Why Aiming SUCKS in Halo Infinite Part 1: Aim assist | Why Aiming Feels DIFFERENT in Infinite.

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  • เผยแพร่เมื่อ 1 พ.ค. 2022
  • #Halo #Halo Infinite Season 2
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    In the first part of how halo infinite changes the aiming, we cover how aim assist leads to a different player experience. Because magnetism or reticle friction is reduced, adhesion takes a different role. We address the problem of how aiming works in halo infinite and what was changed compared to halo, the master chief collection. In my opinion, aiming sucks in infinite at the mechanical level. The controls in halo infinite do not work well because they rob control from the player. We also go over some changes will improve season 2. I use modding programs to demonstrate how aiming works as well, and how it's broken in infinite.
    halo infinite, halo the master chief coillection, aim assist, controller, controls, controller settings, xqc, late night gaming, news, mouse and keyboard, mouse and keyboard vs controller, sucks, halo infinite season 2, halo movement, insane, mods, halo modded, assembly, pro tips, halo infinite controller settings,halo infinite dead,ranked champion,controller vs mouse,mouse and keyboard sucks,guide,get better,get good,reticle,fov,settings,aiming,aim,esports,professional, improve halo, broken
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ความคิดเห็น • 688

  • @GOGtribute
    @GOGtribute 2 ปีที่แล้ว +219

    Oh thank God I'm not crazy. It always felt like infinite had no aim assist in some instances and then insane aim assist in others. It's the worst of both worlds in a way and I really hope 343 adress this because right now it's biggest reason I stay away from the game, it makes just playing frustrating.

    • @ryenmoore4606
      @ryenmoore4606 2 ปีที่แล้ว +26

      I refused to believe I was crazy. There's times my aim is perfect and then there's times it starts perfect and then it goes all over the place like aim assist turns off mid gun fight

    • @freeziboi3249
      @freeziboi3249 2 ปีที่แล้ว +1

      @@ryenmoore4606 fr it's actually ludicrous

    • @ishitrealbad3039
      @ishitrealbad3039 2 ปีที่แล้ว +8

      this explains why some players i encouter are gods in some situations and aboslute trash in other situations....

    • @cipher0325
      @cipher0325 2 ปีที่แล้ว +4

      I played it at launch but found it to frustrating to aim and get kills so I just went back to MCC and BF4. Glad to know it’s not just me

    • @ReconRangr
      @ReconRangr 2 ปีที่แล้ว

      Oh I always have felt no aim assist

  • @Zimzilla99
    @Zimzilla99 2 ปีที่แล้ว +151

    This very much explains as to why I’ve been feeling like halo 4 felt much better than 5 and infinite and why infinite has not been feeling good at all.

    • @JingMitsuyamaCH
      @JingMitsuyamaCH 2 ปีที่แล้ว +10

      I didn't think 5's was that bad but definitely 4's still had that tight feel. I think that's why gunplay was still super satisfying in that game despite it's shortcomings

    • @YeshuaForeverLives
      @YeshuaForeverLives 2 ปีที่แล้ว +3

      halo 5 beta felt perfect. then they changed how the aim worked and it killed me...they made it trash when it was perfect.

    • @EingefrorenesEisen
      @EingefrorenesEisen 2 ปีที่แล้ว +3

      @@YeshuaForeverLives I was saying for years that Halo 5's aiming was changed, and it felt awful. I just got told to "git gud". The game never got changed, so now I play Titanfall. Glad I haven't bothered to try Infinite, though if they fix this I'd definitely like to.

    • @YeshuaForeverLives
      @YeshuaForeverLives 2 ปีที่แล้ว +5

      @@EingefrorenesEisen it's a shame. Always changing shit that doesn't need to be changed, ruining it for the hardcore fans.

    • @Majin_Fuu
      @Majin_Fuu 2 ปีที่แล้ว +2

      @@EingefrorenesEisen how is MP in Titanfall these days? I've heard varying opinions and am thinking about revisiting, at least for Titanfall 2 campaign.
      Halo 4 was the last title where the shot registration felt crispy. And I never played the 5 beta so I can't comment on how it felt at the time but I sure didn't like it when I finally got around to giving it a try.

  • @thatsmallcog4864
    @thatsmallcog4864 2 ปีที่แล้ว +160

    Instant subscription, this is the kind of technical, in-depth, and nuanced discussion of Halo's mechanics and is hard to find in the community nowadays, especially regarding the games engine's. Can't wait to see more!

    • @Kaimerah
      @Kaimerah 2 ปีที่แล้ว +9

      yeah i mean you mention this and people will say youre just bad at the game

    • @AntEater152
      @AntEater152 2 ปีที่แล้ว

      Halo Infinite was made for bad players.

    • @Jim-jo8vz
      @Jim-jo8vz 2 ปีที่แล้ว

      same

  • @neoluna1172
    @neoluna1172 2 ปีที่แล้ว +56

    silver lining is, if im understanding this correctly, is that someone at 343 who knows how the values work could make the area where reticle friction activates bigger, it can be fixed. Thats kinda the story of infinite overall, it CAN be fixed, but its taking forever and thier priorites are all over the place, likley due to incompetent higher ups, a spagetti code game due to over use of contract workers, and being very understaffed post launch.
    edit: sides submitting bug tickets, spreading good feedback like this on the forums and the social media of the 343 comunity folks has worked to make good change in the past, the challange ssytem, while still very bad, got significantly better due to this. We need to put good feedback like this where 343 devs will see it, and thus will have material to use to learn on thier shitty bosses.

  • @AdamClauson
    @AdamClauson 2 ปีที่แล้ว +57

    Straight forward explanation. Thanks for making this. There was a fluidity to aiming in previous titles and your Reach custom shows that. With Infinite lacking that space outside of the spartan and just being the spartan itself with magnetism, your reticle becomes clunky and jittery as you attempt micro corrections. And like you said, once your reticle is attached to an enemy, it's more difficult to snap it off, especially when you've got two people and you want to shoot the one who has less health but the other guy side steps into your reticle placement, so your reticle snaps to him. In a perfect world they would scrap this new system and continue using the previous systems.

