Good God I haven't heard anything about supernatural in like 10 years. There was a time I couldn't get it off any of my feeds. Time doesn't stop does it?
My best and most epic dive was as response to a SOS. This poor fella was all alone against automatons. We fought and survived, cleared the objective and barely survived the extraction with some fine loot of samples. Before reaching a heavy outpost I turned to him and we saluted and I told him "Let's do this, I got you cover" and he was gratefull I stayed with him after all those troubles.
Unless that persons starts using up all the reinforcements intentionally and team killing intentionally. Had some asshole do that the other day. I waited until I was 100% sure it was intentional before giving him the boot. Idk what set him off because I wasnt around him when he started doing it but I went over to see what the deal was and watched it happen multiple times before kicking him.
I was once paired with someone who was recklessly using the ARC, shooting when behind teammates and having them get hit with the lightning, being VERY trigger happy, and not checking if people were in danger of his ARCs. We used 1/2 our reinforcements because he kept teamkilling everyone, when we told him to watch his fire and to be mindful of where he's shooting (after giving him WAY to many chances by assuming he was a noob) he said "don't be in front of my shots". Blew a hole in his head and kicked him after that
I typically play a lot of ARC in my set ups and generally speaking will hold my shots and switch to something else if a player get Infront of me. Once they get out of the way I switch back to the ARC and cont. frying bugs or bots.
@@redrock2794 100% this, Arcthrower is my favourite weapon and I only shot my teammates twice so far. There're groups that swarm me so much I can't really use the arcthrower and that's annoying once you're in the game, but worst case I just ask someone to hand me a new weapon after 10m.
Always remember samples are shared amongst everyone, if your buddy dies and its not safe to call them back yet, grab thier samples if you can. It doesnt matter who brings the samples back, however if it is safe to callback your fellow helldiver then drop them where they died so they can retrieve their stuff.
its a good idea to disperse the samples so that one death can never cause you to drop more than 1/4 or 1/3 of the group total. Its also easy for it to become centralized when light armor player picks up fallen teammates containers. in a pinch you should definitely grab the container but if you have the time its best to let the fallen comrade get them again, instead.
One thing I can think of for the "don't take someone else's weapons" bit, possible exception for the EAT. "Expendable" is in the name, I get two, and I can call another pair in every minute. If anything you grabbing the spare off the rack and shoving a rocket in the Bile Titans face is functionally increasing my fire rate, so thanks for that.
I also highly recommend marking teammates' dropped support weapons/tacpacks so when they come back they can find them quick. Of note, with the new quasar if a teammate dies you can also pick it up to shoot then swap back while they are reinforcing. Mark it after dropping of course.
I always drop in the chat "take an EAT if you need one, they are for the team" whenever I take them. Its a 60 second cooldown, there will be loads all over the map by the end of the mission.
If you decide to break off from the team and someone dies, DON'T reinforce them to your location. If you're using the arc thrower or flamethower, don't use it while a teammate is standing accross from you. If someone's being chased by a charger, don't throw grenades at it. If you're not going to use voice chat, turn off your mic. No one wants to hear you heavy breathing. (I know I can mute them, and I do, but I shouldn't have to)
For the grenades at chargers bit, the exception is stuns. I've saved so many team members by popping one of those in a chargers face letting them safely get away, then throwing an EAT into its face lol.
As someone who's been trying to see how many missions they can keep a diver alive, I can confirm that the main threat to your life is your own team. The amount of times I got drop pod crushed, had a grenade thrown at me because there was an enemy there, had a stratagem dropped at my feet, had a guy just fire into me while trying to shoot past me, had someone place a mortar down vs close range bugs, got set on fire and had to witness a complete disregard for their fellow divers is ... staggering. So practice saying the following concept: "My fellow divers can not be trusted with their own safety let alone my safety, until they prove otherwise they are a potential hazard and I must keep a respectable distance from their actions just in case."
On a similar note: Call out explicitly to people if you're using stratagems that will affect them. Artillery barrages, cluster bombs, mortar turrets, mines, whatever. Yes, you get a big bright glowing beam and a little marker on the HUD, but it's very easy to tunnel vision on the targets you're shooting at and miss such an important detail. For one, most Eagle stratagems are deployed in a horizontal line perpendicular to the angle the guy threw it at. Which means if you have a teammate trying to flank, warning them in advance can be the difference between a bloody splat on the ground and a perfectly-executed softening strike, because while you can see the midpoint it's not obvious which way the eagle's going to ingress from. Mortar turrets are especially prone to friendly fire, often just because people aren't aware one has been deployed (and to be honest, they're _such_ a friendly fire risk I usually use EMS mortar exclusively to prevent friendly fire). Another point: Alerting people when you're going to use a stratagem helps avoid wasted calls. I cannot tell you how many offensive stratagems have been completely wasted because multiple people saw the same hulk and used every laser and railcannon strike available, so that nobody has tools to deal with the _next_ hulk. If you're dealing with new players, throw in an extra "Hey S4, pull back from there, I'm throwing a cluster!" or "T2, get prone, I'm throwing a tesla tower!" to remind them of how they should avoid the threat. Simply communicating your intentions and making sure people are aware of it will drastically reduce the amount of friendly fire you encounter. The most important rule of all: If friendly fire _does_ happen, DO NOT BLOW UP AND GET MAD. You poison your team's atmosphere, you make everyone feel bad, and you drastically reduce your trust and combat effectiveness. There is a huge difference between a guy who trolls and griefs by killing everyone intentionally, and the guy who is just a little unaware of how large the orbital airburst stratagem is. This is war, helldivers are gonna die in it, so try and walk it off and carry on.
I missed DROP it once the emergency is over, before marking it. On PC you can do this by holding X and interacting with the wheel menu to select what you wanna drop.
Exactly, I did this one time and the dude came up and shot me when we were surrounded by bugs and barely surviving. Just ask for it back douchebag. When I have a chance I'll give it to you. It took everything I had not to frag him at some point through the rest of mission. I just blocked him after it was over. We failed, too. It was close, we could have used that extra reinforcement.
I don't have friends but hundreds of thousands of comrades who fight for the same cause. I have seen high lvl player playing lower difficulties quite a lot so... throw out an SOS if you need help and I am sure the next super destroyer in range will drop a diver or three to assist you
Fought a hard fought battle on draupnir against the bots, 2 of us dropped in in range of mortars, so after a long struggle and 10+ reinforcements we finally took the mortar area. I called in a hellbomb on the mortars and activated it, and to my dismay my teammate stood there confused, even after I pinged the hellbomb to warn him. He returned to civilian life in a rage after he was obliterated and I was left to fight the bots alone. Ended up being a fun sneaky solo mission though
Fun fact: you do not need to warn your team about the 380mm barrage you just dropped from ragdoll, it is up to God to decide who gets to live through the barrage.
One thing I'd add is try not to go into the shuttle until everyone can, unless you are being so overwelmed that you can't last any longer. I've had once or twice where I was finishing off a side objective and someone called in and boarded the shuttle, only for me to miss it by a few seconds, with no enemies around. It didn't just feel bad to not be able to extract, but we lost a bunch of samples for no reason as well.
As a new player I'd like to add one about the terminals. If a teammate is struggling with solving a terminal, you can explain it or offer to do it. But attacking them for trying to operate it is a dick move
@@agitatorjr It's being passed off as a "haha funny" kind of deal, where people struggling with terminals get meleed off for not figuring it out in a high-intensity situation. What it actually leads to is people not understanding how those terminals work. I have encountered players at fuckin Impossible difficulty unable to operate the radar antenna, even when I am telling them instructions on how to turn it. Sure it sounds dumb, but sometimes you just gotta give some newbie the controls and let them figure it out or else they never will.
A tip I would like to add is, if you’re facing overwhelming odds, retreat usefully. Don’t just completely turn your back to the enemy and sprint for thirty seconds. Keep your eyes on the foe and take opportunistic shots to thin their ranks. It bothers me to no end when I join a game and repeatedly get left behind after a bot drop or large patrol shows up. Fighting on the move is key, especially when the move is backwards. Cover your friends, so they can keep taking hits for you!
It's not retreating,it's advancing in a different direction! Only traitors run from a fight with overwhelming enemy and zero to none chances of survival ...
Ah yes, the rare tactic of actually covering your teammates as they move. Please, everyone, learn how to leapfrog. If we're creating distance from an enemy, it's as simple as: I move, you shoot until you need to reload, then I post up and shoot while you move and reload, and we repeat.
Yes, a good point on both bot and bug planets. I generally try to keep up with the host and cover them at all times. Some Helldivers don't mind leaving a trail of enemies giving chase or do not give enough time for reloading/rearming after an obj. Vulnerable situations can of course arise forgetting to reload and enemies chasing the squad can recruit even more enemies from patrols, which can snowball. How to help. *Communication. Voice comms that there are enemies giving chase. Marking targets if need help behind. *Rearm beacon. Using the rearm strategem as soon as available one can assume is ok given no comms response. I tend to throw in front of the host Helldiver as we are on the move, indicating a break from running is requested. Most Helldiver squads stop for that, and helps squad regroup into a more compact stealthy formation, also take out the chasing enemies. *Be Cleanup Man. I take along a strategem specifically for taking out chasing enemies, given they can be such a problem giving away the squad position while traveling between objs. Bugs, Eagle Strafing is quite rockin' for me, since those critters tend to form long lines while they chase you, personal record maybe 30 or so kills. Thanks, Eagle One, you da best. 🦅 Bots, the Autocannon works well enough for me to clean up chasing enemies. A sentry also a good choice, or I tend to carry HMG emplacement, which can be a beast that wipes out a bot drop in seconds. 😎✌️
one more point: Use your q to ping the hell out of everything you see. enemies, ammo, grenades, objectives - anything. Especially when you are fighting with random divers. It tells the team where to stack up on ammo (lessening the burdon of supply drops considerably), gives ranges (which is awesome for throwing distances for example) and even tells you the difference between a patrol and 'just some bug/toaster. So before you click to shoot - ping so your team is aware
If you or someone is using any armor with the bonus buff of a pin dropping on the radar shows a scan of that local area, let them know that too, so they can use their radar to see if there's lots of enemies or not around wherever you drop your pin on the radar map. It's also a helpful way to show someone going to clear side objectives to have an idea of if they'll need to call in an eagle or bombardment first before they run in there largely blind.
My recommendation? If they didn't bring EA-Ts, then bring them party favours. Git gud at sticking them onto chargers. You'll wow your team of randos, and provide them with tools to deal with other large threats... And every minute you'll have a beacon to throw. They will think you're cheating, but if you can master the cheap and fast recharge strats, you'll look crazy, but achieve results like a deus ex machina. Bug breach? Orbital gas on the breach. Charger? Any blue strat stuck to them will land on them, and EA-Ts recharge the fastest. Wanna redirect the horde? Bubble shield. Choke point? Orbital barrage. Giant field of enemies? Orbital EMS. Find you work near your allies? Eagle strafing run is faster and safer than a cluster bomb run. Learn the fast recharge stuff and you'll never not have something up your sleeve. You'll also show up those new kids who are drooling over railguns and orbital lasers and 500kgs.
I’ve recently abandoned orbital strikes in lieu of machine gun, supply pack and EAT’s. Honestly I find it more fun and effective than the same stratagems. It’s also fun littering the map with fuck you blasters. I play routinely on 7
Low cooldowns is why Eagle Strikes are superior to orbitals. Lower cooldown means strategem is more consistent and reliable. Eagle Strikes, EMS, Gas, EAT, they all will help you way more often than strategems with 3+ minutes cooldowns.
One thing that I'd add, interact with your team mates, if you want, of course. I've noticed that most helldiver players don't really do that, maybe it's just my thing, bc I'm a little out there, saluting players that join ship and role-playing. Today I was feeling down and this guy joined my lobby, same level as me, 15. We play a few rounds, mess around, chat. It was the best session I've had playing multilayer in a good while.
Joined a random ship the other day, the owner was there giving everyone that came in a hug up front, it set the tone and the rest of the mission everyone followed his map markers
I once got kicked from joining a session for not responding to a salute. I had the hug equipped and back then didn't know that you can use-react to a nearby emote. Kinda bad that the game lets you buy so many emotes but makes it so clunky use more than one.
Completely agree. I met my squad by jumping into their sos and simply asking if they’d mind me joining. I was lvl 12 or so then. We’re all 50 now and have regular meetups to spread democracy. Simply saying “hello” and saying you want to have fun spreading democracy can do a lot. Most sos calls I jump into its silent with a few location pings. The emojis are cute sometimes 😊
Earlier today I actually caused a hug chain. It's my go-to emote for imitating Tony Stark, but then in between missions everyone refused to get in the hellpod until they had a hug
The three things that aren't so common in this world; Common sense, common decency and common courtesy. Great video. Another tip that is super useful is with the Guard dog "Rover" (the laser beam one), you can look up to elevate the flight height of the rover so it doesn't cut your teammates heads off if they run into its line of fire. The inverse is also true, if you're looking down at a target, the rover is now hovering lower and is infinitely more likely to acquire a target to your left or right and slice a teammate in half. Things I've learned fighting bugs that have saved my life and the lives of my squaddies.
