@@Azill132 Some SC2 maps had the weirdest hiding places all over the map. Had to always make a whole fleet against these bad mannered Terrans, and made them patrol in perfect rows. It's only so often that you can go to lunch.
Not nearly bitter enough. My brother used to float his buildings then grab a children's book off the shelf and start typing it out to the opponent. Bambi gets lost was a popular one.
always to the bitter end. i enjoy the dilemma to expand to the central side of the minerals unless you only want the gas. while one third is far away physically, the other you have to spread out to defend the minerals - a more difficult choice than only expanding toward or away. you always truly have the best insight into sc
Watched to the biter end! That's a really tough map for Terran. Not sure how you're supposed to take a 3rd unless you're already winning and have your opponent sieged inside his own natural. The map is a maze of twisty little passages, all alike!
The third wasn't late, it was actually the second time he had to build his third nexus. The first one started right on time, but had to be cancelled because it got attacked by vultures while you were following the first reaver.
Also noticed. Scanned the section for exactly this ⤴️ comment:) Kind of a big deal in addition to all the other „failed“ Protoss moves in the first 9 minutes
Whats interesting about that central mineral line is that the Protoss player was able to take their equivalent with no harass. Surely rotating down four or so vultures would have found value there and against the other distant expansions up north?
What a fool you are! I am a god! How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No recall or intervention can work in this place. Come, lay down your weapons. It is not too late for my mercy. Omnipotent, omniscient, sovereign, immutable. How sweet it is to be a god. Persistent arent you? Stupid, this is taking too long. Damn this thing. What are you doing? What are you doing? Fool! Stop! This is the end, the bitter, bitter end.
Watching sad, drawn out endings like that remind me of watching the decay of our society in real time. It feels like we're at the point where there is no coming back, very clearly, but it doesn't stop those 4 SCVs at the one safe base from mining away hopefully. Poignant yet ultimately futile.
From the Terran perspective would it be beneficial to build a bunker at the hyper exposed mineral only expansion to provide extra DPS between tank shots, as well as extra anti air DPS? Terrans seem to make turrets, use gols, and have tanks in that area anyway, wouldn't consistent marine damage against shuttles and templars be fairly helpful for relatively low cost?
he lost all his marines early and the barracks is usually floating around so its hard to make more marines, they also dont scale as well as protoss gets more armor upgrades so its usually not worth it to make a marine and bunker unless you still have your starting marines
@dj_koen1265 Fair point, and makes sense. I figured it might be helpful if the Marines' survive, but you're right, repositioning and landing your barracks makes it less appealing.
@@briancorbett3600 i think what he could have done is make some extra turrets and a depot behind the mineral line i think all of it is buildable terrain so a tank and some depots and vultures would be hard to break
hey RT! i'm planning to go to korea to see the SSL live next season. do you have any tips/advice for planning a trip around SSL? how to confirm the right dates/schedule? how to make sure i get tickets? any other help?
