How you should Sculpt EVERYTHING!

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  • เผยแพร่เมื่อ 20 พ.ค. 2024
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    0:00 Intro
    01:06 Form Hierarchy
    02:20 Primary
    04:50 Secondary
    06:25 Tertiary
    08:43 Skillshare
    09:37 Demo
    17:52 Master Works
    25:54 Outro
    ~
    artofjhill.com
    / artofjhill
    / artofjhill

ความคิดเห็น • 206

  • @anatomyuldis
    @anatomyuldis 2 ปีที่แล้ว +18

    You can break form into even more simple elements like : primary -geometrical primitives, secondary- simple blockout, tertiary-complex blockout, and finally all levels of organic detailing.

  • @rabsrabble5415
    @rabsrabble5415 2 ปีที่แล้ว +105

    Idk why people bash art history. I want more people to talk about what stands out to them in art history and why they care about it or why it's important. God I miss art school.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +18

      not gonna lie, I didn't expect to like art history as much as I did. I wish I remembered half the stuff we learned in there

    • @ogulcanyolcu8714
      @ogulcanyolcu8714 2 ปีที่แล้ว +4

      @@artofjhill I studied architecture and art history lectures were the most amazing ones for me. I've learnt a lot from those classes.

    • @vasiligavoyani1819
      @vasiligavoyani1819 2 ปีที่แล้ว

      Is there any book for master sculptors and all those sculpting themes like Renaissance? I feel like i want to know more about sculpting history but idk how i would get the primary forms of sculpting history .. like , boom , Renaissance , this one the other the next.. this sculptors lived this time . They focus on this..

    • @kirbyscreativity
      @kirbyscreativity 11 หลายเดือนก่อน

      It's useless study

    • @Homunculas
      @Homunculas 8 หลายเดือนก่อน

      @@kirbyscreativity You're useless.

  • @SatriaRizqi
    @SatriaRizqi 2 ปีที่แล้ว +40

    this is actually so important for someone who just starting to sculpt like me, thank you!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      glad you found it helpful. gl and hf with your sculpting

  • @thebabou1844
    @thebabou1844 2 ปีที่แล้ว +24

    One of my favourite Zbrush artists that has a killer focus on primary and secondary forms is Gio Nakpil. He is heavily inspired by the classic masters! Just like them, he rarely adds tertiary detail, yet his models pop off a page.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      100% agree

    • @ericb6048
      @ericb6048 ปีที่แล้ว

      maybe include their name and other info when you post things like this ? thx

  • @beniaminolombardi
    @beniaminolombardi 2 ปีที่แล้ว +1

    Really glad to see you sharing this stuff in a digital era! I am really lucky to be Italian and seen both masterpieces. You can found many inspirations in these marble sculptures, a great example on 1 and 2 forms! Thank u J, keep working!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you like it and that's great you've seen both in person. Thank you man, cheers

  • @iomatthew
    @iomatthew 2 ปีที่แล้ว

    Amazing as always! Thank you for this gold mine of infos!

  • @joelwalden5504
    @joelwalden5504 2 ปีที่แล้ว

    Really well articulated and precise language as you explain things -- extremely well done.

  • @TheJCghost
    @TheJCghost 2 ปีที่แล้ว +2

    Your honestly a great teacher J, love ur videos. I want to get more active in ur discord aswell

  • @thomazavelino290
    @thomazavelino290 2 ปีที่แล้ว +1

    Bro, I really love your videos, in my studies I'm always trying to think about this form hierarchy and that has helped me a lot, leaving the whole process much more easy! Great video man.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad to hear it!

  • @Macalaka
    @Macalaka 2 ปีที่แล้ว +1

    You nailed home the importance of primary and secondary forms, great video. I knew all this stuff but I think the concepts had become a bit jumbled in my head, feels alot clearer again! Thanks man.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad to hear it was helpful

  • @vatsbaghel2176
    @vatsbaghel2176 2 ปีที่แล้ว +10

    Underrated Channel. thankx man for all the videos, we learn so much from u. 🔥✨

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      thank you dude, I appreciate that!

