A Map that Breaks All the Rules (Fantasy Mapmaking)

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

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  • @seyeruoynepotsuj
    @seyeruoynepotsuj 4 ปีที่แล้ว +5550

    "I'm going to draw a landmass that doesn't look like anything on Earth."
    = Immediately draws Antarctica. =

    • @hattimounattimou8258
      @hattimounattimou8258 4 ปีที่แล้ว +276

      kinda explains why the cities arent near the rivers, theyre litteraly stood on top of water

    • @ethanwolfe3407
      @ethanwolfe3407 4 ปีที่แล้ว +67

      looks like Ethiopia to me

    • @thephantom7121
      @thephantom7121 4 ปีที่แล้ว +44

      I think it looks like Australia

    • @Dayvonsmile
      @Dayvonsmile 4 ปีที่แล้ว +9

      this comment deserves more likes

    • @TitanOfDarkness25
      @TitanOfDarkness25 4 ปีที่แล้ว +12

      Unending Suffering no

  • @cattrucker8257
    @cattrucker8257 4 ปีที่แล้ว +2143

    >map that breaks all the rules
    >ends up with one of the most epic-sounding worlds he's created yet
    Guess that's living proof of what you say at the beginning of the vid.

    • @DragonsDungeon
      @DragonsDungeon 4 ปีที่แล้ว +44

      Cat Trucker If a Master breaks the rules of the craft it becomes one of the most interesting pieces they create.

  • @TheDryfus
    @TheDryfus 4 ปีที่แล้ว +2747

    Maybe they didn't settle next to rivers and such, because there is major flooding every year.

    • @px6883
      @px6883 4 ปีที่แล้ว +181

      Good idea but I'll just say one word: Nile

    • @thrownswordpommel7393
      @thrownswordpommel7393 4 ปีที่แล้ว +23

      @@px6883 Yep. Was thinking of that too.

    • @HotSauceBear
      @HotSauceBear 4 ปีที่แล้ว +272

      ​@@px6883 With the Nile, the floods were more or less predictable, so they used it to their advantage to water their crops... meanwhile in Mesopotamia, it was harder to predict, and the floods often ended in actual damage.
      The first thing that came to my mind when I saw his city placement was that the water was *evil.* Maybe it was poisoned by a vengeful god, or sea beasts ravage any attempts at building a city on the coast, or whatever

    • @theosm2976
      @theosm2976 4 ปีที่แล้ว +79

      The horrible monsters that shattered the lands of this world were not slain, but sleep at the bottoms of the rivers that their war with the gods and the mortal peoples of the world created.

    • @magiv4205
      @magiv4205 4 ปีที่แล้ว +14

      That would be a BLESSING, not a curse! Flood plains are some of the most fertile lands there are.

  • @saram2905
    @saram2905 4 ปีที่แล้ว +398

    The island with the volcano having the most trees makes actually a lot of sense. Since volcano ashes actually provide nutrients for the plants. He might be asleep for some time now so with the good soil left from eruption a forest started to grow.
    I was already going to mention floods being a reason to why the populations decided to be further from the water but someone already mentioned it..

    • @Metalhammer1993
      @Metalhammer1993 3 ปีที่แล้ว +4

      Yeah in my world I'm actually having a region near a river and a Volcano as one of the richest and economically important as it just is this fertile and productive.
      Plus it is on a main trade road. Or maybe even the start and end of it.
      The bridge over the river is defended with a massively fortified city as in the mountains on the east iron can be found as well. The trade roads to the south is guarded by two watchtowers called "The hands". A name locals explain kind of tongue in cheek "you know why the Hands are called the hands? There is always some bastard holding his hands open" and while it can be avoided as a toll booth it is the safest route north and sort of a military checkpoint. (With iron and massive food production this area just has to be both mercantile and militaristic. Grain and iron are just too valuable to be unprotected)

  • @mexa_t6534
    @mexa_t6534 4 ปีที่แล้ว +3126

    That idea of a god stirring the world into existence is honestly kinda neat.

    • @quinstockton5719
      @quinstockton5719 4 ปีที่แล้ว +68

      I kinda like the idea of the world being made from a dead god.

    • @davidlfort
      @davidlfort 4 ปีที่แล้ว +48

      There is a Japanese myth that has that beginning, iirc (the stirring, that is).

    • @mexa_t6534
      @mexa_t6534 4 ปีที่แล้ว +43

      Badzookeeper the Aztec myth of creation is kinda like that. See there was the sea and the gods. There were these two gods who were rivals, but they banded together when a giant crocodile/amphibian beast with mouths on every joint popped up (the Cipactli) The gods turned into snakes, coiled around it’s limbs and pulled it apart into three pieces, which they the godly realm, the mortal world and the underworld, and from its skin and gestures they created rivers, mountains, grass, dirt, etc. The mouths scattered all over the world, never satisfied, always hungry for blood. This is one version, of course, there’s more, and that’s not the only reason why the Mexicas performed human sacrifice. It’s still pretty neat, doe

    • @mslightbulb
      @mslightbulb 4 ปีที่แล้ว +4

      Badzookeeper oh, I think there was a culture in South africa that had that belief. Though instead of a god it was a monster.

    • @arthurcosta4643
      @arthurcosta4643 4 ปีที่แล้ว +13

      In norse mithology, the earth is made from a dead Jötun (giant). Its not the same think, but, is cool like concept to

  • @minerjr1112
    @minerjr1112 4 ปีที่แล้ว +442

    While the water is efficent for trade and travel it runs salty. Undrinkable, settlements where built above natural springs of fresh groundwater.

    • @huhnocorn7397
      @huhnocorn7397 4 ปีที่แล้ว +1

      Hal lo you can fish under ground if you try hard enough
      it’s not working? *try harder*

    • @deergod8292
      @deergod8292 4 ปีที่แล้ว

      Warrior 55 The illusive mud carp, always the most difficult yet most plentiful catch.

    • @sarah.s.flanagan
      @sarah.s.flanagan 4 ปีที่แล้ว +1

      This. If all the rivers are brackish or straight up saltwater, then you’d need to scoot your town away from them far enough to hit on an area where the soil can support crops

    • @livedandletdie
      @livedandletdie 4 ปีที่แล้ว

      Miner... how to get fresh water... take fish gut it and wrap it up in cloth and drink up through the cloth... it might be mostly blood and guts but it's healthy and fresh water.

