Salamence pilot, Guy Bennett here. Can't believe my deck got it's own segment 😭😍 completely honored and grateful for the shout out. That small window of post-Arceus release to pre-HGSS was the only span of time where the deck was amazing. It took fantastic matchups into Flygon, Beedrill, Machamp, and actually Gardevoir Gallade, as silly as it sounds. When I won that City I took out one in Swiss, one in t4, and one in finals. I honestly couldn't tell you *why* it was a great matchup since it's been so long 😅 but my opponent in the finals was (and still is) a great friend of mine and we tested that matchup extensively. The real killers of the deck were the rise of GDos and SP like you said. I actually managed to beat an SP in swiss, but only bc they had a lone Garchomp C and I donked it with an expert belted Skitty 😂. Anyway, thanks for the awesome shoutout! I still have the deck sleeved up since it meant so much to me back then as my first tournament win ❤
It would probably be best to just mention the most prominent coin flip cards, seeing as trying to talk about every single one that came out would get out of hand.
I was going to guess EX Pokemon. It was clear from the very first set that big basics were already the most powerful Pokemon, making them even more powerful just overcentralizes the types of decks available.
I'd disagree. I genuinely hate formats that aren't centered on big basics. Evolution based formats are usually slow and snowball-ey, where it feels it's impossible to comeback if you aren't the first one to set up your board
Seems like all decks I am seeing now are just an arms race to see who can get an EX out first. So coming back into the game started with hype until going up against the new pre mades and just getting steam rolled by an EX that is set up and ready at turn 2 and another by turn 3
Recently got back into collecting and seeing basic cards with like 210hp is ridiculous. And the attacks too do ridiculous amounts of damage with insane effects. Base attacks at like 80 with "if your opponent looks at you during your turn this attack does an additional 80 dmg". I remember back in the day even cards like alakazam did 30 dmg
You mean the period of time the game was so bad that even champion were disgusted ? Nobody who actually play this game miss the early pokemon tcg, the meta atm is probably the best we ever had
As a newly returning player, a big thing I don't love about modern pokemon is how big the damage numbers have gotten. They got power crept way harder than HP did, to the point where one shots are normal. I feel like the game becomes much more interesting when one shots are rare and you're actually having more of a back and forth battle instead of just killing everything in one hit.
@@ryan74458 clearly u haven’t played the older metas. the game balance was so awful and it was extremely easy to get turn one knock outs. i don’t really see what you mean here. furthermore, one shots are common for a reason. people build whole deck archetypes around specific damage numbers so that they can actually achieve one shots.
I wish the Pokemon TCG made one adjustment to the game and it's just a simple one to balance all the decks: - Weakness not being 2X. Make it similar to resistance damage (+20 / +30 / +40 more damage if it's weak to it, not a whopping DOUBLE DAMAGE.)
I think the problem is that it would effectively instantly make all of the previous cards banned or defunct, which I can't see TPCi doing smoothly tbh. Supporting older expansions until a rotation makes things hard in this instance. I think it's the same reason they haven't fixed the card backs like Japan did to this day.
Seeing Plasma Genesect EX takes me back. I wanted to build a deck for it back in the day but didn't know anyone else that played. Bought an ETB and pulled the Genesect as well as the gold Rare Candy and traded for a full art Genesect from someone else. Loving seeing the history of the TCG in your videos!
That Tapu-lele 😂 Nice look back at this hated feature (that still haunts me) though I did have fun with the new-ish Clefable that takes an extra prize at 50 damage for 3 psychic. Not good, but a mean surprise.
@@BurtsPTCG O-hoho I definitly have. I played against an Iron Hands deck. Soften 2 up with 180 damage from Driftloon. Took the KO one the first one with Clefabe. The the opponent missed what Clefable does or, well I'm not sure, but he Bossed out a Kirlia instead of dealing with Clefable, took 2 more prizes, but the I KO'ed him in return, so I felt it was poetic justice against Iron Hands. XD
I actually purposely didn't count "if defending pokemon is knocked out next turn" ones cause they are always shockingly bad and would of just bulked the video out with fluff 🤣 there's a evs marshadow with the same effect but for one prize 🙏
@@radaf4429haha yeah same thing happend to me i was playing MRayquaza EX against Primal kyogre i had my mr.mime (bench barrier) but my opponent played hex maniac attacked with primal kyogre and ko'ed 2 shaymin ex my active MRayquaza and 1 hoop ex taking 8 prize cards 😂
Ah yes, the bane of my existence in the TCG! I typically tend to gravitate towards single-prize decks and counter-meta strategies, so decks like these which can take multiple prize cards from a single one-prize knockout have always been public enemy #1 for me. They do make the card game very interesting, though! Anyways, thanks so much for making these videos! I always love to study the history of the TCG, and videos like these help to immortalize it!
Great video! Its too bad you made this before the broken cards came out though. Now crobat has access to reversal energy, counter catcher, janine (plus the new crobat for draw). I have a list with dusclops that's so broken. Legit, if you have the critical bite poisoned with the binding mochi, youre hitting active for 70. Counter catcher for manaphy for 3 prizes is so nice. And the dusclops fixes the math. Thoughts?