9:50 it definitely seems bad watching the flow of the game, for rain, but looking at the state, rather than the flow... he's sure got a lot of tech! he's basically already into speed shuttle/storm + gateway army, and +1 is JUST being started now by mihu, because he responded to the DTs with ebay + academy = late armory! i like this maneuvering from rain. although he DOES have to somehow survive this 5 factory with an army supply disadvantage, so that's scary =/ 10:18 mihu better hurry! legs starts, storm will finish before legs, and rain going up to, i believe 7 gates, if all that finishes before the 5 factory gets to the front, this is going to be VERY tough for mihu, with late upgrades! 11:32 uh oh... expansion is being made for mihu but +1 over half done and i don't think i've seen a starport, +2 gonna be even later now, and 8 gates + legs + shuttle speed, storm, and reavers are done, rain is in his midgame shape! if this pressure doesn't somehow get big damage, rain is gonna be on a 5th LONG before mihu can get to +2/+1 and 3 base! 12:00 oooh that starport so late TT can terran try to play 4 base with no 2/1 vs 5 base toss with speed shuttles and storm? it looks like that's where the game is headed! 12:32 6th factory and adding a few more goliaths, which do have range, maybe intending to go 2 tank 4 vulture at a time out of that while adding a 4th? 13:04 push looks over, rain will almost certainly double expand when this is cleared, i think mihu needs another base, now up to 7 factory, hasn't even started a science facility, or even +1 armor at the 1 armory he does have. meanwhile rain is still adding reavers, like he's snow or something! 13:45 a...wraith. ok, let's see it, mihu! 14:52 oh man, 2/1 just starting as the army is cleared, rain will go to 5 and this looks very bad for mihu. no 4th and no +2! 15:37 i think that's the 3rd ebay of the game for mihu, the price we pay for vision! honestly very surprised by the lack of a rain 5th. i guess he knows how weak this terran 3rd can be and just wants to bull it over! 16:51 finally the 5th. thrown away some of his advantage by delaying it so long i think. could have come long before 2/1 if he had taken it when he smashed the army at his 3rd. terran may have time to get a 4th but it'll be tough to defend! (10 seconds later adds the 4th) 17:25 here's that wraith that was built back at 13:45 lol 18:06 mining situation is not great for mihu, but the 4th is about done, needs to be floated, the supplies look pretty good and he finally has 2/1! 19:28 oof, that last engage at terran's 3rd was rough. i don't think rain can break him right away, but i do think he can press terran's 4th and take his own 6th, which MAY be enough to finish the game. 20:49 i really don't know where mihu can continue to grow into, and he's not started 3/2 so he won't be able to tank mode forward anytime soon. 21:55 not to mention he can't even hold on to what he has! oof! 23:34 yup! i'm still here rofl, mihu hanging around making sure rain doesn't run his army into horrible death over the front bridge, and let him back in the game lol I really liked how rain's DT play got him into a really nice tech advantage, since terran delayed the armory for a very long time, and he got into his archives and support bay very quickly, getting all that research done that he needed. I also noticed, i don't think rain ever went over 60 probes, i believe i'm used to protosses playing up around 70 in this matchup Thanks RT!!
Probably a stupid question but would it make sense to build a couple factories at the natural? Feels like no matter where you take your third the reinforcements have to travel so far from the main.
Protoss does two tech-oppenings (dts and reaver) and does absolutely zero damage. Terran goes 6 fact push. Protoss forget 50% of his army on the corner of the map and still clear terran's push easily. Welcome to StarCraft.
He cleared it with the "forgotten" army and just barely as well. Not spreading out your tanks better came to bite him. For pro gaming just A-moving, laying mines and sieging up is not enough :)
No, strategically Protoss had the upper hand. The Terran was stretched out like the Rhine River. Its supply lines were cut, its front was stalling. It is obvious the Protoss would break the siege by a flank charge which it did.
It's Rain vs a top foreigner lol. Snow kills Artosis by making dark archon, mind controlling his SCV and building battle cruisers. Artosis is also top foreigner.
Invisible units can't be targetted, but you can (if watching closely) see the faint distortion of them moving even without detection. It's why you sometimes see scans that kill early observers.
six rax gas steal four fact dt rush, 2 base fast expand no upgrades and timing push, tech mech late game jaedong muta ebay, sk terran fast robo 9 pool 12 gateway...
Not sure about those Reavers after the DTs. If you already have Templar Archives, why not go all in on HTs? What do you gain with Reavers that you don't have with HTs...like in 9:23, one Storm would have caused so much more damage.
Reavers are better at slowing tank pushes without the support of a big army. HTs are very easy to kill without the proper Zealot legs + ranged goon comp.
I watched it to the bitter end. It wasn’t bitter end enough. He should have floated his buildings to the corners and made forced a stargate!
hahahahhahahaha thats be good bad manner :3
The true purpose of scouts
@@EebstertheGreat Make a single corsair with 0/0 air upgrades put it on a shift key patrol and then go make lunch.
@@Azill132 Some SC2 maps had the weirdest hiding places all over the map. Had to always make a whole fleet against these bad mannered Terrans, and made them patrol in perfect rows. It's only so often that you can go to lunch.
To the bitter double ads at the end!
"So, the DT doesn't do anything."
Dead Marine: "Am I nothing to you?"
Two of them!
