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Yoshifanatic1
United States
เข้าร่วมเมื่อ 30 ม.ค. 2011
The main purpose of my channel is so I can upload videos of my SMW hacks, which are:
- Mario's Strange Quest (V1.6)
- Yoshi's Inside Story (Cancelled)
- Yoshi's Strange Quest (1.3)
- Mario & Yoshi's Strange Quests (In progress)
- Mario's Strange Quest Remastered (future project, assuming it's not merged with MYSQ)
- I Wanna Be the SMW Hack (future project, tentative title)
- Yoshis' Strange Quest 2 (future project)
Of course, I may upload other videos, but it is unlikely.
Current avatar by smwforever45 on deviantART.
If you're a fan of my work and/or Yoshi and have a discord account, consider joining my Discord server which I've linked to below.
Alternatively, if you'd like to contact me, my Discord name is Yoshifanatic1#4924
- Mario's Strange Quest (V1.6)
- Yoshi's Inside Story (Cancelled)
- Yoshi's Strange Quest (1.3)
- Mario & Yoshi's Strange Quests (In progress)
- Mario's Strange Quest Remastered (future project, assuming it's not merged with MYSQ)
- I Wanna Be the SMW Hack (future project, tentative title)
- Yoshis' Strange Quest 2 (future project)
Of course, I may upload other videos, but it is unlikely.
Current avatar by smwforever45 on deviantART.
If you're a fan of my work and/or Yoshi and have a discord account, consider joining my Discord server which I've linked to below.
Alternatively, if you'd like to contact me, my Discord name is Yoshifanatic1#4924
Overworld Revolution Showcase - More Maps Example
Overworld Revolution is patch I made that greatly expands what is possible to do with SMW's overworld. Virtually every vanilla limitation is gone, allowing for all sorts of possibilities. This video showcases one of them, specifically the ability to have more than 7 maps for your overworld. This overworld has 13 maps.
If you want to try out Overworld Revolution, here is a download link:
www.dropbox.com/scl/fi/9f2b2zpwqm96y94qw4q4q/OverworldRevolution.zip?rlkey=4uiteptqh3ypffy51dhbuo2ry&st=9fo52w1b&dl=0
Notes:
- This is the current overworld for "Mario & Yoshi's Strange Quests", which is my SMW hack that combines my two previous SMW hacks and significantly enhances them. Those hacks being "Mario's Strange Quest" and "Yoshi's Strange Quest". If you're curious about checking it out, here is the latest beta build: www.dropbox.com/s/jr900fl345tky21/Mario%20%26%20Yoshi%27s%20Strange%20Quests.zip?dl=0
- Overworld Revolution has many more capabilities than just being able to have more maps. It gives you the ability to make bigger maps, process more sprites on screen, remove the border without workarounds/side effects, fully programmable events/path movement, and much more.
- Some of my beta testers made overworlds themselves that showcase OR's capabilities. Here is a link if you want to check out those:
+ Stivi's overworld, showcasing a modern style overworld running under OR (th-cam.com/video/2mqihYzG25A/w-d-xo.html)
+ DPBOX's overworld, showcasing a title screen/intro/file select/level select made using OR's scripting system (th-cam.com/video/AJd8vXVucFI/w-d-xo.html)
- MYSQ already had its double size overworld prior to Overworld Revolution, but it was handled in a much hackier way. Internally, MYSQ previously had 2 SMW overworlds that were entirely separate from one another. Whereas with OR, all 13 of the MYSQ maps can seamlessly transition to one another just like levels can.
- I know that these maps are not that interesting by modern standards. I've already remade the MSQ overworld and plan on doing the same for the YSQ overworld.
