Cogito Design
Cogito Design
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How to Play Tabletop Inc
Tabletop Inc is a Worker Placement, Euro-style game all about designing board games! Tabletop Inc was fully funded in 36 minutes and reached 887% funding with over 1,500 backers! Thank you to everyone for their support in making Tabletop Inc a reality!
*Tabletop Inc was formerly called Meeple Inc
00:00 Intro to Tabletop Inc
00:56 Aim of the game
01:15 Set up
04:20 Gameplay - What does a turn look like
04:53 Placing a worker on your turn
06:03 Returning your worker(s) on your turn
07:14 What are Worker Skills?
07:53 Actions you can take when placing a worker
07:57 Gain Basic Resource action
8:28 Hire a Specialist action
10:31 Play Card action
11:32 Train a Worker action
12:36 Hire a Freelancer action
14:06 Playtest action
14:13 Research action
14:20 Gain Basic Resource action
14:36 Gain Item action
15:22 Gain a Game Box action
16:20 Gain a Component/ Mechanism action
17:08 Upgrade action
17:52 Publish a Game action
18:37 Gain an Award action
20:02 Trade action
20:39 Gain an Objective action
21:48 Making Predictions
24:02 Action Bonus
24:42 Victory Points
25:06 End Game Scoring
27:12 Tie Break
มุมมอง: 705

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ความคิดเห็น

  • @Entity_Cheese
    @Entity_Cheese 18 ชั่วโมงที่ผ่านมา

    comment part 1.5: this is still a comment

  • @Entity_Cheese
    @Entity_Cheese 18 ชั่วโมงที่ผ่านมา

    comment: this is a comment

  • @Calebgoblin
    @Calebgoblin 6 วันที่ผ่านมา

    NOT LOT'S POOR SALTY WIFE ☠️💀

  • @arjunheart5859
    @arjunheart5859 21 วันที่ผ่านมา

    I suspect that people have just looked at underused mechanics and made it a challenge run to make a game with it.

  • @ElDocLogan
    @ElDocLogan 24 วันที่ผ่านมา

    The Great Split, Icing on the Cake and Charcuterie make great use of this mechanic imho

  • @borjaferratercaro8696
    @borjaferratercaro8696 24 วันที่ผ่านมา

    Please do a playthrough video!! 🥰

  • @patatedestenebres
    @patatedestenebres 25 วันที่ผ่านมา

    While with time and delays, I tend to lose interest in some games, with Tabletop inc, it's quite the opposite, and seeing this board, with the right explanations, makes me want to present it on my table! Thanks for this video!

  • @ronjapoes
    @ronjapoes 25 วันที่ผ่านมา

    EPIC! This all looks so awesome, can't wait to play with my copy 😁

    • @cogitodesign
      @cogitodesign 25 วันที่ผ่านมา

      Thanks so much! So exciting 🙌

  • @shellc7887
    @shellc7887 25 วันที่ผ่านมา

    Love the voice over shouting "Mumen" 😂

    • @cogitodesign
      @cogitodesign 25 วันที่ผ่านมา

      Thanks! 🤣

  • @LenLindsay
    @LenLindsay 26 วันที่ผ่านมา

    Looks Great

    • @cogitodesign
      @cogitodesign 26 วันที่ผ่านมา

      Thanks so much, I appreciate your comment! 🙌

  • @PhillElliott
    @PhillElliott 26 วันที่ผ่านมา

    Looks great! Loved the concept from the start and it’s great to see it in physical form at last. Well done.

    • @cogitodesign
      @cogitodesign 26 วันที่ผ่านมา

      Aw thanks so much, that means a lot 🙏🏻🙏🏻

  • @gregoryolenski4650
    @gregoryolenski4650 28 วันที่ผ่านมา

    Looks great. Looking forward to getting mine

    • @cogitodesign
      @cogitodesign 28 วันที่ผ่านมา

      Amazing, thanks so much!

  • @patatedestenebres
    @patatedestenebres 28 วันที่ผ่านมา

    Beautiful components, good work!

    • @cogitodesign
      @cogitodesign 28 วันที่ผ่านมา

      Thanks so much, we're so pleased with it! Thanks for your comment, it's much appreciated ☺

  • @randybieri
    @randybieri หลายเดือนก่อน

    At 15:57 it suggested there would be later video detailing more about the Golden Pair expansion. Did that video ever get made? Also why is there no listing for that expansion on BGG?

