0:31 Game 1 PvT - Thor/hellbat v stalker/immortal/archon; 12:39 analysis . 2:21 when you might want to scout for a proxy . 13:37 scout opponent's build vs your own . 19:04 hallucination scout & knowing about supply . 39:49 when the fight happens: observe, decide, create 42:00 Game 2 PvZ (L) - roach/hydra v archon/immortal 56:58 analysis - 46:43 halluc phoenix - 51:48 reacting to composition - 54:00 2nd reaction & opponent's counter reaction Game 3 PvZ - bi 1:00:01 Game 4 PvZ - charge and blink the new hotness 1:10:04 analysis - 1:03:58 halluc phoenix & observer (oversight mode) - 1:05:57 guardian shield info - 1:07:56 how many cannons vs muta? - 1:13:37 scout analysis - 1:18:53 midgame zerglings mean only 2 things - 1:20:41 how to tell mineral line isn't full saturated 1:23:01 Game 5 PvT - bio/Liberator; pylon denies reaper's cliff, 1:35:29 analysis - 1:27:06 halluc phoenix dies - 1:38:26 try to react quickly if phoenix hits trouble - 1:44:17 chargelot + armor very good vs bio - 1:49:55 confidence boost indicators 1:59:40 Game 6 PvP - Adept harass; 2:19:22 analysis . 2:02:34 dealing with adepts and then halluc scout - 2:04:48 mr. peregrine falcon eyes - 2:08:23 50 oracle energy to deplete a battery - 2:28:53 know the costs - 2:31:53 army/probe micro for oracle defense - 2:44:32 a bad fight 2:58:14 Gas Math
I absolutely agree that people should watch every one of these videos. When I was in silver and gold, I learned a ton from each video and it helped me to learn the basics and fundamentals of how to play. That wasn't even two years ago and with a good number of games per week, I am now at the top of diamond. My success can be attributed to content creators like you who put in the time to be educational, helpful, and accessible to newcomers.
couldn't agree more, I would even like to add one thing I try to do is after each game I then IMMEDIATELY rewatch the replay from my opponents camera WITH the production tab up so Replay: 2 - D (for second player, production) I can't quantify how much this helps but it really highlights my mistakes of which there are always at least some.
At 2:32:24, a more efficient way is to ctrl + click to select all of the same type of unit on the screen. Ctrl + click is easier to execute on a moving target instead of trying to snipe it twice with a double click. Awesome job on the series btw. I'm working my way through them all before I hop back on to the ladder after an 8 year break!
1:00 Vibu, I degraded myself and went back starting from Bronze 1, and you know what... I learned some things, so here's to hoping I can now boost up to Diamond. Can't thank you enough for being the Starcraft ambassador to low level jimmies.
Vibe I just start playing StarCraft 2 again after a 6 year layoff. I wasn't very good six years ago so when I started playing again I wanted to get better. I found your videos and there great. I get compliments on my play style even when I lose. Thanks so much for your videos.
You know, I actually went straight to the plat games, as I'm plat...and before you even said to go back and watch bronze I told myself "hang on. Lets start fresh. Cus he's already doing some shit I need to learn from." Glad I did. This guide helped me a LOT
2:18:00 "Slow down! You're improving too fast!" I saw your three bronze to silver videos and got to Gold. I wish I was improving slowly because I'm now binge watching lots of your videos up to Plat 1 to get an idea of what to do.
Was struggling in Bronze 2 / Bronze 1. Watched just the BRONZE portion of this Bronze to GM and made it to Plat 1. Now that I'm here in Plat videos I can't wait to see what happens next time I hit the ladder
Absolutely amazing replay analisys! I`am in game for dwo digit of years now. I saw a lottt.. + mindset and analysys + showing way of thinking in game + buiding habiits + slowly adding more micro/macro styles - always say gl/hf/gg this game is standing on that habit! this is a community - voice changing sounds weird :D but is ok
I got to Plat 3 and hit a wall. I’m one to get frustrated easily and nearly quit the game. Went back to watch ALL bronze, silver and gold videos and realized my macro truly did suck. Never building during battles, etc. too much gas focus early etc. Now I’m enduring battles and continuing to live, and winning longer games through economy and rebuilds. I still suck but suck a little less now and feel I’m on a better path. Thanks vibe.
