I started laughing at that because I thought it was a joke. Then he got to the end and I realized it was serious, and realized the _game_ is the joke. A very, very bad joke.
So it's the worst parts of Quantum Break, the worst parts of The Bouncer and the worst parts of David Cage thrown into a Netflix original...... MOVE OVER RED DEAD, A NEW GOTY IS IN TOWN.
Thing is, quantum break etc have an audience, people who want a longer experience that they feel engaged in, preferably with a great story. This thing intentionally removed the story and threw in poorly designed brawling mechanics to compensate. Sort of batman asylum without story or good fighting (or memorable characters, etc etc). The fact that they missed the *obvious* opportunities for a game of this type (so obvious they are repeated in the comment section over and over) and think they made an intellectual game of some type... Must be Dunning-Kruger effect at some level. And probably some good game devs that lost faith in the project and its management long before launch.
Speaking of David Cage, is that literally Connor from Detroit: Become Human's face as the protagonist's here @2:18 ? Man, that guy's had better times... bet he's not gonna livestream a playthrough of this one.
If dialogue had been presented in ASL with Subtitles that would at least have been something. Mothergirlfriend should have learned how to sign so she could speak with her sonboyfriend
There are moments when I think, “I’ll never be able to write well enough to make any kind of commercial success.” Then I see disasters like this getting published and think, “yes. Yes I will. Because at least I know I can write better than THAT.”
In a way, games like this are kind of inspirational in that regard. When you see something that’s terrible, you’ll know what it takes to make it better, and if you’re creative types yourselves, you’ll know what to do. Granted, it doesn’t take an expert writer to figure out how to make this train wreck better.
I get the feeling this was an indie film that was rejected by every movie distributor, so they tacked on small snippets of basic gameplay to distribute it on Steam since unfortunately gaming has lower standards for story-telling.
WindyCorner TV You say that then you remember that this was published by Square, a company normally with a pretty good track record on stories and storytelling. This is inexcusable.
Really no, subtitles? I mean it could been an interesting stylistic choice if the guy is reading the lips and we see subtitles so we know what he's reading, but we also get moments where the subtitles get cut-off or become unreadable because the lips get covered or something.
Honestly I would be fine with it being stylistically quite, but the protagonist uses sign language and we the player only get subtitles there. You'd have to get the idea from one sided conversations and body language. But like Jim I'd want to be able to read letters, have characters write out things when they realize you're deaf. All in all it could have been really interesting.
Funny thing is, there IS a subtitle option, but only for lines that are "meant to be understood." I only experienced one subtitled line in the entire game. In the first cutscene. This game is a parody, it has to be.
At least Death Stranding takes place in a blatantly supernatural setting. Our lack of understanding with Death Stranding comes from the fact that the world itself is fundamentally alien.
There's a bit of a glitch in the footage where visual cuts at about 20:14, but it's only until 20:30. And you're missing absolutely nothing worth looking at, so it's okay.
Hold on a second... Shouldn't at least the protagonist's lines (especially in his weird semi-dead hallucination world) be heard? Because HE knows what he's saying, even if he can't literally hear it. I didn't think I'd ever run into this, but this game desperately needs a protagonist's inner monologue. You can have the protagonist who can't hear anything other than himself, or you can have a silent protagonist who basically never speaks and has mysterious motivations, but you can't have both at once.
Well you can, as there are games that have no real audio, with silent protagonist out there, its just you shouldn't do it unless you think up another way to pass on information. A game with no clear plot or reasoning for events is going to be horrible regardless of if you can hear anything or not. Yeah, I am mostly agreeing with you.
I kind of wish they did that now because calling a game 'The Quiet Man' and then having the titular character be the only one who has any spoken dialogue would be deliciously ironic.
@@PikaLink91 it's a play on the words I don't know if anyone else has or hasn't used it before but just like cutscenes break up game play The game play here is ge in the way of some kind of film
@@doublep1980 at least those give you a fair amount of content to work with and justify the price (not saying their games are good or bad, but they're at least justified). David Cage games are more or less glorified choose your own adventure movies with quite a lot of choices to make, and the newer ones give so many options that it leads well towards the replayability. Kojima games may have very long (and sometimes overblown) movies scenes, but even those had anywhere from 20-80 hours of gameplay (depending on which one you play). This pile of shit has some good graphics and decent live action production, but it fails in storytelling, gameplay, animations, and pretty much anything else it tries to do. top it all off, it can be completed in a measly 3-3.5 hours, and you have close to the worst way of ditching 15 dollars.
Ian Cawley - I get what you meant. Cut play instead of cut scene, you don't have to break it down for me. I was just curious if you'd come up with it yourself as I'd never heard the term before.
"I'm upset my film teacher told me "show, don't tell" so I'm going to dedicate budget and manhours into making a game that allegedly makes fun of the concept just to spite them": the video game
I thought it was a female for a bit. I was wondering why jim was say "he" and not "she".... Then I saw the live action and it was a dude. The in game model looked like a woman though.
Hi Jim; Particularly in light of this game, I thought I'd ask you something...my husband is deaf, and I'd very much like to share your videos with him, but unfortunately NONE of them have subtitles. Is there any way you could possibly start getting subtitles on your videos for your deaf/hearing impaired fans?
Signed would be really interesting and useful for many, I think! My husband has partial hearing, so in our case he prefers subtitles, but I think a lot of people would love reviews in ASL or BSL.
@@JasmineKoran Yeah. That's where I'm torn. A lot use subtitles and lip reading. Where as signing is more personal and when with friends and family. On TH-cam, a lot of the subtitles are community submitted, so you could use that to add subtitles if you are able. :)
There is a brilliant comic where Hawkeye is rendered deaf and the comic dumps you in to his experience with panels showing hand signs and letters spelt out with hand shapes. There are pages where its difficult to understand but they drop enough context and actions that you can work it out, which is exactly what Hawkeye himself is having to do. There are pages where its impossible to tell what people are saying and thats the entire point because theyve either forgotten or dont care that he cant hear what they are saying. (and it probably goes without saying that it uses text on screens or written down just fine.) They spent months getting it all prepared and set out right, and its some of the most interesting and even powerful bits of comic book writing out there. So as much as Im entertained by just how catastrophically terrible The Quiet Man is, its also such a huge shame that an idea that clearly has enormous potential is so badly wasted by a project that fucked it up on literally every conceivable level.
That sounds pretty cool, I'll have to check it out. Stuff like that shows that it can be done well. Theres an episode of Buffy the Vampire Slayer, often regarded as one of the best in the series, where an event happens that removes the characters ability to speak. The viewer is guided by great visuals and sound effects/score. Most of the episode contains no spoken word but was critically acclaimed for its depth I wanted the quiet man to be good, and maybe it was just a passion project ruined by the executives. Oh well
Would probably be a way better game, hell the dub might end up being better than the actual dialogue patch this "game" is releasing next week XD (which I still can't get over why they thought it'd be a good idea)
"All the kids love them Ryan Gosling movies what with the no-talky-talky and the neon lights and the punching. Put something together by Friday. Also, are Leon Kennedy haircuts still a thing? Put that in there too." "Sir, this is a Quiznos." - Pitch meeting for A Quiet Man
This is a serious disappointment. Playing a disabled protagonist in a video game could open up so many creative ways of conveying disability through gameplay that would help players understand the challenges that those with the disability face and moreover just be generally fun formulas. The Quiet Man does the opposite of this: by simply tacking a disability on the main character and making zero consideration as to how that affects gameplay, all that they're left with is a sub-par beat-'em-up and a load of confusing cutscenes that are interesting in their premise but awful in their execution. I played an indie horror game once in which you play as a man in a wheelchair - you could separately control the wheels to turn and had to get the rhythm down properly to move in the ways that you wanted. This to me was an amazing game because it played with the horror genre to create a sense of helplessness that helped immerse you into the position of a disabled protagonist. I just wish I could remember the name of it.
It would be interesting to have a game that involves various people with different disabilities (One that can't speak, one that can't hear, etc) to try to say, solve challenges or puzzles..or something. It'll make for some interesting interactions between them and maybe even show how each person handle a situation too. Hell, maybe even working together to solve said challenges.
Please tell me I'm not the only person who thought the Options menu on the TV was the game's Options menu and was confused why there was gameplay going on in front of it. "Resume Movie" indeed.
"We'll find out next week when they patch the voices in" holy shit I don't know why I found that so funny edit: wait you were serious... they're actually gonna do that. what the hell
The worst part is you can *feel* how snobby and confident that the devs were that their game was the pinnacle of amazing. I’ve never experienced that with a video game before, only indie movies.
Someone full of themselves? They did nothing creative or interesting with the concept. Unlike the games that use unique ways to show how blind people see the world, and build puzzles around it. This is just a game, muted and some terrible sounded placed in.
Seems like someone could do this idea, with just adding internal monologue, so that you, like the protagonist, are just stuck in their head and can't hear the world, but still get to experience how he thinks about it, processes it and interacts with it. Sadly though it seems they had no idea what they were doing and thought a gimmick, no sound on your first play through, would be somehow endearing to people.
@@XxLew tristan with this hair?! hmm.... there's a game from decade ago with similar name and haircut. coincidental joke? sttps://images.app.goo.gl/DugbDw2wYi6QpjBq6
They have the audacity to put in a trophy for beating the game without taking a single punch. Funny enough, it's the only trophy I've seen with a 0.0% earned. Not even 0.1% lmao. Jesus Christ.
