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Domi
เข้าร่วมเมื่อ 1 ก.ค. 2014
21 Years old! Discord-Domiwurld / Twitter- Dominic_Jenk
วีดีโอ
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The Community Wishlist For Guilty Gear Strive Season 4!
Ky's new SS (shocked state), is really good now. Very reminiscent of his Durandal Call in Xrd, but the new SS isn't very accessible compared to other debuffs in the game. More so, he doesn't have very many ways to put the opponent in SS, without putting himself at risk. A new move, that can also apply SS, and adjustments to SS would allow him easier access to win his conditions. Great content BTW my dude.👍🏿
I feel like a lot of people assume that a character getting new tools pushes back other characters from getting their "new moves." Like from a game creation perspective, Ram getting diagonal sword as well as rock has no connection (or at least not a sizable connection) to Ky getting a new move. Not to mention, I don't feel like every character needs a new move, or at least not at present. The best new moves imo are the ones that either plug a gap in the characters' existing kit (MLA giving I-No a plus frame pressure reset to make her offence less spreadsheety) or redefine what the character does (Chipp rope). If ArcSys rushes new moves just for the sake of it, I'm worried we'll end up with more instances of less interesting stuff like May hop
Idk if it’s just me, but Millia new move is really weird and I like never use it. It feels really underwhelming compare to things other characters have gotten like Anji Chipp and even Ino.
Forget Greed Saver. I want Split Ciel, Grinders and Durandal back for Ky.
As an ex Gio Player, I'd say chave was massive. Better Combos, better oki aber neutral skip, more Combo Options and im Sure there are more benefits.
Leo should probably get something else to do in backturn, the high low mix has been here for so many seasons, give him something else. If they do Ky I don’t see them making something new, but I’d like to see his sigils come back, giving him pressure like prior entries on his projectiles. Sol shouldn’t get a new move, but if he does I can see it being a new one. Some sort of air special, maybe. Nagoriyuki should get something to do in blood pop. Whether it be an approach tool, or a command grab, I think adding to Blood Pop would be very cool to see done. Overall I think due to the remaining characters being as they are, adding to their present kits is very hard, so I feel they should instead focus on putting something in their nicher states (Ky projectile use outside of knockdowns, Leo backturn stance outside of mix, Sol air activity outside of j.H/D, Nago bloodpop outside of super, etc.)
5:58 made me hyperventilate wtf
That fact that sol has a new move incoming somewhere down the line is kind of terrifying.
@pietietjie his new move will probably be literally backshots 😅
Nerf Zato, give the new move to Testament
I think the best new moves by a huge margin in terms of design were Split and Tightrope. It feels like such a wasted opportunity when the new move is just Gio gets EX moves or Anji gets just-use-fish which actively removed depth from his gameplay. I personally find moves like Millia claw to be boring because it's strictly a combo tool (Ino's is a much better implementation of that idea). Pot's is okay but nobody actually likes Heat Tackle so minus 5 points.
I’m sorry but Gio EX specials were pretty major additions. Her whole gameplay has shifted because of it, I dunno if I’d call them wasted so much as not what you wanted.
@SomeSoelStice I just think it's boring. May and Chipp get access to entirely new movement options, conversions and neutral tools and Gio's new move is... the same as her old moves but different. It was an opportunity to show off more cool ideas, maybe take another stab at working her weird dog companion into her play, but no, she just kicks you extra hard. That's why I call it wasted.