I feel like DerpHerder earned a shoutout from ViBE in that match, looked like they were doing a pretty good B2GM build there. Noticed that Zerg was remaxing continuously while their units were dying which is something I don't think we've seen out of any of ViBE's opponents yet.
Love the B2GM series. Funny moment when VIBE is saying "Ok now we have to add more production because I can't spend all my money" -- announcer in back ground "You need more minerals!" :)
What happened to your gate-walls at the 3rd, 4th and further expos in PvZ? I picked it up from your 2018 B2GM series and find it's extremely useful: gate-wall and 1 or 2 cannons just behind the wall and 1 cannon and 1 shield bat @ mineral line. Negates ANY ling and most bane runbys plus buys a comfortable amount of time for my army to come to the rescue if a full Zerg army attacks such a fortified base - usually no probe losses at all! Side effect: you never have too few gates and the ability to remax e.g. on blink stalkers vs. brood lords. Thanks a lot for this idea! I get why that's not viable at high MMR, but here I think it's invaluable.
Managed to hit Platinum Protoss after 161 games from never playing the race before thanks to this guide. I had a 50% PvP winrate, 58.06% PvT winrate, 48.72% PvZ winrate. Now that I have hit Plat on all races I think I will stick to playing Zerg which is what I had most fun with and see if I can hit Diamond! :D
I really improved a lot following your videos but I still struggle in PvP against aggressive builds like 4 gates or super early proxies :'( Edit: I have now 60% win rate in pvp and just landed in plat 1 😱 this series is amazing! Vibe you are the best!
My protoss run from gold to plat was like 6 games full of early aggression from my opponents, all were blocked, which is nice, but the problem is that I couldn't check my max timing even once =/
Seeing Vibe lose to Zerg in the last 3 PvZ matches is pretty much where I’m stuck at. Just lose to broodlords every game. And if I beat broodlords, lose to the subsequent hydra switch.
I know he could win all these games if he tried. I'm not being a troll but making an observation: his win rate to Zerg on Bronze to GM is almost as bad as my win rate against Zerg (33%). Love this series.
So in the first game the opponent has almost no units and goes to 4 bases real quick. I get macro is king and developing habits but why not just go attack right then after the scout? Is that higher level league stuff?
So, if this were my game, I'd be rushed at 6 minutes by M&Ms or mineral line dropped before the cannons were up. If not, those Artosis pylons would be sniped and no more robo. If I tried the a-move, my army would walk into 56,000 mines. If not, BCs would appear in my mineral lines and it's too late to counter and he maxes out those BCs. Anyone?
Unfortunately we may be able to follow his tips to macro and max out quickly but we don't have his depth of understanding for the game. He's never going to be able to show every single type of rush or all-in or timing and we have to take some initiative to learn.He'll scout the fucking gas timing of his opponent and know exactly what build is coming out, while my dumb ass will not realize why my Terran opponent has no barracks and then subsequently die to a bunker rush. You're not going to be able to win all the time with only macro. There are specific builds and timings that are used to punish greedy play such as only macro-ing to 200/200 supply. With that being said, you'll still win way more games than you'll lose simply by having better macro than your opponent. This series is to teach the most important concepts and drill them in to you so you can do this on autopilot. After that, you have to watch your replays, learn build orders, learn how to scout, how to counter etc etc It's a long, dark, winding road but I guess my first piece of advice is to watch your replays and actively understand why you lost and how to not lose to it again. I just ended making a google docs to document every loss and what I lost to. Yes, watching replays where you lose is a shot to your pride (for a second time) but it is key to getting better at this game. In fact if you managed to win all your games with macro A-move 200/200 supply, you wouldn't be learning much after macro is second nature. It wouldn't be any different than playing against AI at that point. People in higher levels would start scouting your unabashed macro and just hit you with a timing attack or all in.
@@ryanchoi9334 Good analysis. I think Vibe overestimates the power of his recipes, since he's always using little deviations that save the game. That said, what he teaches is critical and at the same time entertaining. I'm stuck in Plat and usually lose to bad engagements, even with similar sized armies. Or one-unit builds or just doing stupid things like splitting my army by accident.