"Yes"
I thought I left my fridge open. But alas, it was Artosiscasts
Not nearly bitter enough. My brother used to float his buildings then grab a children's book off the shelf and start typing it out to the opponent. Bambi gets lost was a popular one.
Your brother is a very creative person, indeed.
Lmao 🤣
Mihu: "Look at me. I'm the bitter end now."
I watched Mihu to the bitter end.
Me too
Mihu is the new Fantasy comment had me burst out laughing.
watched to the bitter end
Watched to the bitter end
always to the bitter end. i enjoy the dilemma to expand to the central side of the minerals unless you only want the gas. while one third is far away physically, the other you have to spread out to defend the minerals - a more difficult choice than only expanding toward or away. you always truly have the best insight into sc
With you till the bitter end.
Watched from the bitter beginning to the bitter end
I waited for the chills until the bitter end. (almost wrote better end there)
New Artosis cast? Chills.
Chills? Chills.
@@sataman9205 im gonna chill so hard!
We are only down 120 supply will be the new meme, called it.
Watched to the biter end! That's a really tough map for Terran. Not sure how you're supposed to take a 3rd unless you're already winning and have your opponent sieged inside his own natural. The map is a maze of twisty little passages, all alike!
It is the inverse-76 for Terran, but normal for the other races.
As bitter as my coffee. Thanks for posting the video. I have been addicted to your casts.
The third wasn't late, it was actually the second time he had to build his third nexus. The first one started right on time, but had to be cancelled because it got attacked by vultures while you were following the first reaver.
Also noticed. Scanned the section for exactly this ⤴️ comment:)
Kind of a big deal in addition to all the other „failed“ Protoss moves in the first 9 minutes
hash: BITTER END
Whats interesting about that central mineral line is that the Protoss player was able to take their equivalent with no harass. Surely rotating down four or so vultures would have found value there and against the other distant expansions up north?
I watched to the bitter end lol
ya, nowhere near the bitter end. Rain might suddenly have dropped dead at that point, he should've continued to elimination!
always watch Artosis to the bitter end, the only allowed way to enjoy this fantastic true legend!
What a fool you are! I am a god! How can you kill a god? What a grand and intoxicating innocence. How could you be so naive?
There is no escape. No recall or intervention can work in this place.
Come, lay down your weapons. It is not too late for my mercy. Omnipotent, omniscient, sovereign, immutable. How sweet it is to be a god.
Persistent arent you? Stupid, this is taking too long. Damn this thing. What are you doing? What are you doing?
Fool! Stop!
This is the end, the bitter, bitter end.
I watched to the end - anything for you RT!
Only half way in and its an exciting game from the start. Love when so much happens so fast. Good plays on both sides so far
The first mistake was going to reddit in the first place. The second mistake was reading anything on it. Third mistake was taking any of it seriously.
I watched to the bitter end. I do it for Artosis and the TH-cam algorithm!
I do it as long as there is no filler commentary.
'Clogs up your Terran Entrance' - so we could maybe call it 'Cheese Depot'!
always to the end, love starcraft, but also love hearing you talk too lol
I watched to the bitter end Artosis
Of course I watched to the bitter end. A terran getting stomped??? Sign me up! Haha
I watched to the sweet, sweet end
Flash is back!. Just watched you video about it! CHIILS!
Mihu forced a cancel on the 3rd
We're Terran mains, of course we stay to the bitter end.
I did enjoy, I watched until the bitter end.
Bitter clinger to the bitter end!
Watching sad, drawn out endings like that remind me of watching the decay of our society in real time.
It feels like we're at the point where there is no coming back, very clearly, but it doesn't stop those 4 SCVs at the one safe base from mining away hopefully. Poignant yet ultimately futile.
artosis got chills from how bitter the end was
I love mass speed shuttle, definitely the most grimy play. That was an insane game
From the Terran perspective would it be beneficial to build a bunker at the hyper exposed mineral only expansion to provide extra DPS between tank shots, as well as extra anti air DPS? Terrans seem to make turrets, use gols, and have tanks in that area anyway, wouldn't consistent marine damage against shuttles and templars be fairly helpful for relatively low cost?
he lost all his marines early and the barracks is usually floating around so its hard to make more marines, they also dont scale as well as protoss gets more armor upgrades so its usually not worth it to make a marine and bunker unless you still have your starting marines
@dj_koen1265 Fair point, and makes sense. I figured it might be helpful if the Marines' survive, but you're right, repositioning and landing your barracks makes it less appealing.
