Transport Fever 2 - Ep 30 - Distant Tools

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    / @squirrel
    Episode 30 of my playthrough of Transport Fever 2. A modded playthrough on Hard mode with the goal of connecting all cities and having $1 billion in the bank.
    Map details: Temperate climate, -1 Hills, +2 Water, 0 Forest, Seed: 0VjcYjYb, Very Large, 1:1, Medium Towns, High Industries, European Names and vehicles, 1900 start year
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ความคิดเห็น • 71

  • @schpantzy1
    @schpantzy1 3 ปีที่แล้ว +41

    I think to fix your supply problems there should be multiple truck drops in the cities. If you set it up like a bus route with several unload places, It will be a good upgrade to a lot of your chains and will supply the full amount the city requires.

    • @Jxrdan_07
      @Jxrdan_07 3 ปีที่แล้ว +6

      I agree, even if the AOs overlap it will probably earn way more money and up the demand a lot more without having to expand into more cities, easy fix too

    • @BBD0984
      @BBD0984 2 ปีที่แล้ว +2

      A few of us covered this way back. Not sure if he reads the comments.

  • @Grzesiekk106
    @Grzesiekk106 3 ปีที่แล้ว +40

    you should set up 2 drop-off points in the city to maximize demand

  • @Hubris030
    @Hubris030 3 ปีที่แล้ว +5

    24:00 If you connect the track all the way across, you can select the intersection to the middle track and make it a double switch. A better way to connect all lines.

  • @butterwipe8216
    @butterwipe8216 3 ปีที่แล้ว +56

    I think you should do a recap of all your lines, to renew everything and maximize profit

    • @Fallub
      @Fallub 3 ปีที่แล้ว +3

      That is a really great idea. I support this.

    • @fishpop
      @fishpop 3 ปีที่แล้ว +1

      That seems to be what ColonelFailure keeps referring to as "Lap 2"

  • @chrissavage5897
    @chrissavage5897 3 ปีที่แล้ว +15

    The reason the game doesn’t want to meet demand in the cities is due to not having enough truck stops. You can add more truck stops to the line to hit all demand areas - the truck loads will be unloaded equally among the city

  • @WheezingGeek
    @WheezingGeek 3 ปีที่แล้ว +12

    I've spent a ridiculous amount of time playing along on this map - my first and only TF2 game. I'm about done, though - hardly any resources left that I'm not using. My map is more track than grass. I'm probably the only one, but I'd be into it if you started another map. Great series, though - thanks!

  • @kyleme9697
    @kyleme9697 3 ปีที่แล้ว +2

    LOL its getting a little nutty. Using planes to transport oil is hilarious. LOL I love seeing the cities so big and expanding. I've never got that far in the TF games and am working towards that, but for now am just trying to not go bankrupt. Love the series.

  • @frittibreezedancer
    @frittibreezedancer 3 ปีที่แล้ว +2

    More very interesting solutions to interesting problems! **chuckles** I do hope thought that you noticed that when you deleted that small bit of road in Mablethorpe that kept you from deleting another bit of road at 31:43 it left what was already a very steep drop in the road as an almost sheer vertical drop; before the next episode, you may want to delete that other bit of small city street that has the two fuel consumers on it to smooth that drop in the road out to the bottom for the good citizens of Mablethorpe 😂

  • @zachboyd3439
    @zachboyd3439 3 ปีที่แล้ว +5

    this playthough got me to play the game again after about 6 months, thank you! i have very much enjoyed so far

  • @bofhorg
    @bofhorg 3 ปีที่แล้ว +10

    Cool series! I was wondering, you're often commenting on your cities' growth to be hemmed in by the railroads. Have you considered to put an cityroad on the other side of the track and connect it for instance underground (or with a bridge) to the original part of the city? Pollution wise maybe not the most brilliant idea but if you extend it from a commercial or industrial zone, you should be fine, right?