  • @flint3Dx
    @flint3Dx 2 ปีที่แล้ว +1

    Great vid J, these words get mentioned in so many tutorials and videos by artists, it's great to have it explained plainly with examples

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad it was helpful!

  • @irinelradut8460
    @irinelradut8460 2 ปีที่แล้ว

    Great video J! Always kinda struggled to understand these three stages and putting them in a temporal line with the great master's work, you nailed it! GJ and looking forward to this type of content. Cheers!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you enjoyed it! Cheers

  • @ariyelfeasey5966
    @ariyelfeasey5966 9 หลายเดือนก่อน

    Was trying to figure out how to jump between levels of details, this helped a lot!

  • @EliSamba
    @EliSamba 2 ปีที่แล้ว

    Fantastic Breakdown, thanks for the trip down history too, it's such a valuable way to approach your work as an artist. Thanks for the awesome content!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Thank YOU I’m glad you liked it

  • @Melodia1000
    @Melodia1000 2 ปีที่แล้ว +2

    Loving these videos!You explain very well!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad you like them

  • @stanimirgeorgiev.87
    @stanimirgeorgiev.87 2 ปีที่แล้ว +2

    I remembered the Scott Eatons course - "Anatomy for Artists". Very good course. Even now I use the Loomis Method to make my sculptors. Because the basis in drawing is the same as the basis in sculpture. Practice, practice and more practice. The best way for a person to learn is from the work itself. And it's a great way to train your discipline and perseverance by following the exact order of creating objects. I'm glad you show you da Vinci and Bernini in the video. Because it is important for us to take an example from the classical masters.
    So a very good video, I fully support what was said in it.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you liked the video :)

  • @harukihc
    @harukihc 2 ปีที่แล้ว +1

    Thank you for your job! It might be great help for my animation short films.

  • @correiaivan
    @correiaivan 2 ปีที่แล้ว +5

    21:50 I love Bernini! Had the opportunity to see it personally at Galleria Borghese

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Oh man jealous. When I went I got stopped at the front desk because i hadn’t made an appointment. Heartbreaking.

    • @correiaivan
      @correiaivan 2 ปีที่แล้ว

      @@artofjhill ohh man, that's heartbreaking news. That's true, I almost didn't make it either, if it wasn't the tour company guide I wouldn't be aware of.
      But I'm certain you will live to visit some other day! When you go back to italy definetly check it out, it's amazing, really!

  • @ModifyChanelLive
    @ModifyChanelLive 2 ปีที่แล้ว

    Thank you J! Appreciate

  • @Nicolas-of6li
    @Nicolas-of6li 2 ปีที่แล้ว +9

    I'm so glad to have taken your 3D character course, it was so interesting and i learned so much

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      Super glad to hear that. Glad you learned some stuff and thanks for sticking around :)

    • @PerryM4Nd
      @PerryM4Nd 2 ปีที่แล้ว

      Where can I find this course?

    • @Nicolas-of6li
      @Nicolas-of6li 2 ปีที่แล้ว +3

      @@PerryM4Nd It's called ''Character Creation for Video Games with J Hill''. You should be able to find it easily

    • @PerryM4Nd
      @PerryM4Nd 2 ปีที่แล้ว +1

      @@Nicolas-of6li Thanks man!

    • @Nicolas-of6li
      @Nicolas-of6li 2 ปีที่แล้ว

      @@PerryM4Nd Np, enjoy

  • @caglaberberoglu
    @caglaberberoglu ปีที่แล้ว +1

    This changed my whole perception on sculpting. Clear and engaging, thank you!

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Happy to hear that

  • @andreasaristodimou3801
    @andreasaristodimou3801 ปีที่แล้ว

    Thank you for the amazing info man! I just found you on youtube, your work is amazing too! I will keep checking and learning ! All the best!

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Thank you! Glad you like the videos

  • @asturiastroub
    @asturiastroub 2 ปีที่แล้ว

    Thank you dude, for your job!

