Round 2, FIGHT! | Kill the Ragnarok Tournament Round 2 FULL

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
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    All of round 2's contenders face off against the Ragnarok.

ความคิดเห็น • 5

  • @joebob694
    @joebob694 ปีที่แล้ว +3

    0:00 Rule Review
    1:52 Brimstone_Rain_V4_1
    13:48 WIP_Big_cram_boat_AntiRag 1
    37:34 Your_Superstructure_is_Die_Fastly
    56:15 Emperor_Fenrir_RC-0X-B 1
    1:12:31 Water_Based_Frontsider_II

  • @ARK_Angler
    @ARK_Angler ปีที่แล้ว +4

    I took a look at a version of the Ragnarok from around the time of the tournament. It appears that your backup AI was transmitting on channel 4 instead of channel 1 like the main AI was, hence it didn't control the weapons when the main died. Unless that was fixed in the version you used in the tournament, that seems to have been the issue.

    • @ARK_Angler
      @ARK_Angler ปีที่แล้ว +1

      As a side note, trying to use ACBs to change channels is not the best solution. Just make them the same channel and make sure the backup AI was the last set to that channel so the main is in control when the ship is saved. The AI priorities could also help but are not necessary.

    • @Gamingoodz
      @Gamingoodz ปีที่แล้ว

      @@ARK_Angler So it was user error... Common thing in my field of IT is people claiming bugs and it usually ends up being user error.. lol.
      Ill have to keep that in mind for backup AI, I dont have many hours in the game but its so damn addicting.

    • @kellymurphy1098
      @kellymurphy1098 ปีที่แล้ว +1

      Also I believe if ACBs are one-shotted, they don't trigger the "taking damage" function before they die. Best way to handle it IMO is to have a "block presence" ACB next to the AI you're checking the alive status of. Have it set a custom axis to 1 as long as the mainframe exists. Then if EITHER the mainframe of the ACB are destroyed, the custom axis reverts to 0, and you can act on that.