    • @YouTubeCensors
      @YouTubeCensors 2 ปีที่แล้ว +5

      HATE this I feel as though the game robs me of kills whenever it switches to a full health enemy instead of the guy I need to shoot one more time.

    • @brett444
      @brett444 2 ปีที่แล้ว +1

      The only thing that makes me more angrier than auto aim taking me off a one shot enemy and putting me on a full health enemy is the damn blank melee. But I still love infinite

  • @alexanderwilliams1570
    @alexanderwilliams1570 2 ปีที่แล้ว +164

    I feel like the aim assist punishes you for trying to aim for yourself. 🤦🏽‍♂️

    • @MultiGotch
      @MultiGotch 2 ปีที่แล้ว +21

      Maybe why some controller players say aa does nothing. They are trying to hard to aim themselves that it fucks with infinite's aa 😂😂

    • @korevirus547
      @korevirus547 2 ปีที่แล้ว +4

      The game sorta does, stayed on mnk cause I hated that feeling of not aiming for myself

    • @korevirus547
      @korevirus547 2 ปีที่แล้ว

      @@MultiGotch lol basically

    • @imprxvised8219
      @imprxvised8219 2 ปีที่แล้ว +7

      The aim assist is so bad in infinite because of that. It needs to be toned down so badly. I've lost so many gunfights because of the aim assist screwing me over or getting torn between two separate players

    • @YouTubeCensors
      @YouTubeCensors 2 ปีที่แล้ว +1

      @@imprxvised8219 so mad when that happens to me.
      I go from one kill and an assist IF a teammate is nearby and aware to a death and no kill...

  • @LaperLarden
    @LaperLarden 2 ปีที่แล้ว +31

    Exceptional video. Think you sealed the deal when mentioning that 343 essentially scrapped the original aim assist system from older games. Because that's definitely what it feels like whenever you play Infinite.

    • @Resolute.j
      @Resolute.j 2 ปีที่แล้ว +3

      This. As someone who grew up playing well in older Halo games, it just felt surreal that only Infinite I feel like I need to readjust in order to aim, which is to rely more on my left stick than my right. It wasnt like that on older halo games.

  • @Judge_of_Anubis05
    @Judge_of_Anubis05 ปีที่แล้ว +9

    I decided to try infinite again after about a year of not playing it and holy hell the aiming feels so much worst than when I last played. At first I thought I was just bad at the game after not playing for so long but after awhile I started to realize the game itself just had even worst aiming mechanics. I went into a game against bots to see if I was just having connection issues but no it was still the same tedious and frustrating effort to aim with certain weapons. The br retical does not match well with the bullet trajectory at all because of the magnetism issue even when the retical is red I legit would still miss all three burst if the vertical bars in the retical were not lined up on the target. It's even hard to keep track of someone 3ft - 4ft in front of you in this game as well. It just feels so bad to play now.

    • @Simba2UU
      @Simba2UU ปีที่แล้ว +3

      Thank you Chris, you saved me the time of revisiting this pos game after quitting last year. Ur the goat

    • @merc822
      @merc822 ปีที่แล้ว +3

      Not only that too! I’ve spent dozens of hours trying to figure out why this game feels off and instead, the toxic halo community tells me to get good (I’m a K&M player).
      Guns like The Stalker Rifle and Sniper feels Horrible. When I fire with the br, I tend to miss one or 2 shots per shots. And some of the best players you see online (Mint Blitz, Lucid) are controller players. They make the games look easy, and yet even abusing movement strats like the pros and I still miss my shots some how.
      I don’t understand why people are hyping up Season 4 saying the game is finally having content when the game is still a unstable broken mess

    • @manz7860
      @manz7860 ปีที่แล้ว +4

      Worst halo game ever. Killed the franchise.

    • @hivoltage2616
      @hivoltage2616 ปีที่แล้ว +1

      Exactly me too. After not playing after a while, aiming felt like absolute garbage.

    • @SkuIIKn1ght
      @SkuIIKn1ght 8 หลายเดือนก่อน +1

      I just never feel like I'm in control which is probably the worst thing you could possibly say for an FPS that's as fast paced as Infinite, between the awful netcode and shit aiming mechanics the game is nearly unplayable on Xbox one I cannot comprehend how anyone can stand to play it.

  • @curbyvids
    @curbyvids 11 หลายเดือนก่อน +6

    I always feel like I'm fighting against aiming in infinite. I don't know how many times I got my cross hairs on another player, just for the aim to jolt away from where I placed it

  • @alteredkrimson5297
    @alteredkrimson5297 2 ปีที่แล้ว +42

    I hate when people tell me that I'm just a bad player when I tell other just how god awful Halo Infinite's aiming is. I've been playing Halo for almost 20 years now. I know how Halo feels

    • @Cognitoman
      @Cognitoman 2 ปีที่แล้ว +1

      Same man...

    • @dxrgaming9710
      @dxrgaming9710 2 ปีที่แล้ว +8

      Same. Its mad how I actually started wondering have I just become bad at modern halo? Despite the fact I play amazing on mcc and the older games it's like muscle memory and in most matches get a consistently decently positive kd

    • @alexzekrom
      @alexzekrom 2 ปีที่แล้ว

      Halo TMCC > Infinite

    • @scooppoopins7294
      @scooppoopins7294 2 ปีที่แล้ว +3

      @@dxrgaming9710 same. I hop on MCC and I'm golden with the BR. Get back on infinite and I can't aim for shit. It's maddening.

