As most tanks are acutely aware of resource management is what makes or breaks tanks. For dungeon tanking there are a lot of usable sets out there now that are able to be single bar sets. I've been using a concept from PvP builds for the last couple of patches and going with front bar/back bar sets and using Bloodlords Embrace. It covers all of my mag recovery needs allowing me to ditch the Atronach Mundas and/or Equilibrium. Either freeing up my Mundas, allowing the use of something like Expansive Frost Cloak instead of Eqilibrium, or both.
Your guides are very helpful for more challenging situations. I find that normal and many vetran dungeons are not all that demanding on a tank. Most pickup groups don't need a ton of buffs. Most groups don't bother to communicate. If something goes wrong, it is only if the group wipes over and over that people start adjusting. That being said, I use Tormentor and Leeching Plate with Lord Warden Helm in 99% of dungeons. I draw so much aggro with Two-handed attacks and chains that the other players don't need as many protective buffs. The mobs of enemies and bosses are dogpiling me continously. Anyway, dps players are going so fast through a dungeon that they don't bother to synergize or utilize AOE protections the Tank provides.
I was so happy when I get void bash from 1st run on NA server. I feel extra lucky that day haha. I use turning tide, magma + ruin mythic and yolna. With good groups it's so eazy to play. Don't have traits like you recommend and prismatic is only on 1 of my 4 tanks but playing with good groups is so satisfying.. Everything just melting in front of me + all enemies are pink from turning sets like little girls haha + with void set its eazy to active turning tide set
The charged trait got reduced. It used to be my only immobilization on a Templar but now it is I want to say a 94% chance to apply chilled with pulsar. There are some ads that are going to ignore it so if you're a class with an AOE immobilize ability it is probably going to be better for you most of the time. It's honestly my least favorite change that they've made in a while because it was so awesome when it was a guaranteed immobilize and I hope they bump it up just enough to make that the case again
The only bad thing about the health stat now that it seems like the dungeon and trial enemies do damage based on a percentage of your health. For example I have high level character that I use to get supplies for my lower level character, and I notice that both my low level and high level takes the same damage. My high level stats are spread out, but mostly on health. My low level has the stats strictly on stamina. The main thing you want to focus on in place of health is armor.
It honestly depends. If the Buffs you are providing to yourself and the group and the skills and sets that you are using scale off of Max health it is very beneficial to stack into it. But if they don't scale off of Max health then you really just need enough to comfortably survive a blocked heavy attack and take a couple ticks of damage before getting your health completely back up again. Even that was a bit of a generalization because who knows how your tank is built you could make something that works completely differently from My Mind Set On It and is still very successful. Unfortunately there is not a one size fits all answer but you can just use other people's builds and experience and take all the guesswork out if your group is basically a copy of the one you saw be successful. I wager most people enjoy customizing and making it their own flavor though and unfortunately like I said there's not always a best easy solution for that but there is usually a handful of good enough solutions
PA+Olo+archdruid nord warden double ice staff here.(role is AOE brittle + vuln + AOE resolve + minor thoughtness) How can I be at resist cap. Reinforced is banned. Bulwark is allowed. Jewelry trait must be infused (or triune gaming) You have 10minutes Great video btw
You're running a medium set so you're going to have to sacrifice all sustain to reach the resistance cap. What content are you doing in a setup like that? AoE Brittle can be done with 1 Bar using Pulsar, don't know why you'd go with the 2 Ice Staff setup
If you follow the build from the website - you can use one of about 10 different sets and many of those are not trial sets, but they all achieve similar levels of benefit for 4-person groups.
My main tank is always a dk redguard. I do have some tank of all other classes and races but the main is always best for me. Bruh someone told me I was trash for using void bash and masters weapons.
so why cant i hit resistance cap? i have to spec in to reinforced with 4 pieces and then run major and minor resolve, with the cp specced in to it. and still cant hit resistance cap :(
Why doesn't Void Bash work on boss fights? Almost all bosses have adds, so wouldn't it be useful for pulling those in? Or does it not work if the primary target is immune to the pull?
