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Brenzo
เข้าร่วมเมื่อ 16 ก.พ. 2013
from the depths guy
The Return of the Lobter | From the Depths Craft Review
Twitch Link: www.twitch.tv/brenzo44
Discord Link: discord.gg/6d9P87JxnP
Crabiulon rises from the ashes to face the Ragnarok again...
Thanks to CXOB for making this!
Workshop: steamcommunity.com/sharedfiles/filedetails/?id=2944983586
Discord Link: discord.gg/6d9P87JxnP
Crabiulon rises from the ashes to face the Ragnarok again...
Thanks to CXOB for making this!
Workshop: steamcommunity.com/sharedfiles/filedetails/?id=2944983586
มุมมอง: 1 059
วีดีโอ
Subscriber Craft Review Part 2 | From the Depths Stream VOD
มุมมอง 811ปีที่แล้ว
Broadcasted live on Twitch Watch live at www.twitch.tv/brenzo44
What's Wrong with the...New Series? | From the Depths
มุมมอง 1.1Kปีที่แล้ว
Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP A new series, a new dream, a new build. Find out what's coming next for the channel.
THE GRAND FINALE | Kill the Ragnarok Tournament Round 3 FULL
มุมมอง 1.2Kปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfiles/filedetails/?id=2920044841 Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP The tournament concludes...more to come!
Round 2, FIGHT! | Kill the Ragnarok Tournament Round 2 FULL
มุมมอง 906ปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfiles/filedetails/?id=2920044841 Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP All of round 2's contenders face off against the Ragnarok.
The Rest of Em. | Kill the Ragnarok Tournament Round 1 FINALE
มุมมอง 1.1Kปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfiles/filedetails/?id=2920044841 Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP 15/15 ships of round 1 face off against the Ragnarok. More the come of the tournament, stay tuned.
Death by Lobster! | Kill the Ragnarok Tournament Round 1 Pt 3
มุมมอง 1.3Kปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfiles/filedetails/?id=2920044841 Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP 9/15 ships of round 1 face off against the Ragnarok. More the come of the tournament, stay tuned.
The Good, the Less Good, the Extra | Subscriber Craft Review 2
มุมมอง 1Kปีที่แล้ว
STREAM SATURDAY THE 18TH AT 12:30 PM EST!!!!!!!!!! Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP Reviewing a buncha subscriber stuff! STREAM! Tomorrow! With! The! Rest!
Meme-frontsiders, huge APS, RAGNAROK! | Kill the Ragnarok Tournament Round 1 pt 2
มุมมอง 2Kปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfiles/filedetails/?id=2920044841 Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP 6/15 ships of round 1 face off against the Ragnarok. More the come of the tournament, stay tuned.
Big Boi Crams vs Ragnarok | Kill the Ragnarok Tournament Round 1
มุมมอง 2.3Kปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfiles/filedetails/?id=2920044841 Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP The first 3/15 ships of round 1 face off against the Ragnarok. More the come of the tournament, stay tuned.
Fifth Megalodon Open Season? | Ragnarok Combat Testing From The Depths
มุมมอง 1.6Kปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfiles/filedetails/?id=2920044841 Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP Combat testing the Ragnarok vs the Megalodon and the BBS Fifth Season.
The Big Combat Test | From the Depths Stream VOD
มุมมอง 1.1Kปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfile... Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP The big stream where I combat tested a CRAP ton of stuff.
Ragnarok 2.0 vs Titanslang MK2 | From the Depths
มุมมอง 4.4Kปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfiles/filedetails/?id=2920044841 Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP Combat testing the Ragnarok vs the Titanslang.
HMS Ragnarök 2.0 | Ragnarok Refit FINALE From The Depths
มุมมอง 4Kปีที่แล้ว
WORKSHOP: steamcommunity.com/sharedfiles/filedetails/?id=2920044841 Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP It's over. The Ragnarok is done. Enough, that is. More videos to come! Combat testing! Tournament!
The Last Steps | Ragnarok Refit Ep. 9 From the Depths
มุมมอง 3Kปีที่แล้ว
Twitch Link: www.twitch.tv/brenzo44 Discord Link: discord.gg/6d9P87JxnP Superstructure comes to life in today's video. Tournament details soon. 2.1m mats, 60k blocks. Start building. (This is not the last video.)
