ngl the only reason how i found spilo was watching the remove the glass clip and now I have watched spilo some what constantly. Glad that I can now watch this guy knowing that he is in peace with the glass being removed.
I feel like most OW2 maps sufffer from dead zones where absolutely nothing happens. For instanse Antarctic peninsula stage with a jump pad. Its completely useless and doesn't give you any good position. There are many dead segments on different maps, but i decided this one is the highlight
They should remove that small glass on the top of that small room close to the point that have a high ground on that map, would be a nice place to find cover and still have the high ground
It's notable that whatever else is going on in the game, Colosseo's rework is sorta the OW team's most successful map update. Alot of other changes have been fairly minor (Junkertown, Route 66) or major and didn't do enough (Horizon Lunar Colony, Paris, etc.)
@@adbon6279 the door right after first point that the payload goes through was changed. it is now similar to counter-strike de_dust2's A-long doors to provide more cover
@@adbon6279 Check the Oct. 10, 2023 patch notes for a more extended breakdown. It's super minor. They made some boxes bigger for better cover, they made it so the B Point doors remain half open, they added the sign. Really small stuff.
@@adbon6279yeah it kinda seems like it was just to make the game feel a little bit more fresh like how they change the maps from day time to night time sometimes
This new version is 100% better. I really want to see the next reworks, they have been doing an excellent job with these changes. I have high expectations for Numbani and Circuit Royal. Lets see!
Both of them are gonna revolve around last point, I bet. Circuit Royal last is probably the hardest attack in the game, and Numbani last isn't much better.
To me Numbani feels like a 2CP map. Point 1 is impossible to take, point 2 basically doesn't exist and point 3 is again quite untakable. It's sad because I do like it's esthetic and a highground oriented map can be fun but numbani's points are way too easy to hold. For circuit royal I really don't know what they could do, the whole map is basically the problem
The work they did around the capture points is stellar too. Not only in opening up those points but in terms of map navigation as well. Let's hope the Numbani rework is just as effective 😬
When comes to map design, one thing I appreciate they've been doing is opening up old maps. One of the most frustrating thing back in OW1 was choke points felt really oppressive which causes the lack of options for flanking. It was one of the reason two tanks felt oppressive at chokes but that's just bad map design. With maps being opened up more, you give more options for the attacking team to get around the defender team. I wonder how 6v6 were played if choke points weren't strong back then and they were opened up like it was in OW2 now.
ngl the only reason how i found spilo was watching the remove the glass clip and now I have watched spilo some what constantly. Glad that I can now watch this guy knowing that he is in peace with the glass being removed.
I really hope you take the opportunity to talk more about map design on the channel (or even on the 2nd channel if it isn't exciting enough) !!! I'd love to learn more about the basics of how maps are looked at by a designer/coach (and you could even make it productive as in educating people on how maps work so they can give better feedback like you were able to in the glass clip), because as much as I understand about wider game design and stuff like hero/kit design I feel like I know *_nothing_* about map design, it's always been this nebulous mysterious thing to me and I have a hard time imagining how I would even approach designing a map unlike for heroes.
i think something to keep in mind for map design too is that "low value flanks" + "large sightlines" = poke is the only option. a seperate possible solution for the map could have been to break off the long sightlines so that brawl comps could close the distance and break the choke by walking through
You know whats funny is that as a gold widow main, I never had an issue on this map with stalemates, because due to the glass it would generally funnel people right into where I was aiming, they'd push up to contest bot, if they were a sheild character their sheild would get melted, they would have nowhere to go, and I would just pick off someone in the back line, typically a widow, ashe, or ana, and generally after that my team would win that fight,
I think we need maps like circuit to make must pick heroes not must pick heroes. Having some maps where the staple characters like monkey and tracer and kiri aren't good is good for the game, it mixes it up sometimes. It favors flexibility which I think is good
the mei wall to high ground seems very consistent for me, the trick is to jump and use a virtical wall aiming at the top of the stairs. there should be plenty of room to stand at the end where the little window is even if youre kinda far from it, so if you practice you can just run and jump up there. :3
He's... he's at the prime of his life? How old do you think old is? 27-32 is literally when people are at their healthiest. Like that is the peak age for athletes, artists, and and academics. Usually I'd just troll spilo and say, "Yeah, he looks great for 80..." But my dude. He doesn't look old because he is not old. Anyone who takes care of their body will look great at 28 years old.
i looked like death in this recording because i was on 2-3 weeks of under 6 hours of sleep. for anti-aging recommendations? sunscreen, moisturize, and SLEEP (something I've been doing better at recently). also minimize stress and uh... genetic. Don't smoke either.
