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Shmuptopia
Canada
เข้าร่วมเมื่อ 2 ก.ย. 2019
Hello and welcome!
For those just swinging by for the first time, I started Shmuptopia to give games in the STG genre their own spotlight. I have an immense passion for STGs that started in 2018 and really wanted to begin spreading shmupwareness to the darkened corners of the planet and far beyond.
I am pretty much exclusively on Switch these days and have been for a while but aim to branch out more and more over time.
I offer First Looks, 1cc runs, reviews, guides, and more. I always respond to the stellar comments left by the incredible community we have growing here so never hesitate to drop something but please keep it appropriate. I love pouring my time and energy into all things SHMUPS so let's have an epic time together!
All my 1cc runs are real. No edits, save states, etc.
If you like my videos, free free to like and consider subscribing to keep up to speed with all future projects.
With all of that out of the way, strap yourself in and enjoy the ride through the cosmos!
For those just swinging by for the first time, I started Shmuptopia to give games in the STG genre their own spotlight. I have an immense passion for STGs that started in 2018 and really wanted to begin spreading shmupwareness to the darkened corners of the planet and far beyond.
I am pretty much exclusively on Switch these days and have been for a while but aim to branch out more and more over time.
I offer First Looks, 1cc runs, reviews, guides, and more. I always respond to the stellar comments left by the incredible community we have growing here so never hesitate to drop something but please keep it appropriate. I love pouring my time and energy into all things SHMUPS so let's have an epic time together!
All my 1cc runs are real. No edits, save states, etc.
If you like my videos, free free to like and consider subscribing to keep up to speed with all future projects.
With all of that out of the way, strap yourself in and enjoy the ride through the cosmos!
Know Your Options - A Brief Examination of Strikers 1945
Hey, everyone!
In today's video, we're getting back to the Psikyo mini-series. In this episode, we explore Strikers 1945 and examine the use of the charge shot and options available to each aircraft.
Thanks so much for watching, and we'll see you all next time.
Take care.
In today's video, we're getting back to the Psikyo mini-series. In this episode, we explore Strikers 1945 and examine the use of the charge shot and options available to each aircraft.
Thanks so much for watching, and we'll see you all next time.
Take care.
มุมมอง: 347
วีดีโอ
Mayflash F500 FLAT - Review
มุมมอง 227วันที่ผ่านมา
Hey, everyone! Today, I'm sharing my review of the F500 Flat all-button controller by Mayflash. This thing is an absolute beast. A huge thanks to Mayflash for sending this to me, and to Autumn for helping with the editing of this video. Thanks for watching, and we'll see you all next time. Take care.
My experience clearing a Shmup with an all-button controller
มุมมอง 887วันที่ผ่านมา
Hey, everybody! In today's video, I share a bit about my first Shmup 1cc using an all-button controller or "leverless controller". My primary use for these types of controllers is fighting games with some platformers and brawlers thrown into the mix. Shmups demand quite a bit more where movement is concerned. I didn't gather notes for this topic or run or even really have much of an idea what I...
TIKITAKA S15 and D16 - Review and Comparison
มุมมอง 156วันที่ผ่านมา
Hey, everyone! Today, we're checking out the S15 and D16 all-button or leverless controllers by Tikitaka. In this review, we cover the functionality, comfort, performance, you name it! A huge thanks to Tikitaka for providing me with these controllers for review, and to Autumn for helping with the edits. You can find the controllers on Aliexpress www.aliexpress.com/w/wholesale-tikitaka-hitbox.ht...
Tiny Pixels Vol. 1 - Ninpo Blast
มุมมอง 4162 วันที่ผ่านมา
Hey, everyone! Today we're taking a brief look at Tiny Pixels Vol.1 - Ninpo Blast on Nintendo Switch. This isn't exactly a review, but just a taste of the game. We explore what's involved, how scoring works, etc. Enjoy the video, and we'll see you all next time. Take care
The Charm and Challenge of Gunbird - Psikyo Appreciation Micro-Series ep.1
มุมมอง 60014 วันที่ผ่านมา
Hey, everyone! Earlier this week, I felt inspired to talk about the Psikyo games since they don't get nearly enough attention or appreciation. I decided to start a micro-series and this first episode is all about Gunbird. This is not a review covering all of the ins and outs. It's simply a celebration. Enjoy the video, and have a stellar one! Take care.
GadgetRunnr - RaidenBox Core V2.3 Leverless Controller Review
มุมมอง 18014 วันที่ผ่านมา
Hey, everyone! Today I share my review of the RaidenBox Core v2.3 by GadgetRunnr. This one was a blast to learn about and I'm excited for you all to check out this stellar all-button controller. To find the RaidenBox Core v2.3 showcased in this video, check out the official RaidenBox website here: www.raidenbox.com/ If you want a 10% discount, use the discount code "Shmuptopia" when placing you...
Haute42/Cosmox P12 Leverless Controller Review
มุมมอง 83221 วันที่ผ่านมา
Hey, everyone! My Haute42/Cosmox P12 Leverless controller review is ready at long last! Where to buy the P12 Click into this one to see all Amazon sources mentioned on the Cosmox website: cosmoxgaming.com/where-to-buy/ Huge thanks to Collie for the arrangements and correspondence. A massive thanks to Autumn for helping with the recording and edits for this video.
RPM - Road Punk Mayhem for Nintendo Switch
มุมมอง 732หลายเดือนก่อน
Hey, everyone. Today we're checking out RPM - Road Punk Mayhem for Nintendo Switch. Thanks for watching, and we'll see you next time. Take care.
