Astalor is not the problem, lol. Druid access to absurdly fast mana and Mana-cheat is stupid And actually Astalor’s “gain 5 armour” might be the problematic part, not deal 16
It's almost comforting in a weird way. You can leave hearthstone for 5 years and glance back at wild only to see the same broken class/deck archetypes running around, though with 5 new cards.
If I had a dollar for every time Blizzard released a Lich King-themed set and absolutely broke Druid, I would have $2. Which isn’t a lot, but it’s… actually not that surprising it happened twice
I love that for the 17th expansion in a row they gave druid really cool and interesting stuff and then made it insanely broken and uninteractive so it becomes hated by everyone
It's so wild that these two cards which are pretty busted independently, were printed together even though its such an obvious combo thats obviously broken. Like why does the 5 drop give you armor lmao
@@auberry8613 because armor is a pretty mediocre effect on the middle astalor that would be very clunky for most decks while trying to get the final form. It so happens that it is also a huge asset to this disgusting "hey dawg we heard you like mana so we put armor on your mana" OTK druid.
@@Melissa31179 I don't think they're purposefully making druid overpowered, but I think they are purposefully making every expansion much more powercreeped than the last to keep the newest packs selling and that's naturally going to a favor a class with a relatively unique ability to break one of the core systems of the entire game. As long as people keep buying $20 hero skins they're not going to bother with playtesting at this point though, that much is very clear.
So if the end goal is 2x 8 cost astalor, you have two ways of setting it up If you have 11 armour, you can go anub'rekhan -> brann, which works within the confines of 10 mana and allows you to weave the 2 cost astalor in at the start as well Otherwise, brann -> anub'rekhan, which works with no armour but requires you to have at least 11 mana, plus 2 mana or armour if you haven't played the 2 cost astalor yet
I believe that it's most likely bugged that it deals 32 instead of 24, because it's not consistent with the rest of the Manathirst from all 3 Alastor cards, the first ones also doubles (dealing 4 damage), the second one doesn't doubles (gives only 5 not 10 armor) and the third one doubles (dealing 32 damage), i tought it was because it enhances the battlecry to be 16 intead of being a separeted 8 damage, so everything doubles, but that doesn't explain why the first doubles but the second doesn't, as both of them have the same battlecry effect outside of the Manathirst. If the second one doubled it would give you enough armor to play the whole combo by itself even without having any armor before (8x2+5x2+5x2=36, the whole combo costs 28 armor), of which we can see that didn't happen at 14:35, so either the second one is bugged and everything sould be getting doubled (i believe it's not the case because it's not a Battlecry effect) or the first and the third are bugged and getting doubled when they shouldn't. The only thing that sould double in the combo is the amount of Alastor created. Still the combo would be nuts even if the doubling gets removed, would go from 64 to 48 damage, that's still a lot... oh Druid why are you like that?
So, Blizzard said that Manathirst would not trigger from Battlecry effects, unless the word *instead* is used. Dane was right in saying that Brann + Astalor, the Flamebringer should deal 24 damage, but it deals 32 instead @14:31
It's pretty accurate to my recollections of WoW, actually. At least the last time I was a raider, Warriors tanked by stance dancing, shield blocking, and juggling various mechanics and cooldowns, while bear Druids just had a million armor and hp.
I've been playing Classic WoW last few years (First version of the game from 2004 + the first 2 expansions TBC and Wrath). Druid was 1 of the original 3 classes that could be tanking (Paladin and Warrior also), only had limited tools to stay alive. That being Bearform with lots of Health and Armor, and the possibility to dodge. When it comes to Hearthstone, I would say Warrior also has lots of ways to actually get Armor historically, but Druid at least in wild just has better ways to stack armor while drawing cards and playing towards their combo.
