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Risingsonic17
United States
เข้าร่วมเมื่อ 11 ต.ค. 2012
A huge Sonic, Persona, and Jet Set Radio fan who just loves to play video games. Making a bunch of SEGA content and just making video essays about video games being my socially awkward self.
My Socials:
bsky.app/profile/risingsonic17.bsky.social
Email for business: anthonyjcowan17@gmail.com
My Socials:
bsky.app/profile/risingsonic17.bsky.social
Email for business: anthonyjcowan17@gmail.com
Are Sonic Games Not Accessible Enough? (ft. TheInsect_)
Compared to other platforming franchises, people tend to have a harder time playing Sonic games. People feel that they're too complicated to get into, either because the game doesn't give enough information or there's too much trial and error. Is it really the case that Sonic games are poorly designed? Or, is it because the players themselves are not very good at the game.
Well, that is the answer we plan to figure out and address in this video. With the help of my good friend Ant (TheInsect_), we explore why Sonic the Hedgehog is so difficult for people.
(Also, Ant's mic isn't the greatest as we are both aware. So, we apologize for that in advance)
Ant's Twitter: x.com/TheInsect_?t=t1uAP9HYHFC58tUz_Q2NnQ&s=09
My Socials:
Twitter: x.com/RisingSonic17?t=j7yJ-ZZEl75ptMhZpg5wIQ&s=09
Email: Anthonyjcowan17@gmail.com
Video Credits: Classic Sonic Saturn, SonicJGB, HellfirePlaythroughs, Razor & Zenon Sonic Videos
Well, that is the answer we plan to figure out and address in this video. With the help of my good friend Ant (TheInsect_), we explore why Sonic the Hedgehog is so difficult for people.
(Also, Ant's mic isn't the greatest as we are both aware. So, we apologize for that in advance)
Ant's Twitter: x.com/TheInsect_?t=t1uAP9HYHFC58tUz_Q2NnQ&s=09
My Socials:
Twitter: x.com/RisingSonic17?t=j7yJ-ZZEl75ptMhZpg5wIQ&s=09
Email: Anthonyjcowan17@gmail.com
Video Credits: Classic Sonic Saturn, SonicJGB, HellfirePlaythroughs, Razor & Zenon Sonic Videos
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Wdym Sonic 1 throws you in this fuck ass Marble Zone faster and they call that easy mode ?
hehe, i am the only person in the world who likes lost world.
Not a badge I'd wear probably, personally. However, you see something in the game I guess
Unleashed I gave a new try a few weeks ago and been enjoying it, but the tutorials in that game don't really tell you much so I needed a guide to understand some of the mechanics, especially werehogs. The game is hard but its honestly harder than it should be thanks to the very low FPS which also brings with it some input delay, so with the games speed, its impossible to react to something first time, you need to know its coming with reattempts.
Sonic Unleashed provides so many hint bubbles in the game to help you Especially with the Werehog, they swarm you all around with hint bubbles to tell you everything you need to know. There's also a combo list for you for your combat. Also, yeah... if you don't have a Series X or an emulator... Yeah, the frame rate is rough
I feel like SA2 is sort of an enigma when it comes to the topic of enjoying Sonic game. Cause it depends on when you play it and what version you’re playing, if you’ve played the original Dreamcast version 9 times out of ten you’ll enjoy it no matter how old you are. If you’ve played the ports (in my experience the Xbox version) you’ll probably get used to it if your younger, but the older you get the less and less likely you’ll probably enjoy it. In my experience the Xbox version of the game had its moments, but the speed stages especially with rail heavy levels and doing other moves when attempting a light speed dash I came to absolutely loathed the game, and although I eventually got used to it I can’t say I enjoy it due to my earlier experiences with the game. And it’s why I believe the best and most accessible way to play SA2 is to get it on steam and mod it if only for better button mapping and rail grinding.
its a shame SA2 is the way it is, its not supposed to control that poorly, SEGA just doesnt care about fixing the analog control for it in the slightest. It took fans over a decade to make a proper mod for it that fixed it.
The Dreamcast version is not significantly better than the ports, button mapping is just as much of a problem there as it is anywhere else. And the rail grinding is rarely, if ever, more demanding than just holding the crouch button. Rail switching is cumbersome in either version. All versions have inconsistent gameplay styles, and a whole bunch of automation that would alienate newcomers.
