Inner planes feel more like a thought experiment than actual setting. Even more so than rest of Planescape. Most of the elemental planes are deliberately so hostile to the regular PCs, it makes no sense to go there at all. But still the writers made the effort to turn each plane into their own small setting with interaction between, power players with design on other planes, interesting places to visit, secrets to uncover etc... that it gives the DM and players plenty of reasons to invent reasons and means to go there.
Out of the bunch, the Negative Energy plane is probably my favorite because it fully embraces that hostility. An airless vacuum of true death, annihilation, nyctophobia, and undead that you'd basically need a magic spacesuit to survive in? Sounds like a fun pit stop, and for worldbuilding, a true terminus for all things to eventually end.
You have a real talent with your description of the planes, I saw your Outer Planes video a while ago, and I keep watching it today as I run my own Homebrew Campaign. You’re a really cool guy who explains everything perfectly, glad I saw this video as early as I did!
I've really enjoyed all of your planescape videos. A lot. I ran a high level planescape campaign when I was 17 to 19 (I was born in 1980 and started playing D&D by 1985). I ran the high level adventure from the Blood War boxed set. I kinda regret starting the players out at 18th level, but my players sure didn't. That made it that I couldn't pen them in, anywhere really. Especially once they spoke their own names to the Maeldur and gained the teleport ability of 2nd edition fiends. Of course they were all from the Fated too. I also ran a rough repeat of that campaign in 4e and took the party on a demon prince hunt. That all being said I would really enjoy seeing a video on the transient and prime mirror planes (astral, ethereal, faewild, shadowfell {with ravenloft}, famous pocket planes {plane of mirrors, etc.} and the far realms). Another one worth looking into would be a series of the powers published in planescape, with the addition of info from all the other editions there is on said powers. I know AJ Pickett has already done these but maybe you'll find some info he missed. Plus I like the way you cover things. I did just get the 5e planescape boxed set a few days ago and I think it is worth including from here on, but that's just my stinky opinion.
Nicely done. Since back in the 90's, I've always struggled with the Inner Planes as a DM. The single-mindedness inherent therein makes it difficult to avoid monotony. Recently (the past 10 years...) I've gambled in using the Inner Planes and I've found success in making use of what I think of as 'impure' pocket spaces. Working so far...
Yeah pocket spaces is a good idea. Other ways to avoid monotony are making use of the border zones of each plane and having settlements that people have built within the planes that work counter to the planes they're in (for instance one could imagine a civilization that's built inside a magic force field in the plane of water. It drifts through the plane of water like a bubble, but inside is a city with normal functioning gravity and air and everything else). Though I guess that second idea could already be what you're doing with pocket spaces, depending on if you mean pocket spaces in the sense of the naturally occurring ones in the inner planes or more like the artificially constructed one I described.
Youre the best dnd content creators ive come across because of your cadence and the way you dont do jump cuts and shit and it feels like youre teaching a class thats actually fascinating man. I watched your video about Sigil and you made it come to life in my mind usual visual aids and your musing on about the alignments but you dont try to force your thoughts down anyones throat you just sort of speculate and allow us to speculate. You do the same thing talented college professors do. Ty for the fascinating lore of a game i have never played in its tabletop form. You earned my sub
I always thought that the inner planes are really interesting and the ones that exercise your imagination on what happens in places of pure energy/or matter. I am really curious about the planes of positive and negative energy so it is wonderful you speak about it. I will recommend this video for sure
I just so happened to stumble on your video from 2 years ago about the outer planes, like half an hour ago, and I loved it. Lo and behold you made this video today! What luck! Instant subscribe.
Recently the algorithm did pump up my Guide to the Outer Planes video. It went from like 10k views in September to 100k now. Maybe it'll do the same for this one
The way the planes can be infinite while having borders is to assume extra dimensions. The planes can be infinite in the first three dimensions while finite in the additional dimensions.
I like to think of each plane as kind of conical in shape. The tip of the cone is going to an undescribed center of the inner planes. Where the bottom of the should be is the direction the plane is infinite in. Where the cones come close together, are the demi and quasi elemental planes. Now, most of the places described in the inner planes book would be relatively close to the tip, ie. close to the other planar borders.