Well it's not nearly as consistent to keep your armor and almost Impossible to get to high armor totals in standard tho without sacrificing slots to bad cards. Meaning just about any aggro deck would beat it in standard if you still want the crazy card draw or ramp . Just because Combo pieces are available in another format doesn't mean the shell around it also exists. I can imagine a demon seed situation tho where the cards are great in both formats but they end up playing completely different from each other
@@Riwul the combo needs 11 mana or 8 mana 2 armor considering some of the armor support in the set is anti-agro like the free taunt and standard doesn't have as good or as early disruption this combo does seem like a problem even if the deck might have it slightly different matchup spread in standard
@@Riwul you make it sound easy for aggro to go through 60+ health while dealing with 0 mana 4/6’s with taunt all before the druid gets to 7 mana at which point they just lose to 5 copies of seed and denathrius.( i say these cards because I believe the renethal version with denathrius and 6 cost seeds as well as onyxia is better than this version)
@@Ryniano oh my God that's right scales and otters are in standard and synergize with the revive even more so because the only two drops other than the combo piece the deck would really miss is the pirate and even then getting one dud out of 7 is fine, Jesus Christ something is probably getting nerfed from standard druid especially considering that deck already gets a lot of play pattern complaints right now
This is kinda weird isn't it? So Manathirst is suppoed to work more like Combo rather than Battlecry, i.e. it shouldn't be getting doubled by Brann. Yet the final card's mana thirst of doing an extra 8 damage bundles onto the battlecry, making it doubleable by Brann. I think that might either be a bug or something they didn't think through (shock and horror) and will change post-release.
I don't think it's a bug so much as just an ambiguous way of expressing their idea (hardly the first time). The way they used the word "more" in the manathirst's "Deal 8 more" seems to be a shorthand for "the battlecry deals 8 more damage." So in this one's case, it seems that the manathirst's effect is to enhance the battlecry (which gets doubled by Brann) rather than being a separate 8-damage effect. I don't really see them considering this interaction a bug or oversight. They may end up nerfing it if it's overpowered, but I think even that's unlikely. The cost is pretty reasonable any time you have to pay mana for the cards instead of armor--Anub'Rekan is what made this all happen (and, of course, veteran combo multiplier Brann).
good lord did you find the strongest deck in the game already? that looks hard to beat lol..sooo many synergies and surviving is part of your otk, but you don't even need either? It's just nuts all around man!
I only play meme/control decks in wild since 2015. I really don't know why am I still playing. I think it's finally time to quit. I really despise aggro and combo.
That would be boring, Brann has been existing in wild for a long time it has never been a serious problem here, in fact there are soooo many cards far more problematic so calling Brann a problem is wrong at least in wild but if you mean that it should be removed from standard I'd agree
Brann isn’t a problem card. Druids having unlimited Mana is the problem. There has never been a single combo with Brann that mattered without mana cheat.
The entire Druid package needs to be nerfed. Coldtooth Mine, Moonlight, Guff himself, and all of the new cards cost very little for what they give you. Druid used to feel clunky which was good for balance.
@@remyllebeau77 ???? Aggro Druid was a top deck lmao. Also, this is in the context of Wild, where Druid has reigned supreme for a year now. Standard Druid doesn't need help either with all the insane stuff they have available. They just need to build less greedily.
@@tharealestinhurr Yep. While the best supporting cards are in wild (witchwood piper, branching paths and other armour gain) the main combo is all standard so that's gonna be fun for standard players. Seeing the 40 damage turn 9 DK combo as well it looks like Theotar is going to be in even more decks and be even more polarising.
@14:11 I missed lethal by not playing the first Alastor before the Anub'Rekhan, I would have had enough armour for two 8 drops.
Is calling him “Alastor” part of the bit?
The music to go along with the Astalor finishing the combo is diabolical. Truly fitting music for an evil game ending combo.
Turns out you can't release a card that says "Battlecry: deal 16 damage". Who knew?
Blizzard: I'll fuckin' do it again
I believe the problem is not in 'deal 16 damage' one, but in 'another way to play a thousand cards as druid' card
Astalor is not the problem, lol.
Druid access to absurdly fast mana and Mana-cheat is stupid
And actually Astalor’s “gain 5 armour” might be the problematic part, not deal 16
@@strelochk1n721 the problem is obviously cheating cards out by using other resources instead of mana
C'Thun the Shattered was perfectly fine.
It's not the battlecry that's a problem, it's the mana cheat.
This definitely looks totally balanced and not at all broken. Yep.
As a druid player, the class really needed another way to have funtionally infinite mana turns
I was pretty hyped to come back to the game for this expansion to try out Death Knight
I can see it hasn't changed one bit
Druid will ruin wild, DK will ruin standard with combo as well.
@@remyllebeau77 Druid already has so many broken combos, and DK isn’t anything like how DH was at release, relax 😂
@@RealityRogue You do realise that combo are possible on turn 6?
@@Edgariki which one 😂
It's almost comforting in a weird way. You can leave hearthstone for 5 years and glance back at wild only to see the same broken class/deck archetypes running around, though with 5 new cards.