I've seen a lot of people ask for Sidewinder for Sol and I'mma keep it a buck i think Sidewinder would be incredibly boring in Strive just because Strive's airdash, gravity scaling, the amount of jump cancelable normals, the amount of times you could even juggle them high enough to follow up with those, the size of the stage, how zoomed in the camera is and the fact that it would probably be limited by only bouncing off the true corner like fafnir clean hit and not mid-screen since wallbreak is a big deal so corner carry can't be given away for free would limit it in ways that make it not have any of things that make that move so cool to me. I'd be happy to be shown a version of that move that's still cool even with these limitations somehow but as far as i'm concerned i just want something that's comepletely new and never before seem to Sol that make his combos, neutral and his pressure more interesting, something that fits uniquely with the "new" Sol and not them just going "Yo remember THING from GAME? Here it is but less interesting." As an example i think Gunflame is currently the least interesting it's ever been in any version of Sol(at least between XX/Xrd/Strive) because it kinda just feels like "old thing but less interesting" while shit like Bandit Revolver was re-imagined in a really cool way for this version of Sol. (kinda upset about how they killed a lot of his routing involving BR1 this patch but i still think the move is cool)
With how Fafnir has been reworked in Strive I don’t think people will want Sidewinder as much anymore, we kinda got a move that albeit is grounded works in a similar fashion without the dummy damage Sidewinder loops could deal
they just need to boot up acr. half the netplayers are wild throw > winder loop bots, go be with ur people
I'm just wishing for zato tandem attack from his ex version in xx
They fucked up this game too hard with these last couple of patches that took months to make. Why would a last minute unplanned patch that was whipped up in a little under a month fix those issues?
a zato player is speaking ears being plugged
I play sin
I was so excited when I heard new moves were being added to Strive, they showed off Mei dolphin hop and so I kept my expectations low. The new move is probably just going to be a bit of utility nothing too crazy or exciting, that seems fair enough. I didn't realize that Season 3 would end before my character got their new move lol. Still waiting to see what is going on. I feel like behind the scenes there must be some troubled development at ArcSys. The start of season 4 being rocky as it is, not just in terms of balance but in a lot of new bugs too, also makes me feel like there's difficulties going on behind the scenes that we aren't privvy to.
i have to assume that gameplay and animation are handled seperately, but both of those teams have too much on their plate, esp while maintaining the dlc schedule
chave is pronounced shah-vey, it means key
Its all the small things that add up. I-nos main new move is super useful in combos and pressure. But people dont remember she actually got 3 "new moves" in total total, 1 mad love agigato, 2 is the charge being reduced on h sultry so its actually usable, and 3 is momentum/reduced air recovery on chemical love. Imagine playing i-no wothout any of this, your combos are worse and you have less variety, your just worse while others are getting better.
DAY 11 of waiting for axl low discussion
Gio's new move was probably the best specially during the release of season 3,the only downside it had was that it wasn't very beginner friendly and a lot of people felt that the sudden rise in difficulty was a betrayal of character design since she was supposes to be easy. As response to that They simplified the inputs for chave but, nerf her combo routes most notibly her do loops and now on this patch they nerf her combo routes again and replace them with easier and more linear routes. Overall I don't like the route they are taking with her and I'll rather have her be hc or zato hard if it means that i can have strong tools but, I don't have the right to complain since she was the easy character that introduce me to fighting games. Overall good chances but, I just don't like them.
It's more content. Who cares what it's called? I'd rather everyone get something new than just the base roster anyway. And they're clearly not finished adding content, so just wait your turn.
GIVE US SIDEWINDER GIVE US SIDEWINDER
New functionality. A new move is completely different
I love it how they try to buff testament so often but it just doesn't really help the char, Idk how good the new stain grab pop is because I never really get the chance to do it. But I also havent played that much this season, because I dont like johnny and slayer. I cant wait 5 years until the first season 1 chars get new moves.
I would trade May's 5h c.H launch and some of her damage for her to get an actual new move. The correct way to play this character is boring af. Please give her more sauce.
i hope yall remain sauceless and annoying. May as a character is so stupid
@williamingwerson4692 bro would literally keep this broken ass boring gameplay than let May's be happy. Ripperoni and Cheese
@arw000 What is mays identity in strive?? big ass buttons,great movement,great damage and decent pressure. What about may is unique or cool. I genuinely would like to know as I was considering picking her up
@williamingwerson4692 She's the creature
Dolphin split is very fun but it's not very good.