I'm sure there's gonna be some insane completionist who will take that as a challenge. There's _always_ one of those out there... *EDIT:* Welp...now said achievement is up to 0.6% earned, lolz
"It's the Super Seducer of fighting games" - King Kazuya It's the telltale formula enhanced with the street fighter formula. Too much sound though. 8/10 IGN The protagonist isn't crippled/ handycapped enough. He's just a deaf white cis Male. Kotaku/Polygon 5/10
I doubt it was that easy, mainly because the people who hired the sound designer probably wouldn't tell him anything and would never tell him why they didn't like some of his work and why they liked other sections.
So, it turns out the Steam page for the game has this on it... "You play as a deaf character, Dane, and experience the world as the character does - with very little distinct audio and no subtitles: it’s up to you to make up your own interpretation of the story as your search for the masked man unfolds." You *know* it's pretentious bullshit when the creator makes you "interpret" its meaning instead of bothering to actually give it one.
Yeah. It's not how "deaf" people see/hear/experience the world. They have some information, and have to fill in the gaps. You know who else does that? All of us. Deaf people are not stupid, just they are not always recognised or giving the opportunity others are. So make the game like that, give the player *some* information, then make them fill out the rest (for example, the game character can clearly lip read, but the player is left in the "dark" on this).
It could make sense if he had just been rendered deaf because that's (seemingly unintentionally) what the game does, but the character shows absolutely no extra concern, which means you're absolutely not experiencing the world as the character does and by doing the least possible to represent this is only making the divide wider. And silent movies used to be a normal thing, they haven't even invented a novelty. There's so much they could have done beyond "recorded a film and then stripped the sound out" and it seems like they didn't even realise there was anything more to it. I don't even want to grace this with the word "pretentious." There's nothing about this that TRIED.
It’s also BS because this game pretty clearly written as a grounded and pretty straightforward story with dialogue that the actors clearly performed which was cut out later. “Make up your own interpretation?” This isn’t Killer7 or MGS2. Sounds like they might’ve just realized the dialogue and/or acting was terrible in post and decided to cut it and sell it as an artistic choice.
I honestly believe that they fudged the audio files somehow and instead of rerecording lines and dialogue they just made up this BS and called it a "feature".
this line from PC Gamers review is more artistic and well thought out that this entire game it seems "It feels like what a machine learning algorithm would create if you exclusively fed it Christopher Nolan movies, CSI: NY, racial stereotypes, and the insecurities of a teenage boy."
Sometimes the shit-talking reviews are the most worthwhile contributions of a game. See also the infamous FATAL and "Saying this game should be burned is an insult to fire."
You know most old video games never talked either, yet I never wondered what was going on in Double Dragon or Mario Brothers. Can't wait for the sequel about a blind man. We just look at a black screen for 2 hours.
I mean, there was a flash game about a blind samurai that was actually much better than you'd expect. It was all about making use of the enemy's sound cues and the direction the sound is coming from (so stereo sound is very important) in order to avoid the enemy's attacks and striket hem at the right moment.
+KageTrauma and can never avoid getting into situations involving bandits he has to kill in order to help someone, even as he tries to avoid it, just see Zatoichi and The Doomed Man, he tries to avoid trying to help the guy he just met, after a series of completely unrelated events he ends up in the place, time and situation he has to in order to help the guy.
It seems like this game wants to be the next "Hellblade: Senua's Sacrifice" except nobody on the dev team thought to actually consult with anybody who has a clue what being deaf is actually like. A critical lack of research resulting in a game that just kinda flounders on an overly impressionistic version of the disability it's trying to portray, which results in having no clue what the Hell it's doing. When the Ben Affleck DareDevil movie does more research and nails its featured disability better than your game does, you done fucked up.
@@pmangano Indeed. Long contextless cutscenes would had sense had at least had the character recently lost his hearing and struggling to piece together what's going on like the player is. But it's not the protagonist who lacks context in the story, it's just the player.
Holy shit: this is from the developers of the original _Prey_ game (and that gorgeous _Prey 2_ demo which Bethesda - in their infinite wisdom - cancelled). What the hell happened to that studio? I thought that this was some amateur job from a first-time studio.
Prey 2 got cancelled because the studio behind it lost the plot and consecutive studios couldn't salvage what they had tried to make - so Arkane was given a greenlight to make something that actually worked.😁 Starring me. The best video game character of all time.
@@morganyu3838 nah. Prey 2 didn't happen because Bethesda wanted to buy the studio and preferred to tank the whole project if they couldn't buy the studio. A bit like EA releasing Titanfall 2 the same day as BF1 to obviously screw the studio over and later buy them.
@@Draclord35 What are you on about? Video game conspiracy theories? lol The development of what would have been Prey 2 was an absolute shit show. The studio was making zer0 progress, with its ever changing and poorly realised concepts and mechanics, and the publisher was footing the bill. It's funny that Arkane managed to churn out a product in relatively no time flat in comparison. Titanfall 2 sold well, and was well received by critics. Could it have done better with a different release date? Probably. But the guys who left Infinity Ward and Activison to form Respawn approached EA early for funding in the partner program to get off the ground in the first place, they had a good partnership with EA since then, and ultimately sold their studio to EA for $151 million. Poor guys. $151 million, after being forced out of work by their previous employers... what a tale of woe. Titanfall 2 had four times the budget of Titanfall 1. Do you think EA pumped tens of millions into a project they wilfully tried to tank, just to buy a studio that the owners were willing to sell on the back of good sales and a good reception to their last title anyway? More likely EA put up two competitive shooters against rival Call of Duty to hurt the sales of that game, while reaping the benefits of two of their own in the same release window. Whether it worked, or how you would even track the impact on Call of Duty is debateable, but EA isn't in the business of tanking its own products... especially not to buy a studio that the owners are more than willing to sell anyway. A studio that any other publisher would be happy to have in its stable.
@@morganyu3838 " It's funny that Arkane managed to churn out a product in relatively no time flat in comparison." I'd suggest it was a game already in development they then renamed to Prey, because it has no link to the original game at all. "Poor guys. $151 million, after being forced out of work by their previous employers... what a tale of woe." Well...it is, cos now they're stuck working for EA forever. "More likely EA put up two competitive shooters against rival Call of Duty to hurt the sales of that game, while reaping the benefits of two of their own in the same release window." And the end result was neither game pulled down CoD sales because continuing to chase after that market is insane. The end result was a critically acclaimed, really good shooter like Titanfall got no sales and just tanked. Battlefield was going to sell well regardless, Titanfall 2 needed more of a boost to get mainstream appeal and EA didn't even bother. EA is ruthless in acquiring studios that it wants. They were after Bioware for a long time and were turned down repeatedly. The only way they got them was to buy their parent company. They kept Bioware and shuttered Pandemic within a year like they went to a thrift store and bought a box of assorted stuff just for that one Michael Jackson LP that was in it, tossing the rest into a skip regardless of what it was.
IDK if it's worse from a technical standpoint... but Hunt Down the Freeman at least had the excuse of being some random dude's pet-project; this game was released by the same "Tripple AAAAAAAAAAAAA" company that released Deus Ex. *That,* in my opinion, is what makes this game worse.
Simple thing to make the game have more gameplay. Use deafness as a mechanic. Bring sentances out of peoples lips,, or words even, and have the player construct a complete conversation with them. Something akin to Danganronpa's system where you select a lie, or something less stylish would be the dialogue system in older styled RPGs like Dragon Age Origins. Hell, even have some consiquences if you choose the wrong thing you thought the person said.
I figure you could simply have subtitles, but incomplete: you see the words that your character can make out by lip-reading and gestures (deaf people are generally better at that than your average bloke), and have to interpret the sentence from there, which is then followed by dialogue choices like you proposed. That would have been a decent idea, at least.
I suspect the original pitch for this game went something like that, but the game is so half baked it almost seems like they shipped it with the bare minimum content.
The only problem with your idea is that it actually sounds like it could be an interesting puzzle. But we can't have anything that would sound like a good idea cause the character is deaf :P
With stuff like chars with making the dialog itself part of the game play was what I was thinking would be a good Idea. a character speaks and do to how their heads move, turning away, mumbling, parts of the dialogue would be garbled and you'd have to use context clues to select from words with similar mouth shapes. people with heavy facial hair would make it harder as well as other stuff like talking while eating or smoking. you'd get dialog options after you link you solved the dialog that could confuse things, or diffuse them or make it worse based on how accurately you interpreted the words. course the conversation with the masked guy would be all you shouting at him just asking if hes still talking
The ... Protagonist looks like a sociopath randomly walking around beating up Hispanics (gang members sure but... That face and his near super powered movements and reaction times are sort of creepy). Oh... It is because of recycled enemies. I see.
total sociopath, kind remind me of cartoon i watched ages ago, the kid wasn't deaf, but he never spoke, at lease the show was entertaining, this game is boring as shit and you have no clue wtf is going.
All I can make out in the letter is: "You sing only for me ... I hear you with my blood I want you to see me up close." There's a bit in the middle of it I can't figure out, but something tells me that discovering the couple missing words won't suddenly make the letter make sense.
How utterly disappointing. I was much intrigued when I saw the trailer, because as a person with disabilities myself and an avid gamer, I feel that games tackling disabilities in any substantial way are painfully missing. Too bad they bungled this chance to teach us all something about being deaf. So disappointing.
The bad character design doesn't help this game either. I mean why would someone deaf, a fighter no less have a hairstyle that blocks a tiny part of his peripheral vision and that can easily block his entire view by accident. Though no surprise that much thought wasn't put into the fine details when the big picture is lackluster.
