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เข้าร่วมเมื่อ 18 ต.ค. 2023
Former Shadowverse Pro and TCG enjoyer teaches you how to win at card games
How to Evaluate Weiss Schwarz Cards
Struggling to figure out if a Weiss Schwarz card is good or bad? In this video, we are going through the method and the factors to evaluate cards for when you discover new cards or build you own deck!
These videos take a lot of time and research to make, so if you could leave a Like and share with a friend, it would be greatly appreciated^^
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Weiss Jargon document : docs.google.com/spreadsheets/d/1QG--Sgrs8pE-VzXEfmo4bf-IaVDy5pDqYm8rnd9FvqA/edit?gid=0#gid=0
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Twitch : www.twitch.tv/hishirosv
Twitter : HishiroSV
Discord : mr.hishiro
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Pour les français, rejoignez-nous sur le Discord Weiss FR :
discord.gg/kZHPusDZ3A
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00:00 Introduction
00:50 How cards are balanced
06:30 The 6 factors to judge cards
19:42 The different angles to look at a card from
25:06 To go further
#weissschwarz #essay #strategy #cardgames
These videos take a lot of time and research to make, so if you could leave a Like and share with a friend, it would be greatly appreciated^^
_______
Weiss Jargon document : docs.google.com/spreadsheets/d/1QG--Sgrs8pE-VzXEfmo4bf-IaVDy5pDqYm8rnd9FvqA/edit?gid=0#gid=0
_______
Twitch : www.twitch.tv/hishirosv
Twitter : HishiroSV
Discord : mr.hishiro
______
Pour les français, rejoignez-nous sur le Discord Weiss FR :
discord.gg/kZHPusDZ3A
______
00:00 Introduction
00:50 How cards are balanced
06:30 The 6 factors to judge cards
19:42 The different angles to look at a card from
25:06 To go further
#weissschwarz #essay #strategy #cardgames
มุมมอง: 761
วีดีโอ
What Did We Learn from Shadowverse?
มุมมอง 20Kหลายเดือนก่อน
Shadowverse is a CCG that has been running for 8 years and has now stopped releasing new cards. With all this history and after trials and errors from Cygames, here is 6 card game design lessons we learned from Shadowverse! Special thanks to my teammate Den/REV for the help on the script! Voiceover made with ElevenLabs Twitch : www.twitch.tv/hishirosv Twitter : HishiroSV Discord : m...
What is the Best Shadowverse Card?
มุมมอง 894หลายเดือนก่อน
After 30 expansions, all Shadowverse cards have been released. It's time to find out which were the top 20 cards of Shadowverse of all time, and among them, which one is the best! Twitch : www.twitch.tv/hishirosv Twitter : HishiroSV Discord : mr.hishiro #shadowverse #analysis #tierlist
Shadowverse Worlds Beyond Got Delayed.
มุมมอง 4492 หลายเดือนก่อน
Reacting the Shadowverse Worlds Beyond delay to Spring 2025, and what my content will look like in the future months. Mentionned it on X but forgot to mention it here, but I really wanna thank you all for the views, like and sharing on the "Why Cygames is making Worlds Beyond" essay. It helped the channel grow a lot in one shot and gave me a lot of confidence for the future^^ I'll probably make...
Weiss Baguette Locals - RWBY vs HOL (subbed)
มุมมอง 1512 หลายเดือนก่อน
Finale of a local tournament at Veni Vidi in South France, opposing Hishiro (RWBY Salvage Standby) to Nichizuru (Hololive Okayu Sora). This was recorded back in July 2023, finally took some time to edit it (cut thinking times, show cards, sub in English the funnier dialogues). Lemme know in the comments if you want more content like this! Decklists : RWBY : www.encoredecks.com/deck/wJ2QbKZZl HO...
How to Play in the Late Game in Weiss Schwarz
มุมมอง 2712 หลายเดือนก่อน
The Level 3 is the most important, yet the hardest to play in Weiss Schwarz. Here is my method on how to evaluate the situation and take decisions to lead you to the win! These edited videos take a lot of time and research to make, so if you could leave a Like and share with a friend, it would be greatly appreciated^^ Lethal ranges of recent sets : x.com/SIM_YOPPY Twitch : www.twitch.tv/hishiro...