    • @livedandletdie
      @livedandletdie 4 ปีที่แล้ว

      @@sarah.s.flanagan collect rainwater or use fish innards for water... boil the water, use mangrove to filter the water... there are a million and one ways to get fresh water...

  • @aybkamen
    @aybkamen 4 ปีที่แล้ว +1313

    The settlements are located in Ley Lines confluences. In this world trade goes by magic portals and the Ley Lines are key in that. (Edited: Lay Lines-> Ley Lines)

    • @WASD20
      @WASD20  4 ปีที่แล้ว +160

      Oooh. Love that idea!!

    • @allgreatfictions
      @allgreatfictions 4 ปีที่แล้ว +19

      Ley* lines.

    • @YGOrochi
      @YGOrochi 4 ปีที่แล้ว +20

      @@allgreatfictions dont be that guy...

    • @doctor-atuti
      @doctor-atuti 4 ปีที่แล้ว +41

      @@YGOrochi Somebody has to be

    • @NorthernDruid
      @NorthernDruid 4 ปีที่แล้ว +2

      that's kind of brilliant

  • @jauxro
    @jauxro 4 ปีที่แล้ว +758

    I like what Tui T Sutherland did, she went "I'm writing a book about dragons and they live on dragon-shaped continents. The reason is 'I do what I want'."

    • @riabliobe2944
      @riabliobe2944 4 ปีที่แล้ว +8

      XD

    • @darkstarfirestudios4500
      @darkstarfirestudios4500 4 ปีที่แล้ว +11

      Yes! I love it!

    • @lapislazuli7835
      @lapislazuli7835 4 ปีที่แล้ว +15

      Yes! WoF fan!

    • @findafishgaming3650
      @findafishgaming3650 4 ปีที่แล้ว +35

      Not only that, she did it TWICE.

    • @FaeriePrince
      @FaeriePrince 4 ปีที่แล้ว +56

      My reasoning is that after the scorching, all land was almost uninhabitable, and so, two great dragons lied down their lives, that all life may continue. How they did this? Most likely they were animus dragons. Or they were the gods of dragons. One of those two.

  • @felscorf456
    @felscorf456 4 ปีที่แล้ว +315

    Breaking all the rules artistically truly creates an alien and fantastical map, and you're right it does get the viewer to ask questions and be engaged and intrigued by the artwork.
    I like it.

    • @Sanquinity
      @Sanquinity 4 ปีที่แล้ว +11

      This is what more fantasy should have imo. Familiar, yet not quite right according to what we know of earth.

  • @yanaleigh
    @yanaleigh 4 ปีที่แล้ว +289

    I'm trying to make the world I just started running a campaign in mostly realistic when it comes to terrain and such, but there are some magical exceptions. My favorite is that in an area known for its timber up in the mountains some certain trees that are incredibly valuable grow on the banks of an icy river. By icy I mean it has chunks of ice floating in it it's so cold. That stands out a little bit in the summer, but it is high altitude. However, that river curves its way down down down until it crosses through a good 50 miles of tropical jungle before it finally gets to the coast. But the water never warms up. When my players find it they're going to be walking through a tropical jungle and find a river filled with arctic fish and small icebergs.

    • @vjaceslavsavsjaniks6431
      @vjaceslavsavsjaniks6431 4 ปีที่แล้ว +5

      I created mostly realistic starting place about 400x400km of playground and down south "Place where highest meeting was held" so it`s fused with magic, illusions and so on

    • @princessthyemis
      @princessthyemis 4 ปีที่แล้ว +1

      sounds cool!

    • @eyesack6845
      @eyesack6845 4 ปีที่แล้ว +5

      same, but mine is a bunch of floating islands deep in the unexplored territories that a small group of elves settled. even though it's way up north it is warm due to the crystal in the center. the crystal is from the the god arcane's staff, which was shattered in a battle of the gods. each piece landed in different parts and created unique biomes. if the crystal in destroyed or removed then all of the islands will fall. the area was once a delta so under the islands there is twisting rivers and ponds. it also has an abundance of an extremely rare plant that can be used for potions and my players can steal them to sell.

    • @maxwellsimon4538
      @maxwellsimon4538 4 ปีที่แล้ว +4

      That actually sounds very amazing. I wonder what sort of landmasses/weather patterns are affecting the currents to make this huge frigid river flow so quickly to bring ice down into the tropics?

    • @vjaceslavsavsjaniks6431
      @vjaceslavsavsjaniks6431 4 ปีที่แล้ว +1

      @@maxwellsimon4538 big and chonky mountain, with underground caves.

  • @fakjbf3129
    @fakjbf3129 4 ปีที่แล้ว +92

    For the city placement, maybe long ago each slice of the central continent was controlled by a different king. The kings all came together and agreed on the placement of their capitals so that each one exerted the maximum control over their realm without infringing on the other kingdoms. For example, if they placed a city by the river then not only would they influence the land behind them but also the land across the river that is owned by another king. By putting each capital in the middle it creates an unstable equilibrium held together by various treaties. Over the generations the kingdoms fell and the treaties were forgotten about, but the cities had grown large enough to be self sufficient and they continued into the present day.

  • @DreDredel3
    @DreDredel3 4 ปีที่แล้ว +1072

    Does he realizes he just drew the continent of Atlantis? Atlantis was described as...Alternating rings of land & water surrounding a large island in the center with a river running through the island & a mountain to the north with an open waterway to its south. This map he drew could be the post flood version of Atlantis.

    • @napoleonscv2837
      @napoleonscv2837 4 ปีที่แล้ว +185

      *years in the past*
      "sup everyone, today i'm gonna break all the rules.. ..let's call this map Atlantis or smth, idk"

    • @Lenny-ue8hk
      @Lenny-ue8hk 4 ปีที่แล้ว +33

      Look at the eye of the Sahara for a possible location of Atlantis

    • @DreDredel3
      @DreDredel3 4 ปีที่แล้ว +70

      @@Lenny-ue8hk Indeed, there's an article that mentions what Plato described in his writings. However, Plato claims that the story of Atlantis was not from his own ideas. The story of Atlantis was passed down to him from an Egyptian:
      "Plato asserted that the Egyptians described Atlantis as an island consisting mostly of mountains in the northern portions and along the shore and encompassing a great plain in an oblong shape in the south "extending in one direction three thousand stadia [about 555 km; 345 mi], but across the center inland it was two thousand stadia [about 370 km; 230 mi]."
      The Eye of the Sahara happens to match that description down to the measurements & surrounding land mass. However, many have tried to go there to study it but have failed to find any solid structures. But have found pottery shards littered all over the area. Satellite imagery shows that if there was any water there, it all washed off towards the West, the direction of the Atlantic Ocean. The name of the country the Eye of the Sahara sits, is called Mauritania. Mauritania is actually of latin origin meaning Sea. The Eye of the Sahara is believed to have formed via a catastrophe long ago by a bubbling effect in that area and then sinking below sea level and finally ending nearly a meter above sea-level. Interesting to note the differences in before & after pictures of Japan when hit by Tsunami, plus the fact that Japan does not experience Sand Storms like in the Sahara. Food for thought.