If you want to try out Overworld Revolution, here is a download link:
www.dropbox.com/scl/fi/9f2b2zpwqm96y94qw4q4q/OverworldRevolution.zip?rlkey=4uiteptqh3ypffy51dhbuo2ry&st=9fo52w1b&dl=0
Notes:
- This is the current overworld for "Mario & Yoshi's Strange Quests", which is my SMW hack that combines my two previous SMW hacks and significantly enhances them. Those hacks being "Mario's Strange Quest" and "Yoshi's Strange Quest". If you're curious about checking it out, here is the latest beta build: www.dropbox.com/s/jr900fl345tky21/Mario%20%26%20Yoshi%27s%20Strange%20Quests.zip?dl=0
- Overworld Revolution has many more capabilities than just being able to have more maps. It gives you the ability to make bigger maps, process more sprites on screen, remove the border without workarounds/side effects, fully programmable events/path movement, and much more.
- Some of my beta testers made overworlds themselves that showcase OR's capabilities. Here is a link if you want to check out those:
+ Stivi's overworld, showcasing a modern style overworld running under OR (th-cam.com/video/2mqihYzG25A/w-d-xo.html)
+ DPBOX's overworld, showcasing a title screen/intro/file select/level select made using OR's scripting system (th-cam.com/video/AJd8vXVucFI/w-d-xo.html)
- MYSQ already had its double size overworld prior to Overworld Revolution, but it was handled in a much hackier way. Internally, MYSQ previously had 2 SMW overworlds that were entirely separate from one another. Whereas with OR, all 13 of the MYSQ maps can seamlessly transition to one another just like levels can.
- I know that these maps are not that interesting by modern standards. I've already remade the MSQ overworld and plan on doing the same for the YSQ overworld.
มุมมอง: 290
วีดีโอ
Salvo the Slime in SMW (Base SNES)
มุมมอง 2.1Kปีที่แล้ว
Salvo the Slime from Yoshi's Island has oozed its way into Super Mario World using UberASM, black magic, and the will of one determined madman! It's a bit buggy, but given this was well beyond what I typically do, that was to be expected. Download: www.dropbox.com/s/8uci1boy5d553w5/SalvoTheSlime.zip?dl=0 Notes: - The SA-1 variant was a request done for Soul. This non-SA-1 variant was done as a ...
Salvo the Slime in SMW (SA-1)
มุมมอง 1.7Kปีที่แล้ว
Salvo the Slime from Yoshi's Island has oozed its way into Super Mario World using UberASM, the SA-1 chip, and the will of one determined madman! It's a bit buggy, but given this was well beyond what I typically do, that was to be expected. Download: www.dropbox.com/s/8uci1boy5d553w5/SalvoTheSlime.zip?dl=0 Notes: - This was a request done for Soul. - This was made by adapting the code for this ...
MYSQ Custom Level - Invisible Pass (Remake)
มุมมอง 319ปีที่แล้ว
Sorry, I don't have a level to show off in this video. I mean, look at it! There's clearly nothing to see! Even if you had a pair of X-ray specs, you still wouldn't see .......... Oh... This is a level I made for my SMW Hack, Mario & Yoshi's Strange Quests (www.dropbox.com/s/jr900fl345tky21/Mario & Yoshi's Strange Quests.zip?dl=0) for the Mario's Strange Quest half. The original MSQ had a few f...
MYSQ Custom Level - Ice Cold Lake (Remake)
มุมมอง 3902 ปีที่แล้ว
Putting new meaning into the name of my hack, Mario and Yoshi need to separate and work together to make it out of the freezing waters of Ice Cold Lake! This is a level I made for my SMW Hack, Mario & Yoshi's Strange Quests (www.dropbox.com/s/jr900fl345tky21/Mario & Yoshi's Strange Quests.zip?dl=0) for the Mario's Strange Quest half. The original MSQ had a few forgettable/bland levels and I wan...
MYSQ Custom Boss - Lemmy's Robbery
มุมมอง 7242 ปีที่แล้ว
Mario has managed to reach Lemmy, who guards the 7th of Yoshi's eggs. Should be pretty easy after all that Mario has been through, but it turns out that Mario wasn't the only uninvited guest Lemmy would have to deal with... This is a custom boss I coded for my SMW Hack, Mario & Yoshi's Strange Quests (www.dropbox.com/s/jr900fl345t...) for the Mario's Strange Quest half. The original MSQ used th...