It takes like 4-6 mins for a BC to come out, by then you should have scouted with your sentry. M&Ms? You can scout that too. If you see something that may trouble your mineral line throw down a battery or two. The deviations are explained throughout the series. Unless it's a one bas all in you should be able to catch most things with diligent scouting. And if it is a one base theres a decent chance you can macro out. The recipe is a base, you add your flavors based on the situation and yes, that comes with experience. Watch your replays and looks at the timestamps for pushouts will help as well. If the enemy shows you Widowmines, which again you should be scouting for, he advises that you walk and observer or two with them. This is the difference between thinking you're doing it and actually doing it.
@@dunningkrugerfxs5848 Sometimes you don't get to scout everything, especially when it's proxy BC. There is also turtle Terran into mass BC; they warp over your main, kill all your pylons and you can't renew your army - no way to stop it. I've learned to counter most other things and my income is usually superior, but M&Ms are still a major pain. What happens repeatedly is I scout minutes in advance that they're coming, but despite trying various preparations still can't stop them. Stim M&M are ridiculous. They will two-shot your batteries. Their up front damage is so much that they will destroy several units by the time you kill their first marine. Either they will obliterate your army or they'll obliterate your third. The only okay counter I've found is two gate colossus and they often don't survive long. Another fun one with mixed success is stasis field - if you land it just right you can fight half his army and that might be an equal fight. The bottom line is this. It appears to me that it requires much more skill to counter almost any Terran play than to play Terran. But maybe I'm just biased.
Jeebus that's rough mate. For the BC thing every game is different but two things I've found that help a bit: if u max out on time u can try starving out the terran by destroying their routers. The other thing I've found that kind of helps is when they warp to harass you can send a prism hit squad to take their reactor/ production. Personally as far as gate go I normally only have the first 5 in main the rest are spread amongst my third fourth fifth as walls so its harder to lose them all at once. As far as the M&M...yeah those are brutal if they're micro is good. One thing I've found that helps with that is chargelot immoral(or colossus) archon backed up by sentry shield before the fight. If you can catch them at your base that is ideal. The bonus bio splash from archon is massive. Or storms obvs but that's hella micro intensive.
@@nox6765 Watch the series from the beginning. Literally the first couple games in bronze he got cannon rushed. There was also a proxy reaper somewhere in gold.
They need to make broodlords like Protoss carriers. Zerg is the only race that has mutiple units that produce more free units that need no recharge time
I watched the terran bronze up and zerg bronze up, but the protoss bronze to gold was significantly harder to watch, didn't feel like there was anything worth watching for again; it might be that its because I already watch the developing habits from the other videos. But zerg has queens u need to inject and u need to spread creep as well. Protoss earlier bronze to silver videos doesn't talk alot about the race. Was hoping to see mabye importance of pylon placements mabye the first 3 or first 2 and what to put my chronos in to with some explaination. Also researches seem to be a significant part of protoss victory path, so not getting charge for zealots seems kinda wack. Im completely noob to protoss so this just my thoughts hashed together.
The tldr on your questions from the videos you missed Chrono probes, then upgrades, then robos (on re-max). You can use recall to saturate a base instead of probe-chrono if you have say, a 1st and 3rd being split by a dead natural. You get the temple(Chargelots) at the same time as forge (so starting upgrades right before archons/archive), and swap zealots out with some of the stalkers *in PvP only* to begin(silver/gold;and then in plat it's more comp dependant) He goes into using pylon spread for vision and for general building placement, basically don't clump them but use them for field-spread/building space and vision, like in the main for drops and such (In pvz) You do soft "walls" untill about 3 or 4 bases then you can also hardwall the exterior and kill one or two gates to connect the interior. Instead of 16/24 fac', or x000 mineral macro-hactches, it's ~20 gates and 3 robo for remax
@tegis tardis great summary! One thing I would add of note that he mentions is if u scout aggression throw down shield batteries. When your about to move out throw down static defense (shield battery cannon) and add additional static D on the frontline bases.place your cannons behind the hard walls (seems obvious but you'd be suprised.) Hope this helps who reads it in the future. Also, for macro oriented build charge isn't super important to get early because you only really need it for your push out. Your stalkers/immortals will be your main defenses because the units have range and can hit from relatively safety or work as anti air.
