The n64 controller looked the way it did simply due to the fact nobody else had made a 3D analog stick based controller at that point. The dual shock controller simply didn’t exist yet, and the n64 was already balls deep into its lifespan by the time it came out. Sony made something built off of what Nintendo pioneered.
Sony literally went through 2 different controllers before even finalizing the first DualShock controller. So how could the N64 even have done the same when the only other controller out at the time with a stick would have been the Sega Saturn which also had a 3D controller, though I can’t even find when that controller came out so IDK.
How would the N64 go the dual shock route if the dual shock didn't even exist? The N64 introduced an analog stick for 3D movement, dedicated buttons to control the camera and rumble. The dual shock came in later and implemented these technologies, improving on them. But without the N64 to try them out, there wouldn't be any dual shock. The N64 controller is fine and not a gimmick...
It's not like N64 needs every possible buttons like modern games, anyway. Your left hand is either on the d-pad or the joystick. People really don't understand the control scheme.
Don't bother my dude. The person that made this video is very evidently terrible at researching and the people that agree with it are extremely lacking in basic perspective and reasoning.
Wasn't the Atari 5200 the first to use an analog stick for movement but for 2d games and i think the Sega Saturn had an analog stick controller before the n64
For the longest time, I think the underperformance of the GameCube in terms of sales and the massive success of the Game Boy and Wii have made them decide to not push for especially strong specs anymore
@@jomaq9233That’s obviously it. If anything, many of their most successful systems (Wii, GB, Switch, 3DS) were all very underpowered compared to the competition. Pretty clear why they decide to stick to that
The Nintendo Switch is kind of the iPhone of the gaming space. Sure, there were absolutely portable PCs before it and better ones to come along after it, but it was kind of the ONE; The Catalyst for the portable gaming craze, just as the iPhone was the catalyst for the modern smartphone epoch. When Switch came around, the hype was insane, prompting numerous other companies to develop handheld gaming PCs like Steam Deck. I think that super-handhelds are the next frontier for video game consoles. That space has become less and less distinguishable from mere PC gaming. Making hybrid consoles is a great way to breathe new life into that industry. The technology has matured to a point where you can cram some serious power into a very small device. I like it. I already have a PC, why should I get another giant brick for games?
Smash Ultimate is an expansion of Smash 4? No? They play nothing alike outside of surface level gameplay. Which, by that logic, it's an expansion of Smash 64 as well.
Smash 4 is just upgraded mele with a small roster change then@@zy2239. The only thing in common between the 2 games is the things in common with all smash games
@@cobiguy Bro , it just has faster gameplay and slightly better graphics . I can assure you that the only thing Smash Ultimate can do that Smash 4 couldn’t have done was the 8 player mode and some improved special effects . Otherwise , Smash ultimate could be perfectly coded within Smash 4 to be the same thing when it comes to character balancing and knockback adjustments -.-
It actually performs alot better when docked. Not just a resolution upgrade but most of the time fps gets doubled. Bowsers fury gets worse graphics and is locked at 30fps in handheld. Docked graphics increase as well as resolution and fps goes to 60. Doom eternal on switch runs less than 720p with 24fps locked cutscenes. And constant slow down in handheld. Docked the cutscenes run 30fps like the rest of the game. And it's more consistent. And runs 720p or higher. Mario Odyssey also runs at 30fps with worse graphics in handheld. Pretty much every single switch game apart from smash and Wii U ports run at half the framerate. Or just less consistent. and have an intentional downgrade in graphics and resolution. The resolution downgrade is especially noticable in sword and shield where everything gets a harsh pixelated outline. Most developers including at nintendo intentionally decrease graphical fidelity and cap the framerate. Either because they have to. Or to save battery. But its almost always both. Switch games pretty much have 2 modes. Handheld and docked. People who have switch lites genuinely have an inferior experience because of this.
@@ahmedhasan4966 can confirm. That particular game I was wrong about. But it does Hitch alot more in handheld. Particularly when taking the wire into new donk city the game will lag while it loads in the details as you get closer. But you get the idea
People never realize that the decision to make n64 games on cartridges wasn’t because Nintendo was stuck in the past and holding onto an obsolete medium. At the time it wasn’t possible to make 64 bit games fit into a cd, and even if they could do it they would have to be paying Sony or Panasonic, their direct competitors at the time for every game they released to use their new at the time cd technology. If Nintendo used disks then it would have been called the Nintendo 32
That doesn't explain why they couldn't just use the N64DD floppy disks instead. They have a higher capacity than cartridges, are cheaper to produce and have higher read speed. And they wouldn't need to pay anyone royalties. Just remove the cartridge slot and include the disk drive by default.
9:53 "...the performance isn't improved at all when plugged in" While undocked, the Nintendo Switch underclocks it's APU, this is to reduce battery consumption. While docked, the Nintendo Switch breaks the USB-C standard, draws more power, and steps up the clock rate of the APU and pushes 1080p. If the performance wasn't improved, then playing 1hour of Tears of the Kingdom docked vs undocked should result in the system reaching the same temps, which is untrue. The Switch's fans spin at a higher speed when docked vs undocked. The Nintendo Switch dock also has some hardware in it, which may just be for power regulation and acting as a USB splitter.
what he means is that the boost from unclocking the apu is only enough to render the higher resolution of the tv, but not for nothing more than that, games don't get a massive performance or graphics boost they only get the amount of power so it dosen't look or run worse than on handheld mode
I feel the need to remind you of the Korok Forest of lag. There's no way it was as laggy on the developer rigs as it was on the console release, otherwise they would've scaled back the grass/godrays/particles that contribute to it.
@@d_d0706they do tho. Almost every switch game caps at 30fps when handheld with an intentional fidelity downgrade and when docked depending on the game increases to 60fps with better graphics. Bowsers fury and Odyssey do this, same with doom eternal to an even worse degree. It runs at less than 720p handheld. With frequent slowdown, worse graphics, and cutscenes locked at 20fps. When docked it runs 720p+ (it varies) slowdown is less frequent, and the cutscenes run at 30fps like the rest of the game. Almost every switch game runs either generally worse. Or capped at half the frame rate in handheld depending on the game. And have worse graphics and draw distance in handheld. It's not just resolution unless you're playing smash or a Wii U port. And this is done intentionally to maintain consistent performance and increase battery life
The Wii U was in every way superior to the Wii and was the first true graphic upgrade since the GCN. It was supposed to be centered more around core gamers while not abandoning casuals. The gamepad was designed for asymmetrical gameplay which was an amazing concept however only a small handful of games ever used this and the gamepad was mostly just used as a controller for standard games. It wasnt marketed right the games werent a good match for the console so everyone gave up on it.
Wii U wasn’t superior to Wii in every way though. The obnoxious controller was a huge downgrade, and you couldn’t navigate the console menus without it.
@@aheiivThe controller is often praised as one of the most comfortable out there, and besides the settings menu you could very easily navigate everything with the pro controller or Wii remote, not sure what you mean by
The WiiU was complete 𝔸𝕊𝕊. The reason next to no developers used the touchscreen for anything beyond the occasional extra button was because its ergonomics were terrible for using it for more than short bursts. Unless you put the entire slab down on something, you're guaranteed to get wrist cramps from holding it one handed, and most stage builder games that used it still needed you to use the shoulder buttons, so setting it down stinks as an option. Developers were also forced by Nintendo mandates to make their games sync to the Gamepad at all times, all for the """""Remote Play""""" feature, which was a massive resource drain, both in terms of memory and development resources. And when the bluetooth/wifi chip in the console inevitably dies, the console becomes unusable unless you can replace it, because the stupid system menu requires the Gamepad.
Features not Gimmicks...although the GC lunchbox handle can be called a Gimmick PS.. The first PS controllers din't have Joysticks to begin with, it was more similar to the SNES controller. After all the PS was based after the SNES itself as back in the day NIntnedo and Sony were working to make the SNES CD system A.K.A. The Nintendo PlayStation.