Jurassic Park (SNES) Randomizer Demonstration
มุมมอง 1.5K3 ปีที่แล้ว
This video is a showcase of my Randomizer patch for Jurassic Park (SNES). V1.0: www.dropbox.com/s/9xc17qcasmt3uo5/Jurassic_Park_Randomizer (V1.0).zip?dl=0 V1.1 Beta: www.dropbox.com/s/yczfygxlskvt9em/Jurassic Park Randomizer.zip?dl=0 To use it, change the !Seed define in Randomizer.asm to any random 32-bit number and apply Randomizer.asm to a V1.0 USA JP ROM using asar. Here is what it can do: ...
MYSQ Custom Boss - Larry's Dangerous Game
มุมมอง 6553 ปีที่แล้ว
Despite Larry's best efforts, Mario still managed to find a way into his fortress. Nowhere left to hide, Larry decides to challenge Mario to the deadliest game of all.... tennis! ... Or at least Larry's idea of tennis. This is a custom boss I coded for my SMW Hack, Mario & Yoshi's Strange Quests (www.dropbox.com/s/jr900fl345tky21/Mario & Yoshi's Strange Quests.zip?dl=0) for the Mario's Strange ...
MYSQ Custom Boss - Ludwig's (Poorly Made) Symphony
มุมมอง 5333 ปีที่แล้ว
Ever wonder what Ludwig Von Koopa does in his spare time while he waits for Mario to get to his castle? Turns out he likes to compose music as a hobby. However, he's very bad at this as Mario finds out. This is a custom boss I coded for my SMW Hack, Mario & Yoshi's Strange Quests (www.dropbox.com/s/jr900fl345tky21/Mario & Yoshi's Strange Quests.zip?dl=0) for the Mario's Strange Quest half. The ...
MYSQ Custom Boss - Iggy's Toilet
มุมมอง 7583 ปีที่แล้ว
Frustrated that Iggy Koopa always wants to fight Mario in the same way every time across thousands of adventures, Mario convinces Iggy to do something different for a change by giving Mario a deal. If Mario unclogs his toilet, he'll give Mario the egg he's guarding. Unfortunately for Mario, it turns out unclogging the toilet would prove harder that he thought because Iggy uses waaaaaaaaaay too ...
SMA2 Alt Intro Cutscene in SMW
มุมมอง 12K3 ปีที่แล้ว
This is my recreation of the Super Mario Advance 2 alternate intro cutscene in SNES Super Mario World, done on request for LadiesMan217: th-cam.com/channels/ef4JqjAwwvUCDBVVaJPnSA.html. It makes use of a framework patch I created to handle cutscenes like this. There are some discrepancies between this and the actual cutscene, but those are either because of hardware differences between SNES/GBA...
SMA2 All Yoshi Coins Cutscene in SMW
มุมมอง 17K3 ปีที่แล้ว
This is my recreation of the Super Mario Advance 2 All Yoshi Coins cutscene in SNES Super Mario World, done on request for LadiesMan217: th-cam.com/channels/ef4JqjAwwvUCDBVVaJPnSA.html. It makes use of a framework patch I created to handle cutscenes like this. There are some discrepancies between this and the actual cutscene, but those are either because of hardware differences between SNES/GBA...
SMA2 Intro Cutscene in SMW
มุมมอง 24K3 ปีที่แล้ว
This is my recreation of the Super Mario Advance 2 intro cutscene in SNES Super Mario World, done on request for LadiesMan217: th-cam.com/channels/ef4JqjAwwvUCDBVVaJPnSA.html. It makes use of a framework patch I created to handle cutscenes like this. There are some discrepancies between this and the actual cutscene, but those are either because of hardware differences between SNES/GBA, engine d...