    • @MusicalBoarder
      @MusicalBoarder 4 ปีที่แล้ว +14

      @@Lenny-ue8hk atlantis is fictional

    • @GodwynDi
      @GodwynDi 4 ปีที่แล้ว +16

      @@MusicalBoarder Is it? Is Troy also fictional?

  • @Jinglestv-xz1hu
    @Jinglestv-xz1hu 4 ปีที่แล้ว +113

    Following the Bronze Age collapse, it appears that most of the settlements we have discovered were far inland, possibly leading into the theory of seaborne invaders. Perhaps the people of this world are afraid of monsters, marauders ore even great storms that roam the coasts.

    • @Bluecho4
      @Bluecho4 4 ปีที่แล้ว +13

      Sea People, of course. The aquatic races have mighty empires. There's no trade by river or sea because all becomes claimed by the sea people. Anyone within spitting distance of the ocean is fair game for attacks.

  • @strawberry641
    @strawberry641 4 ปีที่แล้ว +132

    as a new DM who's just starting to create their own world, this is SUPER useful and gives a LOT of inspiration! my world is FULL of magic and is INCREDIBLY new (2000 years old at most), freshly hand crafted by the gods, so it wouldn't make too much sense if it took into account stuff like plate tectonics, yknow? anyways, TYSM!!

    • @orrhousecreative
      @orrhousecreative 4 ปีที่แล้ว +7

      oh so its the same age as Earth

    • @victor93532
      @victor93532 4 ปีที่แล้ว +26

      @@orrhousecreative wait a minute...

    • @riabliobe2944
      @riabliobe2944 4 ปีที่แล้ว +4

      Ben The Goliath **bc has entered the chat**

    • @kaiamy9032
      @kaiamy9032 4 ปีที่แล้ว +1

      There is no way you actually think earth is 2000 years old

    • @magicallydelicious1673
      @magicallydelicious1673 4 ปีที่แล้ว

      The few capitalized letters make me read this weird

  • @ethancooper1056
    @ethancooper1056 4 ปีที่แล้ว +845

    "can't break the rules if you don't know the rules" :D

    • @MagyarGaben
      @MagyarGaben 4 ปีที่แล้ว +8

      STONKS

    • @jocabulous
      @jocabulous 4 ปีที่แล้ว +32

      "this sign can't stop me because i can't read!"

    • @skyblazeeterno
      @skyblazeeterno 2 หลายเดือนก่อน

      You can accidentally

  • @walpole6322
    @walpole6322 4 ปีที่แล้ว +105

    Theory: this land is in fact above a giant hurricane, as in the scale of the red spot on Jupiter. The main faith developed in the world is that their prayer sustains the winds, and keeps them afloat. They have invented primitive ballooning and wind-harnessing technologies. The islands are slowly being torn apart by centrifugal force, and that's why the land is shaped as it it, and why the rivers split so often

    • @honeybee3808
      @honeybee3808 4 ปีที่แล้ว +6

      That's so cool omg

    • @joeye1772
      @joeye1772 4 ปีที่แล้ว +6

      Ok this one wins

    • @niiikaaa21
      @niiikaaa21 4 ปีที่แล้ว +1

      Ohhhhhh that is so interesting! If the land of the fantasy world is on the hurricane, then the hurricane must be on yet another land that the people living in the fantasy world may or may not know about. Maybe there are several different religions based on the assumption that there are more people waaaayyyy down from where they live, and that they control their world or something. And most people just write that off as crazy but then the heroes of the story have to go on some kind of quest and accidentally "fall off the earth", and get caught in the hurricane. Because of their magic abilities they survive and land on the actual planet the hurricane is on. They travel around there and meet the people that live there that are constantly living in fear of the hurricane. And then they somehow complete their quest with the help of their new friends and maybe in the end they even find a solution to stop the hurricane and lower the fantasy land on a huge mountan or something so it doesn't destroy important land on the planet. Idk man maybe someone has a better idea for the ending, my brain just went wild with that hurricane idea :D

    • @walpole6322
      @walpole6322 4 ปีที่แล้ว +1

      @@niiikaaa21 I love it!!!

    • @jmcc4566
      @jmcc4566 4 ปีที่แล้ว

      The scale of the Red Spot? So about three times the size of Earth? That makes those mountains pretty big, lol

  • @DudeBeard
    @DudeBeard 4 ปีที่แล้ว +49

    I like to think the land shattered in that pattern because the god who created it had to intervene in some sort of conflict, and the one and only time he physically put a foot on the ground it shattered the land into a thousand pieces. Dang, ok I’m gonna go write a backstory now. Awesome map dude! 👍🏻

  • @ShadowHunter-nh3rl
    @ShadowHunter-nh3rl 4 ปีที่แล้ว +80

    To me that big ‘lake’ in the middle with all the rivers looks like a huge hole to me, with the river flowing into it from all sides.
    Maybe the water flows away from the centre in underground rivers, which lead to the surface with geisers, which then flow back into the sea.

    • @mutedknght
      @mutedknght 4 ปีที่แล้ว +1

      Could also be a massive portal into the plane of water, long unfettered it quickly grew and flooded the lands.

