[TAS] SMS Zillion "100%" by caitsith2 in
ฝัง
- เผยแพร่เมื่อ 28 ส.ค. 2024
- This is a tool-assisted speedrun. For more information, see tasvideos.org/...
TAS originally published on 2012-11-19
Zillion is a video game companion for the anime of the same name. It features a freely explorable world in the vein of the Metroid games. JJ, the main character from the anime, must infiltrate the base of the evil Noza (misspelled as Norsa in-game) Empire and find five floppy disks in order to input the self-destruct sequence into the main computer and destroy the base.
In this run, Caitsith2 (tasvideos.org/...) manipulates enemies to fire earlier and the four-digit codes to only contain numbers above 4. He also rescues both of his captured friends in order to achieve 100% completion.
Of note, there is one room in which there are NO door unlock code capsules. The correct official way to unlock the door in that room is to shoot at the wall in the top right corner. However, the door unlock code still works if you correctly guess it.
Wild stuff, wish this was reimagined as a modern game.
Reminds me of Metroid
I always preferred the SMS color palette to that of the NES. Too bad there weren't more games for it, but then the Genesis kind of made up for it.
I'm kind of obsessed with the id card noises
Im 42 and the youngest sibling. I used to play this while my older brothers watched. We had names for the symbols and they would remember it to get to the next room. I beat the game also
Zillion was the best SMS game IMO. Also IMO 100% should include getting every power up and canister.
My brain broke pretty hard and I thought SMS meant this was an old cellphone game.
OPA OPA 😲.
I know it's TAS, but it's impossible to play Zillion like that because the tool guesses the combinations in advance without even destroying the bases, which makes no sense.
The sounds are just like Dangerous Dave!
A Zillion passcodes
kinda repetitive yea. Apparently they didn't even use as much luck manip as they could. If I understand this right, there's only a few different cards and the number for each card can be luck manip'd when first obtained to produce a certain code, with the best code being 7890, but the author only caring to manip for an ascending code starting at 4+. So long as the manip takes fewer frames than the sum total of frames saved by having the best code, they should've gone for it.
The probability of getting 4 or higher as the lowest key is 0.084
So the expected number of luck manipulation comparisons per passcode is 11.9
If I counted right, there are 48 passcodes, so 571 luck manip comparisons.
The probability of getting 7 as the lowest key is 0.0024
So the expected number of luck manipulation comparisons per passcode would be 416.7
That would be 20000 luck manip comparisons.
After the author does hundreds of luck manip comparisons, as a viewer, it would be easy to sit back and say:
"The author should have done 40 times as much work as they did."
zillion the one anime I have never heard of
This game looks really good in 4k =)
The player model remind me of captain planet
or is it "Impossible Mission"?
This game somehow looks better and worse than Metroid
I know that this game is iconic for the SMS but it's my first time seeing! Sometimes I wish that the runs could be commented for we understand what he is doing, what are those passcodes and why he didn't choose the other characters.
I'm pretty sure it's because J.J. was getting all the upgrades, so using another character would've been slower.
I haven't heard of this game before but 0:40 it looks very cruel.
Gotta learn Japanese some day
It’ll take more than a day
It said "take your ID card".
I understand Japanese now!!
Japanese text is in fact in the same rom as the english text. In this case, what determines which text is displayed is the region selection jumpers on the master system. Japanese text was chosen in this case because it was faster than the english text.