21:14 Forces hate detected. Opinion discarded. Video disliked.
Being a shooter for Sonic Forces is certainly something, But I respect ya💀
I find it so weird every time someone says Sonic's main appeal is replay value. I don't really replay levels just so I can do better. I replay them because I like them. I never care at all about which route I'm on, unless I'm aiming to get collectibles. It's so weird being a fan of a franchise whose core appeal isn't even appealing to me. I mean, HD Unleashed's difficulty isn't even one of the reasons it's my favorite. I just simply like the game. ... Eggmanland can burn in Hell though.
It's the incentive part of the ranking system and such that makes you wanna keep replaying levels. Of course, if you don't really care about getting S ranks and just wanna play the game to the end, that's completely fine. You can still find games really enjoyable like that. However, at least for me, if I REALLY like a game and there's some sort of reward for being really good at it, I wanna keep replaying it til I start getting better and I start clearing stages more efficiently. That's where the fun is. Improving in things makes you feel good.
when you finally understand a sonic game it feels so rewarding and makes you feel so cool. it makes you feel like sonic
So true.
When i was little, i used to hate sonic games because of his zones that had to many pathways, enemy placements and shields that are always hidden not the fact the game KEEPS reminding me to collect those 7 chaos emeralds for uknown reason or logicaly explaination... when i got a bit older i finaly understanded all sonic & friend's mechanics im looking at you shadow...
"Are Sonic Games Not Accessible Enough?" I feel like that is the case. Many Sonic games i love like Riders/Zero Gravity or Heroes are locked to either their original console releases, (so you have to be lucky to have those) or are locked behind emulation. (Wich, to someone with a potato computer like me, makes them unplayable) I'd pay for a HD Re-release of those games if i could but SEGA loves to gatekeep i guess. Note: i wrote this before watching the video, they weren't talking about this type of accessibility lol
I'll do a video on the other accessibility next time💀
Next video, but you are right. A lot of Sonic games can't be played on Modern platforms
Sonic boost games is like geometry dash 3d
That's one way to certainly look at it, lol
You're right but geometry dash is better.
My story with boost I have already played mania, just thought it was a good game nothing fantastic then I was at a friend's party and I got to play Sonic Generations, I played sky sanctuary I was very afraid to boost when I discovered the move, but as I failed and tried again, I would feel more and more comfortable with sonic's boost then I wouldn't need to slow down anymore and that kinda made me in love with sonic gameplay in general, so if the game explains to it's players that you need to master the levels to boost proprerly through things like hard ranks and etc... players will see what I saw on that day that changed the entire course of my history when it comes to gaming
And that's the appeal of replayability and good gameplay. You'll definitely get cooked a couple of times, but once you get it, then you got it
''holding forward in 2D Sonic is like button mashing in DMC5'' -ALtheboi
it's funny because my first sonic game at age 5 was rush, and i was able to figure out all its mechanics including the homing attack despite no clear tutorial. a couple years later i got unleashed and was able to beat it too, i'd often replay the boost stages until i got S ranks. but after all that i wasn't able to finish heroes or sonic 1-3 🤨
It is funny sometimes. As kids, you sometimes just brute force your way in things, and you just pick up on a lot of stuff by just doing whatever. Trust me, I was questioning how I was able to beat Shadow the Hedgehog, but struggled so badly with the Genesis games as a kid.
I think it's because when you're a kid you're engaged because you're being introduced to so many Sonic concepts, as well as the specific game mechanics.
@LuigiMario-o7o this was definitely the case for me
@@RisingSonic17 that's very true, as a kid you don't really know what good control or game design is so you brute force & are less likely to give up. ngl i think playing sonic games (specifically boost games) fundamentally influenced my way of thinking. now i'm 20 and work as a professional musician, and nothing gives me more satisfication than nailing a difficult piece from start to finish in a linear fashion. it's the exact same feeling i get when i nail a boost level from start to finish 🤷
The section of video addressing Sonic game's tutorials are (frustratingly - at least to me) missing the point of what people mean that they don't teach you correctly. Sonic games are bad at teaching how their level design works, like: - How the top path is usually the fastest. - How you shouldn't be passive during an automated section and should predict/look out for traps in them. - Why they should be encouraged to be played multiple times to figure out the best route, memorize the level design and beat them faster. There have been some strides in the mechanics of the newer games to teach players some of stuff implicitly, such as the Ranking System or the Red Rings, but I wonder if they should do it more explicitly like with Hint Rings saying stuff like "Hey, the fastest route is usually the upper path and the slower more dangerous route is on the lower path", or something in that vein.