Contrast this with “Beyond Eyes“ which is a cute little game about a blind girl told from her perpective and te game actually succeeds in what its trying to say
Y'know, I've heard theories that this train wreck was some kind of prototype for a playable show, a concept they wanted to pitch to Netflix or something. Just utter tat, high on its own farts.
When I was in highschool for my Sign language class, we spent 3 whole school days with earplugs, and ear muffs on to make us as deaf as possible. It was easier then this game makes it out to be to follow what the heck was going on around you. You quite easily pick up on body language, or can use context to figure out what somebody is saying.
The reason why this bothers me is not because it's a bad game, but because it will most probably make waves across the industry and future devs will avoid diving in some more unique topics or design ideas out of fear. -Maybe we should create something different? -Nah man, remember Quiet Man? -Oh shit, you're right, back to first person shooters then. It's not a fault of the idea behind the game, it's a fault of incompetent game designers.
Abaddon Drums, I would no be concerning myself with that. Games being made with wrong methods and shit effort is what fails them, not that they are something new or unexplored. Comparison to Undertale creator was appropriate. He made something completely unique, but the attention to detail and amount of talent and effort put in is unbelievable. That is what makes games good - decent methods, effort and soul.
Maybe you shouldn't make something just to be different. These are products that have to sell to feed families. They have to be concerned about their reputation and sales.
...nah. I mean how can you even look at this and think it's something different? It's a unique spin on the ever popular "games with mediocre-to-shit gameplay, it's really about the story by which we mean cutscenes, and slowly walking and talking to someone things you've seen before! Telling our take on someone's life and trying to do the right" or some other story we've seen plenty of times. Nier automata did something different, just like what dark souls did it found ways to incorporate story elements of the world into actual gameplay. The deaf thing is new because no one else is stupid enough to think deaf people understand nothing, you read lips, or use sign language.
So at 7:00, the not-Quiet Man is using sign language. Why is the meaning of what he's saying not conveyed to us? Clearly the entire game is presented from HIS perspective. Does Mr Quiet Man not understand sign language? If so, why is not-Quiet Man using sign language to begin with. Also, why do people continue to talk to this deaf guy? Can he easily read lips? Then, again, why aren't we told what they're saying? And if he can't easily read lips, what's he doing just standing in front of their faces while they continue to talk at him? Also, I understand that speaking is challenging when you can't hear yourself, but is this character mute as well? He never seems to utter a single sound (aside from the screaming scene)? The game seems to depict him as someone who cannot understand a single thing either through lip-reading or sign-language or whatever. He is also unable to communicate things to other people, because he does not speak. Now I'm not an expert on how deaf people are taught to communicate in this day and age, and I admit I know next to nothing about the plight of deaf people in general, but it would seem to me that someone lacking these skills would have a hard time getting anywhere in our society. Can he even write? He must have an amazing relationship with whomever he's trying to save. Also, I understand that there is a New Game Plus mode that allows you to understand everything that's being said, right? Is that not simply the developers admitting that the game's narrative just doesn't work?
Was the protagonist always intended to be deaf, or did they simply run out of budget before doing the audio and voice work? Okay, so it's his mother/girlfriend, but it's the same person, but the dress he finds has blood in a different place and is a totally different dress to the one his mother/girlfriend was shot in? I would say I'm curious, but I don't want to die today by attempting to play this.
my take on it(bear in mind the only exposure I have to the game is this very video), is that the mother was shot dead, and this later girl is his girlfriend, but they both worked in the same business? and she reminds him of his mum? idk, that's the only way it made sense. And sorry you had to be the person hearing this genius brain fart of mine. I had to tell someone what I think right?
@@GHOST07071 I just watched Eurogamer stream 90 minutes of it & nobody had any idea WTF was going on. It seems widely accepted that the woman is playing two separate characters, & that they were both shot, but not why they used the same actor, unless it was hastily re-cut because of some contract issue..
swag master I think we all realize that. However his point was that in terms of in game graphics, it looks serviceable. They aren’t terrible. Certainly not the worst I’ve seen.
@@johnconnorpliskin7184 I guess people trip over the difference graphics/aethetics. The graphics are perfectly fine, the aesthetic is too dark and ugly.
More than that, I think the graphics are bad for the aesthetic they're attempting. They want the game to look as realistic as the live action cutscenes, I'm guessing; but the animations are slow, janky, and inhuman looking. It's an in between of the aesthetic not being very interesting, and the graphics not being able to convey the aesthetic because they're so dated looking and bland.
Good job, Square Enix! We were getting too many good, single player, story based games recently, way to break the mould! The trailer actually had me curious too. Damn...
Something I would have done is have subtitles for what people are saying but only when the character can see their lips. Maybe also give the character an inner monologue. Still looks like a garbage game though.
Also have other senses be enhanced so that the quiet man can perceive more visual details (you'd have to figure out how to simulate being able to perceive more details though).
@Heavy Metal Collector hell, at least the bouncer explains combat mechanics. did you know there was a rage meter that allows you to do super moves on the UI? of course you don't, because they never explain what the blue light in the corner means.
Ha, I was thinking about the bouncer when I saw this too. At least the bouncer could be fun, specially if you could find a few friends for vs in the day. WIsh they had a modern version of it with the pretty good combat but with co op.
In 2018 we can have dudes who literally want to be girls because current year argument but long hair on a guy is too much for "progressives" to endure. Strange isn't it? But, yeah, shit game though.
@@mattt3819 No, the East crew and Bakalar did it for Extra Life. And you'll be thankful it was them and not West, trust me. Archives are up on Twitch, Mixer, and I think even TH-cam now. Look to recent posts on the giantbomb subreddit about The Quiet Man and you'll find timestamps.
This and games like this are what I point to when people always point to graphics are most important..... Game play Game play Game play... as it is what you do PLAY the game.... then you ca argue up to the individual story, immersion, choice, linear vs open world etc.... but if game play was always first "games" like this would cease to exist.
No one ever wants graphics over gameplay, or that graphics are most important, at least that I've seen. As a graphics whore myself, I appreciate great graphics (Which this game doesn't have, BTW, I don't know how you're using this game as an example). Nobody's saying that we want shitty gameplay if it means the graphics are good. We want great graphics because we want great graphics. There is absolutely no reason you can't have both graphics and gameplay, unless you're limited on budget and can't hire someone to make fancy graphics so you stick to a low budget option like pixel-art or sprite art (Which isn't bad, just not what I want). This is a pet peeve of mine. The guys who do graphics aren't the guys that do gameplay design, unless it's a very small dev team. It's not a slider, like some people apparently think it is. Take your favorite game, for example. Would making it look absolutely amazing make it less fun? Probably not. If my favorite game suddenly started looking next-gen, I'd play and enjoy it even more. I agree that gameplay is extremely important. That does not mean graphics are bad. This game does not have good graphics or gameplay/design. Granted, the graphics aren't terrible, but they miss a lot of important elements that make good-looking games what they are, and as soon as anything starts moving in the game, it all breaks down. You can have good-looking static graphics, but when it starts to animate and it looks choppy, flat, or wooden, it's not good graphics any more, it's a let down. Graphics is more than poly count and textures. Basically what I'm saying is that if a game's shit, call it shit. Don't blame the graphics.
Square Enix could have at least given text subtitles for the protagonist's inner thoughts. It's still voiceless, but we get to understand what the protagonist is thinking even if the audience and the protagonist can't hear their surroundings. That still maintains the vision of the game, but makes it clear to what's going on.
it seems like this game wants you to live the life of a deaf person seeking revenge for someone killing his sister/mom/whatever. I dunno, I mean I got that much just from context clues. The problem here is that it's really difficult to tell if they're doing this respectfully or disrespectfully...I mean, just because the main character is deaf doesn't mean we shouldn't know what's going on in the story. But it seems like this core conceit is completely lost, now that they're just going to add sounds? What even is this game???
This is giving Hunt Down The Freeman some hot competition for worst game of 2018. How did this happen? At least Hunt Down The Freeman was a independent project, but this has one of the biggest publishers backing it.
I mean, there's even a shot at 9:40 ish where one of the three gangsters jumps way short of the turnstile and then walks through it. Clearly they didn't use that money on QA.
I don't know why I'm being recommended this a year later but that intro scene where hes holding a man and punching him repeatedly is the perfect metaphor for 2020.
Here's what happened: someone shot all the cutscenes as scenes for a movie, then lost the audio files and ran out of money. Square bought the footage up for cheap because the filmmaker couldn't pay actors to ADR it. They got the lead actor and that one black guy to shoot one scene with some sign language, then whipped together a shitty fighting game to fill in the action scenes that the original filmmaker had run out of money to film. It's the only explanation that makes sense.
Yes... but the character actually does the (I'm assuming American) sign for "deaf". While that scene he could be bluffing (it happens in action movies ;) )... the chances they got a film accidentally start with a deaf man, AND lose the audio are like near impossible. My bet is on the gameplay not reflecting the movie, because they ran out of money, so instead of making the gameplay (or movie editing) fit, they just made them not fit, and deleted the audio so no one realised.
He does more modern games occasionally just very rarely so its not seen very often or few that aren't brand new but still relatively recent by comparison
You know? With how many people there are in the world who play games there has to be at least one person who played this and thought "ya... That was pretty good" That thought scares me.
@@Wolf_ManJack Sure buddy, good job on showing initiative, language can be hard but you are doing great. Straight forward things won't always seem confusing, practice makes perfect.
I was so looking forward to playing as John Wayne, a former boxer that retires to an idyllic Irish village and falls in love with Maureen O'Hara....why am I playing as some hoodie toe-rag that should be in a borstal?
