Control - The Monster Under The Feds
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- เผยแพร่เมื่อ 6 ก.ย. 2024
- Control is a game about protecting the world from the monsters of urban legends, set inside a sentient building that doesn't seem to like you, using a living gun that's also a shape-shifting talisman of power.
Control - www.epicgames....
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Fanfare for Space, Kevin MacLeod (incompetech.com)
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I'd be down for the continuation of this.
It's silly, but this is the first time I've been so engaged in one of Jon's works in a while. For once, I have to agree with the masses, I would greatly appreciate this becoming a full series. It likely won't, but still.
Jesse cox did a full lets play and he even read all the documents
yeah but he's not as good as Jon. ^_^
OLD SCP Foundation internet stories?
Those things are timeless!
And they are still being created!
@@CommissarMitch Exactly!
I mean, there is definitely a quality shift between the old and the new stories.
@@ChlorideCull better or worse ?
@@Michael-Madrid I think it depends on whether you like them more or less! I've liked quite a few of the new ones. The classics are still classics though!
“Oppressive vaguely Orwellian dictatorship” is starting to feel like a cunning theme.
Well, it IS an Epic exclusive.
please for the love of god jon, make a series of this
I’ve seen a few people play this but what I love about watching Jon is the way he logically puts things together and comes up with theories and talks them through. Most of the other LP’s I’ve seen tend to just do what the game wants. 😂
We mock his perception when it comes to common object identification - but his intuition and interpretation of evidence is oft FBI Agent worthy. He understood the building and the gun and even the janitors relevance all before being introduced properly into events.
@@Novasky2007 "Ooh, yes, wait, was that big door with the sign saying 'Go Here' there a moment ago? Because I'm pretty sure it wasn't. Wait. Never mind. It was. Well, I'd better pick up this stuffed unicorn randomly lying about three rooms back before going through the door because that would be hilarious, and also I couldn't help but notice there's a lot of Scottish imagery here, so the unicorn's probably important."
@Abserd O did you seriously just use Plebian a term of disparagement for someone's capacity for reasoning? As compared to "dude that guy's a god damned Patrician with those puzzles!"?
I'm sure that's an established slang term but that's fucking funny.
"No war but bi-millennial class war amiright?"
We need more, this game has so much more ludicrous powers and situations. There is a mission where you literally talk to plants.
Master Reeses if I wasn’t already sold on this game before, I definitely am now.
Jon, you can't keep putting all your troubles on the moon.
I can and will.
Jon: Hold my Irn Bru.
@@ManyATrueNerd What happens when the moon runs out of space?
Considering the inspiration for this - SCP foundation - has scips everywhere in space and time... I'd say the moon is quite normal. And they have a few there anyway.
@@ManyATrueNerd After your recent run of Portal 2, yes... yes you did...
Play more Control! It keeps getting better.
I really like the 'internal monologue/talking to the player' stuff. Not many games do that, at least not the way Control does it.
Deadly Premonition. Kinda...
"and I _love_ ketchup"
Jon, at this moment, I could not love you more, unless maybe you were made of ketchup.
Who loves Ketchup more, Jon or Ash's Pikachu?
@B Woodcock Hmmmmm. I haven't had a bacon sandwich since I was a kid, but I loved them, and I'm pretty sure there _was_ ketchup involved...
I bet BBQ sauce would be better though.
It's just further proof that Jon is actually eggs
"There's a mop on the left"
That's a broom, Jon
"congratulations, director"
I'm just here to interview for a janitor job!
it is a metaphor that the director assist the janitor to take care of the "vermin". The janitor is at least equal of the board in term of power or status.
Thats the point. The director is the assistant janitor. Keeping the world clean and all that.
My Bet is that the Janitor is the Living Embodiment of the Bureau/The Old House itself. And YES Please continue
Jon thinking he's 20% done with the game the first time he goes to maintenance is hilarious. lmao Try about...2%.
There's a lot more story here than it seems on the surface.
I did find it wierd that he that he thought was so far into the game when he had only just got the upgrade tree. That typically happens at the end of the tutorial.