Harpoon Shooter! Nozomi - A brief look at the Nintendo Switch version
มุมมอง 902หลายเดือนก่อน
Hey, everyone! Today, we're checking out Harpoon Shooter! Nozomi on Nintendo Switch. This game is super refreshing, super interesting with it's mechanical design, and I'm happy to share a little bit about it with you all. Enjoy the video and a huge thanks to Scowsh, Spiders, and BB for their generous contributions on Ko-Fi!
Granola Arcade - Summit Review
มุมมอง 403หลายเดือนก่อน
Hey, everyone! Today, I've got another controller review lined up for you all. This time, we're looking at the Summit by Granola Arcade. A huge thanks to Mike for providing a unit for this project and for all the help along the way. Be sure to check out his stuff over at: granola.games/ A major thanks to Autumn for helping with the video editing. Thanks so much for watching, and we'll see you n...
Operation STEEL - A Brief Look at the Nintendo Switch version
มุมมอง 7292 หลายเดือนก่อน
Hey, everybody! Today, we're taking a look at Operation STEEL on Nintendo Switch. You can consider this a review or a brief rundown. Huge thanks to Undermog Games for providing me with a code. Enjoy the video, and thanks for watching!
Coffee & Shmups [ep.14] Lung Ching Edition - Are you bad at Shmups?
มุมมอง 4972 หลายเดือนก่อน
Hey, everyone At long last, I've got the first Coffee & Shmups episode of the year finished...except this time, we're doing Lung Ching and Mahjong. Enjoy the episode and a huge thanks to Scowsh and BB for their generous contributions! Thanks for watching, and we'll see you all next time. Take care.
Haute42's Haute Board Mini and B16 Leverless Controllers Review and Comparison
มุมมอง 2K2 หลายเดือนก่อน
Hey, everyone! Today I'm finally sharing a review and comparison of the Haute Board Mini and B16 leverless controllers by Haute42/Cosmox. This video took a long time to get out due to numerous delays. A huge thanks to the Haute42/Cosmox team for providing me with these exquisite controllers. I trust you all enjoy the video!
Feeble Light - First Loop and First Impressions - Nintendo Switch
มุมมอง 4542 หลายเดือนก่อน
Hey, everyone. I jumped into Feeble Light on Nintendo Switch and decided to share my thoughts and a few details regarding how the game functions. Enjoy the video!
Castle of Shikigami 2 - First Impressions of the Nintendo Switch version
มุมมอง 5262 หลายเดือนก่อน
Castle of Shikigami 2 - First Impressions of the Nintendo Switch version
Pocky and Rocky Reshrined - First Impressions (after two years of owning the physical)
มุมมอง 5633 หลายเดือนก่อน
Pocky and Rocky Reshrined - First Impressions (after two years of owning the physical)
The Maestro S3 - QRD's All-New Wireless All-Button Controller
มุมมอง 6813 หลายเดือนก่อน
The Maestro S3 - QRD's All-New Wireless All-Button Controller
SGF Devices - Faust and Bridget - Type F - Review and Comparison
มุมมอง 6114 หลายเดือนก่อน
SGF Devices - Faust and Bridget - Type F - Review and Comparison
Dead End City Hard Mode 1cc with commentary
มุมมอง 4675 หลายเดือนก่อน
Dead End City Hard Mode 1cc with commentary
Meet the Player - Episode 13 with: Vinu Shmup
มุมมอง 3755 หลายเดือนก่อน
Meet the Player - Episode 13 with: Vinu Shmup
Dead End City Review - Nintendo Switch
มุมมอง 1.3K5 หลายเดือนก่อน
Dead End City Review - Nintendo Switch
Preposterously Inexpensive Haute42 G16 and S16 Review and Comparison
มุมมอง 9K6 หลายเดือนก่อน
Preposterously Inexpensive Haute42 G16 and S16 Review and Comparison
Meet the Player - Episode 12 with: Maz Stg
มุมมอง 3736 หลายเดือนก่อน
Meet the Player - Episode 12 with: Maz Stg
Mayflash F700 Review + Comparison With the F500
มุมมอง 15K7 หลายเดือนก่อน
Mayflash F700 Review Comparison With the F500
I enjoy the military aesthetic and real planes but i guess only because i started with SNES Aero Fighters/Sonic Wings, Video System coded this bug on me with the cool planes, pilots, shots and bombs. Psikyo basically used the Sonic Wings formula and ran with it, creating some pretty interesting games like Dragon Blaze and Sengoku Blade.
Picked this up on the Xbox store recently and im very impressed . Something about the atmosphere is insanely cool yet strangely relaxing. Fun to play over & over, in between more serious/tough shmups.
Oh yeah, love the entire Strikers series. Always favored the Shinden fighter cause it's got a cool look to it. Only thing missing is a Godzilla boss I can take out lol
Yeah, that one has a great design. There are some in the other Strikers games that are a must-use for the look alone!
i've noticed most shmups are one of or some combination of three different settings: military, fantasy and space. military is my favourite, with raiden fighters being my favourite looking, while i find space shooters looking awfully generic
Didn’t manage a clear of Strikers 1945 when I gave it a go, around the time I was playing Gunbird & Samurai Aces too (on a Psikyo tip). I never thought too much about the deployment of the options so this was really interesting to listen to. Might have to have another crack at it now! I played Strikers II at arcade club recently too without auto fire and that was another level of difficulty 😂
Oh man, Strikers II on the machine would be excellent. Is this club a get-together with fellow genre fans or a business that always has machines up? Out of Gunbird, Samurai Aces, and Strikers, this one definitely demands a lot more from the player. Where the other two have quite a few ways to easily overcome difficult sections and conserve resources, Strikers has many more instances where you actually need to survive an attack or spend those resources.
