Metasounds Halloween Edition: Part 3 - Interactive Theremin Deep Dive

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  • เผยแพร่เมื่อ 16 ก.ค. 2024
  • Metasounds Halloween Edition: Interactive Theremin Deep Dive - Part 3
    In this tutorial, we dive into the fascinating world of Metasounds in Unreal Engine 5, and I break down my virtual interactive Theremin prototype. The concept was to create a musical instrument that could be played by having your character walk around various location or “theremin strips” in the world. The concept is simple, but the results are anything but!
    In this video, we look, in detail, at the Blueprint Scripting and logic that allows the theremin notes to be fed from the player characters location in the world.
    Whether you're a seasoned developer or just starting out, this video will guide you through the essential steps and concepts needed to take your game's audio to the next level.
    Join us on this musical journey as we explore the innovative possibilities that Unreal Engine 5 has to offer for game developers and sound designers. Don't miss out on this opportunity to level up your audio game!
    Like, share, and subscribe for more exciting Unreal Engine 5 tutorials and game development insights! Leave your questions and comments below; we're here to help you bring your game's audio to life.
    #UnrealEngine5 #Metasounds #GameAudio #InteractiveMusic #GameDevelopment #Tutorial #Theremin #SpookySciFi #GameMusic #blueprints
    00:00 Introduction
    00:41 Project Overview and Premise
    02:10 Overview of Level Blueprint
    02:27 Get Player Distance Information
    03:44 Clamp Distance Range
    04:50 Timeline Explanation and Setup
    06:35 Test Note Parameter with Print String
    07:52 Theremin Strips - Character Overlap Triggers
    10:04 Three Strip Boolean Branch Logic with Doc
    13:51 Boolean Logic for Note Send To Metasound
    15:00 Strip Two - Adding A Musical Interval, Fourth Up
    15:46 Strip Three - Adding A Musical Interval, Octave Up
    16:36 Pick Up Pumpkin; Trigger Musical Ending
    18:14 Conclusion
    ******
    My Website:
    www.fullertime.com
    *****
    I am an audio designer, media composer and sound designer for Film, TV, Media and Video Games.
    C++ Entry Level Certified Programmer and WWISE Certified.
    Hear some of my work on major TV Networks all over the globe. Featured on networks such as BBC, Fox, CBS, MTV, E!, Spike, Showtime, OWN, BET, France 5, ProSieben Maxx, RTL 5, Nickelodeon, History, Discovery, Animal Planet, and A&E.
    Highlights include A&E’s Emmy Award Winning “Born This Way” as well as NFL’s Super Bowl 55 on CBS which was broadcast in 180 countries and was seen by 96.4 million people-including out-of-home viewers-across all platforms, including CBS, CBS Sports and NFL digital properties, Verizon Media mobile properties, and ESPN Deportes TV and digital properties.
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  • @musicoasis4904
    @musicoasis4904 5 หลายเดือนก่อน

    Very cool concept, I may try something similar. I made a a theremin in the Sansar virtual world application using VR glasses and it was great fun and a lot of people loved playing with it.