I've seen Crobat lists knocking around at the moment, they look interesting but I don't see the win con vs raging bolt, miradon big basic turbo decks 😭
I hate ADP with all my being. All my homies hate ADP. The only reason this card exists was to invalidate non-gx decks it feels like. They 100% knew what they were doing when they printed that card. It's so duuuuumb. I only played centiskorch vmax for like 2 years straight because of this card.
ever since the introduction of [insert name of HGSS set Legends card here] i thought there would be more cards that allowed you to add prize cards to your opponents prize card count.
@@BurtsPTCG Naganadel GX and OP is referencing Dialga Palkia Legend. Naganadel GX actually saw a decent amount of play where you would take Ls, set up your board, then reset the prize count and try to close the game out the next turn.
I used the Crobat at a Prof Cup where Stage 1s were considered basics. I used that with Xatu from Paldean Fates, Cofagrigus ex and Raticate from 151. Also had Weezing from Cosmic Eclipse to help with the damage spreading. Called it the Haunted House deck and had fun with it and got 10th place with it out of 43 players.
You forgot to mention turbo hands , the deck which makes iron hands ex do 140,160,180 potentially 220 damage while potentially taking one more prize card
as someone who doesn't play this tcg but plays a lot of OU and past gens DOU on simulators my hated mechanic is not including the actual types as in the show and the games
In all honesty there's two 'most hated mechanics'. There's this one, taking extra prize cards. And at this point it's kinda hard to get rid of. There will always be cards that do this. But then, there's interference. Cards that stop your opponent from doing certain things, mess with their deck, or even just make it so you don't even have to play the way you're supposed to. And the reason I believe interference mechanics are truly the most hated? They actually get BANNED. Reset Stamp, Red Card, Jessie & James, Delinquent- these might sound familiar. These are all cards that manipulate the opponent's hand. There's some unbanned cards that do this too- you might be familiar with Marnie, who was commonplace in the Standard format during the Sword & Shield era, or N, a common sight still in Expanded. But why ban some of them, and not all of them? The answer is how they end up synchronizing to make it where your opponent cannot play the game, AT ALL. If you play cards right, you can literally lock your opponent out of the strategies they need to win. In fact, with the banned cards, people were able to shut down ALL DECKS. Because you can't play the game, if you don't have a hand to use. That's why some of these cards got banned. They worked too well. And people hated playing these decks. I'd argue that interference is the most hated mechanic. It still exists because such strategies make sense. But it's limited nowadays for a reason. Taking extra prize cards is a staple. But interference makes the game painful for anyone facing decks relying purely on it. Nobody wants to play a game that's only painful...
Correction on one thing at 1:55, SF Gengar wasn't even legal during both of Gino's legendary runs. Gardy doesn't need Cresselia to deal with Gengar anyway, Gardy Lv.Xs Bring Down works fairly well against it. While yes, Cress was primarily utilized for damage manipulation and setting up maths, the attack itself is a lot more respectable than what you said. It steals games. There's a reason why players who opt for Cresselia over Jolteon⭐️ play a few more psychic energies. With how oppressive Plox was in the format, it wasn't hard to set up a Cresselia ready to attack at the right time. While yes, it wasn't a central part of the gameplan, it was an actually viable second option at times. It ohkos Bronzong after moving damage with Lake Boundary in play, ohko's Kirlias (with LB) and Ralts.
Honestly I actually thought Lost Zone was what was going to be brought up when I saw the video title, as it has existed for a similar amount of time and still to this day is in meta and is annoying for players to face. I personally after some... Struggles, to say the least, against ADPZ went and made Decidugoon. Aka the middle finger to ADPZ alongside Altariagoon. Ended up making a spiritual successor after it was rotated out in Perrserker V Can't wait for Lost Zone to be rotated out
Actually, Muk was the first pokemon in the TCG to have the power to block ability. I no longer play the TCG, but when I did play, my most hated abilty was Jungle Mr. Mime with its ability to block all attacks that did 30 or more damages.
Item lock is by far my most hated mechanic. Turning at least a third of your deck into dead cards is completely frustrating. Just hit a venomoth froslass deck on ladder that looks pretty scary on paper (confusion + item lock plus froslass ability damage spread really puts a clock on.)
Huh, I always assumed the most disliked Mechanic in the TCG were Coin Flips, since it's always been viewed as contentious from the inherent RNG and is part of the reason why some have a mixed reception of the NEO Block of the TCG where they were most frequent. Not even mentioning the overall reluctance of physical Coin usage in general over Dice.
I use daily to play pheromosa buzzwole with swsh rillaboom, I think that the biggest issue with this deck was that I had to find a way to take less damage, I was a junior at the time I'm a senior now but I think that BuzzMosa is probably my favorite deck of all time, even without rillaboom I could still use celestial storm sceptile to rack up damage for beast game.