My three games were straight rush games, which i successfully scouted early and still lost each time. I swear, nobody really wants to be good at the game or understand its mechanics, they just want to push people who are trying to excel into staying in lower leagues
Do all the negative comments get deleted, or does literally no one in the world have anything constructive to say anymore? Why doesn't someone demonstrate for us the "advanced strategy" of how to "Lure a queen out and then snipe it" in chess? Three hours of meandering demonstration! Chess and Starcraft have nothing in common besides the abstract concepts of battle presented in the Art of War, for example: "He will win who, prepared himself, waits to take the enemy unprepared," "If you know the enemy and know yourself, you need not fear the results of a hundred battles," and "All armies prefer high ground to low... It is a military axiom not to advance uphill against the enemy...", and finally, "The skillful leader subdues the enemy's troops without any fighting; he captures their cities without laying siege to them; he overthrows their kingdom without lengthy operations in the field." Based on the emphatic recommendation of the SC2 community, I watched several of these videos, and gained the experience of seeing macro strategy presented in an exaggerated way with the promise that micro strategies would be presented later, later, later. Good things I found were when ViBE demonstrated the speed at which you should spawn creep tumors and larvae and that you should hotkey all your bases to one control group and your birth queens to another. I, personally, prefer to read a more structured strategy guide or to look at build orders with specific timings and try those out. Like this one guy on Liquipedia said you should do overlords at 17, 23, 32, 36, 51, and 55 and emphasized how critical it is to not get supply blocked. That's helpful and concise. The point is, there's helpful stuff in here, but it's all spread out over hours and hours. I just don't have the patience to bro out with you for another minute.
This video emphasizes basic scouting. That's an important concept to start learning in platinum. If you are only interested in micro, there are plenty of other videos about that.
If u think they have nothing in common clearly you've never played chess. A fork in chess is a two prong attack in starcraft. You can bait out value pieces in chess and snipe queens ect, as you can in starcraft. Using proper positioning to pressure your opponent? That's in chess as well. Ignoring the Sun tzu copy pasta , the in depth analysis explains to people wtf there looking at. E.g. if the enemy had a factory, no armory, and a tech lab on said factory, and the lights are on. It can be assumed that they are making a seige tank. He also explains build time and travel time comparative to move out time so you can know when the earliest you can expect aggression would be. If you want to focus on micro that's cool, there are guides for that. But if you can't get the fundamentals down the micro is kinda irrelevant. Either way GLHF
The reason you dont see micro in plat is because you do not need it! Macro at this level and the right composition for your deathball does a lot of the work, making sure youve saved your stalkers from death using micro blink is a complete waste of time if you can just rebuild them faster than your opponent can kill them.
@@dunningkrugerfxs5848 The fork is not a multi-prong attack, the multiprong attack is, for example, attacking on the kingside and pushing pawns on queenside. Otherwise I agree with you fully)
0:31 Game 1 PvT - Thor/hellbat v stalker/immortal/archon; 12:39 analysis
. 2:21 when you might want to scout for a proxy
. 13:37 scout opponent's build vs your own
. 19:04 hallucination scout & knowing about supply
. 39:49 when the fight happens: observe, decide, create
42:00 Game 2 PvZ (L) - roach/hydra v archon/immortal 56:58 analysis
- 46:43 halluc phoenix
- 51:48 reacting to composition
- 54:00 2nd reaction & opponent's counter reaction
Game 3 PvZ - bi
1:00:01 Game 4 PvZ - charge and blink the new hotness 1:10:04 analysis
- 1:03:58 halluc phoenix & observer (oversight mode)
- 1:05:57 guardian shield info
- 1:07:56 how many cannons vs muta?
- 1:13:37 scout analysis
- 1:18:53 midgame zerglings mean only 2 things
- 1:20:41 how to tell mineral line isn't full saturated
1:23:01 Game 5 PvT - bio/Liberator; pylon denies reaper's cliff, 1:35:29 analysis
- 1:27:06 halluc phoenix dies
- 1:38:26 try to react quickly if phoenix hits trouble
- 1:44:17 chargelot + armor very good vs bio
- 1:49:55 confidence boost indicators
1:59:40 Game 6 PvP - Adept harass; 2:19:22 analysis
. 2:02:34 dealing with adepts and then halluc scout
- 2:04:48 mr. peregrine falcon eyes
- 2:08:23 50 oracle energy to deplete a battery
- 2:28:53 know the costs
- 2:31:53 army/probe micro for oracle defense
- 2:44:32 a bad fight
2:58:14 Gas Math
A new branch in mathematics - Gas Math.
