3:00 Erroneous, he moves it towards axe person. It can be either clockwise or anticlockwise. Basically the person with the red ball on his his will be coned first, then follow by the guy who has the axe on himself (indicating he's getting targetted). All you need to do in this mechanic as a team is to find the person who has the red ball, as soon as you spot him, you will know where the cone will happen. Then next is the axe dude, all you need do is walk a bit further from your pillar, until boss changes direction, then you use your brain and run as fast as you can, pull the damn chain and keep running. The stun doesnt' matter you will recover fast enough and escape as long as you avoid the 2nd cone.
the most disturbing failed mechanic in this game is with the block circle, the circle shrinks and when it reach min point, if the npc has ranged attack/spell , you have to calculate the distance and velocity of that projectile to know when exactly to block efficiently. The circle is useless in this case, it only fucks your reaction time.
Your guides are all ~almost~ awesome. There seems to be a key point about one or two mechanics left out of each one. No idea what to do about the roaming axe from this.
@ Apparently you’re supposed to somehow navigate the tank being the second farthest away so they get it and can outlive any damage. Realistically, run like a headless chicken?
Kinda confusing when you say the boss cone pillar attack is clockwise so players just run counterclockwise but in the video all players are also running clockwise
Isnt that outdated? Party in global version are in 6 ppl. So there is 5 pillars with chains. Albo when I was doing that boss with my guild and learning by mistakes I noticed that boss not always use charge attack to the farthest player
Co op dungeons are lame, you re not fighting the boss. You re simply fighting your party trying not to get kicked. That being said after resetting 5 times and not dying but dying the 6th attempt being 1 metre away from getting out of the marked zone, i ofc got kicked straight away. And somehow the person that managed to die 3 seconds into the fight did not. 😂 banned for 24h now cause i left those people a not so friendly but oh so deserved comment ❤
Literally. I can’t even do a single mission because I’m constantly being kicked after dying one time. They really need to remove kicks entirely from random matchmaking
It would be nice to see this on global server with less geared players so we can get an accurate understanding of what to actually expect. Watched this 5 times and it didn't prepare me that much for the boss mechs.
Amazon made changes for global, just like they did for 1 star dungs. All of the dungs have been nerfed even more, and this footage was recorded on KR 2 weeks before global release.
Imo they need to lessen the useless blue crap you get out of the 2 star dungeons. Looking at how much effort there is needed to be put in, i think its a total waste of time to even have so much of these still in that loot pool. Want blue items? Go somewhere else, plenty of places MUCH more easily / not even worth comparing the time investment. Want purple items? Go 2 star dungeons and coordinate a party through a challenging encounter and spend time for it. Simple as that.
@FRESHY_GG why is that bad? Cause people would need less lucent to pay / therefore NC/Ama earn less money from p2p players + less time spent for grinding?
@Pirannacon u need healthy economy for game to thrive, if nothing has value, what happens when everyone has gear and doesnt need to buy anything. Endless supply but 0 demand
@@2MuchQuenton if something is chasing you and dealing damage to you, i think its very obvious that you should run away from it and wait until it stops chasing you, no?
Im starting hate this games pve more than pvp. I always watch guides but most people have no idea what they doing, party boards can have elitist requirations like 3.5k gs while dng set to 2.5k. Party finder search for ages, I still couldnt finish any 2star dng cus people leaving after first death etc and I have 3k gs. And even if you get to finish it rewards wont be worth it in most cases.
so much misinformation, the boss doesnt rotate the way he says, and never mentions that the boss kills you if you stay close to it (for those who arent pillared)
Written version - metabattle.com/tl/Carmine_Rage_Island_Dungeon_Guide
3:00 Erroneous, he moves it towards axe person. It can be either clockwise or anticlockwise. Basically the person with the red ball on his his will be coned first, then follow by the guy who has the axe on himself (indicating he's getting targetted). All you need to do in this mechanic as a team is to find the person who has the red ball, as soon as you spot him, you will know where the cone will happen. Then next is the axe dude, all you need do is walk a bit further from your pillar, until boss changes direction, then you use your brain and run as fast as you can, pull the damn chain and keep running. The stun doesnt' matter you will recover fast enough and escape as long as you avoid the 2nd cone.
The boss does NOT move clockwise every time. He can move either direction.
@@xSwollimus yes that was the latest change.
welcome for studying TL. All students have fun with your exams...
Where is my diploma, i think i passed it
Finally subscribed...been watch in your videos and for some time now.They definitely are the best place to go for info on throne in liberty❤
Freshyyyu i swear next time i see u around i ll write in area : i heard u like short straight to the point guides ! gj bro
My catch phrase
Nice:) Thank you for your time to explain people all this mechanics.
Love your guides, no BS and to the point!
Great video man. Really needed that. Short and straight to the point. Wish more guides were like this. Keep up the great work. Just subscribed!
Also loved the written version cleared up any questions I had!
am i stupid or are players doging the mechanic clockwise and not anti-clockwise at 2:40
u are not stupid. i have no explanation why they were doing it other side
in another video someone said sometimes its clockwise and sometimes anti clockwise??
@haibangi it was changed..its random now
It’s random now apparently cause I watched this guide def went counter clockwise multiple times and it switched up 😂
nah your tutor is the clown
Wonderful. Thanks
Your tutorials of this game are the best
the most disturbing failed mechanic in this game is with the block circle, the circle shrinks and when it reach min point, if the npc has ranged attack/spell , you have to calculate the distance and velocity of that projectile to know when exactly to block efficiently. The circle is useless in this case, it only fucks your reaction time.
Thanks!