I will forever stand on the hill that ADP was strong in base SW/SH… but the lack of reliable gusting let cincinno mill stand heads and above the rest of the format
Play a small amount years ago so out of loop. What about an atk that does say 40+ to all benched and current pokemon? Anything like that? If so I would personally find that more annoying on account it could wipe out teams at a time. potentially leading to quick KO's also.
Taking extra prize cards? Huh. I'll be honest, I was fully expecting the most hated thing about the TCG to be... the prize cards themselves. Let's be real, this is an awful win condition because it adds unnecessary RNG and can completely ruin your deck, regardless of how you build it. If you think it feels awful to lose because you were disallowed to play certain cards, you couldn't get around something like paralysis or sleep, you missed vital coin flips, or you just couldn't draw what you needed (and yes, those are all awful), trust me, there is _no worse feeling_ than losing a game because your own deck just decided to cripple itself for no reason. It's especially bad when something egregious happens: I was playing a Primal Kyogre-EX deck once, and I lost a game because *_ALL THREE OF MY KYOGRE-EXS WERE PRIZED._* (As an aside, this mechanic also makes one-copy tech cards much riskier than they should be, especially when they're often meant to help you against bad matchups.) I get that there needs to be a win condition connected to KO'ing your opponent's Pokémon so that there's an actual point to it, and taking six KOs (or fewer because of big, powerful targets) is a good way to do it. But I'd argue that it's possible to have that wincon _without_ the ruinous RNG attached. Just change prize cards to "KO points" or something that you can keep track of with a die; dice already go from 1-6 and are used in the competitive game for all sorts of other purposes anyway (damage counters, coin flips, etc).
My friends and I play with reversed prize cards. Anytime your Pokemon is knocked out, you get the prize card, not the opponent. In addition, anything that counts prize cards counts the opponent's cards instead so all those cards still function as normal. It's a huge improvement to the pacing of the game by providing catchup material to the person who is losing instead of extra bonuses to the person already winning.
I haven't played in a long time... But one of the few games I remember definitely was the one where I played Computer Search for a Blastoise and didn't find any in my deck. Because all of them were prizes. It was real rough.
My most hated Pokemon mechanic is definitely Prizing. I have some of the worst prizing luck. At a regional I played Zacian Vstar and every round I prized at least 3 energy, and multiple basics
The RNG with the prizes is one thing, but prizing is also just a snowball mechanic where winning begets winning and reduces the chances for a comeback - this video just showed how much worse said snowball effect could get. Like, ngl, I wonder how it would be like if the player whose Pokemon got knocked out got the cards instead, like with Duel Masters's shield system.
Gusting is necessary otherwise dumb strategies tend to arise. If not, then games tend to simply take too long. Also without gusting, high HP pokémon would have too big of an advantage.
Have you any tips for getting Grass Energy on quick? At present I am using Gardenia's Vigor and Exeggutor V but both are hit and miss, it's great when it all comes together, but not getting Heads more than twice on the trot with Exeggutor leaves me struggling, I am happy to lose the 2 prizes for the sake of set-up but Exeggutor's usually back in hand after use courtesy of an Acerola and will generally have extra HP on via a Hero's Cape so can take the damage prior to rescue, but it really is one of those where if I get 3 Tails in a row my game is all but over, should it pan out in my favour it rarely go's wrong. I play Expanded so if there are any golden-oldie cards out there: one of my favourites for causing a bit of havoc being Koga, let me know, I've been playing what I'd say properly since 2021 so I am still finding a lot of older cards that fit my deck and play style, I'd use Forest of Giant Plants but am aware it's banned, any you'd recommend for a grass deck? Preferably to get Energy on quick. Keep up the great content mate, it's always fun viewage! (Nice new word there) If your busy no problem, but if an idea pops in your head like: Triple Grass Energy from 2008 "Obivously a joke" that'd be great.
@@BurtsPTCG Thanks man, I'll have a look. Are there any Supporters you can't live without despite the obvious ones? I've took a liking to Acerola, She's saved my ass on a ton of occasion's especially helpful when my Tag Team: Rowlet & Exeggutor are about to give away 3 prizes and I have a bench replacement to swap in, it's weird I only play the one but it pops up without fail on all the required occasion's, when I've ditched her from my deck it's cost me.
Bit of friendly criticism: Your editing could use some work. Frequently, when you cut between audio tracks, you are leaving one or two syllables present, leaving half a word in the edit that shouldn't be there. Tightening up your timing and reviewing your transitions between clips will vastly improve the viewer experience.
I would much rather have a (theoretically) late game unlock like Sableye than first turn Iron Hands ex. The idea of damage spread makes more sense and is more capable of being countered.
PCG get more toxic every year without any banlist. Good thing I stopped play it when Primal Clash kingdra + swampert was the best duo, combined with walrein Flashfire as the boss monster.
Maybe YOUR most hated mechanic. But I don't agree at all. I think it's actually quite noobish and painful to listen to this. Multiple prize card cards are just a part of the game. Unquestionably the worst mechanics are any mechanics that prevent a player from playing the game. Decks that set up a lock and then make you sit there until you deck out. Unable to play cards. This is ungodly stupid and the least fun the game has ever been. Decks like Vileplume HGSS or Durant BW or Seisemitoad-gabador. Those decks locked us out of the game. There was no interaction. One player sets up the locks and it's just over. Sit there for 10 minutes and lose. Runner up is Hypnotoxic Laser. If you know what that card is, you know that one card was more problematic and worse for the game than anything you whined about here.