3 Lineups to Win a WGP Spot (SVO Masters Cup)
มุมมอง 2542 หลายเดือนก่อน
The Shadowverse Open Masters Cup is coming this week for SEAO and next week for WEST, with a spot for World Grand Prix 2025 on the line! Here are 3 lineups and some useful matchup intel to win this tournament! Master's Cup details : www.svo.gg/news-posts/svo-masters-cup-kicks-off-june-2024 Zhiff's Twitter for easy netdecking : x.com/Zhiff_SV SVO's Discord : discord.gg/svoesports Twitch : www.tw...
Why Cygames is making Shadowverse Worlds Beyond
มุมมอง 21K2 หลายเดือนก่อน
New video essay on Shadowverse: Worlds Beyond! This time, we are listing 5 reasons that would explain why Cygames is ditching Shadowverse to make a new game. Special thanks to my teammate Den/REV for the help on the script! Voiceover made with ElevenLabs Twitch : www.twitch.tv/hishirosv Twitter : HishiroSV Discord : mr.hishiro #shadowverse #analysis #shadowverseworldsbeyond
Can I Beat My Last Opponents and Reach Top 16?? (Genius Invokation TCG)
มุมมอง 1352 หลายเดือนก่อน
Third and final part of my series on the one-week tournament I played in Genius Invokation, the Genshin Impact TCG, reviewing three of some of the best games I played! In Cat's Tail Gathering, you play 35 games over the course of a week in BO1 against players of your servers, and the top 16 gets to advance to the elimination phase. Twitch : www.twitch.tv/hishirosv Twitter : HishiroS...
My Opponents Teach Me How to Play My Deck (Genius Invokation TCG)
มุมมอง 1882 หลายเดือนก่อน
Second part of my series on the one-week tournament I played in Genius Invokation, the Genshin Impact TCG, reviewing three of some of the best games I played! In Cat's Tail Gathering, you play 35 games over the course of a week in BO1 against players of your servers, and the top 16 gets to advance to the elimination phase. Twitch : www.twitch.tv/hishirosv Twitter : HishiroSV Discord...
Rating The LAST Shadowverse Cards EVER
มุมมอง 3872 หลายเดือนก่อน
The mini expansion of Heroes of Shadowverse is coming out tomorrow, so here is my opinion on which ones are good or not! I rated every card revealed from 1 star to 5 stars for the Rotation format. If you enjoyed this rating system, let me know, I'll do more when we get the first Worlds Beyond cards! And don't hesitate to roast me in the comments for what I got wrong :D Twitch : www.twitch.tv/hi...
I Tryharded at a Genius Invokation TCG Tournament
มุมมอง 3783 หลายเดือนก่อน
I Tryharded at a Genius Invokation TCG Tournament
The Most Intense Shadowverse Match of my Life
มุมมอง 1343 หลายเดือนก่อน
The Most Intense Shadowverse Match of my Life
Which Brainstorm Should You Play in Your Deck
มุมมอง 2953 หลายเดือนก่อน
Which Brainstorm Should You Play in Your Deck
I Entered the Prince Cup Wild Card (Genius Invokation TCG)
มุมมอง 1063 หลายเดือนก่อน
I Entered the Prince Cup Wild Card (Genius Invokation TCG)
8 Features that NEED to Come Back in Shadowverse Worlds Beyond
มุมมอง 2.4K3 หลายเดือนก่อน
8 Features that NEED to Come Back in Shadowverse Worlds Beyond
How to Win at Weiss Schwarz (The Basics)
มุมมอง 8863 หลายเดือนก่อน
How to Win at Weiss Schwarz (The Basics)
No Wrath Nerf?! - Pro Player Reacts to Shadowverse April 2024 patch
มุมมอง 1453 หลายเดือนก่อน
No Wrath Nerf?! - Pro Player Reacts to Shadowverse April 2024 patch
If you want to 5-0 in Grand Prix, play this deck.
มุมมอง 3194 หลายเดือนก่อน
If you want to 5-0 in Grand Prix, play this deck.
I Slayed the Spire on the Hardest Difficulty (Ascend 20)
มุมมอง 1454 หลายเดือนก่อน
I Slayed the Spire on the Hardest Difficulty (Ascend 20)
I Challenged my Teammate on Genshin TCG (Reading is Hard)
มุมมอง 1254 หลายเดือนก่อน
I Challenged my Teammate on Genshin TCG (Reading is Hard)
I Have Two Weeks to Learn the Genshin TCG Meta
มุมมอง 1354 หลายเดือนก่อน
I Have Two Weeks to Learn the Genshin TCG Meta
Reviewing my Teammate's Shadow Games in DSAL
มุมมอง 674 หลายเดือนก่อน
Reviewing my Teammate's Shadow Games in DSAL
How to Play Around Cards in Weiss Schwarz?
