the Amiga. It used the same engine and was very similar though. First there was Vroom, then there was a data disk for Vroom with new tracks, and then came F1. Funny/sad story: Someone once gave me a magazine with mostly Intel-based content and they had a review of F1 for DOS. In it, they said something like "Domark took a little-known Amiga game called Vroom, ran it through their magic conversion process and produced this superior new game." I wrote them an angry letter pointing out that the DOS game was a port of the original Amiga F1 game. I doubt they ever printed it. Magazines where always shortchanging the Amiga. I also once read a review of the DOS version of Body Blows where they lamented that it only supported one joystick, and then only listed it as being available for DOS. Frontier - I thought this was an impressive tech demo, but a lousy game. Being a huge fan of Elite (on the C64, the Amiga version was really a step down in gameplay), I had high hopes for this game, but didn't like it at all. To get anywhere in a reasonable amount of time, you have to accelerate to ridiculous speeds, and then use time acceleration. However when you encounter a pirate, it drops you back to normal time, but with you still traveling at 9 million KPH, which means that other than slightly altering your trajectory, maneuvering is out of the question. Which then does away with one of the aspects that was so much fun in Elite: Dogfights. Combat is reduced to a jousting match where you and the other ship zip past each other while taking potshots at each other. Because of the realistic motion of the planets, 99.99% of players had to use the autopilot, but the autopilot had a bad habit of crashing into planets if you didn't deactivate it the moment you arrived at the planet. Also, why is the autopilot able to instantly drop your speed down to nothing when arriving at a planet, but you can't do that for combat? Then there are the bugs, like the fact that there were star systems that would crash the game if you tried to get info on them. Actually, I think virtually all of my sessions with this game ended with crashes. I did like to just fly around and marvel at the size of the stations though. However when it came to actually playing the game, i just found it frustrating. Turrican 2 - I was never much good at the Turrican games. I usually lasted about 30 seconds between lives. I used to play them with unlimited time and lives turned on. My pirated copy of T2 had a very annoying bug. There was a section in the last level where you have to climb a vertical shaft by jumping on alien heads, but avoid being pulled in by their teeth. There was one head that if it caught you, you would spawn inside the wall and be unable to finish the game. Stunt Car Racer - I loved this game, and I once got to play it against another person with two Amigas hooked up together. I used to have all of the tracks memorized so I knew exactly how fast to go over each jump. Well, except for the Drawbridge track, which I found impossible to drive properly. It was impossible for me to tell if the bridge was up or down, so I would always end up driving off it while it was up in the air, and then I'd crash. Fans have made two mods to this game. There's a "TNT" version which stand for The New Tracks, and then there's a "Turbo" version that is supposed to have a smoother framerate on faster systems. As I recall, the WHDLoad installer supports all the versions and will even let you apply the turbo patch to the TNT version.
Robocop - I liked this one, although I wish it had been a more accurate arcade port. I used to be able to finish it. I'm not a great player, but I memorized where all the enemies come out, so I could be ready for each one. I also got pretty good at the bonus rounds so that I could refill my health between levels. One important tip: Get rid of the 3-way shots before the end boss. It's a lot easier to kill them with the normal gun than the 3-way shots. Body Blows - I first had a demo of this that had (I think) Nick and Ninja. I loved it. When I got the full game, I didn't love it as much. I don't remember why, but there was something slightly different about the full game. I also couldn't ever get past one of the characters in 1-player mode. I think it was the guy who was a cyborg. Hard Drivin' - I thought this game was horrible. Not because it looked primitive, but because the controls and the frame rate were terrible. I thought it sucked on every system, even the arcade version. Buggy Boy - I thought this was great on the C64, but on the Amiga it was just OK. I thought it felt slow compared to the C64 version. Then later when I saw the arcade version, I realized that the Amiga version was even more cut down than I thought. Where are the hills and the tilted sections of road? Surely the Amiga could have managed such things, especially in a game that runs at such a casual pace. Flashback - I had a pirated copy of this that someone had translated from French to English, so some of the text was a little off. I didn't have a hard drive, but I had 4MB of RAM, so I used to copy all the disks to a RAM disk and play it that way. I finished it on the Amiga, and a few years ago, while testing a Sega Genesis emulator, I ended up playing all the way through that version as well. :) Super Hang-On - I used to be able to finish the Beginner course, but couldn't do any of the others. The one thing I disliked was how all the computer bikes try to