    • @cogitodesign
      @cogitodesign 27 วันที่ผ่านมา

      Hiya, thanks for your comment. We have a plan for it but it hasn't been made just yet, I'm afraid I don't have a date at the moment for it. I'm sure a BGG listing will appear shortly after the game is in people's hands! Thanks for your interest ☺

  • @TheUndertones559
    @TheUndertones559 หลายเดือนก่อน

    2:08

  • @grahamturner2640
    @grahamturner2640 หลายเดือนก่อน

    Sid Meier's Civilization: The Board Game seems to have a more tasteful use of victory points. Only one of the four victory conditions uses it. The economic victory requires you to get 15 victory points (coins), and you can get coins from pursuing any path. Some techs allow you to get coins theough certain conditions (e.g., winning battles or spending different types of yields, such as trade and culture). Certain great people, which you get on your way to a culture victory, also provide coins. The other three victory types have fixed win conditions that aren't reliant on victory points. The domination victory requires you to conquer (destroy) another player's capital city. The culture victory requires you to spend a lot of cultuee. The science victory requires you to research the tier 5 tech of space flight.

    • @cogitodesign
      @cogitodesign หลายเดือนก่อน

      Agreed! That's a really nice mix of the two approaches! Thanks for commenting ☺

    • @grahamturner2640
      @grahamturner2640 29 วันที่ผ่านมา

      @@cogitodesign and something else I didn't realize until after I made my comment is that in one of the expansions, you can spend your coins (victory points) to buff your empire. I don't know of any other games that allow you to use victory points for other useful stuff. EDIT: In the base game, there is a tech (Military Science) that gives you bonuses from having coins (+1 production in each city you own for every 3 coins you have). Also, with my last point in the original comment, I forgot about some games that came before the idea of victory points. In Acquire, your goal is to have the most money at the end, but you use money for buying stock in hotel chains for a hope of a future reward.

  • @mnap1595
    @mnap1595 2 หลายเดือนก่อน

    I feel like this mechanic must predate even Keydom. Age of Empires (PC video game, released 1997) had a worker placement mechanic, which I wouldn't be surprised to learn came from something else before Age of Empires.

    • @cogitodesign
      @cogitodesign 2 หลายเดือนก่อน

      You’re probably right!

  • @silverfang6668
    @silverfang6668 2 หลายเดือนก่อน

    When I get my copy, I plan to print out a box sized picture of a meeple with the words Meeple Inc beneath it and attach it to the box face.

  • @richl5239
    @richl5239 2 หลายเดือนก่อน

    This is a seriously GORGEOUS looking game! I can't wait to get Tabletop to my tabletop! ;)

    • @cogitodesign
      @cogitodesign 2 หลายเดือนก่อน

      Wow, thanks so much I'm so pleased you like the look of the game!

  • @SILENCE_uk
    @SILENCE_uk 2 หลายเดือนก่อน

    The printing on those cards looks spot on and so crisp and vibrant amazing job

    • @cogitodesign
      @cogitodesign 2 หลายเดือนก่อน

      Thanks so much for your kind words, really appreciate it! 🙌

  • @James-de2hp
    @James-de2hp 2 หลายเดือนก่อน

    Mumans! Haha, nice. Love the clearly distinguishable pose, too...

    • @cogitodesign
      @cogitodesign 2 หลายเดือนก่อน

      Glad you like the Mumans!! Thanks for commenting 😊

  • @thelastdankbender4353
    @thelastdankbender4353 2 หลายเดือนก่อน

    Did you get sued by Hans im Glück for using the word meeple or is there another reason you changed the title? Either way, looks very cool! Congrats on the funding <3

  • @arkenhemnall6224
    @arkenhemnall6224 2 หลายเดือนก่อน

    Mechanism = a process, method or means to derive an outcome Mechanic = a person that works in a garage

  • @mračničovek
    @mračničovek 3 หลายเดือนก่อน

    Thank you so much for this great video. While I was making the game, I had written down the rules like this: Something on my phone, something on my notebook, something in another notebook, something on a piece of cardboard while it came to my mind at work. But now it's easier for me to put it all together. :)

