Critical Infinite
Critical Infinite
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Why Aim Assist Sucks in Infinite PART 3 | Reticles & Bullet Magnetism. 343 BROKE Bullet Magnetism!!!
You know me. When I make a promise...
Chapters:
00:00 Intro
00:18 The Birth of Precision Weapons
02:22 Bullet Magnetism Enlarges the center of the screen
03:44 The Reticle is tied to your FOV
04:48 What 343 Changed...
07:55 Why is Red Reticle and What does it Do?
10:46 Headshot Prioritization Explained
12:14 343 DID WHAT?!
Follow me on twitter!
Critical_Halo
Sources:
Halo 2: Uncut Episode 1 (Cut Content Restoration Mod)
th-cam.com/video/5c0RsNiRWYg/w-d-xo.html
Halo Theme Kazoo Orchestra (ft. my desk)
th-cam.com/video/l_DfCFHOD9E/w-d-xo.html
In this episode of aiming in halo, we go in depth on reticles, and how halo uses auto aim to enlarge the center of the screen. Where other games leave the center of the screen as is, Halo uses a form of aim assist to give the player a larger than usual shape to aim with. Getting shooters to work compentently on console was a chalange, but Bungie prevailed by changing what the game considered to be the screens center.
However, in the modern mcc, the delicate balance between the retricle, the aim assist and the player's FOV is oftem overlooked. Your reticle is meant to closely corelate to the degree of bullet magnetism of the current weapon. Halo was not designed to support scalable FOV's.
343's reticles, are more visable than bungie's. However, they are less transparent, and can serve to obfuscate targets rather than highlight them.
More importantly, 343 removed Red Reticle for all pc players reguardless of input method. in this video, i explain why red reticle is crucial, as it outlines that the weapons bullet magnetism is still valid at the players current range. By removing this feature for pc players entirely, you leave them stranded without critical info they need to aim properly.
Most puzzlingly, 343 removed Headshot Prioritization, a critical feature introduced in halo 2 to equalize the aim assist around a targets head. This results in uneven gun play as players will experience more aim assist above players than below them.
Many of these changes can be most vicious in campaign where targets have small/narrow heads.
Halo, Halo infinite, Aim assist, headshot, prioritization, reticle, FOV, 343, Snip3down, competitive, mouse and keyboard, mouse and keyboard vs controller, sucks, halo the master chief coillection, aim assist, controller, controls, controller settings, halo infinite season 2, halo movement, insane, mods, halo modded, assembly, pro tips, halo infinite dead, ranked champion,controller vs mouse,mouse and keyboard sucks,guide,get better,get good,reticle,fov,settings,aiming,aim,esports,professional, improve halo, broken, Halo mods, modded,mod,aiming tips,improve
343 industries vs. the world
มุมมอง: 12 075