  • @marcusancell4416
    @marcusancell4416 ปีที่แล้ว

    Mate these are so inspiring - thanks

  • @devilichus
    @devilichus 8 หลายเดือนก่อน

    I have resisted to learning 3D as it was so overwhelming for a long while but since Zbrush Core Mini and Blender are free, I gave it a try and now having a blast as a well established 2D artist I really loved working with 3D software as I already know the fundamentals. You 3D people are really living in world of wonders with blender add-ons, unreal engine technologies and tools like Zbrush Nomad etc I am too hyped to become one of you guys love y'all. I have a silly happiness like I'm drunk but I am not though lol. It is just the happiness of TH-cam and meeting with quality people such as you and this community! ( I love my 2D art pals still but hyped on 3D much nowadays) Take care people and keep creating!

    • @artofjhill
      @artofjhill  8 หลายเดือนก่อน

      thank you! will do and you keep at it too. have fun

  • @shoryuken3305
    @shoryuken3305 ปีที่แล้ว

    Bro the way you explain this is amazing and easy to understand

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Happy to hear that. Hope it helps

  • @ArtPoetryImages
    @ArtPoetryImages ปีที่แล้ว +1

    Have even watched yet and I like what I see

  • @renattovalencia
    @renattovalencia 2 ปีที่แล้ว +2

    Thank you for taking your time to teach us how to become better :)

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      happy to do it. I hope it helps

  • @arrw
    @arrw 2 ปีที่แล้ว

    Absolutely amazing lesson. Thank you.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you liked it

  • @Evin3dstore
    @Evin3dstore 10 วันที่ผ่านมา

    I’ve been doing 3D for 2 years, but only now have I begun to realize how important primary forms are. Before that, I missed this moment, thinking that it didn’t matter. Thanks for the video.

    • @artofjhill
      @artofjhill  8 วันที่ผ่านมา +1

      You got it, what you said is precisely why I wanted to talk about it. Cheers

  • @JohnLee-mk1tj
    @JohnLee-mk1tj 2 ปีที่แล้ว +1

    Thanks Jay! Very informative!!!

  • @FelipeEMVieira1988
    @FelipeEMVieira1988 2 ปีที่แล้ว

    Amazing work man! Thank you!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad you liked it!

  • @anzolomyer4584
    @anzolomyer4584 2 ปีที่แล้ว +8

    Hell yeah! The TH-cam robots have randomly placed another golden nugget on my home page. So glad I "found" this channel. Great video. Thank you.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Awesome, thank you!

  • @jclefbouncyrock
    @jclefbouncyrock 2 ปีที่แล้ว +1

    Thanks, man - great lesson!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you liked it!

  • @Gatz3D
    @Gatz3D 2 ปีที่แล้ว +2

    This makes me want to dig into art history and start studying the amazing works that exist.
    Awesome video man 👏👏
    Very useful and helpful!!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad you liked it! You should look into it for sure. Endless wells of knowledge out there

  • @SerafinGrivel
    @SerafinGrivel 2 ปีที่แล้ว

    Thank you so much for this video! This is a very important topic for artists in general. Not only sculpting but also painting for example. When I started with 3d and digital painting I was so amazed by all of these great art pieces online and I was overlooking the importance of primary forms. All I saw was skin pores and wrinkles etc. Big mistake 😝

  • @vitorborsato3d
    @vitorborsato3d 2 ปีที่แล้ว +1

    Amazing as always, fantastic video!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad you enjoyed it

  • @jono8326
    @jono8326 2 ปีที่แล้ว

    Thanks for the knowledge. You are awesome.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Np I hope it helps

  • @antonbayda2571
    @antonbayda2571 2 ปีที่แล้ว

    Great video as always, thanks)

  • @fakeomen4172
    @fakeomen4172 ปีที่แล้ว +1

    In case of marble sculpting, one of the best sculpters currently that's pushing the boundaries is Jago, man is all about tertiary details on marble taken to extreme

  • @ashleylanevirk2286
    @ashleylanevirk2286 2 ปีที่แล้ว +1

    Holy cow! Thank you! Your desktop seems flooded with folders- so normal for most artists :)

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      glad you liked it. where did you see my desktop??

