challenge idea: do the passage for all regions visited but you have to hold hands all the time, if you release each other you have to die/reset the cycle, but if one person is dead then you can still carry their body as long as you never released it (like from a scav spear) also play on medium co-op difficulty
I played the Sunlit Trail expansion last week and it was incredible. I really liked its final region, even more than More Slugcats'd LTTM and Drought version of it, which are both great. To me, in new good quality mechanics, the Sunlit Trail one is a much more unique -- Iterator
Obviously, spoilers ahead giving my opinion on the final regions TLDR I really appreciate Drought legs and underhang tho. In 2.0 version of it of course. The 1.0 one before Downpour is really too similar to Pebble's Leg. It's unfortunate the Wall is still too similar to Pebble's Wall. On the other hand, the one Sunlit Trails offers has a leg as unique as Drought has; loved to climb to Moon's puppet from Intake System through the East Leg. The Sunlit Trails one starts to shine in its wall, like it goes in and out of the strutcture like 2 or 3 times, and at the end what you achieve is an echo and not a free pass to get to the puppet. It shined the most to me in how unique it is in its iterator interior. The linfatic area and the heat area are where it presents really different game mechanics that we barely have seen in Rain World. The sulfer area I got a bit disappointed because it seemed dangerous and I soon discovered the lack of threat there. I therefore hope to see it becomes a thing in Rivulet and Saint. I played the expansion only as Hunter for now.
@@marcelolupatini5553SPOILER! The sulphur has been cleared out by the time of riv’s campaign, instead replaced by the blue moss seen in the Anchor subregion. The iterator interior even switches colours from bright-yellow to a deep blue as a result. Chasing Wind and Moss Fields are unfortunately not accessible in Saint’s campaign without warp mod.
13:30 this is why I was confused, you said every line then every sentence. Those are not the same thing. Then you LAUGHED at me when I started doing it right.
I'm looking forward to the time I play the Sunlit Trail expansion as Rivulet and Saint. Hope there's a bunch of differences, because I played it as Hunter.
How did you get the heat mechanic thingy inside of chasing wind? for me i dont get them - is it a timeline thing where only certain scugs can get it or is it an additional mod?
this is a good time to mention that nowhere in five pebbles is there handrails
Any ancients here, remember to make your sapient/sentient supercomputers OSHA certified or else you’ll be fined and labeled as a heretic
Maybe the blatant disregard for safety allowed them to exit their mortal coils more efficiently
challenge idea: do the passage for all regions visited but you have to hold hands all the time, if you release each other you have to die/reset the cycle, but if one person is dead then you can still carry their body as long as you never released it (like from a scav spear) also play on medium co-op difficulty
Pre maritual hand holding.
@Violence-JoséRicardo dear god...
2:31 this is how Saint was born.
I played the Sunlit Trail expansion last week and it was incredible. I really liked its final region, even more than More Slugcats'd LTTM and Drought version of it, which are both great. To me, in new good quality mechanics, the Sunlit Trail one is a much more unique --
Iterator
Obviously, spoilers ahead giving my opinion on the final regions
TLDR
I really appreciate Drought legs and underhang tho. In 2.0 version of it of course. The 1.0 one before Downpour is really too similar to Pebble's Leg. It's unfortunate the Wall is still too similar to Pebble's Wall.
On the other hand, the one Sunlit Trails offers has a leg as unique as Drought has; loved to climb to Moon's puppet from Intake System through the East Leg. The Sunlit Trails one starts to shine in its wall, like it goes in and out of the strutcture like 2 or 3 times, and at the end what you achieve is an echo and not a free pass to get to the puppet.
It shined the most to me in how unique it is in its iterator interior. The linfatic area and the heat area are where it presents really different game mechanics that we barely have seen in Rain World. The sulfer area I got a bit disappointed because it seemed dangerous and I soon discovered the lack of threat there. I therefore hope to see it becomes a thing in Rivulet and Saint. I played the expansion only as Hunter for now.
@@marcelolupatini5553SPOILER!
The sulphur has been cleared out by the time of riv’s campaign, instead replaced by the blue moss seen in the Anchor subregion. The iterator interior even switches colours from bright-yellow to a deep blue as a result. Chasing Wind and Moss Fields are unfortunately not accessible in Saint’s campaign without warp mod.
Wait there’s changes to sunlit trail with the Drought mod??
@@owllosaurus unfortunately no, he is talking about Drought’s version of LTTM
6:41 gourmand got reincarnated as a noot
7:36 bro burned so hard he commited mitosis
Didn't really tested it but it would be so crazy to see a random buff video multiplayer
Boy do I have news for you
@@Sigmanins NO WAY!!!
13:30 this is why I was confused, you said every line then every sentence. Those are not the same thing. Then you LAUGHED at me when I started doing it right.
Nice hat lol 0:28
2:30 yoshi
Osha Scugs job is never done
I'm looking forward to the time I play the Sunlit Trail expansion as Rivulet and Saint. Hope there's a bunch of differences, because I played it as Hunter.
2:31 why...
favorite part tbh
Try climbing The Wall using the stair building method lol
Pain
I love the watermelon grapple worm 😂
GRONT FOR RAINWORLD PRESIDENT!!!!
6:14 the rivulizard appears
Love this channel!
Super rain world maker
Bro you should try the lancer mod
2:30
where is the worm grab him?
Nice
you should try The Escort!
How did you get the heat mechanic thingy inside of chasing wind? for me i dont get them - is it a timeline thing where only certain scugs can get it or is it an additional mod?
Lunacy probably
What's the mor where player 2 becomes a ghost when dying?
how do ya add names 2 jolly co op??
in the co-op menu above the slugcats you can type in names where it says "Player 1" and "Player 2" etc.
42 minutes ago, damn
I can’t believe I’m the 55th like how am I early…