SMA2 All Exits Cutscene in SMW
มุมมอง 18K3 ปีที่แล้ว
This is my recreation of the Super Mario Advance 2 All Exits cutscene in SNES Super Mario World, done on request for LadiesMan217: th-cam.com/channels/ef4JqjAwwvUCDBVVaJPnSA.html. It makes use of a framework patch I created to handle cutscenes like this. There are some discrepancies between this and the actual cutscene, but those are either because of hardware differences between SNES/GBA, engi...
When Yoshi's Strange Quest Isn't Just YSQ Anymore
มุมมอง 1.3K6 ปีที่แล้ว
As of today, my SMW hack, Yoshi's Strange Quest isn't just YSQ anymore. This is because it's now Mario & Yoshi's Strange Quests! :P Over the past several months, I've been slowly working on integrating my first SMW hack, Mario's Strange Quest, into YSQ in order to make use of all the ROM space I freed up after optimizing YSQ's space useage. MSQ is now fully playable inside of YSQ, Super Mario A...
Yoshi's Strange Quest, Now With Extra Source Code
มุมมอง 6847 ปีที่แล้ว
Yoshi's Strange Quest, Now With Extra Source Code
VLDC9 Contest Entry - Triangle Dimension
มุมมอง 2.7K8 ปีที่แล้ว
VLDC9 Contest Entry - Triangle Dimension
Yoshi's Strange Quest Level: Tiger Path
มุมมอง 2.1K10 ปีที่แล้ว
Yoshi's Strange Quest Level: Tiger Path
Yoshi's Strange Quest Level: Mysterious Plains
มุมมอง 1.6K10 ปีที่แล้ว
Yoshi's Strange Quest Level: Mysterious Plains
Yoshi's Strange Quest Level: Evil Laundromat
มุมมอง 1K10 ปีที่แล้ว
Yoshi's Strange Quest Level: Evil Laundromat
Yoshi's Strange Quest Level: Rip Van Castle
มุมมอง 1.3K11 ปีที่แล้ว
Yoshi's Strange Quest Level: Rip Van Castle
Yoshi's Strange Quest Level: Rainbow Road
มุมมอง 2.2K11 ปีที่แล้ว
Yoshi's Strange Quest Level: Rainbow Road
Yoshi's Strange Quest Level: Vertical Forest
มุมมอง 55811 ปีที่แล้ว
Yoshi's Strange Quest Level: Vertical Forest
Yoshi's Strange Quest Title Screen/Intro/Yoshi's House
มุมมอง 1K11 ปีที่แล้ว
Yoshi's Strange Quest Title Screen/Intro/Yoshi's House
Yoshi's Strange Quest Level: Wacky Land
มุมมอง 1K12 ปีที่แล้ว
Yoshi's Strange Quest Level: Wacky Land
So a follow-up question, is there any way to make these patches compatible with the MSU1 & Widescreen hacks of the game? These would be the last piece of the puzzle as far as a definitive version would go imo.
The MSU-1 patch shouldn't interfere with Cutscene Revolution at all, but I'm not 100% certain. The widescreen patch on the other hand, you'd need to do a lot of adjustments. Certain aspects of these cutscenes was designed with the 4:3 aspect ratio in mind. Though, at least all the code in my patch is commented.
You forgot the part where luigi throws mario masks
No, I didn't. You're thinking of the "All Exits" cutscene.
Just imagine if this was in the real snes game.
Just imagine if this was in the real snes game.
Yeah, that would have been neat. At the very least, you can patch these cutscenes into SNES SMW since I released the patch.
SMB4 forr third time 😎😎😎😎😎😎😎😎😎😎😎😎
SMB4 Again...
SMB4
This is how it looks like when you collect every Dragon Coins.
I wish I could see the entire overworld map in this intro.
I like this fella and IDK why.
Jurassic Park SNES at night looks like, and music in different places wow!