    • @ashleylanevirk2286
      @ashleylanevirk2286 2 ปีที่แล้ว

      @@artofjhill reflection in glasses

  • @jamesswegle6946
    @jamesswegle6946 2 ปีที่แล้ว

    Thank you so much for this vid

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      For sure. I hope it helps

  • @Solo_3d
    @Solo_3d 2 ปีที่แล้ว +1

    J , my man , u r an absolute beast for this video! Amazing explanation my dawg! Hey , no lie here man, every damn video u do is gold! Every time, after watching ur video, iam getting better! Big big thank you for what u do , and how u do it! The way u give us info is amazing! #baddestinthegame

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Thank you man, appreciate the comment. Glad you like it and I hope you keep working on your art

  • @robinhess543
    @robinhess543 10 หลายเดือนก่อน

    Thank you! ❤

    • @artofjhill
      @artofjhill  10 หลายเดือนก่อน

      You got it

  • @cfriedalek
    @cfriedalek 2 ปีที่แล้ว

    Great video for a noob (me). Thanks. So for a figurine in a complex pose and with clothes/armour covering most of the body (e.g. Gandalf - Thou Shalt not Pass), would it be preferable to create the primary forms of body and gear in a posed state and then work on the secondary detail in the posed state? Often times (videos) I see that people model primary and secondary detail in A/T-pose, then pose with T-pose master, and follow up with clean up and further work on tertiary detail in the posed configuration. Of course the real answer is "it depends" but I'm interested in your take on this for the Gandalf example (dynamic, steadfast stance with lots of billowing gear combined with localized, powerful and detailed facial and hand expression). Cheers.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      from a pure sculptural point of view you'd do it all in the pose. For various production reasons that may not be the case but often you'll start with a basemesh or something in an A or T pose then pose it and work from there

    • @cfriedalek
      @cfriedalek 2 ปีที่แล้ว

      @@artofjhill This is a hobby for me, not production, so the pure sculptural perspective is very helpful. Thanks.

  • @tatopaz4364
    @tatopaz4364 2 ปีที่แล้ว +1

    Such a great video thank you!!!!!!!!!!!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you liked it

  • @mellis966
    @mellis966 2 ปีที่แล้ว

    Thanks - I really enjoyed your thoughts!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you enjoyed it!

  • @mikkelmelby
    @mikkelmelby 2 ปีที่แล้ว

    time to go back to sculpting for a month! super great reminder tyvm

  • @obebcervantesperez4754
    @obebcervantesperez4754 2 ปีที่แล้ว +1

    de lujo!!
    gracias!! =D

  • @ChubbyCreatureArt
    @ChubbyCreatureArt 2 ปีที่แล้ว +1

    The Video was very informative nice ^^, but a question ... I do have issues with Zremesher and have a bit of trouble recreating your workflow in the vid ... I wanted to apply it on some twisted horns with that idea in mind but I got really ugly because Zremesher (also tried Zremesh guides) gave me quite a weird topology in the tips ... so should I retopo the base model in another program?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      glad you liked the vid. You can most likely get better topology that you want by adjusting the shape of the mesh before using Zremesher. Also, whatever it's doing I bet you could work with it. It may not be perfect but i t's much better to sculpt with proper basemeshes rather than straight Dynamesh

  • @mrmiyagi6940
    @mrmiyagi6940 2 ปีที่แล้ว

    Nice content man. Very useful .

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      glad you found it useful

  • @ShayStationTV
    @ShayStationTV 2 ปีที่แล้ว +1

    Wow, this looks like Slick Woods ❤️‍🔥

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      It is! I should’ve mentioned that in the video

  • @domtv5733
    @domtv5733 2 ปีที่แล้ว +2

    I love you man!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      Lol love you too bro

  • @ThisFnGuyFiend
    @ThisFnGuyFiend 2 ปีที่แล้ว

    Could you upload your UI settings?