มุมมอง 3684 หลายเดือนก่อน
How to Play Around Cards in Weiss Schwarz?
Should You Play Necromancy or Machina Shadow?
มุมมอง 3184 หลายเดือนก่อน
Should You Play Necromancy or Machina Shadow?
Macross Delta Link - Weiss Schwarz Deck Guide
มุมมอง 2364 หลายเดือนก่อน
Macross Delta Link - Weiss Schwarz Deck Guide
Nobody is Telling You About this Deck - Heroes of Shadowverse Day 1
มุมมอง 3614 หลายเดือนก่อน
Nobody is Telling You About this Deck - Heroes of Shadowverse Day 1
Honestly, quick games are the thing that made me quit Shadowverse, having a quick game end it 7 turns is ok, but there were plenty of games that where over in turn 2 or 3, and going into higher turns and having both players work for the win is really fun
Im really glad I quit on the alice expansion because of bullshit powercreep and censorship
One thing I really liked back when I played the game was the way its "arena" mode (I don't remember what it was actually called) was structured, with you having to choose between pairs of cards rather than selecting individual cards for your deck. It made for interesting decision making during the draft phase and forced you to try to make less optimal cards work because you had to pick them alongside something you really wanted. Also, the "make cards always useful" bit was a huge plus, a lesson that took Hearthstone way too long to figure out and they still under-utilize it.
4:00 I thought it was draw 1 for draw, then clock to draw 2 more cards. Total of 3 cards. Everyone I've played with plays like that.
Is this another P2W card game? I'm looking for one that isn't.....
I subcribed !! Love the video !!
See, despite the Katara being overall worse I still run two copies of her in my azula deck. My playgroup runs a lot of decks that exploit markers, and even some of my decks use em so its an effect that comes up far more often for me personally. Do I reccomend it for locals? Definitly not. But I see success with it because of how my playgroup plays the game
Yeah I could have mentionned that, if a card is very situational but is a perfect answer to things in your environment (I assume 5HY Miku or post ban Overlord), then it gets a good use case and becomes playable I'll make sure to mention that in the "how to build decks" video
I played it reasonably early on. I remember some kind of elf combo deck and some kind of time warp combo deck being pretty fun. I haven't played it in a long time, but I can't really remember why I stopped aside from the usual fatigue of keeping up with spending on new cards.
unfortunately, the thing that turned me down was the lengh of the games, i hated the fact that games were dictated by turn 7-8 tops because i usualy tend to play with control decks, meaning if i had poor draws or were heavly rushed i would prob lose a game with little room to recover. moreover, shadowverse has little to no interaction whatsoever during your opponent's turn, meaning if they have a strong storm-like or burn deck, there is little to nothing you cant do sometimes.
All I can see is the same game with the same graphics which were already outdated at the original release. The new player interaction "metaverse" system is something no one wants and no one asked for. Just as Zuckerbers Metaverse, which was nothing more then a retarded Idea from a billionaire no one dared to question and now absolutely no one cares about. The only good thing is the full reset for new players but again...just copying the very same outdated look is beyond stupid. Shadowverse 2 will be the biggest waste of potential ever witnessed
Shadowverse Champions Battle was really special in how it took a retro format, but added cards and also made balance changes to the original card pool, leading to a revamped retro format of sorts. All the changes were also really good, so they seem to really know what they're doing.
Back in the day, I remember Evolution points were the key selling point compared to Hearthstone. This was back when Hearthstone was just curvestone, and tempo was everything, but also before Shadowverse had a REALLY strong identity of "ramp into OTK" style decks like you describe in the first half of the video
I was wandering to start playing this game and the first thing hear " control decks can't exist". OK, Bye bye!
Well to be honest right now they are rotating with old formats every month, there are some where there were some Control options It just became less and less common with time as the design decision became to help all classes end a game fast with a combo The paper version, Shadowverse Evolve, also has a lower powercreep and viable control decks
came across this channel by recommendations, probably due to all the yu gi oh videos. subbed, liked, and going to check out the game just from this video honestly because you make it sound interesting
Haven't played in forever, but I really liked the video <3 Keep up the good work!
