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Hydef Hyde
เข้าร่วมเมื่อ 10 ส.ค. 2018
In-depth analysis, aesthetic breakdowns, critiques, reviews and general recommendations in gaming.
Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde
Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde
"I WANT MUCH MONEY" From Software's weirdest mystery solved
In which we get to the bottom of this weird little recurring message. Thank you to Extra_Crispy for the texture extraction and video tip-off. Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde
มุมมอง: 1 026
วีดีโอ
Silent Hill 2 Remake NEW Leaked Trailer!
มุมมอง 1.8K6 หลายเดือนก่อน
Silent Hill 2 Remake NEW Leaked Trailer!
A look at Nier (Gestalt / Replicant)
มุมมอง 7996 หลายเดือนก่อน
A review of Nier, released in 2010 on the Xbox 360 and PS3. No story spoilers, but brief discussion of unique mechanics and settings. Footage captured from the 360 version, upscaled via the Retrotink 4K. Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde
Conan the Barbarian - Arrow Video's new 4K release finally fixes the audio issues
มุมมอง 1.8K7 หลายเดือนก่อน
A close look and semi review of Arrow Video's lush new UHD release of Conan the Barbarian (1982), in regards to the oft-mistreated audio aspect of the film's physical releases. Is it a winner? (yes.)
Armored Core 6 Review - From Software does it again
มุมมอง 3.2K10 หลายเดือนก่อน
An in-depth (and spoiler free) look at AC's fantastic return. Play this game! Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde Footage recorded on PC and converted from HDR to SDR via OBS.
Metal Gear Solid Master Collection Vol. 1 - PC / Steam Analysis
มุมมอง 21K11 หลายเดือนก่อน
The first volume of the MGS Master Collection was released today on PC, featuring MGS1 through 3, as well as the MSX games. It's a bit of a mess. This video looks at the big and small issues, a couple of genuine improvements, and a look at what could have been.
AC For Answer - The return of "I want much money"
มุมมอง 1.4Kปีที่แล้ว
The plot thickens! I was playing some AC4A a few nights ago and found a hidden message, previously spotted in Demon's Souls: th-cam.com/video/zrFhXGSt-Dc/w-d-xo.html Truly disgruntled texture artist, Japanese cultural reference or inside joke? The truth is out there... Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde Texture extracted with Yabber - github.com/JKAnderson/Yabber Neosis - r...
Baroque (Saturn / PS1) - An arcane gem
มุมมอง 1.3Kปีที่แล้ว
Baroque is a surreal first-person roguelike featuring a bizarre setting and surprisingly cool mechanics. Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde The Nerve Tower: nervetower.neocities.org/ SSF Emulator: github.com/shimazzz/SEGASaturnEmulator-SSF Baroque (PS2): Walkthrough pt. 1 uploaded by Nikodem R th-cam.com/video/UGFORpknUXc/w-d-xo.html バロック -オリジナルバージョン- オープニング原作比較 ©STING uplo...
The Raven's Nest (An Armored Core Megamix)
มุมมอง 985ปีที่แล้ว
A mix of some of my favorite tracks from the Armored Core series to celebrate the release of AC6! Featuring tracks by Keiichiro Segawa, Masaru Tateyama, Mijk Van dijk, Tsukasa Saitoh, Hideyuki Eto, Yukinori Takada and Kota Hoshino. See you on Rubicon 3! Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde
Armored Core : Exploring the Series - Coda (Final Thoughts and Summary)
มุมมอง 267ปีที่แล้ว
The coda of a series of videos exploring the sights, sounds, and gameplay of the entire Armored Core saga. This video summarizes my thoughts on the series as a whole after playing through all of them, as well as their place within From Software's legacy. Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde
Armored Core : Exploring the Series - Part Six
มุมมอง 318ปีที่แล้ว
The sixth in a series of videos exploring the sights, sounds, and gameplay of the entire Armored Core saga. This video features Armored Core V and Armored Core Verdict Day, as well as a look at the differences between the 360 and PS3 versions. Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde RPCS3: rpcs3.net/ Xenia: xenia.jp/ Armored Core Discord: discord.gg/fKfm7ex5S6 ARMORED CORE MOBIL...