  • @ServoSambo
    @ServoSambo ปีที่แล้ว +1

    TF2 is such a good game. I presume the devs are just responding to player feedback however rather than adding more vehicles (TF2DE), I’d really like to see them focus on some actual improvements in game play. There’s so much low hanging fruit. For instance, templating. A basic vehicle and structure template manager would really reduce the tedium of doing the same thing 500 times when you could be having fun playing the actual game. I almost went crazy watching the reconfigure of the truck stations in this play through.

  • @benjamincorey6259
    @benjamincorey6259 3 ปีที่แล้ว +1

    An alternative to a long train line for tools to Mablethorpe and Sutton would be: Truck logs to sawmill, boat lumber to tool plant, boat tools to Loughton, and train them the rest of the way.

  • @vishnumenon6541
    @vishnumenon6541 3 ปีที่แล้ว +2

    31:54 Holy mother of god, what kind of inclined road is that?!!😵
    Edit: On the top right corner

  • @spyone4828
    @spyone4828 3 ปีที่แล้ว +1

    I know this is too late as this was pre-recorded, but isn't it obvious that much easier than moving the truck stop and demolishing city to expand the existing freight station is just building a new freight station closer to the existing truck stop, in all that open land?
    Then, if you really want to, you can reroute the oil trains to the new station and demolish the old one, letting the city build in there. But having two separate train stations works too.

  • @bullseyes1983
    @bullseyes1983 3 ปีที่แล้ว +1

    You can add cargo platforms here 37:14 without deleting the exit road. It will just move along the new station size.

  • @ShashwatShukla
    @ShashwatShukla หลายเดือนก่อน

    I believe a combination of underground and elevated rail lines would be good as it doesn't hinder city growth. Wish I could have told earlier when this series was underway

  • @srrk2508
    @srrk2508 3 ปีที่แล้ว +9

    Can you please dedicate the next video to upgrading buses, trains and trucks. Because some of your vehicles on the map date back to the 1950s.

  • @oussamamouelhi6081
    @oussamamouelhi6081 3 ปีที่แล้ว +4

    Great video thank you, may I suggest you to add multiple drop point in the cities to cover up all the demand

  • @markstalter8360
    @markstalter8360 3 ปีที่แล้ว +1

    A spiral tunnel approach for elevation would be cool to see

  • @Hubris030
    @Hubris030 3 ปีที่แล้ว

    You can connect further away inland industries to ports by adding a few cargo terminals inland.
    So instead of building the terminals along the shore, build them heading to your industry.
    You can even delete the intermediate terminals once connected and the industry will still be connected.

  • @flaminG-Ghost
    @flaminG-Ghost 3 ปีที่แล้ว +1

    This game could have benefited a lot if it had events, natural or man-made disasters.. Maybe floods, tsunami, earthquakes could damage tracks, bridges, collapse tunnels and road networks or stations and airports so you have to repair them, maybe entire cities could take a major hit to their infrastructure and population, unbalancing lines for a while... For man-made, planes could crash, or trains could get derailed which would cause some delay in shipment unless you repair it and replace the lost vehicle... It could be fun if done in just the right frequency, not like every 5-10 mins there's some disaster, maybe minor manmade disasters every 20-25 yrs and a major natural one every 50 yrs or something... This can keep the money surplus in check and can make the game a tad bit more difficult...

  • @John_Hudson_922
    @John_Hudson_922 3 ปีที่แล้ว +1

    you have some very, very crowded rural roads.

  • @hound83
    @hound83 3 ปีที่แล้ว +1

    The naming convention is so funny to me:
    R= Road or Rail?
    T= Train or Trucks?
    Love the videos though!

    • @technikchaot
      @technikchaot 3 ปีที่แล้ว

      yes but he decided for him R is Rail and T is Truck but yes I saw him sometimes doing a mistake.

    • @SuPerbMusiCFan
      @SuPerbMusiCFan 3 ปีที่แล้ว +1

      And he doesn't use it anyway and often gets confused. Also it was never needed in the first place since the line manager can split the lines by category.