When I first saw the glass I was 1. thinking it looked neat 2. thinking it would feel bad to play. Tunnels are never fun to play in and this was basically one. Glad they removed the glass.
but unironically it was actually crazy seeing Silver VODs and Pro VODs of fights at that same choke, and they'd go almost the exact same way. No one really ever pushed forward until there was a pick lol. Just constant poke until someone died and then the team who was +1 runs forward.
I just came back to the game after a few months of not playing. I played this map and it felt way vetter but i didnt know why until i watched this video
Dude I've said so much about overwatch's map design over the years that i get a lot of pushback on. The amount of not only visual but physical clutter on the overwatch maps that you can get stuck on, shoot through, block shots with, etc is BAFFLING. It's gotten worse over the years. I legitimately almost lost my goddamn mind on new queen street when i first started playing again because its got so much clutter EVERYWHERE and edges on walls that you clip on that i just couldn't stand it. This is one of those instances of map developers trying too hard to tread new ground (pun intended) when the fundamentals of map design are more important for a game like this. in a game where even one person dying can be the outcome of a match, or even one person just having poor timing, there is no room for map design that gets the player stuck in a loop or literally stuck against the geometry.
I genuinely feel a change like this proves theirs specific spots on maps that high level players all take advantage of and DONT explain to the lower ranked players. This is why our players in this community are so bad.
What if there was a tank added to the current game of Overwatch that had 0 damage potential but lots of CC, mitigation, and enough health to live through any team fight? I think that opens up opportunities for a different gameplay experience for tanks without disrupting the whole matchmaking format. This would theoretically encourage the enemy team to avoid focusing on the tank and try to find ways to get around them to use their cooldowns on the backline. Thoughts?
Most hated map is a stretch. Circuit royale is the worst map in OW history. Paraiso isn’t that much better either. Colosseo, arctic, Samoa, and queen street are pretty good.
@ryanp652 Been loving the new style. Previous videos have made Spilo's content more podcasty (no offense) but the new editing made it engaging to watch.
@@FairwellNoob I actually don't do every video. I have been pushing him to do more voice-over concept stuff since he's great at explaining (bro thinks he's a coach). I'm glad you liked it, expect more involved stuff from time to time in the future.
Good video but I don’t think Colosseo was ow2 most hated map by far. I’ve seen way more complaints about Circuit royal throughout ow2 lifespan than Colosseo.
its kind of interesting, this map was CONSTANTLY bombarded with hate, just seeing it made people groan. but now its just...there. its a map i forget exists. which isn't a bad thing because that means theres nothing BAD or good about it. its just a solid map to play on. id take a "okay" map over a bad one any day. especially when its on one of the worst game modes. overwatch is undoubtably really skilled at hearing criticism on maps and IMMIDIATELY applying fixes. they made basically every reworked map 100x better to play on, the only outlier being horizon, but that was like, the WORST map ever released(gameplaywise, designwise its a 10/10), so it being "Still bad" is still a major step up from "the worst in the game by far hands down" remember when they did a single change on eichenwalde and we clowned on them for just "just adding a door lol map rework" but that single door basically turned the entire feeling of that first choke into something infinitely more manageable. overwatch struggles making maps sometimes, but when they get criticism, its probably one of their strongest attributes as a company to take that criticism and apply it to maps.
I hate these changes. I loved the unique feel of this disgusting little lane. I dont care how many big brain pro ow players say its good. It was one of the most unique map sections, and was heavily beneficial for the few heroes i like to play. Theres not really any other map that creates the feeling that little lane did.