The top path being the fastest is a common misconception, it seems. Because it is rarely the fastest path, maybe the safest since you are further from potential bottomless pits, but rarely the fastest. And honestly, that's something a game should not explicitly teach, but allow the player to figure out on their own, makes it more rewarding and less formulaic. The same goes for "teaching players to replay the game or levels". That shouldn't be thought, but encouraged and rewarded.
Hmmmmm... I would say, at least, for the classic games, you kind of learn this stuff the hard way with the pathways. At the start, especially when you go through loops and see goodies on top of it and be like, "Oh man, how do I get there?". That's when you start gaining the interest in wanting to learn how to get to that upper path way, which sometimes tends to involve just slowing down and surveying your surroundings. Green Hill Zone and Emerald Hill Show are a good example of this. Aquatic ruins and Hydrocity also shoe a good example of this as well. So, you do get tells about what kind of goodies you can get from finding and reaching those upper paths. Which makes the replays of the stages fun, because when you do find the method. Then, you'll always be getting that top path wah for those extra rings, lives, or few seconds time saves or safety from enemies. As for the automated section, it is awkward sometimes. Sonic Adventure 1 has automated sections, but you are still in full control, and not pressing anything sometimes kills you. Or, in Adventure 2 and Heroes case, you mess with the controller during automated sections and they kill you. They've gotten a little better with that overtime, which is where the dashpads and such comes in. However, it is come with the caveats of too much automation
A very ironic answer for me considering the stigma of sonic fans having autism but i lowkey think my autism allows me to play these games so well 😂
Autism🤝
Sonic games are bad at teaching you how to play them, not in the basics and tutorials, but in how the levels are designed. The Classic games don't really tell you that you need to watch out for Passivity Traps, or that you should try and find ways to get to the top, faster path. They don't tell you when you should just enjoy the speedy spectacle, or when you should slow down for platforming or to look for passivity traps. In Mario and similar, this isn't necessary, because the only aspect of those levels is "jump over the bad guys." Megaman seems to be the same, be patient and jump over the bad guys. I think that's why I prefered the Boost games for a while, since they're much simpler, either featuring DKCR-style platforming, or Mobile Endless Runner-style soft QTEs. Though, after playing Mania a couple times, I grew to love the Classic-style games too, especially as I began to understand what they're going for more.
Rarely is the top path the faster path at least in the regular classic games. Also, the classic games usually slow you down for platforming sections. It's more so that you need to have skill and knowledge if you want to maintain speed for a platforming challenge.
I like sonic but yes it’s too fast for me and sometimes I try not to go too fast cuz I know imma lose but I’m gonna try to learn better
It's all good👍
The best Sonic games are generally quite easy compared to other platformers, at least if you are just looking to get through it, and there are several reasons for that. The ring system is incredibly forgiving, there are barely any bottomless pits, but rather a different path if you fall. The game will not be too fast either, as usually it requires skill to go fast. All while having simple controls and straightforward mechanics. Of course, this does not apply to the not so good games, where speed is often forced upon the player through various scripts and dash pads, having more complex and less intuitive controls, several different gameplay styles and other issues.
It is very dependent. The scripts and dash pads are usually there to keep the player on the path most of the time and to give small breaks with automation. There is TOO much automation, though, to a point where it just doesn't feel engaging. Sonic 4 and Forces are definitely those games that do force it on you, but those games are so easy that you don't feel like you have to try. Unleashed felt like that just right mix with its difficulty where it was going to take a while to really get better at, but the mechanics and level design are very strong. For the 2D games in particular, it really is dependent on how well the level design compliments Sonic speed. In cases of the Advance games, the screen crunch punishes you for trying to keep your speed because you don't know what's coming up ahead. Sonic Rush, can he be egregious with its bottomless pit when trying to keep your boost going. Even if things are rather simple and straightforward, those other aspects really come into play to have everything come together.