  • @deetwoyou
    @deetwoyou 2 ปีที่แล้ว +60

    Quick note on the value types (float, degree, enum). Float simply means that the value can include a decimal (ex: 10.257) compared to an integer (ex: 10). Float and Float32 are likely exactly the same where Float32 would refer to a 32 bit value (or 32 0s and 1s) this allows for precision up to 32 bits.

    • @domshyra
      @domshyra 2 ปีที่แล้ว +8

      Yeah I think the new float is prob just a 64 bit float instead of the old 32 bit

    • @gingerkendall2378
      @gingerkendall2378 ปีที่แล้ว +2

      Mostly:
      float32 is composed of 32 bits but only has 23 bits of precision

  • @NoeticSystem
    @NoeticSystem 2 ปีที่แล้ว +5

    The reason why this has been happening is because 343i have been taking game balance/design direction from professional players, like TeamBeyond, and those guys expressly told them things like "make the autoaim area smaller" and "get rid of strafe inertia so we can change direction quicker and be harder to track". What they were hoping to accomplish by this was increasing skill gap by making tracking more difficult, but what it actually did was turn the game into a random mess where every duel is an exercise in frustration and every Spartan moves like a KovaaK's target.

  • @bananawingz8624
    @bananawingz8624 2 ปีที่แล้ว +33

    I couldnt put my finger on why Halo 4 felt more like Halo than 5 and infinite. I figured it had to do with the engine but I had no clue what. So thank you for putting an explanation to this. Hope 343 does a reworking of this but I seriously doubt they will

    • @MrPronGogh93
      @MrPronGogh93 2 ปีที่แล้ว +1

      Actually h5 was the same, but there was a glitch never solved who made your aim feel unresponsive

    • @bananawingz8624
      @bananawingz8624 2 ปีที่แล้ว

      @@MrPronGogh93 no I’m not talking about heavy aim. The engine is heavily modified in h5, it’s more similar to infinite than it is to previous halos.

    • @MrPronGogh93
      @MrPronGogh93 2 ปีที่แล้ว +1

      @@bananawingz8624 doubt: I recently replayed it and felt the same if not better. H5 still used reach engine and assets

    • @Silver4Hire
      @Silver4Hire 2 ปีที่แล้ว +1

      4 felt nothing like Halo for me. (Never tried 5) Infinite feels a lot like 3 with new movements mechanics.

    • @lordecrow5926
      @lordecrow5926 2 ปีที่แล้ว

      @@Silver4Hire halo 5 multiplayer is really good I never played it on launch, didn't play 4 at all bc of reach nostalgia and wanted to remember the good days. I only play one video game halo 5 because the skill you need to stay alive is pretty sick.

  • @haloishard4366
    @haloishard4366 ปีที่แล้ว +4

    This video just SPEAKS to me, especially at the very beginning. Season 3 feels even sweaty.

  • @den8905
    @den8905 2 ปีที่แล้ว +23

    What an incredible work,I knew there was something wrong with aiming,it feels like game fighting you when you trying to aim.
    You earned a like n sub good sir

  • @halolasomaster3900
    @halolasomaster3900 6 หลายเดือนก่อน +5

    I can't hit anything aiming is so difficult in this game when you're used to older Halos

  • @JaredRPG
    @JaredRPG 2 ปีที่แล้ว +2

    Nice job on the video. Always interesting seeing how things work behind the scenes.

  • @averagehalopcgamer9008
    @averagehalopcgamer9008 2 ปีที่แล้ว +1

    Glad to see this upload this morning. Enjoy your work man.

  • @ollydavis2495
    @ollydavis2495 2 ปีที่แล้ว +8

    This needs to gain some traction, ive always thought the aiming was off on this game and that the commando was so unreliable to headshot this but i didnt have the knowledge to explain it. Why they have changed this from legacy halo aim assist is beyond me

  • @OliveMeisterYT
    @OliveMeisterYT ปีที่แล้ว +1

    Godamn this is such a good video. Perfectly sums up how gunfights in Infinite feel like you're wrestling with your controls first and playing an FPS second.

  • @TenaciousNacho
    @TenaciousNacho 2 ปีที่แล้ว

    Dude awesome video. Ive been crunching halo for 20 years and i love the videos that get into the development and computer sciences behind the game.

  • @Killer_Kurt
    @Killer_Kurt 2 ปีที่แล้ว +10

    Thank you for this, keep it up. I just want them to make aiming more like classic halo again, more than anything else that needs to be addressed in this game

  • @TheWiz208
    @TheWiz208 2 ปีที่แล้ว +7

    Been waiting for this. Thank you!

    • @bjhalo2232
      @bjhalo2232 2 ปีที่แล้ว

      On god I been waiting for this

  • @mr.b89
    @mr.b89 2 ปีที่แล้ว +6

    This is incredibly valuable information for both 343 and people who want to make games that take inspiration from older halos

  • @FootedGhost
    @FootedGhost 2 ปีที่แล้ว +8

    This is a great video and it sums up our concerns with aiming in Infinite very well. Easy sub 👌

  • @Lockshot
    @Lockshot 2 ปีที่แล้ว +18

    Thank again for making such a detailed analysis video. I see this as a major issue with the game, and possibly even an oversight, so I'm going to link this video to a bug report of the aiming system in Infinite and I would encourage others to do the same. Honestly, with the current state of Halo Infinite aiming I would much rather them just remove the adhesion all together if they aren't going to fix it another way.

    • @Lockshot
      @Lockshot 2 ปีที่แล้ว

      @Critical Infinite Could you please use your software again to see if any changes have happened since the Season 2 update today? That way I can update my ticket accordingly? Thanks!

    • @MrPronGogh93
      @MrPronGogh93 2 ปีที่แล้ว

      I think they could just change everything to prior halos stats and, if the mnk fill to much of a gap, they can have some sort of AA as well, but with look sens nerfed on the said imput

    • @Cognitoman
      @Cognitoman 2 ปีที่แล้ว

      @@Lockshot dude have you noticed that aiming is a lot easier now? Like getting Hugh accuracy per game?