I've only played the Strikers games casually credit feeding them so I haven't dove deeper into them. But yes, the options and their charge mechanic is definitely the best parts about these games. It's just fun knowing when to charge them whether its used offensively or defensively. While the games don't quite match the military aesthetic (still great tho) like Garegga IMO, I just love how it just stops caring and tosses you into SPACE with flippin' aliens. Like these planes don't look like they were built to go into space, but fugg it! It's a SHMUP 🤣🤣
Yeah, the part with the three purple aliens - one of which looks like some type of Dick Tracy character! A sign of the times. As for Garegga, I'd love for that to hit Switch someday. We'll see if that happens.
Really interesting to hear your thoughts on switching to leverless, even if it is as a side project currently. I can see your movement is a little on the Bambi side but your knowledge & skill get you thru with no issues 🤘 It took me so long to switch over to stick & get it to a level that is (almost) the same as my dpad play, I think that a leverless for me would be a way to have a bit of a change and a bit of fun. I’m looking forward to seeing where you take it next, no doubt it’ll be an interesting journey 🤘
I appreciate you watching this one! If you ever felt inspired to do a video, I think it'd be fascinating to hear a little about your journey with stick. It'd also be neat seeing a dpad/stick comparison thrown into the mix.
Awesome! Do you know if the gate plate is compatible with other sticks?
That's a great question. I've never checked this myself. It's been ages since I opened up the casing, so I don't recall if it's a similar setup to average controller sizes or slightly smaller.
great review, probably will be picking one up next week!
Thanks for watching! It's interesting to observe that the first three people to comment on this video are all sold on picking this up pretty much right away. I feel the FLAT is a great gateway controller!
@@Shmuptopia I own two Haute42 P12s, and they both broke due to a cheap/shotty USB-C connector. The first one I bought, the second was a free replacement they sent. They both broke from plugging in and out the cord, not even in a rough way. When I looked at other options, I was going to go with the Snack Box Micro, but the F500 Flat is about 100 CAD cheaper for me. I think I will prefer the bigger size and the arcade-style buttons of the F500 Flat because I did have some issues at first with the size of the P12. The build quality, it only has 2 extra buttons even though I prefer 12, and the price is what sold me on the F500 Flat.
@@xuffy1Yeah, the legit arcade stick buttons will sell a lot of people on this controller. I like that I can use all of my previously-acquired buttons on this without needing to order a specific type.
Thanks for this review, Dace! I've always been curious about leverless controllers but didn't want to shell out for a hitbox or something like that and end up not liking it. This seems like a good entry level into that input type and at a decent cost. I've just ordered one thanks to your review!
Hey, Orbajo! It's always a delight having you swing by! Yeah, I hear you on that. There are a lot of more expensive options on the market compared to the oodles of much cheaper options that continue to populate the scene. Some of my favorites being the Haute42 G16 and S16. The price and quality is solid there. But yeah, if you're looking for something more arcade stick-ish, this is a solid bet that won't let you down. Mayflash has always been fantastic. Trust you enjoy the controller, super stoked to hear you ordered one and feel free to let me know how things go! It's great seeing your name pop in here because, at this point, you've got to be one of the longest-running supporters. I still remember you commenting way back and I appreciate your time and comments. Thanks so much!
@@Shmuptopia Update: I got the controller and have been messing with it after work the past 2 days, definitely going to be a challenge to learn how to play shmups on it (I don't really play fighting games), but like you said in your review it's very satisfying to use. I don't mind the stock buttons at all and think the unit as a whole looks very sleek. The Up arrow being below the other 3 directions is my biggest hurdle, control wise. I watched your other video of clearing Mushi Novice on it and understand now why you moved up so little throughout the run haha.
I think my only complaint with the S16 is that the action buttons and the direction buttons are a little TOO close together. Sometimes I make button input instead of a directional. Otherwise this thing is amazing. I use it on PS3 switch and pc no problem.
That's one thing I love about GP2040-CE - the versatility where compatibility is concerned. As for the buttons, I can see that rubbing people a certain way. I haven't yet been on some of their larger controllers and also haven't looked at them, though I'm curious to see if they handled button spacing differently. I'll see about getting at some of those before long.
@@Shmuptopia if there was a half inch more space I doubt it’d be a real issue for others. The form factor awesome so I really think that’s the only down side. The lower profile buttons on the S16 omggggg they feel so clean
@@macncheese2392 I think as time goes on, some of these things will be ironed out. Haute42/Cosmox is constantly shifting in terms of design and what they pumped out, so it'll be great to see what rolls out over the next little bit!
@@Shmuptopia I found a temporary solution at least in mapping the first two buttons to the right and left triggers, making them basically useless in certain fighting games like SF3. That way if I make the same mistake nothing happens. It also feels a lot more comfortable to have the six action buttons to be all the way to the other side of the board. Makes it feel more balanced in your lap. But yeah I have to agree this is a fantastic value and I’d even consider upgrading to a more standard size in the future given the build quality.
I wish it was flatter.