It's sad to me that, despite shining examples of deaf characters (like season 1 of Fargo), the MC in The Quiet Man was so poorly-researched. As Sterling put it, "Deaf people in real life still understand things that are going on. But this game doesn't seem to know that." Yikes.😕
The protagonist *does* understand what's happening though that's the problem. It's just the player who's being denied crucial information on what's happening
I read a speculation that said that the main character's hair style is the same as Kensei Fujinaga, a producer in square enix. You can see his hairstyle in a square enix uk youtube video called 'who is the quiet man' (probably the only advertisement they did for this game)
@@mmmmmmmmmmmmmmmmmmmmmmmmmm3153 Reminded me of the boy-girl assassin Ares in John Wick 2. Trying to look tough. She was also mute and easily one of the worst characters in that movie. Maybe the dev somehow really liked her and did an insert?
"So the Quiet Man has a friend who's a cop. It might be his dad, I'm not sure. We'll find out next week when they patch the voices in."
I died.
I started laughing at that because I thought it was a joke. Then he got to the end and I realized it was serious, and realized the _game_ is the joke. A very, very bad joke.
I wrote that before I got to the end. This is unbelievable
*patch turns to dlc*
@@crystalsoulslayer Yeah, I also laughed and figured that was a joke. Welp
So it's the worst parts of Quantum Break, the worst parts of The Bouncer and the worst parts of David Cage thrown into a Netflix original......
MOVE OVER RED DEAD, A NEW GOTY IS IN TOWN.
At least whatever you did in Quantum Break affected the live action scenes that play out.
Sort of.
The like button isn't enough for this comment. You've perfectly captured this game in a single sentence.
Thing is, quantum break etc have an audience, people who want a longer experience that they feel engaged in, preferably with a great story.
This thing intentionally removed the story and threw in poorly designed brawling mechanics to compensate. Sort of batman asylum without story or good fighting (or memorable characters, etc etc).
The fact that they missed the *obvious* opportunities for a game of this type (so obvious they are repeated in the comment section over and over) and think they made an intellectual game of some type... Must be Dunning-Kruger effect at some level. And probably some good game devs that lost faith in the project and its management long before launch.
You take that back! Bouncer was perfect...
Speaking of David Cage, is that literally Connor from Detroit: Become Human's face as the protagonist's here @2:18 ?
Man, that guy's had better times... bet he's not gonna livestream a playthrough of this one.
If dialogue had been presented in ASL with Subtitles that would at least have been something. Mothergirlfriend should have learned how to sign so she could speak with her sonboyfriend
My mom is my girlfriend too
UncleDaddy is getting horny
HAHAHAHAHAAHAHAHA INCEST!
Ah yes the Freudian family model
How to do "show, don't tell" completely wrong
God thats amazing
SPECTACULARLY wrong.
Don't show, don't tell, just put some end credits and everything's done
🤣
Buy the season pass for $99.99 which includes all audio files and 6 new camera angles.
Yea, but don't forget to buy the game also, that'll be $59.99.
...6 new camera angles which are on a 2 second rotation during every combat.
Camera angle DLC? Holy shit, I had never even considered the possibility. Thanks, I'll laugh my ass off when that inevitably actually happens.
It reminds me of DMC 5, in which you need to buy Deluxe edition for in-game soundtrack.
I thought that was a joke when I first saw the comment, after watching the video I WISH it was a joke.
There are moments when I think, “I’ll never be able to write well enough to make any kind of commercial success.”
Then I see disasters like this getting published and think, “yes. Yes I will. Because at least I know I can write better than THAT.”
There was writing in this? XD
In a way, games like this are kind of inspirational in that regard. When you see something that’s terrible, you’ll know what it takes to make it better, and if you’re creative types yourselves, you’ll know what to do. Granted, it doesn’t take an expert writer to figure out how to make this train wreck better.
I get the feeling this was an indie film that was rejected by every movie distributor, so they tacked on small snippets of basic gameplay to distribute it on Steam since unfortunately gaming has lower standards for story-telling.
Isnt this why people like the last of us though? Just a playable movie??
Like movies nowdays have any standarts for story-telling, lol
dead cell The Last of Us has amazing gameplay though.
WindyCorner TV
You say that then you remember that this was published by Square, a company normally with a pretty good track record on stories and storytelling. This is inexcusable.
Calum Bishop The story for FFXV wasn’t that good though...
Really no, subtitles? I mean it could been an interesting stylistic choice if the guy is reading the lips and we see subtitles so we know what he's reading, but we also get moments where the subtitles get cut-off or become unreadable because the lips get covered or something.
That would have been an AMAZING premise for sure.
Honestly I would be fine with it being stylistically quite, but the protagonist uses sign language and we the player only get subtitles there. You'd have to get the idea from one sided conversations and body language. But like Jim I'd want to be able to read letters, have characters write out things when they realize you're deaf. All in all it could have been really interesting.
Alex Olinkiewicz I literally thought the same exact thing. It would’ve been a really interesting narrative device
Funny thing is, there IS a subtitle option, but only for lines that are "meant to be understood."
I only experienced one subtitled line in the entire game. In the first cutscene.
This game is a parody, it has to be.
Congratulations - you've officially put more thought in to this than the entire dev team behind this game.
I understand whats going on more with Death Stranding than i do with this game.
Do you? I'm still confused. I read some breakdowns but I still think it's a little complicated.
At least Death Stranding takes place in a blatantly supernatural setting. Our lack of understanding with Death Stranding comes from the fact that the world itself is fundamentally alien.
well in Death Stranding defense we haven't really seen the world since the game hasn't come out yet
Hah
Gordon freeman is deaf? what alternate reality are you from?@@atichatsai01
There's a bit of a glitch in the footage where visual cuts at about 20:14, but it's only until 20:30. And you're missing absolutely nothing worth looking at, so it's okay.
Let me be your man servant and feed you grapes
Any chance youre gonna cover the new call of cthulhu game?
Jim, off topic but did you see the Medievil gameplay trailer by any chance? A possibility of an "OMG Hype" video or nah?
@@patient_6925 I've recorded footage for it already, just need to play a bit more to see more of what it has to offer.
@@nix2939 I did! It's looking very good. I wanna do an OMG on it, but there's been a lot of other stuff to cover lately.
I want all the cutscenes, but with audio of an adult talking in Charlie Brown cartoons whenever people are speaking.
Someone needs to mod this in lmao
Hold on a second... Shouldn't at least the protagonist's lines (especially in his weird semi-dead hallucination world) be heard? Because HE knows what he's saying, even if he can't literally hear it.
I didn't think I'd ever run into this, but this game desperately needs a protagonist's inner monologue. You can have the protagonist who can't hear anything other than himself, or you can have a silent protagonist who basically never speaks and has mysterious motivations, but you can't have both at once.
Well you can, as there are games that have no real audio, with silent protagonist out there, its just you shouldn't do it unless you think up another way to pass on information. A game with no clear plot or reasoning for events is going to be horrible regardless of if you can hear anything or not. Yeah, I am mostly agreeing with you.
I kind of wish they did that now because calling a game 'The Quiet Man' and then having the titular character be the only one who has any spoken dialogue would be deliciously ironic.
Theory, they deleted all the audio files 90% through development by accident and just made up that the character is deaf to hide the fact.
And also the cutscenes... So they had to live action them on the cheap.
More like audio was an afterthought
funny theory. but no, it doesnt make sense concerning the trailer had the same exact thing happening where the MC doesn't even hear shit
@@hashem6356 The game itself doesn't make any sense though lol
It has audio, finish the game first. It's pretty short but
So it is not a game with cut scenes it is actually a bad film with cut play sections
So,basically a Hideo Kojima or David Cage game.
Cut play? Never heard that one before. Is that a term you just came up with, or is it an established one and I have just been sleeping in class?
@@PikaLink91 it's a play on the words I don't know if anyone else has or hasn't used it before but just like cutscenes break up game play
The game play here is ge in the way of some kind of film
@@doublep1980 at least those give you a fair amount of content to work with and justify the price (not saying their games are good or bad, but they're at least justified).
David Cage games are more or less glorified choose your own adventure movies with quite a lot of choices to make, and the newer ones give so many options that it leads well towards the replayability.
Kojima games may have very long (and sometimes overblown) movies scenes, but even those had anywhere from 20-80 hours of gameplay (depending on which one you play).
This pile of shit has some good graphics and decent live action production, but it fails in storytelling, gameplay, animations, and pretty much anything else it tries to do. top it all off, it can be completed in a measly 3-3.5 hours, and you have close to the worst way of ditching 15 dollars.
Ian Cawley - I get what you meant. Cut play instead of cut scene, you don't have to break it down for me. I was just curious if you'd come up with it yourself as I'd never heard the term before.
"I'm upset my film teacher told me "show, don't tell" so I'm going to dedicate budget and manhours into making a game that allegedly makes fun of the concept just to spite them": the video game
NAILED IT
BO4 removes campaign, Fallout 76 removes NPCs and The quiet man removes sound. Video games in 2018 !!!!!!!!!!!!!!!!!
Next big game will have the game locked behind DLC and lootboxes. Each lootbox gives you a random level to play
LESS.
IS.
MOAR.
First game of 2019: *Paraplegic Sim*
It does have sound, you just have to finish it first without lol
And Blizzard removes their own stock value. But the Chinese gold farmers will fix that eventually.
Why does the protagonist look like he wants to see the store manager...
VelociFaptor You killed me in one, fell swoop.
He looks like an old white lady?
