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KyloBuilds
เข้าร่วมเมื่อ 25 ก.ย. 2016
I try to make cool looking builds in games.
Follow the twitch to join in on the builds live!
Follow the twitch to join in on the builds live!
Making 2,400 Rocket Fuel In Satisfactory
Discord- discord.gg/jeY2mN9CDa
Twitch- www.twitch.tv/kylobuildz
Patreon- www.patreon.com/Kylobuilds
All Blueprints are available now on Patreon! Save files will be uploaded to Patreon as well, with early Videos on Patreon too!
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Satisfactory is an immersive open-world factory-building experience. Exploration, automation, resource management are key. Developed by Coffee Stain Studios, design builds in a sandbox environment. Players construct massive factories, mine valuable resources, optimize production lines, improve logistics and craft. Make Intricate machine setups and play cooperative multiplayer with friends! Explore alien planets, uncover hidden secrets, and expand your industrial empire. Perfect for fans of games like Factorio, Dyson Sphere Program, Subnotica, Valhiem, The Planet Crafter, Techtonica, Minecraft, and ARK Survival Evolved. Automation Game, creativity, and efficiency are a MUST! Futuristic setting, 3D gameplay!
Twitch- www.twitch.tv/kylobuildz
Patreon- www.patreon.com/Kylobuilds
All Blueprints are available now on Patreon! Save files will be uploaded to Patreon as well, with early Videos on Patreon too!
---------------------------------------------------------------------------------------------------------------------------------------------------------
Satisfactory is an immersive open-world factory-building experience. Exploration, automation, resource management are key. Developed by Coffee Stain Studios, design builds in a sandbox environment. Players construct massive factories, mine valuable resources, optimize production lines, improve logistics and craft. Make Intricate machine setups and play cooperative multiplayer with friends! Explore alien planets, uncover hidden secrets, and expand your industrial empire. Perfect for fans of games like Factorio, Dyson Sphere Program, Subnotica, Valhiem, The Planet Crafter, Techtonica, Minecraft, and ARK Survival Evolved. Automation Game, creativity, and efficiency are a MUST! Futuristic setting, 3D gameplay!
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Discord- discord.gg/jeY2mN9CDa Twitch- www.twitch.tv/kylobuildz Patreon- www.patreon.com/Kylobuilds All Blueprints are available now on Patreon! Save files will be uploaded to Patreon as well, with early Videos on Patreon too! Satisfactory is an immersive open-world factory-building experience. Exploration, automation, resource management are key. Developed by Coffee Stain Studios, design build...
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Discord- discord.gg/jeY2mN9CDa Twitch- www.twitch.tv/kylobuildz Patreon- www.patreon.com/Kylobuilds All Blueprints are available now on Patreon! Save files will be uploaded to Patreon as well, with early Videos on Patreon too! Satisfactory is an immersive open-world factory-building experience. Exploration, automation, resource management are key. Developed by Coffee Stain Studios, design build...
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You have the best looking train setups! Drone networks are also viable to do the same thing.
I think the overlap of the ramps, made a perfect roof support That was a happy accident
gotta leave one more comment =). So after calculating through the recipes for rocket fuel I went down to see how much i get for 1 Fuel. This also includes me translating turbofuel to a fuel value and same for nitro. Basic Rocket Fuel Recipe is: for 1 Fuel = x1.385 ratio (the 60 turbofuel are equal to 72.2 Fuel = x0,83 ratio) for 1 Nitrogas = x2,5 ratio (10 nitro acid is 40 Nitrogas) Nitro Rocket Fuel Recipe: for 1 Fuel = x1.5 ratio for 1 Nitrogas = x2.0 ratio considering that u also have to use 100 Sulfur + 50 Coal for the recipe only to get 11.5% more compared to the basic one is a deal breaker and i would avoid it if i can. U could try and make the point that u get 25 compacted Coal back which u can funnel back directly to your fuel to turbofuel production. But 1 Compacted Coal equals 1 Sulfur / 1 Coal. thats 25 Sulfur/Coal back to your Ressourcepool but u still wasted 25 Coal and 75 Sulfur.
i took a screenshot and gonna copycat like there is no tomorrow WUAHAHAHAH *evillaugh* the blender one turned out cool, im also in the middle of doing a integrated blender and a must have goal is the moveable parts from the blender in a spotlight
I always use the residual resin and make my personal plastic/rubber for building.