Salamence pilot, Guy Bennett here. Can't believe my deck got it's own segment 😭😍 completely honored and grateful for the shout out. That small window of post-Arceus release to pre-HGSS was the only span of time where the deck was amazing. It took fantastic matchups into Flygon, Beedrill, Machamp, and actually Gardevoir Gallade, as silly as it sounds. When I won that City I took out one in Swiss, one in t4, and one in finals. I honestly couldn't tell you *why* it was a great matchup since it's been so long 😅 but my opponent in the finals was (and still is) a great friend of mine and we tested that matchup extensively. The real killers of the deck were the rise of GDos and SP like you said. I actually managed to beat an SP in swiss, but only bc they had a lone Garchomp C and I donked it with an expert belted Skitty 😂. Anyway, thanks for the awesome shoutout! I still have the deck sleeved up since it meant so much to me back then as my first tournament win ❤
Ayo that's so cool that you saw this! Honestly made my day 🙏🙏 hope I did your killer deck justice!
@@BurtsPTCG you absolutely did!
@user-jj6vd7ml5f so, what's with the weird username?
Coin flips?
Edit: ahh of course. Agreed.
Coin flips are a definite second 😭🤣
@@BurtsPTCG coin flip video when? 💀
Oh goodness that would be a hefty video 😭
It would probably be best to just mention the most prominent coin flip cards, seeing as trying to talk about every single one that came out would get out of hand.
Coin flips have been a part of the game since the first set, if you don't like it you don't like the TCG
I was going to guess EX Pokemon. It was clear from the very first set that big basics were already the most powerful Pokemon, making them even more powerful just overcentralizes the types of decks available.
Good shout tbf and probably worth it's own video!
If they'd just restrict most EXs to Evolved Pokémon, it would give Evolution Decks an edge to fight back against Haymakers.
Good point for sure!
I'd disagree. I genuinely hate formats that aren't centered on big basics. Evolution based formats are usually slow and snowball-ey, where it feels it's impossible to comeback if you aren't the first one to set up your board
Seems like all decks I am seeing now are just an arms race to see who can get an EX out first. So coming back into the game started with hype until going up against the new pre mades and just getting steam rolled by an EX that is set up and ready at turn 2 and another by turn 3
Does anyone else remember when the highest HP was only 120 and only one of the cards with that value was actually good?
Recently got back into collecting and seeing basic cards with like 210hp is ridiculous. And the attacks too do ridiculous amounts of damage with insane effects. Base attacks at like 80 with "if your opponent looks at you during your turn this attack does an additional 80 dmg".
I remember back in the day even cards like alakazam did 30 dmg
You mean the period of time the game was so bad that even champion were disgusted ?
Nobody who actually play this game miss the early pokemon tcg, the meta atm is probably the best we ever had
@@anonymus4683 all I remember about early days TCG meta was coin flips.
As a newly returning player, a big thing I don't love about modern pokemon is how big the damage numbers have gotten. They got power crept way harder than HP did, to the point where one shots are normal. I feel like the game becomes much more interesting when one shots are rare and you're actually having more of a back and forth battle instead of just killing everything in one hit.
@@ryan74458 clearly u haven’t played the older metas. the game balance was so awful and it was extremely easy to get turn one knock outs. i don’t really see what you mean here. furthermore, one shots are common for a reason. people build whole deck archetypes around specific damage numbers so that they can actually achieve one shots.
I love that Gardevoir has been the core of like way too many meta/best decks throughout the TCG.
Ikr! Been way too many top tier garde cards 🤣😭
It's the closest thing the PTCG will get to the waifu tax in a lot of other TCGs since the female humans can't be on the field.
@@shinreimyu OH no, we get the waifu tax. Full Art trainers for females are very expensive. Concerningly, especially the children.
Lol, yup. Although, you know people really try to make those decks work.
@peterbenoni1470 lol, the price of acerola goes up, my faith in humanity goes down.
I wish the Pokemon TCG made one adjustment to the game and it's just a simple one to balance all the decks:
- Weakness not being 2X. Make it similar to resistance damage (+20 / +30 / +40 more damage if it's weak to it, not a whopping DOUBLE DAMAGE.)
Yeah 2x weakness is a killer can't lie 😭
I think the problem is that it would effectively instantly make all of the previous cards banned or defunct, which I can't see TPCi doing smoothly tbh. Supporting older expansions until a rotation makes things hard in this instance. I think it's the same reason they haven't fixed the card backs like Japan did to this day.
worst mechanic by far are these damned ex cards. no point in trying to OG evolve your mons anymore
Big basics are annoying I get you 😭
I like big basics my deck counters it
Seeing Plasma Genesect EX takes me back. I wanted to build a deck for it back in the day but didn't know anyone else that played. Bought an ETB and pulled the Genesect as well as the gold Rare Candy and traded for a full art Genesect from someone else. Loving seeing the history of the TCG in your videos!