    • @unruh_8470
      @unruh_8470 4 ปีที่แล้ว +1

      That's a nice idea. You could definetely build a story around that, like that there are some kind of dangerous monsters living there and it is like a dungeon-tower, where you have to go through various different layers to obtain some treasure that is extremely rare. And at the end there is some kind of overpowered dragon nesting there, and if ultimately disturbed by people who want to get the last treasure it is guarding, it will wake up and fly up from the hole and wreak havoc. To make that explainable, the "dungeon/tower" only has ways going down around the sides of the hole, and if you want to go down with ropes in the middle, you will inevitably fall victim to traps in the walls which prevent that. Or, you will simply get shot by some ranged monsters. Another possibility is that these ranged monsters simply aim for the rope, and have a way of destroying more reinforced ropes e.g some made of steel. Anyways, other than that, you'd have to supply an endless amount of ropes. But, if you clear an layer out of any danger (including traps ofc), you are safe to use the ropes and swing yourself to safety, by that I mean the way, the dungeon, or whatever you may call it, leading down to the area where nobody has progressed yet. I like the idea that you are constantly gazing down at the sleeping dragon while clearing out the dungeon, scared what'd happen if you accidentally woke it up by producing too much noise. But, you could say that it doesn't wake up from the noise because it is used to the sounds that the monsters produce, and, well, won't wake up until you do something that it doesn't like.
      -sorry, I just had to write that. I like day-dreaming.

    • @outbreakperfected9374
      @outbreakperfected9374 4 ปีที่แล้ว +4

      Water flows from the oceans towards the big lake at the center of the continent, where it then disappears in subterranean caves and rivers and gets filtered. Cities are built above magic wells, which are in turn built where underground bodies of water are closest to the surface.
      The now salt-free water goes deeper into the underground, where it meets with magma in underground caves and then re-emerges on the ocean floor from fumaroles, driven upwards by its extreme heat and enriched with the minerals it eroded while underground.
      As for the reason for the weird shape of the continent: it's a gigantic inactive caldera in an otherwise even deeper ocean; and the landmasses we see are the rims of the crater in the various stages of its life. The mountains we see are either spots where small amounts of magma can still resurface, or are made out of a particularly hard type of lava that withstood erosion better than the rock around it.

  • @BeaPlot
    @BeaPlot 4 ปีที่แล้ว +193

    Idea for how the world came into existence: When the gods formed by their mother; "The Great Void", their last sibling was stillborn. It's fetal corpse fell from the heavens, still connected to the umbilical cord. The unborn god became the central continent, and the umbilical cord became the islands spiraling around it. It is said that as you sail out through the islands, you find yourself closer to the heavens.

  • @jasperheartwood2586
    @jasperheartwood2586 4 ปีที่แล้ว +84

    "Get your facts first, and then you can distort them as much as you please." -Mark Twain. This is an idea that I live by and is something I think all game masters should keep in mind. You don't have to follow the rules, but you should know them.

    • @riabliobe2944
      @riabliobe2944 4 ปีที่แล้ว +4

      DONT GOTTA FOLLOW THE RULES IF YOU DONT KNOW THEM

    • @Sanquinity
      @Sanquinity 4 ปีที่แล้ว +1

      That's how I DM too. I know the rules, but if I don't like one, or think it detracts from the fun of a character or the game in general I change it to it liking.
      The key is being consistent. If you change a rule, the change should apply to everyone, be it player, npc or monster.

  • @aidenpilot8297
    @aidenpilot8297 4 ปีที่แล้ว +178

    Going on those settlements not being close to water:
    What if the rivers contained say, a weird chemical property, originating from the previously mentioned “great deity war”, and this chemical could be a sort of an acidic, say it eats at a certain solids, such as wood, flesh, or any animals. So in reality the water would be useless. Adding onto that, maybe there could be underground canals, or streams. Kind of like the Underdark in Faerun. So all of the settlements could maybe trade through a giant underground sea. But those are just my sudden thoughts about it.

    • @kalleskit
      @kalleskit 4 ปีที่แล้ว

      Bruh

    • @aidenpilot8297
      @aidenpilot8297 4 ปีที่แล้ว

      kalleskit welcome to my mind buddy

    • @midnightshadow7779
      @midnightshadow7779 4 ปีที่แล้ว +7

      And I believe that certain creatures could live there, mythological ones I’m thinking, so even if it were possible to live near the water, the people don’t want the risk of any of those creatures coming out of the water and attacking their cities. Or maybe settlements have been away from the water for so long that people have forgotten that they were there and have become oblivious to the fact that the waters are still there, they don’t travel to the water because of the knowledge of the chemicals in the soil and have not traveled near enough to see it

    • @treyslider6954
      @treyslider6954 4 ปีที่แล้ว

      All the water in the mainland *is* fed from the tributaries on that one divine mountain stronghold...

    • @aidenpilot8297
      @aidenpilot8297 4 ปีที่แล้ว +4

      Trey Slider exactly, he said that the mountain might be the grave or body remains of a dead god, so perhaps the acidic chemical could come from the gods corpse.

  • @BobWorldBuilder
    @BobWorldBuilder 4 ปีที่แล้ว +8

    Love this twisting landmass idea. My new homebrew setting has the characters starting in a floating city about a century after a surface apocalypse, and giving the surface this off appearance will make it that much more mysterious!

  • @precisa_
    @precisa_ 4 ปีที่แล้ว +78

    If a tectonic plate where to be spining (something that doesn't really happen on Earth) a particularly large Hot spot could form something resembling that, however the central landmass would most likely have a giant vulcano and there would be a clear tendency for the islands fardest from the center to get progressively smaller and flatter, something that can't be seen on the map
    Edit: basically a giant Hawai that instead of being a line, is a spiral

    • @treyslider6954
      @treyslider6954 4 ปีที่แล้ว +10

      Spin it the other direction: the plate was spinning over a single point, but the spin is getting erratic over time, so the hot spot is moving outward in a spiral: the volcanic jungle island is the most recent fully-formed island as the spiraling continues (hence still having an active volcano and a lush jungle fed by the volcanic soil). The smaller islands after it on the spiral would be much younger volcanic islands that haven't been around long enough to develop floura/fauna.

  • @gman1515
    @gman1515 4 ปีที่แล้ว +19

    The 2 "lonely mountains" could be the last bits of molten earth falling from the creation god's stirring device, cooling as they fell they pierced into the earth leaving the surrounding area full of deep dark crevices and cave systems where all the monsterous creatures of this world would eventually crawl out from.

  • @MastertheGamerpg
    @MastertheGamerpg 4 ปีที่แล้ว +32

    I love the map and really like the story about the different islands being tied to different climates due to magic.