  • @annieg.7970
    @annieg.7970 2 ปีที่แล้ว

    tysm!!!!

  • @JJ_Artworks
    @JJ_Artworks 2 ปีที่แล้ว

    Thanks for such qualitative content! When you jump from primary to secondary forms, how do you do for teeth? (look at 14:13) It seems like you start from a single shape (primary), then you split your mesh into parts only for secondary stage? What do you do with the initial loose part : remesh it? Sometimes I regret to have sculpted teeth in the same block, because when I want to extract it from my global shape, I ofently get issues due to holes and pain to recover them. What's your way to go for that kind of stuff?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      I remeshed the head and hat but the teeth I had already made a base set so I just imported it. I made the primary form one just as an example of thinking about it in a simple way

    • @JJ_Artworks
      @JJ_Artworks 2 ปีที่แล้ว

      ​@@artofjhill Thanks for your reply! The more I get into Zbrush, the more I feel the need of more subtools. So excited to sculpt that I've a bad habit of attacking the whole on a single mesh, but the more I see and sculpt the more I understand that subdividing my model into parts, like I would normaly do by layering in 2D, is way simpler and fast approach. Because when I've only one mesh, intersections are hard to do properly (like for fat on the body), global shapes are hard to maintain. Even when using masking. I think I loose something, that initially blocking with multiple simple shapes would save me hours of resculpts. For my next model, I think to use spheres for each teeth and one for gum. Dig between teeth by remeshing one single mesh is messy and painful. I usually do a base mesh in Maya or Blender, then sculpt it, but I'd love to do the whole thing in Zbrush now! Need more training on base meshing in Z, and more subtools! I've seen TPoseMesh tool on another video you posted, great tool, looks essential when using several sub-tools! Was afraid to cut mesh into parts before that. Now with that tool, I feel reassured to be able to continue working on the overall shape despite the number of subtools! Thank you very much.

  • @VHGisM3
    @VHGisM3 2 ปีที่แล้ว +1

    I'm glad I stopped by this video, very informative!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you liked it

  • @starwarz8479
    @starwarz8479 2 ปีที่แล้ว

    Super cool! Quick question, how do you revert this back to neutral face pose for animation later?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      You do it by hand very carefully. This isn’t the workflow for that though, if the intention is to do a character for animation then you’d build it as such

  • @workflowinmind
    @workflowinmind 2 ปีที่แล้ว +1

    This is the most common issues beginners make, very good one J

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Thank you. I hope it helps some people

  • @GamingwithCasss
    @GamingwithCasss 2 ปีที่แล้ว

    great video. Im just curious if the way you think about this concept changes based on your current skill level. Like for instance lets say you are just starting out and you are trying to sculpt something fairly complicated. Like you said you would break stuff down into 3 main stages. Where you simplify sculpting so you can work on stuff separately. As you get more and more advanced do you think there is a lot of overlap to where you sculpting primary and secondary forms simultaneously without even thinking. Also as a result your able to work at a higher polycount faster and have more control cause stuff just becomes natural. Cause ill often see really experienced artists that sculpt and just jump the gun to a really high res and begin sculpting in a more free form way where they are just all over the place. That really confused me. So you think when your starting out you should focus on doing everything one at a time separately until you get the hang of how shapes work?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Everyone will work a bit different but I’d argue everyone would be “finishing” primary forms first, secondary second, and tertiary last. Things are more fluid in digital and you can can bounce back and forth but you’d still be following this principle. Regardless of experience. At least it’s the ideal, most efficient way

  • @Robinssoncravents
    @Robinssoncravents 2 ปีที่แล้ว

    Thanks!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Np hope it helps

    • @Robinssoncravents
      @Robinssoncravents 2 ปีที่แล้ว

      @@artofjhill I like to support you, is not a lot because the exchange of my currency but I try to support you mate :-)

  • @effernando
    @effernando 2 ปีที่แล้ว

    The herculean part made ma laugh!