I once turned the shell of a gamecube into a small lunchbox. The open button works mechanically, it isn't dependent on anything inside the system. So I literally opened it like I was putting a game in, and pulled lunch out.
PSP & Vita were arguably scaleable to their console counterparts at the time of their releases lol. PSP had ps2 level graphics at a lower res. And vita similarly had ps3 level graphics at a lower res, I’d say.
@@toone1562 the PSP came out less than a year before the PS3 in late 2005. When the specs and price of the PS3 were already revealed. The vita released in 2011 which yeah is 2 years. Or like a year and a half. But the PS4 was already being talked about by Sony by that point. And the vita does a lot more compatibility wise with the PS4. And the PSP has options available on PS3 but not the PS4. It's clear what generation they're part of. The PSP also shares the exact same menu layout as the PS3 and has remote play for PS3. The DS was it's direct competitor. Which was also a part of the 360/PS3/Wii generation. Where the vita came out at the same time as the 3ds. But the 3ds was part of the Wii U Xbox one PS4 generation
@@toone1562 thanks for saying this lol. PSP dropped in 04. And the Vita in 2011. Ps3 dropped late 06. And ps4 dropped late 2013. Definitely didn’t drop at the same time as ps3 and ps4. Granted, they had a lot of functionality with those consoles mentioned. But 2004 still felt a ways from seeing ps3 level anything graphically, as did anything made in 2011 versus 2013. Lol.
God, let's hope that the next-gen Nintendo console gets involved with a new and original gimmick. Let's also hope that the next-gen Nintendo console gets involved with backwards compatibility, cross-gen games, Mii Maker, Mii-Verse (even though, I've never into Mii-Verse, I've heard most people say Mii-Verse is awesome, and it'll be awesome if Nintendo decides to bring back the Miiverse for the next-gen Nintendo console), free online service, background music (for both startup/main menu and E-Shop theme), customizable background theme (including the music), increased frame-rates/performance, and stylized graphics. The only thing I'm worried about the next-gen Nintendo console is the Denuvo/DRM thing, and all-digital model for the next-gen Nintendo console. Also, let's hope that the developers of Nintendo (including the developers of Splatoon) decides to make awesome games again without any deadlines. Speaking of "Without any deadlines", thank God, I'm going into the right path by becoming a indie game developer.
Okay respectfully the switch does get a performance boost when docked cos the screen turns off opening the performance. Try it on your laptop with a monitor if you got one. Second.. The deck doesn't just sorta out performs the switch. I have em both and yeah... It kinda outshines it outright
5:20 I think whats interesting is I was still a kid when the WiiU came out, and yet I didnt get one. Not only because it wasnt popular in the first place but also mostly because my parents wouldnt. So that was kind of the issue, you dont market PRIMARILY to kids because they arent the ones buying the product.
Yes! And the best part is it would be easy to implement compared to dual screens or some other gimmick and it wouldn't detract from the switch concept. I posted a theory on reddit a while ago and people said it wouldn't happen because Nintendo would make the hardware too weak, but now the rumors say the switch 2 will be on par with a 2050 which is more power than the series s or quest 3.
My brother usually says this too, but I have a LOT of trouble picturing how you'd make a Mario or Zelda game in VR. For starters, it's specifically designed for a first-person perspective, and therefore is explicitly NOT designed for a game with a distinctive main character - Lucky's Tale being the exception that proves the rule. So I'll believe in a Nintendo VR console when one of those leakers can describe to me what its mainline Mario game would be without making me fall out of my chair laughing.
@@TiltedGlassesMedia Who said a first person game can't have distinctive character? Ask Master chief and Gordan freeman about that. And the vr mode will probably be an optional way of playing, your still keeping the third person in normal play.
Imagine Switch 2 lives up to its name and has 2 screens when unfolded and can play games from every single console and handheld all the way to the present, even Wii U games by using the touch screen as a GamePad We get full ports of Nintendo's entire first-party-franchise library and their spin-offs that utilize the power of the console combined with the two screens and the docked and handheld modes We can have everything from New Super Mario Bros DS to Twilight Princess HD for Wii U on it, from Zelda II The Adventure of Link to Super Mario 64, from Super Mario Kart to Kirby Tilt and Tumble Also it's backwards compatible and accepts Switch 1 cartridges
After seeing the patent that Nintendo filed, I think they might be creating a console that accommodates all past Nintendo systems. Of course, a patent isn't proof that they will in fact go that route, but it is proof that they are at least considering the idea. The base experience though will be just like the Switch, so if they do decide to go through with that idea, it sounds promising enough.
So like, a Retron but with tons more power, and I/O ports, and drive bays to accommodate all the different consoles they made over the years? I dunno man.
@@roflBeck I don't think it's perfect by any means, but in all fairness, I don't think there is a more elegant solution. At least that patent will at its base be a Switch, and here's hoping the second screen won't be a requirement for every game. Of course, a patent doesn't mean they're going to go through with it. It's intriguing nonetheless though, and does indicate they've at least given some thought as to how to accommodate their legacy systems.
@@celestialkitsune Who said anything about giving up NSO? I know they're hell bent on pushing that awful service over the objectively superior VC. I fail to see how DS, 3DS and Wii U couldn't be offered via NSO.
1:26 Aaah. Please, take historical context into account here. The N64 looks weird now, but only in retrospect. That controller had the shape it had because 3D games had just been born and nobody knew how they would be controlled at the time. As a matter of fact, outside of a couple of niche analog sticks for 2D games for the Genesis, the N64 was literally the first controller to feature a analogue stick... EVER. Nintendo thought of 2D and 3D games would completely different styles of gameplay, thus why they put their respective movement input devices in separate handles (please, tell me you're not yet another person who still thinks you're supposed to use the analogue stick while holding the left handle instead of the center one... That meme was never funny). And since you brought it up, the Dual Shock, or rather it's predecessor, the PlayStation Dual Analog controller (which actually created the controller's layout. The Dual Shock only added a vibration feature), only exists because Sony rushed it after seeing the N64 controller when the console was first introduced. Ditto Sega with their analog stick controller for "Night Into Dreams" ("Mario 64" did the mid-90s equivalent of "breaking the Internet" when it was first shown in 1995). It didn't work very well BTW. Almost no PSOne game ever took real advantage of the left analogue stick, and the right analogue stick was unused for the vast majority of the catalogue. It wasn't until the following generation, on the PS2, when dual analogue control schemes really took off.
Wrong; the Atari 5200 controller had an analog stick. Not a joystick, but an analog stick with full 360 degrees of movement that could tell how far you pushed the stick
I really hope they bring back the Wii controls in the next version, not as the main way to pay games, but as an ad on, the joy coins do it somewhat but it's not the same. I love playing RE4 with the remote and nunchuck and I'd love to play the newer ones the same way
Expect that for light gun game ports, pretty much. Imagine if Gunslinger Stratos gets ported, and you use Wii-style controls to simulate the arcade cabinet.
You could just add an IR camera to the front of the joycons and bring back the sensor bar. That’s all you need. Wiimote was cool but has too few buttons for most games nowadays. Hell it had too few buttons even back then
Nintendo missed out on so many Street Fighter games following Alpha 2 on SNES, and things got even worse for the big N since the Wii U and 3DS games missing out on almost all 3rd party games. Hopefully Nintendo's next system runs the newest installments of Destiny, Persona, Street Fighter, Call of Duty, Madden, SoulCalibur, Dead or Alive and many more mainstream 3rd party games. Not only that, why not try a focus on bringing today's arcade games to the living room? Many modern arcade games don't get home ports, but if done right with quality ports, home gamers would open their minds to trying more arcade games, whether at a game center or at home.
The fact that the Steam Deck is even larger than the Atari Lynx, a console that was we previously clowned on for the longest time for its sheer size I don't see this happening
You can actually make an argument they started being innovative all the way back on the SNES with the L and R buttons. Or even the NES, with the d-pad.