  • @tobiasfilms8825
    @tobiasfilms8825 4 ปีที่แล้ว +52

    Still doesn't hold a candle to my go-to landmass shape: THE PERFECT CIRCLE!

    • @eveescastle5866
      @eveescastle5866 4 ปีที่แล้ว +8

      I see your perfect circle and I raise you water world where there are literally no landmasses, it's just one big ball of water.
      How people survive is still a mystery as they are at the whim of the currents, some have been said to have been shunted into space because of it.

    • @Taladar2003
      @Taladar2003 4 ปีที่แล้ว +1

      @@eveescastle5866 I wonder if one could have a world where the water currents are fast enough to achieve some sub-orbital velocities, some natural rising of some very hard rock launching the entire stream of water including boats on it into space and then arcing back down in some other part of the planet. Possibly even with some lifeform using that to have part of their lifecycle on the planet and part of it in space.

    • @pixelmace1423
      @pixelmace1423 4 ปีที่แล้ว +1

      @EveesCastle I see your ball of water and I raise you my go to island, A PERFECT SQUARE!

    • @BKPrice
      @BKPrice 4 ปีที่แล้ว

      A world created by a god with severe OCD.

  • @trevorx7872
    @trevorx7872 4 ปีที่แล้ว +233

    "Trying to draw something fantastical"
    *draws Antarctica

  • @Jegfil
    @Jegfil 4 ปีที่แล้ว +68

    It could also be that there is just a lot of rain, so those settlements don't really need to be by the river (and maybe they have a pretty good way of storing that water).
    ps. But I guess next "realistic" question could be "why is there a lot of rain at those spots (or everywhere)".

    • @Gunther930
      @Gunther930 4 ปีที่แล้ว +10

      It could be that they use magic to draw in or even create rain water, and/or recieve rain from the god(s) in return for regular worship and rituals

    • @TheSpencermacdougall
      @TheSpencermacdougall 4 ปีที่แล้ว

      The water cycle? Evaporation?

    • @GodwynDi
      @GodwynDi 4 ปีที่แล้ว

      It's not just water source but travel as well. Before modern roads, rivers were the most important trade routes in land.

  • @michaelmannon611
    @michaelmannon611 4 ปีที่แล้ว +16

    The settlements are located in key positions to act as way stations to help promote or facilitate travel and trade where it normally might not occur. If there is no apparent source of water, there could be a well, underground springs in local caves, or perhaps a network of aqueducts, like the Romans used to build.

  • @Philosopheful
    @Philosopheful 4 ปีที่แล้ว +5

    Love it. After spending all my time sticking to hard rules for mapmaking, seeing them thrown away is really cathartic, refreshing, and a breath of fresh air. Thanks for this!

  • @OtakuNoShitpost
    @OtakuNoShitpost 4 ปีที่แล้ว +10

    For the cities I like the idea that long ago they were three tribes founded by three brothers who got along famously. They were in the middle back then. Enmity broke out between the tribes and they moved out to where they are now, so that the armies of their foes might not waltz over to them

    • @Asandmanwithnosandplan
      @Asandmanwithnosandplan 4 ปีที่แล้ว +1

      Hm...Add a fourth and give them all different powers and make one tribe wanting to dominate the world and we have Avatar.It's a joke.

  • @Spoon80085
    @Spoon80085 4 ปีที่แล้ว +15

    9:04 After the bronze age collapse in the real world, most cities migrated inland to mountains to flee from ocean invaders. If there were a civilization or species that made coastal cities dangerous that would make sense

    • @ik6non712
      @ik6non712 3 ปีที่แล้ว +1

      *the sea people*

  • @hellstromarcus
    @hellstromarcus 4 ปีที่แล้ว +10

    Watching your vids got me started on mapmaking! Although I follow the "rules" almost too well... most of the time it ends up looking like a sligthly different real-world place! You, however, really gets the creativity flowing!

  • @Rune_Scholar
    @Rune_Scholar 4 ปีที่แล้ว +8

    An eroded magmatic dome from a hotspot that has since then been partially covered by rising sea levels could actually cause a formation like this. An old crater is another possibility.

  • @yourdad7853
    @yourdad7853 4 ปีที่แล้ว +40

    Him: breaks another rule
    His reasoning: "THE GODS..."

  • @QTIP_AU
    @QTIP_AU 4 ปีที่แล้ว +1

    here’s my idea, it is constantly a wet, rainy world for unknown reasons, there is always flooding and other disasters here (hence the odd formations of land) the settlements are in the furthest points from the water as it’s safest from the flooding, and they already get enough water from the rain constantly pouring down on them. the outer settlements are more like fishermen, they live more on boats than they do land, they get all their resources from the water and stay from the land. the central large mountain is unclimbable and no one is dared to attempt it. the elders tell stories that the curse of the flooding was made by a demigod angered by the humans becoming more powerful than him so he climbed to the highest point and withered away leaving his staff constantly shooting a water spell into the sky.

  • @makibee2570
    @makibee2570 4 ปีที่แล้ว +6

    About the settlement water thing, specifically going off of the theory that there was a great war that split the continent. Maybe one of the sides contaminated the water, making the main lakes and rivers unusable for drinking, so settlements would be based on smaller underground water sources, as far away from the poisonous main water as possible
    And due to legends of this great war, different factions have deep rooted cultural discrimination of the other factions, leaving the idea of trade in this world dead in the water.

  • @thatoneguynamedpatrick
    @thatoneguynamedpatrick 4 ปีที่แล้ว +1

    Watching you make fantasy maps while explaning them make me imagine more of what you explain and sometimes change up some of it, and you also made me amazed and intrigued on fantasy map drawings.

  • @NotMithical
    @NotMithical 4 ปีที่แล้ว +14

    Stirred into being with a Comically Large Spoon.

    • @pixelmace1423
      @pixelmace1423 4 ปีที่แล้ว +2

      “Hey can a get some islands”
      “Only a spoonful”

  • @frenziedfox9106
    @frenziedfox9106 4 ปีที่แล้ว +1

    Great map! I love the spiral shape, it really adds something.
    One quick thing: Endor is a moon.

  • @codyrobinson8987
    @codyrobinson8987 4 ปีที่แล้ว +31

    Imagine if our current form of society is destroyed, and 10,000 years later when humanity is rebuilding this is one of the only remnants of what the land looked like before.