  • @idoshit
    @idoshit 2 ปีที่แล้ว

    Benini was smooth!

  • @Kesha_3d
    @Kesha_3d 2 ปีที่แล้ว

    Awsome ez points to understand of ABC for sculptor )

  • @Homunculas
    @Homunculas 8 หลายเดือนก่อน

    The thing with marble (and most non digital art) there's no undo button.

  • @MrDreamagic
    @MrDreamagic 2 ปีที่แล้ว

    thanks

  • @nashonightmare
    @nashonightmare 8 หลายเดือนก่อน

    Thank yoi

  • @OliverMilas
    @OliverMilas 2 ปีที่แล้ว

    Good video 👍

  • @phalhappy8612
    @phalhappy8612 2 ปีที่แล้ว

    how many poly do we need to make high frequency detail on the skin for full human body (no clothes included)? If our PC can't handle the amount of poly, do you have any tips to customize performance like spliting parts of the body or anything? I am doubting why I often see pro split the head or the hands from the body? Is it part of their workflow or they just practice the make a specific part?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      depends. heads and hands are split (along with any other part where the seams would be hidden from costume) because it allows for higher poly count and good speeds. Makes isolation simpler etc. polycount is hard to say but if baking it to a 2K texture map or even a 4K for the head probably 10-20 million would be enough. for more resolution you'd use HD geometry to get up closer to 100 million for 8K fine work but that's rare. Can also always do fine detail with textures which is very common and I always mix in a tiling fine detail noise anyway

  • @Japerhood
    @Japerhood 2 ปีที่แล้ว +1

    This video literally came out the day which I was supposed to finish a sculpt as part of my thesis XD

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      awesome, good luck with your thesis

  • @darkprinceofdorne
    @darkprinceofdorne 2 ปีที่แล้ว

    Bernini's David's face looks like a blend between Woody Harrelson and Henry Cavill. Oh boy does this video rock! So much useful information! If only my teachers in art university were this concrete and imaginitive in their approach to sculpture. Great as always!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      wow thank you, I appreciate the comment. Glad you liked the video!

  • @abrafgesvbeac3676
    @abrafgesvbeac3676 2 ปีที่แล้ว

    YOU ROCK

  • @BananaLegalFun
    @BananaLegalFun 2 ปีที่แล้ว

    Hello, nice video and advices) can you share your zbrush UI preset?)

  • @music_news888
    @music_news888 2 ปีที่แล้ว

    primary form looks complete to me

  • @lovemuskii1905
    @lovemuskii1905 2 ปีที่แล้ว

    what is that intro song tho

  • @Drummer8nimation
    @Drummer8nimation 11 หลายเดือนก่อน +1

    Bernini's David low key reminds me of Anakin's face

    • @artofjhill
      @artofjhill  11 หลายเดือนก่อน

      💯

  • @rahulrajdebnath83
    @rahulrajdebnath83 2 ปีที่แล้ว

    Hi big fan of your work. Is there any course where I can enroll to learn from you personally and have some feedback.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Hi, thanks. Currently I’m just doing a few mentorships on the side. Email or DM me for info on that if you’re interested. Cheers

    • @rahulrajdebnath83
      @rahulrajdebnath83 2 ปีที่แล้ว

      @@artofjhill Thanks for your swift reply, means a lot.

  • @idragolyte
    @idragolyte 2 ปีที่แล้ว +2

    This does not just apply to sculptures, it applies to everything art in general.

  • @markardisson612
    @markardisson612 2 ปีที่แล้ว

    Nice J ! Was it Persephone or Porserpina?

  • @seektruth5074
    @seektruth5074 7 หลายเดือนก่อน

    To me it looks like the primary form here should be the secondary. Q. Wouldn’t the primary be much less detailed? In the hand example especially, the tertiary form is simply adding just a few more of the same fine details as the secondary.