The Big One | Craft Review Stream From The Depths
มุมมอง 1.6Kปีที่แล้ว
The Big One | Craft Review Stream From The Depths
Ragnarok Approaches | Ragnarok Refit Ep. 8 From The Depths
มุมมอง 3.9Kปีที่แล้ว
Ragnarok Approaches | Ragnarok Refit Ep. 8 From The Depths
Subscriber Craft Submissions Round 1 | From The Depths
มุมมอง 2.6Kปีที่แล้ว
Subscriber Craft Submissions Round 1 | From The Depths
Active Defenses Choices Actively Defended | Ragnarok Refit Ep. 7 From the Depths
มุมมอง 4.7Kปีที่แล้ว
Active Defenses Choices Actively Defended | Ragnarok Refit Ep. 7 From the Depths
Everything about Engines! | Ragnarok Refit Ep. 6 From the Depths
มุมมอง 9Kปีที่แล้ว
Everything about Engines! | Ragnarok Refit Ep. 6 From the Depths
Reactive Shields with Breadboards! | From the Depths Tutorial
มุมมอง 3.4Kปีที่แล้ว
Reactive Shields with Breadboards! | From the Depths Tutorial
The Intermission: Installations, Turret Armor, Announcements! | Ragnarok Refit Ep. 5 From the Depths
มุมมอง 4.3Kปีที่แล้ว
The Intermission: Installations, Turret Armor, Announcements! | Ragnarok Refit Ep. 5 From the Depths
World Ending Guns! | Ragnarok Refit Ep. 4 From the Depths
มุมมอง 10Kปีที่แล้ว
World Ending Guns! | Ragnarok Refit Ep. 4 From the Depths
Faster, Quicker, Speedier Ragnarok | Ragnarok Refit Ep. 3 From the Depths
มุมมอง 6Kปีที่แล้ว
Faster, Quicker, Speedier Ragnarok | Ragnarok Refit Ep. 3 From the Depths
The Ragnarok's New Armor! | Ragnarok Refit Ep. 2 From the Depths
มุมมอง 8Kปีที่แล้ว
The Ragnarok's New Armor! | Ragnarok Refit Ep. 2 From the Depths
What's Wrong with the Ragnarok? | Ragnarok Refit Ep.1 From the Depths
มุมมอง 15Kปีที่แล้ว
What's Wrong with the Ragnarok? | Ragnarok Refit Ep.1 From the Depths
Lua Tilt-jet Gunship! | From the Depths Full Builds
มุมมอง 2Kปีที่แล้ว
Lua Tilt-jet Gunship! | From the Depths Full Builds
LUA Quadcopter and LUA Propulsion Tutorial! | From the Depths Guide
มุมมอง 3.7Kปีที่แล้ว
LUA Quadcopter and LUA Propulsion Tutorial! | From the Depths Guide
HUGE Torpedo Boat Build | From the Depths Full Builds
มุมมอง 1.8Kปีที่แล้ว
HUGE Torpedo Boat Build | From the Depths Full Builds
Hi, I put my pride BB BassKalibur (somewhat inspired by Bismark and Steestriders Excalibur) up against your Ragnarok 2022, hope you dont mind it :)
Ah, the Ragnarok... hated this thing even back when it was made. Not even because it's bad (it is), but because I just hate the way it looks.
Out of control keep spin around I think wrong direction on spinblock can't straight not worked on AI
I dont understand how your comkplex controller layout looks like a hybrid of the air and complex layouts.... i can only get complex to show letters on the keys and only the airial manouvers are shown on the vehicle controller.... is this out of date ?
This was magical. Time to rewatch the HMS Pilkington adventures all over again.
You mentioned that air pockets are bad to float at 6:18 but if you don’t use air pockets how is the ship supposed to float?
Most large ships use active stabilization and/or hydrofoils to float in this game. Also, some materials like Alloy float by themselves.