    • @Lockshot
      @Lockshot 2 ปีที่แล้ว

      @@Cognitoman Nah I don't think anything has been changed yet.

  • @nagiaoe2434
    @nagiaoe2434 2 ปีที่แล้ว +32

    The game has forced mouse acceleration even if you have it off in the settings.
    It has negative aim assist when you are using the sniper, the game pulls the reticle off your target when you're hip firing.
    The game doesn't have proper Fullscreen support and on top of all that, mouse has less bullet magnetism

    • @JDMvids1105
      @JDMvids1105 2 ปีที่แล้ว +7

      Infinite is built to give controller users a substantial edge. There are a lot more hidden mechanics that hinder MNK users.

    • @deankruse2891
      @deankruse2891 2 ปีที่แล้ว +3

      @@JDMvids1105 yeah hou cannot flick with skewer or sniper rifle.

    • @st_710
      @st_710 2 ปีที่แล้ว

      Halo always been controller game so if ya wanna roll mnk deal with it knowing It's diff experience. I think finally the sniper is dope u actually have to pull trigger on a head instead of those absurd flicks In h5 where they pull the trigger within 5 feet of enemies head. I actually no scope far better on this but it takes diff skill like moving around the map pre aiming where u would encounter. U can sroll flick too but gotta be precise

    • @nagiaoe2434
      @nagiaoe2434 2 ปีที่แล้ว +3

      @@st_710 You know I get that, I understand what you're trying to say
      But what I'm talking about is something technical, something fundamentally wrong in the game's coding/engine that gives mouse forced acceleration.
      With this you can't be consistent with your aim no matter how much you practice.
      This issue is beyond mouse vs controller and their ups and downs, this is something coded into the game that prevents you from aiming accurately if play with a mouse.
      Notice how nobody or at least very few complained about the MCC.
      I have no problems playing the MCC, I can play just as good if not better than controllers.

    • @st_710
      @st_710 2 ปีที่แล้ว

      @@nagiaoe2434 no doubt but with the main weapons used in higher tier play (except commando) have not recoil/ bloom that actually matters if they didn't mouse n keyboard would be be way easier to fight in absolutely every gun fight situation. If both were set the exact same assist, accl, etc controller players would be getting shit on bad in a game thay has been controller since beginning of time. They simply added support for mnk to attract more heads n let's not forget this game gna be essentially in beta for another 2-3yr lol they thought they found a way to balance mnk vs controller n Shocker they fd that up too haha. I agree and stats don't lie mnk aiming is whacked n the Over corrected the balance issue they were trying to tackle on both ends. My guess is after they get this next szn delivered they will prly put some attention on tweaking the mnk vs controller balance as one of their "quality of life" updates.
      Hopefully anyways but again they got bigger priorities rn than to sideline their already weak rd map to cater to the minority group within the total player pool that has trended down n down .
      One other thing i do wanna say is mnk clearly has other movement /look advantages that could possibly be a beneficial role on a team with 3 controllers. Like how cod teams have ar, smg, snipers positions to execute strats n be able to contest all parts / lanes of map. Guess we'll see how the meta / tourney play progresses

  • @SteppingRazor762
    @SteppingRazor762 2 ปีที่แล้ว +1

    Great work on the doc young blood
    Subbed

  • @Figway55
    @Figway55 2 ปีที่แล้ว +12

    I've been playing shooter games since the late 90s and Halo infinite has the worst aiming mechanics of any game I've ever played. The developers need to completely rework how the aim actually works on controller. Great video, subscribed 😃

    • @criticalinfinite4945
      @criticalinfinite4945  2 ปีที่แล้ว +3

      Thank you so much for the subscription!

    • @Cognitoman
      @Cognitoman 2 ปีที่แล้ว

      yeah, man I hate that you relie so much on left stick for aiming in this game, the left stick should be mostly used for movement.

    • @Figway55
      @Figway55 2 ปีที่แล้ว

      @@Cognitoman just so you know top players and pro players have been using their left analog stick for aiming since Halo Combat Evolved. I heard that the developers that implemented the aiming Mechanics for Halo infinite we're mostly keyboard and mouse players LMFAO so they have no idea how a traditional Halo is supposed to feel on controller when you're aiming. It's sad they really need to go back into the coding and figure it out. Everything about infinite is still considered in Alpha or beta phases if you ask me. Srry for the rant

    • @Cognitoman
      @Cognitoman 2 ปีที่แล้ว +1

      @@Figway55 I use mostly right stick for aiming in all the other halos besides halo 5 and infinite, and I’m 35 and been playing since halo 1 demo. I’ve won tournaments and have a ton of experience with halo, and I’ve never used mostly left stick for aiming

    • @Figway55
      @Figway55 2 ปีที่แล้ว

      @@Cognitoman I'm 35 as well and have played thousands of hours of Halo 2 and Halo 3 MLG. I'm not saying those players only use their left stick. They use both. I've won tournaments as well but it's irrelevant. 2008 Halo Pro Apok used his left stick a lot. I used to play with him before he dropped off the face of the Earth and he told me that he primarily plays on 2-3 sens and uses he strafe to aim. Obviously he uses his right stick as well. I'm going to go and Naded's discord and ask him to see what he says lol

  • @bjhalo2232
    @bjhalo2232 2 ปีที่แล้ว +6

    I only play halo with mouse and keyboard so i really hope this brings attention to this so that it gets better for everyone

  • @nickporter9967
    @nickporter9967 2 ปีที่แล้ว +12

    When you figure out how to play it it’s very smooth but it’s not intuitive at all. It’s like anti aim assist until you let go of trying to aim and just let the assist do the work

    • @YouTubeCensors
      @YouTubeCensors 2 ปีที่แล้ว

      Looks like I'll have to let go off the stick and see how it goes as I'm generally decent enough at aiming for the head but then focus too much on headshots, even when the benefits aren't there at the start .