วีดีโอ

How to CONTROLLER SETTINGS! or Why Aiming SUCKS in Infinite PART 2 | How the controls NEED to change
มุมมอง 17K2 ปีที่แล้ว
More response curves HERE: imgur.com/a/eHEvSLh FOLLOW me on twitter: Critical_Halo CHAPTERS!: 00:00 Intro 01:18 Controller settings FULLY explained 10:10 The settings MCC uses! 12:54 Response Curves 17:46 How MCC and Infinite are DIFFERENT 20:08 The PROBLEM & The SOLUTION 22:59 What to do in the meantime (tips) 27:39 Outro The viodeo did not render properrly... the black screens wer...
Why Aiming SUCKS in Halo Infinite Part 1: Aim assist | Why Aiming Feels DIFFERENT in Infinite.
มุมมอง 47K2 ปีที่แล้ว
#Halo #Halo Infinite Season 2 HUGE thanks to the teams behind Assembly and runtime tagviewer! Assembly: github.com/XboxChaos/Assembly Halo Infinite Runtime Tag Viewer: github.com/Gamergotten/Infinite-runtime-tagviewer Follow me on twitter: Critical_Halo In the first part of how halo infinite changes the aiming, we cover how aim assist leads to a different player experience. Because ...
The Bulldog doesn't Suck, It's just Lonely | The PROBLEM with Halo Infinite + Sandbox Overlap
มุมมอง 4.3K2 ปีที่แล้ว
SUBSCRIBE! th-cam.com/channels/YtUUNRPho-MSRCZ2Fd7qwg.html On this instalment of Critical Infinite, we take a look at the Bulldog and how sandbox overlap is good for Halo! Here, I'll discuss what's WRONG with the bulldog and how it could change for the better. The Bulldog is honestly a great addition to halo, but it falls short of sandbox viability because of 343's design. Here's how to take th...
Simple Tips to Become A Better Player in Halo Infinite | NO ONE KNOWS THIS!
มุมมอง 13K2 ปีที่แล้ว
In this video, We go over some Tips & Tricks that perhaps even the developers overlooked... From Cheesing the aim assist to abusing Controller deadzones, in this video i'll give you the best settings to use. These settings were inspired by Halo: The Master Chief colection. I'll try to get your game controlling as close as Possible to Halo: Reach. I'll Demonstrate the best movement techniques an...
Halo The Series | Episode 1 Review & Discussion | Honest Thoughts
มุมมอง 2372 ปีที่แล้ว
The Halo TV show premeired on the 22nd, so i thought i'd do a video like EckhartsLadder or HiddenXperia and give my feedback on the first episode. "Contact" is a great opener and sets the stage for the "Halo cinematic universe" or the silver timeline to be microsoft's mandolorian. Halo has always had aspirations to be like Microsoft's own Star Wars and this is a strong step in that direction. T...
What's the PROBLEM with Movement in Halo Infinite? | Halo Infinite Settings
มุมมอง 7K2 ปีที่แล้ว
Player Acceleration. Ever since 343I moved halo from the blam engine, a number of intentional design decisions and settings have been reverted or neglected. One such step backward is how 343I changed player movement, overlooking how consequential this would be, especially at the professional and competitive level. This change makes the sniper/ sniping weapons unresponsive as changing direction ...
(OUTDATED) What's the PROBLEM with Aim Assist in Halo Infinite? Why Your Aim Sucks!
มุมมอง 15K2 ปีที่แล้ว
CORRECTION: Both thumbsticks can trigger halo infinite's reticle tracking friction. Since 343 moved halo to the slipspace engine, the fundamentals of shooting have been changed. ever since, Halo has felt off.... Here, I'll go over how bungie used to handle things, what 343i has changed and how both controller and KBM fall short with 343's new shooting mechanics. Aim assist in halo used to be en...

ความคิดเห็น

  • @dbs3023
    @dbs3023 3 วันที่ผ่านมา

    I use a controller my aim assist is hit or miss. wish my pc had aim assist like this. Sometimes I’ll have it other times I don’t. This causes me to not play this game sucks. If I don’t start the game up correctly with my controller I lose aim assist. Took me years for figure this out and I still have games where my controller aim Assist it not working at all.

  • @audioexperience
    @audioexperience 11 วันที่ผ่านมา

    great job

  • @XboxNuisance
    @XboxNuisance 15 วันที่ผ่านมา

    I'm can't hit the broad side of a barn even with aim assist

  • @luvair6765
    @luvair6765 21 วันที่ผ่านมา

    Sad thing is i think they nurfed controller because of Mnk

  • @luvair6765
    @luvair6765 21 วันที่ผ่านมา

    Went from 60% in halo 5 to 40% in halo infinite. Funny thing is the pros keep asking for less aim assist. Its heavy when the reticle is over the player, but almost non existent even if the reticle is right next to the player.

  • @luvair6765
    @luvair6765 21 วันที่ผ่านมา

    When infinite came out, i played it for a week and went back to halo 5 due to the controller thumbsticks terrible aim. Just came back recently spent 2 weeks to get settings somewhat close to feel like halo. The settings are so different from the default its wild.