Theres something about the Wii, 3DS, DS, etc, that doesn't feel like a game console, but more like an experience. When you start up the Wii, from the moment you shut it down, it's not your average console, but it's something special and unique entirely. I loved my Wii, I loved my Miis, that's the Nintendo I remember.
Nintendos next console could have a folding display. But its supposed to be switch backwards compatible even if it comes with a more powerful Nvidia Chipset. That's a more realistic theory as we've even seen collapsing folding compact controllers in mind for the next Nintendo console. What we all want is a Switch DS that plays Gameboy, Gameboy Advance, DS, 3DS and Switch games plus new games to utilize all the highlighted features of the console including more Graphically impressive games.
The GameCube was my last Nintendo console because I wasn't interested in any of the gimmicks the newer ones came with and I'm not somebody who pays for stuff they didn't ask for. I don't play on the go, so I don't need a Switch. Simple as that! Mostly playing on PC these days, because it has the most games for me, now that it gets most of the JRPGs that you needed a console for in the past.
Not sure why the hate for the 3DS. Obviously it didn't live up to the DS since the DS is basically tied with the PS2 for best selling console of all time, but it was still a great piece of hardware that had huge game library with tons of 3rd party titles. The WiiU... Sure. No argument there. The 3DS was, and still is, a fantastic console to own and play on. At times, I even find myself picking it up over my Switch or my Steam Deck.
Nobody is saying it wasn’t good. But it’s still by far the worst selling Nintendo handheld (unless you count the virtual boy as a handheld) and those 6 years were truly the dark age of Nintendo where their popularity really nosedived
@@IceBlueLugia In the first minute of the video, the guy says "And we here at Arctic believe in fully ignoring the 3DS and WiiU"..... So yeah. I think he's saying that it wasn't good. Lol Also, it's only the worst selling Nintendo handheld by like 5 mil. GBA sold 81 mil and 3DS sold just shy of 76 mil. Really not that big of a difference. And the only reason that those were the "dark ages" of Nintendo was because of the WiiU. That thing sold a literal fraction of the amount of the 3DS at a measly 13 mil. The 3DS was and is still a great console that really didn't have much to do with Nintendo's failures around that time. It was the only thing keeping them afloat, actually.
@@itranscendencei7964 GBA also received its successor 3 years into its life cycle, severely cutting into its sales. The fact that it got to 80 mil despite that is impressive. 3DS couldn’t manage to outdo that in 6 years… that’s embarrassing. That period is the dark age as a whole because total console + handheld sales were at an all-time low. And Nintendo’s popularity took a nosedive. Thats all there is to it. That’s not to say Nintendo was bad during that era though. But there’s a reason people still remember shit like federation force, chibi robo zip lash, hey pikmin, amiibo festival, Star Fox zero, etc whereas most of the gen 6 and 7 games that were kinda meh or okay were just forgotten and not paid any mind, or just didn’t exist much in the first place. Nintendo made a lot of mistakes during the 3DS era
The switch is the best game concept ever made. Wouldnt trade it for anything. I hope they keep this concept and make it more powerful so it can handle better games and stuff.
Switch is the first Nintendo platform I would give time of day to since 2004. All my handhelds growing up were in the Gameboy family, but DS and onward took the gimmicks (which from Robbie the Robot to the ir port on my GBC had always been present) and made them the main focus. I wasn't there for that, and haven't bought any Nintendo stuff since. In the mid 2000s I went to the PSP and while it's umds were fragile trash, the homebrew software (which ironically Sony hated and tried but failed to quash.) made its line the only handheld worth having until its functionality was taken overby smartphones.
While I'd like the next Nintendo console not looking like an overpriced toy, I dubt Nintendo will give up the idea of being somehow different, even if just by a bit. Nintendo never care of getting rid of the label of "child friendly company" and I would be very surprised if they did this time. I think the next console will be colorful and with rounded borders as well, at least.
The 3DS did remarkably well after the 70 dollar price drop, the launch of the eShop and once the flood of games arrived. It had a terrible launch but after about 8 months it finally got its motor running and it just would not stop. The damn thing outsold the Switch in the switch's first year! That is impressive!
If Nintendo didn't change to Philips instead of Sony for making a Super Nintendo addon that never came out to compete with the Sega CD, the Playstation (and CDI Zelda and Mario games) wouldn't exist. It'd still be Sega vs Nintendo (and Atari at least trying, but failing), but then there wouldn't be a Playstation 2. The N64 could've been an unbeatable powerhouse that might've even been delayed less while the Sega Saturn either returns to market or still struggles after it's failed launch from bad communication. The Dreamcast would've had an additional year until the Gamecube came out to develop a fanbase after the Saturn, unless Nintendo working with Sony made the Gamecube a year earlier, and even then they might've swapped to DVDs with Sony's tech acting as a tailwind, especially because both the N64 and GC are mostly held back in the real world by the storage formats, but having pretty superior power until the Wii... The Xbox might still likely come to be, but the Wii would've had no reason to exist, and who knows if we'd still get something like the DS. We might have even gotten some sort of compromise between the DS and PSP in terms of hardware. The Wii escaped it due to keeping older hardware, but if they took on advancing tech like Sony and Microsoft in the mid 2000s, they too might've had a red ring/yellow light of death similar to both due to cheap solder balls in the chips of early revisions, though going that far into an idea of an alternate timeline that never happened, we wouldn't know if Nintendo would adopt Sony's Blu-Ray fully or go halfway like Xbox did with HD-DVD, only being an add-on.
If this video holds true (which I think it will), then I think we'll see a Switch with modern specs, and backwards compatibility (considering Nintendo is still pumping out Switch games). In terms of notable changes, though, I could see Nintendo replacing the dock with a receiver, also possibly allowing the screen to be used as a controller like it was with the WiiU. To overcome lag, they could allow both the receiver and unit to connect via wi-fi to the same router. This has been shown to be feasible with devices like the Chromecast.
only reason the switch succeded as good as it did partially the gimmick but lets be honest it was the 3rd parties and indie stuff that carried it, we know how bad Nintendo consoles preform no matter how good the gimmick is if your only selling point is come play zelda here, its why GameCube wiiu N64 did so badly in comparison to the other consoles, gimmicks work but saying they are the absolute reason and why we should make them less powerful and just stick to it is dumb, because its the 3rd party lineup and general lineup that sell the console
That’s not entirely true, when the Switch came out the consoles of the era like the Xbox One or PS4 also had a fair amount of exclusives, but the Switch’s utility as a hybrid system allowed for it to be portable and easily accessible. Having one of the best Zelda games as your launch title definitely helped, but the Switch was really the only “modern” portable device at the time that people readily had, the Switch was able to dominate the handheld scene while also having the potential to act as a home console with various family oriented titles like Mario Kart that could *only* be played on the Switch. I would say the hybrid gimmick coupled with Nintendo’s unopposed game library gave it its success. It simply covered so many bases that made it a swiss army knife of a system. It could be competitive, it could be single player and story driven, it had an array of multiplayer games, it could be easily shared among friends on a vacation, it can be docked and played like a regular home console, games can be traded and swapped with no issue, etc. Only in recent years have Switch copycat devices have really been coming into play, but for a good while the Switch was the only genuine option for its niche.
Wait a minute. The stream deck out performs the switch by quite a bit. The only difference between Nintendo’s effort vs Microsoft and Sony is that Nintendo is giving a good reason to stick with console gaming and not moving to PC. If you may have noticed, Microsoft and Sony have been slowly moving towards bulky digital only consoles that are closer to PC than console.
I'm surprised when it comes to the Wii U, that they took the same approach that the Atari Jaguar did by mentioning it had 64 bit graphics, even though back in 1993/1994, very few games were in 3D, and the majority were still 2D games, so I'm not surprised the marketing for the Wii U was just as misleading and confusing as the Atari Jaguar and Sega Saturn commercials back in the 1990s, and including the Virtual Boy in 1995.