    • @cogitodesign
      @cogitodesign 3 หลายเดือนก่อน

      I'm so pleased to hear my video was helpful! Good luck with your game design and thanks for your comment! ☺

  • @christophecroquelois6135
    @christophecroquelois6135 3 หลายเดือนก่อน

    Great Video thanks:) one question… After initiate the First Event, did the 6 original Corporation cards Stay on Game or be changed ? And the the value also stay or Go back on the White Space ? Thx Christophe 😊

    • @cogitodesign
      @cogitodesign 3 หลายเดือนก่อน

      Thanks for your comment! In answer to your first question, yes the 6 original corporation cards stay in play and their credit value stays the same. Thanks for your support and please don't hesitate to reach out if you have any other questions!

  • @StijnHommes
    @StijnHommes 3 หลายเดือนก่อน

    Actually, the majority of people do not know the rules to monopoly. They play with house rules and never opened the rulebook for long enough to learn the actual rules. Note how many people put the money they pay on free-parking only for the next person to land on it to pick it up (artificially extending the game) and let's not forget about the people who either build hotels directly or use replacements when hotels and houses run out (according to the rules they're a finite resource).

  • @Desco9111
    @Desco9111 3 หลายเดือนก่อน

    Pandemic's example of "Cure 4 diseases" is victory points, there's just only 4 of them. Same with Scythe's 6 stars.

  • @alexatedw
    @alexatedw 3 หลายเดือนก่อน

    Omg this is my favorite mechanics. Just played a stock market game with this mechanic. I call it the cookie cutter method. You cut the cookie, I pick the side I want

    • @cogitodesign
      @cogitodesign 3 หลายเดือนก่อน

      Nice!! It’s a great mechanism 👍 Thanks for commenting!

  • @mabos555
    @mabos555 3 หลายเดือนก่อน

    Greet approach sure but yes...victory points sucks

    • @cogitodesign
      @cogitodesign 3 หลายเดือนก่อน

      Thanks for commenting!

  • @rokmare
    @rokmare 3 หลายเดือนก่อน

    Actually american games do improve on the mechanics of their games via expansions even thou they are more themematic out of the gate, and thru these expansions they can be better than eurogame level mechanic wise. It is this level quality that makes them so expensive yet so worth it because it increase the replayablity of said game

    • @cogitodesign
      @cogitodesign 3 หลายเดือนก่อน

      Good point- many games have great expansions that blend theme and mechanisms well 👍 Thanks for commenting!

  • @peteremedy
    @peteremedy 3 หลายเดือนก่อน

    How am I just discovering this channel? Fantastic deep dive into board game history! I can’t wait to see more

    • @cogitodesign
      @cogitodesign 3 หลายเดือนก่อน

      Thanks so much, I really appreciate your kind words! So glad you're enjoying the channel!

  • @Alexexclamationpoint
    @Alexexclamationpoint 3 หลายเดือนก่อน

    good video!

    • @cogitodesign
      @cogitodesign 3 หลายเดือนก่อน

      Thanks very much, I really appreciate that!

  • @attmay82
    @attmay82 3 หลายเดือนก่อน

    I don't have words for so many of these comments.... I have lost what words I did have.

  • @BlackDouglas1000
    @BlackDouglas1000 3 หลายเดือนก่อน

    I think legacy games originated with wargame campaigns and then roleplaying games. In an RPG we can have a shared world, published or created by the players. The palters may leave the game and the game story may reach a conclusion. The changes in the world, however, stay in its history. New players can be introduced to a known world but still learn of what happened in the past 10 years of game time, famous NPCs have been eliminated or retired, new powers rise as old fall, and the names of the previous players become part of the lore. It seems like this is what you are aiming for with this project. A big task to put into a board game. I am going to look into it.

    • @cogitodesign
      @cogitodesign 3 หลายเดือนก่อน

      Interesting perspective, thank you for your comment. I haven't found anything from Rob Daviau that mentions these as specific inspirations but I can certainly see the connection that these games have to the concept of game-to-game permanence. Thanks again for commenting ☺

  • @tomerengel
    @tomerengel 3 หลายเดือนก่อน

    Thanks for this Vid!

    • @cogitodesign
      @cogitodesign 3 หลายเดือนก่อน

      You're welcome, thanks for your support and I hope you found the video useful!