If you google "Power Generation Ranked - Most Resource Efficient Methods - Reddit" it turns out that the standard recipe for Rocket Fuel is more efficient (with Turbo Blend Fuel, Diluted Fuel and HOR alts)
The method you’re seeing is more efficient for saving sulfur but uses more oil. So it really depends on what you have and what you want to do to determine which alt is the “best” choice. I was thinking the same thing at first lol but I think he mentioned that he already had the sulfur resource coming in.
Every alt recipe has a tradeoff. Sure, you may not make as much power but you'll save on machines or materials, or vice versa.
2 reasons why I am using the alt! 1. I don't have nitric acid unlocked so I cant even make the other one. 2. This alt is very simple, and made making large power quick and easy!
@@KyloBuilds yes the nitric acid roadblock! lol in my current playthrough I built a bunch of refineries and blenders and piped over nitrogen and realized I had a while until nitric acid. I always forget about that!
@@yakob2074 Yep! And I really needed a chuck of power for our next few factories because they are going to be much bigger haha!
Gotta leave a comment for the early engagement! Lol. Always a good day when it starts with a new Kylo vid
can any1 tell me what trucks are good for? because to me it seems like they are worse than trains in every aspect but seems like i am missing something here
They require less setup, but many times trains are "better" than trucks.
Best way is with Curve Builder mod.
i currently am on Drone port 165 and am wanting to get trains going around my world for long distance my longest round trip of a drone is 5 mins and they all run on ion fuel
yes i do want a video on diff intersection designs
Love the decortation!! Could you upload a video showing how do you the decoration and the lights? I want to learn and create my owns in the future
near nitrogen you got 2x 1200 sulfer :D no need for trains :D its terible!!!
I don’t have mk 6 belts. I know this sounds weird but one of the elements of this save is to chose the hard path and transport resources and items long distance for no real reason other than to make the save seem busy 😂
@@KyloBuilds 2x mk5 is still ok :) my first rocket fuel fab is there ;)
Ive once saw a video where this guy put an Item Like mercer sphere in Like a holder u know how to do it
What about a single merging lane where one train will use it to go between two station but the second one will only use it to return to a station?
So I seem to have a weird problem, my catwalks will only snap to the corner of the foundation, not to the catwalk I need to use to start the turn from the second method you showed.
What mod are you using for the build pieces etching out the lights above the concstructors? They look like ficsit foundations, but 1m walls.. couldnt find the build piece they look sick. Great vid btw!
Small correction: mk5 belts carry 780/m and not 750
Why are those conveyor lifts so long?
*Gas is fluid, but it's not liquid.* *Liquids are fluid, but they are not gaseous.*
I’ve watched a fair bit of transportation videos and this might be the first time I’ve heard about through put. Thank you, very well done and I feel better about trains and trucks
8:13: “This is actually a gas, not a fluid.” Liquids and gasses are both fluids.
Gases act differently in game though
@@ripgfa they act diferently in RL too. But when the game calls names a building Fluid Freight Station and it serves for both liquids and gases it's for a reason and it's correct.
I want to build pretty but my engineer brain just wants to build the minimum neede for the system to function 😂 but i am learning, thanks 🎉
Here I am using trains to transport manufactured goods like supercomputers and circuit boards 😅 Yes I know it's inefficient but it's been fun to figure this train stuff out.