A few years ago back, I switched to a leverless-like control scheme on keyboard for platformers. With Right-Alt: Down, Semicolon: Left, Open-Squarebrackets: Up, Close-Squarebrackets: Right. Not coming from a game where "up" is jump, or a fighting games that is advantageous for up to be on my thumb. I find the inverted controls people use pretty odd. Originally made the switch for ergonomics (had some issues with arrow key shape layouts), but it came with other benefits as well. Now I pretty much play most games (with directional inputs, and don't use a mouse) with this control scheme. After some time, it just feels very natural. The thoughts of movement goes directly from brain to game, without really thinking much about the inputs. There's something about the low amount of physical movement the hand needs to do that makes it feel very enjoyable and very satisfying to use.
Hey, Glass! Thanks for sharing and checking this out! Ergonomics is always an important factor. I wouldn't mind designing something of my own at some point. Something modular would be most welcome.
Once again Mayflash tempts me by checking pretty much every major box I could possibly care about while leaving the door open for me to check off the minor boxes myself via customization. Most likely will throw caution to the wind and use this as my gateway into leverless, assuming I'll even want another after this (probably not lol). Love what they do, and I'm tempted enough now that I'll probably have one before the week is up. Thanks a ton for covering this.
I love seeing comments like this, and I'm happy to serve. Glad this one speaks to you and definitely let me know if you grab it and what you think. You'll be set for life with this one unless you eventually need something more slim and compact. Thanks for watching Chu!
top vid. Would have been nice to see you using the controller on the side of the vid.
This video was exactly what I was hoping to see from you. Really like your longer off-the-cuff videos. I've been curious for a while about what your leverless experience has been with shmups. Looks like it's more or less what I expected, but one thing I didn't account for was the chance of a new fun factor from having to re-acclimate yourself to a game. My goal will be to try incorporating leverless into every shmup I can, unless the mechanics or feel of the game lends itself to a stick too well to make sense. Still don't know when I'll buckle down and buy a controller. Still waiting for native PS5 compatibility to trickle down.
Hey Chu! Thanks for watching. The longer stuff like Coffee vids, Meet the Player, and other stuff has been mostly on the backburner due to how busy life and family responsibilities keep me. My controller reviews have been more abundant lately because they are feature and spec-dense but ultimately don't demand the kind of time and energy that actual Shmup topics do, so they've fit but nicely into my schedule. Plus my controller video format keeps things nice and simple. That said, I am starting to ease back into a little more available time for projects. We'll soon see a return to the stuff people have come to appreciate here. As for Shmups and all-button controllers, I think it would just be a matter of more experience. I was dipping into Mushihimesama on Original mode earlier this evening and my control of movement was already worlds improved compared to the other day. I have a feeling native PS5 trickle-down could be a long while, but we'll see!
@@Shmuptopia Oh sure, understandable. I've been silently checking out the reviews too. Good to hear that you've been able to get a grasp on a bit more time for yourself. Looking forward to your written articles too. I'm not much of a video maker (at all), but I can imagine that 500 words for an article is a multiplied workload if it were in video form. That's interesting hearing your movement is still improving so fast. I'll be ordering the all-button Mayflash f500 you've just covered and really sit with it for a range of games. I haven't touched any shmups in 6 months. Once I do go back, the thing I'll be most curious about is what the distinctions will be between a shmup that feels more all-button friendly than another. For now it feels nebulous, like the elements behind the (lack of) friction may lie more in the intangibles (i.e. bullet design philosophy or ship movement) than the explicit things like mechanics. The next factor I'd explore is, once I do encounter a game that's harder for me to adapt to on leverless, what would it take before I stop blaming my lack of experience and chalk it up to it just feeling too intuitive on stick? In the end, the only way to know the answers is to see for myself, and it's about time I do. I took a super long hiatus from Graze Counter GM no-miss attempts (all stages) because I wanted to see if I could close the gap on leverless, and well...Mayflash pretty much killed my excuses for keeping the game on the back burner. Obviously I'll have to relearn the game, my route, and the controller itself this time, but experimenting in that game for long enough should answer most of the hanging questions. I'll be taking your video's advice to just jump in and see what happens. Thanks for sharing.
I've heard this ost before. Deja vu.
The OG and v1.5 versions of the OST are both solid.
Is this black scape?
I'm not sure what black scape is.
Thanks for your experience ! in fact , I'm still undecided regarding all button joysticks...
Hey, Frenchy! Thanks so much for sharing that. I have a thing for controllers, so when I initially stumbled upon this type, I was very drawn to explore them. I think in general, there are some insanely inexpensive options, so if you're at all intrigued, there's no reason not to test one. I did a Haute42 G16 and S16 review and comparison a little bit ago and both of those are pretty inexpensive. Plus they often have sales for half price off or close to it. Definitely check those out and see if they interest you enough to make a purchase or let me know if there are any specifications you're after, since I might be able to help direct you further.
@@Shmuptopia Thanks for your advise !! 😉
@@TheFrenchy82It's my pleasure. I have an entire controller playlist if that helps!
I remember using actual console compatable flightsticks with my shmups back in the olden times. Using my right hand instead of my left thumb took some getting use to, but once it clicked it was great.Using a real trigger for shooting really upped the immersion when piloting jets- planes, & spacecraft. Sadly, flightstick options on consoles are extremely limited these days, & what few we do have probably isn't compatable with current shmups.
I can totally relate to the actual trigger on a flightstick. I haven't had one or used one since the late '90s or early 2000s when I played Fury 3 on Windows 95 or 98 - I don't recall which. That feels like another life at this point. I remember this cool racing game on PC called Cyber Speed as well! Thanks for watching, Ronnie!