@@russellpesek7903 Yeah, I don't know why he assumed its a short game. I really hope he does a series because it just gets crazier as you go and there is no shortage of new information to find to try and make sense of it all. Plus it has one of the coolest maze segments I've ever seen, and its tons of fun.
a bunch of bosses and side quest don't even unlock until you finish the story.
@@MrGhosta5 That's also true. Its a game with lots of layers to it and its such a joy to unlock them. Jon would enjoy it a ton. You can tell the team that made it were passionate about the project and had a ton of fun with it.
I DEFINITELY think you should continue with more videos
"So we pull it a second time, this is the second instance of this reality-"
Mate, its a light switch XD Literally just changing the lighting until the third time takes you somewhere. And yeah, more like 2% rather than 20% done, getting access to areas isn't the same as finishing them. There's at least 18 hours into this game, even just running the story points and not getting all the side stuff done.
Oddly the thing I probably like the most about this game in the board. I don’t know why but I find the idea that the horrific sentient house is not your arch enemy as it usually is very cool. Instead it’s just strait up your boss (or whatever power relationship between CEOs/directors and board normally is).
@Jon a few things. 1. The building rarely shifts but even people with good perception get lost in it easily. 2. You can eventually pick up enemies and throw them. 3. You are closer to 2% done then 20% And that isn't even counting secrets and sidequests.
@@pbsixgun6 You can run through it pretty fast (and miss the best parts). I guess the perception of it being short comes from some reviewers who did just that.
1:01:00 Nah, Jon, I want to see you make a series out of this. That’d be awesome.
This is put online without my permission
Since it seems like John is into SCP’s, I wonder if he’s heard of Lobotomy Corp, and if not I think it’ll be right up your alley John. Also I think modern game designers are trying to tell me that they’ve seen the astral plane and it’s very cubic and crystalline.
A good word of advice, if the janitor is old and either Irish, Jewish, or German, he is incredibly wise and you must listen to him no matter what.
CrashedFighterProductions he’s Finnish
@@Wanderer074 Then another creed joins the ranks of being the wise old janitor you must trust.
When is episode 2 coming up? we need Episode 2.
27:00 The jukebox plays copyrighted music exclusively from record companies known for their fierce and rapid monetization claims on TH-cam, this suggests our entire reality is in fact a video game.
1up
In reality we only know it teleports couples to a private place to bone down for the length of the song. (But they don't get teleported back if they roll off a cliff and die, which is why it's locked up so securely in a highly trafficed area.)
I'm glad you didn't cut out too much of the story Jon, the character has a lot of agency! 😉
There's really good environmental storytelling too; not just in the broad strokes but in everything from bathroom designs, built in stair ramps in departments with dollies, desk clutter appropriate to the department you are in, and signage that says what's going on. Great stuff 👍🏽
SCP meets Bioshock. I like it, though it does bug me a little bit that we have learned basically nothing about the blue voice by now. Also character and facial animations are weird, almost robotic, during conversations. They're very good when Jesse is thinking about something in her internal monologue but very strange when Pope is talking.
Yeah, agree about the facial animations, specifically on speech, which is why the internal monologue works better with it cause she doesn't actively talk. But not learning anything about the blue voice doesn't seem that weird to me given it seems like there's a lot more to this game yet - Jon may say he thinks he's 20% through it, but he's only just unlocked the upgrade system so kind of thinking he's massively underestimating the size of the game.
@@tpbloomfield yeah, I saw another comment from someone who played it saying he's like, 2% in, rather than 20
@@KOT_AMV That's probably pretty accurate then, yeah. It does look like a very expansive game, kind of hope it opens up a bit more going forward - it's looked a little linear so far to be honest. That's not necessarily a bad thing, linear isn't automatically bad by any rate (look at Batman Arkham Asylum as a perfect example of 'linear' being done exceptionally well), just when they have this whole "building shifts around and changes layout" groundwork being a little more open and letting you get lost more easily seems like it'd be a given.
@@tpbloomfield Idk, not telling the player about a thing when the character you're playing as knows about it seems kinda... weird. I mean I get that she doesn't know everything about it but she could tell us SOMETHING.
I love how Jon just straight up murders so many staff members who could've been cured of the Hiss because they're just floating there and he doesn't trust like that. They float and that's good enough reason to murder them.
I would like to see this continued, for one.
That's an entire interesting title. The monster under the monsters.