@@RisingSonic17 Sure, but the thing is that it takes away controls and agency, alienating the player as a result. Which is probably one of the reasons that the best regarded Sonic games have comparably very little automation. Unleashed has a few issues that would alienate a player. For one, the game encourages and sometimes forces you to go fast, whether it's through dash pads, boost prompts, or water segments, while at the same time punishing you for it with various traps, bottomless pits, missed collectibles which are required to progress. So, I agree with you, level design is important for 2d and 3d. It's also quite a complex game, with two very different playstyles, hubs, shops, various missions and collectibles, level up systems. Some of the aspects are not properly conveyed, like the importance of medals.
@snakey888 that I agree. I know the medals tend to get played up, but they can be real pace Breakers. Especially on first playthroughs, you're probably gonna miss a couple of medals from the daytime stages because you're moving too fast, or you're currently struggling to keep to the fast path ways. Most of your medals collections will most likely come from the Werehog because of its exploration nature. I do agree that the less a Sonic game has automation, it's probably more enjoyed. You also brought up a point about people not knowing when something is an automated section. That I can agree with. Sometimes with Sonic Adventure 2, Heroes, and 06. Some automated sections kill you if you input anything and that can get confusing. You can also unintentionally mess up scripted sections and lose a life for it. You don't start picking it up until you start playing more and more games.
After playing Donkey Kong Country games (1, 2, returns, tropical freeze) my perspective of difficulty in video games permanently changed for the better. Heroes had become my favorite game over 1 summer
SA2 mod showcase when?
Sonic fans when accessible sonic 🤬 Casual players when punishing sonic 🤬 Shadow generations (good ending): Casual players 🤝 Sonic fans
Shadow Generations, for the most part, find that good balance for just being a well designed game. It's Ranking system though, is very forgiving for being strictly based on time
Tbf sonic is more than a platformer Its highspeed 🗿 But seriously tho the momentum and speed is hard to adapt at first, I remember i was a kid i got sonic 1 ios and i was stuck in green hill, but not frustrated, more fascinated at the momentum physics as ive never seen such ever Before that point ive never played fast games, only played like mario But once i got the hang of thing, wow even to this day sonic is my favorite You need to spend time and really get it Hard to learn if new, but fun to master Like REALLY fun
It is? I first played Sonic when I was 5 years old and completed the entire thing every time (Labyrinth and Marble Zones included), it's wild to me that people consider it hard to get into. Though I agree truly mastering it is super fun.
@ like when i was a beginner kid it was hard Today its easy muscle memory
@SonicTheHedgehogX15 Compared to other platformers of that time, Sonic 1 is pretty easy.
@@snakey888 I didnt grow up back then I was born in 2008, it a miracle i didnt grow following the fortnite and other types of games trend
@SonicTheHedgehogX15 Sure, but that does not necessarily mean that you have no experience with games from that time.
I remember getting frustrated with Mania years ago. But that was because I was playing it when I was extremely tired. It’s not really hard. The bosses in Sonic Superstars suck though. They’re not good, just super sucky. I guess this is what happens when Sega listens to the “it’s too easy” dorks. Same like it was with the Frontiers DLC.
The bosses in Superstars are so Dookie doo doo dog shit. If they aren't boring slogs, they're unfairly difficult for no reason. That's stuff that makes people not wanna continue playing the game
@ i know. I myself have stopped playing the game even with the chaos emeralds. Especially when I heard that the lizard character has an even harder campaign. Even Sonic 06 didn’t commit the sin of making me stop playing before I saw the credits.
@Hynotama yeah. Trip's campaign is even harder. It's not worth the 2nd playthrough honestly
The frontiers DLC was mostly pretty good and better than the Superstars bosses. I just wish they had kept the Boss Rush BS out
@xamp_exclammark Frontiers Final Horizon was a combination of whiplash and poorly implemented ideas. Considering how hard in the main game wasn’t really hard at all. Going to Final Horizon felt like a massive difficulty spike when it came to the towers and challenges. The Tower Climbs are VERY punishing on hard mode. At the very least, it doesn't mean death, but falling down and having to fall from the beginning is just as bad. Then, of course, the Master King trail is the biggest ball kicker ever
I'm only 10 seconds in and I already agree with this entire video, EVERYONE sucks at these games.