Thank you 😂
I thought it was a female for a bit. I was wondering why jim was say "he" and not "she".... Then I saw the live action and it was a dude. The in game model looked like a woman though.
@@Lord_Thunderballs Reminds me of Raiden from MGS2 lol
Dem legs doe. Mmm!
Hi Jim;
Particularly in light of this game, I thought I'd ask you something...my husband is deaf, and I'd very much like to share your videos with him, but unfortunately NONE of them have subtitles. Is there any way you could possibly start getting subtitles on your videos for your deaf/hearing impaired fans?
Would there be an interest in signed reviews? I don't know any American sign though... I'd have to look that one up. Currently know a tiny bit of BSL.
Signed would be really interesting and useful for many, I think! My husband has partial hearing, so in our case he prefers subtitles, but I think a lot of people would love reviews in ASL or BSL.
@@JasmineKoran Yeah. That's where I'm torn. A lot use subtitles and lip reading. Where as signing is more personal and when with friends and family. On TH-cam, a lot of the subtitles are community submitted, so you could use that to add subtitles if you are able. :)
How would a signed review work? Would Jim have to have entirely different videos or something?
@@JACKALTOOTH100 Go search up "signed" videos. There are 2 options.
Someone should dub banjo kazooie voice sounds into this game when people speak.
Or dub Ed, Edd N Eddy sound effects over all the fighting.
I've found a FUCKING GENIUS
better choice... just dub in sims speak.
Spoilers: It was totally worth it. th-cam.com/video/Dys0XOPldsE/w-d-xo.html
@@JustAndre92 that was amazing
There is a brilliant comic where Hawkeye is rendered deaf and the comic dumps you in to his experience with panels showing hand signs and letters spelt out with hand shapes. There are pages where its difficult to understand but they drop enough context and actions that you can work it out, which is exactly what Hawkeye himself is having to do. There are pages where its impossible to tell what people are saying and thats the entire point because theyve either forgotten or dont care that he cant hear what they are saying. (and it probably goes without saying that it uses text on screens or written down just fine.)
They spent months getting it all prepared and set out right, and its some of the most interesting and even powerful bits of comic book writing out there.
So as much as Im entertained by just how catastrophically terrible The Quiet Man is, its also such a huge shame that an idea that clearly has enormous potential is so badly wasted by a project that fucked it up on literally every conceivable level.
What's the name of this comic?
@@trickyricky4731 Hawkeye #19 (2012 series)
@@xtieburnThanks for the info
That sounds pretty cool, I'll have to check it out. Stuff like that shows that it can be done well. Theres an episode of Buffy the Vampire Slayer, often regarded as one of the best in the series, where an event happens that removes the characters ability to speak. The viewer is guided by great visuals and sound effects/score. Most of the episode contains no spoken word but was critically acclaimed for its depth
I wanted the quiet man to be good, and maybe it was just a passion project ruined by the executives. Oh well
Angry Joe and Other Joe made up their own dialogue while playing this game and it actually made this game funny
Ho Chi Mints “I touched a bird, my hands are dirty” xD
@@pokemario6456 "Choke her twice... in the head."
"That's my handkerchief... asshole... someone give me a club soda."
It's basically Abridge: The Game
Snapcube got so bored of it they started a web comic about a kid wanting to give his crush a sandwich
It’s better than the at-times racist dialog that’s actually spoken in game, that’s for goddamn sure
Bad Lip Reading should just overdub every cutscene
Would probably be a way better game, hell the dub might end up being better than the actual dialogue patch this "game" is releasing next week XD (which I still can't get over why they thought it'd be a good idea)
That would be brilliant!
TH-cam is recommending Bushes of Love following this video xD
Now THAT would be something worth paying for.
YESSS
"All the kids love them Ryan Gosling movies what with the no-talky-talky and the neon lights and the punching. Put something together by Friday. Also, are Leon Kennedy haircuts still a thing? Put that in there too."
"Sir, this is a Quiznos."
- Pitch meeting for A Quiet Man
except drive actually told a compelling story
This comment legit made my day.
This is a serious disappointment. Playing a disabled protagonist in a video game could open up so many creative ways of conveying disability through gameplay that would help players understand the challenges that those with the disability face and moreover just be generally fun formulas. The Quiet Man does the opposite of this: by simply tacking a disability on the main character and making zero consideration as to how that affects gameplay, all that they're left with is a sub-par beat-'em-up and a load of confusing cutscenes that are interesting in their premise but awful in their execution.
I played an indie horror game once in which you play as a man in a wheelchair - you could separately control the wheels to turn and had to get the rhythm down properly to move in the ways that you wanted. This to me was an amazing game because it played with the horror genre to create a sense of helplessness that helped immerse you into the position of a disabled protagonist. I just wish I could remember the name of it.
is it the last cargo?
@@clownworld3913 ok boomer
Why the f would anyone want to spend 60 bucks to role play being disabled
@@apachehelicopter9032 bruh
It would be interesting to have a game that involves various people with different disabilities (One that can't speak, one that can't hear, etc) to try to say, solve challenges or puzzles..or something. It'll make for some interesting interactions between them and maybe even show how each person handle a situation too. Hell, maybe even working together to solve said challenges.
Please tell me I'm not the only person who thought the Options menu on the TV was the game's Options menu and was confused why there was gameplay going on in front of it. "Resume Movie" indeed.
You weren't!
"We'll find out next week when they patch the voices in"
holy shit I don't know why I found that so funny
edit: wait you were serious... they're actually gonna do that. what the hell
I thought it was a joke to
Nearly a year later, I keep coming back to this video because for some reason, The Quiet Man's terribleness is hypnotic
Guess I'll just watch The Crow on mute instead.
meloNarius By the looks of things even the shitty game of the crow is better
_meloNarius_ When it got to the supernatural shit I was like "This is just The Crow". I think I'll watch The Crow again because I love that movie.
at least the first coupla Crows had pretty good OSTs.. oh, wait
@@foxybingo1112 there is a crow game?
@@HeraldofMisfortune th-cam.com/video/yVJcaP5lAC8/w-d-xo.html
The worst part is you can *feel* how snobby and confident that the devs were that their game was the pinnacle of amazing. I’ve never experienced that with a video game before, only indie movies.
DatK9 who in their right mind thought it was a good idea to have this game be silent AND not give the option for subtitles
Someone full of themselves? They did nothing creative or interesting with the concept. Unlike the games that use unique ways to show how blind people see the world, and build puzzles around it. This is just a game, muted and some terrible sounded placed in.
Even bollywood can make a better game than this
Seems like someone could do this idea, with just adding internal monologue, so that you, like the protagonist, are just stuck in their head and can't hear the world, but still get to experience how he thinks about it, processes it and interacts with it.
Sadly though it seems they had no idea what they were doing and thought a gimmick, no sound on your first play through, would be somehow endearing to people.
the devs that their game was the pinnacle of amazing? Nice grammar 10/10
"It's all about a pair of shoes - And then it KICKS off"
Oh Mr. Sterling, I think you aren't even aware of that great pun you did there.
That hair is unforgivable.
"Hair is Unforgivable" sounds like the worst Western adaptation of JoJo's Bizarre Adventure ever.
He looks like his name is Tristan with that haircut
Eh, looks like he tried to pull off the Leon Kennedy look, but failed.
JosieCat Actually, he'd blind you with an overlay cutscene of you entering the room 2 minutes ago.
@@XxLew tristan with this hair?! hmm.... there's a game from decade ago with similar name and haircut. coincidental joke? sttps://images.app.goo.gl/DugbDw2wYi6QpjBq6
It's like these people desperately wanted to create a Bad Netflix Miniseries simulator
But but but...the main character isnt a black women!
Leinad R. What?
@@star88wars I think he was referring to Netflix's progressive agenda in almost all of its shows.
Bad Netflix is just repetitive. Netflix = bad.
ALovelyTsundere yeah I think it’s a bad joke cause most Netflix show their main protagonist is white or Caucasian looking character.
They have the audacity to put in a trophy for beating the game without taking a single punch. Funny enough, it's the only trophy I've seen with a 0.0% earned. Not even 0.1% lmao. Jesus Christ.
I'm sure there's gonna be some insane completionist who will take that as a challenge.
There's _always_ one of those out there...
*EDIT:*
Welp...now said achievement is up to 0.6% earned, lolz
@@elinfini I can see the actor who played the deaf guy, completing this game without taking a single hit.
The European version of DJMax Respect has had a 0.0% for about 3 months now.
Ghost recon Breakpoint platinum is 0.0% lol
It's Ricky from Eastenders... The Game.
hahaha! ROFL
AHAHA!
No wonder he's deaf, then...
*RICKKEEEEEE!!!!*
What's 'The'?
This is just Super Seducer but with fighting.
"It's the Super Seducer of fighting games" - King Kazuya
It's the telltale formula enhanced with the street fighter formula. Too much sound though. 8/10 IGN
The protagonist isn't crippled/ handycapped enough. He's just a deaf white cis Male. Kotaku/Polygon 5/10
My sides 😭
Super Seducer is a masterpiece.
At least Super Seducer didn't confuse the player on whether the women were intended to be love interests or mother figures
is this based on someones "The Crow" fanfic? XD
Nah The Crow fanfiction is better.
Damn it's so dark! Are you supposed to be blind too?
Yes, I doubt that they thought people that have eyes are going to buy it anyway.
Underrated comment 😁
even the blind can smell trash
MondoJohnny that would be daredevil. A much better video game idea
LMAO, Thanks)))
Sound design for this game must have been the easiest gig.