You are a true blue australian hero
God bless you
👍
I absolutely agree that people should watch every one of these videos. When I was in silver and gold, I learned a ton from each video and it helped me to learn the basics and fundamentals of how to play. That wasn't even two years ago and with a good number of games per week, I am now at the top of diamond. My success can be attributed to content creators like you who put in the time to be educational, helpful, and accessible to newcomers.
couldn't agree more, I would even like to add one thing I try to do is after each game I then IMMEDIATELY rewatch the replay from my opponents camera WITH the production tab up so Replay: 2 - D (for second player, production) I can't quantify how much this helps but it really highlights my mistakes of which there are always at least some.
From Bronze to GM to taking on PartinG wow nice.
At 2:32:24, a more efficient way is to ctrl + click to select all of the same type of unit on the screen. Ctrl + click is easier to execute on a moving target instead of trying to snipe it twice with a double click.
Awesome job on the series btw. I'm working my way through them all before I hop back on to the ladder after an 8 year break!
I watched all the way from bronze 3, and I learned a lot, things which I never thought I would learn.
1:00 Vibu, I degraded myself and went back starting from Bronze 1, and you know what... I learned some things, so here's to hoping I can now boost up to Diamond. Can't thank you enough for being the Starcraft ambassador to low level jimmies.
Vibe I just start playing StarCraft 2 again after a 6 year layoff. I wasn't very good six years ago so when I started playing again I wanted to get better. I found your videos and there great. I get compliments on my play style even when I lose. Thanks so much for your videos.
You know, I actually went straight to the plat games, as I'm plat...and before you even said to go back and watch bronze I told myself "hang on. Lets start fresh. Cus he's already doing some shit I need to learn from." Glad I did. This guide helped me a LOT
2:18:00 "Slow down! You're improving too fast!"
I saw your three bronze to silver videos and got to Gold. I wish I was improving slowly because I'm now binge watching lots of your videos up to Plat 1 to get an idea of what to do.
Was struggling in Bronze 2 / Bronze 1. Watched just the BRONZE portion of this Bronze to GM and made it to Plat 1.
Now that I'm here in Plat videos I can't wait to see what happens next time I hit the ladder
Absolutely amazing replay analisys!
I`am in game for dwo digit of years now.
I saw a lottt..
+ mindset and analysys
+ showing way of thinking in game
+ buiding habiits
+ slowly adding more micro/macro styles
- always say gl/hf/gg this game is standing on that habit! this is a community
- voice changing sounds weird :D but is ok
I got to Plat 3 and hit a wall. I’m one to get frustrated easily and nearly quit the game. Went back to watch ALL bronze, silver and gold videos and realized my macro truly did suck. Never building during battles, etc. too much gas focus early etc. Now I’m enduring battles and continuing to live, and winning longer games through economy and rebuilds. I still suck but suck a little less now and feel I’m on a better path. Thanks vibe.
i have watched every vid in the toss series and now going back through at around plat 3 to touch up on some things.
thanks great stuff
I feel like DerpHerder earned a shoutout from ViBE in that match, looked like they were doing a pretty good B2GM build there. Noticed that Zerg was remaxing continuously while their units were dying which is something I don't think we've seen out of any of ViBE's opponents yet.
> 2:19:20 "let's talk about this game really fast"
> 40 minutes left
5:12 - I did not know about observers oversight mode. This is a game changer for me.
Thank you so much. I ve been struggling with broodl lords for so long...
The Terran on world of sleepers is me. 1:22:59
all you had to do was to just make workers
Love the B2GM series. Funny moment when VIBE is saying "Ok now we have to add more production because I can't spend all my money" -- announcer in back ground "You need more minerals!"
:)
Im in Plat 3, I started watching from the bronze vids and Im glad I did!
4:57 "You dare use my own spells against me, Potter?"