Its been like, 8 months. I have changed alot in how i build, the biggest of which? Asking for advices, it turns out it helps alot, just wished i had done it earlier ywy
I put the Ragnarök up against my battleship, and it turns out the Ragnarök is *EXTREMELY* weak to plasma damage. My single 700k plasma cannon dealt more overall damage to the Ragnarök than most of my other weapons combined, and with settings turned to where the plasma would fly at 2.5k M/S and keeping at extreme range, was able to destroy the Ragnarök without suffering much damage at all. I'm not sure if there will be a 3.0 version, but I wonder how you'd try and mitigate plasma damage.
i like it. however you can do all of this with a single maths evaluator set to "if(a<0 and a>-179.9,10,0)"
Back in the old days i made a fuel engine with almost infinite efficiency and a few hundred thousand power. Undates ended that
Even in it's time Ragnarok was quite obviously bad. It's essentially a newbie's ship, as Robbaz was literal newbie while recording that. It's just made so big it actually worked ^^ And that made the series so fun to watch even for someone familiar with the game. That and all the goofiness.
Those extra 4 m/s of speed just from hull shaping make a huge difference in moving on the campaign map, allowing you to get places faster and for less consumption. Those not seeing the logistic advantage clearly don't play the campaign enough to appreciate it.
I've been working on a larg-ish design and this is very helpful information in deciding what type of steam engine to go with. That hybrid steam setup was very inspirational, in the right design it could be positioned such that by the time it is reached most of everything else is already ruined and the lack of redundancy is no longer a problem.
Doesnt work, did exactly what you did and nothing responded
I really wish theyd just let us do some more less complex stuff without all this programming garbage...
I just want my ship to use the turrets to tilt the fans
Help from the discord 💀
Having a different function for each possible orientation you want is a bit wasteful... Can have a single function that accepts angle as a second argument, applies it as is to the first two, then applies it's negative to the other two. Edit: after trying it out for myself, I found out that using custom axis as input instead of complex controller stimulus can work better, as you can have a different one for each prop, and you can also control the power level, which makes a hovering behavior possible.
11:51 BBS?
Sorry to burst your illusions, but I promise you that you *never* knew anything about fuel engines. A well-built supercharger fuel engine can easily get over 800ppm *if* you use LOTS of radiators to cool the cylinders, and keep the RPM to around 0.3. Meanwhile, the whole amazing thing about inline turbos was that you could, at the extreme, make free energy in that the amount of materials used was so low that the game engine treated it as zero per time-tick. You'll certainly get over 900, and with just a bit of know-how be able to get *significantly* over 900ppm. Back before the introduction of steam engines there were absolutely dozens of the super-efficient engines in the workshop that were over 1,000ppm. However, that super-efficiency of turbos is only at high load, so you have to have multiple engines, each one turning on and off so that each is always running under full load. At low RPM the super efficiency of turbos is lost. Since the introduction of steam engines and custom jets it simply got easier to make 'good enough' engines with steam and jets that couldn't rival the efficiency in materials, but were much, much easier to build, and much more efficient in ppv. Basically, people decided that they could get close enough with easy builds and no complex spaghetti exhaust-turbo systems for most needs, and if they really, really needed to save materials they just use RTGs. As a result, the more complex, higher skill of super-efficient engines was largely a lost art. Mentioning RTGs, you kinda got that wrong too. You had one 3x3x3 RTG to feed one 3x3x3 battery block, and that won't work without all the other engines you had on the platform filling the battery. You need roughly 5 times the volume of RTGs to battery volume to keep the battery topped up at the rate that one electric engine attached to those batteries would burn the energy. Thus, your volume calculations were way, way off. RTGs take a *ton* of space/volume if you need to generate, say 40,000 energy per minute to power a full set of shields.
I know this is super late, but I'd like to point out that the Ragnarok used to sit so low in the water, it almost seemed ready to flood in still water. Retrofitting the armor may not have had as much of an effect at first because you were used to working on it, but seeing it before/after through bingewatching the series, you really can tell how massive an improvement you have made to the ship.
o7
Fin Germias
Railgun cases increase attack speed, gunpowder doesn't.
where you at brenzo boy, waiting for that home built ship to try beat now XD
What's funny about the alloy slab layout is that I believe that, before HA was introduced into the game, Robbaz had this behemoth armored with a really thick layer of alloy with a metal shell. So... If Im remembering correctly, you're essentially giving it its old armor back. I could be wrong, but thats what Im remembering. Need to go watch his FtD vids again...