I'm convinced some intern accidentally deleted all the sound folders like 80% through production and that the main character wasn't meant to be deaf
@@jackhazardous4008 I want to believe this is true. It would make more sense.
@@jackhazardous4008 It really looks like an accident, and they rolled with it.
I heard they're going to fix in a patch, though.
I doubt it was that easy, mainly because the people who hired the sound designer probably wouldn't tell him anything and would never tell him why they didn't like some of his work and why they liked other sections.
Who the fuck gives a game without sound the a-Ok to get made on the PS4? the no sound part probably was intentional.
So, it turns out the Steam page for the game has this on it...
"You play as a deaf character, Dane, and experience the world as the character does - with very little distinct audio and no subtitles: it’s up to you to make up your own interpretation of the story as your search for the masked man unfolds."
You *know* it's pretentious bullshit when the creator makes you "interpret" its meaning instead of bothering to actually give it one.
Yeah. It's not how "deaf" people see/hear/experience the world. They have some information, and have to fill in the gaps. You know who else does that? All of us. Deaf people are not stupid, just they are not always recognised or giving the opportunity others are. So make the game like that, give the player *some* information, then make them fill out the rest (for example, the game character can clearly lip read, but the player is left in the "dark" on this).
@@TechyBen Yeah seriously do they think the deaf just go around with no clue of what's going on? Honestly thats just offensive
It could make sense if he had just been rendered deaf because that's (seemingly unintentionally) what the game does, but the character shows absolutely no extra concern, which means you're absolutely not experiencing the world as the character does and by doing the least possible to represent this is only making the divide wider. And silent movies used to be a normal thing, they haven't even invented a novelty. There's so much they could have done beyond "recorded a film and then stripped the sound out" and it seems like they didn't even realise there was anything more to it. I don't even want to grace this with the word "pretentious." There's nothing about this that TRIED.
It’s also BS because this game pretty clearly written as a grounded and pretty straightforward story with dialogue that the actors clearly performed which was cut out later.
“Make up your own interpretation?” This isn’t Killer7 or MGS2. Sounds like they might’ve just realized the dialogue and/or acting was terrible in post and decided to cut it and sell it as an artistic choice.
I honestly believe that they fudged the audio files somehow and instead of rerecording lines and dialogue they just made up this BS and called it a "feature".
Ride to Hell: Quiet Man Edition
😏
But will there be a turret section intercut with driving, fistfighting and the most un-erotic dry humping sex scene in gaming history.
It wanted to become Marc Eco Getting Up and it ended up becoming Ride to Hell sadly
Walk of to the side and explode while you are not a man, but a god that is approaching the generator.
More like Silent Hell.
this line from PC Gamers review is more artistic and well thought out that this entire game it seems
"It feels like what a machine learning algorithm would create if you exclusively fed it Christopher Nolan movies, CSI: NY, racial stereotypes, and the insecurities of a teenage boy."
Sometimes the shit-talking reviews are the most worthwhile contributions of a game. See also the infamous FATAL and "Saying this game should be burned is an insult to fire."
You know most old video games never talked either, yet I never wondered what was going on in Double Dragon or Mario Brothers. Can't wait for the sequel about a blind man. We just look at a black screen for 2 hours.
I mean, there was a flash game about a blind samurai that was actually much better than you'd expect. It was all about making use of the enemy's sound cues and the direction the sound is coming from (so stereo sound is very important) in order to avoid the enemy's attacks and striket hem at the right moment.
Zatoichi is blind yknow but...I get what you're saying.
+KageTrauma and can never avoid getting into situations involving bandits he has to kill in order to help someone, even as he tries to avoid it, just see Zatoichi and The Doomed Man, he tries to avoid trying to help the guy he just met, after a series of completely unrelated events he ends up in the place, time and situation he has to in order to help the guy.
Dark Echo is a cool mobile game starring a blind person where you echolocate using the sound waves from your footsteps and the environment.
If you want a Good Version of the blind man game go play The Vale.
It seems like this game wants to be the next "Hellblade: Senua's Sacrifice" except nobody on the dev team thought to actually consult with anybody who has a clue what being deaf is actually like. A critical lack of research resulting in a game that just kinda flounders on an overly impressionistic version of the disability it's trying to portray, which results in having no clue what the Hell it's doing.
When the Ben Affleck DareDevil movie does more research and nails its featured disability better than your game does, you done fucked up.
I thought the same thing trying to play on an affliction and the hardships that they deal with day to day and instead make a mochary of it
It doesn't look like the protagonist is deaf, it looks like the player is a deaf person trying to watch a movie without subtitles.
It was at this moment that they found they fucked up
It's not just lack of research imo, it's ableism. Imagine being dumb and shitty enough to believe that being deaf is like *this*.
@@pmangano Indeed. Long contextless cutscenes would had sense had at least had the character recently lost his hearing and struggling to piece together what's going on like the player is. But it's not the protagonist who lacks context in the story, it's just the player.
I saw the graphics and thought hey this looks pretty good then I saw you punching the guy in the face and thought oh my god what have they done
A ransom note? They got T.
Cory Pelizzari IT WAS SUPPOSED TO BE AN EASY JOB
RELEASE THE DRONES!
@@lunasperidot8760 Well, it AIN'T no easy grab!
THEY SAID IT WAS JUST GON' BE AN EASY GRAB!
@@troymacdonald6197 WELL IT AINT NO EASY GRAB, THEY GOT T
Holy shit: this is from the developers of the original _Prey_ game (and that gorgeous _Prey 2_ demo which Bethesda - in their infinite wisdom - cancelled). What the hell happened to that studio? I thought that this was some amateur job from a first-time studio.
They were betrayed and now they are betraying us the circle continues
Prey 2 got cancelled because the studio behind it lost the plot and consecutive studios couldn't salvage what they had tried to make - so Arkane was given a greenlight to make something that actually worked.😁
Starring me. The best video game character of all time.
@@morganyu3838 nah. Prey 2 didn't happen because Bethesda wanted to buy the studio and preferred to tank the whole project if they couldn't buy the studio. A bit like EA releasing Titanfall 2 the same day as BF1 to obviously screw the studio over and later buy them.
@@Draclord35 What are you on about? Video game conspiracy theories? lol The development of what would have been Prey 2 was an absolute shit show. The studio was making zer0 progress, with its ever changing and poorly realised concepts and mechanics, and the publisher was footing the bill. It's funny that Arkane managed to churn out a product in relatively no time flat in comparison.
Titanfall 2 sold well, and was well received by critics. Could it have done better with a different release date? Probably. But the guys who left Infinity Ward and Activison to form Respawn approached EA early for funding in the partner program to get off the ground in the first place, they had a good partnership with EA since then, and ultimately sold their studio to EA for $151 million.
Poor guys. $151 million, after being forced out of work by their previous employers... what a tale of woe.
Titanfall 2 had four times the budget of Titanfall 1. Do you think EA pumped tens of millions into a project they wilfully tried to tank, just to buy a studio that the owners were willing to sell on the back of good sales and a good reception to their last title anyway?
More likely EA put up two competitive shooters against rival Call of Duty to hurt the sales of that game, while reaping the benefits of two of their own in the same release window. Whether it worked, or how you would even track the impact on Call of Duty is debateable, but EA isn't in the business of tanking its own products... especially not to buy a studio that the owners are more than willing to sell anyway.
A studio that any other publisher would be happy to have in its stable.
@@morganyu3838 " It's funny that Arkane managed to churn out a product in relatively no time flat in comparison." I'd suggest it was a game already in development they then renamed to Prey, because it has no link to the original game at all.
"Poor guys. $151 million, after being forced out of work by their previous employers... what a tale of woe." Well...it is, cos now they're stuck working for EA forever.
"More likely EA put up two competitive shooters against rival Call of Duty to hurt the sales of that game, while reaping the benefits of two of their own in the same release window." And the end result was neither game pulled down CoD sales because continuing to chase after that market is insane. The end result was a critically acclaimed, really good shooter like Titanfall got no sales and just tanked. Battlefield was going to sell well regardless, Titanfall 2 needed more of a boost to get mainstream appeal and EA didn't even bother.
EA is ruthless in acquiring studios that it wants. They were after Bioware for a long time and were turned down repeatedly. The only way they got them was to buy their parent company. They kept Bioware and shuttered Pandemic within a year like they went to a thrift store and bought a box of assorted stuff just for that one Michael Jackson LP that was in it, tossing the rest into a skip regardless of what it was.
The game with the patch that adds in-game sound next week.
Bloody brilliant.
CarozQH Sound is optional. It doesn't affect the gameplay, don't be such an entitled gamer
@@nix2939 pfahaha :'D well you don't hear the mute and deaf people complain, do xou.
@@nix2939 As if the gameplay is any good to begin with.
@@Revival0Revina He is absolutely taking the piss.
Just wait for companies to add 'sound DLC' for future games ...
WHAT?!?!: The Video Game
NANI!?: The Video Game
Hard to believe there’s a game worse than Hunt Down The Freeman
Square Enix to the Quiet Man: You fucked up my face!
limbo of the lost says hi
IDK if it's worse from a technical standpoint... but Hunt Down the Freeman at least had the excuse of being some random dude's pet-project; this game was released by the same "Tripple AAAAAAAAAAAAA" company that released Deus Ex. *That,* in my opinion, is what makes this game worse.
“You fucked up my ears”
Or ride to he'll rebibrution
Simple thing to make the game have more gameplay. Use deafness as a mechanic. Bring sentances out of peoples lips,, or words even, and have the player construct a complete conversation with them. Something akin to Danganronpa's system where you select a lie, or something less stylish would be the dialogue system in older styled RPGs like Dragon Age Origins. Hell, even have some consiquences if you choose the wrong thing you thought the person said.