Honestly people complain about mortars but I've died 3 times to mortars and about 30 to damn Guard Dog lasers. I straight up won't run them anymore myself. Too much liability.
A little tip I recommend? If you're the guy who's often breaking off from the group to go solo, see about dropping your samples in a safe area before going too far, somewhere your group can pick up easily or, best case scenario, at evac. If you find yourself carrying samples and you just happen to be passing through your future extraction zone, dropping them there can save you a headache later. If you all die, you weren't gonna get them anyways, but if you die and they extract, they can pick them up before they leave. It saves you guys from running five miles over to grab them and five miles back, you know?
I often run aside from the team and trying to do like you saying (about leaving the samples in safe area). For that I take jetpack with me and scouting armor(secondary weapon may be different). And if I see samples that team dropped I usually going for them. Sometimes all start following me (but I begged them not) and we loses half of our reinforcements. And if I say that I coming to extr (with that samp) - please wait. Last time it happened I late for ~10 sec or less (I've already seen Pelican-1)
I've started doing this whenever we're passing near the extraction point whenever possible. I will often type in that I'm dropping it and plead for them not to grab it so that we don't have to run back to get it if they die later. For the most part that's worked. I still get the occasional player that thinks it has to be on one of us to get it, but for the most part I think anyone I've played with gets the idea of that. Same with repeatedly dropping/picking up the ammo at the artillery side objectives. Some people may not realize you can do this (and I hope they don't patch this due to how slow you walk with the ammo normally), but every time I've done it, everyone else does it too if they weren't before.
@@sailorspaghetti2376 on PC - press "X" button (default), on PS - idk. Same way you can unequip shield generator if stratogem stuck to it and avoid being smashed by it
@@sailorspaghetti2376 Not a stupid question at all! I play on PC, so I hold X. I know the controller inputs have to be different, I think I saw someone mention it elsewhere.
My rules regarding equipment: 1) DO NOT TK YOUR TEAMMATES over their own stuff. 2) Do not take their equipment if your teammate dies. 3) There is time and place to break rule 2 (e. g. you picked up a railgun to finish off Hulk) but you should return their stuff as soon as possible. 4) Do you want my equipment? Ask me. I'm fine with other players picking up my stuff as long as I can get a new drop soon or if you are using it efficiently. A couple of days ago I joined two other players. They were around 2 minutes into the mission when I dropped. I got my supply backpack and suddenly one of my teammates looked at me and shot me. There was no enemy and he took my pack before he called down reinforcements so it was clearly not an accident. I decided to give him a second chance and stayed but I noticed he didn't use my supply pack at all. If you do this, not only are you wasting one respawn (assuming there will be no vengeance), but also, the guy who knows when to resupply his teammates can't do his job. + bonus rule: 5) There is no such thing as a single best loadout. It depends on the enemy, difficulty, type of mission, your teammates, your playstyle and to some degree even on the planet.
People should keep in mind that you can drop items. So any sort of equipment issues can be resolved after the fact, as long as people are willing to talk to each other.
The _only_ time I quit a match other than game crashes/DCs was a pug where everyone was shooting each other on purpose. I was utterly confused and didn't want to waste my time. I actually feel bad if I DC and my fellow Helldivers think they've been abandoned.
If you throw down a mortar sentry, especially on terminid missions, say something to your team. Also, if you're up on a hill as we often are for extractions, putting your turrets on the slope just down a ways is a great way to avoid having those turrets kill you or your teammates.
The only thing I wanna add on, since these are all good points, but when it comes to resupplies if you have a supply backpack taking a resupply stocks you as normal but also gives you a charge to do the same to someone else. Announce when you're going to be greedy and double dip solely for stims, grenades, etc so that you can give a resupply to someone who needed it. Also if no one is grabbing resup and everyone's moved away from it, make the trip back! Take enough packs to refill your backpack, it is worth it. Supply pack may not be the best, but any spear/recoilless/autocannon user will appreciate it, especially if resupply is on cooldown and they need more ammo.
Yeah, the guy with the supply pack should get to decide when to call supply drop and dibs on the supplies since it tops him off and he tops everyone else, more economic. It is not often an issue unless you are running a VERY supply hungry team. xD
On the flip side: Use your comms. If a teammate is jacked up, let him know. Don't just blow him away because you're too lazy to verbally put him in his place.
Here are the rules I run by: 1. The Orange guy is in charge generally speaking. 2. Be upfront about goals for the run. If Im running the group I will generally tell people Im focusing on warbonds or super samples. Im not looking to hit every nest and side objective. Nothing personal but I would rather get more missions done each session than do fewer to absolute completion. 3. Dont take other peoples gear unless they are ok with it 4. Call out when placing down particularly dangerous strategems. I use a lot of 380, 120, and walking barrage. I always tell people when Im dropping them so they dont run into it accidentally. If they still do thats on them. This also includes mortars and now the tesla tower since that is getting a bit more use in my regular group. 5. People need to chill and if they are keen on yelling or super pinging the map they got to go. 6. I communicate. I dont care if others are quiet, but I expect they either chime up, carry themselves, or get in line with the group. People who dont communicate and then cause trouble by pulling adds constantly or dropping bombs on friendlies got to go. That rarely happens though. 7. Dont get on the shuttle until everyone who wants to get on is there. 8. First guy on the shuttle should be the guy with the important samples or the most samples. If you dont have samples you should get on last. 9. Be decent and mark chargers, titans, tanks, and hulks when seen. It helps everyone cut down on reinforcement tickets being wasted. 10. I dont mind low level players at higher difficulty, but I expect them to run with the group and not try to go solo until they have shown they can be effective.
@@johnedwards6124 the shuttle mechanic depends on mission timer. If there is time left on the clock it starts a 20 second timer as soon as someone gets on board. If there is no time left on the mission clock it starts a 20 second timer as soon as it lands. I routinely call the shuttle down while people are still well away from the evac. When I do that I call out that I won't be getting on until they get there. This can be really nice since it will be on the ground when they arrive provided I can stay near evac and survive while the shuttle is coming down.
The shuttle doesn't leave until anyone gets on. So in theory you could do the main objective, call the shuttle and THEN do whatever side objective or sample hunt you want to do. The shuttle can be destroyed while it's sitting there, so you probably want someone there keeping watch. Sometimes it's good to have one player breaking off and sprint/sneak around doing those side things while 3 players do the objective or be otherwise LOUD. Someone picking up 10-50 super credits or a half a dozen medals and requisition slips every mission really adds up. @@johnedwards6124
I agree with you in general about #7, but "wants to get on" is doing a lot of work in that statement. If someone is deliberately not wanting to get on, I'll start the timer.
If you see a sample container (the one that helldivers drop upon death) next to the extract beacon please don't pick it up and take it away, it was most likely dropped there so the samples wouldn't be stuck in the middle of a battle if the person carrying it died.
I hate when people nick my Watchdog. If you want one, I'll call you one when I hit cooldown, but I'm in heavy armour with a slow reload weapon. Without that 'Dog I'm less effective.
Honestly when I am in a squad they get me kill a lot, so I end up splitting off. I like the the part where the point was based on don’t mess with what strategy’s your teammates are using. I do a lot of stealth, sniping and run away a lot, but when I am with the guy the gets in the big fights I am there just giving them covering fire and not letting him die. I am glad someone has put out a general guidelines on what not to do, especially with the weapons thing, it is no fun when someone takes your sniper rifle and does not know how to use it effectively for what it is for
I thoroughly enjoy helping out those in need. Its the Monster Hunter veteran in me. So allow me to throw my two cents into my hat in the ring, specifically when dropping into SOS missions. #1 - Be proactive. Whenever you're dropping into an SOS situation, nine times out of ten things will be FUBAR. The squad will be scattered, tangos will be everywhere and there will be little to no coordination. Act fast, prioritize giving cover fire to divers under pressure, and clear a path to an area to regroup. #2 - Be decisive. One the dust settles, you'll likely notice how little time is remaining, or how few objectives have been finished. Perhaps they dropped onto a nest, or next to a detector tower (the horror). Either way, the squad is feeling frustrated and demoralized. Identify the nearest objective, the strategems your new friends have and delegate roles. Someone only has the precision strike and machine gun? He will be key in killing fabricators and hordes of bots - remind him to crouch to increase accuracy. Someone bring an ineffecient or useless backpack? Drop down your shield generator to keep him alive. Remind them to stick to cover against bots, and only engage when unavoidable or necessary. A slow helldiver is a dead helldiver. #3 - Be encouraging. A firm but friendly hand is what makes discordant squads stack bodies and objectives. Make your calls clear and authorative, put confidence in your orders, but ALWAYS follow up engagements with some encouragement. Doesn't need to be sappy, a simple "good job, guys" can go a long way. As you and the squad get used to one another, let them know that they're improving. When I was assisting in an eco survey mission, we were defending the last point and, without me needing to say anything, the formerly clueless squad was dropping turrets in prime defensive positions with plenty of LoS, while also in positions that were likely to not blow our heads off. And when we returned to the ship, I could not have been more proud. #4 - Be respectful. This one may be last, but it is by FAR the most important. Once you've gotten the chaos of your initial drop under control, ASK before you go giving advice or orders. Most of the time, they will say yes, but there are those who wish to learn on their own. If so, respect their wishes. Offer support from the side in the form of bullets, strategems and explosions, and let them take the lead. Only offer advice if asked for it, and never be condescending or adopt an "I told you so" attitude. The bugs and bots are our enemy, not our fellow helldivers. An addition by @Gyallarhorn1 as an addendum: If you see someone doing something that hurts the overall cohesiveness of the team, or just hurts them in general, say something! If they listen, good! Encourage them to be more open and communicate - it's how success is achieved in this game. If they ignore you and continue, then realize that they're either trolling or simply not taking things seriously. It's best to turn the other cheek and just ignore them in return.
My biggest mistake as a youth was enlisting in the USAF instead of going officer, lol. Its only now years later that I recognize my talents are better for leading, haha. But thank you, friend!
#4 needs an addendum. Yes, you should not start giving advice to someone who didn't ask... UNLESS they are doing something that's a detriment to other players in the session. For example positioning of Turrets. If you are holding a landing pad in a kill 300 Bugs mission, and they keep dropping the MG/Minigun turrets in the center of the platform, where they only get LOS once the bugs are on the platform and swirl around in every direction to kill fellow helldivers: Tell them! If they are kill hungry and drop Cluster bombs and airbursts in Areas that have minefields, thus clearing the mine field for the bugs: Tell them! If they keep positioning themselves and their traitorous communist laser drone where it constantly hits team mates: Tell them! If they keep calling in supply drops when it's not necessary: Tell them, that it is a shared cool down. They might not know. If they keep attacking patrols that don't need to be attacked, thus creating drops and breaches that add up: Tell them! Some mechanics are not that obvious and if ignored, can make a well meaning team mate a bad team mate.
@@Gyallarhorn1Thank you for the 4.5 addition! I'm quite tired but when work (or life in general) allows me to, I'll be sure to add in these points and credit you!
I swear, early on EVERY SINGLE PERSON would take my autocannon backpacks and even if i told them 5 times to reload me they‘d continue rushinc objectibes. When they died i laughed
Only one I missed, is "DONT USE MINES" lol. It might have its use cases, but unless you know how to use them AND communicate clearly about them, dont even consider it. Ive seen bots and bugs walk through a mine field pretty much unscathed, but that same one taking out about 8 helldivers. Similar thing for the tesla coil, tho I find that is a bit more easy to defend to people. I did find out the hard way that if it fires while you are near it, even if you are prone, you will die
Plse relax youngman. No need2 tell other men what weapons they can and cannot bring to the fight. Certainly u may have your preference,but no one needs your permission or approval. I like mines. A minefield is quite effective. I like to establish a gattling/auto cannon sentry and then have a minefield infront of said sentry. I do this to protect the turret from enemies who try to run ovr the turret thus destroying it. A setup like this has the ability to kill 25-30 bugs consistentl in seconds. It denies the bugs access to their intended path of travel. It can save ur life. It can give you valuable seconds to focus attention elsewhere. Now that being said, I am a huge proponent of communication on the battlefield. I would be remiss to deploy a minefield,turret, or any weapon and not advise my teammates of its existence. It's then the responsibility of teammates to avoid that area. I feel the same way about the Tesla coil. These weapons are not to be avoided just because they can harm teammates. Rather, their presence on the battlefield needs to be announced and respected. And due care to avoid that area needs to be exercised. Get skilled at your adaptability, tactics and situational awareness. Communicate with your teammates and lead by example. Of course there will be some situations that are unavoidable. There will be some players that aren't able/willing to play as a true team. But if you make an attempt to follow my suggestions, I think you'll find yourself in a better position to appreciate the weapons and their effectiveness in-game,as opposed to being the type of player that has restrictions and limitations on others. Please report back to me and let me know how it worked out.
