Thank you so much for making this video. I literally ran into a bug yesterday where my textures were getting removed when switching from scenes and I had no idea. Whole time I was just using the plugin incorrectly. This video was right on time. Just subscribed!!!
Awesome! I'm working on one to go over some of the new features that were just released, but it's hard to distill it all down to a 10 minute video. So many great things!
Thank you for this in depth video, I plan on having my students complete a unit on 3D Environments next year and I will be directing them to this video!
Your presentation on Terrain3D is so much better than from the developers. I was totally lost with their videos and further confused with my own experimenting. Now, I get it! Thank you. Thumbs up and Subbed just for this video. Terrain3D does not really work for my immediate project (small project representing real-world scales which I cannot do, as far as I know, with Terrain3D), but it will work for my experimental and learning projects.
Thank you for checking it out and I'm glad you found it useful! The devs have a lot on their plates with the newer version of Terrain3D just being released. I'm looking at some of the differences and seeing how much of an updated video I need to do.
I am doing real world scale from gis height maps and it's working fine. Only thing I couldn't figure out was how to set the height map's resolution to get the correct size. So I had to manually resize the height and colour maps to a 1:1 ratio which works fine. Although this is only a problem if you're working with lower res maps like me.
@@flinfaraday1821 Yes, that does work. I experimented with it and had similar results, but the area I need has no viable height maps which I could find, of any resolution, so I was left unable to go that route. I was very successful with other areas, particularly the USA western states which are more rugged than the coastal south I need to map.
You're such a good teacher, that even though I had pretty much given up on GODOT and chosen Unity, I am still subscribing to your channel after seeing this video today.
I honestly don't know the answer to that. Check the Terrain3D docs. They are extremely helpful and thorough. The link can be found on the Github in the video description
Thank you so much for making this video. I literally ran into a bug yesterday where my textures were getting removed when switching from scenes and I had no idea. Whole time I was just using the plugin incorrectly. This video was right on time. Just subscribed!!!
Awesome! I'm working on one to go over some of the new features that were just released, but it's hard to distill it all down to a 10 minute video. So many great things!
Thank you for this in depth video, I plan on having my students complete a unit on 3D Environments next year and I will be directing them to this video!
That is amazing! I'm honored you'd even consider something I made for students. Thank you for watching!
Your presentation on Terrain3D is so much better than from the developers. I was totally lost with their videos and further confused with my own experimenting. Now, I get it! Thank you. Thumbs up and Subbed just for this video. Terrain3D does not really work for my immediate project (small project representing real-world scales which I cannot do, as far as I know, with Terrain3D), but it will work for my experimental and learning projects.
Thank you for checking it out and I'm glad you found it useful! The devs have a lot on their plates with the newer version of Terrain3D just being released. I'm looking at some of the differences and seeing how much of an updated video I need to do.
I am doing real world scale from gis height maps and it's working fine. Only thing I couldn't figure out was how to set the height map's resolution to get the correct size. So I had to manually resize the height and colour maps to a 1:1 ratio which works fine. Although this is only a problem if you're working with lower res maps like me.
@@flinfaraday1821 Yes, that does work. I experimented with it and had similar results, but the area I need has no viable height maps which I could find, of any resolution, so I was left unable to go that route. I was very successful with other areas, particularly the USA western states which are more rugged than the coastal south I need to map.
I think mistakes and how to correct them more valuable than bare how-to's. Because I know we'll make those and search hours
I completely agree. I try to leave a couple in, especially if I feel like it's a common pitfall that others may run into.
You're such a good teacher, that even though I had pretty much given up on GODOT and chosen Unity, I am still subscribing to your channel after seeing this video today.
Thank you, that means a lot and helps me want to continue making these vids. I appreciate you taking the time to watch!
I wonder what made you give up 🤔
@@erkintek I haven't given up. I just appreciate the encouragement. I'm working on the next one right now.
Great content! Can i add a cartoon shader to the terrain without losing its material properties?
I honestly don't know the answer to that. Check the Terrain3D docs. They are extremely helpful and thorough. The link can be found on the Github in the video description