I wonder if inhabitants of the plans are capable of opening smaller pocket portals to neighboring planes for resources; for instance a tribe of mages living in the air plane on a rock in which they’ve made a portal to the water plane for an endless waterfall to drink from
I grew up on (well thrown into the DEEP end, D2 Shrine of Kuo-Toa, lost my mate fav thief PC to the Elemental Plane of Water, Blibdoolpoolp was not happy!) 1st ed, but liked 2nd better, BUT I combine some 1st and 2nd edition (with some stuff from the Net Handbooks, like spells etc), still today at 57.
I too have ventured the planes and I thank you for your encyclopedia of them, I would dedicate an npc named Wade Allen as a guide when my party comes to start traversing the planes. They will say to "what a plain name!" that is for an NPC at least
I saw your video on the outer planes and it got me interessted enough to buy the new 5e campaign setting set. Now I am completely enthralled. Keep up the awesome videos, and I can't wait to see the one on the new books!
Awesome! I recently got the 5e box set too, so i still have to read the whole thing before I make a video on it, and then I have to figure out exactly what that video is. The next video that I'm working on now is a guide to Baator.
Man I would love to see more in depth stuff about all the different elemental planes! Especially since you're currently doing that with the outer planes. Even if not, this video itself was amazing, just like all your other planescape videos!
Yesterday TH-cam has suggested your channel to me. I’m currently on sick leave, and was watching all videos about planescape. I watched your previous videos and today you uploaded a new one 😂🎉 I’m lucky. Anyway, great work. Your presentations of advanced dnd topic (which planes are) are very well done, even for newbies. Keep it going!
I was thinking that it's been a bit since you last published something, and you come back with my favorite content from you! I definitely would watch everything Planescape from you.
I had to explain where the elemental planes "meet" as similar to portals on the prime. It is a place where the "energy or frequency" of the 2 planes overlap to create a portal. Because the elemental planes are so close in "frequency" the overlapping sections are so large they are essentially a separate plane.
You likely CAN walk across them in the same way you can walk across the corners into the different faces of a cube. They're different planes but they take up the same space, you just have to find a way through and it's likely because the elemental planes aren't 3-dimensional or linear.
a little silly to me that salt is its own plane considering salt is itself a mineral. are there pockets in the mineral plane of specific minerals and gems? is there a place there populated entirely by quartz? a space of only diamond? an area of amethyst and nothing else?
I have to imagine that on theme spells are actually much more powerful in appropriate elemental planes. If you cast a fireball in the Plane of Fire, it should be really strong. Buuuut, given everything you would likely be fighting there would be made of, or at least immune to, fire it would do you no good.
Plane of air seems to be OP and exist within other planes the most. Neither life under water or fire cannot exist without air. Which suggests that plane of water and fire are both full of air.
If the plane of water has "laws of physics" like the plane of air and earth, regarding gravity, could you crush someone with your superior wisdom, just by thinking, that the place the other person currently swims is "down" so the water pressure is higher? And is the plane of water, like the plane of earth, in total darkness, considering the fact that there's no more light below 60 meters?
Description given in this video is inaccurate, at least according to the Inner Planes book. In the Plane of Water there's no gravity at all and water pressure is consistent throughout the plane
Maybe if you've got high enough wisdom (like above 20). I feel like most people wouldn't be capable of such a thing, as it wouldn't feel like flying, it would feel like falling, because gravity is pulling you. So to mentally overcome the very real sensation of falling through the sky and gaming the laws of the plane to your advantage would take a particularly exceptional person.
Sounds like a rather primitive worldview, more alchemy than science. It sounds so antithetic to life that i cannot really imagine any actual story being set there.Life would only evolve where certain elements mix but maybe just my imagination is too rational and shortsighted to be able to think such elemental worlds.
Gotta say, I'm not a fan of the elemental planes. A plane of solid rock, an entirely submarine plane, and being immersed into a sun just don't do it for me. Not the best planes for adventures on their own. The Negative Energy plane, though, is one of my _favorite_ planes in general. A plane of true death, annihilation, nyctophobia, and undead that you'd need a magic spacesuit to survive makes for a good adventure pit stop, and it's good worldbuilding utility to have an endpoint for all things.
One round still equals 6 seconds. One turn equals 1 minute. There are ten rounds in a turn. The two terms are not interchangeable, which slips people up sometimes. Becomes important with spell durations though.
Not in 2e. Page 91 of the AD&D 2e Player's Handbook says that one round is one minute, and ten rounds equals one turn. Whereas in 5e, one round is six seconds, and there are as many turns within a round as there are combat participants (page 189 of the 5e Player's Handbook).