@@johnedwards6124 dude did you read my full comment? I clearly stated that you can bring both when you communicate about them. I have no problem with the stratagems themselves, but the people wielding them half of the time. Example, placing then almost on top of the TCS towers, making sure you instantely lose the tower and can start over again. Or not communicating you put mines in themselves and the bugs, regardless of the fact that the rest of the team also still needs to pass that way.
Mines are great for the extraction. Blocking an entry you aren't going to use when going past the evac is good. It's even better if you haven't completed the mission as the mines will be there later. But you do need to warn and communicate along with common sense. Bugs and fire mines go together like marshmallows and campfires. Once a single mine goes off, the bugs panic about the flames and run into other mines and all Hell breaks loose. I've been part of a mission where so many mines were dropped that evac was quite chill.
A few tips that work for me, the guy who brings a lot of friendly fire-prone stuff: 1. Be aware of where your teammates are at all times, but especially in combat. This is the #1 best way to not nail your buddy with a 500kg by accident. 2. ALWAYS communicate when placing a strike that covers area, i.e. the eagle strikes, orbital strikes/barrages, and turrets. For strikes, also try to communicate generally where you've thrown it. 3. If you have to shoot the arc gun in a direction ANYWHERE close to your teammates, take an extra second to find and pick off larger clumps of enemies, or enemies that are a good distance away from your fellow divers. This also applies to any gun with explosive rounds, like the autocannon and grenade launcher. 4. Call out your grenades. A quick heads up can help prevent your teammates from walking right where you just threw it. It also helps to not throw it near teammates, but that's situational. 5. Really just don't point the flamethrower towards your fellow divers at all. It works best holding down a chokepoint or melting through the armor of heavy enemies. 6. Orbital laser should be treated similarly to the orbital bombardments, throw it where it needs to go and back up a good distance. The laser can travel further than you think, and faster than you expect. Don't get surprised by it. 7. Orbital railcannon strike is NOT a friendly fire hazard. Absolutely use it to stop chargers or hulks that are hot on the tail of your buddies, it'll save them. This is just my experience playing in level 4-6 missions with new to semi-experienced players, so take these with a grain of salt
Regarding rule #7: If the charger's target is pinned, on a terminal, distracted, or otherwise not able to move out of the way, that railgun has a fair chance to hit when the charger runs the teammate over, killing them both. I got a triple-kill doing that.
Here's a courtesy tip. The game is still experiencing difficulty bugs. Some people can't access higher difficulties or friends lists. If you're on higher difficulties and looking for a squad mate run and easy campaign to try to pick someone up. They'll be grateful and able to spread more democracy because of you. Also. If your the assault squad, and your solo rogue man collecting points of Interest is having issues, at least try to OFFER the resupply if you are all steady on supplies. You actually have 3 times the strategems and each other for support. If your solo gets real unlucky and gets no stims or no grenades off multiple points, it might just be the difference between him clearing successfully and having to wipe due to supply issues. I try to reserve as much ammo as possible, so that's almost never the issue. It's after closing 2 bug holes, and then getting to the next nest to find out there's three more to close and my orbital laser didn't aim at them because they didnt spawn any bugs. 😅
If you accidentally kill your teammates, if possible, escort them back to their dripped gear. Of course, if the team is being overwhelmed, leave it. But, if it is not going to cost more lives, clear a path. Kill the enemies, and cover them, so they can gather that up.
There really is no need to take someone’s gear. Most player’s especially if they’re high level will gladly drop one for you after the cooldown if you ask.
I find it okay when someone dyes and you take his primary or stratagem wepons, but only if you return the stratagem wepon immediately after using it for whatever purpose you took it, but it's very important that you can use the wepon effectively and that you reload it befor returning. No one likes it when somene rakes their recoiless, misses the head of the charger and then returns it empty.
Some more helpful tips: 1. If your comrade is tangoing with a charger do not hit it with weapons that can knock him down unless said weapon can one shot it(EAT/recoiless etc). You knocking them down will get them killed. 2. If youre using the arc thrower do not fire at enemies in the vicinity of your team. The arc jumps to, as best i can tell, a random enemy up to 40m away thats in the general direction that youre looking(typically though itll be the closest enemy/friendly to the one you struck). General rule of thumb is: if theyre on your screen theyre in danger of being killed by you. 3. When reinforcing fallen comrades, do not toss them into a massive group of enemies. Try to toss them in the direction they perished. Its different if youre trying to use them to take out a charger or bile titan but even still do not throw them into a group, youre only killing them again. 4. USE YOUR PINGS. pinging patrols or heavy units makes it far easier for the team to know whats around them or where to go next. 5. If you see someone using recoilless or other weapon that can be assisted go to them and ask to help reload. They can still move with you helping and it cuts the reload time drastically allowing them to put more rounds downrange faster. Plus they can simply put the weapon away which will return control of your character to you. You can always drop the backpack to them when you want to return to playing normally.
Been running stun grenades a lot lately, I probably will toss one at a teammate if he's got a charger/chainsaws/hulk on his heels. He'll probably get stunned but whatever's chasing him won't be a threat.
Had a guy once try and tell me what strategems to take. I like to bring my mortar, and ems mortar. With my playstyle these things help me a lot. But the man told me not to bring mortars, said I would kill everyone. I told him everything in this game kills you, dude even had a 500kg bomb in his pocket. After some back and forth, I just left. No one is going to tell me how to enjoy my limited spare time. Great vid by the way. Thank you Daddy Keanu.
He was right. You can control where the 500kg lands and it has a handy red beam, mortars will kill anything and anyone without warning. It's true that no one can tell you how to enjoy your limited time, but that doesn't mean you should ruin other's limited time. He was courteous enough to ask you not to bring the mortars as they are widely hated.
@@izeckx Sorry mate, but I have to disagree with "widely hated" that's just not true. I see many people running them. Mortars don't just randomly kill people, bad players do (and maybe random acts of god lol). With proper communication, they are easily avoidable. That IS with communication, right placement, and the right situation. For example, I'm soloing a side objective. A mortar helps tremendous with providing me support by either blasting the bugs before they come to me, or act as a distraction for those pesky chargers. Another example is when I had a match, the TCS mission, where everyone brought a mortar. Admittedly there was times we blew the silos to shit, but then the mortars would quickly wipe up the mess and we'd go again. After the first two silos, we had it down to a T for the last. If we did another mission, I bet we would have aced it. What's the difference between someone not communicating and killing you with an air strike. And someone doing the same with mortars, is it just the red light? And he wasn't courteous. He didn't ASK, he TOLD me to get rid of it. If he had asked, I probably would have, I wouldn’t have minded for one game, but he didn’t ask. I said no, he then went on to argue with me. I wasn't dictating how he should play, but he was me. I didn’t ruin his time (and wouldn't have), because I left and spread democracy with another chill squad. Remember kids, if you don't like the vibes, there's always another squad!
@@JebblesJunior My thought exactly. Once I realised this guy didn't care for anything I said, I knew I had to ditch, otherwise I'd have just been off my game the entire match. And I need to be at 100% if we're going to liberate this galaxy!
Needed this last night, I was not having a good time fighting the automatons.. Bad day at work, tired and jumping with a bunch of randoms. I should have just called it a night and went to bed, instead I was cursing the hell out of my teammates (while muted) and having a horrible time.
I'm a solo player mainly and the few times I have run with random groups have been quite fun. Sure you get a few stray bullets and the occasional close stratagem but it's always fun to play
Useful things I try to do having worked with a semi regular group and alone. 1) Hit the main objectives first and not get bogged down in the side objectives. Enemy spawns get worse as time runs down. You can take your time to extract after completing, so you can always go back for side objectives where necessary, and if you fail to extract, the mission still succeeds. If it makes sense to knock over a side objective to make the main one easier (e.g. spore spewers, stalker nests, jammers or mortars in range of the objective) do so quickly and come back to mop up later. 2) Don't be afraid to leave things running. If the probe is probing, you can run away if it gets hot and pop back later, you don't have to stand next to it and let the enemies swarm you. Likewise, there's no need shame in dropping a barrage on a nest as you run past, you can always sample sweep later. 3) If you go alone, drop your samples off with the squad beforehand, or if you pass it, drop them off at the extraction to collect later. Doesn't matter who extracts with them, the whole squad gets them. Bonus (less etiquette based, but still unwritten) bind your stratagem keys to be anything but movement. You can reinforce or rain hell on the move, do not die to reinforce someone else.
About #1... After completing the primary objectives, the frequency of patrols increases almost 4x. Some people on reddit wrote an in-depth study of patrols behavior and spawn rate.
Yeah some new tests show spawns are increased from a few things: 1: Being inside an active objective (primary and secondary) mission. 2: Clearing over 1/2 the nests/fabricators. 3: More players in the game. 4: Lower mission time = larger/stronger spawns. 5: Players being over 75m apart. 6: Completing the main objective. Clearing secondary objectives doesn't permanently add to the spawn rates. However, this is all situational, no point in over-investing in secondary objectives if you are going to struggle with them and jeopardize the primary. Be flexible and clear the primary if things get too spicy for your team.
I find he beat way to get people out of a funk and into it is to roleplay, just start shouting “FOR SUPER EARTH!” “LET THEM TASTE OUT SUCCULENT PROSPERITY” and such, works rather well for me
Another thing I'd add is that when teammates die, please throw the reinforcement beacon as close to their body as possible. Being able to land on gear and immediately equip it makes a huge difference in the heat of battle. If the reinforcement beacon was thrown nonchalantly in a random direction, it makes for some unnecessary run time through enemies or in front of enemies' line of fire, which means more time spent not properly equipped helping the team as well as potentially wasted reinforcements.
If you're level 10 or higher, and a couple of level 4's or lower join your game, offer them the watchdog backpack and support weapons once the cooldown is up. They'll be more effective and familiarize themselves with future unlockable gear. I'm level 20, and 2 level 4 players joined in my match at random. Doing that definitely increased their survivability.
@@ghostface5559 Nah. It's better to be proactive. I think it's more important to give new players a positive team experience than it is to teach them communication. That will come with time. Remembering that time they got really cool gear from a high level guy when they were just starting out? They'll remember that and they might follow that example with other new divers.
You sir, are a legend. I can’t properly explain to everyone the feeling when a new player swipes my rover or support weapon. I ask for it back & wait a few until….
@@vmax673 What he means by that is leaving the samples around where Pelican-1 will land; it's a better place for it than running around the EZ with it and dying. Sometimes you get pushed off the extraction by those three bile titans and now your super samples are under a hoard of hunters and chargers. It's not a hard rule, but I wouldn't ruin someone's need to be efficient.
I broke the rule about separating and calling down the resupply exactly once: I was out of breaker and grenade launcher munition and only had my stun grenades and my secondary left. I was getting chased by four stalkers and I was across the map from the rest of my team who seemed to be pretty well supplied (you can check by pressing tab) and I also had the super samples. I will never live down the shame I felt in that moment.
Essential Helldiver basic training video right here. Cultivating a good culture and etiquette, especially in this coop focused game, is so important to making it a fun experience for every player.
I actually got praised for splitting from my other 3 teammates, as I had gone and hit every single bug nest on one side of the map and all the side objectives/samples, but ya, I scavenged ammo/stim/grenade boxes, as I didnt wanna steal from the team lol
Love the Jake quote. You have assimilated good information through life. Damn i hate it when I'm killed by friendly strategems then someone steals my backpack or whatever.
Thanks for reminding... Actually, still feel bad about one incident, when 10lvl player grabbed my grenade launcher (yes, I told him, how to drop items, he didn't listen) and went into the water, trying to swim across. He drawned, obviously, with my weapon in hands. Next time he did it, I shot him right away. Any advices, how to act another way, maybe?
as a hd1 veteran and a player who is not amazing at either game but has cleared every difficulty, when you drop into a difficulty above your current skill level you only have 3 jobs: don't die, learn by watching and don't get in the way. high rank players are generally understanding to people learning higher modes, we don't expect you to contribute greatly to success but don't be a detriment. if you can't stay alive, it's too hard for you, skill up and try again another time. if you are new to a difficulty, take simple safe stratagems, EATs, shields, precision strikes, callins that are unlikely to team kill, watch the stratagems your superiors are using and how they use them, shoot trash to let your badasses clean up elites and objectives and stick with the crew to avoid dying. avoid carrying samples when reasonable to do so, try not to call in resupply as the more effective members of your squad need the supplies more, take simple ammo efficient weapons like the sickle or defender so you remain effective while using less resources, again it's not that you are a second class citizen its that you are trying to learn the ways of high difficulty while not being a detriment to the squad after a few clears you should roughly understand what's up and can start taking more risks and take whatever loadout you want just remember when you are first learning a difficulty you are a guest in the big boy lobby, you are welcomed with open arms but you must also be a good guest, once you learn the ways you become family, just don't throw the match!
I am subscribing to this channel. I think the Ministry of Defense needs to show Helldivers this video, in training. I felt comfortable and safe watching this. Good shit.