    • @Cognitoman
      @Cognitoman 2 ปีที่แล้ว +2

      @@TH-camCensors dude he’s right for the first 4 months I was trying to do the aiming myself... but in reality you just have to use left stick way more then any other halo... it’s bs

    • @DJIsher1
      @DJIsher1 2 ปีที่แล้ว

      I agree. I’ve won duels that I shouldn’t have by literally letting go of right stick when I first started playing infinite back when it released.
      That shouldn’t be the case. Something needs to change.

  • @OmniZea
    @OmniZea 2 ปีที่แล้ว +1

    Great video! Can’t wait to see more!

  • @drewskyschannel
    @drewskyschannel 4 หลายเดือนก่อน +2

    This video was incredible, best video I've watched in quite some time. Really great work, thank you!

  • @shaunmiller3825
    @shaunmiller3825 2 ปีที่แล้ว +12

    Please keep these videos coming This is an amazing breakdown, im SERIOUSLY looking forward to you breaking down MkB. As a PC player I really like being able to play on MkB but I have been thinking about making the switch to controller and seeing if it really feels superior.
    Also who was the blonde dude/the source video of the streamer at the beginning flipping out playing controller? Id like to see that whole thing

    • @jackcolson4745
      @jackcolson4745 2 ปีที่แล้ว +2

      Dude you don't know xQc?!

    • @shaunmiller3825
      @shaunmiller3825 2 ปีที่แล้ว

      @@jackcolson4745 Now I do 👀 found what I was looking for, thanks boss!

    • @makemeajmod
      @makemeajmod 2 ปีที่แล้ว +1

      It's Draco malfoy

  • @SKLLZTHATKILLZ
    @SKLLZTHATKILLZ 2 ปีที่แล้ว +2

    Great video. Hopefully some changes will come soon

  • @0m3gad
    @0m3gad 2 ปีที่แล้ว

    Amazing video, can’t wait for follow up

  • @SirPreyas
    @SirPreyas 2 ปีที่แล้ว +2

    This explains alot. Thank you for this vid!

  • @SMARTAN_427
    @SMARTAN_427 9 หลายเดือนก่อน +1

    Great video, this really helps explain how bad the aiming system feels in Infinite compared to anything from MCC and even a lot of other shooters. Halo in particular used to feel very smooth and natural, like I could have full control over where my aim was placed. But in Infinite and Halo 5, it always felt like on controller the game just has a weird way of either constantly sliding my aim over and past my target, or not letting me make fluid micro adjustments. It is basically all or nothing with how it helps you, basically always being to little or too much, with no happy medium. The game almost perpetually feels like trying to snipe a teammate, but with all weapons.
    It is crazy because on paper, the way it currently is in Infinite sounds great for increasing the skill gap, but in practice it just feels extremely inconsistent, unnatural, and frustrating.

  • @JosiahCMaatStudios
    @JosiahCMaatStudios 2 ปีที่แล้ว +4

    This is the only game I am considering switching back to controller. 343 has failed a whole demographic

  • @henrymead
    @henrymead 2 ปีที่แล้ว

    Ya see this is what I needed, I thought something was different with the guns in infinite but I couldn't put my finger on it. I'm not going mental. Great in depth detail bro, mad helpful

  • @ThePatmanGaming
    @ThePatmanGaming 2 ปีที่แล้ว

    Great breakdown! Will be tweeting this out!

  • @colebear257
    @colebear257 2 ปีที่แล้ว +1

    Awesome video, thanks for the knowledge

  • @kanden27
    @kanden27 2 ปีที่แล้ว +36

    “Thank you for the feedback and we’ll look into it! 👊”
    Honestly, this is getting aggravating. How was this not noticed in the 6 years of development? Not addressed during flights? This game shouldn’t have been delayed for an additional year. It should have been another 5.

    • @nobodykayaks1041
      @nobodykayaks1041 หลายเดือนก่อน

      I prefer halo 5 over infinite for their aim co sistency. Infinite dosnt feel smooth or even like halo

  • @RookieMistakeYT
    @RookieMistakeYT 2 ปีที่แล้ว +3

    This is amazing content! We need more content creators like you. Absolutely earned a sub from me and I hope this channel gets the attention and praise it deserves!

  • @cooliipie
    @cooliipie 2 ปีที่แล้ว +2

    I hate how the sensitivity changes depending on how long you're moving in a certain direction, it's so unpredictable

    • @i-am-mercurial
      @i-am-mercurial 2 ปีที่แล้ว

      100% the acceleration is a mess.
      To counter this I set my max threshold (the area of the edge of the stick where accel kicks in) to minimum, this also makes your response curve less severe, allowing me to run max sensitivity.
      Set up like this you only use the edge of the stick for wide turns and use the inside of the stick for all aiming, this means accel never kicks in for aiming.
      I actually run 5 accel to allow for fast turns but if you run 1 accel it will feel super consistent even when pegging.

  • @SFGMegaJD16
    @SFGMegaJD16 2 ปีที่แล้ว +12

    The problem is that if the friction cone is increased on infinite, controller players will have nightmares trying to track that insanely fast strafe infinite has.

    • @RookieMistakeYT
      @RookieMistakeYT 2 ปีที่แล้ว

      Definitely this. There has to be a more happy middle ground, though.

    • @Let_The_Foolish_Take_The_Lead
      @Let_The_Foolish_Take_The_Lead 2 ปีที่แล้ว

      Simple fix, make straffing less responsive. A thousand pound SPARTAN is still effected by physics, you shouldn't be able to strafe as fast as you can in Infinite. Straffing should also make you less accurate, this is why weapon bloom was a good introduction with Reach, but people hated it because it was different. Dependence on straffing is a result of lazy game design, it's a crutch that players use because the gameplay is fundamentally flawed. Same thing goes for "Halo hopping", it's reared it ugly head again because the gameplay is lacking. This goes into why I keep pushing back the idea that people keep repeating, Halo Infinte has good gameplay, because it doesn't.

