While showing off the progression of movement and its changes as the games came out is a nice and cool idea, what was shown here miscommunicates the quality of the parkour mechanics and movesets that the older games in the franchise actually have. This is common among the large majority of the AC community due to the terrible tutorialization of the oldest games, but to say that there's SO MUCH MORE to do and pull off with the older games is an INSANELY SEVERE understatement. As a technical player, I would say that the oldest games, AC1 - Rev, but even the Kenways had the fastest, most expressive and most controllable movement in the franchise, and if well known and well played, moreso than Unity. For the sake of your own enjoyment, as well as the videos you make, I'd love to see clips with more in-depth movement when it comes to the older parkour systems, at least when it comes to some relatively simple mechanics. This would line them up for a fair comparison.
Mr side eject talkin about ejects as usual lol.. but yea i agree as always man.. i still wonder if mirage is gonna have ejects and maybe they just haven't shown it yet
It's pretty sad when a game like Dying Light has better/more in-depth parkour than Assassin's Creed. At least the last 10 years' worth of AC titles that is. Hopefully, Mirage delivers on what they've shown/stated. If not, Ubisoft is gonna take a massive L. P.S. make the Ezio collection run at 60 fps for the love of god 🥴
@@animusdrifter i like mirages parkour tbh, yes its simplified, but if u actually get to know how to use the controls in your advantage, you'll be able to use the environment more sufficient instead of just - running forward mixed with holding the "climb up" button. Do i agree that ac1- kenway saga had the best parkour system out of all the games? Yes i do agree, but what the team did with the city of Baghdad, and how they used the most of the clunky "parkour" of the rpg trilogy is still amazing to me.
More like the devolution of parkour with every new iteration on the parkour system it becomes less complex and gets rid of more and more player freedom
Only in the rpg trilogy and possibly Mirage. And Sydicate also got a bit dumbed down after Unity. AC1 - AC Rogue were kinda on the same level of freedom.
@@infinitespinergy1220 their were slight changes to get rid of some freedom in the Keneally saga but your right parkour rapidly declined since syndicate
I think it really helps that the world was designed for the parkour and this specific system though, meaning it'll at least feel way better than valhalla
I have really high hopes for Mirage, I just want the semi - old Assassins Creed feel again. I especially am excited to see the Eagle Vision is returning, instead of the animus scan crap we got in Valhalla.
correct me if im wrong, but ubisoft said mirage is gonna be a back to the roots game, as in something like ac unity or similar to that. wheres the free run up and down option and all that other stuff from the old games? because to me the parkour and running looks like a rinse and repeat from ac valhalla tbh.
Absolutely butchered the earlier games literally only moving pressing forward and high profile. Better to watch JCers evolution of parkour over this as it truly shows how the parkour system progressed mechanically over the years.
The series weren't innovated since Unity especially the graphics. If you compare Valhalla or Mirage graphics to Unity they're not that different. Unity even with the bugs, the lighting aspect was spectacular and it still hold up to date.
Ezio Trilogy for the win. Those games gave you more agency over your actions and total freedom of movement. The Kenway Trilogy and Valhalla easily have the weakest parkour.
While showing off the progression of movement and its changes as the games came out is a nice and cool idea, what was shown here miscommunicates the quality of the parkour mechanics and movesets that the older games in the franchise actually have. This is common among the large majority of the AC community due to the terrible tutorialization of the oldest games, but to say that there's SO MUCH MORE to do and pull off with the older games is an INSANELY SEVERE understatement. As a technical player, I would say that the oldest games, AC1 - Rev, but even the Kenways had the fastest, most expressive and most controllable movement in the franchise, and if well known and well played, moreso than Unity. For the sake of your own enjoyment, as well as the videos you make, I'd love to see clips with more in-depth movement when it comes to the older parkour systems, at least when it comes to some relatively simple mechanics. This would line them up for a fair comparison.
Mr side eject talkin about ejects as usual lol.. but yea i agree as always man.. i still wonder if mirage is gonna have ejects and maybe they just haven't shown it yet
@@fire-typhoon123 Haha indeed, and I really wonder, too. My hopes aren't exactly up there, though.