Personally, I really liked the old glass because it benefited my heroes. Genji being able to hop over the glass without being followed most of the time gave him a lot of options, and the glass also helped get people into the right spot for a nice doom diag punch. I get why they changed it, but I don't think it's a clear cut improvement. Also I don't like the added mega by checkpoint, environmentals make the game more fun :/
5:19 Brother, just put the Mei wall going parallel with you, aim below the window so your mouse is at the top of the stairs and either jump backwards from the top of the stairs and place the wall at the top of their stairs as you're mid air or just jump from the bottom of the stairs and deploy the wall at the top of the stairs and you'll make the flank every single time. (2nd one you might need to be on the stairs, can't remember off the top of my head I haven't played since like S2 or S3. You can also do this exact thing on the top of the payload of Sombra's map to take the bridge highground on second point.
" It wasn't the current team that designed this map"... well maybe the current team needs to look at the maps. Jesus. Ow started with 30(?) Devs left over from titian. Are any of these people still there. What's the length of employment for these devs? Are the current devs even the ones that were building OW2?
I think this map rework was a HUGE missed opportunity to modernize the feel of OW2. Like instead of just flat out removing the glass, make the glass a destructible like those one hit glass railings in most maps. It'd have been cool to give OW some psudeo-destructible environment mechanics.
the ORIGINAL rant: www.twitch.tv/spilo/clip/NastyAgreeableCobblerTheThing-L8fJ7Np2nG5Ws75B
ive been searching for it
gosh its such a fucking good clip LMAO
ngl the only reason how i found spilo was watching the remove the glass clip and now I have watched spilo some what constantly. Glad that I can now watch this guy knowing that he is in peace with the glass being removed.
You could raise a family of birds on Spilo's hair
He got that rooster swag.
@@VladStopTalkingroooooh ka rooo ra roooooooo
That's actually how they got the idea for the Last Bastion cinematic.
😂😂😂😂😂😂😂
Only one man can raise birds on his head and thats Cloud Strife
The art for the rant LMFAO
The rant art was golden, holy
I feel like most OW2 maps sufffer from dead zones where absolutely nothing happens. For instanse Antarctic peninsula stage with a jump pad. Its completely useless and doesn't give you any good position. There are many dead segments on different maps, but i decided this one is the highlight
They should remove that small glass on the top of that small room close to the point that have a high ground on that map, would be a nice place to find cover and still have the high ground
@@luizeduardoortizduarte4380 maybe that would be useful.
@@luizeduardoortizduarte4380 I agree. Whenever I look over at that part of the map I think what's the point.
It's notable that whatever else is going on in the game, Colosseo's rework is sorta the OW team's most successful map update. Alot of other changes have been fairly minor (Junkertown, Route 66) or major and didn't do enough (Horizon Lunar Colony, Paris, etc.)
tf was done on r66? in terms of recent map changes i can only think of gib, colloseo, and JT
@@adbon6279 the door right after first point that the payload goes through was changed. it is now similar to counter-strike de_dust2's A-long doors to provide more cover
@@adbon6279 Check the Oct. 10, 2023 patch notes for a more extended breakdown. It's super minor. They made some boxes bigger for better cover, they made it so the B Point doors remain half open, they added the sign. Really small stuff.
@@everynone1849 omg yeah i remember now, they were such nothing changes for the most part that they left my mind
@@adbon6279yeah it kinda seems like it was just to make the game feel a little bit more fresh like how they change the maps from day time to night time sometimes
This new version is 100% better. I really want to see the next reworks, they have been doing an excellent job with these changes. I have high expectations for Numbani and Circuit Royal. Lets see!
Both of them are gonna revolve around last point, I bet. Circuit Royal last is probably the hardest attack in the game, and Numbani last isn't much better.
I think Numbani should be eliminated from map pool, no reworks
One of the worst maps since OW1 in my personal top
I hate Numbani first point as an attacker.
To me Numbani feels like a 2CP map. Point 1 is impossible to take, point 2 basically doesn't exist and point 3 is again quite untakable.
It's sad because I do like it's esthetic and a highground oriented map can be fun but numbani's points are way too easy to hold. For circuit royal I really don't know what they could do, the whole map is basically the problem
They just need years to realise that
"REMOVE THE GLASS" has to be one of the best quotes in OW history
The work they did around the capture points is stellar too. Not only in opening up those points but in terms of map navigation as well.