  • @Twilord_
    @Twilord_ 4 หลายเดือนก่อน

    "Which do you think should be more important" Yes

  • @joshbain8032
    @joshbain8032 4 หลายเดือนก่อน

    Vp works fine for me. Not anti climactic. Doesnt feel dated either. Usually, that's a deeper fault pf a game. Plenty of extremely thematic games that have vp.

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      Agreed, many of my favourite games have VPs, they just have to be done right. Thanks for your comment 👍

  • @symbiotic_sim
    @symbiotic_sim 4 หลายเดือนก่อน

    thank you

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      You're very welcome! Thanks so much for commenting 👍

  • @trulsjohansson6617
    @trulsjohansson6617 4 หลายเดือนก่อน

    Thanks for this video. It made me it even clearer to me why I dislike victorypoints, will never use them in my own games, or play games that has them. (A big part of the problem with VPs is that it's often a stretch to call anyone a winner or loser by the end. -Say for exemple that 3 players scored around 20 VPs in one session, but around 100 in another. Why should the player who got 25 points in the first game win, and the one who got 95 in the second game loose? Is the game trying to tell us that you win if your Zoo is just a little less shitty than the "competition", instead of that everybody wins if there are 3 great Zoos on the continent? The games with VPs I've played often didn't have any explenation to this. Instead it was like saying that "this land won in Europe beacuse they had a little more resorces for two months". That kind of ending isn't conclusive at all, and certainly nothing to be proud of if you won by playing solitare for 5 ours and were just as surprised as your opponents when you where declared winner.

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      This is a really interesting criticism of VPs, one I haven’t heard before. Thanks for sharing and commenting 👍

  • @ChrFlor1978
    @ChrFlor1978 4 หลายเดือนก่อน

    I tend not to like "point-salad" designs.

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      Thanks for your comment 👍

  • @douglochery8641
    @douglochery8641 4 หลายเดือนก่อน

    I can answer the initial question thusly: Victory points are delicious. Especially with a side order of my opponents tears of defeat. Yum.

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      🤣🤣

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      🤣🤣

  • @bramdirven4289
    @bramdirven4289 4 หลายเดือนก่อน

    Good (victory) points your making here. I notice that it's usually a drag for people who aren't attuned to counting in their heads. But tallying up the scores seems for seems hardly ever the issue. Though games that are scoring during play do seem more thrilling, but some added hidden scoring adds to the surprise winning possibilities (come back victory). I agree with most things you mention, and I am very happy with the subject. However the microphone that changes colors in combination with the cuts in edit, are very distracting. If at all possible, please turn off the changing of colors in your microphone while filming :) Also the transitions between cuts are distracting as well. Please make more use of no transitions, or script more. Because what you have to say is very interesting and added graphics are entertaining and useful. But the distractions keep making me scroll back to actually hear what you had to say. But I like the subject and what you had to say on the matter, so keep it up!

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      Thanks very much for your feedback, it’s really helpful ☺️

  • @cameronross8812
    @cameronross8812 4 หลายเดือนก่อน

    Strange that this came out the same day as the Fun Problems episode with a rant against victory points!

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      No connection to that so I’ll make sure to check it out as it sounds interesting. This was a (very late) reaction to the ‘VPs Suck’ speech as it’s something I’ve been thinking about for a while. Thanks for your comment 👍

  • @tectalballoon3629
    @tectalballoon3629 4 หลายเดือนก่อน

    I'm just bored so i decided to make a game 😂

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      There are much worse way to alleviate one’s boredom! Good luck with the game 👍

  • @StuffByBez
    @StuffByBez 4 หลายเดือนก่อน

    I agree that VPs don't suck but I don't quite follow some of your arguments. You mention that VPs allow alternate strategies, alluding to 'point salad' games, but those different tracks could feed into each other. Still, I would agree it's easier to design with VPs than building an interconnected engine of various options that feed back into a single path towards victory. It was the bit around 7min where you suggest that VPs can lower the luck that made me comment. I'm not even sure there's a correlation, let alone a causation! So many 'Ameritrash' games feature lots of dice rolling and still come down to points. Are you saying that VPs inherently lower luck in a game? But overall, I do agree that VPs have a strong utility in diversifying the number of possible games. Great vid overall.