Oh wow that's awesome! Have u seen how much those etbs go for now! Madness!
@@BurtsPTCG I can only imagine. I'll look up prices of cards I used to have and wish I still had them.
I think the title of the video should be changed to "Jake Gearhart's most hated mechanic"
This would definitely be true 🤣
10:19 correction Silver Bangle was the card and it did 30 more damage to EX Pokemon instead of Muscle Bands 20.
Big basic haymaker EX's is what I hate the most. Something that's been a mainstay since 2012
Big basics are boring yes can't lie 😭
That Tapu-lele 😂
Nice look back at this hated feature (that still haunts me) though I did have fun with the new-ish Clefable that takes an extra prize at 50 damage for 3 psychic. Not good, but a mean surprise.
You could definitely run it in garde for cheeky little surprise turns and you would 100% get value 👀
@@BurtsPTCG O-hoho I definitly have.
I played against an Iron Hands deck. Soften 2 up with 180 damage from Driftloon. Took the KO one the first one with Clefabe. The the opponent missed what Clefable does or, well I'm not sure, but he Bossed out a Kirlia instead of dealing with Clefable, took 2 more prizes, but the I KO'ed him in return, so I felt it was poetic justice against Iron Hands. XD
YOU FORGOT ABOUT RIBOMBEE! It lets you take 2 more prize cards if the defending Pokémon is KO'd next turn!
I actually purposely didn't count "if defending pokemon is knocked out next turn" ones cause they are always shockingly bad and would of just bulked the video out with fluff 🤣 there's a evs marshadow with the same effect but for one prize 🙏
@BurtsPTCG Ouch. Poor Ribombee.
I was actually able to combine Ribombee's effect with Clefable's to take 5 prize cards with 1 ko though once. ONCE!
@radaf4429 that's actually incredible can't lie 🤣
@@radaf4429haha yeah same thing happend to me i was playing MRayquaza EX against Primal kyogre i had my mr.mime (bench barrier) but my opponent played hex maniac attacked with primal kyogre and ko'ed 2 shaymin ex my active MRayquaza and 1 hoop ex taking 8 prize cards 😂
Ah yes, the bane of my existence in the TCG! I typically tend to gravitate towards single-prize decks and counter-meta strategies, so decks like these which can take multiple prize cards from a single one-prize knockout have always been public enemy #1 for me. They do make the card game very interesting, though!
Anyways, thanks so much for making these videos! I always love to study the history of the TCG, and videos like these help to immortalize it!
Thank you for your support! Means a lot 🙏🙏
I was totally expecting item or ability lock, but extra prizes is a pretty hated mechanic
All pretty bad ones all things considered 🤣😭
Great video! Its too bad you made this before the broken cards came out though. Now crobat has access to reversal energy, counter catcher, janine (plus the new crobat for draw). I have a list with dusclops that's so broken. Legit, if you have the critical bite poisoned with the binding mochi, youre hitting active for 70. Counter catcher for manaphy for 3 prizes is so nice. And the dusclops fixes the math. Thoughts?
I've seen Crobat lists knocking around at the moment, they look interesting but I don't see the win con vs raging bolt, miradon big basic turbo decks 😭
My ancient box with Moon ex eats that
Loving the videos man! I just got into the TCG so seeing all of this history has been great!
Appreciate your support my friend! Means a lot 🙌
Loving the flood of video's man
Ayo appreciate your support my friend! Means a lot 🙏🙏
I hate ADP with all my being. All my homies hate ADP. The only reason this card exists was to invalidate non-gx decks it feels like. They 100% knew what they were doing when they printed that card. It's so duuuuumb. I only played centiskorch vmax for like 2 years straight because of this card.
Yeah it did feel silly for sure! Least you had centi to give it a go 😂🙏
“Let’s get back to the video”
*video ends*
Time to go watch another one then ;p
Taking extra prizes helps speed up the game since nowadays, a matchup can be done within 10 turns
10 turns?! Most games are much shorter then that now 👀
@@BurtsPTCGmaybe 10 turns in total. 5 for each player?
@thonk7611 maybe then actually 👀
ever since the introduction of [insert name of HGSS set Legends card here] i thought there would be more cards that allowed you to add prize cards to your opponents prize card count.
Only one I can think of is Nilhego gx right? 👀
@@BurtsPTCG Naganadel GX and OP is referencing Dialga Palkia Legend. Naganadel GX actually saw a decent amount of play where you would take Ls, set up your board, then reset the prize count and try to close the game out the next turn.
Oh yeah forgot about checkmate good call!
I used the Crobat at a Prof Cup where Stage 1s were considered basics. I used that with Xatu from Paldean Fates, Cofagrigus ex and Raticate from 151. Also had Weezing from Cosmic Eclipse to help with the damage spreading. Called it the Haunted House deck and had fun with it and got 10th place with it out of 43 players.