Very nice, I love using my leverless controller wherever I can. Maybe doing that enough made it so this kind of thing feels natural. I definitely understand how going from a fighting game to free 4 directional movement can be taxing on your hands though if you're not used to continuously holding up and down with left or right constantly. It's definitely a different experience. Try a 3D action game! The movement is a fun challenge. N64 games work pretty well because they're designed without a right stick camera and have a reasonable amount of buttons. Fun time.
I can only imagine what a 3D game would be like with one of these. There actually aren't too many that I play, since I've always been far more drawn to 2d games but every once in a while, something speaks to me. Thanks so much for jumping in!
Back when I got into shmups via Touhou (~2017) I researched preferred controller types on various touhou message boards/reddit/etc.. A large amount of western Touhou players at the time preferred keyboard (japanese community played mostly on pad/stick), some even being quite elitist about it, i.e. that tap-dodge precision of keyboards could not be reached with other input devices such as pads and arcade sticks. Similarly, the author of "Full Extent of the Jam", an expert-level DoDonpachi player, used similar arguments to say that keyboards were the superior input device for bullet hell games. I.e. there's precedent in some sectors of the shmup community for leverless controllers. If I had started playing shmups with keyboard, I would have had an easier time initially. At at the time, I was mostly familiar with using keyboard for all games other than fighting games (used arcade stick for those), but I wanted to improve my inputs on arcade stick, so I learned to play the Touhou games (starting in order, so the first 5 PC-98 games) on arcade stick. I still play shmups with arcade stick today; didn't improve my fighting game execution too much (except for directional changes, those did improve vastly, just not super useful in those games). Arcade sticks are a lot of fun, and pretty good for sudden large movements with a lot of directional changes in them imo (Raizing & Psikyo-style games, though depends on the latter). I wouldn't say any input device is ultimately of the sort that it gives a competitive edge in shmups though, judging from people I've seen play and various record holders in various games.
Thanks for swinging by! That's actually what I suspected and why I originally bought a Snackbox Micro back in 2022 (though I didn't end up using it until the start of this year). But essentially, I figured that I could apply more of a scientific breakdown to a game I was super into so that movements could be calculated by precise tap amounts on a single button as opposed to a dpad. There's a French Shmup player that uses keyboard and it's always interesting to hear him banging out movements systematically.
@@ShmuptopiaFor diagonals you have to press two buttons though right? I first played Street Fighter on zsnes with a keyboard. Now I can barely do a fireball with a keyboard. I can't imagine doing 720's like Hugo's super leverless
@@liamconverse8950 Yeah, the game I'm referring to was one where I could, in theory, convert my no-bomb/no-miss routing to only up/down or right/left at specific times where the risks were greatest, otherwise more average movements using two buttons for diagonals would definitely be fine to use. But for the single presses, I just meant if it was one where a single direction can be counted, before then going in another single direction or a combination to still head in a diagonal direction since these are tap dodge instances.
I wonder how much lower his score would be on a real Dodonpachi arcade machine
@@liamconverse8950 I don't recall the guy's name, but it would be interesting to see the results for sure! Also, I recognize the dolphin. Once my Psikyo mini series is finished, I'm definitely sharing those games in a new light. They don't get enough attention.
Some good thoughts. Back in the day I played arcade games on keyboard (arrow keys) on kaillera and on stick at arcade--mostly because I couldn't get a stick at home and I had to make the best of it. It's a "whatever works" kind of thing because I don't think there's an unique advantage outside of very niche micro/macro things (L/R stuff in fighting games, but that doesn't apply to other arcade games, and even optimally most people really aren't at the level where the distinction matters), and I think the "feel" thing is a bigger issue. Despite so many years on both, I just think stick "feels" better for me, and ultimately something "feeling" better will do more for you than just trying to look for raw optimization, so if you have a desire to switch, you should do it if you think it's better for your play overall My one thing about hitbox is I'll never quite get the ASD Spacebar thing. WASD Spacebar feels right in FPS games, but in arcade games made for the stick/dpad movement, it just makes no sense to me, and still seems like a conceptual disconnect. Obviously people have figured it out and used it well, but I'm just too boomer brained for it maybe.
Yeah, I do find it interesting how some have entertained topics such as whether one or the other is still viable or better when it varies a fair amount depending on what type of game you're playing. I think there are benefits whether you're on stick, pad, or all-button controllers and to me, it just makes sense to embrace them all - provided each speaks to you on some level. There's no replacing stick for certain shooters, and interestingly enough, I don't see myself ever using stick for fighting games. The intention isn't to be close-minded to the idea, but it genuinely doesn't feel like the path to align myself with currently. That said, jumping in to sample that anyway could reveal some interesting things, too!
What a coincidence, I plan to go back to fighting game with keyboard this time. After I am done with deviant Gammoth in GenU.
Solid! Enjoy it, and thanks for watching as always.
@@Shmuptopia I tried it a few times back then, I can easily execute some motion inputs easier and some are even more challenging like doing air versions of Rachel Alucard's tiny nobela.
I liked the S shot for the novice mode, but for the normal mode, i need my default shot but for a weird reason actually, just because you get more projectiles on the screen so, more slowdown on stage 3, basically, the whole giant beast or 95% of it is in slowdown with that shot! Are you "working on" any 1cc right now, any other shmup? I havent cleared mushi 1 yet, i choked on the last boss, i was guted, made a pause, and i'm back at it right now. Futari black label might be my next one, it is so fun! (FBNEO emulator)
It's interesting you drop a comment, as just last night and today I was experimenting with Novice mode using one of my all-button controllers. I did a clear earlier today, and it's definitely a totally different experience using a controller like this. My primary use for them is fighting games and controlling movement comes naturally, but in Shmups, it feels very unintuitive compared to dpad or stick. You'll have your Mushi clear in no time!