LOL at the start of the video when you said “at my locals”. I laughed, “wait a second that’s my locals in Toronto 🤣”
LOL, sorry I took a random vlog video for illustration, what are the odds someone actually recognized it XD
The infinite thing reminds me of The Eternal Card Game (Great game BTW) and its "free card limit". Basically once you've played 50 cards for free the game goes "Aight, you're done buddy, let opp play too" and you have to take a different game action.
I think the lesson on designing incomplete archetypes is a double-edged sword. Designing too many cards for an archetype can lead to the problem where the deck builds itself, but you also need a critical mass of good cards in order for the strategy to work, and if you print too few cards then the strategy might as well not exist. A good example I have is the serpent package released in Starforged Legends for Bloodcraft, which didn't fit any meta strategy but sort of fit into my favorite Bloodcraft strategy, built around Soul Dominator. No one ran the strategy because it didn't have a wincon and it didn't really fit any Bloodcraft deck at the time. My favorite lesson from Shadowverse has to do with class design. Classes in a card game are usually either built with an aesthetic first with mechanics built onto them or are built with mechanics first and then provide an aesthetic to match. Shadowverse is one of the few class-based card games built with a mechanical foundation, and it uses its core game mechanics as a focus for each of the classes: - Forestcraft is built on the hand, having Fairy generators to shove a bunch of garbage into your hand that can then be used as fuel on effects that either want you to play a bunch of cards and/or want you to have a large hand size - Swordcraft is built around followers with its tribal synergies, token synergies, and all sorts of effects that either required followers in play, only affected your followers, and/or were followers that had other purposes in your deck - Runecraft was built around spells, as it had spellcraft effects and all sorts of other effects that triggered when you played spells - Dragoncraft was built around play points, as it had ramp, overflow effects so your cheap cards were rewarded for getting to large play point values, and discard effects that targeted your cheap cards. - Shadowcraft was built around the discard pile/graveyard with its shadow generation, necromancy effects, sacrifice effects, reanimate effects, and a larger abundance of last words effects than any other class had - Bloodcraft was built around your health pool with its self-damage effects, vengeance effects to take advantage of the health loss, and healing to take advantage of the health loss without dying - Havencraft was built around amulets with its countdown amulets alongside a plethora of cards that counted down those amulets to activate their effects sooner. This happens to be the best representation of religion and prayer I've ever seen in a game. - Portalcraft was built around the deck with its resonance effects intended to reward keeping your deck at a certain parity, alongside artifacts that are of both an above-average power level and affect the parity of your deck Taking one core game mechanic and expanding upon it with specific effects that fit each class is a fantastic way to design classes in a card game, even if not all of those ideas pan out in constructed (in the time I played Swordcraft frequently devolved the game into goodstuff midrange while most meta-relevant spell-based strategies in Runecraft were extremely non-interactive unless they were playing Daria and didn't highroll). The other lesson I learned the hard way with Shadowverse is how important having mid-rarity finishers is. When I started in Rise of Bahamut, I couldn't afford to purchase a whole lot of cards, but what kept me playing constructed was gold-rarity finishers like Deathly Tyrant, Conjuring Force, and Soul Dominator that were incredibly fun to play but at the low ranks only required low-rarity cards to fill out the deck. Over time, Cygames started to print fewer gold-rarity win conditions and pushed all their wincons at the top rarities, and that meant I had far fewer ways I could build a half-decent deck in rotation, even if I never really played rank. I ended up quitting when my favorite wincon (Soul Dominator) rotated out of standard play and found another CCG to hold my time (Eternal), as there weren't a whole lot to keep me interested in Shadowverse at the time.
@@aruretheincomprehensible9847 Good point, there are a lot of uncomplete archetypes that never took off because the core had a problem cygames never solved, maybe they deserve a future video In an interview, the game producer did confirm they first make the art, the theme of an expansion, and then the card effects. I think the designers made a great job making the two coherent. Runecraft was the only class they consistantly printed low rarity finishers for yeah, but I understand the decision with how f2p friendly the game was
I kinda hate how badly i can lose real fast sometimes. Some players are way too hardcore.
This is the first time I saw this game, but thank you. I'll be checking it out.
I came from a Yugioh background, so archetype decks building themselves was something I personally had no issues with and something I was already used to. Definitely felt that the most during Wonderland Dreams with the very overtuned Neutral packages (Which mirror my experience of powerful engine packages throughout Yugioh's history). Although I would argue archetype decks just building themselves revolves entirely on how they were designed. Machina Blood was the due to the the win conditions and power cards relied entirely on other Machina cards being alongside it to be any good or even playable. Compared that to say Machina Dragon, which was designed closer to what you were saying was good with how Loot Sword was.