If I had a dollar for every time Blizzard released a Lich King-themed set and absolutely broke Druid, I would have $2. Which isn’t a lot, but it’s… actually not that surprising it happened twice
If I had a dollar for every time Blizzard released a set and absolutely broke Druid, I would have...how many sets are there?
I probably won't ever go back to playing but fun combos like this make it incredibly fun to watch! Thanks for the awesome, free content Dane!
Glad to see Hobbs is still CHOing it up !!
I love that for the 17th expansion in a row they gave druid really cool and interesting stuff and then made it insanely broken and uninteractive so it becomes hated by everyone
Poor Hobbs. He’s such a cool man. Gg Dane.
Dane doesn’t like Cho show, repeat doesn’t like Cho show
@@johncassidy2498 Cho down Cho down. What did Cho ever do to Dane. 😂
@@roostermbakb6727 Thanks Cho, for nothing
Take Cho.
Wow another silly and broken combo for Druid, just what the game needed
It's so wild that these two cards which are pretty busted independently, were printed together even though its such an obvious combo thats obviously broken. Like why does the 5 drop give you armor lmao
Honestly as a long time druid player I’m all for it. Gonk and Togwaggle will always be my favorites but this looks fun too
When there’s so many broken combos for Druid, is it actually broken? Didn’t really effect anything
@@auberry8613 because armor is a pretty mediocre effect on the middle astalor that would be very clunky for most decks while trying to get the final form. It so happens that it is also a huge asset to this disgusting "hey dawg we heard you like mana so we put armor on your mana" OTK druid.
Gonna get nerfed so have fun while you still can
Blizzard giving druid mana cheating and breaking the game (again) (this has happened like 4 times already)
They are getting realy good at it.
I think it's on purpose at this point, it's impossible they haven't learned from their past mistakes... right?
Staying true to Druid’s class identity: being better than everyone else
@@Melissa31179 I don't think they're purposefully making druid overpowered, but I think they are purposefully making every expansion much more powercreeped than the last to keep the newest packs selling and that's naturally going to a favor a class with a relatively unique ability to break one of the core systems of the entire game. As long as people keep buying $20 hero skins they're not going to bother with playtesting at this point though, that much is very clear.
Only 4?
love the frequent uploads Dane, have a good one
Finally Mark gets bullied back, I remember how he treated you last theory craft
So if the end goal is 2x 8 cost astalor, you have two ways of setting it up
If you have 11 armour, you can go anub'rekhan -> brann, which works within the confines of 10 mana and allows you to weave the 2 cost astalor in at the start as well
Otherwise, brann -> anub'rekhan, which works with no armour but requires you to have at least 11 mana, plus 2 mana or armour if you haven't played the 2 cost astalor yet
You need 13, brann is 3, astalor is 2 + 5 - 5 + 8
I believe that it's most likely bugged that it deals 32 instead of 24, because it's not consistent with the rest of the Manathirst from all 3 Alastor cards, the first ones also doubles (dealing 4 damage), the second one doesn't doubles (gives only 5 not 10 armor) and the third one doubles (dealing 32 damage), i tought it was because it enhances the battlecry to be 16 intead of being a separeted 8 damage, so everything doubles, but that doesn't explain why the first doubles but the second doesn't, as both of them have the same battlecry effect outside of the Manathirst.
If the second one doubled it would give you enough armor to play the whole combo by itself even without having any armor before (8x2+5x2+5x2=36, the whole combo costs 28 armor), of which we can see that didn't happen at 14:35, so either the second one is bugged and everything sould be getting doubled (i believe it's not the case because it's not a Battlecry effect) or the first and the third are bugged and getting doubled when they shouldn't. The only thing that sould double in the combo is the amount of Alastor created.
Still the combo would be nuts even if the doubling gets removed, would go from 64 to 48 damage, that's still a lot... oh Druid why are you like that?
This combo is disgusting. I love it
Everyone's getting the GIFT OF FIRE! for Crimbus.
Witchwood piper glad to see it being used again :)
The voicelines and music stinger for this card is amazing
It’s crazy how every single Dane video is entertaining. Keep up the good work lad
Blizzard: Let’s release a new set
Literally all DRUID: wHaT iS mAnA?
THE STARS ALIGN ONCE AGAIN
6:49 top impression lad
So, Blizzard said that Manathirst would not trigger from Battlecry effects, unless the word *instead* is used.
