I needed to make an old brick wall covered with moss. I quickly made bricks but spent 2 days on the moss and could not do anything. But your video! This is just amazing! Thank you for your very high-quality content. You deserve a much larger number of subscribers, I hope they will come in time. (sorry for my bad english, I use translator c:)
Great info, but too many jump cuts where you don't show where you plugged certain nodes ie 4:20 , "Let's add a noise node" and then cuts to the node already plugged into something but can't see which input it is.
hey i watched all the way through and followed all the steps and i dont have any moss at the end, like its just the original object but grayscale actually i just checked and on the moss node there is no choice for my moss collection, can anyone help with that?
are you sure your veiwer node is connected with the material ? and are you sure you added the colourramp that is connected to noise texture thn texture coordinate ?
2:15 is where I display the entire node setup. I also go over how to use the output parameters before that. You don't need to make a NodeGroup in order to use this setup, but it's done by selecting everything and pressing Ctrl+G. I go over the input parameters at 7:57. Hope this makes it a bit clearer, thanks for watching! :D
Hi i might be missing something but my final result just looks like moss colorured noise. If i reduce the value it just looks ive got mould on my asset (the base colour stays black) also the texture is just flat, i am unsure where i went wrong.
find it harder to understand when you zoom into the nodes every time. I think it would be better if you could just see it a far. I can see what you're doing still if its from a distance. Very well explained though thanks!
how did you make the moss node group though, how to get those 4 inputs and outputs, you didnt explain much of how it all comes together very well, especially for newbies... Any help?
I learned through experimenting mostly, which might not be the most efficient way to learn. There are channels dedicated to nodes, or which mostly create content related to nodes and maths in Blender. A few I know personally and can recommend are- just 3d things and Erindale. They're new TH-camrs who make highly informative content.
No doubt some great information here, shame it was all rushed through as if you had someplace else to be. I'm not really interested in just copying what someone does, I want to learn why they do it and what makes it work. The rushed drawings and pointless imagery that flashes up momentarily is meant to convey information and fails utterly because you barely stop speaking to take breath, making the entire thing a breathless exercise in how not to teach.
i watched this video a thousand times and followed what u did exactly but what ever i do my texture still flat, i have got everything else wright but this pleasee help meeee and thank you:)))
2:15 is where I display the entire node setup. I also go over how to use the output parameters before that. You don't need to make a NodeGroup in order to use this setup, but it's done by selecting everything and pressing Ctrl+G. I go over the input parameters at 7:57. Hope this makes it a bit clearer, thanks for watching! :D
So one thign i cannot get a grip on, do you need a crazy dense mesh to do moss like this? I even copied what you did, and i cannot get the same result , with the moss looking nice and 3D esq.. I cant see it requiring that dense mesh to be a viable way , but i cant see any other way to get that result , idk what im doing wrong :/
It does require a lot of geometry to get that 3D look, so you'd need an adaptive subdivision surface modifier on the mesh to tesselate the surface according to the distance from the camera. This is not something that I'd recommend for background objects far from the camera, as there's no way all that geometry will actually appear in the final render. Hence, you can get away with less geometry on those objects. An alternate way to create moss would be to just model the moss separately, and then scatter it using particle systems or geometry nodes. But that's beyond the scope of this video.
@@RenderRides ah completely forgot about adaptive subdivisions, yeah that changed it COMPLETELY. Since you know more about this method than I do, obviously, Would you say that the tessalation method is better than particle? Are there any particular situations you would rather go wtih thsi method over particle or the other way around? No worries if you can't answer, just figured i'd ask. Ive been looking into doing nice high quality 3D moss for a while now, and im so happy i remembered getting that package!
If we combine the invert node of the mask with the less than node of the color, then we are bypassing the color addition all together. How to actually apply the color to the mask was skipped unless I'm missing something. Anyone able to clarify how to mask the color?
Awesome work. Love it. but i just want to point out some stuff that might be helpful to you. Firstly thumbs up on using maximum detail of noise to 6.00, because above that it does not provide any(visually noticable) value on grayscale level-useful for normal map but only on close up shot(imo). Other thing is you are using 4d noise on top of AO node. both are quite computational expensive so if one is not planing to make loop or animate it 4d noise should not be used. It is ok if used on couple of objects but on a large scene it might increase render times - this is my personal opinion. if you want to different noise seed then maybe use 1d noise to drive location and rotation of main noise.
Glad you like it! It was supposed to be a breakdown of the whole node, but I can see that the fast parts might've too annoying for the ones trying to recreate it.