What are they developing there I wonder. The game looks the same as the previous one. They did not bother to change the outdated graphics and ui even in the slightest.
From art perspective for me when the set design is fun and strong is when the theme is something that break away from "just generic fantasy" be something like wood or metal set , isekai tournament arc set , spooky land set , japan youkai hotel set , cowboy spell slinging with train timeloop town set. Etc for even if the art style differ the strong idea keep it coherent . When they go for generic theme and art style is super differ no matter how good art look it sink in the sea of sameness .
I stopped playing back when Portalcaft was added to the game. I've tried to go back a few times, but just thinking that all my decks are useless now, and I have to re-learn everything again kinda turns me off.
"The Unlimited Format became increasingly difficult to balance, and nowadays 4 turn games are the norm there." Alright but that was a VERY intentional tihng on CG part that just makes zero sense. I only ever reached low Master but in my experience Departed Soultaker wasthe only card before which could consistently get like turn 5 wins with a really good opening and, I have absolutely zero idea why they designed Despair Reborn to work the way it did lmao
Firstly, I really appreciate this video. I played Shadowverse a ton in the late 2010's up through about 2022, and while I haven't returned fully I am really excited for Worlds Beyond. This vid was a really cool look at the design and was oddly nostalgic for me; seeing Frontline Cavalier mentioned and remembering "Yeah this was an insanely good value for second player way back" was really fun haha. One other cool bit of design Cygames did was introducing really cheap neutral followers to deal with certain massive threats in the current meta. I don't know how often they did this, I only specifically noticed it a few times, but my go-to example is Glistering Angel released the same set as Paracelise. Disco Blood was incredibly strong, but if you timed the G.Angel drop correctly you could completely shut them out, and that was pretty much the basis for a Ward Haven control deck I ran at the time in Master. I never looked at the meta broadly before so idrk how common of an answer this was, and Disco Blood was still super strong that set, but it was cool
Forcing fast game play made shadowverse insanely boring. I liked the game at first but it got worse over time and wonderland dreams was the last straw. It was some of the most unfun shit I ever had in a card game.
Wait I’m new to Shadowverse does this mean that the TCG game in Shadowverse is not worth buying ? Is it a reset to the digital game or also TCG part where the cards now are not going to be playable
Shadowverse was cool but I hated the whole game ending cards and stuff by turn 7 and ended up quitting. The control bloodcraft decks were my absolute favs, or stalling for big Bloody Mary combos was alot of fun to set up. I also loved the old Daria runecraft decks. "WIth a bang and a boom!" never got old.
I learned that playing spellboost unlimited is fun regardless of how brain dead it is.
I think consider like cheat card like gremory back in eternal awakening, it is really the most terrible balancing they ever take IMO. The card power too good and makes the entire mini is a shadowcraft festive ( as I am shadowcraft enjoyer for sure I'm hitting gm, lol ). Because, the effect is too cheap. It has same overpower happen in amulet haven where jatelant and angel sniper is too much overwhelming, if they did adjust some grem effect like make it recover less play point it will be so much better happy ending. Oh yes, the new minthe did pretty good job fixing that by removing the bonus pp. Good content my g, hishiro!
Lesson number one, don't make the menu screen suck absolute ass
I expected to see your take on fixing the more degenerate, broken designs and mechanics in Shadowverse, format or class warping cards, etc. Maybe next time? Great video btw
@@supernova8 adding that to the idea list ;) Thank you!
@@HishiTCG no problem!
Shadowverse is my favourite ccg tbh also meme decks are so fun
Second Dinner of Marvel Snap and Cygames solved a the same problem in different way. Marvel snap was made around being not more then 6 to 7 turns because the game would just end after the 6th turn. Shadowverse made a regular card game but made a powerful cards that will end the game on turn 7.
tanaka san is not a guy with the last name "san"
It was interesting, eventhough i never played Shadowverse to begin with However I played some Build Divide, and what struck me compared to other card games was that every card is useful depending on the stage of the game. In this game your card can also be used as a land like magic, so if you get costy cards early on you can use them as lands/mana, and vice versa. Also some spells have two simple effects you can choose from, depending on the situation
@@neodymus oh Lorcana has the same concept, except only some cards can be used as lands, so you gotta find a balance with non-land cards when you build the deck
@@HishiTCG But the point here is that you never have truly useless cards in your hand, making you desperate when drawing them
I really enjoyed your video so much that you got a new subscriber! The video was made well with a even better made script. I look forward to watching your other videos!