Studying for tomorrow. Let's go!
Your guides are all ~almost~ awesome. There seems to be a key point about one or two mechanics left out of each one. No idea what to do about the roaming axe from this.
Do you know what to do? If my healer doesn't heal me then i'm always fucked when this happens
@ Apparently you’re supposed to somehow navigate the tank being the second farthest away so they get it and can outlive any damage. Realistically, run like a headless chicken?
I just tried going in blind, did not go well. Thanks for all the great guides 😁
Thank you for this guide
Kinda confusing when you say the boss cone pillar attack is clockwise so players just run counterclockwise but in the video all players are also running clockwise
Its random now
The totem gets me xD
thanks brother
This guide is completely different from Whelps and now Im just confused
I watched this and failed miserable. Had to leave the dungeon at boss after dying a lot. Boss doesn't allow turns clockwise when you get chained.
Thanks so much
The pillar mech is wrong?
It targets based on who is furthest to closest
@@supaweeb4076 yes
u are the best
The Boss rotated counterclockwise, I died. Party big mad. He goes both ways.
It was nerfed for global as expected
so the opposite of nerfed. clown
Isnt that outdated? Party in global version are in 6 ppl. So there is 5 pillars with chains. Albo when I was doing that boss with my guild and learning by mistakes I noticed that boss not always use charge attack to the farthest player
Its 4 chains
Two Charges are going to the farthest player. Third goes to the one wiht the most Aggro, usually the Tank
It can be either clockwise or anticlockwise pls edit this
I wonder what the speed run looks like
Co op dungeons are lame, you re not fighting the boss. You re simply fighting your party trying not to get kicked. That being said after resetting 5 times and not dying but dying the 6th attempt being 1 metre away from getting out of the marked zone, i ofc got kicked straight away. And somehow the person that managed to die 3 seconds into the fight did not. 😂 banned for 24h now cause i left those people a not so friendly but oh so deserved comment ❤
Literally. I can’t even do a single mission because I’m constantly being kicked after dying one time. They really need to remove kicks entirely from random matchmaking
It would be nice to see this on global server with less geared players so we can get an accurate understanding of what to actually expect. Watched this 5 times and it didn't prepare me that much for the boss mechs.
@@LuxApricity95 ill make a video of all dungs where i show the optimal tricks and some tips to do it better.
this mf hits like isekai truck
how do you know which direction will slam after the first one?
To the person that has axe above its head
Wow, they went all out copying the puzzle in Mists of Tirna Scithe dungeon in Shadowlands didn't they. insane
This is missing so many mechanics and the descriptions are wrong.
I wonder if he is copy and pasting an old/beta test/korean early access run. I just ran the dungeon and it was so different
Amazon made changes for global, just like they did for 1 star dungs. All of the dungs have been nerfed even more, and this footage was recorded on KR 2 weeks before global release.
the boss attack clockwise and the players are running clockwise. as far as i see in the video.
What if I have an axe chasing me??? What am I supposed to do
run around
we can only do it twice a day; and maybe soon in further updates co-op dungeons will require 900 tokens D:
freshy we need teachers like you in schools
we love u
the reaction time checks on this boss are really unfair
you say the players must run counter clockwise but on the video you're going clockwise?
Players were running clockwise same as boss idk why you are saying counter clockwise
@@rugdoc97 cuz its random now
Imo they need to lessen the useless blue crap you get out of the 2 star dungeons. Looking at how much effort there is needed to be put in, i think its a total waste of time to even have so much of these still in that loot pool.
Want blue items? Go somewhere else, plenty of places MUCH more easily / not even worth comparing the time investment.
Want purple items? Go 2 star dungeons and coordinate a party through a challenging encounter and spend time for it.
Simple as that.
@@Pirannacon would devalue purple items really fast
@FRESHY_GG why is that bad? Cause people would need less lucent to pay / therefore NC/Ama earn less money from p2p players + less time spent for grinding?
@Pirannacon u need healthy economy for game to thrive, if nothing has value, what happens when everyone has gear and doesnt need to buy anything. Endless supply but 0 demand
The economy is cooked rn though, and they kept everything ultra rare. You can just buy everything with card lol so much for economy @FRESHY_GG
valeu valeu
not always clockwise.
@@nexorian yep
This guide is not great and missing lots of information, look elsewhere.
Its good
I agree. I have no clue what I’m supposed to do when there’s an axe chasing me
@@2MuchQuenton if something is chasing you and dealing damage to you, i think its very obvious that you should run away from it and wait until it stops chasing you, no?
Im starting hate this games pve more than pvp. I always watch guides but most people have no idea what they doing, party boards can have elitist requirations like 3.5k gs while dng set to 2.5k. Party finder search for ages, I still couldnt finish any 2star dng cus people leaving after first death etc and I have 3k gs. And even if you get to finish it rewards wont be worth it in most cases.
And then ppl complain how pve is easy
@@FRESHY_GG they atleast need to bring some punishment system for leaving and unreasoned kicking
@idrilzorc8789 alrdy announced next patch
Way to fkn hard. Thanks for trying to explain it though
Its hard with randoms. I struggle as well dont worry
so much misinformation, the boss doesnt rotate the way he says, and never mentions that the boss kills you if you stay close to it (for those who arent pillared)
@@BillyLndn if a big aoe swing isnt enough for u to figure out that standing close to it will kill u, i doubt any guide would help you
If replies can hurt people, freshy just comitted a murder right here
breh its not even explaining wtf axe is or how each position matters before the mech. Come on...
@@skillo6399 the pos doesnt matter, the mech is braindead ez
ahh yes , blue drop in the end, as always 🥲