And that probably won't change in the far future
@ I think people tend to be bad at Sonic games because they play them with 1 of 2 preconceived notions. 1. They think Sonic games are just "run forward and win" so when the game presents them with something slightly complex they get stumped 2. They hear how jank and clunky Sonic games can be so they assume every mistake they make must be the game, so they make the same mistake over and over because they think it's the right solution but the game is jank so it only works sometimes instead of just adapting to the situation.
7:38 Soo... you basically, lived and learned?
Yes 💀 I Sonic Adventure 2'd
Hanging on the edge of tomorrow?
I haven't watched the whole video yet, so forgive me if you elaborate on this and I'm missing the point, but... I think it's no coincidence that the most popular Sonic games in typical online discourse nowdays tend to be the ones that have the most "guardrails" and least amount of bottomless pits and trap obstacles on the levels. S3&K, both versions of Colors and Generations, Mania, Unwiished, etc and the least popular are the ones that throw these at you the most (8 bit games, Advance, HD Unleashed, Heroes, Lost World, hell id argue that even if it was unintentional because the guardrails just don't WORK half the time, that 06 fits here too, and to a lesser extent, Adventure.) The Sonic games, ESPECIALLY the older ones, make people who get into the series want to instantly be able to zoom along like the namesake of the games, not helping this is that ports of the older games give you stuff like the drop and spin dash in levels that were never designed in the first place to accommodate it. This makes players that have these tools for speed that can't always be used effectively feel inadequate and impatient, when in truth they probably aren't being methodical enough, you're supposed to earn your speed by replaying the levels and getting better and faster incrementally, not by zooming through at sonic speed on your first, second, or even third try. For a player that's decent and not abusing glitches, the average Sonic level actually usually clocks in at around the same length or even a little longer than other platformer levels from games like Megaman X or Mario. In a weird way I always think this series is most replayable when you're an adult, because when you're a kid you don't necessarily have the expectations and tropes of a fast paced platformer drilled into your brain yet, to be able to predict and memorize level design as effectively as you can as an adult. When I was a kid I played like this, and usually stuck to the earlier levels that gave me that instant gratification of speed and power.
I can actually attest to this when I was a kid. I used to not like a lot of the classic games because there was always that one level that just took away the fun speed from Sonic (I used to stop at Marble Zone in Sonic 1 and Chemical Plant in Sonic 2). Tbf, I was terrible at those games, and getting a game over meant going back to the beginning. This is why I liked 3&K the most because it had a save feature. Now, as I am older, I can appreciate some of the slower levels if the platforming itself is actually good. This is something I could say for some games, but certainly not all (Advance 3 and Superstars are my immediate examples). Sonic Unleashed as a kid, I struggled so much with the day stages that I was always looking forward to the Werehog because at the time, I couldn't handle the quick reactions from that game. Colors and Generations definitely eased me in. It always had me curious why Sonic Heroes was something I got through easily as a kid when I see adults now struggling with it so much. It's probably like you said because, as kids, we don't quite register or process that expectation of what to expect out of a speedy platformer. Going back to these games as adults where you're more understanding of how things work definitely helps with replayability, and you can see when the games do something right and where they fail in certain aspects. Sometimes, things do take time to really grow on you.
Honestly a lot of people take Sonic's nature about "speed" at such a face value that they hate being met with some obstacles that break your pace a little bit, I've been playing a lot of Sonic CD lately and while i've grown accustom to that games level design and really like it, I constantly see people complain that there's too much springs and stuff in the way or that they don't care to explore and that they prefer 3 and k's speedier level design. Platformers are gonna break your pace no matter what, it's not detriment to sonic's name for a game to begin to challenge you and I think a lot of people don't understand that. The speed isn't about just "sonic runs fast" it's you as a player improving at getting through obstacles quickly without getting your pace killed. There's a speed cap in Sonic 1 but that game isn't "solved" in terms of speedrunning etc.
@@LLotad Yes, I get that feeling. You've gotta be cautious and look out for traps that would otherwise cut your speed. Can't just hold right to win (unless you're playing Unleashed, where you need to react rather than predict.)
@@LLotad I think they're expecting a minimum amount of speed. In classic sonic the minimum amount of speed you need to reach is too fast for you to be able to react to incoming obstacles leading to frustration. This is because sonic's sprite is too big, and the screen is too small. If sonic's sprite was smaller, then it would be less detailed, but you could go at his max base speed and still easily be able to react to things.