44:55 for another awesome analogy
What happened to your gate-walls at the 3rd, 4th and further expos in PvZ? I picked it up from your 2018 B2GM series and find it's extremely useful: gate-wall and 1 or 2 cannons just behind the wall and 1 cannon and 1 shield bat @ mineral line. Negates ANY ling and most bane runbys plus buys a comfortable amount of time for my army to come to the rescue if a full Zerg army attacks such a fortified base - usually no probe losses at all! Side effect: you never have too few gates and the ability to remax e.g. on blink stalkers vs. brood lords. Thanks a lot for this idea! I get why that's not viable at high MMR, but here I think it's invaluable.
Managed to hit Platinum Protoss after 161 games from never playing the race before thanks to this guide.
I had a 50% PvP winrate,
58.06% PvT winrate,
48.72% PvZ winrate.
Now that I have hit Plat on all races I think I will stick to playing Zerg which is what I had most fun with and see if I can hit Diamond! :D
Indeed. I'm platinum player, but learnt a lot from previous videos.
Every year I skip to my current rank’s video thinking I can pick up from there and every year vibe convinces me to start from bronze
holy crap I'm looking forward to the 2020 guide, this new map pool is doing my head in!
57:17. This is how I now imagine all Zerg players sound. ;)
I really improved a lot following your videos but I still struggle in PvP against aggressive builds like 4 gates or super early proxies :'(
Edit: I have now 60% win rate in pvp and just landed in plat 1 😱 this series is amazing! Vibe you are the best!
I'm 4 months late but how did you deal with the early proxies?
Thank you ViBe
I just placed in Plat 3 as Protoss today. Time to sand off the rough edges!
My protoss run from gold to plat was like 6 games full of early aggression from my opponents, all were blocked, which is nice, but the problem is that I couldn't check my max timing even once =/
ThankYouVeryMuchForYourHelp
Seeing Vibe lose to Zerg in the last 3 PvZ matches is pretty much where I’m stuck at. Just lose to broodlords every game. And if I beat broodlords, lose to the subsequent hydra switch.
I think Tempest are good against Brood Loards, and Zealots against hydras
I am top diamond and I still watch the series from the get go.
I know he could win all these games if he tried. I'm not being a troll but making an observation: his win rate to Zerg on Bronze to GM is almost as bad as my win rate against Zerg (33%). Love this series.
How to counter mass mines?
So in the first game the opponent has almost no units and goes to 4 bases real quick. I get macro is king and developing habits but why not just go attack right then after the scout? Is that higher level league stuff?
Its not the point of the video. Hes trying to teach, not do everything he can to win.
The first Zerg Opponent where you loose: That were not Platin, it was Diamond Level. No Platin 3 Zerg is maxed out in 10 Minutes with Brood Loards!
So, if this were my game, I'd be rushed at 6 minutes by M&Ms or mineral line dropped before the cannons were up. If not, those Artosis pylons would be sniped and no more robo. If I tried the a-move, my army would walk into 56,000 mines. If not, BCs would appear in my mineral lines and it's too late to counter and he maxes out those BCs. Anyone?
Unfortunately we may be able to follow his tips to macro and max out quickly but we don't have his depth of understanding for the game. He's never going to be able to show every single type of rush or all-in or timing and we have to take some initiative to learn.He'll scout the fucking gas timing of his opponent and know exactly what build is coming out, while my dumb ass will not realize why my Terran opponent has no barracks and then subsequently die to a bunker rush.
You're not going to be able to win all the time with only macro. There are specific builds and timings that are used to punish greedy play such as only macro-ing to 200/200 supply. With that being said, you'll still win way more games than you'll lose simply by having better macro than your opponent. This series is to teach the most important concepts and drill them in to you so you can do this on autopilot. After that, you have to watch your replays, learn build orders, learn how to scout, how to counter etc etc
It's a long, dark, winding road but I guess my first piece of advice is to watch your replays and actively understand why you lost and how to not lose to it again. I just ended making a google docs to document every loss and what I lost to. Yes, watching replays where you lose is a shot to your pride (for a second time) but it is key to getting better at this game. In fact if you managed to win all your games with macro A-move 200/200 supply, you wouldn't be learning much after macro is second nature. It wouldn't be any different than playing against AI at that point. People in higher levels would start scouting your unabashed macro and just hit you with a timing attack or all in.