My far out twist on the switch sequel is gonna be VR the screen drop into a headset type so its cheap and just comes all in one package. This will open up VR to the entire group of players not just the few who buy into both like psvr
Xbox moment.... I've bought into Xbox my whole life because of generally better performance during the 360 era because of development difficulties on PS3. Then I bought an Xbox one S because it had 4k support when the PS4 didn't. Then I got a Xbox one X because It was more powerful than the PS4 pro. Same with the original Xbox. But this generation I just got a PS5. It's less powerful but the controller is so good. Genuinely game changing. The new Xbox is the exact same functionally. Just more powerful obviously. But the controller is almost identical. The OS is identical. And the series S is less than half the power of the X with no disc drive.... Like bruh Xbox took a huge L this generation especially since there is not a single series X exclusive. Every game on it is either on Xbox one or on PC. I had absolutely no reason to get a new Xbox.
Personally, If there is a switch 2 (which I feel like half a decade is a bit too soon to dump a console, but whatever), I hope the controllers are the Joy-Cons but with IR pointers and scroll wheels.
are you supposed to be that crudely drawn cat? lol i didnt notice that until late in the video, ive recently started forcing yt vids to 144p because just not worth the bandwidth to watch yt in hd anymore
Let me tell you a secret: when Nintendo is about to launch a new console, the president of Nintendo calls Myamoto at 2 am and asks what the idea will be for Mario's next game, then he, half sleepy, invents a really crazy mechanic and the next day When he arrives at the office they start to define what the joystick will be like to control Mario in the new mechanic. This is how Wiimotes, 3-hand controls from the N64, etc. were born. It's all one big trip for a sleepy Japanese guy
it will definitely have unique features to set it apart but i agree it wont be widely different. It will be more akin to how ps4 to ps5 is. Also i think people need to realize innovation can be done in other ways than just having a novelty. Nintendo will move forward with the hybrid concept but also while they will play it 'safe' compared to before, they will nintendo it up as usual which will surprise people. In a sense it will still appeal to the same target audience but give an actual reason to upgrade. It will be a more powerful console like hardcore gamers want while having something that makes casuals want to try or catch their attention. As pointed out, the difference between switch and Wii is wii was more of an aesthetic to have but switch is something if u actually want to play games. It's not as big of a phenomena cuz of that (+ times are different) but at the same time having a greater soft power because playing on the go and on a TV is more practical than motion controls
The switch 100% has a gimmick. What other hand held console do you know of that has not one but two removeable wireless controllers that can be used to play single player or multiplayer games? What console back when the switch was released had IR and HD rumble technology built into the controllers? The next console has to have a gimmick because the day nintendo stops adding fun features to their consoles like these is the day nintendo blends in with the rest of the competition. The only things that set the play station and xbox apart is their technical specs and exclusive games. The thing that sets nintendo apart from literally every single other competitor is their ability to blend features of the console in our real world with their digital counterparts in game. No other console than the switch can make searing a steak cube fun like the switch and that's because the developers of both the game (in this example mario party) and the console are in house.
This does explain a bit why the switch hasn’t been replaced yet even though it’s been a WHILE since it came out already. It’s starting to reach XBOX 360 levels of age… and that just makes me feel sad and old.
Meanwhile Nintendo's technologically 5 years behind Sony in Microsoft at times. If Nintendo 64 had released day one With no cartridges and just cds like Sony. I think they would Have Sold more consoles there would be more games Earthbound 64 would not have been canceled
The Nintendo switch's biggest failure was not getting a damn grand theft auto 5 port. So I am still playing on PC because it has everything I want to play and my laptop is more durable than my switch after I broke mine I never had a reason to buy a new one and I hated everything about my switch from the power down to controller breaking once every month the thing not turning on the final strike.
Oh I forgot about the Zelda demo trailer they had releasing the Wii U.. the Zelda we should have gotten.. don’t get me wrong, botw and tofk are great, I just want that crispy hd shiny temple of time
Nintendo…its right in here, all you have to do is make a switch with the same OLED screen, better joy con sticks with analog triggers, backwards compatible, and just more power. Thats all you need to do to keep this money thing going
I want the next console to have many controller options, like the Wii and Wii U, but if there is going to be a gamepad it should be included because otherwise its very unlikely to sell well. I also want it to have compatibility with past consoles, like the Wii U, Wii and [Switch (only through hacks or switch online though)]. About the power, i want its dock to be a real console and not just for casting and charging the tablet, like the switch's. Something like the Wii U but with the ability to take the tablet away from the dock. About new gimmicks, i do not really think of anything. The console's menu should not be boring like the switch's, and the console should have features like a chat service, internet, an e-shop... like the DS and 3DS families, the Wii and the Wii U. The console shouldn't be exclusive to games
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dislike your opinion is invalid to me for you ignore the Wii U
@@wind_king-lh8zswii u is switch but worse.
i am not allowed to say what i want to call you on this platform.@@alfred0o_dev715
OMG YOU GOT A SPONSOR AT 2K SUBS THAT'S INSANE
You maje the shittiest video on a topic that literally everyone could agree.
Feel ashame.
The n64 controller looked the way it did simply due to the fact nobody else had made a 3D analog stick based controller at that point. The dual shock controller simply didn’t exist yet, and the n64 was already balls deep into its lifespan by the time it came out. Sony made something built off of what Nintendo pioneered.
Sony PS1 also basically added handles to the SNES pad
Sony literally went through 2 different controllers before even finalizing the first DualShock controller. So how could the N64 even have done the same when the only other controller out at the time with a stick would have been the Sega Saturn which also had a 3D controller, though I can’t even find when that controller came out so IDK.
How would the N64 go the dual shock route if the dual shock didn't even exist? The N64 introduced an analog stick for 3D movement, dedicated buttons to control the camera and rumble. The dual shock came in later and implemented these technologies, improving on them. But without the N64 to try them out, there wouldn't be any dual shock.
The N64 controller is fine and not a gimmick...
People have made the N64 controller without the three handles
It's not like N64 needs every possible buttons like modern games, anyway. Your left hand is either on the d-pad or the joystick. People really don't understand the control scheme.
@@ddsjgvkAnd they aren’t as good. Games like S&P are unplayable and games like Goldeneye and Perfect Dark lose out on 1.2 solitaire mode
Don't bother my dude. The person that made this video is very evidently terrible at researching and the people that agree with it are extremely lacking in basic perspective and reasoning.
Wasn't the Atari 5200 the first to use an analog stick for movement but for 2d games and i think the Sega Saturn had an analog stick controller before the n64
We need another GameCube. Amazing performance, compact form factor, and insane power for its time. Most importantly, no frills!
For the longest time, I think the underperformance of the GameCube in terms of sales and the massive success of the Game Boy and Wii have made them decide to not push for especially strong specs anymore
@@jomaq9233That’s obviously it. If anything, many of their most successful systems (Wii, GB, Switch, 3DS) were all very underpowered compared to the competition. Pretty clear why they decide to stick to that
we need another Dreamcast. the gamecube was just a copy of what the Dreamcast was. we all know this.
@@alicevioleta3184 wut
@@alicevioleta3184If any console was a copy of the Dreamcast but with higher specs, it’s the OG Xbox.
The Nintendo Switch is kind of the iPhone of the gaming space. Sure, there were absolutely portable PCs before it and better ones to come along after it, but it was kind of the ONE; The Catalyst for the portable gaming craze, just as the iPhone was the catalyst for the modern smartphone epoch. When Switch came around, the hype was insane, prompting numerous other companies to develop handheld gaming PCs like Steam Deck. I think that super-handhelds are the next frontier for video game consoles. That space has become less and less distinguishable from mere PC gaming. Making hybrid consoles is a great way to breathe new life into that industry. The technology has matured to a point where you can cram some serious power into a very small device. I like it. I already have a PC, why should I get another giant brick for games?
Smash Ultimate is an expansion of Smash 4? No? They play nothing alike outside of surface level gameplay. Which, by that logic, it's an expansion of Smash 64 as well.