2:15 is where I display the entire node setup. I also go over how to use the output parameters before that. You don't need to make a NodeGroup in order to use this setup, but it's done by selecting everything and pressing Ctrl+G. I go over the input parameters at 7:57. Hope this makes it a bit clearer, thanks for watching! :D
Dude! I followed this exactly and my node tree doesn't look anything like that You skipped so many steps like when you relocated the texture cord, replaced the material output with I don't even know what cause I can't see it!. I spent all this time for you to just skip steps at the end to where I can't even connect the group to anything. Wtf!?
I had the same problem then I figured it out, when you group the nodes ( Carl +G) you have to press the arrow button on the right side ( next to the element that looks like a magnet ) so the screen changes to the grouped nodes node ( with the dark green color) where you can add the nodes you need and connect it to them
I apologise for the obviously flawed flow in this video, but 2:15 is where I display the entire node setup. I also go over how to use the output parameters before that. You don't need to make a NodeGroup in order to use this setup, but it's done by selecting everything and pressing Ctrl+G. I go over the input parameters at 7:57. Hope this makes it a bit clearer, thanks for watching! :D
Appreciate the feedback! It's a little difficult to find balance of pacing vs trying to show all the details in the video, which I continually try to improve with each new upload. Hopefully my newer uploads and future ones are much better :D
@@RenderRides what you could do is just have a second or 2 full screen. As in after you finished a part show all the connections for a sec or 2. Pacing is great. Tutorial is great. The only thing I found difficult is finding what you connect with what.
@@RenderRides the main thing is about some people being alot newer to blender than you'd think. So looking at what you'd have struggled with following earlier in your journey other people might to
Sorry to say but your kind of tutorial is very bad to follow, very often you create new nodes where the last node has new not shown connections and yeah sorry but that’s not good explained
Lmao take it slow. Start from the basics of material nodes and follow some beginner tutorials. I'm not an expert myself, but this is just a quick breakdown of a simple procedural material.
I needed to make an old brick wall covered with moss. I quickly made bricks but spent 2 days on the moss and could not do anything. But your video! This is just amazing! Thank you for your very high-quality content. You deserve a much larger number of subscribers, I hope they will come in time.
(sorry for my bad english, I use translator c:)
Thank you so much for such a kind comment! I'm really happy that I was able to help.
(Also, it's alright. Your English is pretty accurate!)
This will work great on my sculpt of Kate Moss.
epic
punn
The CTRL + Click on the node output at 5:43 was a brain exploding moment. Thanks :)
Just purchased your nodes, very fair price for much quality, good job!
That moss looks awesome.
Thank you so much! :3
back at it again with surprising us , i just wanna say again ,awesome word dude...!!!!!
Thank you so much!
I liked how you explain man it is understandable but just slow down a bit hehe. thank you so much for this
You work deserves more notice! Keep working on this man!
I especially enjoyed watching your tutorial! hat !!! it's excellent !
The Best Blender Moss Creation Ever🔥🔥🔥 Bor Xundor Dei
Thank you! :3
Just what I needed for my entry in the RenderRides contest!!! Thank you soo muchh
Woohoo! Looking forward to seeing something epic from you then!
Damn, slow down man. No one is learning from this. People are just copying what you are doing XD
So cool! I really like the tip with the non-overlapping dots. Thanks for passing that along.
Thanks, glad you found it useful! (Really good to see you here btw :3)
Great info, but too many jump cuts where you don't show where you plugged certain nodes ie 4:20 , "Let's add a noise node" and then cuts to the node already plugged into something but can't see which input it is.
Wow thanks for sharing your techniques with us for free!
Thanks for watching! I hope it helps!
Great work agniv!, Loved it
Ay thank you!
You are a wizard. Thank you!
Haha thank you! Glad it was helpful
hey i watched all the way through and followed all the steps and i dont have any moss at the end, like its just the original object but grayscale
actually i just checked and on the moss node there is no choice for my moss collection, can anyone help with that?
are you sure your veiwer node is connected with the material ?
and are you sure you added the colourramp that is connected to noise texture thn texture coordinate ?
2:15 is where I display the entire node setup. I also go over how to use the output parameters before that. You don't need to make a NodeGroup in order to use this setup, but it's done by selecting everything and pressing Ctrl+G. I go over the input parameters at 7:57. Hope this makes it a bit clearer, thanks for watching! :D
Thank you ! You are a star !
Very nice (:
Thank youu! I watched your recent video as well, dope stuff as always! 😄
How could you get 0 views but 4 likes?... Miracle
*m a g i c*
Thanks, it helped me in doing the first weekly contest entry!! 😉
You're welcome! 😉
Awesome tutorial, I really learned a lot!