@@Shmuptopia I looked at all buttons controllers, looks to me pretty much like playing on a keyboard, which as an old pc gamer i'm pretty good at, i can probably use that, but yeah, doesn't seem too tempting for shmups. For fighting games like street fighters, stuff like making 3x a "hadoken" move with feilong is sooo easy on keyboard that it feels like cheating, just 3 buttons (down, left) and punch, BAM, repeat! it's also killer for games like mortal kombat or killer instinct, just like a keyboard basically, never a wrong input once you're used to it. For shmups, i currently use the 8bitdo M30 pad i just got, it's ok, might grab a hori mini stick later on, as i read you played with that one and liked it. Cheers.
I’m annoyed that the mini is sold out right now
As far as I know, they won't be producing anymore of the Mini. It's such a cool controller, but the B16 is a worthy successor - if it can be called that.
@@Shmuptopia yea I saw that but I wanted the 42 mini because of how small it is. I hope they make more
@@Deli5150 Yeah, it'd be nice if they did. More minimal options are always welcome.
Sounds cool, are you becoming an all button convert? Just as I’ve got fully into sticks 😂
Thanks for checking this one out, man! My use is mainly for fighting games. It feels like such a great way to control them. Stick and dpad are still my go-to for shooters. How is the stick journey coming along?
@@Shmuptopia that’s cool to know. Stick journey is good. Since I added the 2lb spring to the mayflash f500 elite I’ve really fallen for using stick, I got my Espgaluda II & Ketsui clears with it and it feels like home now. I’m looking at trying out a sanwa JLX ML silent stick next - been recommended by a few peeps (I’ll mod with a heavier spring of course). That should be in place by end of August so I’ll let you know how it plays 🕹️
Would love to hear your thoughts on the JLX ML silent if and when you snag that! @@scowsh
Thank you so much!!
You're welcome! I trust this serves you well.
Wow the packaging looks cooler, the M13 I got was in a cardboard box
Yeah, all of my other Haute42 controllers were in the plain cardboard as well. This is a huge step up in presentation. Thanks for watching!
Looks ok, nothing too great. Music is awesome. Just downloaded the demo of 'I Got Isekai'd Into a Shmup' which looks kind of decent. With Devil Blade Reboot released this year any new shooter needs bring its A game.
Hey I made the music for this game and I just want to extend a big thank you for the kind words! I love your content and SHMUPs in general - can't wait to see more.
That's solid!! Due to the short nature of this video, I didn't explore much of why this music is fantastic. You captured this incredible array of moods spanning what, to me, felt like various themes from medieval fantasy, to crushing metal, to elf realms and everything in between. By the way, I still love the Menu track from Z-Warp. I cannot tell you how often I sat there listening to that song after a session. Just listened to it again and it is solid! Thanks so much for checking this out!
pixel art looks ai generated
This looks decent,appreciate the heads up 👍
No worries, and enjoy the game if and when you jump in.
Another shmup that I've heard nothing about despite having my ear to the ground. Nice find Dace!
Hey, Christian! Always good to see you. Yeah, I had no clue about this until I got an email from EastAsiaSoft. Otherwise, I probably wouldn't know about it! I trust you're well, man!
Saw this on the eShop a few weeks ago -- I'm glad someone who knows their stuff got sent a code! Psyched about the scoring and music. Bummed about the upgrade economy but hopefully its not a drag because everything else looks like MY JAM!
The upgrade system only took me two sit-down sessions with the game to fully polish it off (I don't recall if I mentioned that in the video or not) but it shouldn't feel like a slog to get things up to speed. But yeah, man - if you snag this, I'd love to hear your thoughts or see what scores you start dropping! I likely won't do a whole lot more with it due to busy life and whatnot but the scoring is a fun time.
1:01 how do you do that spread shot?
You need to upgrade the shuriken to have more projectiles.
@@Shmuptopia ah ok thanks bro
I just brought this Dace it kicks all types of ass including mine 😂
Awesome to hear it, John! Enjoy the game brother and thanks so much for watching and letting me know!
Does it work on the Switch when you play on the tv or just portable???
It works docked with a tv.
Does it work with pc (wired) ?????
According to Hori's website, this version is PC compatible.
Thanks
I noticed the you are doing a lot of products reviews / ad lately, I hope it is working out for you but I have to say I much preferred the older, genuine videos.
Thanks for watching Marco! There will be more of an influx of the older style videos before long. There are a few reasons why less of these have been put up this year. First, and in no particular order, things like the coffee episodes require a certain amount of substance before I feel there's enough to work with and produce a meaningful episode. Sometimes, that substance comes from playing and experiencing Shmups - which, these days, my game time is extremely limited in general. This is why there are not as many 1cc guide videos and things like that as they require having time to play games enough to formulate solid and reliable strategies. Secondly, the Meet the Player series is currently still in the works but on hold. As the one that watches my kids from the moment I wake up until in the evening, it's incredibly challenging arranging a time to record a call with someone as schedules and time zones are often in conflict with each other and there is little to no peace and quiet here. But there will be more episodes soon enough. Thirdly, I have a handful of larger projects that I'm gradually chipping away at behind the scenes, which of course means, less time for putting out public videos and playing games. Some of these projects include the Shmup book I'm writing, a supporter-exclusive series for pushing deeper into the Shmup experience and another series that is a Coffee & Shmups - Dark Roast Edition. There are other things like putting together a website (it's almost done and as of last Monday, I've started what will be weekly update posts in the "forum" seciton.). The emphasis on controllers this year is something I always knew I wanted to do more of, and these days, they are a lot more manageable to tackle compared to some of the other things that require more thought, time and energy. I'm happy to hear you enjoy the other stuff and I can guarantee we'll see a return to that. It's just a matter of finalizing some of these bigger things and having less on my plate in general. Thanks again for the feedback and have a stellar one!
