Vector_V
Vector_V
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MHWilds Switch Axe has PROBLEMS
Despite all the new gimmicks MHWilds brought to Switch Axe, there seem to be more Cons than Pros. Let's talk about it.
0:00 Intro
0:42 Problems
~WATCH NEXT
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#monsterhunterwilds #switchaxe
Music: The Process by Lakey Inspired
มุมมอง: 7 244

วีดีโอ

【MHWilds Beta】| Rey Dau Switch Axe 8:03 | No Rock Cheese or Natural traps
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ความคิดเห็น

  • @jotaroandtheworldofdolphin79
    @jotaroandtheworldofdolphin79 ชั่วโมงที่ผ่านมา

    The hp.lock does not matter for me since i need 30 Minutes to kill him but damn that must have been annoying for Someone as skilled as you.

  • @jotaroandtheworldofdolphin79
    @jotaroandtheworldofdolphin79 13 ชั่วโมงที่ผ่านมา

    Great stuff im trying switch Axe myself but its kinda hard with staying mobile as a beginner.

  • @IdkWhoiam-d4h
    @IdkWhoiam-d4h 18 ชั่วโมงที่ผ่านมา

    Super late to the party...damn sorry switch axe mains i just started using it during the beta i thought it was pretty good its gonna be my secondary i knew little about it thought it was pretty good but you guys bring up valid points but honestly with it being less forgiving is gonna make you guys so much better i sucked with ls in world and in wilds it felt reallly good i feel like a fraud...havent got the counters down yet but the attacks i got a good feel for with that being said once you guys master it you got somethen to be proud of. Iv had a hard time learning weapons but i really like the game started in world took a long break then iceborn came out and iv had a hard time getting back in the groove if nothimg changes and you guys still master it theres nothing to talk about you overcame...even though it could be simpler or better you did what most can't....ls in wilds makes me feel like a fraud its more fluint but the focus strike makes me feel like a fraud but ls looks so cool but i couldn't figure it out in world but the game tips in wild helped more compared to world

  • @caominhtuan-tun-2625
    @caominhtuan-tun-2625 3 วันที่ผ่านมา

    how could you skip the annoying cutscene when u killed the monster ? is it mod or something tho ?? cuz it's really annoying

    • @Vector_V
      @Vector_V 3 วันที่ผ่านมา

      If I remember correctly, it's after a certain period of time during the animation, you can press the evade button and it will skip it (on Switch it's B). I recommend just maching the evade button right after you kill the monster.

    • @caominhtuan-tun-2625
      @caominhtuan-tun-2625 3 วันที่ผ่านมา

      @@Vector_V tks, i'll try it

    • @Vector_V
      @Vector_V 3 วันที่ผ่านมา

      Ok lemme know if it worked

    • @caominhtuan-tun-2625
      @caominhtuan-tun-2625 2 วันที่ผ่านมา

      @@Vector_V it worked mate!

    • @Vector_V
      @Vector_V 2 วันที่ผ่านมา

      I'm happy to hear that.

  • @kokujo5288
    @kokujo5288 6 วันที่ผ่านมา

    Rejoice, SWAGAXE is getting patched up.

    • @FriedCoconutSisters
      @FriedCoconutSisters 2 วันที่ผ่านมา

      Not hype until I know the changes, because the entire weapon right now is just terrible in every single way, and I don't even care for the counters, so until they fix the actual play style back to what it was to at least world level, I'll not rejoice.

    • @kokujo5288
      @kokujo5288 2 วันที่ผ่านมา

      @FriedCoconutSisters True, but the fact that it's gonna be anything better than whatever that garbage was is rejoice worthy, ofcourse Capcom can let our expectations go to the dumps by making it just as bad.

    • @FriedCoconutSisters
      @FriedCoconutSisters 2 วันที่ผ่านมา

      @@kokujo5288 one of the devs said something about "buffing full release slash even further, so people use it more" which makes the play style even more boring, since it's already your only damage source, and it forces you to play just FRS spam, boring as hell, and it's not even effective. But we will see, there is no way they just buff that and call it a day.

    • @kokujo5288
      @kokujo5288 2 วันที่ผ่านมา

      @@FriedCoconutSisters I sure hope that isn't the case, it might have looked cool but felt like a chore to use with that start up and end lag. Even zsd felt more satisfying and had the cool mechanic of hooking onto the monster, but they gimped the damage of zsd to the point its completely useless.