  • @twocvbloke
    @twocvbloke 3 ปีที่แล้ว +1

    Imagine if they introduced Compulsory Purchase Orders into the game to slow down the demolishing of built-up areas as happens in real life where owners of homes and businesses fight to stay put therefore getting in the way of constructions... :P

  • @Leo1prototype
    @Leo1prototype 3 ปีที่แล้ว

    SQUIRREL... SQUIRREL... SQUIRREL!!!
    Trying to get your attention. 😄 We've been saying in the comments section for episodes back now that all u need to do for town demand is to USE MULTIPLE TRUCK DROP OFFS.

  • @kieranviner9496
    @kieranviner9496 3 ปีที่แล้ว +3

    My afternoon sorted

  • @markcollins7067
    @markcollins7067 3 ปีที่แล้ว +3

    Paul why do you have only have only one truck stop could you not have multiple like Bus stops to increase coverage in your Cities ?

  • @Viper13dragon
    @Viper13dragon 3 ปีที่แล้ว

    23:33 if you connect that track to the left track then click where the track crossover the right track, a option lets connect to the track

  • @benjamincorey6259
    @benjamincorey6259 3 ปีที่แล้ว +1

    When Biggleswade sawmill needs more logs to expand, could they be brought in by ship from somewhere?

  • @APAG
    @APAG 3 ปีที่แล้ว +1

    I think that you should go through and re do all your city bus routes as the cities have expanded a lot.

  • @Schmorgus
    @Schmorgus 3 ปีที่แล้ว

    You failing to do a bridge at first attempt because the railway going off the station was pointing down, gave me a headache xD

  • @mark-o-polo5140
    @mark-o-polo5140 3 ปีที่แล้ว +2

    Hi Squirrel,
    Do you have a video on your game settings for Transport Fever 2? I have a decent rig and my map is nowhere near as busy and grown as yours but I am starting to suffer from stutter and slow gameplay. I have followed some of the tips on performance online but that doesn't seem to help much. I would be very interested is how you have set your game up to get such smooth play. Thanks in advance.

  • @benjamincorey6259
    @benjamincorey6259 3 ปีที่แล้ว

    For Mablethorpe and Sutton, could you build some roads, using bridges and/or tunnels, across the rail line to alleviate expansion problems?

  • @Adman-p4j
    @Adman-p4j 3 ปีที่แล้ว

    If you build tunnels under the rail tracks -will the cities grow beyond the rail lines that are blocking the growth?

    • @flaminG-Ghost
      @flaminG-Ghost 3 ปีที่แล้ว

      Yes, they will, just not too far from the exit of the tunnel...

  • @leshawnjefferson6150
    @leshawnjefferson6150 3 ปีที่แล้ว

    The gift that keeps on giving!!!

  • @zvolencan1
    @zvolencan1 3 ปีที่แล้ว

    Such a great series.

  • @benjamincorey6259
    @benjamincorey6259 3 ปีที่แล้ว

    What the game is missing is a railway drawbridge.

  • @benheal6466
    @benheal6466 3 ปีที่แล้ว

    I love watching these videos!

  • @tgjd10
    @tgjd10 3 ปีที่แล้ว +1

    Does TF2 allow you to expand towns by building a bridge/s over the top of the railways and waterways?

  • @DaSpecialZak
    @DaSpecialZak 3 ปีที่แล้ว +1

    40:03 can you upgrade the dirt road to a 4 lane tarmac road

  • @jacksmyth8269
    @jacksmyth8269 3 ปีที่แล้ว +2

    Can you bring back my summer car please I need a end to it

  • @deadeyedonny5141
    @deadeyedonny5141 3 ปีที่แล้ว +1

    Why didn't you just move the train station back a bit instead of deleting all the buildings 😂

  • @ryan225360
    @ryan225360 3 ปีที่แล้ว

    At like 45:00 why are you not using the same train to move planks and tools?