Facts
Bro … you coping … smash Ultimate is just a deluxe version of Smash 4
Smash 4 is just upgraded mele with a small roster change then@@zy2239.
The only thing in common between the 2 games is the things in common with all smash games
@@zy2239it really isn’t at all
@@cobiguy Bro , it just has faster gameplay and slightly better graphics . I can assure you that the only thing Smash Ultimate can do that Smash 4 couldn’t have done was the 8 player mode and some improved special effects . Otherwise , Smash ultimate could be perfectly coded within Smash 4 to be the same thing when it comes to character balancing and knockback adjustments -.-
Why ain't anyone talking about that a literal university sponsored this dude???
Right? Caught me off guard
Cause who actually watches the sponsorship segments
It actually performs alot better when docked. Not just a resolution upgrade but most of the time fps gets doubled. Bowsers fury gets worse graphics and is locked at 30fps in handheld. Docked graphics increase as well as resolution and fps goes to 60. Doom eternal on switch runs less than 720p with 24fps locked cutscenes. And constant slow down in handheld. Docked the cutscenes run 30fps like the rest of the game. And it's more consistent. And runs 720p or higher. Mario Odyssey also runs at 30fps with worse graphics in handheld. Pretty much every single switch game apart from smash and Wii U ports run at half the framerate. Or just less consistent. and have an intentional downgrade in graphics and resolution. The resolution downgrade is especially noticable in sword and shield where everything gets a harsh pixelated outline. Most developers including at nintendo intentionally decrease graphical fidelity and cap the framerate. Either because they have to. Or to save battery. But its almost always both. Switch games pretty much have 2 modes. Handheld and docked. People who have switch lites genuinely have an inferior experience because of this.
Mario Odyssey is 60fps in both docked and handheld mode.
@@ahmedhasan4966 can confirm. That particular game I was wrong about. But it does Hitch alot more in handheld. Particularly when taking the wire into new donk city the game will lag while it loads in the details as you get closer. But you get the idea
1:29 "yeah so I kinda have this problem where I have to lick every controller I see- Gasp! Donkey Kong!" - Albert Einstein
People never realize that the decision to make n64 games on cartridges wasn’t because Nintendo was stuck in the past and holding onto an obsolete medium. At the time it wasn’t possible to make 64 bit games fit into a cd, and even if they could do it they would have to be paying Sony or Panasonic, their direct competitors at the time for every game they released to use their new at the time cd technology. If Nintendo used disks then it would have been called the Nintendo 32
It was for anti-piracy and loading time reasons
And let’s not forget the whole Nintendo Playstation fiasco ;)
@@bcj842 this
That doesn't explain why they couldn't just use the N64DD floppy disks instead. They have a higher capacity than cartridges, are cheaper to produce and have higher read speed. And they wouldn't need to pay anyone royalties.
Just remove the cartridge slot and include the disk drive by default.
…What?
No, Nintendo 64 cartridges could hold 64 MB of storage at the most, while CDs could easily store 700 MB of data.
9:53 "...the performance isn't improved at all when plugged in"
While undocked, the Nintendo Switch underclocks it's APU, this is to reduce battery consumption.
While docked, the Nintendo Switch breaks the USB-C standard, draws more power, and steps up the clock rate of the APU and pushes 1080p.
If the performance wasn't improved, then playing 1hour of Tears of the Kingdom docked vs undocked should result in the system reaching the same temps, which is untrue.
The Switch's fans spin at a higher speed when docked vs undocked.
The Nintendo Switch dock also has some hardware in it, which may just be for power regulation and acting as a USB splitter.
what he means is that the boost from unclocking the apu is only enough to render the higher resolution of the tv, but not for nothing more than that, games don't get a massive performance or graphics boost they only get the amount of power so it dosen't look or run worse than on handheld mode
Unfortunately multiple games actually run worse docked due to forcing a higher resolution that the switch can’t always maintain
I feel the need to remind you of the Korok Forest of lag. There's no way it was as laggy on the developer rigs as it was on the console release, otherwise they would've scaled back the grass/godrays/particles that contribute to it.
@@d_d0706they do tho. Almost every switch game caps at 30fps when handheld with an intentional fidelity downgrade and when docked depending on the game increases to 60fps with better graphics. Bowsers fury and Odyssey do this, same with doom eternal to an even worse degree. It runs at less than 720p handheld. With frequent slowdown, worse graphics, and cutscenes locked at 20fps. When docked it runs 720p+ (it varies) slowdown is less frequent, and the cutscenes run at 30fps like the rest of the game. Almost every switch game runs either generally worse. Or capped at half the frame rate in handheld depending on the game. And have worse graphics and draw distance in handheld. It's not just resolution unless you're playing smash or a Wii U port. And this is done intentionally to maintain consistent performance and increase battery life
The Wii U was in every way superior to the Wii and was the first true graphic upgrade since the GCN. It was supposed to be centered more around core gamers while not abandoning casuals. The gamepad was designed for asymmetrical gameplay which was an amazing concept however only a small handful of games ever used this and the gamepad was mostly just used as a controller for standard games. It wasnt marketed right the games werent a good match for the console so everyone gave up on it.
The marketing definitely drowned the Wii U as literally EVERYONE I told about it thought it was just a Wii accessory.
Wii U wasn’t superior to Wii in every way though. The obnoxious controller was a huge downgrade, and you couldn’t navigate the console menus without it.
@@aheiivThe controller is often praised as one of the most comfortable out there, and besides the settings menu you could very easily navigate everything with the pro controller or Wii remote, not sure what you mean by
The WiiU was complete 𝔸𝕊𝕊.
The reason next to no developers used the touchscreen for anything beyond the occasional extra button was because its ergonomics were terrible for using it for more than short bursts. Unless you put the entire slab down on something, you're guaranteed to get wrist cramps from holding it one handed, and most stage builder games that used it still needed you to use the shoulder buttons, so setting it down stinks as an option. Developers were also forced by Nintendo mandates to make their games sync to the Gamepad at all times, all for the """""Remote Play""""" feature, which was a massive resource drain, both in terms of memory and development resources. And when the bluetooth/wifi chip in the console inevitably dies, the console becomes unusable unless you can replace it, because the stupid system menu requires the Gamepad.
the Wii U was Nintendo's worst console ever
Features not Gimmicks...although the GC lunchbox handle can be called a Gimmick
PS.. The first PS controllers din't have Joysticks to begin with, it was more similar to the SNES controller.
After all the PS was based after the SNES itself as back in the day NIntnedo and Sony were working to make the SNES CD system A.K.A. The Nintendo PlayStation.
yup PS1 pad was a SNES pad copy with handles
I once turned the shell of a gamecube into a small lunchbox. The open button works mechanically, it isn't dependent on anything inside the system. So I literally opened it like I was putting a game in, and pulled lunch out.
@@botarakutabi1199 Cool.
PSP & Vita were arguably scaleable to their console counterparts at the time of their releases lol. PSP had ps2 level graphics at a lower res. And vita similarly had ps3 level graphics at a lower res, I’d say.
But the PSP came alongside the PS3 not the PS2. And the vita came out alongside the PS4. Not the PS3.
@justyouraveragegamer6142 both came out like 2 years before the next consoles and looked like the current gen systems at the time lol
@@toone1562 the PSP came out less than a year before the PS3 in late 2005. When the specs and price of the PS3 were already revealed. The vita released in 2011 which yeah is 2 years. Or like a year and a half. But the PS4 was already being talked about by Sony by that point. And the vita does a lot more compatibility wise with the PS4. And the PSP has options available on PS3 but not the PS4. It's clear what generation they're part of. The PSP also shares the exact same menu layout as the PS3 and has remote play for PS3. The DS was it's direct competitor. Which was also a part of the 360/PS3/Wii generation. Where the vita came out at the same time as the 3ds. But the 3ds was part of the Wii U Xbox one PS4 generation
@@toone1562 thanks for saying this lol. PSP dropped in 04. And the Vita in 2011.