You're so wrong it's not even funny
@CamFGC if you're losing to plit you're getting gapped I'm sorry to say...
@arw000 I'm not. It's a good move
The two main protags of the series getting new moves last is stupid but what could they realistically give sol and ky who already have well rounded kits without bringing back old moves
I really hope they revamp Vemon's moveset because I feel his current setplay wouldn't be fun for strive agressive tempo .
I'd prefer if they made zoning more interesting in strive personally
@benisign it's hard to tweak zoning because it's very one dimensional that offen requires patience against the opponent.
@@xcreenplay7264 I disagree. Zoning is actually quite complex once you try to do it at a higher level since your opponent will know your options well enough to stuff out a basic zoning plan.
Anything thats a feint of an existing move is NOT a new move(may's dolphin hop cancels), neither is: a move that existed in a prior game but tweaked. these "new moves" cudda been in the game from the start but the devs wanna get every once of blood from this stone. next season they'll proly hype up making all Far Slashes jump cancellable and giving deflect shield the same properties as blitz.
Ky's new move better be crazy. My anticipation and expectations just keep growing the longer it takes
Dragon Install only move maybe?
@@RavenGuiltyGear Noooooo lmao!!! DI is pretty fuckin lit this patch though and I love using it
@h4rdtr it is super strong but we can make this move just a small addiction to his combos in DI or maybe nerf something to balance new move
All jokes aside, bro I have no freaking idea what the hell they are going to give the remaining people for new moves. like, even the Zato mains don't know what they want for their new move and what the hell do you give soul Kai Leo nago. I mean maybe Kai could use some pressure tool but other than that I have no clue
Frist! Alright jokes aside, and for the sake of promoting discussion...Imo like the easiest way to treat something as a "new move" is if the newly introduced move both: - has a new animation to it (vs. stuff that has older animations but are being re-purposed) - does something in game that the character couldn't already do. Any other criteria feels like it gets too confusing and doesn't exactly fit. Gazelle Step and Golf Club already existed as moves in the kit, it's just that now we can access them directly instead of jumping through other hoops. Jack-o's servant shoot already existed, but the dc property is a tweak to an already existing move, so to speak. --- Another fun thing I'd like to add to the discussion as we get to theory-crafting over what new move the remaining characters. So far, every single new move has been a COMPLETELY new move. Faust could never store his items in the old games, May could never hop *off* the dolphin mid charge, Chipp never had a tightrope. Most likely whatever Sol, Ky, Leo, Zato-1, and Nago get, it's going to be entirely new to their current kit, not them bringing back an older move from Xrd or before. I'm a little worried about what Sol and Zato especially will get, as most moves have been given to cover a weakness in the character's kit, but both Sol and Zato have dramatically changed in terms of kit and weaknesses since the new moves were announced pre-s3. Anywho, thanks for indulging the text wall. Really curious to read what others think. - Your Friendly, Resident Jack-O Main. (Bring back 2d)
Yeah, Add-ons being called new moves is crazy. Seems more like a Utility thing or something.
Ky mains and I waiting for the devs to make Foudre Arc an Overhead. #BringBackGreedSever.