Hey Marco! I don't want to speak out of turn, but I can personally confirm that what Dace is cooking up behind the scenes is unique, ambitious, and I honestly think it will be the most exciting content out there in the hobby... It's like everything I love and get out of the channel cranked up to the next level. Hang out! Our boy is gathering incredible strength❤
@@SpidersSTG haha the long, multi-episode build-up of energy for that one huge attack. Love it! I appreciate you chiming in, Spiders!
Looks cool even if you don't play for scoring. Music seems to fit most shmups.
Thanks for watching Ronnie!
@@Shmuptopia Uhhh... Yeah about my music comment. I was just going by your footage. Having downloaded it myself now, this game punches so high above the asking price, its scary. I honestly believed a dude turned me away from my bullethell & scoring past!👀SHENANIGANS! 👀Im ready to f**kn SCORE AGAIN DADBURNIT! Wipeout Series, Everspace Series, Armored Core Series, NOBODY is safe once I rip these tasty tracks buygod👀😎🤣🤣🤣
Well that was shorter than I expected lol. The hoverbikes kinda had a Vasara collection vibe. Glad I played it for sure.
Thank you Dace !
You're most welcome. Trust this helps!
@@Shmuptopia Yes, i’m having some difficulties on stage 3... And i just got the game 👍
@@KaliemusI wouldn't worry about it feeling difficult at times. The more you immerse yourself, observe, and apply, the more you'll adjust and make sense of the challenging parts.
Nice 👍🏻 well done man!! Looks great!
Thank you!
As a quake player I've been using pedal's as extra inputs for years I'm glad they're becoming a more accepted thing now
It's part of what I'm enjoying more and more about the all-button controller realm. People are starting to do a lot of interesting things as extensions to the typical functions of the controller. Thanks for stopping by!
I've got a lot of respect for the Psikyo games, even if I've never dived deep into any of them (I find them very difficult.) My favourite is Dragon Blaze, one of the most beautiful shmups ever made in my opinion - and a bit more depth than most Psikyo games.
Dragon Blaze definitely feels like one of the more involved Psikyo titles. I think the whole dragon-drop mechanic reveals they were going for a more complex experience for players. That's one I want to jump into more in the near-ish future. In contrast, Gunbird and Samurai Aces feel very straightforward in terms of their design and what they demand from the player. Sengoku Blade (easily a favorite!) is another one that feels more on the tough-to-crack side of things - until you adjust anyway. Thanks for watching, BB! I always enjoy reading your comments and trust you're having a great weekend.
Great game
I was just thinking about this game yesterday. It's been some time since I last played it. Thanks for popping in!
it's a shame that the manic shooters pretty much consist entirely of psikyo, raiden fighters, dangun feveron, vasara and thunder dragon 2. imo they're the natural evolution of classic shooters: still got super fast bullets but now you've also got a fast ship to macro more easily, and there's enough pattern variety to encourage some dodging. they're also short in length instead of looping for 10 hours. more devs should pay attention to this subgenre instead of making yet another cavelike
I still think about the Vasara games and how awesome they are, and it does strike me as peculiar that we didn't get a whole lot outaide of the manic shooters you mentioned. This style has such immense potential, yet is hardly tapped into. Thanks for watching, bamd!
Looking forward to this series! I love Psikyo games and Gunbird is my favorite ❤ (so far). You’re spot on with the familiarity… it was drawn in by the charm of Gunbird but after player the Caravan Mode on Aero Fighters (pre-Psikyo Video System) for like a week straight, that “Psikyo-style” clicked, and all of a sudden Strikers 1945 (my next fav) and the rest of their titles started to feel amazing to play. They are fast, deceptive and play a lot of “made you flinch”, and then mess with those expectations as well. Can’t wait for the next one and to play more Psikyo games!!
Always happy to hear you enjoy what I dish out. The Aero Fighters games are fantastic as well. Those ones are also titles I'm aiming to get at before too long. As for Psikyo, I love both Sengoku titles. Clearing Sengoku Blade on Switch was a wild journey. That game is so good! The next episode won't take too long to bang out. I'm more or less aiming for one every 1-2 weeks just to ensure I still complete other projects. Thanks for watching!
Is joystick upgradable? Thanks
I don't see why not! As long as it's compatible with the mounting setup of the casing or you introduce your own mounting plate. It really depends what joystick you want to put in. It's been some time since I had this one out, so I don't recall what connection type the stick uses. It will either be PCB type or fastener type. If PCB type, you'd need a 5-pin female to female harnessing cable. If fastener type, it would require soldering. There's a possibility it offers both types, though I wouldn't quote me on that since it's been a long while. Trust this helps and let me know if you need anything else!
Yes I have PCB type. It make sense so do I need to buy 5 pin female to female? Is it separate or it's in the box? Thanks for the reply I appreciate it.
@@scbeach1 No problem. I'll need to open mine up and check when I get home this evening. That will give me a better idea.
Ok thank you
@@scbeach1 I just checked and mine is a fastener type. I don't see a spare slot for connecting a joystick that is PCB style. Another possibility might be to have a 5-pin head to 5 loose ends and then just sort out where the wires go, though I've never done that myself.