Had to watch this 3 times to understand your math but it makes sense now. If you do more of these maybe slow down when you’re explaining why you pick numbers like your 1600 and 200 numbers that you’re dividing by. Thanks for the video.
same
I still don't get it. Where's the 1600 from? Wouldn't you just be looking at how much you need, how long the train ride is and multiplay the two to get how much you need to move from one end to the other?
Question about packaged vs fluid freight - Because you have to juggle the packages, you're doing 4x freight cars shipping packaged oil, and 4x freight cars shipping empty packages. The fluid freight is 2400 m3 per car, vs 3200 m3 for packaged freight.So if you did 8x fluid, you'd get 19200 m3, vs the 4x packaged of 12800 m3. I agree though that fluid is a pain to deal with and often has issues. But I think the juggle of packagers and unpackagers is also a pain, and has it's own host of issues!
In this case, 10 packagers till unpack the oil. So it’s not bad at all. The other issue is that fluid trains just have a drastically lower throughput.
I enjoy to see some more sophisticated train build videos. Most videos just explain the basics.
TIL you can do the calculations in the codex 🤯
You can even do them directly in the text fields when editing the over/under-clock values of machines, though there is a character length restriction, so you cannot do longer calculations with multiple sets of parenthesis, etc.
Side note: a train line can actually be too short. Where they are spending too much time pausing the load/unload animation that it cuts throughput even with buffers.
Hard to do, but 100% can happen!
happened to me
Trains are great, but I’d love to see some videos going over explorers, tractors and trucks. I’ve also been really struggling with item sorting for mixed item stations. There is insufficient space for me to have one vehicle path with its own station per item type, so instead I’m having to do one path that picks up and drops off three different resources, and sorting them with smart spitters then remerging the lines is giving me headaches! The belts keep backing up because you can’t limit, say, a mk3 belt output from a truck station to only do the 240/min that my miner is outputting.
It's all about round trip time versus stack size versus belt capacity/ppm. In most cases with a round trip time around 3-5 minutes you can get slightly more than one belt per train car(if you have buffers), but it will always be less than two belts due the to load/unload pause. I usually just do one belt per car for easy math but if you are "optimizing" you may want to do better. Large stack sizes can move a lot more items per minute per car. Small stack sizes can move less per minute per car but usually these are low quantity items anyway. Don't think many of us are pushing 1200ppm of Turbo Motors or Super Computers around the map. Long routes, it is easier to just add a second train that it is to add more cars to one train.
I struggled with them too. I just had to add sorter and buffer for each item. At the end before the factory itself another buffer for each item and before the buffer smart splitter for overflow going directly in the sink so the truck station storage is always emptied. You need to have continuous flow for sorters or they wont work. The sink is for that. Use fastest belts possible in every nook. You can use just one sink if you stack mergers and connect them with belt elevators. The result was not pretty but manageable.😂 I ended up having one truck station per only 3 different items, worked best for me.
Another lesson I learned is that if you have so many items that two of your highest belts can’t support it and you need two truck stations(or more), then you need to have an industrial storage container for each item type, per truck station. I am bringing in quartz, coal, and limestone. There is so much that even two of my highest belts cannot support it, so I need two truck stations. Each output of each truck station smart splits each resource into its own dedicated belt input for an industrial storage. This means I have 6 industrial storages: one for each of the three item types, per truck station. It must be an industrial storage because you need to use both of the two inputs for each one. Merging the lines together will result in backed up belts no matter what. Also, a VERY helpful note for the vehicle route itself: I don’t have trucks, so I must use a tractor. Again, I need two truck stations. But, I do *not* need two trucks. I record a *double* route on my tractor. This means that I start at whatever my start point is, do a loop of picking g up resource and dropping them off at station A, then repeat the loop, but instead drop off at station B, then finish the recording. If you care about neatness, then note that if the two truck stations aren’t right next to each other, one of them(lets say B) will have plenty of extra time to unload, while the other(lets say A) may back up. This will ultimately be fine because B has so much time to make up for A’s overflow, but if you want it to not visually back up, then edit the wait node at station A to be absurdly long, maybe 20 seconds. This gives it extra time to unload while the miners(or other machines or whatever that supply what you’re loading) just give extra resources to station B, which again, has plenty of extra wiggle room.