Ps3 dropped late 06. And ps4 dropped late 2013. Definitely didn’t drop at the same time as ps3 and ps4. Granted, they had a lot of functionality with those consoles mentioned. But 2004 still felt a ways from seeing ps3 level anything graphically, as did anything made in 2011 versus 2013. Lol.
Did he really say the 3DS wasn't that successful?
We're talking about the same console? The 3DS that sold 75 million units?
God, let's hope that the next-gen Nintendo console gets involved with a new and original gimmick.
Let's also hope that the next-gen Nintendo console gets involved with backwards compatibility, cross-gen games, Mii Maker, Mii-Verse (even though, I've never into Mii-Verse, I've heard most people say Mii-Verse is awesome, and it'll be awesome if Nintendo decides to bring back the Miiverse for the next-gen Nintendo console), free online service, background music (for both startup/main menu and E-Shop theme), customizable background theme (including the music), increased frame-rates/performance, and stylized graphics.
The only thing I'm worried about the next-gen Nintendo console is the Denuvo/DRM thing, and all-digital model for the next-gen Nintendo console.
Also, let's hope that the developers of Nintendo (including the developers of Splatoon) decides to make awesome games again without any deadlines.
Speaking of "Without any deadlines", thank God, I'm going into the right path by becoming a indie game developer.
Okay respectfully the switch does get a performance boost when docked cos the screen turns off opening the performance. Try it on your laptop with a monitor if you got one. Second.. The deck doesn't just sorta out performs the switch. I have em both and yeah... It kinda outshines it outright
5:20 I think whats interesting is I was still a kid when the WiiU came out, and yet I didnt get one. Not only because it wasnt popular in the first place but also mostly because my parents wouldnt.
So that was kind of the issue, you dont market PRIMARILY to kids because they arent the ones buying the product.
Pretty sure the gimmick is gonna be vr. Mainly for metroid prime 4 and luigis mansion 4
Yes! And the best part is it would be easy to implement compared to dual screens or some other gimmick and it wouldn't detract from the switch concept. I posted a theory on reddit a while ago and people said it wouldn't happen because Nintendo would make the hardware too weak, but now the rumors say the switch 2 will be on par with a 2050 which is more power than the series s or quest 3.
Knowing the Virtual Boy, they'd rather touch the Grinch with a 2 foot pole than touch VR ever again
My brother usually says this too, but I have a LOT of trouble picturing how you'd make a Mario or Zelda game in VR. For starters, it's specifically designed for a first-person perspective, and therefore is explicitly NOT designed for a game with a distinctive main character - Lucky's Tale being the exception that proves the rule. So I'll believe in a Nintendo VR console when one of those leakers can describe to me what its mainline Mario game would be without making me fall out of my chair laughing.
Vr mode not mandatory
@@TiltedGlassesMedia Who said a first person game can't have distinctive character? Ask Master chief and Gordan freeman about that. And the vr mode will probably be an optional way of playing, your still keeping the third person in normal play.
Imagine
Switch 2 lives up to its name and has 2 screens when unfolded and can play games from every single console and handheld all the way to the present, even Wii U games by using the touch screen as a GamePad
We get full ports of Nintendo's entire first-party-franchise library and their spin-offs that utilize the power of the console combined with the two screens and the docked and handheld modes
We can have everything from New Super Mario Bros DS to Twilight Princess HD for Wii U on it, from Zelda II The Adventure of Link to Super Mario 64, from Super Mario Kart to Kirby Tilt and Tumble
Also it's backwards compatible and accepts Switch 1 cartridges
keep dreaming lol nintendo hates their fanbase
After seeing the patent that Nintendo filed, I think they might be creating a console that accommodates all past Nintendo systems. Of course, a patent isn't proof that they will in fact go that route, but it is proof that they are at least considering the idea. The base experience though will be just like the Switch, so if they do decide to go through with that idea, it sounds promising enough.
What patent?
So like, a Retron but with tons more power, and I/O ports, and drive bays to accommodate all the different consoles they made over the years? I dunno man.
@@roflBeck I don't think it's perfect by any means, but in all fairness, I don't think there is a more elegant solution. At least that patent will at its base be a Switch, and here's hoping the second screen won't be a requirement for every game. Of course, a patent doesn't mean they're going to go through with it. It's intriguing nonetheless though, and does indicate they've at least given some thought as to how to accommodate their legacy systems.
@@albatross1779 Nah. That would mean them giving up NSO. Ain't gonna happen, sadly.
@@celestialkitsune Who said anything about giving up NSO? I know they're hell bent on pushing that awful service over the objectively superior VC. I fail to see how DS, 3DS and Wii U couldn't be offered via NSO.
1:26 Aaah. Please, take historical context into account here.
The N64 looks weird now, but only in retrospect. That controller had the shape it had because 3D games had just been born and nobody knew how they would be controlled at the time. As a matter of fact, outside of a couple of niche analog sticks for 2D games for the Genesis, the N64 was literally the first controller to feature a analogue stick... EVER.
Nintendo thought of 2D and 3D games would completely different styles of gameplay, thus why they put their respective movement input devices in separate handles (please, tell me you're not yet another person who still thinks you're supposed to use the analogue stick while holding the left handle instead of the center one... That meme was never funny).
And since you brought it up, the Dual Shock, or rather it's predecessor, the PlayStation Dual Analog controller (which actually created the controller's layout. The Dual Shock only added a vibration feature), only exists because Sony rushed it after seeing the N64 controller when the console was first introduced. Ditto Sega with their analog stick controller for "Night Into Dreams" ("Mario 64" did the mid-90s equivalent of "breaking the Internet" when it was first shown in 1995).
It didn't work very well BTW. Almost no PSOne game ever took real advantage of the left analogue stick, and the right analogue stick was unused for the vast majority of the catalogue. It wasn't until the following generation, on the PS2, when dual analogue control schemes really took off.
Wrong; the Atari 5200 controller had an analog stick. Not a joystick, but an analog stick with full 360 degrees of movement that could tell how far you pushed the stick
I really hope they bring back the Wii controls in the next version, not as the main way to pay games, but as an ad on, the joy coins do it somewhat but it's not the same. I love playing RE4 with the remote and nunchuck and I'd love to play the newer ones the same way
Me too
Expect that for light gun game ports, pretty much. Imagine if Gunslinger Stratos gets ported, and you use Wii-style controls to simulate the arcade cabinet.
You could just add an IR camera to the front of the joycons and bring back the sensor bar. That’s all you need. Wiimote was cool but has too few buttons for most games nowadays. Hell it had too few buttons even back then
Nintendo missed out on so many Street Fighter games following Alpha 2 on SNES, and things got even worse for the big N since the Wii U and 3DS games missing out on almost all 3rd party games. Hopefully Nintendo's next system runs the newest installments of Destiny, Persona, Street Fighter, Call of Duty, Madden, SoulCalibur, Dead or Alive and many more mainstream 3rd party games. Not only that, why not try a focus on bringing today's arcade games to the living room? Many modern arcade games don't get home ports, but if done right with quality ports, home gamers would open their minds to trying more arcade games, whether at a game center or at home.
they got beat out by steam regarding controls, those haptic touchpads and the steam control mapping is CRAZY
They should make a homeconsole with better performance that can play all the switch games but on a 60 fps mode
The only thing I want more than a beefier Switch successor, is a pocket-sized Switch with clamshell design.
The fact that the Steam Deck is even larger than the Atari Lynx, a console that was we previously clowned on for the longest time for its sheer size
I don't see this happening
Unrelated comment but my guy got sponsored by a whole university
You can actually make an argument they started being innovative all the way back on the SNES with the L and R buttons. Or even the NES, with the d-pad.
Theres something about the Wii, 3DS, DS, etc, that doesn't feel like a game console, but more like an experience.
When you start up the Wii, from the moment you shut it down, it's not your average console, but it's something special and unique entirely.
I loved my Wii, I loved my Miis, that's the Nintendo I remember.
