I've only played the Strikers games casually credit feeding them so I haven't dove deeper into them. But yes, the options and their charge mechanic is definitely the best parts about these games. It's just fun knowing when to charge them whether its used offensively or defensively. While the games don't quite match the military aesthetic (still great tho) like Garegga IMO, I just love how it just stops caring and tosses you into SPACE with flippin' aliens. Like these planes don't look like they were built to go into space, but fugg it! It's a SHMUP 🤣🤣
Yeah, the part with the three purple aliens - one of which looks like some type of Dick Tracy character! A sign of the times. As for Garegga, I'd love for that to hit Switch someday. We'll see if that happens.
I enjoy the military aesthetic and real planes but i guess only because i started with SNES Aero Fighters/Sonic Wings, Video System coded this bug on me with the cool planes, pilots, shots and bombs. Psikyo basically used the Sonic Wings formula and ran with it, creating some pretty interesting games like Dragon Blaze and Sengoku Blade.
The Aero Fighters/Sonic Wings games are a blast and I intend to cover those after I finish up the Psikyo titles (or most of the ones on this collection). Thanks for checking this out.
Oh yeah, love the entire Strikers series. Always favored the Shinden fighter cause it's got a cool look to it. Only thing missing is a Godzilla boss I can take out lol
Didn’t manage a clear of Strikers 1945 when I gave it a go, around the time I was playing Gunbird & Samurai Aces too (on a Psikyo tip). I never thought too much about the deployment of the options so this was really interesting to listen to. Might have to have another crack at it now! I played Strikers II at arcade club recently too without auto fire and that was another level of difficulty 😂
Oh man, Strikers II on the machine would be excellent. Is this club a get-together with fellow genre fans or a business that always has machines up? Out of Gunbird, Samurai Aces, and Strikers, this one definitely demands a lot more from the player. Where the other two have quite a few ways to easily overcome difficult sections and conserve resources, Strikers has many more instances where you actually need to survive an attack or spend those resources.
Great question. In terms of performance, using Mame would or having a legitimate machine with the original game on it would be the preferred way. Since I only play on Switch, that's the only thing I go with.
Hello guys, some one could help me understanding what is the difference btw the difficulty? Does each difficulty have a certain amount of mobs? Or is the mobs' shooting time short?
In a straightforward sense, things are more aggressive much earlier than they would be if playing on a lower difficulty. I haven't jumped into the easiest mode, so I'm not sure how little that throws at the player but you can definitely spot the difference between difficulty 5 and 7 if you were to jump into the game and compare them. There may be other factors that I'm unaware of. The enemy count is always the same from what I've played, it's just that their behavior is different. Trust this helps!
i've noticed most shmups are one of or some combination of three different settings: military, fantasy and space. military is my favourite, with raiden fighters being my favourite looking, while i find space shooters looking awfully generic
I've only played the Strikers games casually credit feeding them so I haven't dove deeper into them. But yes, the options and their charge mechanic is definitely the best parts about these games. It's just fun knowing when to charge them whether its used offensively or defensively.
While the games don't quite match the military aesthetic (still great tho) like Garegga IMO, I just love how it just stops caring and tosses you into SPACE with flippin' aliens. Like these planes don't look like they were built to go into space, but fugg it! It's a SHMUP 🤣🤣
Yeah, the part with the three purple aliens - one of which looks like some type of Dick Tracy character! A sign of the times. As for Garegga, I'd love for that to hit Switch someday. We'll see if that happens.
I enjoy the military aesthetic and real planes but i guess only because i started with SNES Aero Fighters/Sonic Wings, Video System coded this bug on me with the cool planes, pilots, shots and bombs.
Psikyo basically used the Sonic Wings formula and ran with it, creating some pretty interesting games like Dragon Blaze and Sengoku Blade.
The Aero Fighters/Sonic Wings games are a blast and I intend to cover those after I finish up the Psikyo titles (or most of the ones on this collection). Thanks for checking this out.
Oh yeah, love the entire Strikers series. Always favored the Shinden fighter cause it's got a cool look to it. Only thing missing is a Godzilla boss I can take out lol
Yeah, that one has a great design. There are some in the other Strikers games that are a must-use for the look alone!
Didn’t manage a clear of Strikers 1945 when I gave it a go, around the time I was playing Gunbird & Samurai Aces too (on a Psikyo tip). I never thought too much about the deployment of the options so this was really interesting to listen to. Might have to have another crack at it now! I played Strikers II at arcade club recently too without auto fire and that was another level of difficulty 😂
Oh man, Strikers II on the machine would be excellent. Is this club a get-together with fellow genre fans or a business that always has machines up?
Out of Gunbird, Samurai Aces, and Strikers, this one definitely demands a lot more from the player. Where the other two have quite a few ways to easily overcome difficult sections and conserve resources, Strikers has many more instances where you actually need to survive an attack or spend those resources.
What is your preferred way to play the strikers titles? I mainly play shmups on switch but also pc. Thanks.
Great question. In terms of performance, using Mame would or having a legitimate machine with the original game on it would be the preferred way. Since I only play on Switch, that's the only thing I go with.
Hello guys, some one could help me understanding what is the difference btw the difficulty? Does each difficulty have a certain amount of mobs? Or is the mobs' shooting time short?
In a straightforward sense, things are more aggressive much earlier than they would be if playing on a lower difficulty. I haven't jumped into the easiest mode, so I'm not sure how little that throws at the player but you can definitely spot the difference between difficulty 5 and 7 if you were to jump into the game and compare them. There may be other factors that I'm unaware of. The enemy count is always the same from what I've played, it's just that their behavior is different. Trust this helps!
@@Shmuptopia Understood, Thank you for your tips.
i've noticed most shmups are one of or some combination of three different settings: military, fantasy and space. military is my favourite, with raiden fighters being my favourite looking, while i find space shooters looking awfully generic
I also prefer military shmups over space ones, mostly because of the environment design.