Armored Core : Exploring the Series - Part Five
มุมมอง 467ปีที่แล้ว
The fifth in a series of videos exploring the sights, sounds, and gameplay of the entire Armored Core saga. This video features Armored Core 4 and Armored Core For Answer, as well as a look at the differences between the 360 and PS3 versions. Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde RPCS3: rpcs3.net/ Xenia: xenia.jp/
Into the Mire - Valley Of Defilement
มุมมอง 1.5Kปีที่แล้ว
An in-depth look at the Valley of Defilement from Demon's Souls: the lore, symbolism, meta elements, influences and obscure details. Like the videos? Buy me a coffee! ☕ ko-fi.com/hydefhyde Footage from Demon's Souls. From Software. 2009. RPCS3 rpcs3.net/ DarkSoulsModelViewerDX github.com/soulsmods/DarkSoulsModelViewerDX www.gameinformer.com/games/demons_souls/b/ps3/archive/2009/11/05/feature-de...
Armored Core : Exploring the Series - Part Four
มุมมอง 384ปีที่แล้ว
The fourth in a series of videos exploring the sights, sounds, and gameplay of the entire Armored Core saga. Covering the last three PS2 / PSP titles in this one: Nine Breaker, Formula Front, and Last Raven.
FFXVI - Very early game combos
มุมมอง 537ปีที่แล้ว
Less then 10% of available abilities unlocked, but still plenty of ways to style on the enemies. Sorry if the footage looks a bit weird, had to convert it from HDR.
Armored Core : Exploring the Series - Part Three
มุมมอง 594ปีที่แล้ว
Armored Core : Exploring the Series - Part Three
Armored Core : Exploring the Series - Part Two
มุมมอง 616ปีที่แล้ว
Armored Core : Exploring the Series - Part Two
Armored Core : Exploring the Series - Part One
มุมมอง 1.1Kปีที่แล้ว
Armored Core : Exploring the Series - Part One
Sekiro: Shadows Die Twice - One of From Software's best
มุมมอง 1.9Kปีที่แล้ว
Sekiro: Shadows Die Twice - One of From Software's best
Devil Crash / Devil's Crush / Dragon's Fury review
มุมมอง 1.1K2 ปีที่แล้ว
Devil Crash / Devil's Crush / Dragon's Fury review
You've mentioned SoTC in the video. When is that comparison coming out? I'd love to watch. Also, there is a video by Ratatoskr here on YT that has a similar take on this to the one you hold. if you're interested.
Is that steam version the same as the console version? would you happen to know? I think the main benefit of this master collection is that I can now play it on a modern system. Yes, that doesn't excuse sloppy work but a slightly sharper texture won't fool me into thinking this isn't a 20yo game.
now i hear OST ,different version to this game?you think nesscey play in 2024?or just play remake?
Boletaria transformed into Disneys castle. Too much personalized, it lost it's soul. Having finished both, the atmosphere isn't the same. I prefere the original one. For me the new version doesn't respect FS and tried to stand out. Problem is they just spit on FS by trying to take possession of a masterpiece. Ffs
as someone who religiously was a fan of sh1-4 in 00s, my opinion about sh2remake is same as about demons souls remake... and recent reveal of bluray disc design just proved again to me that Bloober do not understand source material and can not do "subtle". Sigh.
i hope silent hill f is not cancelled, im waiting for it coz they got spirit hunter: ng illustrator on board; otherwise I recommend you all pay attention to Slitterhead. While its not pure horror like SH or Siren, Toyama-san knows how to make games with deep ideas and soul.
this was so incredible i wish this was way more popular
Well said
Pay him more!
Same spiral concepts is in Shadow of the Erdtree.
Old monk = Midra
I grew tired of these pseudo games for losers that can"t feel anything worthy with real people and lean -fund- towards shallow repetitive mechanics with overloaded "art" because they can't afford a museum. Japan makes the biggest turdcakes in the world and need to be labeled for what it is. Rated J *not a game*.