Haunted house is such a good name 🤣
You forgot to mention turbo hands , the deck which makes iron hands ex do 140,160,180 potentially 220 damage while potentially taking one more prize card
Deck has flopped to much for me to justify mentioning tbf 😭 funky deck tho!
as someone who doesn't play this tcg but plays a lot of OU and past gens DOU on simulators my hated mechanic is not including the actual types as in the show and the games
Yeah i understand that! It annoys me how gengar is currently a dark type in the tcg and weak to fighting 😂😭
In all honesty there's two 'most hated mechanics'.
There's this one, taking extra prize cards. And at this point it's kinda hard to get rid of. There will always be cards that do this.
But then, there's interference.
Cards that stop your opponent from doing certain things, mess with their deck, or even just make it so you don't even have to play the way you're supposed to.
And the reason I believe interference mechanics are truly the most hated?
They actually get BANNED.
Reset Stamp, Red Card, Jessie & James, Delinquent- these might sound familiar. These are all cards that manipulate the opponent's hand. There's some unbanned cards that do this too- you might be familiar with Marnie, who was commonplace in the Standard format during the Sword & Shield era, or N, a common sight still in Expanded. But why ban some of them, and not all of them?
The answer is how they end up synchronizing to make it where your opponent cannot play the game, AT ALL.
If you play cards right, you can literally lock your opponent out of the strategies they need to win. In fact, with the banned cards, people were able to shut down ALL DECKS. Because you can't play the game, if you don't have a hand to use.
That's why some of these cards got banned. They worked too well.
And people hated playing these decks.
I'd argue that interference is the most hated mechanic. It still exists because such strategies make sense. But it's limited nowadays for a reason.
Taking extra prize cards is a staple. But interference makes the game painful for anyone facing decks relying purely on it.
Nobody wants to play a game that's only painful...
Blooming villain is the perfect music to play in the background of the Pokémon TCG's main villain
Haha i thought it fit well yes 🙏
Correction on one thing at 1:55, SF Gengar wasn't even legal during both of Gino's legendary runs. Gardy doesn't need Cresselia to deal with Gengar anyway, Gardy Lv.Xs Bring Down works fairly well against it. While yes, Cress was primarily utilized for damage manipulation and setting up maths, the attack itself is a lot more respectable than what you said. It steals games. There's a reason why players who opt for Cresselia over Jolteon⭐️ play a few more psychic energies. With how oppressive Plox was in the format, it wasn't hard to set up a Cresselia ready to attack at the right time. While yes, it wasn't a central part of the gameplan, it was an actually viable second option at times.
It ohkos Bronzong after moving damage with Lake Boundary in play, ohko's Kirlias (with LB) and Ralts.
Honestly I actually thought Lost Zone was what was going to be brought up when I saw the video title, as it has existed for a similar amount of time and still to this day is in meta and is annoying for players to face. I personally after some... Struggles, to say the least, against ADPZ went and made Decidugoon. Aka the middle finger to ADPZ alongside Altariagoon. Ended up making a spiritual successor after it was rotated out in Perrserker V
Can't wait for Lost Zone to be rotated out
Out of curiosity do you pronounce Lysandre differently on purpose? If so I love the vibes! So much so that I've started using it in my playgroup xD
Nah not on purpose just how I've always said it tbf 🤣😭
Lol ive always said it like that too
I think the most hated mechanic is Ability blocks - Since the first Garbodor came around...
Fair enough! I quite like ability lock tbh, especially when field blower /tool scrapper was in format, felt fair
Actually, Muk was the first pokemon in the TCG to have the power to block ability. I no longer play the TCG, but when I did play, my most hated abilty was Jungle Mr. Mime with its ability to block all attacks that did 30 or more damages.
UNEC was a fun deck ngl. I had a modified decklist idea for it with Memories of Dawn Mew and Bide Barrier Wobbufett
@ARMsMaster good point! There was a mum ex too that was decent in the 04 format! 🙏
Item lock is by far my most hated mechanic. Turning at least a third of your deck into dead cards is completely frustrating.
Just hit a venomoth froslass deck on ladder that looks pretty scary on paper (confusion + item lock plus froslass ability damage spread really puts a clock on.)
Huh, I always assumed the most disliked Mechanic in the TCG were Coin Flips, since it's always been viewed as contentious from the inherent RNG and is part of the reason why some have a mixed reception of the NEO Block of the TCG where they were most frequent.
Not even mentioning the overall reluctance of physical Coin usage in general over Dice.
It’s nearly impossible to perfect coin flips, dice are generally a lot more trustworthy and a lot less difficult/messy
I use daily to play pheromosa buzzwole with swsh rillaboom, I think that the biggest issue with this deck was that I had to find a way to take less damage, I was a junior at the time I'm a senior now but I think that BuzzMosa is probably my favorite deck of all time, even without rillaboom I could still use celestial storm sceptile to rack up damage for beast game.
Aww yes rillaboom! Forgot about that! Sounds fun 🙏
What about Winbro? Slobro with Twilight Inspiration!