I figure you could simply have subtitles, but incomplete: you see the words that your character can make out by lip-reading and gestures (deaf people are generally better at that than your average bloke), and have to interpret the sentence from there, which is then followed by dialogue choices like you proposed. That would have been a decent idea, at least.
I suspect the original pitch for this game went something like that, but the game is so half baked it almost seems like they shipped it with the bare minimum content.
I think that I'll just replay Dragon Age: Origins, instead.
The only problem with your idea is that it actually sounds like it could be an interesting puzzle.
But we can't have anything that would sound like a good idea cause the character is deaf :P
With stuff like chars with making the dialog itself part of the game play was what I was thinking would be a good Idea.
a character speaks and do to how their heads move, turning away, mumbling, parts of the dialogue would be garbled and you'd have to use context clues to select from words with similar mouth shapes.
people with heavy facial hair would make it harder as well as other stuff like talking while eating or smoking.
you'd get dialog options after you link you solved the dialog that could confuse things, or diffuse them or make it worse based on how accurately you interpreted the words.
course the conversation with the masked guy would be all you shouting at him just asking if hes still talking
This game seems to have more clipping than a barbershop
dont you mean french revolution?
Quiet man? More like quit man
More like No Man's Silence, am I right?
The perfect game for DSP
The ... Protagonist looks like a sociopath randomly walking around beating up Hispanics (gang members sure but... That face and his near super powered movements and reaction times are sort of creepy).
Oh... It is because of recycled enemies. I see.
The same 3 Latino guys getting beat up lol
Algie Evan DeWitt V They could hire him to make the wall haha
He looks like someone from an early 00's emo band.
@@chrisnichols5572 they get their asses kicked 10 times in the same night. You'd think they would learn by the second or third time.
total sociopath, kind remind me of cartoon i watched ages ago, the kid wasn't deaf, but he never spoke, at lease the show was entertaining, this game is boring as shit and you have no clue wtf is going.
All I can make out in the letter is: "You sing only for me ... I hear you with my blood I want you to see me up close." There's a bit in the middle of it I can't figure out, but something tells me that discovering the couple missing words won't suddenly make the letter make sense.
How utterly disappointing. I was much intrigued when I saw the trailer, because as a person with disabilities myself and an avid gamer, I feel that games tackling disabilities in any substantial way are painfully missing. Too bad they bungled this chance to teach us all something about being deaf. So disappointing.
The bad character design doesn't help this game either.
I mean why would someone deaf, a fighter no less have a hairstyle that blocks a tiny part of his peripheral vision and that can easily block his entire view by accident.
Though no surprise that much thought wasn't put into the fine details when the big picture is lackluster.
Hellblade did a fantastic job of what you are talking about brotha
Its this an out of date aprils fool joke?
iunderstoodthatreference.jpeg
You guys have ears, right?
What is the color of your shirt?
When deaf people fight, they let their fists do the talking.
Their screams will fall on deaf ears
"Pretentious Broken Garbage"
My favorite!
best kind of garbage XD
Contrast this with “Beyond Eyes“ which is a cute little game about a blind girl told from her perpective and te game actually succeeds in what its trying to say
Y'know, I've heard theories that this train wreck was some kind of prototype for a playable show, a concept they wanted to pitch to Netflix or something. Just utter tat, high on its own farts.
At least the vending machine looks nice.
Lol
Maybe top 15. Maybe.
Even though there aren't vending machines in the nyc subway @_@
What the hell happened award needs to be a thing
When I was in highschool for my Sign language class, we spent 3 whole school days with earplugs, and ear muffs on to make us as deaf as possible.
It was easier then this game makes it out to be to follow what the heck was going on around you. You quite easily pick up on body language, or can use context to figure out what somebody is saying.
The reason why this bothers me is not because it's a bad game, but because it will most probably make waves across the industry and future devs will avoid diving in some more unique topics or design ideas out of fear.
-Maybe we should create something different?
-Nah man, remember Quiet Man?
-Oh shit, you're right, back to first person shooters then.
It's not a fault of the idea behind the game, it's a fault of incompetent game designers.
Abaddon Drums, I would no be concerning myself with that. Games being made with wrong methods and shit effort is what fails them, not that they are something new or unexplored. Comparison to Undertale creator was appropriate. He made something completely unique, but the attention to detail and amount of talent and effort put in is unbelievable. That is what makes games good - decent methods, effort and soul.
Maybe you shouldn't make something just to be different. These are products that have to sell to feed families. They have to be concerned about their reputation and sales.
lol if you think that anyone will look back at this game in a serious way, you're of your knocker
...nah.
I mean how can you even look at this and think it's something different?
It's a unique spin on the ever popular "games with mediocre-to-shit gameplay, it's really about the story by which we mean cutscenes, and slowly walking and talking to someone things you've seen before! Telling our take on someone's life and trying to do the right" or some other story we've seen plenty of times.
Nier automata did something different, just like what dark souls did it found ways to incorporate story elements of the world into actual gameplay.
The deaf thing is new because no one else is stupid enough to think deaf people understand nothing, you read lips, or use sign language.
zaft-punk I mean if you just make the same thing, and it isn't atleast better in some way no one will buy it.
That's why people do it
I wonder if this is like some weird call for help from Square.
Maybe Square think Americans like this :p
So at 7:00, the not-Quiet Man is using sign language. Why is the meaning of what he's saying not conveyed to us? Clearly the entire game is presented from HIS perspective. Does Mr Quiet Man not understand sign language? If so, why is not-Quiet Man using sign language to begin with. Also, why do people continue to talk to this deaf guy? Can he easily read lips? Then, again, why aren't we told what they're saying? And if he can't easily read lips, what's he doing just standing in front of their faces while they continue to talk at him? Also, I understand that speaking is challenging when you can't hear yourself, but is this character mute as well? He never seems to utter a single sound (aside from the screaming scene)?
The game seems to depict him as someone who cannot understand a single thing either through lip-reading or sign-language or whatever. He is also unable to communicate things to other people, because he does not speak. Now I'm not an expert on how deaf people are taught to communicate in this day and age, and I admit I know next to nothing about the plight of deaf people in general, but it would seem to me that someone lacking these skills would have a hard time getting anywhere in our society. Can he even write? He must have an amazing relationship with whomever he's trying to save.
Also, I understand that there is a New Game Plus mode that allows you to understand everything that's being said, right? Is that not simply the developers admitting that the game's narrative just doesn't work?
Also, the quiet man speaks, and we still can't understand him.
Because deaf people have no fucking clue what they're saying apparently.
Was the protagonist always intended to be deaf, or did they simply run out of budget before doing the audio and voice work?
Okay, so it's his mother/girlfriend, but it's the same person, but the dress he finds has blood in a different place and is a totally different dress to the one his mother/girlfriend was shot in? I would say I'm curious, but I don't want to die today by attempting to play this.
my take on it(bear in mind the only exposure I have to the game is this very video), is that the mother was shot dead, and this later girl is his girlfriend, but they both worked in the same business? and she reminds him of his mum? idk, that's the only way it made sense. And sorry you had to be the person hearing this genius brain fart of mine. I had to tell someone what I think right?
@@GHOST07071 I just watched Eurogamer stream 90 minutes of it & nobody had any idea WTF was going on. It seems widely accepted that the woman is playing two separate characters, & that they were both shot, but not why they used the same actor, unless it was hastily re-cut because of some contract issue..
*avgn voice*: WHAT WERE THEY THINKING?!?!?!?!
They weren't :) money talks aprently Square Enix only listened to that.
They just want to make your series look good. I can't wait for yakuza 7
*avgn voice*: ASS
Didn't they test this shitty game before they released it?
(27 synonyms for poop)
This doesn’t sound like The Room levels of bad, this sounds more in line with Neil Breen levels of bad.
How dare you sir Neil Breen is an auteur genius.
Graphicly it looks nice, but as for everything else...... It's kinda quiet
If you pause it i guess it looks ok at times, the animations look very weird. You do realise that most of the footage is live action?
swag master I think we all realize that. However his point was that in terms of in game graphics, it looks serviceable. They aren’t terrible. Certainly not the worst I’ve seen.
old gen graphics
@@johnconnorpliskin7184 I guess people trip over the difference graphics/aethetics. The graphics are perfectly fine, the aesthetic is too dark and ugly.
More than that, I think the graphics are bad for the aesthetic they're attempting. They want the game to look as realistic as the live action cutscenes, I'm guessing; but the animations are slow, janky, and inhuman looking. It's an in between of the aesthetic not being very interesting, and the graphics not being able to convey the aesthetic because they're so dated looking and bland.
Good job, Square Enix! We were getting too many good, single player, story based games recently, way to break the mould!
The trailer actually had me curious too. Damn...
Something I would have done is have subtitles for what people are saying but only when the character can see their lips. Maybe also give the character an inner monologue. Still looks like a garbage game though.
Also have other senses be enhanced so that the quiet man can perceive more visual details (you'd have to figure out how to simulate being able to perceive more details though).
@Jan Jappie Their eyes aren't better, but their processing would be.
This looks like the Bouncer, but somehow even less polished than that game.
how do you make a game worse than the bouncer?
@Heavy Metal Collector hell, at least the bouncer explains combat mechanics. did you know there was a rage meter that allows you to do super moves on the UI? of course you don't, because they never explain what the blue light in the corner means.