That was a great vid, I think Colours deserves a lot of credit for taking one of the most punishing games in the series and adapting it to be more accessible without sacrificing *too much* of Unleashed’s depth.
Hmmmm idk. I think Sonic Colors removed most of the depth due to it being more 2d focused and being riddled with the Wisps. The only time the game really starts giving you a slightly challenge is from Terminal Velocity
@ As far as the reaction-style Boost gameplay goes tho, the level design is quite accommodating. There’s lots of ways to optimise the run with good timing, but the punishment for failure is very rarely death like it was in Unleashed. The caveat is it’s a much slower game overall with way more automation and scripting. But I can totally imagine a small child mastering it’s levels with some practice while Unleashed would be a much bigger ordeal.
@Sparkys_World-0 thats one thing I can say about Colors. It's a great beginner Sonic game for people to ease into the series. Not Super punishing, easy to understand.
honestly, i love that this is a massive skill issue callout, people have no time to learn and are ASS lmao
It's a easy insult to make, but not great at changing minds.
@ it’s not, but it’s funny to laugh at ppl unable to adapt
@@IkeOkerekeNewsDoesn't change minds but it doesn't mean those minds are right.
People are like, "yeah, I don't have time to learn how to get good at a game," then spend hours of their days wasting time doomscrolling or whatnot, haha
@@Neo-Metal17 the dude coping so hard lmfao
You didn’t need to call me out this hard LOLLL
Hey, I ain't say nothing ✋️
@ i said everything LMAO
Oh shit that’s me!
Sorry my mic isn’t the greatest everyone
Nice pfp
I know this is a really late comment lol, but I downloaded Bomb Rush Radio for custom music, and I just don't get how you add songs. It says to go into the game's root directory and go to a "BombRushCyberfunk_data" file, but I don't know how to do that, as I'm extremely new to game modding. I use Thunderstore. If anyone can help out id really appreciate it!
Wonderful dissection 👏🏾❤️🔥
Thank you so much :)
Poison jam looks who’s “ crying like a baby “ now !!
😂
0:00 where's this quote from? It's so real
This is in the 8th chapter in the game before the final boss
@RisingSonic17 thx man
The Rhyth/Yoyo one is adorable !
That's how that ship got started
Quick probable answer is that Sega are currently deciding on whether they're going ahead with a downloadable subscription service like other companies. Heard it via the BBC or all places. They've probably already made their decision when they're doing behaviour like this.
I promise, if they do a subscription, it would be DoA
@RisingSonic17 If they' make Dreamcast games and other oddities available then it probably won't be though. Not for a few years anyway. Enshitification will take hold like every other service because people don't really want to subscribe to yet another subscription service do they?
Surprised that features like a simple day and night cycle, transferring boosts to another level or that colour boast thing wasn’t implemented in the base game. The game really does lack quality
No day n night cycle or color boosting is like whatever But not transferring boost to other levels was definitely a poor design choice💀
Future is probably the better game but I just like the first better
All of the Dreamcast collection titles are STILL available on PSN for PS3 as of Jan 4th 2025 - some even include XMB themes with your purchase! Dust off your PS3 and grab 'em, kiddies!
Jazz was always my favourite in JSRF
hey! i watched your video twice just for the sake of getting the whole story. you did a good job. keep making these kinds of content. the DMC reboot story is good too. i would love to see a vid on that game
What really took me interested was the NewTrix with On-Foot animation, cuz i believe there was like a 'freefall' jump animation when you leap off something high, but the mod's not available anymore :(
Hey probably pretty late to this but do you think you could make a graffiti pack for your bomb rush cyberfunk custom graffitis ?
I would love to have the controls for Future in the original. Half that game is fighting the physics 😅
What a video!!!! Amazing, super high quality from start to finish Jet Set Radio marked me and my identity quite a lot, and while not exactly the same, as a latin america trans girl, I feel very in touch with the themes of the game
If you're a prude how the fuck do you even play these games and not get disgusted by all the cool, sexy, badass, crimes you're doing
10:15 you can actually land on the rolling buildings then fling yourself to the railing, I did it before accidentally when I was playing
🏳️⚧️
Huh, that's a funny way of spelling yoyo
Admittedly, I bought this game specifically for the Olivia (from I Wani Hug That Gator) mod. Game's got good modded characters.