You know what.. Can't argue with that 🤣🤣
"Then there was articuno"
HIS NAME WAS BANTERCUNO
This is very true 👀😂
As someone that hasn't played Pokemon since Team Rocket came out... I have no idea what any of this is talking about :P
Yeah you've dodged all this malarkey then 👀🤣
Jake Gearhart is somewhere fist pumping right now about ironhands ex
Amazing analysis on one of the most polarizing Mechanic.
He could of doubled the script length im sure 🤣
@@BurtsPTCG only doubled?
Good point, would be like 4 hours 🤣
@@BurtsPTCG four hours and I'm guessing 6 aneurisms.
Summoning Salt music was a good choice 👌
Such a good intro song 🙌
I will forever stand on the hill that ADP was strong in base SW/SH… but the lack of reliable gusting let cincinno mill stand heads and above the rest of the format
Urgh don't remind me of that deck 😭😭
@@BurtsPTCG i have to. People act like base SW/SH was ADP only or gusting bad. I will remind people why we need it and how that wasnt true
Surprised you didn’t bring up items that give up/reduce the amount of prizes you get like expert belt, legacy energy, greedy dice
Tag Teams were also pretty awful
Summoning Salt?
Play a small amount years ago so out of loop.
What about an atk that does say 40+ to all benched and current pokemon?
Anything like that?
If so I would personally find that more annoying on account it could wipe out teams at a time. potentially leading to quick KO's also.
Pokemon are normally pretty strict with hefty bench damage so its never normally too much of a problem! Apart from radiant greninja 😭
Taking extra prize cards? Huh. I'll be honest, I was fully expecting the most hated thing about the TCG to be... the prize cards themselves.
Let's be real, this is an awful win condition because it adds unnecessary RNG and can completely ruin your deck, regardless of how you build it. If you think it feels awful to lose because you were disallowed to play certain cards, you couldn't get around something like paralysis or sleep, you missed vital coin flips, or you just couldn't draw what you needed (and yes, those are all awful), trust me, there is _no worse feeling_ than losing a game because your own deck just decided to cripple itself for no reason. It's especially bad when something egregious happens: I was playing a Primal Kyogre-EX deck once, and I lost a game because *_ALL THREE OF MY KYOGRE-EXS WERE PRIZED._* (As an aside, this mechanic also makes one-copy tech cards much riskier than they should be, especially when they're often meant to help you against bad matchups.)
I get that there needs to be a win condition connected to KO'ing your opponent's Pokémon so that there's an actual point to it, and taking six KOs (or fewer because of big, powerful targets) is a good way to do it. But I'd argue that it's possible to have that wincon _without_ the ruinous RNG attached. Just change prize cards to "KO points" or something that you can keep track of with a die; dice already go from 1-6 and are used in the competitive game for all sorts of other purposes anyway (damage counters, coin flips, etc).
My friends and I play with reversed prize cards. Anytime your Pokemon is knocked out, you get the prize card, not the opponent. In addition, anything that counts prize cards counts the opponent's cards instead so all those cards still function as normal.
It's a huge improvement to the pacing of the game by providing catchup material to the person who is losing instead of extra bonuses to the person already winning.
I haven't played in a long time... But one of the few games I remember definitely was the one where I played Computer Search for a Blastoise and didn't find any in my deck. Because all of them were prizes. It was real rough.
price cards really suck, not only does they kill you if all your Guardevours are prized (happened to me) they also give the winning play an advantage.
My most hated Pokemon mechanic is definitely Prizing. I have some of the worst prizing luck. At a regional I played Zacian Vstar and every round I prized at least 3 energy, and multiple basics
The RNG with the prizes is one thing, but prizing is also just a snowball mechanic where winning begets winning and reduces the chances for a comeback - this video just showed how much worse said snowball effect could get.
Like, ngl, I wonder how it would be like if the player whose Pokemon got knocked out got the cards instead, like with Duel Masters's shield system.
Best videos worst thumbnails
This isn’t that bad. Imo gusting is the one i hate the most. It makes it impossible to be strategic with your active.
That's only because in the current game everything dies in one hit.
Gusting is necessary otherwise dumb strategies tend to arise. If not, then games tend to simply take too long. Also without gusting, high HP pokémon would have too big of an advantage.
@goldenarmour7975 minccino beleba bryzen man loop 😂😭
Have you any tips for getting Grass Energy on quick? At present I am using Gardenia's Vigor and Exeggutor V but both are hit and miss, it's great when it all comes together, but not getting Heads more than twice on the trot with Exeggutor leaves me struggling, I am happy to lose the 2 prizes for the sake of set-up but Exeggutor's usually back in hand after use courtesy of an Acerola and will generally have extra HP on via a Hero's Cape so can take the damage prior to rescue, but it really is one of those where if I get 3 Tails in a row my game is all but over, should it pan out in my favour it rarely go's wrong. I play Expanded so if there are any golden-oldie cards out there: one of my favourites for causing a bit of havoc being Koga, let me know, I've been playing what I'd say properly since 2021 so I am still finding a lot of older cards that fit my deck and play style, I'd use Forest of Giant Plants but am aware it's banned, any you'd recommend for a grass deck? Preferably to get Energy on quick. Keep up the great content mate, it's always fun viewage! (Nice new word there) If your busy no problem, but if an idea pops in your head like: Triple Grass Energy from 2008 "Obivously a joke" that'd be great.