Im ready for the glue
The thing is that for all these characters it's pretty hard to come up with a new move that won't instantly break the entire game. All of the remaining chars without new moves are top tiers (and Zato) What do you even give to Nago or Sol whilst making it useful + not making them the best character in the game (whilst they're already contenders for top 2-3) I think they're coming up with ways to nerf these guys (especially Zato) so they don't become giga dominant
Add riot stomp that -30 on block
You think they won’t nerf zato when he gets his new move. “In compensation for this new move we have removed oppose and jd to make it balanced”
@@Kutikyla I'd assume that they're adding completely new moves. I don't think the one's for Pot, Axl, May etc. existed before. I think they need to cook something new and unique like a rope
If patience gets you moves like chipps tightrope then I'd be patient for a looong time
The patch doesn't need to have a lot of crazy changes. No one needs new framedata or widescale edits to their kits, and the outliers just need reversions. 1. Nerf explosive damage moves on characters who don't need them, or are known to be on the higher end of the spectrum. 2. Nerf Guard Crush chip damage. 3. Revert Pot to S3, keep Armored Buster but balance around it. 4. Revert Ram to S3, keep new S Sword Toss but balance around it. 5. Fix new character's bugs and oversights. In this case, Dizzy's Ice Field needs to NOT max meter gain scaling. Arcsys does these 5 things and then lets the game rock for a bit and then we can assess where everyone sits and what ACTUAL changes need to happen in a later patch. Changes to Frame data, Move properties, Hitbox/Hurtboxes, Damage, the works. We just need time to cook with the S4 balance philosophies, but with the intended damage characters are supposed to do. Is Johnny too safe? Is Armored Buster a bad idea? Is S Sword Toss broken without Guard Breaks? Is Behemoth Typhon x3 crazy if the damage is heavily scaled down? Are characters like Elphelt and Happy Chaos problems when the damage ceiling on the better characters are worse? Is Dizzy actually bad if Ice Field isn't drowning her opponents in meter?
Let’s admit it. May is not as broken as we think
Sure
@ 😂
Nago’s chip damage is definitely getting shot
I feel acting on dmg changes will put us more aligned with the other top 3 fgs currently. Having these characters that output too much dmg when capitalising on your misplay leads to a duality of “why do I play X character when Y literally kills me in 2 interactions” and “nah I’m just gapper” for winning this. Also sin isn’t that bad lol it’s true, at the start of S4 I looked at his new conversions and was like “top 5 sin” but dude spends most of his bar to get those conversions/pressure sooo. Also also Domi pls fight me 😭🙏
sure send me a DM! Im always down for games!
@ can I add your discord? If so what is it?
@@fabianmills6893 Domiwurld
what an overreaction. the last patch didn't kill the game nor has it any chance of doing so, even if everything stays the same lol
Ooooh so you haven't tried season 4 yet? Yeah don't bother then that shit is ass lmao
if the "accessible Pot" they talking about is hitting twice for 50% hp then they would be right
I hope they do smt about Ram, she still feels pretty nasty. But, God, I hope they let Baiken alone, I'm having so much fun learning how to play her
Hopefully Jack-o 2D gets a vacuum or reverted.
I think a vacuum effect would be a nerf Lmao
Vacuum wouldn't do shit but give her more pressure again which arcsystem already did despite not needing to do so with that new dash cancel. They need to revert it
@@DomiWurld yes it would be. It would not stop people from mashing out of the blockstrings anymore. But on hit it would bring the opponent closer for pick up on anywhere on the screen for an actual combo extension when minions are not available. The reasons the s3 combos no longer work(midscreen) is because 2D travel distance has been reduced not allowing for jack-o to pick up. But if the opponent is vacuumed combos would be possible, while not giving the option of a 4-way mix and instead 2 way mix instead. That is my understanding from the Jack-o discords and talking with other jack-o mains. But who knows maybe I do not know what I am talking about and will get my time to shine in bad takes video lmao.
@@Jack_Horner_is_a_hero Vacuum would take out the frame trap aspect(nerf), but allow combo extensions while not giving her 4-way mix that was deemed too strong. But I would love if they just revert it but yeah that ain't happening.
This game was already garbage when it came out. There's no saving a soulless piece of filth.
Pot main here, I hate the new Pot, I know he is more powerful now but I feel like my wins were kinda cheap or if I lost I would get run over, it was never about how strong he is but about how fun he was
Idk what happens but they need to address Johnny he feels so overpowered
Buff sin? He is basically the best character right now no way
Erm
You never heard of Goldlewis?
Please never share your opinion anywhere ever again.
[obligatory buff Zato comment]
DAY 10 of waiting for axl discussion
I just want to fight characters that aren't encouraged to use their most annoying and unfun tools over and over because that's optimal play. Make them fun to fight AGAINST, please 🙏