Do It With Style! Toon 2D Blink In Unreal Engine 5 Tutorial - Part 2: Control Rig

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 6

  • @wywarren
    @wywarren วันที่ผ่านมา +1

    Great tutorial. A lot of the material covered in this video I had to learn separately the hard way over the course of many months. It covers a lot of the underlying basics of the core functions in control rig too. I've been turning a lot of these functions lately into a head module for modular rigs and it's cool to see that there's a lot functionality that are similar. I currently have the control size procedurally driven along with an additional convergence control that operates similarly to the metahuman's one. One other tip I think others can leverage too is to use the filtered channels parameter. Often you don't need all the 3 TRS vectors for a control. If you filter to only the channels being used, you have a much more concise and proper dopesheet/curve editor for the sequencer.

  • @hotsauce7124
    @hotsauce7124 วันที่ผ่านมา

    AWESOME!

  • @xtruder3D
    @xtruder3D 9 วันที่ผ่านมา +1

  • @tbowren
    @tbowren 9 วันที่ผ่านมา +1

    I never knew there was an "Add Null above selected". So much great stuff in here. You are a pro.

    • @Kher.mp4
      @Kher.mp4  3 วันที่ผ่านมา

      Thanks!

  • @TechnicalArtist-dd1mb
    @TechnicalArtist-dd1mb 9 วันที่ผ่านมา +1