  • @chrishall2594
    @chrishall2594 หลายเดือนก่อน

    343 can't ever get the basics right. Not a single time

  • @RobertSmith-ow5kf
    @RobertSmith-ow5kf หลายเดือนก่อน

    Didn’t she well. Rank community had wanted this thing removed for a while. Too op and noob friendly.

  • @aarondunne5588
    @aarondunne5588 หลายเดือนก่อน

    Has anybody got settings that match Halo 3 or Halo Reach?

  • @luvair6765
    @luvair6765 หลายเดือนก่อน

    What made Halo great was its balance between strategy and the ability to aim. Infinite is 90% aim and 10% strategy, which favors genetically gifted individuals. H2 and H3 seemed to be 50/50, you could not be the best aim and still be competitive. The reality is aiming has much to do with your genetics, just like sports. Halo was so fun because it was not incredibly hard to pick up. There was a skill gap obviously between the pros and ams, but it had a good balance. Coming from H5 with weapons and aiming felt pretty balanced, I still missed H2/H3 aiming, but infinite just took it even further. Years of muscle memory out the window, it is like learning a brand new game, but the aiming is just frustrating. The biggest downfall of the game, when that is the most important thing to get right.

  • @luvair6765
    @luvair6765 หลายเดือนก่อน

    Infinite would be a pretty good game if the aiming was not terrible. I always loved the aiming mechanics in H2 and H3.

  • @luvair6765
    @luvair6765 หลายเดือนก่อน

    They have made aiming more challenging which sucks because it basically benefits people who are genetically gifted instead of playing smart. The game is less about strategy and more about how your fast twitch is.

  • @Highland-Gaming1
    @Highland-Gaming1 2 หลายเดือนก่อน

    Get a life dude.

  • @ihazcheese
    @ihazcheese 2 หลายเดือนก่อน

    I find the droves of "at it's core, Halo Infinite game-play is the best the series has ever been" people absolutely tragic because they are being listened to. They have destroyed movement logic. They have destroyed "look" logic. How else could you possibly gimp a shooter in a genre where these things are literally, at a fundamental level, a requirement for fluid gameplay? My wrist hurts during and after when I play this game. No other game puts my joints constant on the edge of pain from having to be constantly micromanaging my aim to the point that every interaction I am gripping my mouse as if I were tensely micro-adjusting a sniper rifle at long distance or flicking in close quarters. If I don't do this, I miss, and I play worse. This issue is exclusive to Halo Infinite. Movement speed is too fast, has no momentum, no inertia, just lightning speed sweaty micro-adjustments akin to Fortnite's unavoidable sweaty building mechanics. Aiming is busted too and aside from fluctuating FPS altering your mouse speed, and introducing invisible motion stutters, I have no idea what the heck is going on in that department to this day, though I have theorized. What a colossal embarrassment, truly. MCC was broken on PC for years before it got "playable." Not fixed, but band-aided, given your FPS never fluctuates, and you have the perfect sensitivity for any given engagement range. Then you shovel out a premier "PC parity promised" release and it has the same issues as the last, only worse off. Absolute nonsense that I believe might just be broken at a fundamentally unfixable level at this point, considering "we're looking into it" turned into "we think we fixed it" then "we thought we fixed it, is it fixed" to radio silence and "wait for the next game lol idk good luck I guess." I doubt very much, unfortunate as it is, that these issues will ever be fixed. Not at the least without throwing time, and people, and resources at it, which they will absolutely not do because it isn't making them enough money. Could it have? Probably. Almost definitely actually. Not, however, after finally getting to releasing the long anticipated series on an eager platform, then breaking more empty unregulated "promises," disappointing willing fans and the newly interested, then tripping over their feet with half-cooked patches missing obvious fixes for half a decade while burning yourself out from the inside as a studio. -- I have to wonder: Why do I still care so much? At some point it's as if, "how dare you," but, I suppose my bad for being so foolish and hopeful. It's never as simple as we would like it to be or ever imagine it could be. Keep buying Japan man armor though, maybe that will fix the issue.