@@ryanchoi9334 Good analysis. I think Vibe overestimates the power of his recipes, since he's always using little deviations that save the game. That said, what he teaches is critical and at the same time entertaining. I'm stuck in Plat and usually lose to bad engagements, even with similar sized armies. Or one-unit builds or just doing stupid things like splitting my army by accident.
It takes like 4-6 mins for a BC to come out, by then you should have scouted with your sentry. M&Ms? You can scout that too. If you see something that may trouble your mineral line throw down a battery or two. The deviations are explained throughout the series. Unless it's a one bas all in you should be able to catch most things with diligent scouting. And if it is a one base theres a decent chance you can macro out. The recipe is a base, you add your flavors based on the situation and yes, that comes with experience. Watch your replays and looks at the timestamps for pushouts will help as well. If the enemy shows you Widowmines, which again you should be scouting for, he advises that you walk and observer or two with them. This is the difference between thinking you're doing it and actually doing it.
@@dunningkrugerfxs5848 Sometimes you don't get to scout everything, especially when it's proxy BC. There is also turtle Terran into mass BC; they warp over your main, kill all your pylons and you can't renew your army - no way to stop it. I've learned to counter most other things and my income is usually superior, but M&Ms are still a major pain. What happens repeatedly is I scout minutes in advance that they're coming, but despite trying various preparations still can't stop them. Stim M&M are ridiculous. They will two-shot your batteries. Their up front damage is so much that they will destroy several units by the time you kill their first marine. Either they will obliterate your army or they'll obliterate your third. The only okay counter I've found is two gate colossus and they often don't survive long. Another fun one with mixed success is stasis field - if you land it just right you can fight half his army and that might be an equal fight. The bottom line is this. It appears to me that it requires much more skill to counter almost any Terran play than to play Terran. But maybe I'm just biased.
Jeebus that's rough mate. For the BC thing every game is different but two things I've found that help a bit: if u max out on time u can try starving out the terran by destroying their routers. The other thing I've found that kind of helps is when they warp to harass you can send a prism hit squad to take their reactor/ production. Personally as far as gate go I normally only have the first 5 in main the rest are spread amongst my third fourth fifth as walls so its harder to lose them all at once.
As far as the M&M...yeah those are brutal if they're micro is good. One thing I've found that helps with that is chargelot immoral(or colossus) archon backed up by sentry shield before the fight. If you can catch them at your base that is ideal. The bonus bio splash from archon is massive. Or storms obvs but that's hella micro intensive.
u never get a guy who rushes, i dont get it.
I just got promoted to plat and first 3 games igot 2 cannon rush and 1 proxy marine rush
edit: 4th rush
@@nox6765 Watch the series from the beginning. Literally the first couple games in bronze he got cannon rushed. There was also a proxy reaper somewhere in gold.
Amazing how brood lords can totally turn the game for zerg
They need to make broodlords like Protoss carriers. Zerg is the only race that has mutiple units that produce more free units that need no recharge time
Well if he had just microed blink stalkers he wouldve been fine. But he only a-moved, of course Broodlords are great against a-move only.
@@rykehuss3435 I agree, against Brood Loards you must micro (blink)
Vibu bless
uh harassment at the 10 minute mark? i get widow mine dropped at 5:30 regularly lol
What.... not watching every episode ???!!? BLASPHEMY
Why only 360p in this video? :(
I watched the terran bronze up and zerg bronze up, but the protoss bronze to gold was significantly harder to watch, didn't feel like there was anything worth watching for again; it might be that its because I already watch the developing habits from the other videos. But zerg has queens u need to inject and u need to spread creep as well. Protoss earlier bronze to silver videos doesn't talk alot about the race. Was hoping to see mabye importance of pylon placements mabye the first 3 or first 2 and what to put my chronos in to with some explaination. Also researches seem to be a significant part of protoss victory path, so not getting charge for zealots seems kinda wack. Im completely noob to protoss so this just my thoughts hashed together.
The tldr on your questions from the videos you missed
Chrono probes, then upgrades, then robos (on re-max). You can use recall to saturate a base instead of probe-chrono if you have say, a 1st and 3rd being split by a dead natural.