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      Thanks so much, really glad you enjoyed the video ☺️ I don’t think there’s anything inherent in VPs that makes them lower luck. My point was more that they can make perfectly balancing a game much easier and that Scott’s example of a great game ending (the rolling of a die to decide the fate of the western world) was more luck based than the totting up of victory points would be and therefore perhaps more suitable to players who like to limit randomness in their games. But I completely agree that victory points themselves could be very luck based depending on how they’re used. Thanks for commenting 👍

    • @grahamturner2640
      @grahamturner2640 29 วันที่ผ่านมา

      What about having multiple ways to win? Sid Meier's Civilization (2010) does this, where different victory points only directly lead to 1 out of 4 victory conditions. You can get more from doing stuff leading to the other wins, and under some circumstances, having, or with an expansion, spending them can help you out with other victory conditions. However, victory points are a separate win condition. The economic victory requires you to have 15 coins, which in the base game, are just victory points. If you researched Code of Laws, every time you win a battle (up to 4), you get a coin for that tech. There are others that allow you to convert culture and trade into coins up to 4 times each, and there are some techs (e.g., railroads) that give you coins immediately when you research them. There is also at least one wonder that allows you to get coins. The Panama Canal allows you to get 1 per turn, though it is a late game wonder. The other 3 victory conditions each have their own fixed objectives that are at least mostly independent of victory points, on paper. The domination victory requires you to destroy another player's capital city. The science victory requires you to use your trade to research the tier 5 tech (Spaceflight). The culture victory requires you to finish going along the culture track.

  • @luisfilipecaldeira
    @luisfilipecaldeira 4 หลายเดือนก่อน

    This is a great point.. Something like final girl, with a thematic victory or defeat feel so much better than having to do accounting at the end of a game.

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      I agree Final Girl handles this really well! Thanks so much for your comment 👍

  • @elesvazul
    @elesvazul 4 หลายเดือนก่อน

    We talk about the endings of board games except Monopoly x"D

  • @raysandrarexxia941
    @raysandrarexxia941 4 หลายเดือนก่อน

    Game designer here. I think that victory points have a lot of potential that just doesn't get realized. Victory points rarely ever have an ingame effect and are just a tally.

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      This is an interesting idea, and something I haven’t seen explored before. Thanks for your comment!

    • @ChrisOlsen-s1i
      @ChrisOlsen-s1i 2 หลายเดือนก่อน

      This is interesting! Can you expand on this idea a little more? Wouldn't victory points having an effect really just widen the lead that the winningest player has?

    • @cogitodesign
      @cogitodesign 2 หลายเดือนก่อน

      @@ChrisOlsen-s1i Potentially, I suppose it depends on when the victory points become visible to the players. A player could be way out ahead but if the scoring is opaque and players don't realise this until the end, then it isn't such an issue.

  • @marcoferreira2146
    @marcoferreira2146 4 หลายเดือนก่อน

    I don't see why there is so much emphasis in these debates about victory points. First, we have to keep in mind that victory criteria are one thing and end-of-game criteria are another. Sometimes victory points can be used for both, but that is not a rule. But both are used to "drive" the player actions/decisions to an end. We can give victory points several thematic names: - Whoever collects the most money (victory points) wins; - At the end of 9 rounds, whoever is most famous (victory points) wins; - You will manage wineries and the one with the most prestige (victory points) wins. The point is that every game will have an end and a criterion to determine who is the winner. What makes the game interesting and makes us enjoy that game are the challenges that are proposed during the game, so that players can think of how to combine things/actions/resources in a more efficient way than their opponents. How or what to do to overcome the opponents is what makes the game good, not the name given to the victory conditions.

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      I think you’ve highlighted a way a lot of gamers feel about this debate particularly fans of Euro games (like me), thanks for your comment!

  • @alexgrover7693
    @alexgrover7693 4 หลายเดือนก่อน

    I think this question comes down to how each player thinks about board games. I really need a good narrative or story in a game to buy into it, so I tend to not like victory points. But I know and see lots of other players who think about games more as problems to solve, for whom I'm guessing victory points don't matter as much. I do agree with Scott Westerfeld's original premise, in that game designers should more strongly consider thematic victory conditions instead of knee-jerk defaulting to victory points because "that's how games end nowadays".

    • @cogitodesign
      @cogitodesign 4 หลายเดือนก่อน

      Thanks for commenting 👍