  • @WastelandChrome
    @WastelandChrome 2 ปีที่แล้ว

    The greatest

  • @martinmalmquist
    @martinmalmquist 2 ปีที่แล้ว

    Did they not paint detail on their marble sculptures? Maybe there was some tertiary detail there? Or maybe that is not considered a part of sculpting I guess…? Would be interesting to know.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      yea I think they may have been painted but not sure

  • @Gaientv
    @Gaientv 2 ปีที่แล้ว

    that sculting of SlickWood is amazing ! but you should credits her that she is a model in your video :)

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      you're right I should. I credited her when I posted on Instagram but should have here too.

    • @Gaientv
      @Gaientv 2 ปีที่แล้ว

      @@artofjhill thank you J Hill for doing it and responding !

  • @fatemehfaraji7976
    @fatemehfaraji7976 2 ปีที่แล้ว

    For more👌🤙👏👏👏👏

  • @stormk-1130
    @stormk-1130 2 ปีที่แล้ว

    how many hours you spend sculpting?

  • @wilkisama
    @wilkisama 2 ปีที่แล้ว

    im sorry but the way you say tertiary cracks me up. tersher rarey. 🤣

  • @picosdrivethru
    @picosdrivethru 2 ปีที่แล้ว

    ALL ABOUT THAT 3 SECOND READ

  • @youtubesucksdicks9474
    @youtubesucksdicks9474 2 ปีที่แล้ว

    That Pewdiepie bro-fist is gonna haunt your older self when you look back on these videos. Calling it now.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      lol. I don't have a better outro. I'll embrace the cringe

  • @josephvanwyk2088
    @josephvanwyk2088 2 ปีที่แล้ว

    In real-life sculpting, you would have a base (polystyrene or wire mesh) - then you'd slap on clay like its no tomorrow, building the bulk of it with your hands. - then you would refine it and build the detail, with modeling tools. - then bake it in the oven, if it's a ceramic sculpture..

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      and if it were marble you could only take away.

    • @josephvanwyk2088
      @josephvanwyk2088 2 ปีที่แล้ว

      @@artofjhill I do like both - take away, and add. Some sculpters have difficulty with one or the other. Two different mind sets.

  • @oorgasmatron17
    @oorgasmatron17 2 ปีที่แล้ว

    Do u Know Jago Sculptor from Italy ?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Someone else mentioned him and I looked him up. Cool stuff!

  • @gerardvalls5446
    @gerardvalls5446 2 ปีที่แล้ว

    Esculpeme esta

  • @killphilnow6113
    @killphilnow6113 2 ปีที่แล้ว

    Face model look like Slick Woods

  • @YiChi457
    @YiChi457 2 ปีที่แล้ว +1

    How I should sculp ? Not in zBrush to start with, if I had the choice (most horrible interface ever created, even years later I can't believe they keep it as is)

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      sculpting with Zbrush is the best

  • @kunalkapoor3883
    @kunalkapoor3883 2 ปีที่แล้ว

    Your work is no nice I really tried once to do the same But I couldn't do it. I am a struggling Artist working in a small company just for money to help my family. My work is so bad that no good company give me job. Will soon leave this field. Your videos are really good. Keep up

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      thank you. keep working at it!

  • @josephharmon4284
    @josephharmon4284 2 ปีที่แล้ว

    Bernini was like... "What if I took Michelangelo's "David"... remade that shit... but then gave him Henry Cavil's face and Matthew McConaughey's hair?!"

  • @gamegod5559
    @gamegod5559 2 ปีที่แล้ว

    why does second david looks like henry cavil

  • @user-ys6yb3rn7p
    @user-ys6yb3rn7p 6 หลายเดือนก่อน

    лайк поставлен, комментарий оставлен.

  • @ezrolly898
    @ezrolly898 2 ปีที่แล้ว

    Anyone else think that sculpture looks like Henry Caville

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      yes but less buff

  • @HalkerVeil
    @HalkerVeil 2 ปีที่แล้ว

    In other words...
    Start simple and add detail over time.
    Are there people that really don't understand that and need a scientific explanation and process?
    Do these people also need to read the car manual on how to buckle a seat belt?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Getting into details too quickly is one of the most common mistakes in sculpting and drawing.