    • @hungryyellow2119
      @hungryyellow2119 2 ปีที่แล้ว

      I already do. If my reticle is JUST outside an enemy's hitbox, the stickiness from the zone of friction is so strong that I either over or under correct. Makes sidekick battles especially feel horrible

    • @GallowayJesse
      @GallowayJesse 2 ปีที่แล้ว +2

      @@Let_The_Foolish_Take_The_Lead
      If you want weapons to behave that way play COD or something. Halo doesn't have to be like every other shooter.
      Bloom was TERRIBLE in Reach and it just makes gun fights come down to luck & randomness because someone spamming shots can still get lucky & beat someone pacing their shots and players who are not even on target can still hit shots through sheer luck.
      Rewarding the ability to keep your reticle on target while using movement (strafing, jumping, crouching) to throw off the enemy's aim isn't lazy game design. Discouraging movement by introducing accuracy penalties is overused and lazy in FPS.
      I'll take jumping, strafing & crouching with weapons that shoot where you're actually aiming over spraying bullets at eachother while barely moving any day.

    • @legacyrng7601
      @legacyrng7601 2 ปีที่แล้ว

      @blaine smith Did you really just say bloom was a good addition? Damn, just say you don't know anything about Halo next time

  • @GenFredburger
    @GenFredburger 2 ปีที่แล้ว

    This was interesting, but I'm excited to hear what you have to say about m&kb in this game. It's definitely different from MCC, and not in a good way. I love playing m&kb on MCC but something just feels wrong with it in Infinite. I've been playing on controller in Infinite hoping that one day they'll fix the issues, but that seems less and less likely now unfortunately.

  • @swastikgoomber
    @swastikgoomber 2 ปีที่แล้ว +3

    Damn your content is wayyy too good for the subscriber count! It is just a matter of time your channel skyrockets...

  • @ClonetrooperEB
    @ClonetrooperEB 2 ปีที่แล้ว +3

    Fr
    Can’t wait for the mnk vid
    Ur content is very good

  • @HAvOKn255andtoxic
    @HAvOKn255andtoxic 2 ปีที่แล้ว

    This is a GREAT video and I agree that we all need to come together as a community and make videos to get the devs attention.

  • @JJO117
    @JJO117 2 ปีที่แล้ว

    This exactly what I noticed I'm glad there's a full breakdown and actual coding.

  • @dxrgaming9710
    @dxrgaming9710 2 ปีที่แล้ว +1

    I gotta say this game needs a technical youtuber like you and I subbed I feel like if I may be bold with these styles of video and your contextual knowledge if you kept this up you could be the datto of the halo community

    • @Wylie288
      @Wylie288 ปีที่แล้ว

      He;s not technical. The man doesn't know what a data type is. He called them units.

  • @MrEricsguitar
    @MrEricsguitar ปีที่แล้ว

    This is a good breakdown, let’s also talk about how we are getting shots hitting us and not being notified by ui / shields going down / controller vibration until we’ve already been hit two or three times…

  • @feijoatree
    @feijoatree 2 ปีที่แล้ว

    Thank You for this. As a KBM console player glad to get some insight as to why I can't hit my shots 😆 Controller is definitely Halo meta and I understand this, I struggle with controllers on shooters now not so before but almost happy with the disadvantage given the movement freedom of KBM.
    One thing if possible you could address is how to tackle strafe spam as I lose those fights way too easy to a controller player, to the point I back out after a short exchange. I wonder if this is another advantage controller players have.
    Brilliant vid, looking forward to Part 2.
    Liked and subscribed 🤙

  • @odinulveson9101
    @odinulveson9101 2 ปีที่แล้ว +2

    In depth and interesting video. Earnd a sub from me. But yeah I have played Halo since CE and while you have to " earn " your kills harder in Infinite it feels kinda rough. Smaller margin for error while aiming. It tracks more you say, yet the bullet magnetism is at a minimum. You have to shoot where you aim at tje enemy. Which Imo is a great thing, it invites skillfull aim training. Magnetism should begone BUT the tracking should be tweaked to Reach level I think. Would love to see how we perform if the DMR, even Neddler Rifle return. I love the BR but DMR is my jam. Hopefully projectile due to single shot and not 3 burst hit scan / extremely fast projectile for BR. Hit scan dosent stress tve servers as much as ptojectiles they say.

  • @zachb1706
    @zachb1706 5 หลายเดือนก่อน +3

    Instead of nerfing controller AA, they just gave mouse AA.

  • @Gamble117
    @Gamble117 2 ปีที่แล้ว +1

    This video needed to be made! Everyone share this!!! Instantly subbed!

  • @cranky-turtle
    @cranky-turtle 2 ปีที่แล้ว +14

    Float IS float32... you are using a different program which will display units differently. I'll bet degrees are stored as a float internally in older Halos as well. Also, the angles in older Halos are in degrees, while I am assuming Infinite is using radians because it makes the math easier for built-in libraries. If you convert 0.11 radians to degrees, you get 6.3 degrees, which sounds about right.

  • @Real_Halo_MC
    @Real_Halo_MC 2 ปีที่แล้ว +1

    Very good video
    I wonder if instead of degrees Infinite is using radians? (0.1 radians = ~5.7 degrees)
    Maybe it's just some arbitrary unit though, just spitballing.
    I was struggling to put my finger on why aiming feels so bad at times, but I feel like you have to be right (given, could be confirmation bias).
    Either way, really hope we see 343 change some of these settings around.

  • @nitroxide17
    @nitroxide17 2 ปีที่แล้ว +5

    Great content. I thought I was imagining it... but Infinite feels different from MCC

  • @ace1122tw
    @ace1122tw 2 ปีที่แล้ว

    What mod tool did you use to mod halo? Did I miss that? I would like to learn and be able to know what changes they make in the future.