intentionally crash into you, which is unique to the Amiga/Atari ST versions. Just look at 18:21: It's a straight stretch of road and the other bikes are coming to the left toward you. Then at 18:24, it's heading into a right turn, but the rider ahead of you zips over, hits your bike, then goes back to the right. Some people have argued that the bikes do this on curves to get in a better position, but the two bikes ahead of him don't do that. In fact, any time you're passing other bikes, they will be leaning in your direction, unless they're on a curve. Not only that, but often when you pass them, they will straighten up, as if they realize that they can no longer hit you, so there's no point moving in that direction. You can see this happen at 18:30 with the lead bike. Mortal Kombat - I was actually decent at playing this one, although I never could beat Goro. He seemed to have a massive reach and would always grab me before I could get close enough to hit him. Star Wars - I thought it was OK, but there were a bunch of little touches that they left out from the arcade version, like the roar of the Tie fighters, Vader saying "I have you now" during the space waves, Ben saying "Trust me" during the trench run, music during gameplay, etc. I know those are little things, but it illustrates how they ALWAYS left something out, regardless of whether or not the system could have handled it. Virus - Technically impressive, but I could never last long enough to get anywhere in it. Lemmings - When I got a pirated copy of this, I didn't realize that it was supposed to be run in PAL mode. It worked fine in NTSC and that's how I played it. It wasn't until later that I learned I had finished the entire game with it running at a sped-up rate. :) R-Type - Pretty good port, but why did they leave out the backgrounds on a couple of the levels? Another example of no matter how powerful the system was, arcade ports always had to leave something out. It was like they had a checklist of all the elements of the arcade version, and then they'd go through and cross off 3-4 of them. "Yeah, background elements in some levels? Scratch that. Extra sound effects? Gone. A new enemy on level four? Nope." I was never much good at it though. I could only finish it with unlimited lives. It still wasn't easy as each time you died, you either went back to the start of the level, or to the halfway point.
This poor thing was relevant for videogames for 1 year, then in 1988 the Megadrive was launched, then the SNES, and it was over.
I quite like your list, as it has a loooot of good games that nobody talks about, making it NOT just another list of the same games, but something original <3
Great list! Felt very personal rather than just the usual top 100. You really seem to be pulled in by a good soundtrack. I would love a video on your top OSTs
We had a demo of moonstone. If you left the mouse in, the second player would fly away.
Yes a great list but if you like two player battles there was a pd game called Extreme Violence, hours of fun and laughs
You're talking shit about loading Apidya music files into Octamed because they weren't compatible with that tracker.
Wow aren't you a delight. Did you try it?
Do have list of the games?
The full top 100 list was... Hired Guns Hunter Turrican Eye of the Beholder 2 Stunt Car Racer Wizkid Turrican 2 Exile Frontier Elite 2 Midnight Resistance Top Gear 2 Leander Theatre of Death Skidmarks Simon the Sorcerer Escape from Colditz Knights of the Sky Jetstrike Rainbow islands F1 / Vroom Apidya Liberation Disposable Hero Sim City It came from the desert Pang Fury of the Furries Lotus 3 GoldenAxe Gravity force 2 Robocop 2 Battle Squadron Another World Gunship 2000 Qwak North and South Saint Dragon SWIV Rodland Chaos Engine Gloom Moonstone Cjs Elephant Antics Switchblade 2 Menace Myth Rubicon Flood Spindizzy Worlds Quick and Silva R Type Shadow of the Beast IK+ Full Contact Shufflepuck Cafe New Zeland Story Super Space invaders Lotus 2 Lemming Cytron Prince of Persia Walker Virus Kid Gloves Assasin First Samurai Star Wars Mortal Kombat Miami Chase Ninja Warriors parasol stars R Type 2 No Second Prize Shadow Dancer Super hang on Simulcra Flashback Gauntlet 2 Twintris Buggy boy Chuck Rock 2 Hard drivin Superfrog Body Blows Galactic Lotus 1 Robocop Crazy Sue Silkworm Wolfchild Risky Woods Rampage Toki Dizzy Fantasy World James pond 1 and 2 Dynamite Dux Jimmy Whites Stardust Cabal Super Cars 2 Sword of Sodan
I had this pack as well;
I thought SWIV came on one disc?
Excellent list. Now if you excuse me I need to download some files for my A500 mini 😅
So glad to see Hired Guns get some attention. I played that game for months. For those who want to blitz through it, remember applegate
I was going for a first but TH-cam has only just alerted me bloody thing 😂
Don't buy an Amiga, buy a MiSTer, a good wired controller and a good wired mechanical keyboard. I spent quite a lot of money building my Amiga collection out but honestly should have just stuck with the MiSTer. It's a better experience hands down.
I’m looking to get the mister pi on the next run.. Seems a very affordable way to go for a fpga setup
@@jamiec2023 it's an absolute no-brainer, just go for the pack which includes the case (it's prebuilt) as you need a case and it's cheaper just to buy the entire thing from him. Unless you want to 3D print or buy some specific case (I'd love a C64 or A1200 case with a proper keyboard built in for Amiga/ST/C64/Speccy etc).