Thats something I can work on for sure!
wish you would have touched on load balancers - the buildable 'devices' with splitters and mergers. id like a guide for how to build one for trains
I think they are useless especially at a later game. They are ugly and take a lot of room too. Use faster belts. It doesn’t really matter as long as your factories get ”food ”.
ffs I have been searching everywhere and keeping running into this crap. "I'm just here to inspire you and help you plan" type videos. My guy, HOW do you get it to look like that???? I have been stuck trying to get these beams, windows, and pillars to snap together in certain ways and it doesn't work. I've tried holding left control, nudge, ect. I can't seem to come close to replicating it. Sorry but I keep running into these videos that either teach super basic build controls or "idea" videos. Ugh...
Thank God for this most of the videos for this game are trying to tell you how great a builder people are instead of actual information they gloss over what it takes like. It’s competitive deal and you shouldn’t know their secrets.
I will say my channel is more design focused, but I have been trying to do more informative stuff!
Thank you for this! I'm currently building my first serious global train, and finding it be a fun challenge. One thing I feel I struggle with is how to maximise the intake on the loading stations. Here manifoldings seems suboptimal but it's all I've ever used in my builds. Might need to learn load balancing. Evenly distributing to four platforms from 6-7 normal and pure nodes
you do need balancers for this to work properly.
Every train line will be different! Load balancing is just a great way to ensure consistency! If you dont have MK6 belts yet, pure nodes will be limited to MK5 at 780. You can still do the same that ive done here and just split it 3 ways into 3 260 lines. Lowering the input number per cargo wagon allows you to run trains longer distances without adding more wagons. All this to say it will always vary, but splitting belts via load balance is always the best option.
Thanks for this elaborate explanation!! I was wondering, the throughput number on the freight station.. Isn't that the game already doing the calculations for you? Considering it's avg or most recent round trip time?
It does show you the number in the station, but only after you start transporting. The big reason I time everything is so I know how much headroom I have left before I would reach the "max throughput" of the train. If a train could handle 200/m but that was 90% of the capacity, then I would want to know that.
@KyloBuilds gotcha!
Great tips! Easy to understand, easy to implement, easy to adapt. Almost like an IKEA manual!
Thank you Transport Tycoon!
discord link expired :(
Great builds and took some notes to myself. One question/note: isn't the power pole unnecessary in the blueprint because power can be distributed via rails also?
Power lines are for the street lights.
@ D'uh! Ofc. Thanks for the reply. Did not think of that for some reason 🤷♂️
Great tips, certainly going steal these ideas. :) Is there a way turn turn off the white lines?
Yes. In one of the patch notes they added a toggle for the hit boxes in the setting. The notes will have the location of the toggle.
Can you teach me to build like this?
I would love more blueprint design guides. Also if we were following your factory design guide, if you wanted the outputs of the say the constructors to go up to a second floor, or to other machines for poccessing, how would you do that asthetically? Imagine for example you wanted to do a HMF factory. Thanks. :)
Love the decorating stuff. Amazed at all the different materials you use and the way you think. Love this stuff, even tho I suck at it. Excellent video. A keeper.
100% need a video on different intersections :D Grewat videos thanks!
Thanks for this, buddy! I need all the help I can get with blueprints and factory design, so just crank'em out.
Really great video man!
I just got to blueprints and am finally going to try them. Maybe I can get my machines compacted a bit more that way. Thanks for a great vid. More easy stuf is always appreciated. 🙂
great vid man. Thank you!
Main problem with trains is they are annoying to put down and if you make any mistake at all it takes even longer to figure out what the problem is. Meanwhile you could have just placed belts in a fraction of the time and moved on to something else without a headache.
Missed the stream but THANKFULLY I can watch it here! Lets go rocket fuel!