Kinfire Delve ►►► is it as great as everyone says?

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 21

  • @tops256
    @tops256 2 วันที่ผ่านมา +1

    Thanks for the review! My taste align with you regarding rolling dice at the end to resolve..which is why I've come to watching play throughs of games with this mechanic for others to "suffer" bad rolls, or house rule to roll first then pick what resources to sacrifice later. Personally in the end, its about having fun. And as a solo gamer, I have enough "oopsie" moments when I do reroll the unluckiest dice rolls from time to time... ;-) lol!

  • @thenash9087
    @thenash9087 2 หลายเดือนก่อน +1

    I love the dice element. Transforms a puzzle into a suspenseful game. The tokens in Arkham Horror LCG make that game, as well. It's so satisfying when you do all you can do, and wonder if it's enough, roll the dice and... you barely succeed!

  • @mute_cebu_
    @mute_cebu_ 4 หลายเดือนก่อน +1

    Delve is my new favorite game.
    I can see what you mean about the dice - it doesn't feel good to roll 0 when you just needed 1, or to roll 4 when you didn't need anything. However, I really think that's the core of the gameplay - if you play too safe, then you use up your cards too fast; if you risk it all on the dice, you'll fail too often. The game is about picking your battles and managing your resources to play around both lose conditions, and that's where "push your luck" meets thinky gameplay. May not be for everyone, but it's definitely for me!

    • @rahdo
      @rahdo  4 หลายเดือนก่อน

      yup it's very good at what it does! :)

  • @adamliny15
    @adamliny15 4 หลายเดือนก่อน +7

    Great game! It is one of the games I table most often.
    Completely disagree with the point about dice. The dice create an entire layer of decision making, which adds to the challenge. The game is better for it.

    • @rahdo
      @rahdo  4 หลายเดือนก่อน +4

      i didn't say the roll to resolve was bad, just that we personally don't enjoy it :)

  • @rafiweiss3915
    @rafiweiss3915 4 หลายเดือนก่อน +5

    I decided that I’m gonna roll dice before deciding whether to boost. I really didn’t enjoy rolling after.

    • @LisaSueMarieHuffman
      @LisaSueMarieHuffman 4 หลายเดือนก่อน +1

      I literally just purchased this yesterday at GenCon and I think I may adopt that house rule, right outta the gate!! 😊 thanks!

    • @rahdo
      @rahdo  4 หลายเดือนก่อน +2

      personally i'd suggest increasing the difficulty up a notch if you do it, but yeah, definitely a better experience this way if you're not crazy about roll to resolve like us :)

    • @adamliny15
      @adamliny15 4 หลายเดือนก่อน +4

      @@LisaSueMarieHuffman You would drain the excitement of the game if you rolled the dice first. At that point, you would know whether you are getting the penalty. And if you decided to play no cards after whiffing on the dice, then you're breaking the game.

    • @rahdo
      @rahdo  4 หลายเดือนก่อน +1

      ​@@adamliny15 that's why i suggested they'd have to increase the difficulty to adapt the game to this more deterministic style of gameplay, which can be every bit as exciting depending on your tastes :)

    • @rafiweiss3915
      @rafiweiss3915 4 หลายเดือนก่อน +2

      @@adamliny15 to be clear, I still decide whether to play a card or not as my action, before rolling. But I wait for the roll before boosting because choosing which cards to boost with is a good decision space, but it feels like that decision space is wasted by a calculation of odds.

  • @SeerMagicX
    @SeerMagicX 4 หลายเดือนก่อน +4

    Gambling resources is one of my most hated mechanics. It ruined Arkham Horror LCG for me. You can have the dice (or token pull in ahlcg), but do it first before I have to play cards and such.

  • @dilandoalbatou7522
    @dilandoalbatou7522 4 หลายเดือนก่อน

    Thank you for reminding me why I passed on the game the first time around. 😅
    After so much praising from other reviewers it’s so easy to forget that there was a reason why it wasn’t a game for me.

  • @anactualcloud
    @anactualcloud 4 หลายเดือนก่อน +1

    Do you get annoyed with the gloomhaven damage modifier deck ?

    • @rahdo
      @rahdo  4 หลายเดือนก่อน +2

      no, because a deck is much more probability predictable. as cards come out you know better and better exactly how things will play out. plus, we played with the official variant of taking out the 2x and critical miss cards, which were garbage in our estimation.

  • @Kentchangar
    @Kentchangar 4 หลายเดือนก่อน

    I agree about the dice - it's always better to have a deterministic damage with the randomness being before (whether it's dice or cards). But are there any types of dice that you are OK with to roll after? Like the ones where you hit on all sides (Tales from the Red Dragon Inn) or miss on 1 side , but that side gives you a resource when you miss (Too Many Bones, The Saddler Brothers Dice system)?

    • @rahdo
      @rahdo  4 หลายเดือนก่อน +4

      in a game where all dice results have some implicit value, i find roll to more palatable. even if it's something as simple as castles of burgundy "oh, you don't like the dice you rolled? then trade them in for worker chips so you have more control later in the game" is enough to elevate. a binary "you can do what you want, or you FAIL and wasted your time and resources" is generally not great for us, and a game has to be BEYOND AMAZING for us to begrudgingly accept it :)

    • @adamliny15
      @adamliny15 4 หลายเดือนก่อน +1

      @@rahdo You are comparing a card/dice game to a eurogame. This game allows you to be strategic and push your luck. If the response is, well I want more out of the dice, then play a euro.

    • @rahdo
      @rahdo  4 หลายเดือนก่อน +2

      @@adamliny15 there are plenty of euros with dice... at its heart, this is basically a euro game (it's all action and resource management, with a combat theme on top) :)