It's pretty sad when a game like Dying Light has better/more in-depth parkour than Assassin's Creed. At least the last 10 years' worth of AC titles that is. Hopefully, Mirage delivers on what they've shown/stated. If not, Ubisoft is gonna take a massive L.
P.S. make the Ezio collection run at 60 fps for the love of god 🥴
@@animusdrifter i like mirages parkour tbh, yes its simplified, but if u actually get to know how to use the controls in your advantage, you'll be able to use the environment more sufficient instead of just - running forward mixed with holding the "climb up" button. Do i agree that ac1- kenway saga had the best parkour system out of all the games? Yes i do agree, but what the team did with the city of Baghdad, and how they used the most of the clunky "parkour" of the rpg trilogy is still amazing to me.
More like the devolution of parkour with every new iteration on the parkour system it becomes less complex and gets rid of more and more player freedom
Only in the rpg trilogy and possibly Mirage. And Sydicate also got a bit dumbed down after Unity. AC1 - AC Rogue were kinda on the same level of freedom.
@@infinitespinergy1220 their were slight changes to get rid of some freedom in the Keneally saga but your right parkour rapidly declined since syndicate
@@johnconnor8206 there are also some advanced moves most people don't know about in AC3, not sure about AC4. My favorite is the Ezio games.
I feel like unity is still the best, everything just so damn smooth
The old games look so much better
Mirage is just assassin's Creed Valhalla with better world
Exactly
Tbh better in terms of parkour and vity like areas. Valhalla has a more diverse and rich background.
I think it really helps that the world was designed for the parkour and this specific system though, meaning it'll at least feel way better than valhalla
I mean, it was originally supposed to be Valhalla DLC sooo
Black flag and rogue in a nutshell
Can you do the evolution of ships in ac games? Its something id really like to see you do
Video is very beautiful 😍😍
I'm sure everyone skipped to the ac mirage part😂
I have really high hopes for Mirage, I just want the semi - old Assassins Creed feel again. I especially am excited to see the Eagle Vision is returning, instead of the animus scan crap we got in Valhalla.
Man, I don't understand why you guys hate Mirage so much
Mirage only has a 7:00 minute gameplay, you can't judge a game when it hasn't even released.
@@NSD150 Same
@JoaopGabriel
I don't hate mirage I can't wait for it so much that for the first time ever in my life I pre ordered a game
correct me if im wrong, but ubisoft said mirage is gonna be a back to the roots game, as in something like ac unity or similar to that. wheres the free run up and down option and all that other stuff from the old games? because to me the parkour and running looks like a rinse and repeat from ac valhalla tbh.
Side Note: The Heralds really added to the immersion.
Just couldn't wait could you?
What do you mean?
The worst: Valhalla and Origins
Gravity is too high
Bro he did origins dirty
man! that mirage trailer is similar to ac: bloodlines opening
Absolutely butchered the earlier games literally only moving pressing forward and high profile. Better to watch JCers evolution of parkour over this as it truly shows how the parkour system progressed mechanically over the years.
Venezia was beautiful man😊
You really couldn't wait till the game was released huh
The series weren't innovated since Unity especially the graphics. If you compare Valhalla or Mirage graphics to Unity they're not that different. Unity even with the bugs, the lighting aspect was spectacular and it still hold up to date.
peaked in 2007-2011 and 2014
Start of brotherhood the guy tried to steal your money
Ezio Trilogy for the win. Those games gave you more agency over your actions and total freedom of movement. The Kenway Trilogy and Valhalla easily have the weakest parkour.
Finally my dream come true 😊😊😊
Quite disappointed with Mirage, no grappling hook :v
It ain’t syndicate. Plus they never said they would
Is that really the ONLY reason you're dissapointed with Mirage?
@@NSD150 not only that but it's still my #1 disappointment , also the parkour looks janky and character models seems off
do you just not like using the parkour system at all
Mirage parkour system is trash to begin with directly inherited from Valhalla
Unit Parkour more Beautiful
Evolution and degration parkur in AC games.