@@elyootafaridzadeh1164 Yes, sorry but that is unavoidable, however, I did a test and you could copy the uvs from your original mesh that you exported from Marvelous Designer to the new ZRemesh version using a tool like "Transfer Attributes" in Maya and copy the UVs based on World Space. I try to make a short video demo in the near future.
@@SMooresCharacters lovely, thou i use blender, i found my way somewhat different, mine is export from marvelous in flat version aswell and then retopo flat version and get a projection Uv from it and then use mesh deform to form it around my first obj... for any one who wants :)
Such a high quality tutorial ! Thanks you Steve !
GREAT Info
I got baited by the title... I thought there was a some super secret method to get neat topology out of MD. :)
Nice content, keep the good work :)
Thanks Hseigin :)
what about uv and top
stiching you brought from md
Sorry, it's been a while since I made this video so I'll have to go back and refresh my memory.
@@SMooresCharacters when i use zremesh i loose my uv that i made in marvelius software, like puckerings and stiches.
@@elyootafaridzadeh1164 Yes, sorry but that is unavoidable, however, I did a test and you could copy the uvs from your original mesh that you exported from Marvelous Designer to the new ZRemesh version using a tool like "Transfer Attributes" in Maya and copy the UVs based on World Space. I try to make a short video demo in the near future.
@@SMooresCharacters lovely, thou i use blender, i found my way somewhat different, mine is export from marvelous in flat version aswell and then retopo flat version and get a projection Uv from it and then use mesh deform to form it around my first obj... for any one who wants :)
@@elyootafaridzadeh1164 Glad to hear you found a solution!
meshing in myer lol