  • @karsty1756
    @karsty1756 7 วันที่ผ่านมา

    I think the #1 problem with Swaxe is just that the damage numbers were really low. Counter seems intended to be more of a tool in the toolkit than a core identity and keep in mind that CB, a weapon where counters are part of its identity, can only counter in a specific form, doesn't want to counter *every* attack because some deal too much damage/KB and *requires* them to maintain good levels of damage (CB-playstyle only, more applicable to world than wilds). We could speculate that there could be significant morph-oriented equipment skills (as SAED-CB also has abysmally low damage) but I think its more likely that damage number tuning wasn't a priority for them for the first beta and the numbers were just off. There are a lot of wildly imbalanced weapons, not just Swaxe, so that seems more likely. It's a fair concern for sure though given Swaxe's history.

  • @rocketdog734
    @rocketdog734 15 วันที่ผ่านมา

    damn, all things considering, 8 minutes is a CRAZY clear time with a cart, that’s insanely impressive

  • @grantgarbour
    @grantgarbour 22 วันที่ผ่านมา

    While I liked swaxe simply because it is swaxe the MVs in this beta were just plain wack. Now I know the "spam mega move" meta isn't knew but the low commitment pokes with the axe and even the sword combos were so weak the damage numbers were pathetic. It really incentived you to spam the full release which imo isn't even as cool looking as ZSD which is also nerfed in this game. The cost of giving us this new mega move is that they had to nerf all our other attacks and they did not come up with a good balance. The commitment needed to even pull it off should justify the damage while not nerfing everything else about the weapon

  • @onbored9627
    @onbored9627 23 วันที่ผ่านมา

    dont say x yu triangle. say what it is. block, etc.

  • @KyoukanZ
    @KyoukanZ 24 วันที่ผ่านมา

    What’s the song name? 😅

  • @vhex61
    @vhex61 25 วันที่ผ่านมา

    This song has been used by angbata so much it feels weird on another channel

  • @Chasingmang0
    @Chasingmang0 26 วันที่ผ่านมา

    I think people are misunderstanding the point of the sword mode counter, IMO. The sword counter I think should be used on weak attacks to hit them with the double slash followup. The duration of the counter window is really large compared to other counters in the game, so it makes sense that it's not as useful as a traditional "counter". If Swaxe's counter gave full immunity to damage it would be insanely strong, as it would be really easy to just counter any big hit coming your way. The other weapons with small counter windows require a good amount of skill and monster knowledge to be able to counter their big moves effectively, whereas I was able to use the sword-mode counter really easily in the beta, and it was my first time picking up the weapon.

    • @Vector_V
      @Vector_V 26 วันที่ผ่านมา

      I'm sorry but WHAT??? Did you even play other weapons at all? Some of you are acting like Longsword doesn't exist lol. The Switch Axe counter has shorter time window compared to longsword. Longsword counter gives full immunity to damage and if you follow up with the spirit trust you get Hyper Armor. "Switch Axe counter has a long window duration" WTF are you smoking?💀💀💀 Also as for the Offset, Greatsword and Hammer can hold their offset attacks meaning they don't even care about being on timing they can just wait for the monster. Fun fact: MHWilds Switch Axe counter is the only counter in the game that cannot block roars. Every other counter can but not switch axe and do you wanna know the funny part. Back at TGS, the Switch Axe counter could counter roars but Capcom removed it in the beta. WHY???

  • @ryryryot
    @ryryryot 27 วันที่ผ่านมา

    moveset is cool, damage is shit, counter is shitter

  • @SunnyJCR
    @SunnyJCR 28 วันที่ผ่านมา

    What Swax in Wilds needs: A) Motion value adjustments (buffs). B) Way less chip damage on the sword counter. C) Lower gauge consumption with standard sword attacks. What would be nice but harder to implement: D) A follow-up counter/unique dodge after the sword counter. E) The ability to delay the off-set swing but keep the chip damage outside of actual "off set" success. F) Short I-frames on the Fade Slash. Successfully dodging an attack with it triggers a "perfect dodge" and grants passive sword gauge regeneration for a fifteen seconds (this one is a bit of a stretch :P).

  • @radicool21
    @radicool21 29 วันที่ผ่านมา

    Good video, although I think it would have benefited from having more clips to show exactly the things you were talking about (having to turn around after the counter, the way that LS can counter multiple times, etc). The complaints feel a lot more substantial when there's a visual example showing how annoying the problems actually are

    • @Vector_V
      @Vector_V 29 วันที่ผ่านมา

      That's true. I appreciate the feedback.

  • @jepasdenom7643
    @jepasdenom7643 หลายเดือนก่อน

    Not gonna buy mhwilds just because I feel like SA is even worse than in mhw which was already pretty bad.

    • @Vector_V
      @Vector_V หลายเดือนก่อน

      There's still hope, they might fix things in the full release or make some changes in the future DLC expansion.

  • @Thevikingninja117
    @Thevikingninja117 หลายเดือนก่อน

    The switch axe counter are so incredible in Wilds!