Thank you, great to hear that!
Watching from Brazil.
Greetings!
Hi i might be missing something but my final result just looks like moss colorured noise. If i reduce the value it just looks ive got mould on my asset (the base colour stays black) also the texture is just flat, i am unsure where i went wrong.
Same
@@IsaBella-ir4rf I had to remix it in the end haha! Still couldn't get it to work. if you find a fix, let me know please 😁
Thanks I've been looking for a way to do this
You're welcome! Glad it was of help
find it harder to understand when you zoom into the nodes every time. I think it would be better if you could just see it a far. I can see what you're doing still if its from a distance. Very well explained though thanks!
Noted! I'll try to animate the movement if I really feel the need to zoom in :D
he did it on purpose dude. so people give up following along and just buy the thing
Great video! :)
Thanks a lot!
Does anybody have some aspirin.
Just kidding, it was amazing!!!
*is this an attack?*
@@RenderRides defenetly not
how did you make the moss node group though, how to get those 4 inputs and outputs, you didnt explain much of how it all comes together very well, especially for newbies... Any help?
k this channel is way too small. this is amazing!
Thanks haha!
Damn... Where did you learn to use nodes this good? Any channel which specifically dedicated to Shading?
I learned through experimenting mostly, which might not be the most efficient way to learn. There are channels dedicated to nodes, or which mostly create content related to nodes and maths in Blender. A few I know personally and can recommend are- just 3d things and Erindale. They're new TH-camrs who make highly informative content.
No doubt some great information here, shame it was all rushed through as if you had someplace else to be. I'm not really interested in just copying what someone does, I want to learn why they do it and what makes it work. The rushed drawings and pointless imagery that flashes up momentarily is meant to convey information and fails utterly because you barely stop speaking to take breath, making the entire thing a breathless exercise in how not to teach.
i watched this video a thousand times and followed what u did exactly but what ever i do my texture still flat, i have got everything else wright but this
pleasee help meeee and thank you:)))
2:15 is where I display the entire node setup. I also go over how to use the output parameters before that. You don't need to make a NodeGroup in order to use this setup, but it's done by selecting everything and pressing Ctrl+G. I go over the input parameters at 7:57. Hope this makes it a bit clearer, thanks for watching! :D
So one thign i cannot get a grip on, do you need a crazy dense mesh to do moss like this? I even copied what you did, and i cannot get the same result , with the moss looking nice and 3D esq.. I cant see it requiring that dense mesh to be a viable way , but i cant see any other way to get that result , idk what im doing wrong :/
It does require a lot of geometry to get that 3D look, so you'd need an adaptive subdivision surface modifier on the mesh to tesselate the surface according to the distance from the camera. This is not something that I'd recommend for background objects far from the camera, as there's no way all that geometry will actually appear in the final render. Hence, you can get away with less geometry on those objects.
An alternate way to create moss would be to just model the moss separately, and then scatter it using particle systems or geometry nodes. But that's beyond the scope of this video.
@@RenderRides ah completely forgot about adaptive subdivisions, yeah that changed it COMPLETELY. Since you know more about this method than I do, obviously, Would you say that the tessalation method is better than particle? Are there any particular situations you would rather go wtih thsi method over particle or the other way around? No worries if you can't answer, just figured i'd ask. Ive been looking into doing nice high quality 3D moss for a while now, and im so happy i remembered getting that package!
Thank you for this tutorial, but it's too fast. I couldn't even repeat it :))
If we combine the invert node of the mask with the less than node of the color, then we are bypassing the color addition all together. How to actually apply the color to the mask was skipped unless I'm missing something. Anyone able to clarify how to mask the color?
Awesome work. Love it. but i just want to point out some stuff that might be helpful to you. Firstly thumbs up on using maximum detail of noise to 6.00, because above that it does not provide any(visually noticable) value on grayscale level-useful for normal map but only on close up shot(imo). Other thing is you are using 4d noise on top of AO node. both are quite computational expensive so if one is not planing to make loop or animate it 4d noise should not be used. It is ok if used on couple of objects but on a large scene it might increase render times - this is my personal opinion. if you want to different noise seed then maybe use 1d noise to drive location and rotation of main noise.
Thanks a lot! That's a good tip. I'll keep that in mind while working next time! :D
whats in PRI_tryannosaurausRex Skull.jpeg node and what can i use instead of that ?
does this work in eevee i mean its micro displacement right?
A little fast on a couple of the cuts to follow easily, but well worth taking the effort 👍
Glad you like it! It was supposed to be a breakdown of the whole node, but I can see that the fast parts might've too annoying for the ones trying to recreate it.