Video aged like wine
What a gem of a video. Thanks for making these.
6:51 these look exactly like giant tube worms, found in deep sea regions near hydrothermal vents at scalding water temperatures th-cam.com/video/QffkyLYB_PA/w-d-xo.html i always wanted to eat one
Just reacquired this game because it’s an absolute blast. Great review!
This is a wonderful analysis. I'd been wondering, from someone who deeply cares, what is it about the remake that fails to resonate. Given I'd never played the original myself this has been hugely informative and really helps me to appreciate that original vision and in a lot of ways feel vicariously disappointed. I'll definitely seek out the original some time for sure.
Hey didn’t expect seeing you here i watched your dark souls videos
The remake changed and retained the wrong things.
please don't kill the crystal geckos 😭
omg, elden ring has chromatic abberation along the sides of the FOV as well and i hate it, in 4k it's super noticable and distracting and its hard to find anyone else online talking about it
omg i cant wait and you know its true to the original because they have the original team silent member!!!
Hey there, a small question: Did you use the 20th anniversary boxset of AC soundtracks as a frame of reference? Because i'm sad to tell you that it is one of the worst mixing jobs around the industry. They quantized all the tracks from their original versions (For both games and individual OST releases) so that's why you might see the soundtrack heavily compressed and laud af. Also, you should learn to play a bit better before throwing around such heavy statements as "clunky" or "slow" to describe 5th gen of AC. Just a friendly advice.
This is hands down the best video about DMC1 that i've ever seen, and i'm not here trying to putting down other content creator who make video about DMC1, but this is just truly the purest love for this specific game at it's finest, cuz the thing that separates this video to any other DMC1 videos out there for me is the usage of the ost from the game for the entirety of this video, and i never seen such a high appreciation for the ost of DMC1 before from any other channel, not to mention the highly detailed trivia about the making of the game ost's it self and the resident evil influences such as that umbrella logo thing (this is literally the first i know about that fact)... too bad TH-cam is always buried any stuff or videos that i always highly have an interest on and rather showing me the same videos that i've already seen over and over again, it's really sucks, but i really hope you get more subscribers man, cuz this video is really have a high quality
What about the game Haunting Ground?
You were right. you were absolutely right
I’m so mad it took me 2 years to find this video Real phenomenal stuff man!
what's the music that plays at 20:45
"One Who Craves Souls" from the PS3 version of Demon's Souls.
you already made me want to play it on the first 40 seconds of the video lol
Very nice analysis, thank you.
Just wanted to leave a comment to express my thanks for making this series. Demon's Souls is easily my favorite of From's titles and it's great to see people diving deep into the game's levels and lore
Esta es mi película favorita de todos los tiempos desde que la vi por primera vez en el cine en Girona (España) en el invierno de 1982 con mi padre, nunca olvidaré ese día Y no me había dado cuenta de lo del coro en el bluray normal yo tengo tambien la de Arrow y creo que es de lo mejor que a salido de esta compañía es una verdadera joya Gràcias por el vídeo te lo agradezco mucho que le dedicaras a la pelicula de Conan Un abrazo
I just watched episode 6 of Sopranos for the first time and realized where the ending of this video came from lol
so are you happy you can use Torrent in the boss fight now? :D I know I am
The color and music changes were too drastic, and lower the quality of the game.
At lest you can use the original filter in the Remake
more of a patch work plus the lighting and color design needs to be reworked which will never happen
love this video. Wish more people saw this and realized why the original was better. but it's sad how many people go "ooo, shiny graphics and orchestra! So much better!" for the remake.
It just bugs me how much they've changed as I have become attached to many of the original's designs. Now that the remake has been out for a while, I know that even the man-slug-scorpion monsters were drastically changed. When I was younger the circumstances of my upbringing had me become like one of these enemies in looks and behavior. It was hard to recover from something like that, but now that their design is so different, all my emotion connected with them are no more. Sad how much the lighting and the fadility can excuse discarding the original game's art style nowadays
idk the remake looks like blurry eye pollution
I would appreciate a analysis on demons souls remake with the green shader available in the options menu
The first game is, to this day, still fascinating. I wonder what would've happened to the Resident Evil franchise if they continued with this project.