I know this is 8 months old, but: I went on a little bit of an APHE shell design research spree a couple years back and discovered that my approach of slapping an AP head on a bunch of HE WH with a pendepth fuse was pretty dogshit. Of course, at this caliber and rail draw, the inefficiency of your APHE shell design literally could not matter less because holy KD batman, but for smaller guns it really helps to do a mix of solid body with your HE, or stabilizer fins like I prefer. I have a 500 mm shell that has almost the exact same penetration as yours for less than half the rail draw, of course at a sacrifice of HE damage, just by doing a roughly half and half mix between stabilizer and HE. Also consider that while your shell can punch through 10 m of metal, it can only get through 2 m of HA, which most big enemies are coated in. You might see a little benefit against the targets these guns are really meant for by adding in a little bit of solid WH.
Unfortunately brenzo, 8:13 that engine is not an inline turbo engine. In-line engines are CRAZY efficient. If you make a modest turbo engine and feed the exhaust into the inline engine, it gets max turbo boost at ANY rpm (if the turbo engine gives enough exhaust). Meaning you can, in theory, have one low power efficient engine and another High power efficient engine even at low rpm. I need to do some testing on it but I will put numbers here if I feel like it.
I miss Robbaz... 😢
He streams on twitch nowadays
The armor situation is even worse than first thought considering it was built back when aim point was (too) useful and allowed you to target AI
My engines tend to be over powered for what it's doing
These videos are hugely helping how i make boats in FTD. I only ever bothered with jets and planes because making a ship that isn't dogwater is really complicated. Right now I'm right through making a very well designed corvette (albeit with cruiser armour and a pricetag to match) and this time rather than having a peashooter turret, I've finally managed to tetris myself a 450rpm DWG-shredding autocannon. Thank you!
The ragnarok is so outdated mostly the fire rate
robazz would be proud 😢
the beast that had been sleeping is about to come back to its prime time fellas, Ragnarok is getting a face lift
you can thank robbaz for at least 15% of sales for from the dephs
Yo bro, where do you go?
i havent played since 2017, i loaded up a few old ships. man "space" as armour got nerfed really hard. when Robbaz made this ship the 1m thick with a gap was really good. oh i dont even think AP warhead was a thing then either. we had little else that was good for weapons. Edit: steam propellers where not a thing, dark ages. it was faster in old patches, i remember him having a lot better number than 10 for top speed
Are those smoke/exhaust fan things in the funnels set to make more smoke/exhaust when the combat engines are online?
Repair bots spread around everywhere I assume?
21:58 probably because the hull isn’t separated into different watertight compartments
21:26 I assume there’s a valve pipe or something that automatically shuts off steam flow in the event of a breach?
17:34 yeah it is. 35 meters per second is 126 kilometers per hour, 78 miles per hour and 68 knots respectively. That is absolutely ridiculous, especially for a large capital ship. That’s hydrofoil levels of speed.
7:05 what about turtleback plates to defend against bow-on and stern-on hits?
1:38 makes sense. Quad would be simpler than triple as quad is just making two twin APS Tetris’s and then putting them together.
Is there a way I can get it to hover in the air stationary when not in use instead of floating in the water
Should be pretty easy. When in neutral, check it's height: if it's above, say, 10, it's flying, so don't turn off the rotors completely. Just need to figure out how to get them to spin just fast enough to keep your height stable.
If you are still wondering what the sonar thinging on the bow is called it is called a bulbous bow. In real life it is there to create a wave that cancels out the wave create by the bow itself. I think navies find that it is also a convenient place to put sonar or something.
this man seems like the guy to make a full on 500MM CIWS and say, "oh this? this is just a small project, i want to make something *BIGGER*"
There was a guy on the forums who used to constantly outdo himself with crazier and crazier turrets. First it was a 12 barrel 2m CRAM cannon, then a twenty barrel 500mm APS; I think he eventually got up to fitting fifty 2m CRAMs in a single turret. He might have even been working on a one hundred barrel turret, but I don’t know if he was successful. He also took a helicopter the size of the Flying Squirrel off the workshop, and fitted a 2m CRAM gun to it.
One thing to note about steam: each part (with a few exceptions) will result in a loss of energy, so the fewer parts the better, so having the max attachments to your cranks will maximize your efficiency.