  • @MahnsterHunter
    @MahnsterHunter หลายเดือนก่อน

    Same brother. I played one day of it, and I immediately felt so disappointed. No Offset in Sword mode(R2+O morphs you into an Axe: Forward Overhead Slash, shoulda been the offset), sword eats hella meter, no passive axe regen, lack of meaningful morph attacks, mobility options are trash and attack ranges + movement during attacks are stiff, counters take too much damage, elemental and zero-sum discharge are outclassed by unbridled/full release slash but the attack takes too much time and has no shortcut like double slash into elemental discharge, the gameplan of the weapon is just using all your meter for unbridled/full release and following up with spiral burst slash to get gauge back and unbridled/full release again. Overall, did not feel good and despite some kickback I was getting for voicing this opinion, I'm looking toward the bigger picture when the game is fully released. If other weapons are strong now with demo stats, they're going to be absurd with better weapons, skills, systems, augments, etc. If Switch Axe is weak now, its going to take the planets aligning to reach stardom.

    • @FriedCoconutSisters
      @FriedCoconutSisters 2 วันที่ผ่านมา

      Everything you said plus: Sword combo attack speed is like half as fast as before, and completely unusable. No morph attack after gauge depletion, instead it forced you into recharge animation now. ZSD is almost useless now. Buff times are way too short for the pain you have to go through now to get everything ready to work. Sword Counter doesn't even hit like 70% of the time, not to mention how weak it is overall. Follow-up attack after "Suprise Attack" (the new circle button thing) doesn't even hit, since you're randomly out of range 90% of the time. Did Capcom even test the weapon, like at all?

  • @yuyi116
    @yuyi116 หลายเดือนก่อน

    omg finally someone finally address the swaxe problem

  • @ahmadbugshan9603
    @ahmadbugshan9603 หลายเดือนก่อน

    I think the complains about not being able to do the sword counter from axe mode and vise versa is more of a mentality issue, I instantly had the mentality that the axe counter is much harder to pull off but if I am already in axe mode and I am confident I can counter it with the offset otherwise I dodge, and in sword mode the whole thing is about the flow, I attack the monster and counter as soon as I see it attacking me to keep the flow going which feels GOOD (I agree we take too much damage from the sword counter but that can be easily fixed hopefully, and maybe its just because we had bad armor?)

  • @madscientistfan
    @madscientistfan หลายเดือนก่อน

    this felt good to watch

  • @GoodeThings
    @GoodeThings หลายเดือนก่อน

    Dangg so cool

  • @DiabloQFDB
    @DiabloQFDB หลายเดือนก่อน

    What even is a counter that doesn't negate damage?

  • @jonnayxmxvin7328
    @jonnayxmxvin7328 หลายเดือนก่อน

    What is the layered weapon skin u have on

  • @NamNguyen-vu2zj
    @NamNguyen-vu2zj หลายเดือนก่อน

    all i hear is skill issues.

  • @paretcl
    @paretcl หลายเดือนก่อน

    That was actually awesome

  • @m-a-t-t6869
    @m-a-t-t6869 หลายเดือนก่อน

    other weapons: nice i landed a counter switch axe: oops i should have just dodged

  • @Vector_V
    @Vector_V หลายเดือนก่อน

    My palico healing me at the end because of the amount of chip damage I got from the counters. FFS

  • @m-a-t-t6869
    @m-a-t-t6869 หลายเดือนก่อน

    So much chip damage from the sword counter 😂 like why does it hurt so bad lol

  • @Kairax
    @Kairax หลายเดือนก่อน

    When i tried switch axe (first time touching it, never tried it in world) i actually never seen prompts for counter or offset on the list. And r2+anything seems like 120% guarantee of disaster for this weapon: Game eats input / lag / misclick = enjoy switch animation and not move/counter. Like how is this went through qa?

  • @Antonio2002Sm
    @Antonio2002Sm หลายเดือนก่อน

    Like @ハク-q6e1j said here in the comments - sword mode feels unsatisfying - the sword counter takes too much damage (why does it take damage in the first place?) - offset is hard to time correctly - what is full release slash's purpose? I would be adding to his list that - The new SA is forced to play with full release because 1: even if you only use a discharge, it almost completely drains your switch gauge so that's why 2: you cannot play ZSD spam AND 3: the rest of the moveset has trash tier damage for some ungodly reason. I main SA in World and Rise, on one hand they took a step in the right direction in rise with combos and the new moves, but then they lowered the axe mode power which rendered it useless. And now in Wilds? They did a 180 degree turn where everything feels weird.