It does work on pulling in adds on boss fights if there are any that are chainable, but the vast majority of the time Void Bash is wasted when used on a boss compared to the benefits you gain from the Masters
I literally have one character. Per all previous videos my gear is sturdy and jewelry is triune. The amount of time needed to farm the transmutes to recreate all of my sets boggles the mind. Is this setup now the meta for trials as well or can I just use this for my 4 man gear? The game is essentially becoming out of reach for anyone with a job to be able to stay current. infused jewelry, I can get on board with. I can even get on board with a Divines monster set with the rest sturdy. I can't see myself doing all divines, though. In vKA add pulls, that would be a huge stam drain. I have to be able to use skills other than igneous shield.
I find for tanking with a healer in group I make healers run Olo or spc Sob or Spaulder Ma 10%dmg destro ult inferno As tank I run Magma incarnate Pa Pearl Masters sword/shield easy prod magma incarnate So basically I’m giving everyone 99% 670weapon and spell dmg cause some fight ls I can’t get TT on adds during a fight or something I keep the dps buffed up with those sets and uptime is all on my experience I find TT and naz takes to long as dungeons are quick burst dmg so running my set up they get buffed to hell these are just my thoughts on some stuff 😋 I tested it out on the new dungeon hms and it went really well with a lot of the fights it’s amazing for first boss earth root cause the stone attros and last boss graven deep when the adds split I buff them up just before
I understand why you're using Magma but I think you should also consider dropping it because it's so inconsistent and misses a LOT so you end up with the set on cooldown and you can have situations where no one in your group even has the buff other than you. It's also incredibly hard to proc when you have a healer in your group (which you do) so I think you'd benefit even more by using something else.
@@TheTankClub If I wear Magma it's because I have a Spaulder on the shoulder. My wife is a strong templar healer and I could almost never get it to proc with her in group. These days I just let her wear the Spaulder and I run archdruid.
Do you stop between every add pull and every boss fight to switch sets and skills? When pushing trifecta runs is there time for this? Also, when I que up for a random bet dungeon most of the dps take off running and would never give me time to stop between fights to switch out everything. How do you adjust for this?
That can be done on PC due to a mod(s) but on console, it’s game over. LOL!!! We got the Armory System, yes but it’s limited slots and not everyone might have used crowns to buy extra slots. Also think it takes longer to switch on Armory System then the PC mods. So again, if you’re doing PUGS - it’s basically not happening! 😒
@@annachanel007 He said to run Archdruid Devyric and Turning Tide. Both provide Major Vulnerability. I’m assuming these do not stack. If they do not stack then why wear both of them?
@@michaelsims3431 you have to constantly be aware of them. Turning tide i believe buffs for 10 seconds and 15 seconds cooldown and arc for 7 seconds. When one finishes, you pop the other one. You can keep the debuff up 100% of the time doing this
Problem with PVE, is eventually you run out of content. Wish we had more sets to make tanking more viable in PVP. I can only think of 1 set that sorta does that. Where it reduces damage by 35% to a group member, while making you take 35% more. Besides camping a flag, pure tanks really fail at PVP.
@@krisirizarry I'm the kypronite to that build. Pop corrosive armor and all your resistances mean nothing, melted. I cant think of any other build that melts pure tanks in PVP as good.
Why don't you say this is the way I found works best? I'm willing to bet the majority of builds running around right now would benefit much more from alkosh than they would from turning tide in a dungeon. But I suppose you did say this was for optimal groups I just hope that you are very specific to tell people this won't be that effective in pickup groups. An optimal dungeon group is a group you go in with your friends preset up ahead of time. I just wish people would stop bringing these into non-optimal groups and trash talking all their group members for not performing as well as they think they should. Truth is everybody there isn't the best fit for every case and if you're good at using what you use and controlling the room it's probably better for the group. You also say that you can be whatever race and class you want but then you try to say that you don't need reinforced because of Nords Etc. Maybe a statement telling everybody that if you do use a different race in class than I prefer to use you will have to adjust some of these things. Templars used to not struggle to hit the resistance cap but they changed the way restoring aura works so depending on your gear choice you may actually need a few reinforced pieces. It would also be worth having one or two sturdy pieces if you're not a Dragonite or a Templar because you don't benefit from built-in class block cost reduction. You have a lot of good information but some disclaimers about the things you're not completely sure of would help minimize confusion in the community.
