Basic Human IK Maya Tutorial

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  • เผยแพร่เมื่อ 23 มี.ค. 2020

ความคิดเห็น • 20

  • @shawnenglebrecht5832
    @shawnenglebrecht5832 10 หลายเดือนก่อน

    Thanks for explaining the orange alignment in the hik definition.

  • @g3nius
    @g3nius 7 หลายเดือนก่อน

    Thanks for the explanation, but it would be great, if you add the situation, when the mesh is in an A Pose, cause most realistic models are prefered here, cause of the anatomical situation. If the arm is rotated more than 30 degree from A Pose into T Pose, the position of the scapula and clavicle change. Its sure possible to still bind the mesh to the skeleton, but you have to move/rotate the joints back to the T Pose again, until you get the "ok" from HIK.

  • @BarbMoonite
    @BarbMoonite 18 วันที่ผ่านมา

    Amazing! Thank u!

  • @MrPositive3D
    @MrPositive3D 2 หลายเดือนก่อน

    But my arms go down at a 45 degree angle like most T poses. So how do I move the elbow down??

  • @ramyaramasubramaniyan2080
    @ramyaramasubramaniyan2080 4 ปีที่แล้ว

    Thank you so much for this! So damn helpful!

  • @revg9742
    @revg9742 ปีที่แล้ว

    Good tutorial for beginner HumanIk rigging.thx

  • @kingshah5971
    @kingshah5971 2 ปีที่แล้ว

    Thanks for the tutorial it was very helpful

  • @infectoid666
    @infectoid666 2 ปีที่แล้ว

    Wouldn't happen to know how to get out of stick view and get to the classic bone/joint view you have in this video would you? Can't seem to find a straight answer anywhere and can't find any setting going from stick to diamond.

  • @PopartFilms
    @PopartFilms 3 ปีที่แล้ว +1

    "that's no bueno" - my kind of tutorial. thank you.

  • @YaMatuo
    @YaMatuo 2 ปีที่แล้ว

    man, you are really cool, thank you

  • @ghostofreako8674
    @ghostofreako8674 ปีที่แล้ว

    Hi have a question? Why does the joint rig don't follow/connect the skin after saving it and reopening the maya application

  • @irinabartosh3471
    @irinabartosh3471 ปีที่แล้ว

    Thank you, the best video

  • @koguister
    @koguister 2 ปีที่แล้ว

    Thanks for this tutorial! but I get stuck at the first part. When I have to scale the skeleton. just do some like inflate skale but dont change the size :(

    • @koguister
      @koguister 2 ปีที่แล้ว

      Nevermind in the tool setting for scale I uncheck the "Preserve Childre" ;)

  • @GeekyMeGT
    @GeekyMeGT 2 ปีที่แล้ว

    Hi, I need help :s I use the human IK and when I try to rotate it is just kind of blocked... like... it moves like 0.0001 pixel and then it doesn't rotate anymore. Any help will be appreciated

  • @estellastardust1159
    @estellastardust1159 3 ปีที่แล้ว

    i did it once and it worked. i tried it again and the eyes and mouth and everything inside doesnt follow the rig. how can i fix this?

    • @evaguderzo1686
      @evaguderzo1686 3 ปีที่แล้ว

      maybe creat a constrain parent between geometry and mouth, eyes.. ?

  • @emilycarey3167
    @emilycarey3167 2 ปีที่แล้ว

    When your rig is "no bweyyyno"

  • @user-dl9gn3ux9z
    @user-dl9gn3ux9z ปีที่แล้ว

    아저씨 감사합니다 ~아이러브유~

  • @singasaniakilesh7031
    @singasaniakilesh7031 ปีที่แล้ว

    thank you bro.