The subtitles are very helpful.
wow, this video is garbage
Note that i am a casual player that doesn't spend money on the game, so my ability to make viable decks is limited. The biggest issue with the card design that i notice is the amount of cards that can be summoned from the deck at no cost(i know they have to meet a condition). As someone who doesn't take the time to know decks, it makes games feel unfair. Evolution point cheating or recovery also seems a little too common. From the perspective of a free to play player, the disparity between decks with URs and ones without them is really obvious. With a rotation system, taking a break from the game results in a lot of your cards just becoming worthless. I know there is unlimited but that format seems so broken that its not fun. So it makes investing resources into crucial URs reel like a waste. I have been playing yuguoh off and on since that game came out in the early 00s, so when i say this i hope it means something. I find shadowverse to be really difficult to get into. Its a good game but it feels really difficult to pull decent cards for the class that you want. It also feels difficult to pivot to other kinds of decks to keep things varied. To give an example, i really wanted to play a certain witch deck. I was playing consistently for multiple months, saving up crafting material and gold for packs. Life happened and i wasnt really able to play for a few months, and when i finally went back to the game and some stuff i had grinded for got rotated out. The fact that i can play yugioh master duel and basically can play any deck i want without a ton of grinding tells me that shadowverse should ease up a little bit. Given how bad the pull rates are, you really should get packs more easily.
They gave up balancing vengeance dunno if I gonna play SV2 I dont like rotation
The most important thing about deck building is looking at the JP list because 99% of the time, the sets have been out for over a year, and everyone kinda knows how it's going to play. Or you're at locals on day one of en release, and people are complaining that they've been playing that deck for months. xD
The one thing I always took from Shadowverse was Wonderland Dreams - make sure each deck feels distinct from each other at the top level. Machina Blood sort of touched on this, but during Wonderland, every deck focused on an earlygame neutral rushdown, peaking on the turn 4 evolution of Alice or Actress Feria to give all your neutral allies too much board advantage to crack. Ever since then, it seems like class identity has been more important, and equalizers like world or ramiel are just singular cards rather than complete packages to give more deckbuilding agency
That expansion was so hot garbage it made me quit the game.
I also quit the game over Alice Neutral meta. It ruined the game and I never felt like giving it another shot, save for the switch single player game.
2:41 I guess it doesn't really matter in the grand scheme of things, but that's an example of trait tax, where some abilities used to be costed higher when they dealt with more common and/or multiple traits. Not super obvious with that ability, since it looks like the only other card with it from the trait tax era was NJ/WE11-20, but easier to see with drop searches, like AW/S18-E010, which is 500 power smaller than the Kirito since it can search for either Avatar or Net rather than just Avatar.
@@alexandermccabe4461 yeah, I found some examples of Music tax while making research It's not a thing anymore nowadays so I didnt want to put in too much info about it, just a way to say "be careful, powercreep in weiss exists"
Great video 👍, I am new to Weiss and your videos have been very informative. Do you have methods to identify and upgrade trial decks to make them better?
Amazing video! I really appreciate your work!!
What topic do you want to see me cover on the next Weiss video?
I don't think most topic I can think about would be good for your channel ? (Tier list, metagame changes...)
@@clemspartan I wanna avoid temporary content (meta tier list evolve with the meta, wont be useful in a year) But I'm definitly considering this format for things like best lvl 3 secondary effect, best lvl 1 combo climax, etc
As a new player i want to be able to know if a set as a whole is good or bad, to know if is better to buy the playset for múltiple deck or just 1 deck for the love to the anime
set reviews!
I think deckbuilding basics in weiss can be an helpful video for beginners
Nice card choices at the beginning (madoka) :D (And nice video too :p)
The two things I walked away from Shadowverse with: - I'm overwhelmed with too many cards (100's of packs just for logging in, making it near impossible to build a deck on my own). - If I don't play anything, I lose on turn 4 to 5. If I play to the best of my ability, I lose on turn 5 to 6. Maybe this is just the previous point, but it made me feel like my opponent's plays don't depend on what I do at all, especially when they seem to have the same cards in the same order, every time I play against a specific faction. They can build a board, still have 7 cards in hand, and wipe away anything I put down, every single turn of every game. Even if I wipe their board, they have it back in full swing, next turn.