Something I'm often guilty of because of unawareness and is rude is hitting the "notify reinforcement" button when an ion storm is going on with no stratagems lol. Seems like a good thing to avoid imo
One rule I wish people remembered was to not continuously run across the map to get samples/do an optional objective, especially if you keep dying. Sometimes you just have to cut your losses
The most BM thing you can do is take someone's support weapon after they've just called it in front of them. 10/10 times you'll probably catch a bullet to the cranium from even the nicest Helldivers. Thankfully, It's only happened to me on a soft-level (someone yoinks it from my body, which I don't mind that much).
So damn glad someone made this video, my big two issues that happen nearly every match, getting gunned down because someone cant control their trigger finger/not staying in their lanes of fire, and people looting my corpse, then either ignoring me, or kicking me for requesting my gear back.
It's also worth bearing in mind that holding down ping button gives you and whole emote wheel, so even if you don't want to use a mic you can still communicate and even be kind. On top of there being a "Follow Me" emote if you're trying to guide newbies, there's also dedicated emotes to say sorry and thank you and I've made it a habit to use those
VCing your teammates that you’ve got samples, and then either making a run to extract to drop them or leaving them with your team when you go off alone is a great practice to get into - saved our ass on a Suicide mission on Draupnir yesterday, with getting our Super Samples out. Only me and another dude left (he was level 11) and we sneaked our way back to extract and just managed to get off-world. Big W for the whole team.
There's 3 simple rules since HD1 ! 1. You don't kill teammates on purpose. 2. You don't take the gear from fallen teammates. 3. You share resupply. If there's another reason that someone got angry at you its simple a mistake that everyone could be guilty of doing because no one can be perfect in every run.
Huge one that irks me is when I'm off grabbing the last bug nest or optional, across the map from extract, and the speedrunner of the group decides to call it in. I now am forced to abandon whatever it was I was doing to spend the entire extract time running back. A simple check on the map would let you know who is nearby, and if someone seems to be doing their own thing, maybe ask if its okay to call. And if a call is made on accident, you can simply leave the extract for a few seconds (a new timer shows on the screen) for the extraction to be canceled. Then you can recall when everyone is ready. All in all, if im across the map doing a thing, please let me do the thing before calling for extraction.
Forgot this one: If you're level 50 you aren't exempt from the mercy of revenge teamkills. Swear to god had a lobby of 3 max ranks who'd do nothing but call their stratagems on me, and when I accidentally hit them with the arc thrower they cursed me out.
SOS Dives either turn into epic battles of securing a newer diver's objectives and samples or a race against 2 reinforcements left in most unfavorable conditions.
If it’s possible to leave with everyone safely, reinforce the dead players and wait for them before extracting If you are the dead player and your team is almost out of lives and the situation is extremely dire, take one for the team and say “extract without me” so that everyone can get the samples and doesn’t fail the mission
Three short stories : I dropped in on a pair of folks to help them out. a level 12 and a level 5. We'd just finished clearing an objective and the 5 shot the 12 and picked up his secondary and started talking shit. I reinforced the 12 and he landed his pod on the 5. We then spend the rest of the mission not reinforcing the 5. I was running with two low levels in a blitz. I dropped a nade launcher and a laser dog. One of them grabbed the dog from under my nose. I was not amused but I didn't retaliate. I just cleared stuff on my own and let the thief fend for himself. I dropped in on a level 3 guy doing a mission who' called an sos. I came in and dropped a shield pack then told him to pick it up. I let him run around with the shield while I took care of the rest of the mission .
My biggest pet peeve so far is when team mates do not stop calling in revives right into the middle of mobs. I think that can be a good tactic when it's communicated with a team that is working well together, but if you go down and are not expecting it, but a team mates just chucks the beacon right between 3 hulks 4 tanks and a mob or rocketeer devs over and over, they are basically just spawn killing their team mates. I've had this happen to me dozens of times playing with random. If you not communicating with your team (or they're not with you) always try to recall them somewhere safe and if possible, close to their equipment.
I'd add 1 rule. If someone picks up your samples, they're not ganking your stuff, they're moving the ball down-field. Tell them 'good job'. Samples are always better off on a player, than laying on the ground, when you might have to make a tactical withdrawal.
I'm grateful that you had mentioned this to the community because it needed to be said. I'm already up to practice on everything you have said before I just hope others can follow the example example. But there is one thing I would like to add just like weapons don't run off with someone else's samples and sabotage them into a large nest of enemies.
Tip i learn today. Pass materials to the one guy you know wont die. Let him carry and keep him alive. I willingly baited titans and chargers when needed while he escapes. It really helps in lessening burden, maybe also drop near extract point.
On the resupply front sometimes people don’t check the chat box because they’re too busy, so if you’re soloing have a look and see how your friends are doing on stims. If any of them are in the red don’t call down resupply on yourself, but if they all seem to have enough go for it. Ammo is very easy to find on the map, and the indicator for friends ammunition isn’t reliable
I recently completed a mission where a new player politely asked for a guardian dog. It was the first and only time as of this writing that someone asked me that. I gladly let them know the cooldown and gave them one after. That dude then went in guns blazing, and I felt a strong sense camaraderie that moment as the whole team perked up.
Another thing to remember, praise your teammates. You worked together on this, theres four of you and hundreds of them so if you succeeded it can only be because everyone pulled their weight. "Good job" at the end of an objective and especially at the end of the mission costs nothing.
Try to set a course in mind at the start. Usually It's land on one side of the map and work through to the other taking out whatever's convenient as you get the mission done.
Apparently if people are more than 75m apart from each other enemy patrols spawn more frequently. Theoretically always being together as 4 would be best because it reduces patrols but that's not realistic. 2 teams of 2 seem fine got me
A little addendum to the "Friendly fire isn't" rule: if you take an AX/LAS-5 "Guard Dog" Rover, then you're responsible for it. It's your job to make sure it doesn't burn your fellow Divers' faces off. Sure, it can seem like it has a mind of its own at first, but experience with the equipment will get you used to its particular quirks. Keep a healthy distance away from your fellow squadmates, and kite it away if you see someone between it and its intended target.
On resups, I'd actually say that there's an additional caveat to add; if someone is running supply pack. That person is able to take two resups to top off their support weapon (after it's reloaded) and get two more resup charges to distribute to the team. So long as they prove themselves to be a team player, let them go first because they'll be able to top themselves off while also effectively pulling more resups out of thin air. Also, if everyone is mostly topped off and there are resups left over, let the supply pack player grab up what's left to take with the group for the road. Beats having to walk all the way back for em if ammo runs thin.
There are certainly some exceptions to not taking your ally's weapons. If they die in the middle of a hellish area, and theyre the anti heavy person with a rocket or the anti horde person with an MG/Arc or w/e, grabbing it immediately to take care of what is going on asap would definitely be preferable than letting it sit on the ground until the next pod comes down, they get their bearings, figure out where the weapon is and walk on over to it. If things go tits up, prioritizing your life and what you can immediately do over your team getting their weapons back is a better option.
The polite thing to do afterwards would be do drop it and tag it so they can get it back, or if both people use voicechat, then inform them you are borrowing it and offer/give it back when they get back in.
@@GnarledStaff If you have time in the chaos, sure. Realistically it would be more effective to just get up and go and grab something when you can. By the time things die down you can likely call another in anyway as long as double CD isnt active.
Thank you for vids like this. I've watched a few of your videos and I'm grateful meeting people like you in the helldivers community and are the reason i usually jump in to help out new players to give them a positive experience of this game.
A rule to adopt as (not specifically) scouts, is to deposit the samples somewhere quiet, and on the way back to the extract. Since you might get into a tough fight, dying in a convenient place that drags the enemy away from the fight, and away from that cache of samples, would be very useful.
A few things for higher level difficulties, If someone leaves samples in the middle of the extract landing area, *DO NOT* pick it up until the ship arrives, it is for whoever survives to enter the extract ship to bring onboard, this at the very least increases the chance for super samples to get extracted. Use mines very-very-very sparingly, if possible don't use it at all for most missions, remember, friendly fire isn't. I've seen mines kill more divers than the enemies. If you get followed by a huge horde and have samples and/or weapons that you want to keep, drop them off about a medium distance from your allies or drop it off somewhere safe and easy to get to, and then kite the horde far-far away and die (if the reinforcement count is not dire) or try the smoke spore escape technique. This is so that when you get reinforced you can fetch your dropped stuff without having to run across the map and inviting more trouble. The smoke spore escape technique is, standing on top of a cluster, (you have to be damaged to use heal btw) heal yourself and shoot the spores. Done right, you will be yeeted across the map and when you land the heal should still be in effect to prevent you from dying. Try practicing it in solo runs in lower difficulty levels first.
you can pick up your buddies wepaons in the heat of the battle if he is dead (iam doing that) *BUT* after you recall them drop them. and another point: if you see sampels at the evac zone dont pick them up and run around with them, chance is high someone dropped them there so they are save.
dont do this, i a tottaly real hellfiver 100% never use this and you shouldnt too
Nice try Clanker
Automaton Commissar sowing division within the ranks. Typical 🤖.
Don't listen to this socialist, boys
keep fighting the good fight forget old lady democracy n Liberty
@@JebblesJuniorbro used the hard R
@Micahiscoo And? These slurs are democratically endorsed
bro sounds like a cross between dean winchester from supernatural and moist critical
This is unreasonably accurate
Excellent description.
Want to add, sounds like he might have some bridge work or something. Notice words like *this or *some.
I read this comment before the video started and now I can't watch this.
Tex Jr. (If you know you know)
Good God I haven't heard anything about supernatural in like 10 years. There was a time I couldn't get it off any of my feeds. Time doesn't stop does it?
Me and my homies love "Affirmative. I'm sorry!"
and its cousin
"Affirmative. Thank you!"
And remember kids: hug your fellow helldivers. Don’t leave them hanging
bonus points if its on the ship and you spam open orders to rub their back
My best and most epic dive was as response to a SOS. This poor fella was all alone against automatons. We fought and survived, cleared the objective and barely survived the extraction with some fine loot of samples.
Before reaching a heavy outpost I turned to him and we saluted and I told him "Let's do this, I got you cover" and he was gratefull I stayed with him after all those troubles.
Such a great feeling helping a new Helldiver crush it on SOS ping.😄
@@lionelvan123 A true Helldiver
An extra tip, don't kick when you're 30mins in a mission and you have a ton of samples.. don't be that person.
Unless that persons starts using up all the reinforcements intentionally and team killing intentionally. Had some asshole do that the other day. I waited until I was 100% sure it was intentional before giving him the boot. Idk what set him off because I wasnt around him when he started doing it but I went over to see what the deal was and watched it happen multiple times before kicking him.
@@PablitoCristo And then there are the back pack and stratagem weapon thieves. They are the worst.
I’m gonna be that person.
Wha-
Why would I EVER do that?! Who _does_ that?!!
@@ChristianKnight-1054 someone joined my game, killed me and took my kit immediately...
I'm like, oh people like this exist I guess
I was once paired with someone who was recklessly using the ARC, shooting when behind teammates and having them get hit with the lightning, being VERY trigger happy, and not checking if people were in danger of his ARCs. We used 1/2 our reinforcements because he kept teamkilling everyone, when we told him to watch his fire and to be mindful of where he's shooting (after giving him WAY to many chances by assuming he was a noob) he said "don't be in front of my shots". Blew a hole in his head and kicked him after that
good case for kick
I typically play a lot of ARC in my set ups and generally speaking will hold my shots and switch to something else if a player get Infront of me. Once they get out of the way I switch back to the ARC and cont. frying bugs or bots.
@@redrock2794 100% this, Arcthrower is my favourite weapon and I only shot my teammates twice so far. There're groups that swarm me so much I can't really use the arcthrower and that's annoying once you're in the game, but worst case I just ask someone to hand me a new weapon after 10m.
People that kill their teammates are trash, but those Who kick, are worse than trash
@@TheMaztercomunless the kick is necessary lol
Always remember samples are shared amongst everyone, if your buddy dies and its not safe to call them back yet, grab thier samples if you can.
It doesnt matter who brings the samples back, however if it is safe to callback your fellow helldiver then drop them where they died so they can retrieve their stuff.
Wait people don’t just immediately reinforce when their teammates die, regardless of location?? 😭😭😭
I hate it when they reinforce me in the middle of a swarm of bugs.
@@izeckx I don't mind it when they do at chargers or bile titans, makes for an easy kill if they don't move too much.
@@EvilEye0 that, I don't mind. In fact I encourage it, but being reinforced into a hoard of hunters and spewers is stupid.
its a good idea to disperse the samples so that one death can never cause you to drop more than 1/4 or 1/3 of the group total. Its also easy for it to become centralized when light armor player picks up fallen teammates containers. in a pinch you should definitely grab the container but if you have the time its best to let the fallen comrade get them again, instead.
One thing I can think of for the "don't take someone else's weapons" bit, possible exception for the EAT. "Expendable" is in the name, I get two, and I can call another pair in every minute. If anything you grabbing the spare off the rack and shoving a rocket in the Bile Titans face is functionally increasing my fire rate, so thanks for that.
