The Top Amiga Games - Part 2 (50 - 1)

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 36

  • @TheSpiT4201
    @TheSpiT4201 หลายเดือนก่อน +2

    I quite like your list, as it has a loooot of good games that nobody talks about, making it NOT just another list of the same games, but something original

  • @4ppleseed
    @4ppleseed หลายเดือนก่อน +1

    Great list! Felt very personal rather than just the usual top 100. You really seem to be pulled in by a good soundtrack. I would love a video on your top OSTs

  • @Nebulous6
    @Nebulous6 หลายเดือนก่อน

    So glad to see Hired Guns get some attention. I played that game for months. For those who want to blitz through it, remember applegate

  • @user-bg4wk6nh3b
    @user-bg4wk6nh3b 29 วันที่ผ่านมา

    Gravity Force!! I remember playing a windows or DOS clone as a kid & have been looking for a name for so long!! Thanks.
    This is a gamestyle/mechanic that you don't see anymore but would work well today, especially with proper physics.

  • @Mamiya645
    @Mamiya645 29 วันที่ผ่านมา

    Disposable Hero was a stunner back then, even better - it sounded and played great. I miss those days of coverdiscs and journos we could trust.

  • @radicalbyte
    @radicalbyte หลายเดือนก่อน +2

    I have a TF in my A1200 and Elite II: Frontier runs really fast with it. Like you I spent way too many hours playing that game :)

    • @37Retro
      @37Retro  29 วันที่ผ่านมา +1

      Imagine having a terrible fire back in the day, mind blowing. There is no way I could stretch to a 1200 now with those prices but I might still try and get myself another A600. Tbh it's my fave Amiga, perfectly sized, no A500 TV modulator stuck out the back, not thise side of Christmas though.

  • @davemartin8577
    @davemartin8577 หลายเดือนก่อน

    I NEVER thought I'd see footage of WizKid ever. Played this many times as a kid and always wondered what the hell was going on 😂

  • @clivepotts1273
    @clivepotts1273 หลายเดือนก่อน +1

    Yes a great list but if you like two player battles there was a pd game called Extreme Violence, hours of fun and laughs

  • @McRcFly
    @McRcFly 29 วันที่ผ่านมา

    Stellar list my friend.
    Good stuff.

  • @dazelandpointcom4170
    @dazelandpointcom4170 29 วันที่ผ่านมา

    My favorite game never appears in any list. Yet, it gave rise to one of the biggest, most dedicated fan community of the time, who made hundreds of clones over the years. The game I speak of is Emerald Mine!

  • @gaminggrandad10
    @gaminggrandad10 หลายเดือนก่อน

    Love The Amiga my fav machine

  • @lurkerrekrul
    @lurkerrekrul หลายเดือนก่อน

    Rodland - Nice conversion of the arcade game, except... Yup, they left something out. If you complete all the levels of the arcade version, it then tells you how to access a full second set of levels with all new graphics. Actually, you apparently can access the second set of levels right from the start, it just doesn't tell you how to do it until you've beaten the game. All of the home ports of Rodland left out the second set of levels. Not that I was good enough to get that far, but it bugs me to know that they left them out.
    Vroom - F1 was a separate game that also came out for the Amiga. It used the same engine and was very similar though. First there was Vroom, then there was a data disk for Vroom with new tracks, and then came F1. Funny/sad story: Someone once gave me a magazine with mostly Intel-based content and they had a review of F1 for DOS. In it, they said something like "Domark took a little-known Amiga game called Vroom, ran it through their magic conversion process and produced this superior new game." I wrote them an angry letter pointing out that the DOS game was a port of the original Amiga F1 game. I doubt they ever printed it. Magazines where always shortchanging the Amiga. I also once read a review of the DOS version of Body Blows where they lamented that it only supported one joystick, and then only listed it as being available for DOS.
    Frontier - I thought this was an impressive tech demo, but a lousy game. Being a huge fan of Elite (on the C64, the Amiga version was really a step down in gameplay), I had high hopes for this game, but didn't like it at all. To get anywhere in a reasonable amount of time, you have to accelerate to ridiculous speeds, and then use time acceleration. However when you encounter a pirate, it drops you back to normal time, but with you still traveling at 9 million KPH, which means that other than slightly altering your trajectory, maneuvering is out of the question. Which then does away with one of the aspects that was so much fun in Elite: Dogfights. Combat is reduced to a jousting match where you and the other ship zip past each other while taking potshots at each other. Because of the realistic motion of the planets, 99.99% of players had to use the autopilot, but the autopilot had a bad habit of crashing into planets if you didn't deactivate it the moment you arrived at the planet. Also, why is the autopilot able to instantly drop your speed down to nothing when arriving at a planet, but you can't do that for combat? Then there are the bugs, like the fact that there were star systems that would crash the game if you tried to get info on them. Actually, I think virtually all of my sessions with this game ended with crashes. I did like to just fly around and marvel at the size of the stations though. However when it came to actually playing the game, i just found it frustrating.
    Turrican 2 - I was never much good at the Turrican games. I usually lasted about 30 seconds between lives. I used to play them with unlimited time and lives turned on. My pirated copy of T2 had a very annoying bug. There was a section in the last level where you have to climb a vertical shaft by jumping on alien heads, but avoid being pulled in by their teeth. There was one head that if it caught you, you would spawn inside the wall and be unable to finish the game.
    Stunt Car Racer - I loved this game, and I once got to play it against another person with two Amigas hooked up together. I used to have all of the tracks memorized so I knew exactly how fast to go over each jump. Well, except for the Drawbridge track, which I found impossible to drive properly. It was impossible for me to tell if the bridge was up or down, so I would always end up driving off it while it was up in the air, and then I'd crash. Fans have made two mods to this game. There's a "TNT" version which stand for The New Tracks, and then there's a "Turbo" version that is supposed to have a smoother framerate on faster systems. As I recall, the WHDLoad installer supports all the versions and will even let you apply the turbo patch to the TNT version.