At least that game had charm
Ha, I was thinking about the bouncer when I saw this too. At least the bouncer could be fun, specially if you could find a few friends for vs in the day. WIsh they had a modern version of it with the pretty good combat but with co op.
The Bouncer had a great soundtrack too.
That dude’s haircut is throwing me off. Also this makes David Cage look down to earth? Good God!
In 2018 we can have dudes who literally want to be girls because current year argument but long hair on a guy is too much for "progressives" to endure. Strange isn't it?
But, yeah, shit game though.
Michael Jacobs Who said anything about being progressive? His hair just looks bad.
It kinda looks like he is wearing his hoodie with the hood up instead of hair
@@Gooong Yea
Michael Jacobs You call that a long hair?? It doesn't even reach his neck
I have heard contempt in Jim's voice before, but rarely at these levels. From the looks of it tho, this "game" earned every bit of it.
So this game is like 2 hours long with the cutscenes?
So thats like...20 minutes of actual gameplay then?
You overestimate the amount of gameplay, I think.
It's 4 to 5 hours. Giant Bomb streamed the whole thing.
@@orijimi Wait really? Is it a premium lock? Also did Jeff Play it? I would be inclined to watch that all with Jeff Commentary.
@@mattt3819 No, the East crew and Bakalar did it for Extra Life. And you'll be thankful it was them and not West, trust me. Archives are up on Twitch, Mixer, and I think even TH-cam now. Look to recent posts on the giantbomb subreddit about The Quiet Man and you'll find timestamps.
no it's 2 hours long with cutscenes with no dialogue
This and games like this are what I point to when people always point to graphics are most important..... Game play Game play Game play... as it is what you do PLAY the game.... then you ca argue up to the individual story, immersion, choice, linear vs open world etc.... but if game play was always first "games" like this would cease to exist.
Michael Coffey gameplay uber alles!
No one ever wants graphics over gameplay, or that graphics are most important, at least that I've seen. As a graphics whore myself, I appreciate great graphics (Which this game doesn't have, BTW, I don't know how you're using this game as an example). Nobody's saying that we want shitty gameplay if it means the graphics are good. We want great graphics because we want great graphics. There is absolutely no reason you can't have both graphics and gameplay, unless you're limited on budget and can't hire someone to make fancy graphics so you stick to a low budget option like pixel-art or sprite art (Which isn't bad, just not what I want). This is a pet peeve of mine. The guys who do graphics aren't the guys that do gameplay design, unless it's a very small dev team. It's not a slider, like some people apparently think it is. Take your favorite game, for example. Would making it look absolutely amazing make it less fun? Probably not. If my favorite game suddenly started looking next-gen, I'd play and enjoy it even more.
I agree that gameplay is extremely important. That does not mean graphics are bad. This game does not have good graphics or gameplay/design. Granted, the graphics aren't terrible, but they miss a lot of important elements that make good-looking games what they are, and as soon as anything starts moving in the game, it all breaks down. You can have good-looking static graphics, but when it starts to animate and it looks choppy, flat, or wooden, it's not good graphics any more, it's a let down. Graphics is more than poly count and textures.
Basically what I'm saying is that if a game's shit, call it shit. Don't blame the graphics.
Skrillex played his music too loud, went deaf, and then got pissed off at everyone for some reason.
you can´t have bad dialouge
if there is no dialouge
Thinking outside of the box ey
You can't have a bad game if your game has no game in it
What about a dialouge between two rouges?
Someone getting shot over a pair of sneakers? Sounds like a normal day in the hood to me.
Square Enix could have at least given text subtitles for the protagonist's inner thoughts. It's still voiceless, but we get to understand what the protagonist is thinking even if the audience and the protagonist can't hear their surroundings. That still maintains the vision of the game, but makes it clear to what's going on.
Square Enix were so excited to have a game that wasn't Final Fantasy they forgot to make a game
Drink a Beer and Play a Game the NIER games don’t exist anymore? Wish someone had told me cause I’m still playing NIER Automata
No lol, Nier is a Drakengard spin off and that series is all Square. Yoko Taro is a Square Enix person, and he directed them.
Dragon Quest? Anything from the Seiken Densetsu series?
'Um, actually'.
I never even played their FF games, their other games used to be great
it seems like this game wants you to live the life of a deaf person seeking revenge for someone killing his sister/mom/whatever. I dunno, I mean I got that much just from context clues.
The problem here is that it's really difficult to tell if they're doing this respectfully or disrespectfully...I mean, just because the main character is deaf doesn't mean we shouldn't know what's going on in the story. But it seems like this core conceit is completely lost, now that they're just going to add sounds?
What even is this game???
This game will be popular among hipsters in 10 yrs guarantee
In a few years someone will make a video explaining why this was a misundertood gem and people from 2018 weren't ready for it.
Not even hipsters are that bored. And I live around a lot of hipsters.
@@CidGuerreiro1234 Heeeey, I'm already saying that ! I feel personally attacked now !
Pretty sure hipsters would be extinct by then.
@@Illuminati089 people have been using the term hipster since like the 40's
This is giving Hunt Down The Freeman some hot competition for worst game of 2018.
How did this happen? At least Hunt Down The Freeman was a independent project, but this has one of the biggest publishers backing it.
I mean, there's even a shot at 9:40 ish where one of the three gangsters jumps way short of the turnstile and then walks through it. Clearly they didn't use that money on QA.
I don't know why I'm being recommended this a year later but that intro scene where hes holding a man and punching him repeatedly is the perfect metaphor for 2020.
Here's what happened: someone shot all the cutscenes as scenes for a movie, then lost the audio files and ran out of money. Square bought the footage up for cheap because the filmmaker couldn't pay actors to ADR it. They got the lead actor and that one black guy to shoot one scene with some sign language, then whipped together a shitty fighting game to fill in the action scenes that the original filmmaker had run out of money to film. It's the only explanation that makes sense.
Yes... but the character actually does the (I'm assuming American) sign for "deaf". While that scene he could be bluffing (it happens in action movies ;) )... the chances they got a film accidentally start with a deaf man, AND lose the audio are like near impossible. My bet is on the gameplay not reflecting the movie, because they ran out of money, so instead of making the gameplay (or movie editing) fit, they just made them not fit, and deleted the audio so no one realised.
Nope, a few days after this “game” came out they put in a sound mode patch that is rewarded to you after beating the game the first time.
Wow, that does look like utter shit... what were they thinking?!
Can't unhear AVGN
What were they smoking more like
@@MrConredsX James doesn't cover modern games but I gotta admit, I'd love to see his take on this game haha
He does more modern games occasionally just very rarely so its not seen very often or few that aren't brand new but still relatively recent by comparison
@@mdog86 he has covered some modern games such as Big Rigs.
You know? With how many people there are in the world who play games there has to be at least one person who played this and thought "ya... That was pretty good" That thought scares me.
I've seen one positive review for this game on Steam. So your nightmare is definitelly real! :D
I played it 30 times
"Trophy earned: Far Too Much Regret"
If any trophy has ever accurately described the mindset of people playing this game, this is it.
Why do the dialogues sound like a Silent Hill inventory?
Mommy obsessed, stoic white boy beats up "thug" stereotypes with any chance for communicating context and nuance muted out, 4chan's GOTY.
Lmao the projection im this post
@@Wolf_ManJack Sure buddy, good job on showing initiative, language can be hard but you are doing great. Straight forward things won't always seem confusing, practice makes perfect.
@@Ryan-tr8vs Nice to meet you, This Post, call it what you want, but it is just user-base realism.
Kevin Carroll every board on 4chan isn't /pol/. Also you seem to be implying that /pol/ users are white.
This is the video adaptation of Only God Forgives
Is it just me or the guy on the ground at 15:13 and the cop that enters the room at 15:44 have exactly the same face?
The age of asset stores
Paulo Mangano The Deaf Man and the Chamber of Asset Flips
I thought his hair was a hat.
XD
I was so looking forward to playing as John Wayne, a former boxer that retires to an idyllic Irish village and falls in love with Maureen O'Hara....why am I playing as some hoodie toe-rag that should be in a borstal?
Man, this looks like it's gonna be a cult hit in a few years.
It's sad to me that, despite shining examples of deaf characters (like season 1 of Fargo), the MC in The Quiet Man was so poorly-researched. As Sterling put it, "Deaf people in real life still understand things that are going on. But this game doesn't seem to know that." Yikes.😕
Deaf people can't hear themselves scream, apparently.
He came back in season 3 too!
@@-Trauma. WHAAA Okay, I'm gonna have to watch season 3 then!
The protagonist *does* understand what's happening though that's the problem. It's just the player who's being denied crucial information on what's happening
Also, it seems as though J.J. Arbrams had multiple splurges throughout the game
That hair cut is the worst part of the game
LMAOOOOOOOOOOOOOOOOOOOOOOOOO
The protagonist is a mix of matt damon with lucas till's little freak, I die of laughing with him with that hair trying to be mean!
I read a speculation that said that the main character's hair style is the same as Kensei Fujinaga, a producer in square enix. You can see his hairstyle in a square enix uk youtube video called 'who is the quiet man' (probably the only advertisement they did for this game)
@@mmmmmmmmmmmmmmmmmmmmmmmmmm3153 Reminded me of the boy-girl assassin Ares in John Wick 2. Trying to look tough. She was also mute and easily one of the worst characters in that movie. Maybe the dev somehow really liked her and did an insert?
Are you sure it's actually hair? The fact that it doesn't move even when he's jerking around fighting dudes makes me think it's really a helmet...
" i understood what was going on in the room"
That's a goddamn bold statement right there