@@briancorbett3600 i think what he could have done is make some extra turrets and a depot behind the mineral line
i think all of it is buildable terrain so a tank and some depots and vultures would be hard to break
@@briancorbett3600 Plus, you need the range upgrade for the Marines since Dragoons outrange them otherwise.
Never give up, that's the Terran spirit!
hey RT! i'm planning to go to korea to see the SSL live next season. do you have any tips/advice for planning a trip around SSL? how to confirm the right dates/schedule? how to make sure i get tickets? any other help?
23:35 to the PAIN
Zerg is so HYPE!
Hype!
I watched until the bitter end Mr Artosis!
I'll always enjoy a p slowly decimating a t.
9:50 it definitely seems bad watching the flow of the game, for rain, but looking at the state, rather than the flow... he's sure got a lot of tech! he's basically already into speed shuttle/storm + gateway army, and +1 is JUST being started now by mihu, because he responded to the DTs with ebay + academy = late armory! i like this maneuvering from rain. although he DOES have to somehow survive this 5 factory with an army supply disadvantage, so that's scary =/
10:18 mihu better hurry! legs starts, storm will finish before legs, and rain going up to, i believe 7 gates, if all that finishes before the 5 factory gets to the front, this is going to be VERY tough for mihu, with late upgrades!
11:32 uh oh... expansion is being made for mihu but +1 over half done and i don't think i've seen a starport, +2 gonna be even later now, and 8 gates + legs + shuttle speed, storm, and reavers are done, rain is in his midgame shape! if this pressure doesn't somehow get big damage, rain is gonna be on a 5th LONG before mihu can get to +2/+1 and 3 base!
12:00 oooh that starport so late TT can terran try to play 4 base with no 2/1 vs 5 base toss with speed shuttles and storm? it looks like that's where the game is headed!
12:32 6th factory and adding a few more goliaths, which do have range, maybe intending to go 2 tank 4 vulture at a time out of that while adding a 4th?
13:04 push looks over, rain will almost certainly double expand when this is cleared, i think mihu needs another base, now up to 7 factory, hasn't even started a science facility, or even +1 armor at the 1 armory he does have. meanwhile rain is still adding reavers, like he's snow or something!
13:45 a...wraith. ok, let's see it, mihu!
14:52 oh man, 2/1 just starting as the army is cleared, rain will go to 5 and this looks very bad for mihu. no 4th and no +2!
15:37 i think that's the 3rd ebay of the game for mihu, the price we pay for vision! honestly very surprised by the lack of a rain 5th. i guess he knows how weak this terran 3rd can be and just wants to bull it over!
16:51 finally the 5th. thrown away some of his advantage by delaying it so long i think. could have come long before 2/1 if he had taken it when he smashed the army at his 3rd. terran may have time to get a 4th but it'll be tough to defend! (10 seconds later adds the 4th)
17:25 here's that wraith that was built back at 13:45 lol
18:06 mining situation is not great for mihu, but the 4th is about done, needs to be floated, the supplies look pretty good and he finally has 2/1!
19:28 oof, that last engage at terran's 3rd was rough. i don't think rain can break him right away, but i do think he can press terran's 4th and take his own 6th, which MAY be enough to finish the game.
20:49 i really don't know where mihu can continue to grow into, and he's not started 3/2 so he won't be able to tank mode forward anytime soon.
21:55 not to mention he can't even hold on to what he has! oof!
23:34 yup! i'm still here rofl, mihu hanging around making sure rain doesn't run his army into horrible death over the front bridge, and let him back in the game lol
I really liked how rain's DT play got him into a really nice tech advantage, since terran delayed the armory for a very long time, and he got into his archives and support bay very quickly, getting all that research done that he needed. I also noticed, i don't think rain ever went over 60 probes, i believe i'm used to protosses playing up around 70 in this matchup
Thanks RT!!