Let's hope the Numbani rework is just as effective 😬
why rework numbani? This map is fine. It priorities dive over brawl. there are not many maps like that.
@@BabaYa9a Last Point. If i had a penny for everytime an attack team steamrolled until they got to that choke and lose.... i would be a millionare
@@QueensShield mmm... Okay the last point is indeed the worst part of map, but there are maps like Paraiso
@@BabaYa9a this reads like you are implying we can only fix one of the maps
My favourite colloseo moment is 2022 shock vs Washington in the joats meta, where the first kill was around 2 and a half minutes into the match
Interactive Winston gameplay ladies and gentlemen
This fixed the game mode and the map felt far better to play with the changes. Just because the area was opened up more
I didnt know i wanted the glass removed until the glass was removed. Imo, these are the best map changes they've made so far.
Can we have that glass rant animated uploaded as it's own vid?
When comes to map design, one thing I appreciate they've been doing is opening up old maps. One of the most frustrating thing back in OW1 was choke points felt really oppressive which causes the lack of options for flanking. It was one of the reason two tanks felt oppressive at chokes but that's just bad map design. With maps being opened up more, you give more options for the attacking team to get around the defender team.
I wonder how 6v6 were played if choke points weren't strong back then and they were opened up like it was in OW2 now.
oh man i really don't give two shits about the 6v6 debate, but having actual lanes or options with 6v6 wouldve bean so fun
Stuff that shoulda happened ages ago, tbh.
Instead they put all their time into 'Overwatch 2'; AKA the Great MTX Update.
the editing is so good, really easy to follow your points
Editoe needs a raise
ngl the only reason how i found spilo was watching the remove the glass clip and now I have watched spilo some what constantly. Glad that I can now watch this guy knowing that he is in peace with the glass being removed.
I really hope you take the opportunity to talk more about map design on the channel (or even on the 2nd channel if it isn't exciting enough) !!! I'd love to learn more about the basics of how maps are looked at by a designer/coach (and you could even make it productive as in educating people on how maps work so they can give better feedback like you were able to in the glass clip), because as much as I understand about wider game design and stuff like hero/kit design I feel like I know *_nothing_* about map design, it's always been this nebulous mysterious thing to me and I have a hard time imagining how I would even approach designing a map unlike for heroes.
i think something to keep in mind for map design too is that "low value flanks" + "large sightlines" = poke is the only option. a seperate possible solution for the map could have been to break off the long sightlines so that brawl comps could close the distance and break the choke by walking through
As a Lucio player, that glass saved my ass so many times
WOAH the guy who really hates glass uploaded
Now they only need to fix the second spawn room (need an other poition)
New animations are ADORABLE and really show how you feel🎉
Do a map tier list
Dude I play overwatch here and there but still watch spoil every video. He is so knowledgeable
Seeing Winston getting bubbled on Volskaya 😢
You know whats funny is that as a gold widow main, I never had an issue on this map with stalemates, because due to the glass it would generally funnel people right into where I was aiming, they'd push up to contest bot, if they were a sheild character their sheild would get melted, they would have nowhere to go, and I would just pick off someone in the back line, typically a widow, ashe, or ana, and generally after that my team would win that fight,
now it has become even better
What about the bridge contest
Now they just need to make the staircase at first point Numbani open air and not enclosed
I think we need maps like circuit to make must pick heroes not must pick heroes. Having some maps where the staple characters like monkey and tracer and kiri aren't good is good for the game, it mixes it up sometimes. It favors flexibility which I think is good
Holding choke for 30 minutes us a legitimate strategy
coach thinks he's a window
I my self has had game where it leaves the stalemate to only later go back to it
the mei wall to high ground seems very consistent for me, the trick is to jump and use a virtical wall aiming at the top of the stairs. there should be plenty of room to stand at the end where the little window is even if youre kinda far from it, so if you practice you can just run and jump up there. :3
I know this is random but how tf is spilo like 30+ years old. I first saw this guy I thought he was like 22. Bro what kind of anti ageing you using.
He's... he's at the prime of his life? How old do you think old is? 27-32 is literally when people are at their healthiest. Like that is the peak age for athletes, artists, and and academics.