Magic in every other setting besides dnd is generally based on the power of mind over matter meaning that no spellcaster should remotely have problems in any of the planes where personal belief plays a role. Lightning wont strike me because i imagine im surrounded in a metal cage to ground it, gravity is what i want it to be because i imagine the ground to be where i need it to be. This is why Mage is the superior ruleset when it comes to any form of belief based interactions. Why should i role for wisdom when the inherent nature of ny class should let me change how i view the world and my paradigm at will?
Inner planes feel more like a thought experiment than actual setting. Even more so than rest of Planescape. Most of the elemental planes are deliberately so hostile to the regular PCs, it makes no sense to go there at all. But still the writers made the effort to turn each plane into their own small setting with interaction between, power players with design on other planes, interesting places to visit, secrets to uncover etc... that it gives the DM and players plenty of reasons to invent reasons and means to go there.
Out of the bunch, the Negative Energy plane is probably my favorite because it fully embraces that hostility. An airless vacuum of true death, annihilation, nyctophobia, and undead that you'd basically need a magic spacesuit to survive in? Sounds like a fun pit stop, and for worldbuilding, a true terminus for all things to eventually end.
It being so hostile is the exact reason planar creatures set up outposts. Keep pesky humans away, lol
"The plane of water feels rather gentle..."
YOU UNDERESTIMATE MY THALASSOPHOBIA!!!
Plane of water is basically just another layer of the abyss for me
You couldn't get me in our own oceans, much less a plane of infinite ocean.
You have a real talent with your description of the planes, I saw your Outer Planes video a while ago, and I keep watching it today as I run my own Homebrew Campaign. You’re a really cool guy who explains everything perfectly, glad I saw this video as early as I did!
Here's some lucky timing, I learned about your channel and watched your video on the outer planes yesterday!
Nice!
I've really enjoyed all of your planescape videos. A lot. I ran a high level planescape campaign when I was 17 to 19 (I was born in 1980 and started playing D&D by 1985). I ran the high level adventure from the Blood War boxed set. I kinda regret starting the players out at 18th level, but my players sure didn't. That made it that I couldn't pen them in, anywhere really. Especially once they spoke their own names to the Maeldur and gained the teleport ability of 2nd edition fiends. Of course they were all from the Fated too. I also ran a rough repeat of that campaign in 4e and took the party on a demon prince hunt. That all being said I would really enjoy seeing a video on the transient and prime mirror planes (astral, ethereal, faewild, shadowfell {with ravenloft}, famous pocket planes {plane of mirrors, etc.} and the far realms). Another one worth looking into would be a series of the powers published in planescape, with the addition of info from all the other editions there is on said powers. I know AJ Pickett has already done these but maybe you'll find some info he missed. Plus I like the way you cover things. I did just get the 5e planescape boxed set a few days ago and I think it is worth including from here on, but that's just my stinky opinion.
Nicely done. Since back in the 90's, I've always struggled with the Inner Planes as a DM. The single-mindedness inherent therein makes it difficult to avoid monotony. Recently (the past 10 years...) I've gambled in using the Inner Planes and I've found success in making use of what I think of as 'impure' pocket spaces. Working so far...
Yeah pocket spaces is a good idea. Other ways to avoid monotony are making use of the border zones of each plane and having settlements that people have built within the planes that work counter to the planes they're in (for instance one could imagine a civilization that's built inside a magic force field in the plane of water. It drifts through the plane of water like a bubble, but inside is a city with normal functioning gravity and air and everything else). Though I guess that second idea could already be what you're doing with pocket spaces, depending on if you mean pocket spaces in the sense of the naturally occurring ones in the inner planes or more like the artificially constructed one I described.
The Inner Planes have always been my favorite. I would love to see videos on each Inner Plane individually.
I'd love to do that eventually. The hardest part would be finding a wide enough variety of art to put on screen.
Youre the best dnd content creators ive come across because of your cadence and the way you dont do jump cuts and shit and it feels like youre teaching a class thats actually fascinating man.
I watched your video about Sigil and you made it come to life in my mind usual visual aids and your musing on about the alignments but you dont try to force your thoughts down anyones throat you just sort of speculate and allow us to speculate.
You do the same thing talented college professors do.
Ty for the fascinating lore of a game i have never played in its tabletop form.
You earned my sub
I always thought that the inner planes are really interesting and the ones that exercise your imagination on what happens in places of pure energy/or matter. I am really curious about the planes of positive and negative energy so it is wonderful you speak about it. I will recommend this video for sure
I just so happened to stumble on your video from 2 years ago about the outer planes, like half an hour ago, and I loved it. Lo and behold you made this video today! What luck! Instant subscribe.