  • @HiddenReach
    @HiddenReach 2 ปีที่แล้ว

    Brilliant video, instant subscribe

  • @YamaMX
    @YamaMX 2 ปีที่แล้ว +3

    Amazing video. Finally someone who completely understand why this game simply FEELS bad, with evidence as to why. I don’t care how successful I can be at the game, if it doesn’t feel good I don’t crave it. I really hope/wish they watched and understand meaningful input like this.

  • @j1883311
    @j1883311 2 ปีที่แล้ว

    Hello sir, care to share how's the progress on part 2 of this topic? Great content as always, can't wait for the follow up :D

  • @toucannfroot9107
    @toucannfroot9107 ปีที่แล้ว

    this is insanely well explained!

  • @cammycakesgaming
    @cammycakesgaming 4 หลายเดือนก่อน +3

    this video saved my marriage

    • @LAN-w-
      @LAN-w- 3 หลายเดือนก่อน

      Didn't expect to see you here, lol.

  • @highrise5756
    @highrise5756 2 ปีที่แล้ว +4

    This has been the very bane of halo infinite for me, I love halo and the fact that for every single halo game besides halo infinite, I've always done well enough in each match no matter the score... I just thought I lost it, that I'm just really bad at halo infinite because you still sometimes see people fragging. I have no clue as to why this issue didn't get any notice but thank you for addressing this, makes me no longer feel I'm stranded.

  • @TaskerFilms
    @TaskerFilms 2 ปีที่แล้ว +2

    great video brother

  • @stuartcully9794
    @stuartcully9794 2 ปีที่แล้ว

    Quick Q, is there a traditional aim assist/magnetism in campaign? I don't have these difficulties in campaign.

  • @human22265
    @human22265 2 ปีที่แล้ว +1

    Thanks for this well made video :) I've tried to adjust many controller setting and sensetivites to make the aiming feel better, but it never feels quite right or like in MCC :/

  • @RNeeko
    @RNeeko ปีที่แล้ว +6

    As a returning Halo player this just perfectly describes how this game makes me feel. I've been a console kid for the majority of my early teenage years, got a PC in 2015 and switched to PC exclusively in 2017. I always missed Halo and did end up playing a little bit of the MCC, but with Halo 5 not really grabbing me and a shift in interests it just wasn't enough to keep me. In comes MCC on PC. It's tough fighting controller players but most of the time it doesn't feel impossible. Played a fair bit of that. Then in comes Infinite. I just cannot compete with controller players. 7 years of experience and hitting 45-50% accuracy every game, it's just not enough. I feel like I'm just always one shot behind. I play for a bit initially because it's still a fresh game and even though it's frustrating it really hasn't set in yet. The lack of content and frustration eventually get to me and I end up dropping the game for a while, only picking up the campaign occasionally to slowly work my way through. About 2 weeks ago I hop back in, because man I just really miss Halo sometimes. It doesn't take long for the frustrations to return. But it was the first day back on so no big deal, second day I am so close to just quitting the game again, but instead I decide to plug in a controller and try to unrust. 3rd game in I'm matching my mouse and keyboard accuracy. 1 week later I'm shooting more accurately than I could ever hope to achieve on mouse and keyboard. Sure, there is probably some muscle memory left from my teenage years, but it's been so long it shouldn't play that big of a role. I should not be shooting this good after only 1 week of practice. Getting on target was the biggest hurdle at first but once you're on target the game just aims for you. It's nice to be able to hit shots consistently, but something is just off. It doesn't FEEL good, and I never understood why before watching this video. I thought it was mostly just that it feels bad that the game is doing so much of the aiming for me, but it goes a lot deeper than that. I'm sure that's also a large part of it for me at least, but man. I do have to say tho, getting on target doesn't feel difficult at all anymore. And again I have to admit that I have a lot of time on the sticks under the belt, but that was years ago. I'm rusty as hell. To me it feels like I can kind of just swipe my aim onto an enemy and then the game just does the rest, only needing minor adjustments to stay on target. I just wish there was more to it, you know. I feel like this must feel really bad for players much better than me too. There is the movement part, sure, but even with that I don't really feel at a disadvantage at least aim wise. Aim is such a big part of shooters and the skill gap of that is was more narrow than it ought to be. If someone is much better than me I deserve to be aiming worse. Meanwhile I'm 4 bursting just the same as them. It's not fair. Not to me and not to them. I'm still getting my ass handed to me because they know the game much better and have better movement, sure, but it's not nearly as bad as it should be.

  • @OhBlivEUn
    @OhBlivEUn 2 ปีที่แล้ว +1

    It's so awkward feeling thanks for posting this

  • @Teernin
    @Teernin 2 ปีที่แล้ว +2

    The only aiming problem I experience is this weird phenomenon with a select few of the precision weapons. ESPECIALLY the commando. It feels like I'm shooting "just past" somebody's face, like he's skirting to the side of the bullets. Hitting a horizontally strafing target is very awkward. The reticle will be head on but, no hits. Stalker rifle is pretty bad about this too. It's frustrating but it also breaks the immersion a bit because it truly feels like you're hitting them. But then it FEELS like the bullets are projectile. It feels like I need to be leading my shot, that's what it is. But they're hitscan!

  • @korevirus547
    @korevirus547 2 ปีที่แล้ว +1

    Subbed!

  • @SWAMPY_G
    @SWAMPY_G 2 ปีที่แล้ว

    Good video. Makes sense. Hopefully they pick up on this (343 that is)

  • @thatsblue3023
    @thatsblue3023 2 ปีที่แล้ว

    Yo great video i want to know what you think of the shock rifle ? Because besides the Assault rifle the shock rifle feels amazing as a precision weapon

  • @Krypterium
    @Krypterium 10 หลายเดือนก่อน

    very well explained !

  • @adan507
    @adan507 2 ปีที่แล้ว

    if it feels bad but keeps stomping MnK, what is needed? in my opinion a big reduction of AA until average accuracies on controller are on par with humanly possible ones.