Hello. Does the package you sell on blendermarket also work with the version 3.0?
Yes, it should work just fine :D
whats in PRI_tryannosaurausRex Skull.jpeg node and what can i use instead of that ?
It's the base color texture of the model. You can use your own model's base color texture, an RGB node, etc. in place of that.
Hello 🙏
Do we need to download any additional plugins or use only one blender?
Just Blender :)
I bought the texture, how do I add it to a object?
Actually, I think I did enough work for now, I'll add moss to another project 😂😂😂
Soooo good
Hehe thanks!
Glad I subscribed you
pleaseeeeeeee mannnn slowlyyyyyyyyyyyyy//easyyyy eeasyyyyyy
I apprecciate that you did this but I have no freaking clue what you did. I copied now I'm stuck with a lot of green squiggles and no moss.
Slow down lol man
Too fast man for tutorial, and cuts where I can’t see some nodes connections
Where r u from?
India
I have just one question: What?!?
Eh you forgot the blender community logo on your thumbnail
Was in a time crunch. Will add it later.
I'm so mad at this tutorial, how did you even collapse all the nodes into a group that has the height, base color, roughness maps? I wasted my time.
2:15 is where I display the entire node setup. I also go over how to use the output parameters before that. You don't need to make a NodeGroup in order to use this setup, but it's done by selecting everything and pressing Ctrl+G. I go over the input parameters at 7:57. Hope this makes it a bit clearer, thanks for watching! :D
@@RenderRides I didn't just watched but followed along and then ended up downloading some grass models and placing them in the scene lol
This video is okay most of the time is hard to keep up and see where to plug in things
Dude! I followed this exactly and my node tree doesn't look anything like that You skipped so many steps like when you relocated the texture cord, replaced the material output with I don't even know what cause I can't see it!. I spent all this time for you to just skip steps at the end to where I can't even connect the group to anything. Wtf!?
I had the same problem then I figured it out, when you group the nodes ( Carl +G) you have to press the arrow button on the right side ( next to the element that looks like a magnet ) so the screen changes to the grouped nodes node ( with the dark green color) where you can add the nodes you need and connect it to them
I apologise for the obviously flawed flow in this video, but 2:15 is where I display the entire node setup. I also go over how to use the output parameters before that. You don't need to make a NodeGroup in order to use this setup, but it's done by selecting everything and pressing Ctrl+G. I go over the input parameters at 7:57. Hope this makes it a bit clearer, thanks for watching! :D
👍👍👍
Spider web
Hmm?
Hey brother can you speak Hindi?
Yes, I do speak Hindi.
mosses
that's right
P O G
Tbh you show the nodes but barely what you connect to what so it's kinda not that good sorry
Appreciate the feedback! It's a little difficult to find balance of pacing vs trying to show all the details in the video, which I continually try to improve with each new upload. Hopefully my newer uploads and future ones are much better :D
@@RenderRides what you could do is just have a second or 2 full screen. As in after you finished a part show all the connections for a sec or 2. Pacing is great. Tutorial is great. The only thing I found difficult is finding what you connect with what.
@@RenderRides the main thing is about some people being alot newer to blender than you'd think. So looking at what you'd have struggled with following earlier in your journey other people might to
@@satanm8c40 Definitely going to keep this in mind, thank you! :)
Sorry to say but your kind of tutorial is very bad to follow, very often you create new nodes where the last node has new not shown connections and yeah sorry but that’s not good explained
Noise, noise & noise😂😂😂😂
Pretty heavy stuff right there :P
@@RenderRides i wish i had that T-Rex skull in real 🙁🙁🙁
@@mridulsarmah5974 go dinosaur hunting
@@RenderRides 😅😅anyways, the tutorial was nice
@@mridulsarmah5974 Thanks! :D
Так нихера же не понятно, чему тут все аплодируют, он тараторит и быстро щелкает что остается только в тупую копировать, в итоге эффекта 0
Useless u skip a lot of part and even after trying a lot i still don't have any texture, only color, very bad tutorial
Wtf is going on on the screen i dont understan a single world u said wizard
Lmao take it slow. Start from the basics of material nodes and follow some beginner tutorials. I'm not an expert myself, but this is just a quick breakdown of a simple procedural material.
@@RenderRides i know basics but dude its so complicated so much and you dont tell where to connect many tumes
@@supreme-doggo9680 True yeah, sorry about that. Let me know if there are specific parts where you need help.
@@RenderRides not rlly i alredy made what i made and its ok