Usually I'd just troll spilo and say, "Yeah, he looks great for 80..." But my dude. He doesn't look old because he is not old. Anyone who takes care of their body will look great at 28 years old.
i looked like death in this recording because i was on 2-3 weeks of under 6 hours of sleep.
for anti-aging recommendations? sunscreen, moisturize, and SLEEP (something I've been doing better at recently). also minimize stress and uh... genetic. Don't smoke either.
@@gregortheoverlander4122 where are you getting peak ages from? feels like something that would differ wildly between different professions.
I thought you were like 24
@@CoachSpilodamn I'm gonna look ancient when I reach your age
When I first saw the glass I was 1. thinking it looked neat 2. thinking it would feel bad to play. Tunnels are never fun to play in and this was basically one. Glad they removed the glass.
Curious how that 2022 Grand Finals would have went on this new Colosseo map
but unironically it was actually crazy seeing Silver VODs and Pro VODs of fights at that same choke, and they'd go almost the exact same way. No one really ever pushed forward until there was a pick lol. Just constant poke until someone died and then the team who was +1 runs forward.
I just came back to the game after a few months of not playing. I played this map and it felt way vetter but i didnt know why until i watched this video
Robert Smith wants his hairstyle back
Man I hate when I play a racing game and the cars are all equally tanky.
They should rework Numbani first point. It’s so hard to take that first point playing on attack
It doesn’t even look like the glass belongs in the map in the first place lmao
That animation reminds me of the classic Onyxia Wipe Animation (the "more dots" meme)
bro looks as if he woke up at 3 am
yeah, I like this map now.
Ngl it's a shame they took their sweet time removing the glass, but better late than never I guess
The current map team is doing great. Hope the hero team gets it together soon
Dude I've said so much about overwatch's map design over the years that i get a lot of pushback on. The amount of not only visual but physical clutter on the overwatch maps that you can get stuck on, shoot through, block shots with, etc is BAFFLING. It's gotten worse over the years. I legitimately almost lost my goddamn mind on new queen street when i first started playing again because its got so much clutter EVERYWHERE and edges on walls that you clip on that i just couldn't stand it. This is one of those instances of map developers trying too hard to tread new ground (pun intended) when the fundamentals of map design are more important for a game like this. in a game where even one person dying can be the outcome of a match, or even one person just having poor timing, there is no room for map design that gets the player stuck in a loop or literally stuck against the geometry.
I genuinely feel a change like this proves theirs specific spots on maps that high level players all take advantage of and DONT explain to the lower ranked players. This is why our players in this community are so bad.
This shitty map felt much better with the changes. Now rework Circuit Royal and I'll be happy
Removing the glass is all well and good, but they also ruined the only good part of any Push map, the boop spots close to the bot path.
Imagine giving tanks the firepower of 2 dps and the survivability of 4 dps.
6:06 yoooo kartrider mentioned
i want the glass. it saved me from dying
bro's got 4 hairstyles
What if there was a tank added to the current game of Overwatch that had 0 damage potential but lots of CC, mitigation, and enough health to live through any team fight? I think that opens up opportunities for a different gameplay experience for tanks without disrupting the whole matchmaking format. This would theoretically encourage the enemy team to avoid focusing on the tank and try to find ways to get around them to use their cooldowns on the backline. Thoughts?
Sounds boring to play.
i actually did like the map pre-changes, but that's only because I main Ball/Lucio, who can be anywhere they want on the map at all times.
I don't like glass. It's smooth, transparent and annoying and players can't get anywhere.
Most hated map is a stretch. Circuit royale is the worst map in OW history. Paraiso isn’t that much better either.
Colosseo, arctic, Samoa, and queen street are pretty good.
I hate push so much, but I agree. Removing the glass made this map barely playable.
Editor poppppped off
Homie do you own a hairbrush
yo hair is wild i fwi
SPILO JUMPSCARE
I know you as the guy who bullies me through TH-cam titles but to may to to mah to
cant wait to try out spilokart
New editor?
Nope! same one. Just trying out a different style here.
@ryanp652 Been loving the new style. Previous videos have made Spilo's content more podcasty (no offense) but the new editing made it engaging to watch.