Idk how to patch it can you teach me?
- Download Lunar Magic (latest version) and asar (1.81. Don't use the latest asar version). - Open your ROM in Lunar Magic. Then, modify something about level 105, then save. This will make LM install many of its ASM hacks as well as expand the ROM to 1 MB. - Click the blue mushroom button in LM, which will create an "ExGraphics" folder. - Put all the files in the cutscene revolution .zip folder into the same folder as the ROM (as well as asar). The ExGFX files should go in the ExGraphics folder. - Click the yellow mushroom button to import the ExGFX files into the ROM. - Open the 16x16 map16 editor in Lunar Magic (? Block button), then click/drag the map16 file into this window to import the map16 data. Then save the custom map16 data. - Click/drag the .mwl files into the Lunar Magic window to import the cutscene levels into the ROM. Make sure to save the levels after importing them so the change sticks. - Use asar to apply "CutsceneRevolution.asm" to your ROM. Doing so will apply the other .asm files, so you don't need to apply them separately. That's the bare minimum needed to get this patch working.
I tried to use the patch but the game played a disturbing sound after nintendo presents and crashed. Btw i applied using asar, and i used addmusick before
I think i made a mistake, i forgot to insert the level for the overworld part of the intro
No, even inserting all of the included levels didn't help. I don't really know what i'm meant to do but i have NMSTL installed as well as 32x32 player patch and dynamic sprites. Heck, even pixi stuff lol
@@srgwcov If you have a Discord account, please send me the ROM so I can see what it's doing to cause the crash. My Discord username is the same as my TH-cam one.
...Why did Luigi do that?
He must have been really bored one day.
@@Yoshifanatic1 Fair 😅
If I could, I would modify this to have the language selection window pop up before the title screen.
WHat language selection popup? SMW doesn't have that
@@srgwcov th-cam.com/video/7OGslKL0164/w-d-xo.htmlsi=PF9SFWdbol0PbTSI I edited the B4VWF patch to make that possible.
where and how to download the full game to play it
What Super Mario World game do I use with those patches?
The US version of SMW for the SNES.
What Super Mario World game do I use with that patch?
All there's left now is that Yoshi coin cutscene
I also recreated that one.
16 bit 90s version
Is it just me or am I not hearing any music?
SMWA2
Finally such a thing exists, awesome ! One of my all times favourite games getting a much bigger life duration. I really like the somewhat night atmosphere you gave here. It's almost like my childhood memories have come back to life. I tried it and check the files around, and it looks like you have greater ambition for what comes next. For instance you want to shuffle all items whether their nature all over the island, but for that, you need sprites. I happen to have made the needed sprites ( Exterior goggle battery, gas canister, food chunk and interior dinosaur egg ), if you are interested, how should I give you ?
Good day. I just sent you a friend request. My username is different there.
Classification: ESRB: Teen (T) 5/5⭐️
so you still working on ysq 2
I'm still working on YSQ 1. In case you don't know, I'm working on a hack called "Mario & Yoshi's Strange Quests" that combines both of my hacks into one ROM and significantly enhances both (with the MSQ portion basically getting remade). YSQ2 will happen sometime after MYSQ is done. But, I will say that some of the work being put into MYSQ will carry over to YSQ2, as I'll likely reuse my customized version of SMW's engine for it as well.
@@Yoshifanatic1 ok
0:03
Hello friend
I am interested in creating cutcenes but I don't know what tools I need for this and how much knowledge of ASM
I made a framework patch for cutscenes in SMW a couple years ago: www.dropbox.com/s/86giwgjd86dc9kj/CutsceneRevolution.zip?dl=0 You only need Asar and Lunar Magic to make use of this. You do need some ASM knowledge to make your own cutscenes. But, even some basic ASM knowledge can be enough if you don't plan on doing anything too crazy.