Love the video. Lots of appropriate critiques, but one thing I would like to chime in on. While I’m not a developer, I am friends with someone who worked at SIE during the PS3/PS4 days for both Sony Santa Monica, and Bend Studio shortly after. According to him the PS3 architecture really held back games big time memory wise, and that’s why environments tend to be very bare in a lot of games. It’s amazing what devs like Naughty Dog were able to do with TLOU and Uncharted without any major compromise, but Demon’s Souls in particular cut a lot of corners with its environment design simply because of how dark it was in certain sections. They were able to reduce load time and framerate issues by reducing color in scenes like Tower of Latria, and Valley of Defilement/Swamp of Sorrow. Same goes with the clouds, and banners hanging from the castle walls in Boletaria. I know it may sound silly because it’s such a small detail, but FS fit a lot of details already in such a small space, and that takes up a lot of memory. Can only take up so much before it completely compromises the entire games performance, unfortunately. Wanna point out one change I didn’t like at all in the remake. In Tower of Latria instead of yellow cloth/flags hung from the poles everywhere they were changed to red. Seemingly because of what the color signifies, so I’m guessing Bluepoint didn’t make the connection with yellow and the Old Monk’s corruption taking over and how it affected the world around him🤦🏻♂️ it’s a small detail, and honestly I don’t REALLY care, but for the FS fans that are passionate about the lore it’s those details that can really get their panties in a bunch lol
Wow man, these are amazing videos. Really good observations and sources for your points, I really need to check out The King in Yellow. I didn't even notice the spiral theme of Latria even though it's quite obvious when pointed out. I'm sure on a subconscious level most people feel it while playing through the levels.
13:00 I am really, really happy that somebody else took notice of these kinds of things. I thought I was the only person who ever thought of ideas like, "Maiden Astrea is giving birth to the babies." Great and informative video. I made a reddit post about the "giving birth" theory a while back, literally 20 days after this video came out, without knowing about it. That's pretty funny. Although nowdays I've been less into the idea, and it's probably not as deep. I'm guessing it's just a reference to actual medieval practices of discarding babies/fetuses. Still, considering what happens later in the series, and how the series philosophically views self-sacrifice, it's not too far-fetched of an idea. I'm unsure.
I think this game did so amazingly well with the character stories outside of the main cast. They all thematically relate to the main story in a way that is subtle and really add weight to the endings even if the player doesn't notice it. So funny that you named yourself gestalt, yeah I bet you got real mixed up with that.
Boys, we got him. This is such a cool rabbit hole to fall into that I have fallen in love with, great work. I love you have put so much time into figuring this out. [and Extra Crispy. I'll have to check him out] Keeping my fingers crossed for that interview to happen.
its too real
5:35 what is this song?
Heaven's Night by Akira Yamaoka, from the Silent Hill 2 soundtrack
What?? The PC-Engine's soundtrack, particularly in the main table theme, is totally superior to the Mega Drive's. They didn't even get the melodies right for the MD, were missing many awesome additional notes, harmonies, long pitch slides/glissandos, the clear sounds of the bells and lost all the amazing slow delay effects and reverb in the main table theme that was in the PCE version. There's even muted parts in the main table theme, losing the full track that was in the original. However, what's much better in the MD version of the game are the graphics in the additional stages as well as in some re-imagined ones. Not all the graphics are better though. The woman's face that turns into a demon and her transformations, for example, were drawn MUCH better on the PCE. The bottom table/level was also better drawn with finer detail than on the MD. The stage with the 3 skulls was also drawn better on the PCE. In the MD version the skulls had weird, misshapen heads, but not in a good way. The color pallets on the PCE version were better for the main tables and all the lights looked more like the way pinball machine lights look. For the game, the MD version wins (it has so much more than the original), but for the soundtrack, in all the same tracks, the PCE version wins all the way.
The sound is messed up the beginning of the video. Not watching the rest.
Started playing very interesting
Good video
Nice