@@FairwellNoob I actually don't do every video. I have been pushing him to do more voice-over concept stuff since he's great at explaining (bro thinks he's a coach). I'm glad you liked it, expect more involved stuff from time to time in the future.
Good video but I don’t think Colosseo was ow2 most hated map by far. I’ve seen way more complaints about Circuit royal throughout ow2 lifespan than Colosseo.
most hated map? numbani, dorado, paraiso?
i miss hanamura
Put these ow league teams on tf2 dustbowl and they would be begging to go back to the glass
seeing the quality of your videos constantly increase over the past 2 years has been amazing. keep on cooking lord spilo
Wait the glass is gone now? I havent played in months.
But did they have to nerf lucio boop on the patch that they extended to second point
it has never been the most hated , it's a nice map
its kind of interesting, this map was CONSTANTLY bombarded with hate, just seeing it made people groan. but now its just...there. its a map i forget exists. which isn't a bad thing because that means theres nothing BAD or good about it. its just a solid map to play on. id take a "okay" map over a bad one any day. especially when its on one of the worst game modes.
overwatch is undoubtably really skilled at hearing criticism on maps and IMMIDIATELY applying fixes. they made basically every reworked map 100x better to play on, the only outlier being horizon, but that was like, the WORST map ever released(gameplaywise, designwise its a 10/10), so it being "Still bad" is still a major step up from "the worst in the game by far hands down"
remember when they did a single change on eichenwalde and we clowned on them for just "just adding a door lol map rework" but that single door basically turned the entire feeling of that first choke into something infinitely more manageable.
overwatch struggles making maps sometimes, but when they get criticism, its probably one of their strongest attributes as a company to take that criticism and apply it to maps.
amazing
Why Blizzard cange this after years, since this mode release i know as ow1 veteran this position is problematic
I hate these changes. I loved the unique feel of this disgusting little lane. I dont care how many big brain pro ow players say its good. It was one of the most unique map sections, and was heavily beneficial for the few heroes i like to play. Theres not really any other map that creates the feeling that little lane did.
Push in general doesn’t feel like it should be a competitive game mode so any changes that make it bearable is welcome.
i think colosseo and new queen street were such bad maps that it made people think they hate push.
im pretty sure im still not a fan of push but this is based
It worked
big dog put on a hat
How can you list problematic chokes and not talk about Hanamura Point A?
Nah, no map is more hated than HLC...
Personally, I really liked the old glass because it benefited my heroes. Genji being able to hop over the glass without being followed most of the time gave him a lot of options, and the glass also helped get people into the right spot for a nice doom diag punch. I get why they changed it, but I don't think it's a clear cut improvement.
Also I don't like the added mega by checkpoint, environmentals make the game more fun :/
"Most hated map" is... cap right?
Bring back 2cp
5:19 Brother, just put the Mei wall going parallel with you, aim below the window so your mouse is at the top of the stairs and either jump backwards from the top of the stairs and place the wall at the top of their stairs as you're mid air or just jump from the bottom of the stairs and deploy the wall at the top of the stairs and you'll make the flank every single time. (2nd one you might need to be on the stairs, can't remember off the top of my head I haven't played since like S2 or S3.
You can also do this exact thing on the top of the payload of Sombra's map to take the bridge highground on second point.
circuit royale at day ???
" It wasn't the current team that designed this map"... well maybe the current team needs to look at the maps. Jesus. Ow started with 30(?) Devs left over from titian. Are any of these people still there. What's the length of employment for these devs? Are the current devs even the ones that were building OW2?
I think this map rework was a HUGE missed opportunity to modernize the feel of OW2. Like instead of just flat out removing the glass, make the glass a destructible like those one hit glass railings in most maps. It'd have been cool to give OW some psudeo-destructible environment mechanics.
I bet Spilo loves anime booba and thinks they're well balanced
(breathe if yes)
bro thinks hes a coach💀
Except he is
🫵🤓
Bro coached spitfire ???
@@gazen7706I was about to comment that
So bro never coached a owl team? Alright 😂
Im stroking to idea, of video of you reviewing new update
I don't like it at all. Make it half glass at least
5:09 cloudy disagrees 😅