Wow, I was expecting the blob to be full framerate but 1-bit color depth from the thumbnail 😅 Incredibile this does work on base SNES! 😃
From Yoshi's Island
Glad to see something like this done in a way that isn't super cheap. Some ROM hacks suffer from that.
I'm glad to hear that! I'm a bit of a perfectionist, so I wouldn't have been satisfied porting Salvo inaccurately. XD
TERRARIA?!!
Yep! I ripped these graphics myself from Terraria when I revamped this level's aesthetics. It originally only used Super Mario All-Stars graphics exclusively.
This is a nice scene
this patch has a bps?
garten of banban 5?
Why on the YSQ map there are two coins to mark and only one comes out when you collect all the coins or open something else to collect
Are you talking about the Yoshi coins? Because I'm not sure what you're referring to. If you are talking about the Yoshi coins, I do plan on implementing a secret bonus world for collecting them all between MSQ and YSQ. However, I haven't done so yet. Another thing I will mention, but in MYSQ, if you collect all 5 Yoshi coins in a level in one go, the status screen will mark that level with a platinum coin instead of a gold coin on the status screen. And if you do this for every level, then the Yoshi coin icon on this screen will also be platinum. This is 100% for bragging rights. It's meant to be a nod to the original YSQ where you actually needed to collect every Yoshi coin in one go at a level for it to count.
@@Yoshifanatic1 It would still be good if this hack had a translation into Spanish if it can be translated it would be great to have both English and Spanish languages
@@jeysonmeza82 When I release the source code for MYSQ, I'll provide a ton of translation related notes for each message to make it easier to localize MYSQ into different languages. MYSQ's dialogue has a lot of quirks that would make it tricky to translate properly (ex. Humor, obscure/unusual word usage, text macros, the ability to specify Yoshi's gender, etc.) so I'll try to make it as easy as possible to understand the context and nuances of every line of text.
hello yoshyfanatic I wanted to know if you can do the mario stange quest hack v 1.7 separately
you have all the reason hopefully the final version of this hack will come out I enjoy it a lot
Download soundtrack Yoshi Strange quest please
YSQ has a music room that's unlocked by beating Space Voyage 2 in the special world. You can easily listen to all the songs there regardless of which version you play. If you're playing MYSQ, you can unlock that music room early (and all the songs) by entering "SecurityBreach" and "ChiptunesGalore" as a name respectively, then going to the cheat menu to use both of the cheats those names unlock.
Ah okey
Dude! This is just flat-out impressive!
Yo this level is actually really cool and demonstrates what I think is one of the core mechanics of this hack but like Holy jesus Many things shown here are stuff I didn’t even imagine an smw could handle HD voice lines, many sprites on screen without excessive lag, custom character animations I grew up watching these kinds of videos so it’s insane to me how projects like these not only are getting much more impressive but also incredibly interesting Amazing work! Hope development on the hack is going well!
1:21 kinda baffled me, how could the snes handle an image like that?
@@Yoshifanatic1 very interesting, thanks for the info
Same as Super Mario Bros Advance 2
Is there any way to have only one cutscene inserted and not the others? For example, I only want the All exit cutscene to be patched. Anyways, amazing job!
Nevermind, fixed it.
Yoshi Strange quest name is music Apple Woods plea
That song is called "Speedy Gonzales: Los Gatos Bandidos - Surely Wood".
Ok... I must insert this boss in my hack!, and you know what... it actually works perfectly! Amazing job!
how did you do this?!?!?!?!
+ realy cool
@@Yoshifanatic1 thanks
wow 😮
Perfect!
I like how you even edited the way the bros walk as they enter the screen. That’s some extra nice attention to detail
Thanks! Although, I don't think I modified that, but the way I implemented the movement is interesting. Mario is the actual player sprite, set to act as if left is held on the D-pad. Luigi is a cutscene sprite programmed to be at the opposite X position as Mario. You could think of it like a mirror reflection effect with how it works.
@@Yoshifanatic1 ohhh alright that makes sense. That’s pretty cool too!