This is the way i see it. His builds is always around dk class and nord race. There is a way to build a tank in every class/race combination. Im running a templar high elf which is not the best race combo according to those guides. Im having a blast and currently everyone gets surprised when i say im running this set up. Theses videos is more about the ideia, then actually copy their content.
Thank you for making a video for a combination of players. From AMAZING tanks like you. Middle of the road like me and starters. GREAT GREAT vid
As most tanks are acutely aware of resource management is what makes or breaks tanks. For dungeon tanking there are a lot of usable sets out there now that are able to be single bar sets. I've been using a concept from PvP builds for the last couple of patches and going with front bar/back bar sets and using Bloodlords Embrace. It covers all of my mag recovery needs allowing me to ditch the Atronach Mundas and/or Equilibrium. Either freeing up my Mundas, allowing the use of something like Expansive Frost Cloak instead of Eqilibrium, or both.
Awesome info, Tanking is a lot of fun! Turning Tide and Yal with Engine Guardian has been my go to Tank Build. I love it!
Your guides are very helpful for more challenging situations. I find that normal and many vetran dungeons are not all that demanding on a tank. Most pickup groups don't need a ton of buffs. Most groups don't bother to communicate. If something goes wrong, it is only if the group wipes over and over that people start adjusting. That being said, I use Tormentor and Leeching Plate with Lord Warden Helm in 99% of dungeons. I draw so much aggro with Two-handed attacks and chains that the other players don't need as many protective buffs. The mobs of enemies and bosses are dogpiling me continously. Anyway, dps players are going so fast through a dungeon that they don't bother to synergize or utilize AOE protections the Tank provides.
I was so happy when I get void bash from 1st run on NA server. I feel extra lucky that day haha. I use turning tide, magma + ruin mythic and yolna. With good groups it's so eazy to play. Don't have traits like you recommend and prismatic is only on 1 of my 4 tanks but playing with good groups is so satisfying.. Everything just melting in front of me + all enemies are pink from turning sets like little girls haha + with void set its eazy to active turning tide set
I usually play on EU but I did normal Vateshran once on NA and also got Void Bash
Must be NA luck!
Here we go!!!
The charged trait got reduced. It used to be my only immobilization on a Templar but now it is I want to say a 94% chance to apply chilled with pulsar. There are some ads that are going to ignore it so if you're a class with an AOE immobilize ability it is probably going to be better for you most of the time. It's honestly my least favorite change that they've made in a while because it was so awesome when it was a guaranteed immobilize and I hope they bump it up just enough to make that the case again
Great job as always TC Lee.
Cheers Lee. My DK is good but I'm trying to make my warden really pop, much work to do
Go to tank guide info/builds right here, Braddah you da man!!!
Great work as always. Thank you
The only bad thing about the health stat now that it seems like the dungeon and trial enemies do damage based on a percentage of your health. For example I have high level character that I use to get supplies for my lower level character, and I notice that both my low level and high level takes the same damage. My high level stats are spread out, but mostly on health. My low level has the stats strictly on stamina. The main thing you want to focus on in place of health is armor.
It honestly depends. If the Buffs you are providing to yourself and the group and the skills and sets that you are using scale off of Max health it is very beneficial to stack into it. But if they don't scale off of Max health then you really just need enough to comfortably survive a blocked heavy attack and take a couple ticks of damage before getting your health completely back up again. Even that was a bit of a generalization because who knows how your tank is built you could make something that works completely differently from My Mind Set On It and is still very successful. Unfortunately there is not a one size fits all answer but you can just use other people's builds and experience and take all the guesswork out if your group is basically a copy of the one you saw be successful. I wager most people enjoy customizing and making it their own flavor though and unfortunately like I said there's not always a best easy solution for that but there is usually a handful of good enough solutions
Cheers for the detailed info, appreciate the work that has gone through to do this 😍👌
PA+Olo+archdruid nord warden double ice staff here.(role is AOE brittle + vuln + AOE resolve + minor thoughtness)
How can I be at resist cap.