  • @amethysttalon3507
    @amethysttalon3507 4 ปีที่แล้ว +2

    My first thought for that shape of landmass would be that the outer ring is the edge of a huge, ancient impact crater, and the central landmass is more recent, having formed from volcanic activity.
    The outer ring is more broken up because it is very old and has eroded over time whereas the centre has grown up over time.

  • @WaLLy_
    @WaLLy_ 4 ปีที่แล้ว +7

    When he took the Netherlands as example I had to laugh. It's so normal for us to have that it never occured that it was weird compared how nature worked. But than again, half the Netherlands is below sea level and should be sea.

  • @gloomy2830
    @gloomy2830 4 ปีที่แล้ว +1

    Man your maps are just like "wow". They make my brain melt into fantasy worlds !

  • @pettersonystrawman9291
    @pettersonystrawman9291 4 ปีที่แล้ว +4

    Maybe giant monsters live in the water, so only way to not have your town sweeped from the ground on regular bases, is to build it far enough from the rivers and oceans. Water might be pretty valuable commodity, if that's the case.

  • @iwersonsch5131
    @iwersonsch5131 4 ปีที่แล้ว +2

    6:41 Wow. Intuitively, that lake already looks to me like it's below sea level so it has the ocean and the rivers as sorces rather than drains. It's crazy how the natural occurences on Earth shape our intuition

  • @tobinferrall6897
    @tobinferrall6897 4 ปีที่แล้ว +10

    I love ur maps they're really cool and they act as an inspiration and guide for my own. Keep it up!

  • @joeTheN
    @joeTheN 24 วันที่ผ่านมา

    Having a reason gives story ideas - adventures seeds. Just watching and listening to this and reading a few comments gave me some really new and novel (for my experience at least) ideas. No DM has to "follow the map" - but a DM might glance at a map, read a few details and come up with THIER OWN ideas. I love these hand drawn maps I am seeing on TH-cam.

  • @sigspearthumb3904
    @sigspearthumb3904 4 ปีที่แล้ว +11

    Most everyone: Actually interesting ideas
    Me, Bored: Why are your settlements practicing social distancing?

    • @AdamTheGameBoy
      @AdamTheGameBoy 4 ปีที่แล้ว

      Maybe each region carries but is immune to a virus, and the adults in all the other regions are super vulnerable so they have to stay 60 miles from each other(because the viruses are demon-viruses). The story centers around 2 lost children from different villages meeting and falling in love, living together in the wilderness near the lake for 5 years until they near adulthood. Then they are found by their villages and forbidden from seeing each other and they run away trying to reunite, ultimately being forced to kill some of their villages' leaders and being subsequently labeled and hunted as criminals. So they both are running through the center island alone, evading the assassination hunting parties and looking for clues relating to each other's locations. They go to all the other islands in their search, blah blah, attack and dethrone god, blah blah, and ultimately find each other. Turns out as adults they are both immune to the virus from both of their respective regions and slightly resistant to the virus from the other two regions due to living by the lake for 5 years and this revelation leads to their villages forgiving them and a shift of parents forcing their children to marry children from other villages... which is really messed up, but nobody listens to their requests for this practice to end and they must decide to attack all the villages to stop them by force, brain wash the people to believe they must segregate for some other reason or kill themselves to clear their conscience.

  • @TooTechnicalDev
    @TooTechnicalDev 2 ปีที่แล้ว

    Thank you for your videos. I'm creating the world map for my solo game dev project using a lot of input from your channel. I broke all the rules by starting with a layout of 33x33 hex battlefields then trying to make a world map that ties them together. It's coming along nicely and I wouldn't have known where to start without your channel, so once more, thank you.

  • @tomshotton4737
    @tomshotton4737 4 ปีที่แล้ว +6

    11:01 AAAAAARGH ENDOR IS A MOON NOT A PLANET (ik I sound like a picky nerd, which I am, but come om... it’s the forest MOON of endor)

  • @MYCHEM1CALR0M4NCE
    @MYCHEM1CALR0M4NCE 4 ปีที่แล้ว +1

    For the land form, there could be some weird system where the central island is almost like a weird igneous province that is extending in all directions from the centre, and then subducting under tectonic plates surrounding it, to produce island arcs that create a spiraling pattern. The lake at the centre could be a huuuge hydrothermal system

  • @sharksuperiority9736
    @sharksuperiority9736 4 ปีที่แล้ว +4

    I like to imagine that a god punches the continent in the center. That’s why it’s so weird and spirally. And the lake in the middle is the crater of the punch

  • @jesperohlrich7090
    @jesperohlrich7090 4 ปีที่แล้ว +1

    If the mountain river carries a form of minerals that makes the rivers toxic, you can easily explain why people don’t live next to or use the rivers. Or perhaps the minerals are needed for creatures to mutate into magical monsters?

  • @Sway22
    @Sway22 4 ปีที่แล้ว +23

    "No Lonely Mountains"
    Tolkien: WTF

    • @maximilianbeyer5642
      @maximilianbeyer5642 4 ปีที่แล้ว

      Well, its known as the lonely mountain because it's the only one and that makes it special. So this is actually pretty well done I think

    • @Sway22
      @Sway22 4 ปีที่แล้ว

      @@maximilianbeyer5642 did you even watch the video?

  • @-RandomPlayer56-
    @-RandomPlayer56- 4 ปีที่แล้ว +1

    World idea, it was and still technically is a near perfect circle, but due to extreme elevations, both close to the ocean level and high above it in random parts of the circle, and due to ocean levels rising, the lower elevations of the giant island sunk, only leaving the colder, higher elevations left standing, forcing inhabitants to adapt to a climate most probably weren't used to, glimpses of the lower elevations can still be seen from rivers and lakes, dead tress can be seen strutting out of rivers where they used to be long ago, and visiting the outer islands can faintly show the outline of the old island that used to exist back then.

  • @ValentineC137
    @ValentineC137 4 ปีที่แล้ว +7

    My headcannon is that some large being drew it

    • @pixelmace1423
      @pixelmace1423 4 ปีที่แล้ว

      And multiple times says “The gods did...”
      Not knowing they themselves is the god

  • @AidanXavier1
    @AidanXavier1 4 ปีที่แล้ว +1

    Rules are meant to be broken, but learning the rules well helps you break them well. I love this map. Stirring the world into existence is legit

  • @emmmaplays
    @emmmaplays 4 ปีที่แล้ว +3

    For the cities being away from the water, it would be cool if the water was like poisonous so it wasn't useful to the residents, or something else is that the residents of the city don't need water to trade or even to survive (like there is some magic way of trading or the creature drinks berry juice primarily). Idk just an idea 😁

  • @toughnerd
    @toughnerd 4 ปีที่แล้ว

    This map is giving me lots of inspiration for a four elements vibe. Each of the outer islands is associated with an element: fire for the volcano island, air for the island with the lonely mountain, earth for the very mountainous island, and water for the shattered island.