Dane was right in saying that Brann + Astalor, the Flamebringer should deal 24 damage, but it deals 32 instead @14:31
i assumed that meant like nagalings, not brann.
nvm, i understand now, because manathirst is its own effect, it should not be doubled by brann, i see.
Quick question: WHY is druid pretty much the only class with actual access to a lot of armor in the game?
It's pretty accurate to my recollections of WoW, actually. At least the last time I was a raider, Warriors tanked by stance dancing, shield blocking, and juggling various mechanics and cooldowns, while bear Druids just had a million armor and hp.
I've been playing Classic WoW last few years (First version of the game from 2004 + the first 2 expansions TBC and Wrath). Druid was 1 of the original 3 classes that could be tanking (Paladin and Warrior also), only had limited tools to stay alive. That being Bearform with lots of Health and Armor, and the possibility to dodge.
When it comes to Hearthstone, I would say Warrior also has lots of ways to actually get Armor historically, but Druid at least in wild just has better ways to stack armor while drawing cards and playing towards their combo.
OT but that Soulscythe animation is fukking sicck!
Hi Dane thanks for the content
Dane vs Hobbs.... woah
Yes sir
I came for the outro :)
Hobbs vs Dane heh always a great match when these two play
Great match? Poor Hobbs never had a chance.
@@remyllebeau77 fun combos guaranteed I mean
Astalors music is so good
What's even scarier, is all the important cards exist in standard... RIP all non-druids.
Well it's not nearly as consistent to keep your armor and almost Impossible to get to high armor totals in standard tho without sacrificing slots to bad cards. Meaning just about any aggro deck would beat it in standard if you still want the crazy card draw or ramp . Just because Combo pieces are available in another format doesn't mean the shell around it also exists. I can imagine a demon seed situation tho where the cards are great in both formats but they end up playing completely different from each other
It would probably be slotted into denathrius Druid, it’s literally just two more cards and you can get possibly 64 more damage
@@Riwul the combo needs 11 mana or 8 mana 2 armor considering some of the armor support in the set is anti-agro like the free taunt and standard doesn't have as good or as early disruption this combo does seem like a problem even if the deck might have it slightly different matchup spread in standard
@@Riwul you make it sound easy for aggro to go through 60+ health while dealing with 0 mana 4/6’s with taunt all before the druid gets to 7 mana at which point they just lose to 5 copies of seed and denathrius.( i say these cards because I believe the renethal version with denathrius and 6 cost seeds as well as onyxia is better than this version)
@@Ryniano oh my God that's right scales and otters are in standard and synergize with the revive even more so because the only two drops other than the combo piece the deck would really miss is the pirate and even then getting one dud out of 7 is fine, Jesus Christ something is probably getting nerfed from standard druid especially considering that deck already gets a lot of play pattern complaints right now
the combos cards are available in standard also or i'm wrong ? so you could do that in standart mode also no ?
Next level
The third one definitely does 16x2 damage with brann, but the second doesn't give double armor ?! That is so weird
When I saw Cho I was like who besides Wowhobbs plays this card and then I realized it was hobbs
enemy dies pretty much as soon as you draw three specific cards. So, Exodia Druid?
please put out deck list
It's like the OG C'thun with no setup required
This is kinda weird isn't it? So Manathirst is suppoed to work more like Combo rather than Battlecry, i.e. it shouldn't be getting doubled by Brann. Yet the final card's mana thirst of doing an extra 8 damage bundles onto the battlecry, making it doubleable by Brann. I think that might either be a bug or something they didn't think through (shock and horror) and will change post-release.
I don't think it's a bug so much as just an ambiguous way of expressing their idea (hardly the first time). The way they used the word "more" in the manathirst's "Deal 8 more" seems to be a shorthand for "the battlecry deals 8 more damage." So in this one's case, it seems that the manathirst's effect is to enhance the battlecry (which gets doubled by Brann) rather than being a separate 8-damage effect.
I don't really see them considering this interaction a bug or oversight. They may end up nerfing it if it's overpowered, but I think even that's unlikely. The cost is pretty reasonable any time you have to pay mana for the cards instead of armor--Anub'Rekan is what made this all happen (and, of course, veteran combo multiplier Brann).
Sick!