  • @Realmasterorder
    @Realmasterorder ปีที่แล้ว

    Nice Video the gunplay and movement is great in this game and there are multiple features you can tweak to get the response you want,the problem is indeed with the Aim assist most say its crappy,some especially at the start said its even too strong.i Think its definate a matter of fine balance it definately should be a bit better because of cross play and people playing with Mouse and are good have a definate advantage over controlers

  • @Bastion70
    @Bastion70 2 ปีที่แล้ว +2

    Honestly as someone whose been playing since the begining of Halo i describe myself in Infinite as a child learning to crawl and end up feeling like i've never played Halo before. There's no middle ground one game my accuracy is 50% another its under 10 like under 10 has never happened to me before in the franchise.
    I've been a fan of mostly all 343's changes but this i cant stand.

    • @manz7860
      @manz7860 ปีที่แล้ว

      Ran back to halo 5 and mcc. Haven't gone back.

  • @hypoxii556
    @hypoxii556 2 ปีที่แล้ว

    Is it possible to download that program to make halo infinite to feel like halo 3?

  • @TwoQuickOnes
    @TwoQuickOnes 2 ปีที่แล้ว +1

    i'm not a super smart when it comes to all the in depth analysis like you, but I haven't been able to completely put my finger on why I don't like the Halo Infinite gunplay, and I think this is a large part why...

    • @TwoQuickOnes
      @TwoQuickOnes 2 ปีที่แล้ว +1

      "Infinite doesn't help you control the game, it takes control of the game."

  • @V3n0m151
    @V3n0m151 2 ปีที่แล้ว +1

    This games AA drives me INSANE!!!! Being a MnK player I know exactly how it feels to be super sweaty when the controller guy is just getting easy 4 shots

  • @Laubz
    @Laubz 2 ปีที่แล้ว +1

    I have issues with the br when people are corner peaking back and forth. The aim assist will push my aim off the corner (as if its trying to track the character running instead of peaking back and forth)

    • @criticalinfinite4945
      @criticalinfinite4945  2 ปีที่แล้ว +4

      Once an enemy slips behind cover, it turns off entirely. Combine this with the low inertia jiggle peeking of infinite, then this tactic has no real counter.

  • @ahmedpc03
    @ahmedpc03 2 ปีที่แล้ว

    thanks for the great video
    they need to change also response curve, and remove acceleration
    angels aiming also having issue, feels faster than aiming x and y

  • @get_spanked240
    @get_spanked240 2 ปีที่แล้ว

    When you say magnetism you mean that as in AIM magnetism not BULLET magnetism, correct?
    Cause I hate bullet magnetism with a passion. Also what would that be called in the menus/coding/settings?

  • @TheEs150
    @TheEs150 ปีที่แล้ว +1

    thank you so much for making these. i thought the aim felt off in halo 5 but i adjusted... infinites aim just feels too werid

  • @caparzzo
    @caparzzo 2 ปีที่แล้ว

    Excellent video, is there anyway you can make comparations between dualshock 4 controller and xbox controller for pc infinite? i play on DS4 but i don't know if it is optimize for that type of controller.

  • @timewizardking
    @timewizardking 2 ปีที่แล้ว

    Goat talk thanks for hard work

  • @andrewwhite1138
    @andrewwhite1138 2 ปีที่แล้ว +1

    I thought I was going crazy. So glad this isn't just me.

  • @Kitten-Master
    @Kitten-Master 2 ปีที่แล้ว

    Very interested to see your thoughts about keyboard and mouse. Seeing as that's how I play

  • @draco12999
    @draco12999 2 ปีที่แล้ว

    This explains a lot of my frustration with the AR being so good and why the stalker rifle feels imposible to use right

  • @legoclone0965
    @legoclone0965 2 ปีที่แล้ว +1

    At 11:53, I don't think it's an entirely separate system for aim assist. In math, radians are often used for angles. 2pi is 360 degrees, and 2pi is ~6.28. 1.57rad is 90 degrees, so the magnetism angle for the battle rifle would be 5.73 degrees ((0.1/1.57) * 90). The AR is 6.3 degrees respectfully.

  • @jackcolson4745
    @jackcolson4745 2 ปีที่แล้ว +6

    You know I'm kind of surprised that 343 went with this direction to balance AA. I would have done the anti thesis to it, i.e. the aim assist cone being as big as classic Halo games, but the adhesion and friction a small fraction of what it was. Why? Because it guides the player to the target while still requiring more input (thus more skill) to stay on target than previous Halo games.

    • @fubbyy5205
      @fubbyy5205 2 ปีที่แล้ว +2

      I think you are right with your comments about the movement and inertia in this game. Not having to accelerate when strafing back in forth makes the aim feel wonky. Halo movement isn’t supposed to be jerky and hypersensitive

    • @jackcolson4745
      @jackcolson4745 2 ปีที่แล้ว +2

      @@fubbyy5205
      Yup. Agree.

  • @johnmarston407
    @johnmarston407 2 ปีที่แล้ว

    Hey man What are your current controller settings?

  • @dustinjenkins1972
    @dustinjenkins1972 2 ปีที่แล้ว

    Hey who's voice is at the begging of video just curious at 1 min and 10 sec

  • @EpsilonXenos
    @EpsilonXenos 2 ปีที่แล้ว +2

    Hidden gem, you deserve more.

  • @xspawnx83
    @xspawnx83 2 ปีที่แล้ว

    Thank you for the vid💪. I knew Something was weird with with the AIM assist.

  • @SteelRealm
    @SteelRealm ปีที่แล้ว

    Amazing video.

  • @thatonedude671
    @thatonedude671 2 ปีที่แล้ว

    Wow, really appreciate this analysis. I could definitely feel this, and it's a big reason for why Infinite just does not feel satisfying to get kills.