Man, you deserve a LOT more subs. Hope that the algorithm decides to bless you, dude
Recently the algorithm did pump up my Guide to the Outer Planes video. It went from like 10k views in September to 100k now. Maybe it'll do the same for this one
I absolutely love this series my dude. Very informative and useful stuff! Well done.
Thanks!
The way the planes can be infinite while having borders is to assume extra dimensions. The planes can be infinite in the first three dimensions while finite in the additional dimensions.
I like to think of each plane as kind of conical in shape. The tip of the cone is going to an undescribed center of the inner planes. Where the bottom of the should be is the direction the plane is infinite in. Where the cones come close together, are the demi and quasi elemental planes. Now, most of the places described in the inner planes book would be relatively close to the tip, ie. close to the other planar borders.
I love your description of the plane of radiance. Made me lol
I wonder if inhabitants of the plans are capable of opening smaller pocket portals to neighboring planes for resources; for instance a tribe of mages living in the air plane on a rock in which they’ve made a portal to the water plane for an endless waterfall to drink from
I grew up on (well thrown into the DEEP end, D2 Shrine of Kuo-Toa, lost my mate fav thief PC to the Elemental Plane of Water, Blibdoolpoolp was not happy!) 1st ed, but liked 2nd better, BUT I combine some 1st and 2nd edition (with some stuff from the Net Handbooks, like spells etc), still today at 57.
the manual of the planes was so cool when it came out - this is a great video that only scratchs the surface. ;)
I too have ventured the planes and I thank you for your encyclopedia of them, I would dedicate an npc named Wade Allen as a guide when my party comes to start traversing the planes. They will say to "what a plain name!" that is for an NPC at least
I love these Planescape guides! I hope you'll keep making them.
I saw your video on the outer planes and it got me interessted enough to buy the new 5e campaign setting set. Now I am completely enthralled. Keep up the awesome videos, and I can't wait to see the one on the new books!
Awesome! I recently got the 5e box set too, so i still have to read the whole thing before I make a video on it, and then I have to figure out exactly what that video is. The next video that I'm working on now is a guide to Baator.
Man I would love to see more in depth stuff about all the different elemental planes! Especially since you're currently doing that with the outer planes. Even if not, this video itself was amazing, just like all your other planescape videos!
If the videos continue to get decent viewership then I'm sure I'll make separate videos for each elemental plane eventually!
Love your videos! Some of the best dnd info I’ve seen.
great breakdown! will help immensely with my future campaigns.
8:35 That's it lads, rock and stone!
Yesterday TH-cam has suggested your channel to me. I’m currently on sick leave, and was watching all videos about planescape. I watched your previous videos and today you uploaded a new one 😂🎉 I’m lucky.
Anyway, great work. Your presentations of advanced dnd topic (which planes are) are very well done, even for newbies. Keep it going!
I was wondering when you'd make this video and lemme tell you, so happy to finally see it ^^
You do amazing explaining the planes I would love a video about any planes that aren’t inner or outer like the fay wild and astral
I was thinking that it's been a bit since you last published something, and you come back with my favorite content from you! I definitely would watch everything Planescape from you.
Are you telling me that if you enter the plane of vacuum, you can get someone to live rent free in your head? LMAO
Hahahahaha
great visuals, great vid, thank ya muchly
Great video. A lot of work went into it. Enjoyed it a lot.
i like to imagine that the inner planes can overlap like a venn diagram
Wow very much enjoying your planes videos
Air Bubble as a wizard spell is clutch for traveling to the plane of water or vacuum.
I had to explain where the elemental planes "meet" as similar to portals on the prime. It is a place where the "energy or frequency" of the 2 planes overlap to create a portal. Because the elemental planes are so close in "frequency" the overlapping sections are so large they are essentially a separate plane.
You likely CAN walk across them in the same way you can walk across the corners into the different faces of a cube. They're different planes but they take up the same space, you just have to find a way through and it's likely because the elemental planes aren't 3-dimensional or linear.
a little silly to me that salt is its own plane considering salt is itself a mineral. are there pockets in the mineral plane of specific minerals and gems? is there a place there populated entirely by quartz? a space of only diamond? an area of amethyst and nothing else?
Salt has arcane and divine properties that other minerals don’t.
8:35 ROCK AND STONE, BROTHERS!