Nintendos next console could have a folding display. But its supposed to be switch backwards compatible even if it comes with a more powerful Nvidia Chipset. That's a more realistic theory as we've even seen collapsing folding compact controllers in mind for the next Nintendo console.
What we all want is a Switch DS that plays Gameboy, Gameboy Advance, DS, 3DS and Switch games plus new games to utilize all the highlighted features of the console including more Graphically impressive games.
The GameCube was my last Nintendo console because I wasn't interested in any of the gimmicks the newer ones came with and I'm not somebody who pays for stuff they didn't ask for. I don't play on the go, so I don't need a Switch. Simple as that! Mostly playing on PC these days, because it has the most games for me, now that it gets most of the JRPGs that you needed a console for in the past.
I think the gimmick of the Switch is the IR Camera on one of the Joycons.
Not sure why the hate for the 3DS. Obviously it didn't live up to the DS since the DS is basically tied with the PS2 for best selling console of all time, but it was still a great piece of hardware that had huge game library with tons of 3rd party titles. The WiiU... Sure. No argument there. The 3DS was, and still is, a fantastic console to own and play on. At times, I even find myself picking it up over my Switch or my Steam Deck.
Exactly! It sold over 75 million units, I would say it was a fairly successful console. With a great game library as well
Same
Nobody is saying it wasn’t good. But it’s still by far the worst selling Nintendo handheld (unless you count the virtual boy as a handheld) and those 6 years were truly the dark age of Nintendo where their popularity really nosedived
@@IceBlueLugia In the first minute of the video, the guy says "And we here at Arctic believe in fully ignoring the 3DS and WiiU"..... So yeah. I think he's saying that it wasn't good. Lol
Also, it's only the worst selling Nintendo handheld by like 5 mil. GBA sold 81 mil and 3DS sold just shy of 76 mil. Really not that big of a difference. And the only reason that those were the "dark ages" of Nintendo was because of the WiiU. That thing sold a literal fraction of the amount of the 3DS at a measly 13 mil. The 3DS was and is still a great console that really didn't have much to do with Nintendo's failures around that time. It was the only thing keeping them afloat, actually.
@@itranscendencei7964 GBA also received its successor 3 years into its life cycle, severely cutting into its sales. The fact that it got to 80 mil despite that is impressive. 3DS couldn’t manage to outdo that in 6 years… that’s embarrassing. That period is the dark age as a whole because total console + handheld sales were at an all-time low. And Nintendo’s popularity took a nosedive. Thats all there is to it. That’s not to say Nintendo was bad during that era though. But there’s a reason people still remember shit like federation force, chibi robo zip lash, hey pikmin, amiibo festival, Star Fox zero, etc whereas most of the gen 6 and 7 games that were kinda meh or okay were just forgotten and not paid any mind, or just didn’t exist much in the first place. Nintendo made a lot of mistakes during the 3DS era
What makes me most excited is that Nintendo uses nividia performance chips, which are pretty much the best now
Super Smash Bros Ultimate is NOT an "expansion" of the Smash Wii U. The later is miles below in quality to it.
below quality? 💀
Ain’t a single person on here going to a dam southern university 😂
The switch is the best game concept ever made. Wouldnt trade it for anything. I hope they keep this concept and make it more powerful so it can handle better games and stuff.
Switch is the first Nintendo platform I would give time of day to since 2004. All my handhelds growing up were in the Gameboy family, but DS and onward took the gimmicks (which from Robbie the Robot to the ir port on my GBC had always been present) and made them the main focus. I wasn't there for that, and haven't bought any Nintendo stuff since. In the mid 2000s I went to the PSP and while it's umds were fragile trash, the homebrew software (which ironically Sony hated and tried but failed to quash.) made its line the only handheld worth having until its functionality was taken overby smartphones.
0:39 3DS slander is UNFORGIVABLE
3D screen is the best gimmick of all time don't @ me
While I'd like the next Nintendo console not looking like an overpriced toy, I dubt Nintendo will give up the idea of being somehow different, even if just by a bit.
Nintendo never care of getting rid of the label of "child friendly company" and I would be very surprised if they did this time.
I think the next console will be colorful and with rounded borders as well, at least.
The 3DS did remarkably well after the 70 dollar price drop, the launch of the eShop and once the flood of games arrived. It had a terrible launch but after about 8 months it finally got its motor running and it just would not stop. The damn thing outsold the Switch in the switch's first year! That is impressive!
Uhh, the 3ds was the best console Nintendo ever made
real
If Nintendo didn't change to Philips instead of Sony for making a Super Nintendo addon that never came out to compete with the Sega CD, the Playstation (and CDI Zelda and Mario games) wouldn't exist. It'd still be Sega vs Nintendo (and Atari at least trying, but failing), but then there wouldn't be a Playstation 2. The N64 could've been an unbeatable powerhouse that might've even been delayed less while the Sega Saturn either returns to market or still struggles after it's failed launch from bad communication. The Dreamcast would've had an additional year until the Gamecube came out to develop a fanbase after the Saturn, unless Nintendo working with Sony made the Gamecube a year earlier, and even then they might've swapped to DVDs with Sony's tech acting as a tailwind, especially because both the N64 and GC are mostly held back in the real world by the storage formats, but having pretty superior power until the Wii... The Xbox might still likely come to be, but the Wii would've had no reason to exist, and who knows if we'd still get something like the DS. We might have even gotten some sort of compromise between the DS and PSP in terms of hardware. The Wii escaped it due to keeping older hardware, but if they took on advancing tech like Sony and Microsoft in the mid 2000s, they too might've had a red ring/yellow light of death similar to both due to cheap solder balls in the chips of early revisions, though going that far into an idea of an alternate timeline that never happened, we wouldn't know if Nintendo would adopt Sony's Blu-Ray fully or go halfway like Xbox did with HD-DVD, only being an add-on.
*Philips
Panasonic already had their 3DO console out when the Super NES CD was in the works
@@regis_c Fixed.
Just here to say Switch’s successor will absolutely have a gimmick, but like 3D gestures on JoyCon, it won’t be a priority.
Satoru Iwata was to Nintendo like what Steve Jobs was to Apple.
It’s smart ,Also Nintendo Focuses on the most important thing “ Games”
😂 why is noone talking about the hilarious scrip?!
His incredibly poignant punchlines had me rollon.😂
Great video, subscribed.
I just wish they could make one out of decent parts again.
The Wii and Nunchuck cross hybrid called the JoyCon was barely gimmicky beside the motion control
If this video holds true (which I think it will), then I think we'll see a Switch with modern specs, and backwards compatibility (considering Nintendo is still pumping out Switch games). In terms of notable changes, though, I could see Nintendo replacing the dock with a receiver, also possibly allowing the screen to be used as a controller like it was with the WiiU. To overcome lag, they could allow both the receiver and unit to connect via wi-fi to the same router. This has been shown to be feasible with devices like the Chromecast.
only reason the switch succeded as good as it did partially the gimmick but lets be honest it was the 3rd parties and indie stuff that carried it, we know how bad Nintendo consoles preform no matter how good the gimmick is if your only selling point is come play zelda here, its why GameCube wiiu N64 did so badly in comparison to the other consoles, gimmicks work but saying they are the absolute reason and why we should make them less powerful and just stick to it is dumb, because its the 3rd party lineup and general lineup that sell the console
That’s not entirely true, when the Switch came out the consoles of the era like the Xbox One or PS4 also had a fair amount of exclusives, but the Switch’s utility as a hybrid system allowed for it to be portable and easily accessible.
Having one of the best Zelda games as your launch title definitely helped, but the Switch was really the only “modern” portable device at the time that people readily had, the Switch was able to dominate the handheld scene while also having the potential to act as a home console with various family oriented titles like Mario Kart that could *only* be played on the Switch.