  • @noflare1714
    @noflare1714 4 ปีที่แล้ว +4

    Nate:I don't want to draw anything on Earth
    Proceeds to accurately draw Ethiopia 😂😂😂

  • @grinningtaverngaming395
    @grinningtaverngaming395 4 ปีที่แล้ว

    Nice work. As you were outlining the land my brain inverted the shapes and I started imagining jagged mountain ridges or, alternatively, plummeting canyons and ravines radiating a pangea.

  • @cringeitself
    @cringeitself 4 ปีที่แล้ว +56

    Wait, That's illegal.

  • @robertjervis7443
    @robertjervis7443 4 ปีที่แล้ว

    I love the idea that there is an artifact in the very center of the middle island that the entire world is spiraling around, maybe it's also conituing the spiral so as time goes on the islands break more and get farther apart

  • @BobAndRhoe3
    @BobAndRhoe3 4 ปีที่แล้ว +52

    It's magic, you don't need to justify your world's map xD

    • @justatallguy
      @justatallguy 4 ปีที่แล้ว +13

      You don't need to, but coming up with justifications creates an in-depth world and inspires campaigns. So it's a nice exercise.

    • @leogunnemarsson4178
      @leogunnemarsson4178 4 ปีที่แล้ว +4

      But the maps are improved if you do. The justification can be magical in nature, that's a cool way to do it. But it still deepens and improves the worldbuilding if you have some reasons behind why things are the way they are.

    • @grayfox6930
      @grayfox6930 4 ปีที่แล้ว

      Easy for you to say kyubey!

  • @Ando2k10
    @Ando2k10 4 ปีที่แล้ว

    I haven't played D&D in over ten years, but listening to you narrate as you drew the map, I came up with the land mass being created by an event known as The Godstorm which was the result of an artifact being shattered, forming a vortex so powerful that it reshaped the land. There would be many different areas for the rules of magic...some magic dead areas, some areas of wild magic, even areas in which magic is hampered, or buffed.
    I subbed to see more of your work. Great job.

  • @seyeruoynepotsuj
    @seyeruoynepotsuj 4 ปีที่แล้ว +4

    As a cartographer and tectonophysicist, this map irks me. XD

  • @TheNapkuchen
    @TheNapkuchen 4 ปีที่แล้ว

    I like your thought process. Tying geological properties to the fantasy rules of the world is a great way to convey a story in an immersive way.

  • @lordlazza
    @lordlazza 4 ปีที่แล้ว +6

    Who else got triggered when he called Endor a planet?

    • @josephdavis9234
      @josephdavis9234 4 ปีที่แล้ว +1

      Technically, Endor is a planet. It just happens to have a moon that is also called Endor.

    • @terranovarubacha5473
      @terranovarubacha5473 4 ปีที่แล้ว

      But it's the moon that is all forest, no?

    • @josephdavis9234
      @josephdavis9234 4 ปีที่แล้ว +1

      @@terranovarubacha5473 You can't say I didn't try.

    • @terranovarubacha5473
      @terranovarubacha5473 4 ปีที่แล้ว

      @@josephdavis9234 Wouldn't dream of it

    • @damien7079
      @damien7079 4 ปีที่แล้ว

      Forest moon of endor!!

  • @stoicshield
    @stoicshield 4 ปีที่แล้ว +2

    regarding the settlements: Maybe they're at some holy places. If they still know that is another thing, but they were originally founded at those places.

  • @damn7208
    @damn7208 4 ปีที่แล้ว

    This is the most exciting thing I've seen in a while, the concept of a god stirring the world with a spoon is so clever and every time you add something to the map I can't help but smile

  • @AKatz17
    @AKatz17 4 ปีที่แล้ว +1

    Thank you for posting topical videos EXACTLY when I need them.

  • @kballwoof00
    @kballwoof00 4 ปีที่แล้ว

    A cool way to flip this on its head is the idea that rivers and freshwater water are toxic or cursed or something so they're not usable for trade, but the shattered island's rivers are saltwater so trading settlements with highly advanced trades developed, and to gain access to the best equipment you'd have to travel to the island and commission it.

  • @TheVojvoda
    @TheVojvoda 4 ปีที่แล้ว

    That lake in the middle def feels like an important spot. Like an area thats there the whole time but you can only safely traverse after doing a whole adventure.

  • @trollsmyth
    @trollsmyth 2 ปีที่แล้ว

    More like this, please! Creating and incorporating cool fantastical terrain is always a challenge for me.

  • @salzich9990
    @salzich9990 4 ปีที่แล้ว +1

    Well, the bronze age collapse is an example for people abandoning the coasts. Raiders where running rampant on the mediterranian sea and people draw back from the shores to more defensible positions, for example hill tops or secluded valleys and such. So beeing afraid of invasions can be a pretty good reason to keep away from the coast.

  • @15firekid
    @15firekid 4 ปีที่แล้ว +1

    Maybe the spiraling mega sea-river hybrid has a really strong current or the islands are constantly rotating kind of like a mini galaxy or both, and that makes docks an absolute nightmare to build because the endless current from the great stirring just washes them away, and the only way to get from the centre island to the outer ones is to follow the spiral over the small gaps where the current is weakest for some reason.

  • @kaiserfranzjoseph3937
    @kaiserfranzjoseph3937 4 ปีที่แล้ว

    for the settlements: maybe if the water is salty, then not alot grows around it but if you go inland far enough, you might have plants and maybe some other watersources

  • @_nixxie_
    @_nixxie_ 4 ปีที่แล้ว

    I could see this being an area on a larger globe referred to as storms eye, created long ago by a storm gods last act before being destroyed or imprisoned, possibly even bringing landmasses from different planes into the material plane. I can see the lake being where the staff struck the land and fragmented the lands in a spiral pattern (could also explain the way the rivers are splitting and shaped). Ships have to be careful navigating the area otherwise can get caught in a vortex swirl of turbulent water flowing around the islands.