Yes EAT is a notable exception to the rule.
@@JebblesJuniorFantastic strategem I find myself using it more than the recoilless 9/10 times
@@kevinmayfield6182EAT is phenomenal if someone else is already bringing a recoilless or the new Quasar.
I also highly recommend marking teammates' dropped support weapons/tacpacks so when they come back they can find them quick.
Of note, with the new quasar if a teammate dies you can also pick it up to shoot then swap back while they are reinforcing. Mark it after dropping of course.
I always drop in the chat "take an EAT if you need one, they are for the team" whenever I take them. Its a 60 second cooldown, there will be loads all over the map by the end of the mission.
If you decide to break off from the team and someone dies, DON'T reinforce them to your location.
If you're using the arc thrower or flamethower, don't use it while a teammate is standing accross from you.
If someone's being chased by a charger, don't throw grenades at it.
If you're not going to use voice chat, turn off your mic. No one wants to hear you heavy breathing. (I know I can mute them, and I do, but I shouldn't have to)
For the grenades at chargers bit, the exception is stuns. I've saved so many team members by popping one of those in a chargers face letting them safely get away, then throwing an EAT into its face lol.
It hasn't happened in this game yet, but hearing their screaming baby in the background is always a classic.
do people really not know the 'push-to-talk' option exists?
@@manboy4720 It seems like some people don't even realise that their controller has a mic and its on by default.
@@izeckx wait, controllers have microphones? what the fuck is that about?
As someone who's been trying to see how many missions they can keep a diver alive, I can confirm that the main threat to your life is your own team. The amount of times I got drop pod crushed, had a grenade thrown at me because there was an enemy there, had a stratagem dropped at my feet, had a guy just fire into me while trying to shoot past me, had someone place a mortar down vs close range bugs, got set on fire and had to witness a complete disregard for their fellow divers is ... staggering. So practice saying the following concept: "My fellow divers can not be trusted with their own safety let alone my safety, until they prove otherwise they are a potential hazard and I must keep a respectable distance from their actions just in case."
Exactly. We had 2 extractions left and dude threw a cluster bomb at his feet and took the whole team out
@@toesniffer9452I sort of did that but it was because someone placed a turret and that blasted me so I dropped the stratagem
@@jkee9760 dude, i fucking hate dropping my airstrike because i got ragdolled.
On a similar note: Call out explicitly to people if you're using stratagems that will affect them. Artillery barrages, cluster bombs, mortar turrets, mines, whatever. Yes, you get a big bright glowing beam and a little marker on the HUD, but it's very easy to tunnel vision on the targets you're shooting at and miss such an important detail.
For one, most Eagle stratagems are deployed in a horizontal line perpendicular to the angle the guy threw it at. Which means if you have a teammate trying to flank, warning them in advance can be the difference between a bloody splat on the ground and a perfectly-executed softening strike, because while you can see the midpoint it's not obvious which way the eagle's going to ingress from. Mortar turrets are especially prone to friendly fire, often just because people aren't aware one has been deployed (and to be honest, they're _such_ a friendly fire risk I usually use EMS mortar exclusively to prevent friendly fire).
Another point: Alerting people when you're going to use a stratagem helps avoid wasted calls. I cannot tell you how many offensive stratagems have been completely wasted because multiple people saw the same hulk and used every laser and railcannon strike available, so that nobody has tools to deal with the _next_ hulk.
If you're dealing with new players, throw in an extra "Hey S4, pull back from there, I'm throwing a cluster!" or "T2, get prone, I'm throwing a tesla tower!" to remind them of how they should avoid the threat. Simply communicating your intentions and making sure people are aware of it will drastically reduce the amount of friendly fire you encounter.
The most important rule of all: If friendly fire _does_ happen, DO NOT BLOW UP AND GET MAD. You poison your team's atmosphere, you make everyone feel bad, and you drastically reduce your trust and combat effectiveness. There is a huge difference between a guy who trolls and griefs by killing everyone intentionally, and the guy who is just a little unaware of how large the orbital airburst stratagem is. This is war, helldivers are gonna die in it, so try and walk it off and carry on.
I concur the 5 Stalkers that killed me where indeed my team mates. Freaking Bug sympathizers
I will 100% use your dropped weapon if the situation demands it, but then I'll RELOAD & MARK it for your return.
I missed DROP it once the emergency is over, before marking it. On PC you can do this by holding X and interacting with the wheel menu to select what you wanna drop.
Thats super useful!@@Reoh0z
Saved me a couple times myself and I got to share equipment with allies whenever we needed it. Thanks a ton!
Exactly, I did this one time and the dude came up and shot me when we were surrounded by bugs and barely surviving. Just ask for it back douchebag. When I have a chance I'll give it to you. It took everything I had not to frag him at some point through the rest of mission. I just blocked him after it was over. We failed, too. It was close, we could have used that extra reinforcement.
I only have ever used dropped equipment when we got dropped on. luckily it was just his E.AT.
Remember, there is absolutely nothing that can be done to prevent friendly fire.
Remember: Friendly fire isn’t.
How about yell "GET DOWN!", dude? Because, trust me - it helps.
diving kinda works if you can remember where your sqaud members are lol
"Get down" so I lay down then bomb fall directly on head... yeah maybe that isn't enough, eh?@@amplifier8435
Including doing it to yourself.
Anyone willing to be friends with a new lvl 5 player gradually learning and grinding
Look me up at Jimberlee in-game👍😊
I'll pin this for you to see if we can get some people on board.
I’m level 50 therefore I must need friends to have played the game this much. I’ll be your friend!
I don't have friends but hundreds of thousands of comrades who fight for the same cause.
I have seen high lvl player playing lower difficulties quite a lot so... throw out an SOS if you need help and I am sure the next super destroyer in range will drop a diver or three to assist you
What's good fam
Remember divers, the hellbomb explodes; so don’t stand next to it waiting while it charges
Well it does have “bomb” in its name so you wouldn’t want to be close
@@kayagorzan I’ve seen a comical amount of divers chill next to the bomb after it’s been armed
@@grass2556 It is indeed comical
Fought a hard fought battle on draupnir against the bots, 2 of us dropped in in range of mortars, so after a long struggle and 10+ reinforcements we finally took the mortar area. I called in a hellbomb on the mortars and activated it, and to my dismay my teammate stood there confused, even after I pinged the hellbomb to warn him. He returned to civilian life in a rage after he was obliterated and I was left to fight the bots alone. Ended up being a fun sneaky solo mission though
What if I want to experience MAXIMUM DEMOCRACY?
Fun fact: you do not need to warn your team about the 380mm barrage you just dropped from ragdoll, it is up to God to decide who gets to live through the barrage.
If Liberty wills it, She will protect you from all 200 pounds of TNT-dispensed Freedom, and no harm will ever come to you.
Unless they're stuck in, an "Oh shit, RUN!" should suffice.
One thing I'd add is try not to go into the shuttle until everyone can, unless you are being so overwelmed that you can't last any longer. I've had once or twice where I was finishing off a side objective and someone called in and boarded the shuttle, only for me to miss it by a few seconds, with no enemies around. It didn't just feel bad to not be able to extract, but we lost a bunch of samples for no reason as well.
100%!
As a new player I'd like to add one about the terminals. If a teammate is struggling with solving a terminal, you can explain it or offer to do it. But attacking them for trying to operate it is a dick move
I'm wondering if a lot of this stuff is happening at lower levels. I almost exclusively play 7 and 9. I don't see stuff like this.
@@agitatorjr It's being passed off as a "haha funny" kind of deal, where people struggling with terminals get meleed off for not figuring it out in a high-intensity situation.
What it actually leads to is people not understanding how those terminals work. I have encountered players at fuckin Impossible difficulty unable to operate the radar antenna, even when I am telling them instructions on how to turn it. Sure it sounds dumb, but sometimes you just gotta give some newbie the controls and let them figure it out or else they never will.
A tip I would like to add is, if you’re facing overwhelming odds, retreat usefully. Don’t just completely turn your back to the enemy and sprint for thirty seconds. Keep your eyes on the foe and take opportunistic shots to thin their ranks.
It bothers me to no end when I join a game and repeatedly get left behind after a bot drop or large patrol shows up. Fighting on the move is key, especially when the move is backwards. Cover your friends, so they can keep taking hits for you!
It's not retreating,it's advancing in a different direction! Only traitors run from a fight with overwhelming enemy and zero to none chances of survival ...
Ah yes, the rare tactic of actually covering your teammates as they move.
Please, everyone, learn how to leapfrog. If we're creating distance from an enemy, it's as simple as: I move, you shoot until you need to reload, then I post up and shoot while you move and reload, and we repeat.
Bounding overwatch in two man teams is key
is this the small unit tactics arc for this game and for me?
Yes, a good point on both bot and bug planets. I generally try to keep up with the host and cover them at all times. Some Helldivers don't mind leaving a trail of enemies giving chase or do not give enough time for reloading/rearming after an obj. Vulnerable situations can of course arise forgetting to reload and enemies chasing the squad can recruit even more enemies from patrols, which can snowball.
How to help.
*Communication. Voice comms that there are enemies giving chase. Marking targets if need help behind.
*Rearm beacon. Using the rearm strategem as soon as available one can assume is ok given no comms response. I tend to throw in front of the host Helldiver as we are on the move, indicating a break from running is requested. Most Helldiver squads stop for that, and helps squad regroup into a more compact stealthy formation, also take out the chasing enemies.
*Be Cleanup Man. I take along a strategem specifically for taking out chasing enemies, given they can be such a problem giving away the squad position while traveling between objs. Bugs, Eagle Strafing is quite rockin' for me, since those critters tend to form long lines while they chase you, personal record maybe 30 or so kills. Thanks, Eagle One, you da best. 🦅 Bots, the Autocannon works well enough for me to clean up chasing enemies. A sentry also a good choice, or I tend to carry HMG emplacement, which can be a beast that wipes out a bot drop in seconds. 😎✌️
one more point: Use your q to ping the hell out of everything you see. enemies, ammo, grenades, objectives - anything. Especially when you are fighting with random divers.
It tells the team where to stack up on ammo (lessening the burdon of supply drops considerably), gives ranges (which is awesome for throwing distances for example) and even tells you the difference between a patrol and 'just some bug/toaster. So before you click to shoot - ping so your team is aware
And remember that some teammates will shoot everything you ping, even if they and/or you are not equipped or ready to fight it
If you or someone is using any armor with the bonus buff of a pin dropping on the radar shows a scan of that local area, let them know that too, so they can use their radar to see if there's lots of enemies or not around wherever you drop your pin on the radar map. It's also a helpful way to show someone going to clear side objectives to have an idea of if they'll need to call in an eagle or bombardment first before they run in there largely blind.
I'll add to your list: ping the supply drops you've ordered! It's usually impossible to see if there's a drop 30m behind you that a teammate ordered
My recommendation?
If they didn't bring EA-Ts, then bring them party favours.
Git gud at sticking them onto chargers.
You'll wow your team of randos, and provide them with tools to deal with other large threats... And every minute you'll have a beacon to throw.
They will think you're cheating, but if you can master the cheap and fast recharge strats, you'll look crazy, but achieve results like a deus ex machina.
Bug breach? Orbital gas on the breach.
Charger? Any blue strat stuck to them will land on them, and EA-Ts recharge the fastest.
Wanna redirect the horde? Bubble shield.
Choke point? Orbital barrage.
Giant field of enemies? Orbital EMS.
Find you work near your allies? Eagle strafing run is faster and safer than a cluster bomb run.
Learn the fast recharge stuff and you'll never not have something up your sleeve.
You'll also show up those new kids who are drooling over railguns and orbital lasers and 500kgs.
I pretty much do this now
I’ve recently abandoned orbital strikes in lieu of machine gun, supply pack and EAT’s. Honestly I find it more fun and effective than the same stratagems. It’s also fun littering the map with fuck you blasters. I play routinely on 7
ya was doing before they buffed the eat its, and i spam them. termacide there will 6 em sitting there waiting for use.
Low cooldowns is why Eagle Strikes are superior to orbitals.
Lower cooldown means strategem is more consistent and reliable.
Eagle Strikes, EMS, Gas, EAT, they all will help you way more often than strategems with 3+ minutes cooldowns.
@@Ally5141 i think the barrage is legit
One thing that I'd add, interact with your team mates, if you want, of course.
I've noticed that most helldiver players don't really do that, maybe it's just my thing, bc I'm a little out there, saluting players that join ship and role-playing.
Today I was feeling down and this guy joined my lobby, same level as me, 15. We play a few rounds, mess around, chat. It was the best session I've had playing multilayer in a good while.
Joined a random ship the other day, the owner was there giving everyone that came in a hug up front, it set the tone and the rest of the mission everyone followed his map markers
I once got kicked from joining a session for not responding to a salute.
I had the hug equipped and back then didn't know that you can use-react to a nearby emote. Kinda bad that the game lets you buy so many emotes but makes it so clunky use more than one.