I would say the hybrid gimmick coupled with Nintendo’s unopposed game library gave it its success. It simply covered so many bases that made it a swiss army knife of a system. It could be competitive, it could be single player and story driven, it had an array of multiplayer games, it could be easily shared among friends on a vacation, it can be docked and played like a regular home console, games can be traded and swapped with no issue, etc. Only in recent years have Switch copycat devices have really been coming into play, but for a good while the Switch was the only genuine option for its niche.
game tesseract
Nintendo should allow mods. People already kinda do it for theie n64 and sometimes GameCube games.
Wait a minute. The stream deck out performs the switch by quite a bit. The only difference between Nintendo’s effort vs Microsoft and Sony is that Nintendo is giving a good reason to stick with console gaming and not moving to PC. If you may have noticed, Microsoft and Sony have been slowly moving towards bulky digital only consoles that are closer to PC than console.
why is this in hannah montana autmaticly catgorized with youtubes bot that does that.
I hope it does I love buying Nintendo products just because how unique they are from there competitors
Somebody's been watching Whimsu videos, eh?
To anybody watching: switch this off and watch Whimsu's "Nintendo Switch 2: It Probably Exists" instead.
Yep, thought the same
I'm surprised when it comes to the Wii U, that they took the same approach that the Atari Jaguar did by mentioning it had 64 bit graphics, even though back in 1993/1994, very few games were in 3D, and the majority were still 2D games, so I'm not surprised the marketing for the Wii U was just as misleading and confusing as the Atari Jaguar and Sega Saturn commercials back in the 1990s, and including the Virtual Boy in 1995.
My far out twist on the switch sequel is gonna be VR the screen drop into a headset type so its cheap and just comes all in one package.
This will open up VR to the entire group of players not just the few who buy into both like psvr
Really good video man!
A console without a gimmick is a boring console.
Xbox moment.... I've bought into Xbox my whole life because of generally better performance during the 360 era because of development difficulties on PS3. Then I bought an Xbox one S because it had 4k support when the PS4 didn't. Then I got a Xbox one X because It was more powerful than the PS4 pro. Same with the original Xbox. But this generation I just got a PS5. It's less powerful but the controller is so good. Genuinely game changing. The new Xbox is the exact same functionally. Just more powerful obviously. But the controller is almost identical. The OS is identical. And the series S is less than half the power of the X with no disc drive.... Like bruh Xbox took a huge L this generation especially since there is not a single series X exclusive. Every game on it is either on Xbox one or on PC. I had absolutely no reason to get a new Xbox.
nah bro, if it had two detachable screens that would be the greatest thing ever
Nintendo will prob keep the hybrid console thing
Personally, If there is a switch 2 (which I feel like half a decade is a bit too soon to dump a console, but whatever), I hope the controllers are the Joy-Cons but with IR pointers and scroll wheels.
it's been almost 7 years, it's more than just half a decade at this point
also what would scroll wheels do
are you supposed to be that crudely drawn cat? lol i didnt notice that until late in the video, ive recently started forcing yt vids to 144p because just not worth the bandwidth to watch yt in hd anymore
Let me tell you a secret:
when Nintendo is about to launch a new console, the president of Nintendo calls Myamoto at 2 am and asks what the idea will be for Mario's next game, then he, half sleepy, invents a really crazy mechanic and the next day When he arrives at the office they start to define what the joystick will be like to control Mario in the new mechanic.
This is how Wiimotes, 3-hand controls from the N64, etc. were born. It's all one big trip for a sleepy Japanese guy
woah hoho you got a sponsor at 2K subscribers???
it will definitely have unique features to set it apart but i agree it wont be widely different. It will be more akin to how ps4 to ps5 is. Also i think people need to realize innovation can be done in other ways than just having a novelty. Nintendo will move forward with the hybrid concept but also while they will play it 'safe' compared to before, they will nintendo it up as usual which will surprise people. In a sense it will still appeal to the same target audience but give an actual reason to upgrade. It will be a more powerful console like hardcore gamers want while having something that makes casuals want to try or catch their attention. As pointed out, the difference between switch and Wii is wii was more of an aesthetic to have but switch is something if u actually want to play games. It's not as big of a phenomena cuz of that (+ times are different) but at the same time having a greater soft power because playing on the go and on a TV is more practical than motion controls
Bro great vid but why did you use the most compressed background footage on the internet? lol
Stop talkin bad on the 3ds fr 🤬🤬🤬
on God 3DS is the best
Next one: Nintendo PC its gonna come with a monitor and tower that flip open like the ds
😂😂😂😂
The switch 100% has a gimmick. What other hand held console do you know of that has not one but two removeable wireless controllers that can be used to play single player or multiplayer games? What console back when the switch was released had IR and HD rumble technology built into the controllers? The next console has to have a gimmick because the day nintendo stops adding fun features to their consoles like these is the day nintendo blends in with the rest of the competition. The only things that set the play station and xbox apart is their technical specs and exclusive games. The thing that sets nintendo apart from literally every single other competitor is their ability to blend features of the console in our real world with their digital counterparts in game. No other console than the switch can make searing a steak cube fun like the switch and that's because the developers of both the game (in this example mario party) and the console are in house.
W take, really great video man and really refreshing and great perspective. keep the great content up!
and love thy neighbour like thyself
N64 controller is fine, its just not a timeless classic like Playstation and Snes controller
The 3 Ds is dope .
Man can't wait for the switch U
Swee-yUch*
Nintendo has a history of being the …. Divergent company in the gaming world🤓
The thing I wanna know is, what QUALIFIES a gimmick to being a gimmick? What's the criteria?
This does explain a bit why the switch hasn’t been replaced yet even though it’s been a WHILE since it came out already. It’s starting to reach XBOX 360 levels of age… and that just makes me feel sad and old.
You are seriously underrated mate
Meanwhile Nintendo's technologically 5 years behind Sony in Microsoft at times. If Nintendo 64 had released day one With no cartridges and just cds like Sony. I think they would Have Sold more consoles there would be more games Earthbound 64 would not have been canceled
The Nintendo switch's biggest failure was not getting a damn grand theft auto 5 port. So I am still playing on PC because it has everything I want to play and my laptop is more durable than my switch after I broke mine I never had a reason to buy a new one and I hated everything about my switch from the power down to controller breaking once every month the thing not turning on the final strike.
Because the Nintendo Switch is for small Japanese kids , not for adult white Caucasoids.
Wii U >>>
Quality content. Don't take this the wrong way, but I actually hated some of the sentences you said in this video. Thank you. Subscribed.
What
I'm not sure what I was trying to say here. The moment that really sold me was the dog synergy between Sif and the Nintendog, good work@@ArcticJack2
how the hell did you get sponsored by a university
Oh I forgot about the Zelda demo trailer they had releasing the Wii U.. the Zelda we should have gotten.. don’t get me wrong, botw and tofk are great, I just want that crispy hd shiny temple of time
Would a switch 2 be a gimmick?
Nintendo…its right in here, all you have to do is make a switch with the same OLED screen, better joy con sticks with analog triggers, backwards compatible, and just more power. Thats all you need to do to keep this money thing going
Its so weird seeing a youtuber get a sponsered by a collage in my area
Do you think the gameboy line up will come back?
ok so the GameCube on crack -handle
Wonder how well/poorly this will age in 2024.
i have a feeling that the next console is basically gonna be another ds
keep doing youtube bro youll get a lot of subscribers one day
This is actually what I want.
I miss snes, n64, gc.. Amazing consoles with no bs
I want the next console to have many controller options, like the Wii and Wii U, but if there is going to be a gamepad it should be included because otherwise its very unlikely to sell well. I also want it to have compatibility with past consoles, like the Wii U, Wii and [Switch (only through hacks or switch online though)]. About the power, i want its dock to be a real console and not just for casting and charging the tablet, like the switch's. Something like the Wii U but with the ability to take the tablet away from the dock. About new gimmicks, i do not really think of anything. The console's menu should not be boring like the switch's, and the console should have features like a chat service, internet, an e-shop... like the DS and 3DS families, the Wii and the Wii U. The console shouldn't be exclusive to games
True
the next console has to be able to run final fantasy 13.
what’s with the 3DS slander 😭
L youtuber...