In the Vacuum Plane the Egarus (Fungi) and Quasielementals of Vacuum do exist it seems, but where do they STAND its vacuum !
Hell yeah!!! Next entry!!!
I have to imagine that on theme spells are actually much more powerful in appropriate elemental planes. If you cast a fireball in the Plane of Fire, it should be really strong. Buuuut, given everything you would likely be fighting there would be made of, or at least immune to, fire it would do you no good.
Yeah exactly, fire spells are basically worthless in the Plane of Fire. Everything's already on fire.
Here is some engagement, good sir.
lol thanks
The plain of steam sounds like Seattle.
Plane of air seems to be OP and exist within other planes the most. Neither life under water or fire cannot exist without air. Which suggests that plane of water and fire are both full of air.
You can make the same argument for Earth given that air and fire has a ground.
This doesn't apply to elementals though, and they are most numerous on all planes
I think I'll stay on the Material Plane... thanks, lol.
Also - what do Djins hunt in quasi-plane of lightning if they are the only creatures you can find there excluding lightning memphits?
There's also quasielementals and shockers. So Djinn hunt those as well as Lightning mephits.
You should've given a look to the Inner Planes 2e book
Yeah I'm planning to use that whenever I get around to making individual videos for each inner plane.
If the plane of water has "laws of physics" like the plane of air and earth, regarding gravity, could you crush someone with your superior wisdom, just by thinking, that the place the other person currently swims is "down" so the water pressure is higher? And is the plane of water, like the plane of earth, in total darkness, considering the fact that there's no more light below 60 meters?
Description given in this video is inaccurate, at least according to the Inner Planes book. In the Plane of Water there's no gravity at all and water pressure is consistent throughout the plane
The old gods live in the plane of void
You made the criss crossy map of the inner planes yourself? I really like it
The one with the white lines on a black background that I use to show all the connections between the inner planes? Yeah
nice
Hmmmm, wondering why the Gods didn't lock Tharizdun in the Void plane and somehow isolate it from reality?
Faresti un video sulle razze
8:35 did I hear a rock and stone??
Could you fly in the plane of air just by believing infront of you is down?
Maybe if you've got high enough wisdom (like above 20). I feel like most people wouldn't be capable of such a thing, as it wouldn't feel like flying, it would feel like falling, because gravity is pulling you. So to mentally overcome the very real sensation of falling through the sky and gaming the laws of the plane to your advantage would take a particularly exceptional person.
With practice you can even ensure yourself that there's no gravity and hold yourself in one place
Sounds like a rather primitive worldview, more alchemy than science. It sounds so antithetic to life that i cannot really imagine any actual story being set there.Life would only evolve where certain elements mix but maybe just my imagination is too rational and shortsighted to be able to think such elemental worlds.
What worldview?
My dude, it's fiction.
i would live n the plane of salt
Why do I have the feeling the FFX creators were inspired by the Thunder Plane? 😑
Gotta say, I'm not a fan of the elemental planes. A plane of solid rock, an entirely submarine plane, and being immersed into a sun just don't do it for me. Not the best planes for adventures on their own.
The Negative Energy plane, though, is one of my _favorite_ planes in general. A plane of true death, annihilation, nyctophobia, and undead that you'd need a magic spacesuit to survive makes for a good adventure pit stop, and it's good worldbuilding utility to have an endpoint for all things.
One round still equals 6 seconds. One turn equals 1 minute. There are ten rounds in a turn. The two terms are not interchangeable, which slips people up sometimes. Becomes important with spell durations though.
Not in 2e. Page 91 of the AD&D 2e Player's Handbook says that one round is one minute, and ten rounds equals one turn. Whereas in 5e, one round is six seconds, and there are as many turns within a round as there are combat participants (page 189 of the 5e Player's Handbook).
Magic in every other setting besides dnd is generally based on the power of mind over matter meaning that no spellcaster should remotely have problems in any of the planes where personal belief plays a role.
Lightning wont strike me because i imagine im surrounded in a metal cage to ground it, gravity is what i want it to be because i imagine the ground to be where i need it to be.
This is why Mage is the superior ruleset when it comes to any form of belief based interactions.
Why should i role for wisdom when the inherent nature of ny class should let me change how i view the world and my paradigm at will?
please adjust your sound. I like your content but you come off WAY to soft and/or muted.
Thanks for the feedback. In the future I'll have to compare my video to other videos at the same volume on my computer before publishing.
Must be your audio settings. i can hear him perfectly fine. actually quite good audio quality