SMA2 All Exits Cutscene in SMW

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  • เผยแพร่เมื่อ 27 ส.ค. 2024
  • This is my recreation of the Super Mario Advance 2 All Exits cutscene in SNES Super Mario World, done on request for LadiesMan217: / @ladiesman217 . It makes use of a framework patch I created to handle cutscenes like this. There are some discrepancies between this and the actual cutscene, but those are either because of hardware differences between SNES/GBA, engine differences between SMW and SMA2, things that would be too obnoxious to recreate, or other reasons.
    Here is my patch that allowed me to do this: www.dropbox.co...
    Notes:
    - The biggest deviation from the original cutscene is the bird flight. I didn't even try to get that accurate because that would have been way too tedious to do.

ความคิดเห็น • 31

  • @michaelfradley6950
    @michaelfradley6950 3 ปีที่แล้ว +38

    To think I was one exit away from this cutscene for months as a kid and never found it… I’m so mad

    • @Yoshifanatic1
      @Yoshifanatic1  3 ปีที่แล้ว +11

      Was it the Valley Ghost House secret exit? That's the last one I ever found.

    • @Margulan217
      @Margulan217 ปีที่แล้ว +3

      Me too

    • @flip889RoR
      @flip889RoR ปีที่แล้ว

      was it the forest ghost house? that was my last one

    • @somerobloxdude3699
      @somerobloxdude3699 ปีที่แล้ว

      Im sensing a pattern here...

    • @RaceBandit
      @RaceBandit 11 หลายเดือนก่อน

      It took me a while to find the alt exit leading to Soda Lake.

  • @goodoljaelencole2272
    @goodoljaelencole2272 3 ปีที่แล้ว +26

    This is great! Nice to see this cutscene without the saturation of the GBA.

  • @gresonvillaluz
    @gresonvillaluz 2 ปีที่แล้ว +25

    Imagine seeing this in Super Mario All-Stars + Super Mario World!

    • @Herðbrine
      @Herðbrine หลายเดือนก่อน

      Bro just type a different comment

  • @RPG_Hacker
    @RPG_Hacker 3 ปีที่แล้ว +21

    Love how this one turned out. Wondering how you did the flapping on the Congratulations banner. Did you use that one specific BG mode which allows adding vertical offsets to tiles?

    • @Yoshifanatic1
      @Yoshifanatic1  3 ปีที่แล้ว +9

      I'm glad to hear that!
      Also, to move the banner tiles individually, I did not use mode 2, just sprite tiles. When setting the Y disposition of the tiles, I added an additional value to them based on the animation frame and the specific tile.

    • @RPG_Hacker
      @RPG_Hacker 3 ปีที่แล้ว +4

      Oh, I see, that makes sense! I keep forgetting that the SNES actually supports a bunch of sprites on screen at once because the number that can be used in a typical SMW level is so limited. Since you more or less did these cutscenes from scratch, I guess it makes a lot of sense that you have more flexibility.

  • @zacharybishop6595
    @zacharybishop6595 3 ปีที่แล้ว +9

    0:22 I think it would have been cooler if the text said "Mario has completed special world" instead of "Mario and Luigi have found all the goals" but either way this is an amazing recreation!

    • @Yoshifanatic1
      @Yoshifanatic1  3 ปีที่แล้ว +9

      Yeah, but that's what it said in the GBA version, and the person who requested these cutscenes made the special world trigger upon getting every exit rather than beating Funky.
      Regardless, it can easily be changed as that text is a layer 3 tilemap loaded using Lunar Magic's layer 3 handling.

    • @zacharybishop6595
      @zacharybishop6595 3 ปีที่แล้ว +1

      @@Yoshifanatic1 Ah I see.

  • @supermariojoshua9837
    @supermariojoshua9837 หลายเดือนก่อน

    Just imagine if this was in the real snes game.

  • @GWKTM
    @GWKTM 5 หลายเดือนก่อน

    All there's left now is that Yoshi coin cutscene

    • @Yoshifanatic1
      @Yoshifanatic1  5 หลายเดือนก่อน +2

      I also recreated that one.

  • @ThiagoEntertainmentEnEspanol
    @ThiagoEntertainmentEnEspanol 6 หลายเดือนก่อน +1

    0:03

  • @squidmanraps
    @squidmanraps ปีที่แล้ว +1

    Is there any way to have only one cutscene inserted and not the others? For example, I only want the All exit cutscene to be patched. Anyways, amazing job!

  • @perlamartinez9844
    @perlamartinez9844 3 หลายเดือนก่อน

    What Super Mario World game do I use with that patch?

  • @ShadeMeadows
    @ShadeMeadows 3 หลายเดือนก่อน +2

    ...Why did Luigi do that?

    • @Yoshifanatic1
      @Yoshifanatic1  3 หลายเดือนก่อน +2

      He must have been really bored one day.

    • @ShadeMeadows
      @ShadeMeadows 3 หลายเดือนก่อน +2

      @@Yoshifanatic1 Fair 😅

  • @MarioSonicandNostalgiafan122
    @MarioSonicandNostalgiafan122 2 หลายเดือนก่อน

    SMB4 Again...

  • @9-volt_fan142
    @9-volt_fan142 5 หลายเดือนก่อน

    Is it just me or am I not hearing any music?

    • @Yoshifanatic1
      @Yoshifanatic1  5 หลายเดือนก่อน +2

      I can assure you this video has music. You might want to double check your volume settings to see if anything is wrong.

  • @robbiewalker2831
    @robbiewalker2831 3 ปีที่แล้ว +1

    Any way to fix the Hot Air Balloon? It feels stationary.

    • @Yoshifanatic1
      @Yoshifanatic1  3 ปีที่แล้ว +10

      It's stationary because the balloon is an object of layer 1, while on GBA, it's a sprite. I did it this way because the super koopa holding the banner would have caused sprite overdraw issues, as there would be too many sprite tiles on the same scanline. In fact, if you look really closely at the red super koopa when it's by the left edge, you can see a bit of sprite overdraw already.