Ermm teal mask is probably the best way! Although that new joltik looks insane!
@@BurtsPTCG Thanks man, I'll have a look. Are there any Supporters you can't live without despite the obvious ones? I've took a liking to Acerola, She's saved my ass on a ton of occasion's especially helpful when my Tag Team: Rowlet & Exeggutor are about to give away 3 prizes and I have a bench replacement to swap in, it's weird I only play the one but it pops up without fail on all the required occasion's, when I've ditched her from my deck it's cost me.
“Let’s get back to the video”
>video ends
Time to click the next one then eh ;)
Were does he got those foil card 3d animations?
Luke lune on twitter! Should be in the description :)
Lmao i love that iron hands had a similar impact to the tcg meta as it did with vgc when it was first legalized there
Remember seeing how crazy iron hands was in vgc too 😂 funny when that happens😂
CROBAT EPIC MODE
I'd give that "prize" to energy removal, 100%
Can be really annoying for sure, but unsure if it has ever warped formats as much as extra prize taking has imo
Can anyone name the song used in the intro? I can't place it and it's killing me
th-cam.com/video/hQX7Zub0ZdI/w-d-xo.htmlsi=JGLUH9FaWlkElKih :)
YES LUGIA !2022 IS #1. LUGIA, PILLOW. SLEEP ON ,,, AR CHEOPS?
Uh... what's with the face on Tapu Lele?
It's a proxy I made back when leles were like £40, my name is Shai (like shaymin) so Tapu Shai Le was born haha
Any deck that featured Trevanant for me.
Forest curse was brutal can't lie 😭
Hey bro when did you start playing ptcg?
Hi! Been following for agesss but started playing competitive like 2011
@@BurtsPTCG cool bro love you taking us on the time machine!
Appreciate your support my friend! Means a lot 🙌
Prize cards?
Thought it would be about stall.
Bit of friendly criticism: Your editing could use some work. Frequently, when you cut between audio tracks, you are leaving one or two syllables present, leaving half a word in the edit that shouldn't be there. Tightening up your timing and reviewing your transitions between clips will vastly improve the viewer experience.
Thanks for the feedback! This is a rather old video of mine now so would like to think it's gotten better now 😂🙏
Bring back Ancient Traits!!
Imagine a world were Tera was like ancient traits 👀
item lock?
I remember seeing this a few times
These cards? Good memories or bad memories? 👀
@@BurtsPTCG good when I used them, bad when they were used against me
@Bryan.PlaysGames Sounds about right forme too 🤣
@@BurtsPTCG also a deck you should really look at for the current meta, Festival Lead
I would much rather have a (theoretically) late game unlock like Sableye than first turn Iron Hands ex. The idea of damage spread makes more sense and is more capable of being countered.
That's one of my favorite mechanics lol
I was a devout adp player 😂😭
@@BurtsPTCG I was never a player of good decks. I used garbage like Super Fang Raticate/Delta Plus Natu.
@GynxShinx incredible combo haha! Love to see itv👀
tcg always support deck pyschic that deck always have good engine ==a in every season
Psychic is normally very good yes!
@@BurtsPTCG and every new card released always pyshic have better support where support for fighting type and grass T_T
Fighting needs, some help for sure 😭😭
I video about prize cards eh?
I have a permanent grudge against anybody that plays Chien-Pao ex decks.
Aha I see! How come? 👀
EX Pokemon innit
Big basics are boring 😭
PCG get more toxic every year without any banlist. Good thing I stopped play it when Primal Clash kingdra + swampert was the best duo, combined with walrein Flashfire as the boss monster.
Never heard of thst combo! Sounds like it would be very hard to get out 😭 that walrein featured in my top 50 worst cards of all time video 😂
Most hated mechanic? You must mean sleep, for someone who never flips heads when they need it most 😔
They could switch though 👀 tbf when laser was around sleep flips were killer 🤣
Nah, its tag teams and vmax pokemon, yuck
I've got videos planned for both of those! But my god the Inteleon plus Vmax thst attacks for 2 or 3 energy meta was dreadful haha
Pokémon as powerful as Tag Teams should be locked behind the V-Union mechanic. If you want to obliterate, you should have to draw Exodia.
Maybe YOUR most hated mechanic. But I don't agree at all.
I think it's actually quite noobish and painful to listen to this. Multiple prize card cards are just a part of the game.
Unquestionably the worst mechanics are any mechanics that prevent a player from playing the game. Decks that set up a lock and then make you sit there until you deck out. Unable to play cards.
This is ungodly stupid and the least fun the game has ever been. Decks like Vileplume HGSS or Durant BW or Seisemitoad-gabador.
Those decks locked us out of the game. There was no interaction. One player sets up the locks and it's just over. Sit there for 10 minutes and lose.
Runner up is Hypnotoxic Laser. If you know what that card is, you know that one card was more problematic and worse for the game than anything you whined about here.
Thanks for your opinion 👍