My man Mark must be repeating "yeah that make sense" in these games
rat + mutanus are gonna be popular cards this meta
Do you think you could do a video about a Star Aligner druid with the new cards? That was my first thought when I saw this card in the reveal
how do you get astalor?
Wonder how many of these cards will get a nerf. This doesn't seem very fair.
Edit: Killing Mark with an OTK is just perfect.
I mean, Mark surely had a horrible combo that needed 3 games worth of setup there
amazing
7:51 Tower talk
code this deck?
Why he changed the title and the picture?
waiting for the Alignment druids otk in standard
The warlock legendary reminds me of Lemongrab
LOL it so does. unacceptable!
Any memes to be made with Linecracker armour gain?
good lord did you find the strongest deck in the game already? that looks hard to beat lol..sooo many synergies and surviving is part of your otk, but you don't even need either? It's just nuts all around man!
Hey Daneson. Will you give us a deckcode? now, Now, NOW?
This is gonna terrorize Wild. XD
Dane please tell me where you got that shirt. Looking way too fly over here
And this is why Theotar is important for the game.
Is this the first time you didn’t censor with f-(Ganondorf noise)
I love how Hobbs I forcing people to respect the Cho show
I actually find myself rooting for Dane's opponent because of how broken his deck looks
i think this control archetype is going to be fun to work with
I Love that you embrased my meme: FairyCraft is the best
Druid's just out of control these days. Easy ramp into strong late game stuff just for Druid? Yeah, no.
Hahah wasn’t expecting the matchup against wowhobbs
Remember when Dr. Boom was considered OP?
Oh no he's beating up Mark again
Oh hell yeaw, now I can sleep
10 wins in a raw. Amazing
I'd say Anub'Rekhan is gonna get nerfed anywhere from 4 armor to 0 armor
why is druid so broken?
*Ban Druid.*
~20 mana isn't even Hearthstone... I hated this card since it was first shown...
More like Anub'WRECKhan at this point.
Bellissima
I want to bet not if this will get nerfed but how soon : i bet this shit will only live 1 month
I'm calling the police, this is way too illegal but at the same time way too good and fun
KEKInsane
The real question is: Why Astalor is not a Mage card?
Druid is OP in wild? I'm shocked. SHOCKED! Well, not that shocked.
most of the cards are standard cards
Seems funny but discard lock will defeat u in turn 4
It's a Cho show, after all.
They should nerf Anub'Rekhan to read "Battlecry: Your minions cost mana this turn. Gain 8 armor."
I only play meme/control decks in wild since 2015. I really don't know why am I still playing. I think it's finally time to quit.
I really despise aggro and combo.
calvo, mas joga bem
i hate anub'rekhan i hate anub'rekhan i hate anub'rekhan i hate anub'rekhan i hate anub'rekhan i hate anub'rekhan i hate anub'rekhan
This game gets more and more stupid every expansion lmao
n1
Brann needs to be removed from the game. Change my mind.
yeah but it never will
That would be boring, Brann has been existing in wild for a long time it has never been a serious problem here, in fact there are soooo many cards far more problematic so calling Brann a problem is wrong at least in wild but if you mean that it should be removed from standard I'd agree
Brann isn’t a problem card. Druids having unlimited Mana is the problem. There has never been a single combo with Brann that mattered without mana cheat.
Once again, the problem is and has been for a while, Guff.
It's an OTK that works off armor, and that is your takeaway? Guff is the problem?
It's probably more bran being too high power level for standard even if guff is very powerful and breaking a more fair card like the new 2 drop
The entire Druid package needs to be nerfed. Coldtooth Mine, Moonlight, Guff himself, and all of the new cards cost very little for what they give you. Druid used to feel clunky which was good for balance.
@@GaussianEntity Nonsense. Druid was nearly unplayable until they got the Spreading Plague card back again.
@@remyllebeau77 ???? Aggro Druid was a top deck lmao. Also, this is in the context of Wild, where Druid has reigned supreme for a year now. Standard Druid doesn't need help either with all the insane stuff they have available. They just need to build less greedily.
This expansion already looks boring af
Why is everyone so triggered about this combo? It’s in Wild, not standard. This is nothing new for HS.
It is in standard tho ...
@@tharealestinhurr Yep. While the best supporting cards are in wild (witchwood piper, branching paths and other armour gain) the main combo is all standard so that's gonna be fun for standard players. Seeing the 40 damage turn 9 DK combo as well it looks like Theotar is going to be in even more decks and be even more polarising.