  • @juanjimenezDeadLock6578
    @juanjimenezDeadLock6578 3 หลายเดือนก่อน

    Miss you dude

  • @user-sp2zt3qi7h
    @user-sp2zt3qi7h 3 หลายเดือนก่อน

    But there neds to be an comando crabk handel more in the front tho and an top shell ejektion

  • @user-sp2zt3qi7h
    @user-sp2zt3qi7h 3 หลายเดือนก่อน

    Yes

  • @Snatchyblitz
    @Snatchyblitz 3 หลายเดือนก่อน

    These settings worked well for me. Hopefully, it helps those in need. Look and Acceleration: 1, 4.5, 4.0. Look Thumbstick: 12.0, 1.0, 10.0.

  • @Th3_L30n
    @Th3_L30n 4 หลายเดือนก่อน

    Holy crap, old Halo's aiming is basically a less aggressive version of FromSoftware's FCS (fire control system) from the Armored Core games! No wonder I felt so at home when aiming there when I started 😂

    • @ihazcheese
      @ihazcheese 2 หลายเดือนก่อน

      Underrated comment.

  • @AVITECHNO_player
    @AVITECHNO_player 4 หลายเดือนก่อน

    One of the best videos about this topic. I am passionate about this specific topic since I have seen so many wrong things about it that have messed up with my gameplay. I personally got to the same conclusion when I analyzed the sens among the different Halos. The sens curves of all Halos suck, especially now more that we have better gamepads and less input lag, they maybe worked back in the day with older hardware, but right it it should be linear or close to it. But even more important, the games should have an option to customize the sens curves, that would help veery much. In fact that's what I do too, I modified the sens curve of my controller and now MCC and Halo Reach feels and controls so much better, the aim assist still messes up with my aim and brain a little bit, but I have a lot better accuracy now. I tried to do it too on Halo 3 but the sens curve in that game is so messed up I just can't make it to be better. I also wished I could control the steepness of the curve, where that steepness should start, how big the steepness should be.

  • @trilby5223
    @trilby5223 4 หลายเดือนก่อน

    I miss your content, it must be hard to make content with where halo is at right now

  • @Naded
    @Naded 4 หลายเดือนก่อน

    great video

  • @Tendenciess
    @Tendenciess 4 หลายเดือนก่อน

    These are the videos ive been looking for since launch, thank you so much

  • @leadfaun
    @leadfaun 4 หลายเดือนก่อน

    Hope you keep doing these videos, man.

  • @aktivex2075
    @aktivex2075 4 หลายเดือนก่อน

    So dont play with mouse and keyboard

  • @cammycakesgaming
    @cammycakesgaming 5 หลายเดือนก่อน

    this video saved my marriage

    • @LAN-w-
      @LAN-w- 5 หลายเดือนก่อน

      Didn't expect to see you here, lol.

  • @drewskyschannel
    @drewskyschannel 5 หลายเดือนก่อน

    This video was incredible, best video I've watched in quite some time. Really great work, thank you!

  • @laskonyx7469
    @laskonyx7469 5 หลายเดือนก่อน

    I think I know why else it feels all off its not only that but it's the recoil before halo never had recoil till 5, but it was minimal, in infinite its messes with the gameplay in my opinion, like cod makes sense they're people these are augmented solders how tf you let a gun move you when you flip tanks

  • @anonymouselite7657
    @anonymouselite7657 5 หลายเดือนก่อน

    "halo 4 was the last halo to feel like halo" after this statement you lost all credit and i completely switched to another video. halo is full of people like this that dont know wtf theyre talking about

  • @THEREAL_RICKY_TAN
    @THEREAL_RICKY_TAN 6 หลายเดือนก่อน

    As of lately my sensitivity and moment is like running mouse and I run pc controller and I never changed my numbers anyone know why this is happening