I keep hearing about these but am a little clueless. The 'basic' description I hear is that it emulates hardware more accurately but not sure what real difference I would see over a Raspberry Pi. I know with emulation sometimes you get not 100% accurate sound emulation, the C64 mini had that I believe. I know RMC The Cave have a mister system so will give it a go next time I am down there.
@@37Retro FPGAs create an exact copy of the CPU + other chips in a console. That means that it is 100% accurate. In software you're recreating the same logic but the work is being ran on a CPU 10000000x faster and which works very differently. That leads to small differences. Then on top of that modern computers add several frames of lag from your pressing a button to seeing movement on a screen. FPGAs don't. You can actually feel it on the 8/16 bit machines in fast paced games. Although if you have a low-latency PC setup it's usually not a problem. Another thing is that some cores are actually better and more efficient than emulation. The Saturn MiSTer core for example is 99% perfect, the PC emulator isn't and it requires a lot of horse power to actually run. The C64 is a special case as the SID chip is analogue which is impossible to recreated perfectly. Also because they had many revisions of it which differed a lot. There are some exceptional hardware recreations for a real C64 though which is almost impossible to tell apart from the real thing.
I notice the latency playing C64 games, they feel much better on the MiSTer. I prefer emulation from the PS1/N64 for 3D games as you can render them at a higher resolution and use new texture packs etc.
I have a TF in my A1200 and Elite II: Frontier runs really fast with it. Like you I spent way too many hours playing that game :)
Imagine having a terrible fire back in the day, mind blowing. There is no way I could stretch to a 1200 now with those prices but I might still try and get myself another A600. Tbh it's my fave Amiga, perfectly sized, no A500 TV modulator stuck out the back, not thise side of Christmas though.
Memories!!!!
I am 51 and was around when the A500 first came out....i still use an amiga500 today...beautiful machine.
Loved this - the Amiga was so great, it's always a joy to look back at the games. Can't wait for next installment 😁
Awesome vid as always. Your content is criminally underrated - plz keep making stuff, I love it 😁👍
A great list overall, and I learned a few new games from it. Dan Dare not being in the list is a surprise. I think Dan Dare would be my number one.
It was originally going to be a top 100, kinda wish I did that now, but Dan Dare was my number 55 :P. I remember I got quite far in it, better than the second game IMO.
Some awesome games, but wouldn’t agree with the order, some 51-100 a few would be top 10 for me, lotus and r type for me should be way lower.
I so love the black rubber keys on your machine! is there somewhere you can buy the rubber key matt?..
I replaced the lot, upper shell, lower and rubber mat and faceplate with parts from the ZXRenew website (probably won't let me link it here). Got to say the quality is great, always preferred the black keys to the lighter grey ones myself too but they have both for sale.
@@37Retro Great I remember that website not been there for ages! lol. Oh I just realised they do not print all the other Symbol Shift and Extended mode keys on the rubber?....Just some of the basic commands. Still as you say looks much better. Think I will get one for my 48k. I only really use basic on my Next or +3 machines.
Great list. Speaking of polygons and 3D, Resolution 101 was one of my first games, and it blew my mind at the time. The city was basic polygons but enemies etc were scaling bitmap (sprites?). You couldn't go up or down so I guess that helped with the performance as well.
Wings is awesome. They also put it out on the GBA it's a great conversation .🎉
Great video! New subscriber! Had the same exploration and 'getting to that next screen' feeling as you from the Spectrum. Stayed up all night with a friend to complete Elite's excellent 'Roller Coaster' And also mapped it onto graph paper..
Nice, I love finding an old game and just occasionally along with a scrawled level code or password you might be lucky enough to find a map or something a kid has put together in the 80s, I think it adds to the charm :)
Ah yes the copied game era of amiga. We didn't have the Internet back then but there is a good chance that the copied games we had were passed around the country from friends who had friends. I probably ended up getting the same line of copied games that you had
As always great video Dave sorry its took me so long to watch it this time im not so well at the moment
Get well soon Mike! Winter illness time is definitely coming.
I cannot thank the TH-cam algorithm enough for putting this on my suggested videos. Subscribed already...
Just found you channel, and love the videos. In the 1980's I had a ZX81 (with the ram pack wobble), a 48K ZX Spectrum (manually upgraded from 16K to 48k - early versions has spare ram sockets), a colour monitored Amstrad CPC464 with a whopping 64K, and then in 1987 I got an Amiga 500 which blew my mind compared to the 8 bit computers. Upgraded that to have 1MB and an external disc drive to help with the likes of Monkey Island. Those were the days, 🙂
I used to love watching Ulysses 31 in the 80's, which I still think was way ahead of its time, and Battle of the Planets
Awesome video. Can't wait to see your top 50. You got a new subscriber.
Great Vid