3 Godot 4 Addons That Will Change the Way You Make 3D Levels - Part 1 of 2

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ความคิดเห็น • 16

  • @jwill524GameDev
    @jwill524GameDev 10 วันที่ผ่านมา +1

    Thank you so much for making this video. I literally ran into a bug yesterday where my textures were getting removed when switching from scenes and I had no idea. Whole time I was just using the plugin incorrectly. This video was right on time. Just subscribed!!!

    • @jddoesdev
      @jddoesdev  9 วันที่ผ่านมา

      Awesome! I'm working on one to go over some of the new features that were just released, but it's hard to distill it all down to a 10 minute video. So many great things!

  • @mrjohnson9242
    @mrjohnson9242 16 วันที่ผ่านมา +1

    Thank you for this in depth video, I plan on having my students complete a unit on 3D Environments next year and I will be directing them to this video!

    • @jddoesdev
      @jddoesdev  14 วันที่ผ่านมา +1

      That is amazing! I'm honored you'd even consider something I made for students. Thank you for watching!

  • @seabumbb3067
    @seabumbb3067 15 วันที่ผ่านมา +2

    Your presentation on Terrain3D is so much better than from the developers. I was totally lost with their videos and further confused with my own experimenting. Now, I get it! Thank you. Thumbs up and Subbed just for this video. Terrain3D does not really work for my immediate project (small project representing real-world scales which I cannot do, as far as I know, with Terrain3D), but it will work for my experimental and learning projects.

    • @jddoesdev
      @jddoesdev  14 วันที่ผ่านมา

      Thank you for checking it out and I'm glad you found it useful! The devs have a lot on their plates with the newer version of Terrain3D just being released. I'm looking at some of the differences and seeing how much of an updated video I need to do.

    • @flinfaraday1821
      @flinfaraday1821 8 วันที่ผ่านมา

      I am doing real world scale from gis height maps and it's working fine. Only thing I couldn't figure out was how to set the height map's resolution to get the correct size. So I had to manually resize the height and colour maps to a 1:1 ratio which works fine. Although this is only a problem if you're working with lower res maps like me.

    • @seabumbb3067
      @seabumbb3067 7 วันที่ผ่านมา

      @@flinfaraday1821 Yes, that does work. I experimented with it and had similar results, but the area I need has no viable height maps which I could find, of any resolution, so I was left unable to go that route. I was very successful with other areas, particularly the USA western states which are more rugged than the coastal south I need to map.

  • @erkintek
    @erkintek 12 วันที่ผ่านมา +1

    I think mistakes and how to correct them more valuable than bare how-to's. Because I know we'll make those and search hours

    • @jddoesdev
      @jddoesdev  12 วันที่ผ่านมา

      I completely agree. I try to leave a couple in, especially if I feel like it's a common pitfall that others may run into.

  • @mysterious_monolith_
    @mysterious_monolith_ 20 วันที่ผ่านมา +1

    You're such a good teacher, that even though I had pretty much given up on GODOT and chosen Unity, I am still subscribing to your channel after seeing this video today.

    • @jddoesdev
      @jddoesdev  19 วันที่ผ่านมา

      Thank you, that means a lot and helps me want to continue making these vids. I appreciate you taking the time to watch!

    • @erkintek
      @erkintek 12 วันที่ผ่านมา

      I wonder what made you give up 🤔

    • @jddoesdev
      @jddoesdev  12 วันที่ผ่านมา

      @@erkintek I haven't given up. I just appreciate the encouragement. I'm working on the next one right now.

  • @Lucas-gg9yb
    @Lucas-gg9yb 17 วันที่ผ่านมา +1

    Great content! Can i add a cartoon shader to the terrain without losing its material properties?

    • @jddoesdev
      @jddoesdev  16 วันที่ผ่านมา +1

      I honestly don't know the answer to that. Check the Terrain3D docs. They are extremely helpful and thorough. The link can be found on the Github in the video description