  • @Big-Mike
    @Big-Mike หลายเดือนก่อน +1

    I was going for a first but TH-cam has only just alerted me bloody thing 😂

  • @radicalbyte
    @radicalbyte หลายเดือนก่อน +5

    Don't buy an Amiga, buy a MiSTer, a good wired controller and a good wired mechanical keyboard. I spent quite a lot of money building my Amiga collection out but honestly should have just stuck with the MiSTer. It's a better experience hands down.

    • @jamiec2023
      @jamiec2023 หลายเดือนก่อน +1

      I’m looking to get the mister pi on the next run.. Seems a very affordable way to go for a fpga setup

    • @radicalbyte
      @radicalbyte หลายเดือนก่อน

      @@jamiec2023 it's an absolute no-brainer, just go for the pack which includes the case (it's prebuilt) as you need a case and it's cheaper just to buy the entire thing from him. Unless you want to 3D print or buy some specific case (I'd love a C64 or A1200 case with a proper keyboard built in for Amiga/ST/C64/Speccy etc).

    • @37Retro
      @37Retro  29 วันที่ผ่านมา +1

      I keep hearing about these but am a little clueless. The 'basic' description I hear is that it emulates hardware more accurately but not sure what real difference I would see over a Raspberry Pi. I know with emulation sometimes you get not 100% accurate sound emulation, the C64 mini had that I believe. I know RMC The Cave have a mister system so will give it a go next time I am down there.

    • @radicalbyte
      @radicalbyte 29 วันที่ผ่านมา

      @@37Retro FPGAs create an exact copy of the CPU + other chips in a console. That means that it is 100% accurate. In software you're recreating the same logic but the work is being ran on a CPU 10000000x faster and which works very differently. That leads to small differences. Then on top of that modern computers add several frames of lag from your pressing a button to seeing movement on a screen. FPGAs don't. You can actually feel it on the 8/16 bit machines in fast paced games. Although if you have a low-latency PC setup it's usually not a problem.
      Another thing is that some cores are actually better and more efficient than emulation. The Saturn MiSTer core for example is 99% perfect, the PC emulator isn't and it requires a lot of horse power to actually run.
      The C64 is a special case as the SID chip is analogue which is impossible to recreated perfectly. Also because they had many revisions of it which differed a lot. There are some exceptional hardware recreations for a real C64 though which is almost impossible to tell apart from the real thing.

    • @radicalbyte
      @radicalbyte 29 วันที่ผ่านมา

      I notice the latency playing C64 games, they feel much better on the MiSTer. I prefer emulation from the PS1/N64 for 3D games as you can render them at a higher resolution and use new texture packs etc.

  • @smash461986
    @smash461986 หลายเดือนก่อน

    We had a demo of moonstone. If you left the mouse in, the second player would fly away.

  • @RetroCave-wr9tl
    @RetroCave-wr9tl หลายเดือนก่อน

    Excellent list. Now if you excuse me I need to download some files for my A500 mini 😅

  • @mattflavour2607
    @mattflavour2607 24 วันที่ผ่านมา

    My mate had Midnight Resistance on the Amiga and we played it to death, switching between it and Shadow Warriors all day. But was there ever a reason why the game was so dark/hard to see? Its obvious in this video, too... its like someone's turned the Contrast knob on the TV down to 1.

    • @37Retro
      @37Retro  20 วันที่ผ่านมา

      I can't remember the actual reason but it is "a thing" you are right. There is a version out there that has fixed the colours with brighter ones but look as I did I could not find it.