  • @GODENERUONE
    @GODENERUONE 6 หลายเดือนก่อน

    Out of all the videos i saw your help way more ,the campaign the movement looks decent but multiplayer is buggy i thought i was tripping of the delay to move horizontal. But anyway this help on my movement since i am hunting for those trophy achievements

  • @connorbond
    @connorbond 6 หลายเดือนก่อน

    Insanely interesting watch. To comment on the last bit, it isn’t like headshots aren’t being prioritized but instead it feels more like you are attempting to shot something that isn’t a player. Making it hard to stick the reticle on the player at all. They have either mostly fixed this oooor… I have improved haha

  • @zachb1706
    @zachb1706 6 หลายเดือนก่อน

    Instead of nerfing controller AA, they just gave mouse AA.

  • @BengalaFraca
    @BengalaFraca 7 หลายเดือนก่อน

    Did they fixed the game now?

  • @Vientus
    @Vientus 7 หลายเดือนก่อน

    Thank you! I thought I was crazy but turns out I was right, 343i made a trash system.

  • @sirvalentine8883
    @sirvalentine8883 7 หลายเดือนก่อน

    AA-12 Mitigates alot of its recoil

  • @vikhdez9306
    @vikhdez9306 7 หลายเดือนก่อน

    And this is still a problem, this game sucks

  • @halolasomaster3900
    @halolasomaster3900 7 หลายเดือนก่อน

    I can't hit anything aiming is so difficult in this game when you're used to older Halos

  • @yamaha94O
    @yamaha94O 7 หลายเดือนก่อน

    I find the bulldog best to be used to bust their sheild then swap to the ma40 to finish them off.

  • @Trentsum
    @Trentsum 8 หลายเดือนก่อน

    ...and he was never seen or heard from again. All jokes aside though, thank you. I now understand why this game feels so different from other halos. 343 sucks.

  • @philodox7599
    @philodox7599 8 หลายเดือนก่อน

    So basically everyone playing on console has an advantage.

  • @smoldoggy1005
    @smoldoggy1005 8 หลายเดือนก่อน

    “The PT Cruiser isn’t a bad car, everything else is just way better!”

  • @shawnmuench
    @shawnmuench 8 หลายเดือนก่อน

    Also it seems the way work life is a revolving door really effects the cogency of the product.

  • @shawnmuench
    @shawnmuench 8 หลายเดือนก่อน

    Infinite is so unfun and jerky because of the aim assist only kicking in once you're on target. And once you're there, this video shows you're not even getting feedback or can't see the player. Like I'm playing mkb because I just have more fun.

  • @JTruong3rd
    @JTruong3rd 8 หลายเดือนก่อน

    Maybe one day they'll bring back the classic shotgun as a power wrapon

  • @renzeldavid4568
    @renzeldavid4568 9 หลายเดือนก่อน

    Thanks for debunking so many myths

  • @tresmoore6199
    @tresmoore6199 9 หลายเดือนก่อน

    I have been binging your content the past two days. This channel is criminally underrated. Really great stuff!

  • @aliveormedicated
    @aliveormedicated 9 หลายเดือนก่อน

    just seeing this video. excellent work? has anything come of this on 343’s end?

  • @keelanchurchill243
    @keelanchurchill243 9 หลายเดือนก่อน

    Great video man! I’m so lost with aiming on this game! 😭 so would you say you want the smallest inner dead zone possible, with a small amount of stick drift? Axial as low as possible for both, then max input 15 on both (to activate aim assist the most) with 5 on the look

  • @Operator256
    @Operator256 9 หลายเดือนก่อน

    You understand my pain on fundamental level. It's ridiculous to me that 343 thought it was a fantastic idea to gut everything halo has been since halo 2. The strafe inertia, the headshot prioritization, the aim assist, and the small radicals. I legit can't play halo infinite because it's so fundamentally different from what I, a long time halo player, am used to. I can't say I'm hopeful that 343 will fix these problems, but after season 5 it's getting to be on track. But I'm still not hopeful infinite will ever be top tier. Love your work very thought intensive