You get the temple(Chargelots) at the same time as forge (so starting upgrades right before archons/archive), and swap zealots out with some of the stalkers *in PvP only* to begin(silver/gold;and then in plat it's more comp dependant)
He goes into using pylon spread for vision and for general building placement, basically don't clump them but use them for field-spread/building space and vision, like in the main for drops and such
(In pvz)
You do soft "walls" untill about 3 or 4 bases then you can also hardwall the exterior and kill one or two gates to connect the interior.
Instead of 16/24 fac', or x000 mineral macro-hactches, it's ~20 gates and 3 robo for remax
@@tegistardis69 thanks man appreciate your reply
@tegis tardis great summary! One thing I would add of note that he mentions is if u scout aggression throw down shield batteries. When your about to move out throw down static defense (shield battery cannon) and add additional static D on the frontline bases.place your cannons behind the hard walls (seems obvious but you'd be suprised.) Hope this helps who reads it in the future. Also, for macro oriented build charge isn't super important to get early because you only really need it for your push out. Your stalkers/immortals will be your main defenses because the units have range and can hit from relatively safety or work as anti air.
It seems that in plat league pure macro isn't enough anymore and suddenly we have to incorporate a million new things to our play.
how to get free mmr: change your tag to ViBE
My three games were straight rush games, which i successfully scouted early and still lost each time. I swear, nobody really wants to be good at the game or understand its mechanics, they just want to push people who are trying to excel into staying in lower leagues
If you scout a rush put down a couple shield batteries. I didn't realize how awesome those batteries are until recently.
Do all the negative comments get deleted, or does literally no one in the world have anything constructive to say anymore? Why doesn't someone demonstrate for us the "advanced strategy" of how to "Lure a queen out and then snipe it" in chess? Three hours of meandering demonstration! Chess and Starcraft have nothing in common besides the abstract concepts of battle presented in the Art of War, for example: "He will win who, prepared himself, waits to take the enemy unprepared," "If you know the enemy and know yourself, you need not fear the results of a hundred battles," and "All armies prefer high ground to low... It is a military axiom not to advance uphill against the enemy...", and finally, "The skillful leader subdues the enemy's troops without any fighting; he captures their cities without laying siege to them; he overthrows their kingdom without lengthy operations in the field." Based on the emphatic recommendation of the SC2 community, I watched several of these videos, and gained the experience of seeing macro strategy presented in an exaggerated way with the promise that micro strategies would be presented later, later, later. Good things I found were when ViBE demonstrated the speed at which you should spawn creep tumors and larvae and that you should hotkey all your bases to one control group and your birth queens to another. I, personally, prefer to read a more structured strategy guide or to look at build orders with specific timings and try those out. Like this one guy on Liquipedia said you should do overlords at 17, 23, 32, 36, 51, and 55 and emphasized how critical it is to not get supply blocked. That's helpful and concise. The point is, there's helpful stuff in here, but it's all spread out over hours and hours. I just don't have the patience to bro out with you for another minute.
This video emphasizes basic scouting. That's an important concept to start learning in platinum. If you are only interested in micro, there are plenty of other videos about that.
Thats your preference, turns out other people have differing ones
If u think they have nothing in common clearly you've never played chess. A fork in chess is a two prong attack in starcraft. You can bait out value pieces in chess and snipe queens ect, as you can in starcraft. Using proper positioning to pressure your opponent? That's in chess as well. Ignoring the Sun tzu copy pasta , the in depth analysis explains to people wtf there looking at. E.g. if the enemy had a factory, no armory, and a tech lab on said factory, and the lights are on. It can be assumed that they are making a seige tank. He also explains build time and travel time comparative to move out time so you can know when the earliest you can expect aggression would be. If you want to focus on micro that's cool, there are guides for that. But if you can't get the fundamentals down the micro is kinda irrelevant. Either way GLHF
The reason you dont see micro in plat is because you do not need it! Macro at this level and the right composition for your deathball does a lot of the work, making sure youve saved your stalkers from death using micro blink is a complete waste of time if you can just rebuild them faster than your opponent can kill them.
@@dunningkrugerfxs5848 The fork is not a multi-prong attack, the multiprong attack is, for example, attacking on the kingside and pushing pawns on queenside. Otherwise I agree with you fully)
Good video, but sometimes he is taking too much time to analyze the game after it finished. The last game he analyzed for 40 min