Completely agree. I met my squad by jumping into their sos and simply asking if they’d mind me joining. I was lvl 12 or so then. We’re all 50 now and have regular meetups to spread democracy. Simply saying “hello” and saying you want to have fun spreading democracy can do a lot. Most sos calls I jump into its silent with a few location pings. The emojis are cute sometimes 😊
Unless we're surrounded, I always try to give out hugs on evac
Earlier today I actually caused a hug chain. It's my go-to emote for imitating Tony Stark, but then in between missions everyone refused to get in the hellpod until they had a hug
The three things that aren't so common in this world; Common sense, common decency and common courtesy.
Great video. Another tip that is super useful is with the Guard dog "Rover" (the laser beam one), you can look up to elevate the flight height of the rover so it doesn't cut your teammates heads off if they run into its line of fire. The inverse is also true, if you're looking down at a target, the rover is now hovering lower and is infinitely more likely to acquire a target to your left or right and slice a teammate in half. Things I've learned fighting bugs that have saved my life and the lives of my squaddies.
Honestly people complain about mortars but I've died 3 times to mortars and about 30 to damn Guard Dog lasers. I straight up won't run them anymore myself. Too much liability.
A little tip I recommend? If you're the guy who's often breaking off from the group to go solo, see about dropping your samples in a safe area before going too far, somewhere your group can pick up easily or, best case scenario, at evac. If you find yourself carrying samples and you just happen to be passing through your future extraction zone, dropping them there can save you a headache later. If you all die, you weren't gonna get them anyways, but if you die and they extract, they can pick them up before they leave. It saves you guys from running five miles over to grab them and five miles back, you know?
I often run aside from the team and trying to do like you saying (about leaving the samples in safe area). For that I take jetpack with me and scouting armor(secondary weapon may be different). And if I see samples that team dropped I usually going for them. Sometimes all start following me (but I begged them not) and we loses half of our reinforcements. And if I say that I coming to extr (with that samp) - please wait. Last time it happened I late for ~10 sec or less (I've already seen Pelican-1)
I've started doing this whenever we're passing near the extraction point whenever possible. I will often type in that I'm dropping it and plead for them not to grab it so that we don't have to run back to get it if they die later.
For the most part that's worked. I still get the occasional player that thinks it has to be on one of us to get it, but for the most part I think anyone I've played with gets the idea of that.
Same with repeatedly dropping/picking up the ammo at the artillery side objectives. Some people may not realize you can do this (and I hope they don't patch this due to how slow you walk with the ammo normally), but every time I've done it, everyone else does it too if they weren't before.
Stupid question but I’m new to the game. How do you drop your samples?
@@sailorspaghetti2376 on PC - press "X" button (default), on PS - idk. Same way you can unequip shield generator if stratogem stuck to it and avoid being smashed by it
@@sailorspaghetti2376 Not a stupid question at all! I play on PC, so I hold X. I know the controller inputs have to be different, I think I saw someone mention it elsewhere.
My rules regarding equipment:
1) DO NOT TK YOUR TEAMMATES over their own stuff.
2) Do not take their equipment if your teammate dies.
3) There is time and place to break rule 2 (e. g. you picked up a railgun to finish off Hulk) but you should return their stuff as soon as possible.
4) Do you want my equipment? Ask me. I'm fine with other players picking up my stuff as long as I can get a new drop soon or if you are using it efficiently.
A couple of days ago I joined two other players. They were around 2 minutes into the mission when I dropped. I got my supply backpack and suddenly one of my teammates looked at me and shot me. There was no enemy and he took my pack before he called down reinforcements so it was clearly not an accident. I decided to give him a second chance and stayed but I noticed he didn't use my supply pack at all. If you do this, not only are you wasting one respawn (assuming there will be no vengeance), but also, the guy who knows when to resupply his teammates can't do his job.
+ bonus rule: 5) There is no such thing as a single best loadout. It depends on the enemy, difficulty, type of mission, your teammates, your playstyle and to some degree even on the planet.
People should keep in mind that you can drop items. So any sort of equipment issues can be resolved after the fact, as long as people are willing to talk to each other.
The _only_ time I quit a match other than game crashes/DCs was a pug where everyone was shooting each other on purpose. I was utterly confused and didn't want to waste my time.
I actually feel bad if I DC and my fellow Helldivers think they've been abandoned.
If you throw down a mortar sentry, especially on terminid missions, say something to your team. Also, if you're up on a hill as we often are for extractions, putting your turrets on the slope just down a ways is a great way to avoid having those turrets kill you or your teammates.
The only thing I wanna add on, since these are all good points, but when it comes to resupplies if you have a supply backpack taking a resupply stocks you as normal but also gives you a charge to do the same to someone else. Announce when you're going to be greedy and double dip solely for stims, grenades, etc so that you can give a resupply to someone who needed it. Also if no one is grabbing resup and everyone's moved away from it, make the trip back! Take enough packs to refill your backpack, it is worth it. Supply pack may not be the best, but any spear/recoilless/autocannon user will appreciate it, especially if resupply is on cooldown and they need more ammo.
Yeah, the guy with the supply pack should get to decide when to call supply drop and dibs on the supplies since it tops him off and he tops everyone else, more economic. It is not often an issue unless you are running a VERY supply hungry team. xD
On the flip side:
Use your comms.
If a teammate is jacked up, let him know. Don't just blow him away because you're too lazy to verbally put him in his place.
Paladin Critikal
Here are the rules I run by:
1. The Orange guy is in charge generally speaking.
2. Be upfront about goals for the run. If Im running the group I will generally tell people Im focusing on warbonds or super samples. Im not looking to hit every nest and side objective. Nothing personal but I would rather get more missions done each session than do fewer to absolute completion.
3. Dont take other peoples gear unless they are ok with it
4. Call out when placing down particularly dangerous strategems. I use a lot of 380, 120, and walking barrage. I always tell people when Im dropping them so they dont run into it accidentally. If they still do thats on them. This also includes mortars and now the tesla tower since that is getting a bit more use in my regular group.
5. People need to chill and if they are keen on yelling or super pinging the map they got to go.
6. I communicate. I dont care if others are quiet, but I expect they either chime up, carry themselves, or get in line with the group. People who dont communicate and then cause trouble by pulling adds constantly or dropping bombs on friendlies got to go. That rarely happens though.
7. Dont get on the shuttle until everyone who wants to get on is there.
8. First guy on the shuttle should be the guy with the important samples or the most samples. If you dont have samples you should get on last.
9. Be decent and mark chargers, titans, tanks, and hulks when seen. It helps everyone cut down on reinforcement tickets being wasted.
10. I dont mind low level players at higher difficulty, but I expect them to run with the group and not try to go solo until they have shown they can be effective.
Question.
Rule#7.
I agree with it 100%.Just as a matter of principle.
But I'm curious.....does getting on 1st trigger something? Or...??
@@johnedwards6124yeah, it'll leave within 20 seconds of the first person getting on
@@johnedwards6124 the shuttle mechanic depends on mission timer.
If there is time left on the clock it starts a 20 second timer as soon as someone gets on board.
If there is no time left on the mission clock it starts a 20 second timer as soon as it lands.
I routinely call the shuttle down while people are still well away from the evac. When I do that I call out that I won't be getting on until they get there. This can be really nice since it will be on the ground when they arrive provided I can stay near evac and survive while the shuttle is coming down.
The shuttle doesn't leave until anyone gets on. So in theory you could do the main objective, call the shuttle and THEN do whatever side objective or sample hunt you want to do. The shuttle can be destroyed while it's sitting there, so you probably want someone there keeping watch.
Sometimes it's good to have one player breaking off and sprint/sneak around doing those side things while 3 players do the objective or be otherwise LOUD. Someone picking up 10-50 super credits or a half a dozen medals and requisition slips every mission really adds up. @@johnedwards6124
I agree with you in general about #7, but "wants to get on" is doing a lot of work in that statement. If someone is deliberately not wanting to get on, I'll start the timer.
If you see a sample container (the one that helldivers drop upon death) next to the extract beacon please don't pick it up and take it away, it was most likely dropped there so the samples wouldn't be stuck in the middle of a battle if the person carrying it died.
I hate when people nick my Watchdog. If you want one, I'll call you one when I hit cooldown, but I'm in heavy armour with a slow reload weapon. Without that 'Dog I'm less effective.
Honestly when I am in a squad they get me kill a lot, so I end up splitting off. I like the the part where the point was based on don’t mess with what strategy’s your teammates are using. I do a lot of stealth, sniping and run away a lot, but when I am with the guy the gets in the big fights I am there just giving them covering fire and not letting him die. I am glad someone has put out a general guidelines on what not to do, especially with the weapons thing, it is no fun when someone takes your sniper rifle and does not know how to use it effectively for what it is for
I thoroughly enjoy helping out those in need. Its the Monster Hunter veteran in me. So allow me to throw my two cents into my hat in the ring, specifically when dropping into SOS missions.
#1 - Be proactive. Whenever you're dropping into an SOS situation, nine times out of ten things will be FUBAR. The squad will be scattered, tangos will be everywhere and there will be little to no coordination. Act fast, prioritize giving cover fire to divers under pressure, and clear a path to an area to regroup.
#2 - Be decisive. One the dust settles, you'll likely notice how little time is remaining, or how few objectives have been finished. Perhaps they dropped onto a nest, or next to a detector tower (the horror). Either way, the squad is feeling frustrated and demoralized. Identify the nearest objective, the strategems your new friends have and delegate roles. Someone only has the precision strike and machine gun? He will be key in killing fabricators and hordes of bots - remind him to crouch to increase accuracy. Someone bring an ineffecient or useless backpack? Drop down your shield generator to keep him alive. Remind them to stick to cover against bots, and only engage when unavoidable or necessary. A slow helldiver is a dead helldiver.
#3 - Be encouraging. A firm but friendly hand is what makes discordant squads stack bodies and objectives. Make your calls clear and authorative, put confidence in your orders, but ALWAYS follow up engagements with some encouragement. Doesn't need to be sappy, a simple "good job, guys" can go a long way. As you and the squad get used to one another, let them know that they're improving. When I was assisting in an eco survey mission, we were defending the last point and, without me needing to say anything, the formerly clueless squad was dropping turrets in prime defensive positions with plenty of LoS, while also in positions that were likely to not blow our heads off. And when we returned to the ship, I could not have been more proud.
#4 - Be respectful. This one may be last, but it is by FAR the most important. Once you've gotten the chaos of your initial drop under control, ASK before you go giving advice or orders. Most of the time, they will say yes, but there are those who wish to learn on their own. If so, respect their wishes. Offer support from the side in the form of bullets, strategems and explosions, and let them take the lead. Only offer advice if asked for it, and never be condescending or adopt an "I told you so" attitude. The bugs and bots are our enemy, not our fellow helldivers. An addition by @Gyallarhorn1 as an addendum: If you see someone doing something that hurts the overall cohesiveness of the team, or just hurts them in general, say something! If they listen, good! Encourage them to be more open and communicate - it's how success is achieved in this game. If they ignore you and continue, then realize that they're either trolling or simply not taking things seriously. It's best to turn the other cheek and just ignore them in return.
You would truly be a commander In the Helldivers universe with this kind of work.
Like general Brasch but infinitely better!
My biggest mistake as a youth was enlisting in the USAF instead of going officer, lol. Its only now years later that I recognize my talents are better for leading, haha. But thank you, friend!
#4 needs an addendum.
Yes, you should not start giving advice to someone who didn't ask... UNLESS they are doing something that's a detriment to other players in the session.
For example positioning of Turrets. If you are holding a landing pad in a kill 300 Bugs mission, and they keep dropping the MG/Minigun turrets in the center of the platform, where they only get LOS once the bugs are on the platform and swirl around in every direction to kill fellow helldivers: Tell them!
If they are kill hungry and drop Cluster bombs and airbursts in Areas that have minefields, thus clearing the mine field for the bugs: Tell them!
If they keep positioning themselves and their traitorous communist laser drone where it constantly hits team mates: Tell them!
If they keep calling in supply drops when it's not necessary: Tell them, that it is a shared cool down. They might not know.
If they keep attacking patrols that don't need to be attacked, thus creating drops and breaches that add up: Tell them!
Some mechanics are not that obvious and if ignored, can make a well meaning team mate a bad team mate.
@@Gyallarhorn1Thank you for the 4.5 addition! I'm quite tired but when work (or life in general) allows me to, I'll be sure to add in these points and credit you!
I swear, early on EVERY SINGLE PERSON would take my autocannon backpacks and even if i told them 5 times to reload me they‘d continue rushinc objectibes. When they died i laughed
i love how positive you are, one of the few helldivers creators i really look forward to watching
I hope you get a lot more reach in the Helldivers community. Lots of solid advice!
Only one I missed, is "DONT USE MINES" lol. It might have its use cases, but unless you know how to use them AND communicate clearly about them, dont even consider it. Ive seen bots and bugs walk through a mine field pretty much unscathed, but that same one taking out about 8 helldivers.