  • @nakenmil
    @nakenmil 4 ปีที่แล้ว +1

    Check out Glorantha: it's a world that's deliberately "mythic" in that science doesn't really apply, but rather stories about what the gods made the world do. For example, there's a river that runs upwards, the continents are floating on an infinite ocean, etc.

  • @RedRebel_99
    @RedRebel_99 4 ปีที่แล้ว

    The world I'm currently working on is actually a "flat" map where the material plane actually is a plate in an astrological device that holds all of the other planes of existence as well. I very much enjoy your map making :)

  • @A_Moustached_Sock
    @A_Moustached_Sock 4 ปีที่แล้ว

    I had a similar hurricane like swirl of islands for one of my maps a while ago. Basically it acted as a black hole slowly swallowing that surrounding island breaking it up into more and more pieces as it chipped away at it. At the center was a violen raging storm where all planes of all realities converged in on each other. Basically it was an easy way for me to have outside things like dark souls or Elder Scrolls somehow have a hold in that world or if the party got bored they could venture in that storm and find themselves playing a tabletop version of one of those realities

  • @theaeon
    @theaeon 4 ปีที่แล้ว

    I love how just drawing a map can do so much for worldbuilding and coming up with history and cultures.

  • @TheZentegi
    @TheZentegi 4 ปีที่แล้ว

    I could see settlements popping up in the middle as they do if there was some resources that are more easily mined. Being equidistant allows the workers to work the resources and not be far from home the resource is then moved across land to ship or perhaps the island settlements are like the vikings of yore and attack settlements near water. This happened so often that people moved further and further inland to escape the butchery.

  • @annamcguire9107
    @annamcguire9107 4 ปีที่แล้ว +1

    The tectonic plate actually spins tearing parts the land from itself and this process caused many cracks in the crust causing volcanoes and more islands.

  • @storyspren
    @storyspren 4 ปีที่แล้ว

    When you first made the coast-to-coast river I winced so hard, but the story potential in something that looks at first glance like a river, but really is just a complex network of straits, is really interesting. It's like a reverse of great lakes. With giant lakes, it looks like a sea but you can drink it, with strait networks, it looks like a river but you can't drink it.

  • @eiram649
    @eiram649 4 ปีที่แล้ว +1

    To me, your spiral thingy would be more due to :
    -either there’s a magnetic spot, like the North Pole, making everything spin around it
    -ooooor, in the inside of the planet (if it is one actually) there is like an enormous black hole, spinning earth until it swallows it, in the middle of your map, so this world is slowly disappearing

  • @TheStrandedAlliance
    @TheStrandedAlliance 4 ปีที่แล้ว +1

    I actually kinda like this approach to map making. It gives the possibility to have an interesting story for the origin of everything. Partly something that made Tolkien's world so interesting...

  • @webley3140
    @webley3140 4 ปีที่แล้ว +1

    great vid man! keep it up. ur a really underrated channel. :D

  • @peachiibee
    @peachiibee 4 ปีที่แล้ว

    i've been working on a d&d campaign lately and something i do a lot is make quick decisions about the world that might not make sense on their face but just sound cool, and then i come up with a reason for why things are how they are later on. my favorite is a chain of islands floating in the sky--i decided that one day the trickster god of my world basically said to the nature/tempest god "hey i bet u can't lift whole pieces of land into the sky with ur little baby wind" and the nature god got offended and went "how dare u? question?? my power???" and thus...floating islands

  • @michaelwells529
    @michaelwells529 4 ปีที่แล้ว

    I once had the idea to make a world where the coastlines and shape of the continent changes every 100 years. Islands and coastlines rise from and fall into the depths seemingly randomly throughout the world, your map reminds me of that. It would also explain why there are no settlements near the water, it would be pretty risky to settle on the coast knowing there is a chance that it would be destroyed in the next century.

  • @princessthyemis
    @princessthyemis 4 ปีที่แล้ว +1

    I LOVE THIS! This is what I wanted and needed--maps with wonder!! Thank you so much!!!

  • @jordandwight
    @jordandwight 4 ปีที่แล้ว

    For those who are curious about Uluru. It’s a monolith so it’s basically a rock iceberg that is far bigger underground that above. If you want anything to look up, I would recommend looking up the Aboriginal history. It’s an incredibly rich and interesting place.

  • @JasperJanssen
    @JasperJanssen 4 ปีที่แล้ว

    The thing about defensibility is that it *absolutely requires* a ready source of water that ideally *cannot* be cut off by a besieging army. Hence, next to freshwater is generally more defensible, not less. For hill based castles, you need a spring, but those generally cannot support a whole city.

  • @janehates
    @janehates 4 ปีที่แล้ว

    Naturalistic explanation for settlements being so far from the water: for whatever reason the waters are not only poisonous (sulfuric vents perhaps?), but also will poison the land surrounding it for miles. Maybe even it’s poisonous as vapor, creating deserts cloaked in choking fog.
    I liked the idea some other folks proposed where the settlements are built on top of natural water springs.

  • @sabersibertiger1520
    @sabersibertiger1520 4 ปีที่แล้ว +1

    How about there is a giant sea serpent creature that circles the islands, creating giant currents that erode the land. Most people are afraid of it, so they settle away from the water. Every year the creature swims to the lake in the middle of the islands to gain more power. The creature keeps everything under control, taking note of over and underpopulation.

  • @aaronwilder2775
    @aaronwilder2775 4 ปีที่แล้ว +1

    This is awesome, I love this rule breaking fantasy map. Also, I love your style :)

  • @AatiNiiranen
    @AatiNiiranen 4 ปีที่แล้ว +1

    *Looks at the finished map with great anger*

  • @thekamiakai
    @thekamiakai 4 ปีที่แล้ว

    For a few reasons why they wouldn't settle near rivers:Mosquitoes that carry disease, the water is brackish and spoils local wells that need the soil filtration to actually be potable, flooding (seasonal or otherwise).

  • @averagegamer1684
    @averagegamer1684 4 ปีที่แล้ว

    The spaced settlements date back to the various tribes that worked on the canals to share the wealth of the rivers. These tribes (not wanting to "own" a river by being yo close to it) settled in the center of the the areas they worked on with the land in between being theres and the rivers being neutral territory to all, which enables all access to the "heart" (center lake) of the world. Lots of religious connection to that center lake