  • @Dmate89
    @Dmate89 3 ปีที่แล้ว

    Hi Squirrel!
    Are disasters, and such modelled in the game at all?

  • @megamonkey56
    @megamonkey56 3 ปีที่แล้ว

  • @GloryGamer88
    @GloryGamer88 3 ปีที่แล้ว

    Not sure if you have done it yet, or have plans to do it, but What are the differences in the game of the One Way signals and the Two way sig's. I have experimented with them, and the Two Way always works for me, but the one way never works....not sure what I'm doing wrong...

    • @flaminG-Ghost
      @flaminG-Ghost 3 ปีที่แล้ว

      On one way, the whole track becomes one way (either UP or DOWN) so you have to have a parallel track for the UP and DOWN journey but with a two-way signal, the trains can use the same track for UP and DOWN, a reason why one way won't work maybe bcz you forgot to diamond interchanges or any way for the trains to go on either track, making sure signals are put before the diamond... I don't see any other problem why it won't work... Diamond interchanges make sure the trains can go on the DOWN line when exiting a station and enter using the UP line merging into the same platform...

  • @benjamincorey6259
    @benjamincorey6259 3 ปีที่แล้ว

    2 meters! Does your insurance cover flood damage?

  • @musiyyab
    @musiyyab ปีที่แล้ว +1

    Most of time you just do Grandpa type stuff like caring something that does not need any attention and those things which need cares are completely ignores like caring to much to land and give no respect to aesthetics’s and roads construction

  • @ty9813
    @ty9813 3 ปีที่แล้ว

    Can you make a big mountain rail so you're forced to use two locos

  • @zor-ggaming5747
    @zor-ggaming5747 3 ปีที่แล้ว

    is it possible u turn on infinite mony and delete every cargo thing every rail every station eery shipyard every dock and every vehicle and just put a airfield everywhere and deicde a central city where it all gets disturbuted in a huge 11-12 runway 15-20 cargo terminals and idk disturbute it ?

  • @willhorton5991
    @willhorton5991 3 ปีที่แล้ว

    how do u get the new indusrty on the map do u have to open a file to put it in then put it on the map

    • @Compuvenger
      @Compuvenger 3 ปีที่แล้ว +1

      It's the Industry Extended (or Expanded) mood from the Steam Workshop, then check your custom mod use under the 'custom' option (top right) when starting a map.

    • @willhorton5991
      @willhorton5991 3 ปีที่แล้ว

      @@Compuvenger hay thanks for u help i now have them thank u so much

  • @chiraghegde9128
    @chiraghegde9128 3 ปีที่แล้ว

    Show the cities in close up

  • @vincentthomander6087
    @vincentthomander6087 2 ปีที่แล้ว

    Do you have a savegame on steam of this map?

  • @CerebralDad
    @CerebralDad 3 ปีที่แล้ว

    what happens when cities grow into one another?

  • @megamonkey56
    @megamonkey56 3 ปีที่แล้ว

    keep going until there's too much lag

  • @anormalguyago
    @anormalguyago 3 ปีที่แล้ว

    Hi sqqurel

  • @marialindell9874
    @marialindell9874 3 ปีที่แล้ว

    542 views
    54/55 likes
    6/18 mins
    4th comment

  • @srrk2508
    @srrk2508 3 ปีที่แล้ว

    Why do you add so many platforms to every station, I know you might want them for later use, but while that happens merge up the currently disused platform tracks with the used tracks to make it look like a spare platform or a siding for realism, real railways don't make platforms for nothing.

  • @dredre13
    @dredre13 3 ปีที่แล้ว

    Your road traffic is getting horrible! Traffic jams everywhere. Spend a episode improving that. Put highways between some city's.

  • @Halfpipesaur
    @Halfpipesaur 3 ปีที่แล้ว +3

    I've been binging the series for a few days now and the game goes on sale on Steam. The timing couldn't have been better.