  • @lurkerrekrul
    @lurkerrekrul หลายเดือนก่อน

    Personally, I think Commodore's neglect killed the Amiga. When the Amiga came out, DOS games were still using EGA and the Amiga put them to shame. However, while Intel systems continued to get faster, and improve the graphics, the Amiga stayed stagnant. Yes, there were accelerator boards and Commodore made the A3000, but other than that, they didn't put out any major upgrades. The DOS world moved on to VGA graphics and then SVGA, while Amiga was still using 32 colors
    I knew the Amiga was doomed the day I opened up a magazine and saw an ad for Wing Commander. Up to that point, the Amiga versions of games had always been the most graphically impressive, but there was a game that looked great in DOS, and there wasn't even Amiga version to compare it to. By the time the AGA models came out, Commodore was giving us VGA quality graphics at a time when the other side was enjoying graphics in 16 million colors.
    Commodore had the edge with the Amiga and they squandered that advantage.

    • @37Retro
      @37Retro  29 วันที่ผ่านมา

      Absolutely, things switched the other way and fast! Earlier on with basic 2D games I remember that PCs had a lot of trouble trying to do smooth scrolling and were usually quite jerky in motion. I remember playing Wing Commander on Amiga (or trying to) it had a frame rate of about 0.6 :P

    • @lurkerrekrul
      @lurkerrekrul 29 วันที่ผ่านมา

      @@37Retro I had a Supra Turbo 28 accelerator for my Amiga. It used a 68000 chip running at 28Mhz, so it was pretty much 100% compatible with all games, and if it wasn't, there was a physical switch to toggle it off. As long as you had some true Fast RAM in your system, it could make quite a difference in games.
      One novelty was that you could switch it while the system was on, without causing any problems. I used to load Wing Commander, and the intro would be slow and choppy, then I'd flip the switch and it would suddenly get much faster and smoother. Many people were amazed at the difference it made.
      Sadly it didn't make that much of a difference with badly ported DOS 3D games like Stellar 7, and Nova 9. Even at the faster speed, they still lagged when large enemies were on the screen. And it didn't make any difference at all in most European games. I don't recall Stunt Car Racer, or Castle Master getting any faster, or smoother..

  • @CrashUK28
    @CrashUK28 หลายเดือนก่อน

    I had this pack as well;

  • @krissymarklewis1793
    @krissymarklewis1793 หลายเดือนก่อน

    I thought SWIV came on one disc?

  • @McRcFly
    @McRcFly 29 วันที่ผ่านมา

    Hunter was an army Gta before gta

  • @CrashUK28
    @CrashUK28 หลายเดือนก่อน

    Do have list of the games?

    • @37Retro
      @37Retro  29 วันที่ผ่านมา

      The full top 100 list was...
      Hired Guns
      Hunter
      Turrican
      Eye of the Beholder 2
      Stunt Car Racer
      Wizkid
      Turrican 2
      Exile
      Frontier Elite 2
      Midnight Resistance
      Top Gear 2
      Leander
      Theatre of Death
      Skidmarks
      Simon the Sorcerer
      Escape from Colditz
      Knights of the Sky
      Jetstrike
      Rainbow islands
      F1 / Vroom
      Apidya
      Liberation
      Disposable Hero
      Sim City
      It came from the desert
      Pang
      Fury of the Furries
      Lotus 3
      GoldenAxe
      Gravity force 2
      Robocop 2
      Battle Squadron
      Another World
      Gunship 2000
      Qwak
      North and South
      Saint Dragon
      SWIV
      Rodland
      Chaos Engine
      Gloom
      Moonstone
      Cjs Elephant Antics
      Switchblade 2
      Menace
      Myth
      Rubicon
      Flood
      Spindizzy Worlds
      Quick and Silva
      R Type
      Shadow of the Beast
      IK+
      Full Contact
      Shufflepuck Cafe
      New Zeland Story
      Super Space invaders
      Lotus 2
      Lemming
      Cytron
      Prince of Persia
      Walker
      Virus
      Kid Gloves
      Assasin
      First Samurai
      Star Wars
      Mortal Kombat
      Miami Chase
      Ninja Warriors
      parasol stars
      R Type 2
      No Second Prize
      Shadow Dancer
      Super hang on
      Simulcra
      Flashback
      Gauntlet 2
      Twintris
      Buggy boy
      Chuck Rock 2
      Hard drivin
      Superfrog
      Body Blows Galactic
      Lotus 1
      Robocop
      Crazy Sue
      Silkworm
      Wolfchild
      Risky Woods
      Rampage
      Toki
      Dizzy Fantasy World
      James pond 1 and 2
      Dynamite Dux
      Jimmy Whites
      Stardust
      Cabal
      Super Cars 2
      Sword of Sodan

  • @sulrich70
    @sulrich70 11 วันที่ผ่านมา

    Frame rates seem very high…

  • @jackburton8352
    @jackburton8352 หลายเดือนก่อน

    You're talking shit about loading Apidya music files into Octamed because they weren't compatible with that tracker.

    • @smash461986
      @smash461986 หลายเดือนก่อน +2

      Wow aren't you a delight. Did you try it?