Similar thing for the tesla coil, tho I find that is a bit more easy to defend to people. I did find out the hard way that if it fires while you are near it, even if you are prone, you will die
Yeah about 25m radius on a Tesla field.
They're great, but don't bring them with uncommunicative randos.
Tbf, if you are walking over mines, its your own fault. And i say this as someone who manages to step on every ice flower and mine imaginable.
Plse relax youngman.
No need2 tell other men what weapons they can and cannot bring to the fight.
Certainly u may have your preference,but no one needs your permission or approval.
I like mines. A minefield is quite effective. I like to establish a gattling/auto cannon sentry and then have a minefield infront of said sentry.
I do this to protect the turret from enemies who try to run ovr the turret thus destroying it. A setup like this has the ability to kill 25-30 bugs consistentl in seconds.
It denies the bugs access to their intended path of travel. It can save ur life. It can give you valuable seconds to focus attention elsewhere.
Now that being said, I am a huge proponent of communication on the battlefield.
I would be remiss to deploy a minefield,turret, or any weapon and not advise my teammates of its existence.
It's then the responsibility of teammates to avoid that area.
I feel the same way about the Tesla coil.
These weapons are not to be avoided just because they can harm teammates.
Rather, their presence on the battlefield needs to be announced and respected.
And due care to avoid that area needs to be exercised.
Get skilled at your adaptability, tactics and situational awareness. Communicate with your teammates and lead by example.
Of course there will be some situations that are unavoidable. There will be some players that aren't able/willing to play as a true team.
But if you make an attempt to follow my suggestions, I think you'll find yourself in a better position to appreciate the weapons and their effectiveness in-game,as opposed to being the type of player that has restrictions and limitations on others.
Please report back to me and let me know how it worked out.
@@johnedwards6124 dude did you read my full comment? I clearly stated that you can bring both when you communicate about them. I have no problem with the stratagems themselves, but the people wielding them half of the time.
Example, placing then almost on top of the TCS towers, making sure you instantely lose the tower and can start over again. Or not communicating you put mines in themselves and the bugs, regardless of the fact that the rest of the team also still needs to pass that way.
Mines are great for the extraction.
Blocking an entry you aren't going to use when going past the evac is good. It's even better if you haven't completed the mission as the mines will be there later.
But you do need to warn and communicate along with common sense.
Bugs and fire mines go together like marshmallows and campfires. Once a single mine goes off, the bugs panic about the flames and run into other mines and all Hell breaks loose.
I've been part of a mission where so many mines were dropped that evac was quite chill.
A few tips that work for me, the guy who brings a lot of friendly fire-prone stuff:
1. Be aware of where your teammates are at all times, but especially in combat. This is the #1 best way to not nail your buddy with a 500kg by accident.
2. ALWAYS communicate when placing a strike that covers area, i.e. the eagle strikes, orbital strikes/barrages, and turrets. For strikes, also try to communicate generally where you've thrown it.
3. If you have to shoot the arc gun in a direction ANYWHERE close to your teammates, take an extra second to find and pick off larger clumps of enemies, or enemies that are a good distance away from your fellow divers. This also applies to any gun with explosive rounds, like the autocannon and grenade launcher.
4. Call out your grenades. A quick heads up can help prevent your teammates from walking right where you just threw it. It also helps to not throw it near teammates, but that's situational.
5. Really just don't point the flamethrower towards your fellow divers at all. It works best holding down a chokepoint or melting through the armor of heavy enemies.
6. Orbital laser should be treated similarly to the orbital bombardments, throw it where it needs to go and back up a good distance. The laser can travel further than you think, and faster than you expect. Don't get surprised by it.
7. Orbital railcannon strike is NOT a friendly fire hazard. Absolutely use it to stop chargers or hulks that are hot on the tail of your buddies, it'll save them.
This is just my experience playing in level 4-6 missions with new to semi-experienced players, so take these with a grain of salt
Regarding rule #2: this is particularly important for the eagle cluster bomb strategem! ;)
Regarding rule #7: If the charger's target is pinned, on a terminal, distracted, or otherwise not able to move out of the way, that railgun has a fair chance to hit when the charger runs the teammate over, killing them both. I got a triple-kill doing that.
Here's a courtesy tip. The game is still experiencing difficulty bugs. Some people can't access higher difficulties or friends lists. If you're on higher difficulties and looking for a squad mate run and easy campaign to try to pick someone up. They'll be grateful and able to spread more democracy because of you. Also. If your the assault squad, and your solo rogue man collecting points of Interest is having issues, at least try to OFFER the resupply if you are all steady on supplies. You actually have 3 times the strategems and each other for support. If your solo gets real unlucky and gets no stims or no grenades off multiple points, it might just be the difference between him clearing successfully and having to wipe due to supply issues. I try to reserve as much ammo as possible, so that's almost never the issue. It's after closing 2 bug holes, and then getting to the next nest to find out there's three more to close and my orbital laser didn't aim at them because they didnt spawn any bugs. 😅
If you accidentally kill your teammates, if possible, escort them back to their dripped gear. Of course, if the team is being overwhelmed, leave it. But, if it is not going to cost more lives, clear a path. Kill the enemies, and cover them, so they can gather that up.
also tagging it can help them getting it back quicker.
I know the radar shows where it is but sometimes it still takes forever to find it
Im convinced that this dude is a mental health representative from super earth. Whether a new recruit or a creek veteran
I'm a mental health representative FOR Super Earth.
here’s one: if you want to be the designated charger bait, be good at dodging and have a tight turn radius (dark souls experience is a plus)
There really is no need to take someone’s gear. Most player’s especially if they’re high level will gladly drop one for you after the cooldown if you ask.
I find it okay when someone dyes and you take his primary or stratagem wepons, but only if you return the stratagem wepon immediately after using it for whatever purpose you took it, but it's very important that you can use the wepon effectively and that you reload it befor returning. No one likes it when somene rakes their recoiless, misses the head of the charger and then returns it empty.
If you use the 380mm barrage close to you, you instantly receive three new friends or your money back
Some more helpful tips:
1. If your comrade is tangoing with a charger do not hit it with weapons that can knock him down unless said weapon can one shot it(EAT/recoiless etc). You knocking them down will get them killed.
2. If youre using the arc thrower do not fire at enemies in the vicinity of your team. The arc jumps to, as best i can tell, a random enemy up to 40m away thats in the general direction that youre looking(typically though itll be the closest enemy/friendly to the one you struck). General rule of thumb is: if theyre on your screen theyre in danger of being killed by you.
3. When reinforcing fallen comrades, do not toss them into a massive group of enemies. Try to toss them in the direction they perished. Its different if youre trying to use them to take out a charger or bile titan but even still do not throw them into a group, youre only killing them again.
4. USE YOUR PINGS. pinging patrols or heavy units makes it far easier for the team to know whats around them or where to go next.
5. If you see someone using recoilless or other weapon that can be assisted go to them and ask to help reload. They can still move with you helping and it cuts the reload time drastically allowing them to put more rounds downrange faster. Plus they can simply put the weapon away which will return control of your character to you. You can always drop the backpack to them when you want to return to playing normally.
Been running stun grenades a lot lately, I probably will toss one at a teammate if he's got a charger/chainsaws/hulk on his heels. He'll probably get stunned but whatever's chasing him won't be a threat.
Had a guy once try and tell me what strategems to take.
I like to bring my mortar, and ems mortar. With my playstyle these things help me a lot. But the man told me not to bring mortars, said I would kill everyone.
I told him everything in this game kills you, dude even had a 500kg bomb in his pocket.
After some back and forth, I just left. No one is going to tell me how to enjoy my limited spare time.
Great vid by the way. Thank you Daddy Keanu.
He was right. You can control where the 500kg lands and it has a handy red beam, mortars will kill anything and anyone without warning. It's true that no one can tell you how to enjoy your limited time, but that doesn't mean you should ruin other's limited time. He was courteous enough to ask you not to bring the mortars as they are widely hated.
Mortars are garbage.
I was a good idea to leave and find somewhere you'd be able to enjoy yourself better. Much better alternative than a yelling match.
@@izeckx Sorry mate, but I have to disagree with "widely hated" that's just not true. I see many people running them.
Mortars don't just randomly kill people, bad players do (and maybe random acts of god lol). With proper communication, they are easily avoidable. That IS with communication, right placement, and the right situation. For example,
I'm soloing a side objective. A mortar helps tremendous with providing me support by either blasting the bugs before they come to me, or act as a distraction for those pesky chargers.
Another example is when I had a match, the TCS mission, where everyone brought a mortar. Admittedly there was times we blew the silos to shit, but then the mortars would quickly wipe up the mess and we'd go again. After the first two silos, we had it down to a T for the last. If we did another mission, I bet we would have aced it.
What's the difference between someone not communicating and killing you with an air strike. And someone doing the same with mortars, is it just the red light?
And he wasn't courteous. He didn't ASK, he TOLD me to get rid of it. If he had asked, I probably would have, I wouldn’t have minded for one game, but he didn’t ask. I said no, he then went on to argue with me.
I wasn't dictating how he should play, but he was me. I didn’t ruin his time (and wouldn't have), because I left and spread democracy with another chill squad. Remember kids, if you don't like the vibes, there's always another squad!
@@JebblesJunior My thought exactly. Once I realised this guy didn't care for anything I said, I knew I had to ditch, otherwise I'd have just been off my game the entire match. And I need to be at 100% if we're going to liberate this galaxy!
Needed this last night, I was not having a good time fighting the automatons.. Bad day at work, tired and jumping with a bunch of randoms. I should have just called it a night and went to bed, instead I was cursing the hell out of my teammates (while muted) and having a horrible time.
Fortunately the "How to stay sane" video comes out tomorrow.
I'm a solo player mainly and the few times I have run with random groups have been quite fun. Sure you get a few stray bullets and the occasional close stratagem but it's always fun to play
Useful things I try to do having worked with a semi regular group and alone.
1) Hit the main objectives first and not get bogged down in the side objectives. Enemy spawns get worse as time runs down. You can take your time to extract after completing, so you can always go back for side objectives where necessary, and if you fail to extract, the mission still succeeds. If it makes sense to knock over a side objective to make the main one easier (e.g. spore spewers, stalker nests, jammers or mortars in range of the objective) do so quickly and come back to mop up later.
2) Don't be afraid to leave things running. If the probe is probing, you can run away if it gets hot and pop back later, you don't have to stand next to it and let the enemies swarm you. Likewise, there's no need shame in dropping a barrage on a nest as you run past, you can always sample sweep later.
3) If you go alone, drop your samples off with the squad beforehand, or if you pass it, drop them off at the extraction to collect later. Doesn't matter who extracts with them, the whole squad gets them.
Bonus (less etiquette based, but still unwritten) bind your stratagem keys to be anything but movement. You can reinforce or rain hell on the move, do not die to reinforce someone else.
About #1... After completing the primary objectives, the frequency of patrols increases almost 4x. Some people on reddit wrote an in-depth study of patrols behavior and spawn rate.
Yeah some new tests show spawns are increased from a few things:
1: Being inside an active objective (primary and secondary) mission.
2: Clearing over 1/2 the nests/fabricators.
3: More players in the game.
4: Lower mission time = larger/stronger spawns.
5: Players being over 75m apart.
6: Completing the main objective.
Clearing secondary objectives doesn't permanently add to the spawn rates.
However, this is all situational, no point in over-investing in secondary objectives if you are going to struggle with them and jeopardize the primary. Be flexible and clear the primary if things get too spicy for your team.
I find he beat way to get people out of a funk and into it is to roleplay, just start shouting “FOR SUPER EARTH!” “LET THEM TASTE OUT SUCCULENT PROSPERITY” and such, works rather well for me
Another thing I'd add is that when teammates die, please throw the reinforcement beacon as close to their body as possible. Being able to land on gear and immediately equip it makes a huge difference in the heat of battle. If the reinforcement beacon was thrown nonchalantly in a random direction, it makes for some unnecessary run time through enemies or in front of enemies' line of fire, which means more time spent not properly equipped helping the team as well as potentially wasted reinforcements.
If you're level 10 or higher, and a couple of level 4's or lower join your game, offer them the watchdog backpack and support weapons once the cooldown is up. They'll be more effective and familiarize themselves with future unlockable gear. I'm level 20, and 2 level 4 players joined in my match at random. Doing that definitely increased their survivability.
No, do it when they ask. You have to teach them that they are rewarded for communication.
@@ghostface5559 Nah. It's better to be proactive. I think it's more important to give new players a positive team experience than it is to teach them communication. That will come with time. Remembering that time they got really cool gear from a high level guy when they were just starting out? They'll remember that and they might follow that example with other new divers.
You sir, are a legend. I can’t properly explain to everyone the feeling when a new player swipes my rover or support weapon. I ask for it back & wait a few until….
If you see a sample at the extraction zone do NOT pick it up. It's exactly where it needs to be.