Reinforced is banned.
Bulwark is allowed.
Jewelry trait must be infused (or triune gaming)
You have 10minutes
Great video btw
Teach me Professor
You're running a medium set so you're going to have to sacrifice all sustain to reach the resistance cap.
What content are you doing in a setup like that?
AoE Brittle can be done with 1 Bar using Pulsar, don't know why you'd go with the 2 Ice Staff setup
Great stuff. Thank you.
Wealth of information, thanks.
Why would you need to double-bar Turning Tide? It procs, and then you could go to another bar.... or am I missing somerthing?
i remember you always recommend on your jewelry mag recovery...
why change of heart to tri-cost reduction now??? :p
Im still recommending Mag Recovery
u the man Lee thanks 😊
*Great Video*
Great info can you recommend jewelry set that is not from trails?
If you follow the build from the website - you can use one of about 10 different sets and many of those are not trial sets, but they all achieve similar levels of benefit for 4-person groups.
Yolna backbar, does it get over to the other bar when I taunt with frost clench? Nice vid as always
IMPERIAL POWER!!!!
My main tank is always a dk redguard. I do have some tank of all other classes and races but the main is always best for me.
Bruh someone told me I was trash for using void bash and masters weapons.
The person who said that has no idea what they are doing.
They're just opinionated and toxic, void bash is so BiS and helps the crew out bigly, people have been using remedy forever
Why are you using inner light on the ice staff bar?
so why cant i hit resistance cap? i have to spec in to reinforced with 4 pieces and then run major and minor resolve, with the cp specced in to it. and still cant hit resistance cap :(
Why doesn't Void Bash work on boss fights? Almost all bosses have adds, so wouldn't it be useful for pulling those in? Or does it not work if the primary target is immune to the pull?
It does work on pulling in adds on boss fights if there are any that are chainable, but the vast majority of the time Void Bash is wasted when used on a boss compared to the benefits you gain from the Masters
Do you have a guide on how to tank? Looking to tank on my NB wood elf
NB wood elf sounds like fun! I main an NB Orc tank, also great fun!
I literally have one character. Per all previous videos my gear is sturdy and jewelry is triune. The amount of time needed to farm the transmutes to recreate all of my sets boggles the mind. Is this setup now the meta for trials as well or can I just use this for my 4 man gear? The game is essentially becoming out of reach for anyone with a job to be able to stay current. infused jewelry, I can get on board with. I can even get on board with a Divines monster set with the rest sturdy. I can't see myself doing all divines, though. In vKA add pulls, that would be a huge stam drain. I have to be able to use skills other than igneous shield.
I find for tanking with a healer in group I make healers run
Olo or spc
Sob or Spaulder
Ma 10%dmg destro ult inferno
As tank I run
Magma incarnate
Pa
Pearl
Masters sword/shield easy prod magma incarnate
So basically I’m giving everyone 99% 670weapon and spell dmg cause some fight ls I can’t get TT on adds during a fight or something I keep the dps buffed up with those sets and uptime is all on my experience
I find TT and naz takes to long as dungeons are quick burst dmg so running my set up they get buffed to hell these are just my thoughts on some stuff 😋
I tested it out on the new dungeon hms and it went really well with a lot of the fights it’s amazing for first boss earth root cause the stone attros and last boss graven deep when the adds split I buff them up just before
So the tank/healer will be giving the 2dps 1397 weapon/spell Dmg
I understand why you're using Magma but I think you should also consider dropping it because it's so inconsistent and misses a LOT so you end up with the set on cooldown and you can have situations where no one in your group even has the buff other than you. It's also incredibly hard to proc when you have a healer in your group (which you do) so I think you'd benefit even more by using something else.
