@@Trae_Lenox Yeah it certainly adds a layer of decision to where you put the house down. You can set up situations where you can get multiple actions before an opponent on a critical move like tower placement or the market.
Is there a mechanism that introduces any random element or otherwise prevents each game from playing out in similar ways. I'm thinking of the tiles in Concordia, which means that though we might have similar strategies from game to game, the setup affects how we go about accomplishing those goals.
Hey Jon... one question at 18:01, shouldn't the Blue Player also score points for the Wall you placed? Or only the player placing the wall scores points regardless of whose pieces the wall is adjacent to?
I apologize for not making this clear enough. For each rural hex next to the placed house you must have wood equal to the new number of houses around that rural hex. The same goes for the urban hexes and stone.
Honestly these games aren't similar at all. Valparaiso is an action programming game and this one is essentially worker placement with compounding activations. They are both mid-weight euros that take less than 90 minutes to play but beyond that there isn't much similarities. I personally enjoy playing Ragusa more, but that's mostly because I found Valparaiso underwhelming overall.
@@JonGetsGames So you'd say this is a stronger game than...? I get that if you compare them mechanically they'll be dissimilar...but from a design standpoint they both offer the player the same things just using different mechanics to get there they are both area control games with actions graphed in to the area control and they share a theme.
@@kevinqueen6246 After playing both I really don't think they feel remotely similar honestly. I can say that Ragusa is much more consequential with it's actions. You can easily dig your self a hole you can't get out of by the 3rd or 4th turn of the game and from what I remember Valparaiso was more forgiving then that.
was not too sure about this game but now am going to have to watch the extended play. Thank you again for a very informative video Jon.
Nice, I just received my copy a week ago.
Jon, do you activate the buildings around a hex in building clockwise order or player clockwise order?
I'm sorry I didn't make this clear enough in the video. You activate the houses in hex corner order NOT player order around the table.
@@JonGetsGames Interesting, when I read/played it the first time, I interpreted it as player order. I bet that changes things a bit.
@@Trae_Lenox Yeah it certainly adds a layer of decision to where you put the house down. You can set up situations where you can get multiple actions before an opponent on a critical move like tower placement or the market.
Is there a mechanism that introduces any random element or otherwise prevents each game from playing out in similar ways. I'm thinking of the tiles in Concordia, which means that though we might have similar strategies from game to game, the setup affects how we go about accomplishing those goals.
the hidden objective cards
Hey Jon... one question at 18:01, shouldn't the Blue Player also score points for the Wall you placed? Or only the player placing the wall scores points regardless of whose pieces the wall is adjacent to?
Only the player placing it will score :)
@@NazRockProductions Thanks :)
@@PauloRenato23 Lewis beat me to it, but yes as they say the points only go to the placing player.
I still don't understand how the wood and stone work. Do you need just 1 to build as many as you want?
I apologize for not making this clear enough. For each rural hex next to the placed house you must have wood equal to the new number of houses around that rural hex. The same goes for the urban hexes and stone.
compare this to Valparaiso?
Honestly these games aren't similar at all. Valparaiso is an action programming game and this one is essentially worker placement with compounding activations. They are both mid-weight euros that take less than 90 minutes to play but beyond that there isn't much similarities. I personally enjoy playing Ragusa more, but that's mostly because I found Valparaiso underwhelming overall.
@@JonGetsGames So you'd say this is a stronger game than...? I get that if you compare them mechanically they'll be dissimilar...but from a design standpoint they both offer the player the same things just using different mechanics to get there they are both area control games with actions graphed in to the area control and they share a theme.
@@kevinqueen6246 After playing both I really don't think they feel remotely similar honestly. I can say that Ragusa is much more consequential with it's actions. You can easily dig your self a hole you can't get out of by the 3rd or 4th turn of the game and from what I remember Valparaiso was more forgiving then that.