Jon this game is actually a metroidvania. their are a bunch of secret areas and bosses. if you use your powers creatively you can break into areas much earlier than intended.
please do a completes of this game. I really want to see Jon react to all the twists and turns!
This game has very strong SCP vibes. And I love that.
And I love your user icon! There needs to be more cool cats
I'd love to see a full series of this from you.
They aren't different iterations of the world. You're pulling a light switch. It turns the lights on and off.
*Jon, carry on! Play Through!*
"Federal Bureau of Control" - so they've gone with incredibly subtle then...
Anomalies change due to human beliefs.
Worker 1: Sir, we've got a problem!
Worker 2: What is it?
Distant anomaly: Nico Nico Nii!
Worker 2: We're doomed.
god have mercy
Listening to Jon trying to come up with lore from environmental clues is a lot of fun.
Jon: We may be 20% of the way done.
Me: Bwahahahaha! No.
Ok Joh, little late to this as I’ve been busy with rotations, but we need to do whatever it takes to make a series here. This game appears terrific and perfect for Jon’s incredible wit.
Anyone noticed the tiny detail that the gun actually dematerializes and rematerializes whenever Jon switches to and from it? It can be seen quite clearly at 32:41.
More of this please. You will love it.
I was legit thrilled to see this in the feed
So just finished watching Jesse Cox finish this, and now Jon is starting one. I already likes he’s using the melee attack more often. From just watching Jesse, you’d never know the melee does a blast.
Yes, please continue. It's fascinating.
Anyone else who hasn't seen or played the full game wanna bet that your brother is a powerful Jean Grey level psychic or "object of power", and the HISS is actually your brother somehow taking over the building?
Jon you gotta give us a new series sometime and not just more livestreams.
you are correct sir!
Yep.
He's on top of it, I'm sure. Have faith in the mighty low perception hero, Jon.
New series start when current series are over. Its a simple concept.
7:57 when penning any notifications of death do not use the word "Alaska".
Jon, out of sheer curiosity whatever happened to that baked Alaska you made for your anniversary special?
Would be interested in a full playthrough, but may just have to cave and get the game myself
thanks for a nice long getting the point video tho
Game of the year for me so far, please continue this series :)
Finnish Janitor with rally-english accent? I love it already XD
I could never play this, and i think Jon is the only person I could handle watching wade through this unsettling nightmare.
So happy you finally played this! It's a great game, I'd love to watch you do more! How about an incentive...you can learn to fly...!
Regarding your first complaint: turns out they FOUND this building and it's some kind of dimensional wibbly that keeps most people from noticing it unless they already know it exists, so it's the perfect hiding place for SCPs. Yes, it's in a public place, but still.
Jon please please please make this a series! So interesting watching you play!!!
Just started playing this game today and decided to see if Jon played it, and obviously he has!
Double obviously, he didn't finish it. :(
Please continue this!!....these are the kind of games i really, really enjoy watching you play!
This game is an absolute masterpiece. The characters are great, the story is top-notch, the powers are varied, the lore is fan-flipping-tastic, and the DLCs are okay. Sure the combat can get a bit boring once you get close to max-level and find out what weapons you like, and the second DLC scared me so hard I had to quit...but overall, Control is a masterpiece.
Moar pls? This is hands down the best let's play I've seen of control!
I absolutely need this to become a series, Jon!
Would absolutely love seeing this turned into a mini-series or even a full series.
There's a lore justification to the very visible Building. There is none for un-turnoffable motion blur though.
This needs to be a series.
Wow this game looks incredibly good! Jon, we need more of this(s)!
So paranoid jon is back from the prey play through
Yesh! More of this please! A series would be awesome!!
Dear Jon I would rarely comment on a you tuber but you have s skill rarely seen by anyone I have ever witnessed skills that you posses in this world seem to surpass most people's ability to communicate on your level keep it up bless you..
I'm a huge SCP fan,band this feels like a AAA SCP game. More please
7:45 A seek shelter alarm but no an evacuate alarm.
Thank you MATN, very cool!