Hmm encratics engulfing not even worth it anymore ?? 9% fire dmg if I have mag dps running staffs I’d probably go to that but the nerf is to great 😅
If I got engulfing in 4man I think I can rack it up to 4%
@@TheTankClub If I wear Magma it's because I have a Spaulder on the shoulder. My wife is a strong templar healer and I could almost never get it to proc with her in group. These days I just let her wear the Spaulder and I run archdruid.
So if you dont have spaulder of ruin should i just 2 piece magma? and if i have a healer in the group i should use PA over olorim?
I’d rather use Archdruid or Nazaray rather than 2x Magma, it’s really not a good set. PA in place of Olo yes 👍🏼
Do you stop between every add pull and every boss fight to switch sets and skills? When pushing trifecta runs is there time for this? Also, when I que up for a random bet dungeon most of the dps take off running and would never give me time to stop between fights to switch out everything. How do you adjust for this?
That can be done on PC due to a mod(s) but on console, it’s game over. LOL!!! We got the Armory System, yes but it’s limited slots and not everyone might have used crowns to buy extra slots. Also think it takes longer to switch on Armory System then the PC mods. So again, if you’re doing PUGS - it’s basically not happening! 😒
@@annachanel007 He said to run Archdruid Devyric and Turning Tide. Both provide Major Vulnerability. I’m assuming these do not stack. If they do not stack then why wear both of them?
@@michaelsims3431 you have to constantly be aware of them.
Turning tide i believe buffs for 10 seconds and 15 seconds cooldown and arc for 7 seconds.
When one finishes, you pop the other one.
You can keep the debuff up 100% of the time doing this
Dk orc main on yank XD
First comment??👀👀
First reply???
First stfu ?
Problem with PVE, is eventually you run out of content. Wish we had more sets to make tanking more viable in PVP. I can only think of 1 set that sorta does that. Where it reduces damage by 35% to a group member, while making you take 35% more. Besides camping a flag, pure tanks really fail at PVP.
Guarding the relic from being taken is fun to do as a tank, too…camp and bash 😅
@@krisirizarry I'm the kypronite to that build. Pop corrosive armor and all your resistances mean nothing, melted. I cant think of any other build that melts pure tanks in PVP as good.
Sooo the guy who did maths in reddit and say Imperial is the best race for tanking due ulti regen and cost reduction in longer fights is wrong?
I don't read Reddit but math or no math you can actually just pick whatever you want for Tanking.
Why don't you say this is the way I found works best? I'm willing to bet the majority of builds running around right now would benefit much more from alkosh than they would from turning tide in a dungeon. But I suppose you did say this was for optimal groups I just hope that you are very specific to tell people this won't be that effective in pickup groups. An optimal dungeon group is a group you go in with your friends preset up ahead of time. I just wish people would stop bringing these into non-optimal groups and trash talking all their group members for not performing as well as they think they should. Truth is everybody there isn't the best fit for every case and if you're good at using what you use and controlling the room it's probably better for the group. You also say that you can be whatever race and class you want but then you try to say that you don't need reinforced because of Nords Etc. Maybe a statement telling everybody that if you do use a different race in class than I prefer to use you will have to adjust some of these things. Templars used to not struggle to hit the resistance cap but they changed the way restoring aura works so depending on your gear choice you may actually need a few reinforced pieces. It would also be worth having one or two sturdy pieces if you're not a Dragonite or a Templar because you don't benefit from built-in class block cost reduction. You have a lot of good information but some disclaimers about the things you're not completely sure of would help minimize confusion in the community.
This is the way i see it.
His builds is always around dk class and nord race.
There is a way to build a tank in every class/race combination.
Im running a templar high elf which is not the best race combo according to those guides.
Im having a blast and currently everyone gets surprised when i say im running this set up.
Theses videos is more about the ideia, then actually copy their content.
Well I still not get how people still mix up trash packs and adds, adds are additional enemies spawned by bosses trash is everything thats not a boss.
I can get to pen cap without alkosh etc, using a maul, and 1 piece light, with minimal loss to dps.
What's the point of pursuing pen cap if it causes you a net loss compared to another set up?
yesterday rebuilt on the PTS server. But it's not really easy I die in Fungal Grotto 1 VET. What am I doing wrong?