Thanks for sharing, completely love your mod. It looks amazing! It truly does. Also the colour scheme is right on point. Simply love it! Tough choice between the ball tops, although they all look good. Funny how such a small thing such as a ball top gives a completely different vibe to the overall look. The orange one is probably the most balanced one, in combination with the sun. The pink one fits perfectly with the buttons and the sky, and the wooden one just has this old-school surf vibe to it. I think you can't go wrong with any of the 3. With that said, ordered 2 of these sticks myself yesterday so gonna have some fun with it as well. Funnily enough I'm using the same classic japanese Tsunami wave, but the vibe will be completely different. I will put a super cool ink art from E.Honda from Streetfighter 4 at the left, with behind him the Tsunami wave, like he is the personification of a Tsunami. As background i will use the classic Japanese bathhouse scène from Streetfighter 2 in Honda's level, with the bath and behind it a mural with mount fuji, the sun with stripes and crooked eyed Samurai. Just love the vibe of it. The ball top will be a transparent one with an animated face of E Honda in it, and the buttons will be Sanwa's white, blue and black themed to match the wave and colour scheme of the blue'ish bathouse. Perhaps to give it a playful touch I'll go for the Neo geo button colour scheme. Red, yellow, green and blue. Always had a weakspot for it. The second one I'll go with white/red sun (like Japanese flag) but with sun stripes in all directions as the background, to the left Ken from Sf2 leaning to the wall, and then in front black silhouets of a buddhist temple, mount Fuji and birds with stretched wings. Ball top probably a transparent one with a Kanji in it, and the buttons red white black themed. Gonna be completely awesome! The tongue speaks of what the heart is full off right....love customising stuff like this. Just finished a Neo Geo arcade cabinet. Have 100 more ideas and can talk about it for hours. But before i write a book. Thanks again! Subscribed!
Oh man, I love getting mammoth-sized comments like this, so never hesitate dropping this kind of stuff here. I'm glad you enjoyed this video and the end result! I had a blast doing this and am very pleased with how it turned out. I'm eager to get art onto my Mayflash f700 and their new f500 Flat all-button controller. Are you into "leverless" controllers at all? I've been doing a ton of reviews lately and a little custom art stuff but there are still quite a few more here that need art on them. Here's what I got done up for my Haute42 G16: th-cam.com/video/jKeWRmLvo_A/w-d-xo.htmlsi=oJzQn95Swn9WUBTA Your ideas and the descriptions included sound absolutely solid! Please tell me there's a feasible way to see pictures when all is said and done or better yet, consider posting a video to your TH-cam channel! It sounds like you've put serious thought into this, and that might as well be shared. Thanks so much for your support! Time is pretty limited these days, though I bang out what videos and projects I can manage. Life with two kids is no joke. Thanks again!!
@@Shmuptopia Hey my friend, thank you for your elaborate response as well! Much appreciated! So there are more people like me who have more to say than 1 sentence replies! Haha what a relief! Sometimes you just can't communicate properly with 1 sentence answers right?! With that said, I'm not really familiar with leverless controls but I watched the video from your link this morning. Wow really sick! That art is truly kickass! You got a real eye for it. Respect! (Also saw you mini Hori with green balltop. It makes it instantly cooler. Very nice!) If I had to say one thing that I didn't like about the leverless controls (I know that's not on you), the bottom plexi plate isn't as clear as one would prefer, so it dulls out the shiney art a bit. And if I saw it correctly it was éxtra special Shiney art...such a shame! That would annoy the perfectionist in me😂😂 But the fact you customized the bottom says it all! Truly fantastic! With that said, I know all about having less time due having kids. I have 3 boys myself! Twin boys of 9 and a 12 year old. But I wouldn't miss them for the world. We also Olay arcade games together so that's super cool. Reliving my youth in the 80's arcades a bit..but at home! I would definitely love to share some of my art ideas I talked about and when it's finished the end result of course. But I don't have a TH-cam channel nor ever uploaded or even make videos. I'm a bit old-school I guess. However, I do have e-mail so if you have an e-mail address I can send you pics of it all, if you like of course. I can also send pics of my custom Neo Geo bartop. It's kinda cool and fresh looking. I opted for a white cabinet instead of black. (Admittedly a bit inspired by Sega's white Naomi cabinets.) Always loved the look of those. Well anyway, if you want to swap e-mail adresses I love to stay in touch and share projects and such! Greetings from Amsterdam, the Netherlands.
@@MisterMaster4life It's my pleasure. I like a mix of keeping things short and to the point, though I also recognize how refreshing it is when people can compose more substantial and meaningful responses. As for leverless, they are pretty solid. This year has kept me busying exploring a boatload of different options from various makers and there's an immense passion there. With regard to the bottom plexi on the G16, I'm soon ordering a clear replacement plexi - so the holo-effect of the printed artwork will shine through as intended! On that same order, I'll be getting various top and bottom replacement layers for numerous leverless controllers here that I want to have custom art for, so I'll have a bunch of things to showcase before long and I'm stoked for that! Can only imagine having three kids. We have two daughters (3.5 and 1), so we're in that stage where the toddler has a habit of pestering the younger one and time to do personal things is strapped quite often. Definitely feel free to email me at shmuptopia@gmail.com. It'd be great to follow along with your art updates. The NeoGeo bartop sounds fantastic. I think both white and black versions would be cool. I don't have any cabinet-related stuff here, only portable arcade sticks and all-button controllers. Someday it'd be nice to have a machine, though it's a pretty large space investment. Thanks again!