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KyloBuilds
United States
เข้าร่วมเมื่อ 25 ก.ย. 2016
I try to make cool looking builds in games.
Follow the twitch to join in on the builds live!
Follow the twitch to join in on the builds live!
How To Design Like A PRO In SATISFACTORY 1.0
Discord- discord.gg/jeY2mN9CDa
Twitch- www.twitch.tv/kylobuildz
Patreon- www.patreon.com/Kylobuilds
All Blueprints are available now on Patreon! Save files will be uploaded to Patreon as well, with early Videos on Patreon too!
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Satisfactory is an immersive open-world factory-building experience. Exploration, automation, resource management are key. Developed by Coffee Stain Studios, design builds in a sandbox environment. Players construct massive factories, mine valuable resources, optimize production lines, improve logistics and craft. Make Intricate machine setups and play cooperative multiplayer with friends! Explore alien planets, uncover hidden secrets, and expand your industrial empire. Perfect for fans of games like Factorio, Dyson Sphere Program, Subnotica, Valhiem, The Planet Crafter, Techtonica, Minecraft, and ARK Survival Evolved. Automation Game, creativity, and efficiency are a MUST! Futuristic setting, 3D gameplay!
Twitch- www.twitch.tv/kylobuildz
Patreon- www.patreon.com/Kylobuilds
All Blueprints are available now on Patreon! Save files will be uploaded to Patreon as well, with early Videos on Patreon too!
---------------------------------------------------------------------------------------------------------------------------------------------------------
Satisfactory is an immersive open-world factory-building experience. Exploration, automation, resource management are key. Developed by Coffee Stain Studios, design builds in a sandbox environment. Players construct massive factories, mine valuable resources, optimize production lines, improve logistics and craft. Make Intricate machine setups and play cooperative multiplayer with friends! Explore alien planets, uncover hidden secrets, and expand your industrial empire. Perfect for fans of games like Factorio, Dyson Sphere Program, Subnotica, Valhiem, The Planet Crafter, Techtonica, Minecraft, and ARK Survival Evolved. Automation Game, creativity, and efficiency are a MUST! Futuristic setting, 3D gameplay!
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It is a factory game. You build factories, not architecture. My factories intentionally look very technical and rational. I want to see the machines work. It should look dirty and busy, as if I can smell the oil.
I like the sped up style. Keep it up for this type of video.
Seems like that’s a common theme in the comments here! Will be continuing this for sure! I appreciate the feedback as always!
Good explanation. Personally what i feel is missing the most from all building tips videos, is the part where one makes decisions based off of other factors. The big picture stuff, which you did mention at one point in this video. As an avid builder, i know these are the things that are hard to explain. But theyre also the foundation of what your build is going to look like, what your personal style is. Maybe it could be a cool idea to show different elements seperately (think different amounts of depth, colour, detail) and help people think of building in more of a jigsaw puzzle way, instead of a blank canvas. You decide on most of the pieces beforehand based on some references, then you create a puzzle piece ingame which youre happy with, repeat, put the pieces together, and eventually you finish your self made jigsaw puzzle
Some of the previous HTD videos go over the Macro design process, like how to get ideas, build order, some general rules for height and size, things like that. But I would love to try and incorporate more of that you are talking about here into future videos! I do appreciate the feedback as always!
I love your reaction, subscribe now
Looks great, but I thought you were going to fix the box build. You practically deleted everything and made a complete new build. No change, all new.
I get what youre saying, but his box did not fulfill the basic needs of what he has in mind (for example access to a road in the way he envisions), so it had to go. If you liked it how it was, you could add basic windows and pillars for depth and variation, or play around trying to find some interesting details by yourself. You can keep the starter box, but the shape will always just feel like a box. This is not a bad thing if you like it that way. But it is something that "good" builds tend to avoid since often it doesnt give much to work with and make your own
Yea, that’s something I noticed while editing. Maybe the next build I do for HTD can be strictly a remodel, as I would like to really focus in on that option for some of these videos! I appreciate the feedback!
Great video with even more awesome techniques! Even at 13k hours, this was incredibly helpful! ❤
I appreciate the kind words as always good sir!
I build box factories, but it's cool looking boxes
No matter how much you improve in the game, there's always someone out there that mind blows you. This is beautiful!
How are you zooping inverted ramps?!?
When I build big box factories (and I do) it doesn't mean I'm noob. It just means it's a waste of time to build all the flare with the provided 3D objects we get in version 1.0. There's nothing wrong with the creative approach of adding hundreds directions, angles and stacks and colors to the existing objects. What I don't personally like is working hard, when I can work smarter. Coffee Stain Studios hasn't done enough to provide the shapes and objects that leverage my time and energy to make factories look like real factories. So, they look like boxes instead.
True but there are many mods that fix this, and it's ok to play with mods, it's fine as long as you enjoy what they offer you
Well, real factories are almost always big boxes
fast mode for sure !! i get impatient lol
Slow everything down in the future? Got it! 😂 I appreciate the feedback!
this is so amazing but when it came to me that even in satisfactory I can build main bus I stopped using trains and probably I wont ever use them again but still great work !
Building something like this is mainly useful for using lots of trains at once. Outside that it’s not really needed. I’ve never tried a bus style save, might have to try it out at some point!
Loved the video and pace. Subscribed. I definitely need to start making walls out of foundations. Seems really good, and it's another tool to make my factories different from one another. Next one will probably be made like that. Thanks for the awesome video! Cheers!
Appreciate the feedback! Glad you got some use out of the video! These are always fun to make!