Everyone gets the same sample no matter who picks it up
they're saying leave it there and grab it otherwise, you might die with it far afield.@@vmax673
@@vmax673 What he means by that is leaving the samples around where Pelican-1 will land; it's a better place for it than running around the EZ with it and dying. Sometimes you get pushed off the extraction by those three bile titans and now your super samples are under a hoard of hunters and chargers. It's not a hard rule, but I wouldn't ruin someone's need to be efficient.
I broke the rule about separating and calling down the resupply exactly once:
I was out of breaker and grenade launcher munition and only had my stun grenades and my secondary left. I was getting chased by four stalkers and I was across the map from the rest of my team who seemed to be pretty well supplied (you can check by pressing tab) and I also had the super samples.
I will never live down the shame I felt in that moment.
I mark support gear and sample, i apologize for TKs i call out mortar sentry deployments to reduced TKs (still happens)
Essential Helldiver basic training video right here.
Cultivating a good culture and etiquette, especially in this coop focused game, is so important to making it a fun experience for every player.
I actually got praised for splitting from my other 3 teammates, as I had gone and hit every single bug nest on one side of the map and all the side objectives/samples, but ya, I scavenged ammo/stim/grenade boxes, as I didnt wanna steal from the team lol
I often go off and do that when I run arc thrower and shield or GL and supply pack.
3+1 is a good mission split in a lot of cases.
Love the Jake quote. You have assimilated good information through life.
Damn i hate it when I'm killed by friendly strategems then someone steals my backpack or whatever.
Thanks for reminding... Actually, still feel bad about one incident, when 10lvl player grabbed my grenade launcher (yes, I told him, how to drop items, he didn't listen) and went into the water, trying to swim across. He drawned, obviously, with my weapon in hands. Next time he did it, I shot him right away. Any advices, how to act another way, maybe?
Honestly, if you warn against them doing it and they do it anyway, fair game. Especially if it's repeated.
To answer your question while paraphrasing a wise man "I'm not okay, I'm just a little bit better than I was yesterday."
as a hd1 veteran and a player who is not amazing at either game but has cleared every difficulty, when you drop into a difficulty above your current skill level you only have 3 jobs: don't die, learn by watching and don't get in the way. high rank players are generally understanding to people learning higher modes, we don't expect you to contribute greatly to success but don't be a detriment. if you can't stay alive, it's too hard for you, skill up and try again another time. if you are new to a difficulty, take simple safe stratagems, EATs, shields, precision strikes, callins that are unlikely to team kill, watch the stratagems your superiors are using and how they use them, shoot trash to let your badasses clean up elites and objectives and stick with the crew to avoid dying. avoid carrying samples when reasonable to do so, try not to call in resupply as the more effective members of your squad need the supplies more, take simple ammo efficient weapons like the sickle or defender so you remain effective while using less resources, again it's not that you are a second class citizen its that you are trying to learn the ways of high difficulty while not being a detriment to the squad after a few clears you should roughly understand what's up and can start taking more risks and take whatever loadout you want
just remember when you are first learning a difficulty you are a guest in the big boy lobby, you are welcomed with open arms but you must also be a good guest, once you learn the ways you become family, just don't throw the match!
Most sensible Helldivers advice content I've seen thus far, subbed. Plus, voice is chill.
I am subscribing to this channel. I think the Ministry of Defense needs to show Helldivers this video, in training. I felt comfortable and safe watching this. Good shit.
That one guy who goes off on his own and causes 10 billion bug holes to open up.
Thank Liberty someone is putting our standards and etiquette material to reference.
That way soldiers dont degenerate well bellow bug or bot behavior!
Something I'm often guilty of because of unawareness and is rude is hitting the "notify reinforcement" button when an ion storm is going on with no stratagems lol. Seems like a good thing to avoid imo
One rule I wish people remembered was to not continuously run across the map to get samples/do an optional objective, especially if you keep dying. Sometimes you just have to cut your losses
The most BM thing you can do is take someone's support weapon after they've just called it in front of them.
10/10 times you'll probably catch a bullet to the cranium from even the nicest Helldivers. Thankfully, It's only happened to me on a soft-level (someone yoinks it from my body, which I don't mind that much).
So damn glad someone made this video, my big two issues that happen nearly every match, getting gunned down because someone cant control their trigger finger/not staying in their lanes of fire, and people looting my corpse, then either ignoring me, or kicking me for requesting my gear back.
It's also worth bearing in mind that holding down ping button gives you and whole emote wheel, so even if you don't want to use a mic you can still communicate and even be kind.
On top of there being a "Follow Me" emote if you're trying to guide newbies, there's also dedicated emotes to say sorry and thank you and I've made it a habit to use those
VCing your teammates that you’ve got samples, and then either making a run to extract to drop them or leaving them with your team when you go off alone is a great practice to get into - saved our ass on a Suicide mission on Draupnir yesterday, with getting our Super Samples out. Only me and another dude left (he was level 11) and we sneaked our way back to extract and just managed to get off-world. Big W for the whole team.
How has it never occurred to me to drop samples off at extract, that’s genius
@@Christopher-eq1rn thank you! We are stronger when we share our strengths - for democracy!
There's 3 simple rules since HD1 !
1. You don't kill teammates on purpose.
2. You don't take the gear from fallen teammates.
3. You share resupply.
If there's another reason that someone got angry at you its simple a mistake that everyone could be guilty of doing because no one can be perfect in every run.
If you spot stalkers, I am of the opinion that finding and destroying the nest becomes priority.
Huge one that irks me is when I'm off grabbing the last bug nest or optional, across the map from extract, and the speedrunner of the group decides to call it in. I now am forced to abandon whatever it was I was doing to spend the entire extract time running back. A simple check on the map would let you know who is nearby, and if someone seems to be doing their own thing, maybe ask if its okay to call. And if a call is made on accident, you can simply leave the extract for a few seconds (a new timer shows on the screen) for the extraction to be canceled. Then you can recall when everyone is ready.
All in all, if im across the map doing a thing, please let me do the thing before calling for extraction.
Forgot this one: If you're level 50 you aren't exempt from the mercy of revenge teamkills. Swear to god had a lobby of 3 max ranks who'd do nothing but call their stratagems on me, and when I accidentally hit them with the arc thrower they cursed me out.
SOS Dives either turn into epic battles of securing a newer diver's objectives and samples or a race against 2 reinforcements left in most unfavorable conditions.
If it’s possible to leave with everyone safely, reinforce the dead players and wait for them before extracting
If you are the dead player and your team is almost out of lives and the situation is extremely dire, take one for the team and say “extract without me” so that everyone can get the samples and doesn’t fail the mission
Three short stories :
I dropped in on a pair of folks to help them out. a level 12 and a level 5. We'd just finished clearing an objective and the 5 shot the 12 and picked up his secondary and started talking shit. I reinforced the 12 and he landed his pod on the 5. We then spend the rest of the mission not reinforcing the 5.
I was running with two low levels in a blitz. I dropped a nade launcher and a laser dog. One of them grabbed the dog from under my nose. I was not amused but I didn't retaliate. I just cleared stuff on my own and let the thief fend for himself.
I dropped in on a level 3 guy doing a mission who' called an sos. I came in and dropped a shield pack then told him to pick it up. I let him run around with the shield while I took care of the rest of the mission .
"Always be aware of what's downrange"
Literally 90% of the Helldivers subreddit: "REEEEEEEEEEEEEEEEEEEEEEEEEEEE, THEY SHOULD'VE BEEN AWARE OF *ME*!!!"
My biggest pet peeve so far is when team mates do not stop calling in revives right into the middle of mobs. I think that can be a good tactic when it's communicated with a team that is working well together, but if you go down and are not expecting it, but a team mates just chucks the beacon right between 3 hulks 4 tanks and a mob or rocketeer devs over and over, they are basically just spawn killing their team mates. I've had this happen to me dozens of times playing with random. If you not communicating with your team (or they're not with you) always try to recall them somewhere safe and if possible, close to their equipment.
I'd add 1 rule.
If someone picks up your samples, they're not ganking your stuff, they're moving the ball down-field. Tell them 'good job'.
Samples are always better off on a player, than laying on the ground, when you might have to make a tactical withdrawal.
omg, don't get in the pelican if unless everyone is there. wait for that guy that has been collectiong all those sweet sweet samples
I'm grateful that you had mentioned this to the community because it needed to be said. I'm already up to practice on everything you have said before I just hope others can follow the example example. But there is one thing I would like to add just like weapons don't run off with someone else's samples and sabotage them into a large nest of enemies.
Tip i learn today. Pass materials to the one guy you know wont die. Let him carry and keep him alive. I willingly baited titans and chargers when needed while he escapes. It really helps in lessening burden, maybe also drop near extract point.
On the resupply front sometimes people don’t check the chat box because they’re too busy, so if you’re soloing have a look and see how your friends are doing on stims. If any of them are in the red don’t call down resupply on yourself, but if they all seem to have enough go for it. Ammo is very easy to find on the map, and the indicator for friends ammunition isn’t reliable
Sounding like Keanu Reeves, and speaking from the heart with humility and humbleness just like him as well.
I recently completed a mission where a new player politely asked for a guardian dog. It was the first and only time as of this writing that someone asked me that. I gladly let them know the cooldown and gave them one after. That dude then went in guns blazing, and I felt a strong sense camaraderie that moment as the whole team perked up.
Another thing to remember, praise your teammates. You worked together on this, theres four of you and hundreds of them so if you succeeded it can only be because everyone pulled their weight. "Good job" at the end of an objective and especially at the end of the mission costs nothing.
What’s the etiquette on where to go? Who pings the map? Stay together or nah? Helppp 😆
Try to set a course in mind at the start. Usually It's land on one side of the map and work through to the other taking out whatever's convenient as you get the mission done.
Apparently if people are more than 75m apart from each other enemy patrols spawn more frequently. Theoretically always being together as 4 would be best because it reduces patrols but that's not realistic. 2 teams of 2 seem fine got me
A little addendum to the "Friendly fire isn't" rule: if you take an AX/LAS-5 "Guard Dog" Rover, then you're responsible for it. It's your job to make sure it doesn't burn your fellow Divers' faces off. Sure, it can seem like it has a mind of its own at first, but experience with the equipment will get you used to its particular quirks. Keep a healthy distance away from your fellow squadmates, and kite it away if you see someone between it and its intended target.
On resups, I'd actually say that there's an additional caveat to add; if someone is running supply pack. That person is able to take two resups to top off their support weapon (after it's reloaded) and get two more resup charges to distribute to the team. So long as they prove themselves to be a team player, let them go first because they'll be able to top themselves off while also effectively pulling more resups out of thin air.
Also, if everyone is mostly topped off and there are resups left over, let the supply pack player grab up what's left to take with the group for the road. Beats having to walk all the way back for em if ammo runs thin.
There are certainly some exceptions to not taking your ally's weapons. If they die in the middle of a hellish area, and theyre the anti heavy person with a rocket or the anti horde person with an MG/Arc or w/e, grabbing it immediately to take care of what is going on asap would definitely be preferable than letting it sit on the ground until the next pod comes down, they get their bearings, figure out where the weapon is and walk on over to it. If things go tits up, prioritizing your life and what you can immediately do over your team getting their weapons back is a better option.
The polite thing to do afterwards would be do drop it and tag it so they can get it back, or if both people use voicechat, then inform them you are borrowing it and offer/give it back when they get back in.
@@GnarledStaff If you have time in the chaos, sure. Realistically it would be more effective to just get up and go and grab something when you can. By the time things die down you can likely call another in anyway as long as double CD isnt active.
Thank you for vids like this. I've watched a few of your videos and I'm grateful meeting people like you in the helldivers community and are the reason i usually jump in to help out new players to give them a positive experience of this game.
A rule to adopt as (not specifically) scouts, is to deposit the samples somewhere quiet, and on the way back to the extract. Since you might get into a tough fight, dying in a convenient place that drags the enemy away from the fight, and away from that cache of samples, would be very useful.
A few things for higher level difficulties,
If someone leaves samples in the middle of the extract landing area, *DO NOT* pick it up until the ship arrives, it is for whoever survives to enter the extract ship to bring onboard, this at the very least increases the chance for super samples to get extracted.
Use mines very-very-very sparingly, if possible don't use it at all for most missions, remember, friendly fire isn't. I've seen mines kill more divers than the enemies.
If you get followed by a huge horde and have samples and/or weapons that you want to keep, drop them off about a medium distance from your allies or drop it off somewhere safe and easy to get to, and then kite the horde far-far away and die (if the reinforcement count is not dire) or try the smoke spore escape technique. This is so that when you get reinforced you can fetch your dropped stuff without having to run across the map and inviting more trouble.
The smoke spore escape technique is, standing on top of a cluster, (you have to be damaged to use heal btw) heal yourself and shoot the spores. Done right, you will be yeeted across the map and when you land the heal should still be in effect to prevent you from dying. Try practicing it in solo runs in lower difficulty levels first.
you can pick up your buddies wepaons in the heat of the battle if he is dead (iam doing that) *BUT* after you recall them drop them.
and another point: if you see sampels at the evac zone dont pick them up and run around with them, chance is high someone dropped them there so they are save.