This looks like one of the end-of-the-world scenarios on SCP. The vaults, the screwed up people and objects etc. The bureau would obviously not place scips inside a living house, so this must either be that one of the sites got taken over by some reality restructuring entities, or the whole world is fubar and it's up to you and a few others to solve the whole crisis. Kinda reminds me of one of the strong memetic scips that is about to take over the universe..
I hope you continue this! The storytelling is exceptional. You are not remotely 20% of the way through the game though. I'm not exactly sure how long my first playthrough took since Epic doesn't have a playtime counter yet, but I think it was around 25 hours.
For a game I'd never heard of this is surpisingly fascinating! Damnit Jon stop bringing games I'd never heard of and kind of need to buy now to my attention! I'm not made of money!
SCP may be going down hill but it’s not old yet is it?
I hardly think it's going downhill, though the most popular SCPs are almost a decade old. Plus, the current focus is less on the creepy elements and more on just the weird elements of the universe.
The writing is better now, but nearly everything has been done so people are getting bored.
I mean they're still putting out content so you know.
SCP-173, the first one, came out 12 years ago. There's over 4000 SCPs now, and an additional huge lore of tales of at least as many. Do they still make creepy ones? Absolutely! Try 4666 or 4750 or 4511.
The SCP wiki has gotten really broad and interesting, almost it's own genere, but because different people like different things and it's all in universe there's some things you will like and some you won't at this point.
When it was narrower and new it was easier to only like it, but no matter what you like there's stil more of it than there used to be. Just as long as you can be chill about the parts you don't like and just ignore them.
Please keep playing this! I'm really enjoying seeing how you react to the game and the things you notice/miss!
Jon, anyone who replies to your internal monologue is probably you! Talking to yourself is fine, it's when you respond that there's a problem.
It's really only a problem if there's a disagreement.
I like this Jon. Would love to see a full series please
You're on a roll with the Finnish games, first Noita and now this! Ahti is great by the way
I would prefer this to be a series and not a live stream.
Please continue this as a series
I'd love to see a full play through. It'll probably give me nightmares, but I still want to see it.
well the interviews with the Devs did say they were inspired and influenced by SCP Foundation and its stories
So basically, this is an SCP AU fanfiction/copyfic... and its glorious for that.
Also, I love how the puppet toon skit thing, it isn't angled to be center screen on the tv, since its at an angle... its centered on YOUR monitor. Clever details game. The fact they remind me of SCP-619's diorama helps to.
The bureau is basically the UIU
Damn it from the title i thought it was a game about where you are the goverment controling monsters to fight wars or some thing
I haven't watched all of this, but are there any jump-scares; or is it just a creepy-ass mystery game?
Not jump scares, it's all about creepy atmosphere and a whole lot of weirdness.
Awesome! I hate jump scares, but I love a creepy, weird mystery.
Please do a full playthrough!
I'd love to see this as a mini-series.
Actually Jon, I believe the building has a sort of cloak around it so the average civ can't see it
Would 100% love to see more even if it was in livestream form
I Love this game, and this channel. Please make it a series...
Do more of this one! Make it a short series!
SCP may be old, but it still has people writing for it.
We need more variety in series, make this it!
If Jon isn't doing a playthrough of this, can someone recommend a TH-camr who has done a full playthrough in a similar style?
Before the 18 minute mark and not familiar with this game, just putting it out there...
Settling inside the infinite shifting building, to keep all the things locked within which must never be let out, is indeed a bad idea, and also scary and frustrating and difficult to maintain. Why do that?
Settling the infinite shifting building, to keep all the things locked away so that something or someone who must NEVER BE LET *IN* cannot find them inside a sentient maze... that might be a good reason to keep going to work every day in this nightmare.
_
-The previous director killed himself just as you approached so you're the new Director?
-All the agents have been compromised by some evil and are fighting you?
-The entire Agency was effectively wiped out just before you got there so thank god you arrived when you did?
_
There are no coincidences. What did you let inside Jon?
45:55 teehee itsa ... pillar on a pillar XD
Honestly I want more of this game it is really cool
MATN. Imagine the possibilities that you can create using this game engine.
The game looks mental. Can't wait for the Steam release.
You are permitted to continue this series... BUT ONLY IF YOU SHOW US YOUR REACTIONS TO ALL THE DOCUMENTS! This game has so much fascinating lore!
inconistent spacetime. Send in the Molerats.