Watched to the very end
If it had been me I would have floated until the main base fell
Yes I am that much of a bastard
That was some Fantasy gg timing there.
I like how he stayed in to make 100% sure there were no openings.
At 8:50, vultures take out the 3rd that was just started!
What a bitter end
Probably a stupid question but would it make sense to build a couple factories at the natural? Feels like no matter where you take your third the reinforcements have to travel so far from the main.
thanks mihu for those precious minutes i'll never get back
Having watched Rain vs Sharp today - Sharp did indeed know that Rain likes to do this lol
always til the bitter end
Protoss does two tech-oppenings (dts and reaver) and does absolutely zero damage. Terran goes 6 fact push. Protoss forget 50% of his army on the corner of the map and still clear terran's push easily. Welcome to StarCraft.
protoss can ez lose to zerg arbitrary hydralisk not even rush atk... welcome to ZergCraft
He cleared it with the "forgotten" army and just barely as well. Not spreading out your tanks better came to bite him. For pro gaming just A-moving, laying mines and sieging up is not enough :)
Toss players puff on skin fluts
No, strategically Protoss had the upper hand. The Terran was stretched out like the Rhine River. Its supply lines were cut, its front was stalling. It is obvious the Protoss would break the siege by a flank charge which it did.
It's Rain vs a top foreigner lol. Snow kills Artosis by making dark archon, mind controlling his SCV and building battle cruisers. Artosis is also top foreigner.
I watched to the bitter end as well!
Watching till bitter end is the best
Have spider mines always been a detector? I really never knew that was a thing.
21:53 lost 19 SCV in 5 seconds. That's a gg moment.
Rain is competing with himself from that point on.
Bitter Ends are back on the menu boys!!
I watched that full Fantasy GG timing
Watched to the bitter end.
After I had time to watch the SSL match with Rain.
I watched till the end, naturally.
I liked how in the end Mihu bitter ended all over the place
watched it to the bitter end ^^
TO THE BITTER END! Watched the whole game!
I actually watched the the bitter end. I enjoy watching Terran suffer slowly.
I too watched to the bitter end, but only because I knew there were more SCV deaths coming :(
I was hoping Rain would do a Scout transition to assert dominance.
Watched it to the end! Cool game :)
That one probably made Mihu cry.
Was it luck or does that 1 tank push just get to their base when a DT is coming out? Or is that not really consistent.
How did the Terrans see first the DT??
till the bitter end!
watched it up to the bitter end
Watched to the bitter end.
"Terran players don't like to leave the game"
Somewhere, Idra is still raging
He was the complete opposite. Boo. Idra left game. Hallucinated units, leaves game xD
23:54 Mihu still has a chance.
5:15
how does he "see" the dt?
Invisible units can't be targetted, but you can (if watching closely) see the faint distortion of them moving even without detection. It's why you sometimes see scans that kill early observers.
You and Mihu, to the bitter end
watching until the bitter end
I watched to the bitter end as well
I left it on, and I definitely didn't alt-tab to do something else.
Watched to the BITTER END
Ok, so it's 13:20 and Mihu has lost almost everything, we must be near the end, right?
*checks the time left*
How?
six rax gas steal four fact dt rush, 2 base fast expand no upgrades and timing push, tech mech late game jaedong muta ebay, sk terran fast robo 9 pool 12 gateway...
Artosis missed the 3rd nexus get canceled at 8:45 btw
the bitter, bitter end
I watched to the bitter end.
Didn't watch to the bitter end I just noticed all the comments saying the same thing
Not sure about those Reavers after the DTs. If you already have Templar Archives, why not go all in on HTs? What do you gain with Reavers that you don't have with HTs...like in 9:23, one Storm would have caused so much more damage.
Reavers are better at slowing tank pushes without the support of a big army. HTs are very easy to kill without the proper Zealot legs + ranged goon comp.
NEVER SURRENDER
9 minutes in, and I just now get that Arty isn't referring to himself when saying MeWho.
Just this season of ASL/SSL alone a Terran refused to leave a "lost" game and ended up winning it...
Till the end
Until the bitter end
21:05 manner Archon.
1 invisible man = 1 chill