  • @shadowbolthaseo1861
    @shadowbolthaseo1861 หลายเดือนก่อน

    Yeah honestly think both counters need a buff especially the sword version because not only do you still take a massive amount of damage but you don't really do anything afterwards that makes it worth using so the sword counter feels useless and my issue with the axe counter is that it only topples the monster once so most of the benefits of the axe counter require you to follow it up so the counter on the axe seems to be only worth using once for the whole fight

  • @Tech_D3mon
    @Tech_D3mon หลายเดือนก่อน

    5:38 I'm actually so glad you brought this up cuz this is probably my biggest gripe with sword mode counter. Because perfect example is Doshaguma's triple paw combo when he's fully enraged. Like if I was playing Lance I can perfect guard and then press triangle to do the quick poke back for the first two and then I can do the high thrust after countering the third one. But with switch axe after countering the first paw I'm a sitting duck, because my only options outside of that is to hope that I hopped to the side quick enough to either evade it or maybe be able to squeeze that counter in but most of the time that's not going to work. That's like if Lance did a perfect block and their only option was high thrust... That would feel garbage so I don't know why they did that for switch axe. Not only that there's literally no reason for them to not have it be able to be done back-to-back, if that was the case I would basically have zero problems with sword mode counter. Also, and this is just a personal wish, I was really disappointed with the options that you have out of it. Like I was kind of hoping after you did the counter and you pressed the input for ZSD you can just do EBC after. Like all you really had to do was let us access it from being in full power sword mode with full meter, you didn't have to take it away completely I mean you let Hammer keep keeping sway and Lance skyward thrust off of Mount finisher, it's only fair.

  • @PatrolOfStroll
    @PatrolOfStroll หลายเดือนก่อน

    I'm of the opinion that it's more true to Switch Axe to be evading attacks rather than using counters that they gave to the weapon... so, like you said, why did they really add the counters? I don't think we were really asking for them, we didn't have any until the silkbind in Sunbreak and in that case it's an outlier with limitations on its use, but one that's really fun. We weren't really asking for a janky one that hurts us when we use it. Between that, and how slow the new discharges are whilst also being the only attacks that do worthwhile damage, It makes it feel like they don't understand what we liked about SA.

  • @iforgot6088
    @iforgot6088 หลายเดือนก่อน

    So, switch axe sucks, insect glaive sucks, lance sucks. Is anything good? I haven't really heard anything positive about MHWilds.

    • @Vector_V
      @Vector_V หลายเดือนก่อน

      Longsword is still OP I guess

    • @Tech_D3mon
      @Tech_D3mon หลายเดือนก่อน

      Lance actually feels very good and insect glaive doesn't really suck but it just feels weird to play.

  • @youtubename3838
    @youtubename3838 หลายเดือนก่อน

    Swaxe is my fav weapon to use, but it really is all risk, with very little reward. Perfect gameplay still leaves you trailing behind so many other weapons in terms of clear times. Sad.

  • @Veslelia_cw
    @Veslelia_cw หลายเดือนก่อน

    I think the sword counter should be like a long sword parry but could be should just have little dmg, not be very repeatable like foresight slash, but has the s and the ability to help you gain energy.

  • @gabrielemarini7
    @gabrielemarini7 หลายเดือนก่อน

    I agree with you on everything.. but I think there is too little time left until the release and the only thing they can do is reduce the damage taken. They should give a small window of invincibility if the counter is timed perfectly. Also need to be able to counter after counter.. because many monsters do 2-3 hits in a row.. look at the doshaguma..

    • @kokujo9501
      @kokujo9501 หลายเดือนก่อน

      I think back to back counters probably takes it too far, we don't want long sword 2.0 here, we want a balanced single use counter that DOESN'T take chip damage and allows you to roll out of the high commitment follow up but makes up for the lack of mobility and commitment the switch axe combo has.

    • @gabrielemarini7
      @gabrielemarini7 หลายเดือนก่อน

      @@kokujo9501 yes.. anyway In Rise Sunbreak you could counter whenever you wanted, as long as you had the gauge bar. In Wilds what should be the time between one counter and another?? you understand that it's strange like this.. especially in the G-rank where the monsters will do many attacks more quickly

  • @cayden-evzendaguiso5547
    @cayden-evzendaguiso5547 หลายเดือนก่อน

    i feel like whats messing me up the most is shifting movement abilities around, it used to be so fluid by itself in iceborne but now it feels so immobile on an already fairly immobile weapon without evade extender

    • @Vector_V
      @Vector_V หลายเดือนก่อน

      You are right, but I have to say the shifting was even better in MHRise, you could literally morph in any direction to the point where morphing could be used as evade. MHWilds morph is just not it, a complete downgrade.

  • @wearwolf4202
    @wearwolf4202 หลายเดือนก่อน

    Switch axe doesn't suck your just trying to get views thumbs down for that

    • @Vector_V
      @Vector_V หลายเดือนก่อน

      Lol I don't think 3K views is worth that much. I made this video and thumbnail when I was still enraged hence why I used those words.