Character Modeling Part 21: Game Ready Geo From Marvelous Designer

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 11

  • @jasonstark7969
    @jasonstark7969 4 ปีที่แล้ว +2

    Such a high quality tutorial ! Thanks you Steve !

  • @9dragonscreative90
    @9dragonscreative90 2 ปีที่แล้ว +1

    GREAT Info

  • @hseigin2245
    @hseigin2245 4 ปีที่แล้ว +1

    I got baited by the title... I thought there was a some super secret method to get neat topology out of MD. :)
    Nice content, keep the good work :)

  • @elyootafaridzadeh1164
    @elyootafaridzadeh1164 3 หลายเดือนก่อน

    what about uv and top
    stiching you brought from md

    • @SMooresCharacters
      @SMooresCharacters  3 หลายเดือนก่อน +1

      Sorry, it's been a while since I made this video so I'll have to go back and refresh my memory.

    • @elyootafaridzadeh1164
      @elyootafaridzadeh1164 3 หลายเดือนก่อน

      @@SMooresCharacters when i use zremesh i loose my uv that i made in marvelius software, like puckerings and stiches.

    • @SMooresCharacters
      @SMooresCharacters  2 หลายเดือนก่อน +1

      @@elyootafaridzadeh1164 Yes, sorry but that is unavoidable, however, I did a test and you could copy the uvs from your original mesh that you exported from Marvelous Designer to the new ZRemesh version using a tool like "Transfer Attributes" in Maya and copy the UVs based on World Space. I try to make a short video demo in the near future.

    • @elyootafaridzadeh1164
      @elyootafaridzadeh1164 2 หลายเดือนก่อน +1

      ​@@SMooresCharacters lovely, thou i use blender, i found my way somewhat different, mine is export from marvelous in flat version aswell and then retopo flat version and get a projection Uv from it and then use mesh deform to form it around my first obj... for any one who wants :)

    • @SMooresCharacters
      @SMooresCharacters  2 หลายเดือนก่อน +1

      @@elyootafaridzadeh1164 Glad to hear you found a solution!

  • @mushudamaschin2608
    @mushudamaschin2608 ปีที่แล้ว

    meshing in myer lol