What i usually do is just to build without a roof and walls . After i've built a factory, i bulid the frame walls around it . Looks really cool in the dune desert, like if the open design helps to cool the machines
Yea I’ve made some factories or train stations with the “open air design” style, very fun!
Love this. Will be super helpful
I appreciate the feedback!
Make this a series! This is the most in depth, but simple building tutorial on TH-cam. Great job!
New process for making these, and it has already made it much more smooth and easy to get these out! Excited to get back and make these!
Never heard of you, but watching this, man I must say! Holy shit you are insane 😎 well done and thanks for sharing!
Thanks for the kind words!
Awesome. I just got done with my storage facility and neesed some fresh ideas on the exterior design!
Hope you get some cool ideas for you builds as these come out!
Bro building a whole ass factory with Mk 6 conveyors. ADA: Please build the HUB. Btw, great video.
Haha. Im doing exactly the same in my playthrough. Started fast, unlocked everything I needed to build nice, I mass dismantled everything and started from scratch doing cool builds. I don't even know what space elevator parts im supposed to be doing. No hub and no space elevator for a really long time now.
On stream it was kind of a joke that I was building phase 3 or 4 factories but I “still hadn’t built the hub” 😂😂
Thank. You. 😊
One trick I discovered for myself (and likely other have too) is connecting cables through foundations floors and ceilings. You build a multi level factory and you need to power the upper levels and you just don't want cable running up and down your wall on the outside. You just pick a foundation on the floor and remove it. Draw a painted steel bar in the space where the removed foundation is. Install the double outlet on the steel painted bar. Now put the foundation back on and now you have an outlet sticking above the floor and on the lower level an outlet sticking out on the ceiling as typically expected. if you can line up your cable it all looks nice when connecting multi floor factories.
Nice. Thx.
Yep, been doing this as long as I can remember, my favorite way of running power lines!
"I will pick this tiny little gap everyday of the week" Yes sir!
Wicked Tips K. I didnt know the water one and have a lot of hours watching you lol
Wow! Great video, so helpful.😊
What a nuisance.
I am at 3250 hours. The group game I started in has folded, but I found a server that is really chill and friendly.
Doing this now, but half the size. Just need enough power to get me to mk. 6 conveyors, then double it up.
If you use pythagorean triples, then your diagonal pillars will not have overlap. And the non-45 angles look cool.
This is why I pay attention to these build tips. You have some tricks that help me think outside the box. Thank you, Kylo.
Thanks for this :) just started a new world cause I wanted to start with some nice neat factories from the get go
Ustawienia pomp można uzyskać w dużo prostszy sposób. Wystarczy na podłodze postwaić wspornik rurociągu potem potem z wciśnietym klawiszem ctrl ustawić pompę. Sama wycentruje się do wspornika. Do uzyskania równego ułożenia narożników podłogi używa się stalowej belki w trybie swobodnym. dzięki temu można uzyskać dowolny kąt połaczenia podłóg. Są do tego inne filmy. Sposób zaprezentowany tutaj jest dosyć skomplikowany i pozwoli tylko na precyzyjne połaczenie pod kątem 45°.
Thanks Kylo
There is a mod called Ultimate Nudge that lets you nudge in ALL directions but you can also do very tiny nudges for a length that you define. Much less work to fix Z fighting.
Yes there is! I just know there are lots of people who do not play modded, so this is always applicable to everyone who watches!
I use your method for z fighting, but I raise the angled pieces. This keeps my primary base foundations on the world grid.
Yep that works too!
Great Video! I discovered your channel a few days ago through your designing tutorials. One thing I'll say is that there's not much focus on interiors and fitting the different machines (constructors, smelters, etc.) Into the interior walls (or floors) even though I've seen you do fantastic work fitting the inside of your factories "into" the machines. Could there be a video dedicated to interior design in the future?
Can 100% work on that here soon! Sounds like a good topic to go over!
Thanks Kylo these techniques are excellent. Merry Christmas and Happy New Year brother.
Thanks for the kind words! Hope the holidays are awesome for you!
Great Infos. Thank you!
Thanks for the kind words!
Straightforward and helped me realize I was doing 10 degree turns when I actually wanted 5 degree turns! Still learning new things even after so many hours...
I am guessing you did finish the tutorial, anyways I enjoyed watching every minute of suboptimal choices, lack of ratios and many more things that are not yet right, but this is what makes all the automation games great, figuring it out for first time, so I am not stealing this joy from you, great job
As a long time Factorio player. There is no wrong way to play a sandbox. Have fun and keep sharing epiphanies and moments of discovery.
These satisfactory maps looks like it would be fun to play battle royale matches
I wish they had a waypoint/ block detector, so you can instruct the train to take a specific route and tell the way is clear rather than signal doing all the block detection
> knows nothing about the game > knows to drop coal in burner miners with Z > no tips on screen. I don't believe you.
I didn’t even notice the z dropping and it was still so obvious he knew what he was doing.
I'll stick around if you keep making videos.
Beat game or not, but you must visit Gleba!
Will you be showing how to build your blueprints in future videos?
When a person believes "Oh crafting games are all like!", then struggles in stupid ways because they ignored the tutorial.. Struggles with biters, because they ignored the settings.. Efficiency at Scale IS a thing.. 🤦♂️
Don't feel bad about skipping ahead. The interesting stuff is mostly after bots.
Dude this guide video is ass, doesnt explain jack shit
Nice editing! The timelapse of your factory expaning is so satisfying even to me with over 1000 hours in the game! I'll be waiting for more videos from you