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I feel like the "normal dude infantry" campaign still have a place, maybe as a parallel to what's happening during 2016's DOOM, it'd be interesting to play as your average UAC joe
@@Drunde Playing as a weaker character has no relation to a game being "dumbed down" nor having "atmosphere over gameplay"... i get what you are refeering to, but in this context it didn't made much sense o_O
Never played the new doom games due to have having the hardware to play them...still dont but ive watxhws videos of these games and yeah i agree that would deff work...bur D3 i did dind a blast espescialy with the perfectes doom mod
Technically speaking Xbox could try getting Bethesda/ID to cooperate with Treyarch/Ravensoft in the CoD coalmines and make this an actual standalone thing since there now both owned by Microsoft, and I'm sure the zombie mode would be very interesting once you add Doom 3/64's demons into the equation to pair with the horror aesthetic.
This could make for a decent standalone spinoff actually. Having an average Joe actually struggling against an Imp could really help to put things in perspective
@@danieladamczyk4024you are still overpowered against those demons. A shotgun blast to the face kills an imp and their fireballs are way too easy to dodge
A normal soldier fighting off the demons of hell only to have a Halo Reach-like ending would be amazing. Maybe end with the MC dying and then, as he fades, he sees the Doom Marine kicking ass and have like a VO saying "It looks like God hasn't abandoned us after all..." fade to black
to be honest, had it been named anything but Doom, it was a pretty good concept if i can say so myself. Metro 2033/Call of Duty but with demons ? sign me in.
Yes! Doom 3 is my fav game in the series and I was hoping id would continue the story of Bertruger’s hell (even though he died in Resurrection of Evil).
It was Mick's score for the 2016 reboot and discovering mods like Brutal Doom for the classic that got me back into Doom. If not that then I probably wouldn't have looked at it.
I know alot of people would not have liked it, but as a doom 3 fan i would have loved experience this, ideally i would have loved a timeline where this game came out and then 2016 and eternal still happened, but it feels like we missed out on a pheonimal game with doom 4
It's not too shabby even for right now. The law of diminishing returns holds very true for computer graphics - once you reach basic realism, all subsequent improvements become incremental and insubstantial. Of course, marketing departments would still find a way to present them as revolutionary and sell them to impressionable schoolchildren.
It's amazing all the ideas that were thrown around before we finally got DOOM (2016). I haven't seen a game go through so many radically different ideas and still turn out great since Resident Evil 4.
@@DeadManQuazthat game and ACM shortly after are some of the most disappointing games of all time. Promised so much, delivered so little. Still got anger from ACM to this day.
I don't care what people say, Doom 3 was awesome. Doom 64 was my introduction to the series, and Doom 3 was the first Doom I actually bought myself after saving my allowance for like six months. I can remember how scary it felt walking through those dark corridores with the occasional ambient light lighting up words like 'Succumb' and 'Suffer' written in blood on the walls. It was almost as scary as REmake while playing in a dark room late at night. The only game to creep me out that much in recent times was Outlast and its sequel.
I started with Doom 1 around 93 when I was 8yrs old. Doom 3 scared the shit out of me. Only other game that did that for me so far was Alien Isolation.
@@GoodOleDFT I completely disagree, I've played every title released, along with the most recent expansions for the '93 original, and I still love the third game. I think it gets a lot of flak because it has a lot of story compared to the prior three games (Doom 64 included) and several expansions, but even with the story stripped out the game feels like a natural progression to the series. They always used horror imagery, and even though Doom 64 wasn't produced by id Software, it was produced directly under their supervision, and it used the colored lighting capabilities of the N64 to create a dark and gloomy foreboding atmosphere. Doom 3 is all of that work combined, and despite what people say, it's absolutely still fast paced with the exception of a few slower spots. The only major difference is that hardware limitations culled the number of enemies that could be presented at any given time, but the gun play really isn't that far off from the original games.
@@evilmonkeywithissuesyou basically completely agreed with him. He literally said it was a great game, just was a bad doom. He never said it wasn’t similar to older games, just it was the wrong direction to move.
Of all the early developmental/canceled game buildss I'd like to see get leaked, this is probably up at the top of the list. I'm glad we got what we got, Doom 2016 is exactly what the franchise needed, but I'd still really like to play the most complete version of this build.
Thank you for this in-depth analysis of the cancelled Doom 4 game... Even though Doom 2016 is incredible, I've always been obsessed with this cancelled iteration.
A DOOM spin-off featuring a different MC besides Doom Guy, as in just an ordinary joe versus an army of demons sounds nice. Doom Guy is already quite poweful and defeated many demon invasions, he's busy doing his own thing, especially with Dark Age coming soon. I'd love to see a one-time experimental spin-off. COD with Demons doesn't sound bad either, we already have COD Zombies which started off as a separate mode, and practically became it's own series.
I'm glad they managed to sort it out in the end. Doom 2016 was my introduction to this series and now Doom eternal is one of my all time favourite FPS games.
I actually kinda wish we could've seen this version of Doom before the 2016 reboot because for as successful as Doom and Doom eternal have been i legitimately wish their was something resembling a story narrative to follow.
Actually, a game about a simple average soldier that got stuck in the middle of demons invasion on earth during, let's say Doom Eternal events, could a be cool spinoff game. Like, it's still the same events but from the eyes of a different person. I would actually like to see something like it.
I just don't get why we can't have both. Like regular Doom Slayer games AND a separate series where you play as an every man. Like imagine using artillery strikes against Cacos or a whole level from an Ac130 taking down the Icon of Sin. A lot of missed opportunities.
I would love to play a Doom game where you are a typical soldier fighting the Hordes of Hell. It would be so cool if the Doomslayer showed up from time to time as you progress through the game. Perhaps your character could find power armor and special weapons in an abandoned lab to help even the odds a bit. A different perspective could be really cool...☺
I absolutely hate Doom Eternal. The jumping and swinging around just kills it for me. Hate the lack of ammo. It just feels like something else. Just not for me. A side story with a random grunt could be awesome though.
I hate it, too. Just getting locked in small arenas, having to switch weapons based on an animation or glowing color of the enemy, areas with snow and trees? It's not the labyrinthine horror action I associate with Doom, and the next one looks even more off the rails.
@@Cam-pe3nd Guys, we don't live in the 90's anymore, why would we play the same game over and over again? A game series has to change and evolve, or it's doomed (i've made a nice joke here lol). Doom is taking the best path possible, the new games are true to the roots of the franchise and give us a ton of new gameplay mechanics. There are plenty of mods out there for the original Doom if you need a more basic and nostalgic experience.
@@G0REX94 I didn't mean to sound like I was saying it isn't a good game. I really liked 2016 but Eternal just wasn't for me. Same situation I had with Sekiro. The gameplay of both was very smooth and I tried, but the mechanics just didn't click at all.
I think the core ideas of "Doom 4 1.0" and the 'second' iteration could be meshed together and thrown to a third party group like Raven Software that did Quake 4 and Wolf2009 as a spin-off to the Doom franchise. I do hope id software isn't forever a one franchise studio though. I'd like to see more than just Doom coming from them *coughspQuake6cough*.
I legitimately hope the original plans for this game get made into a full game at some point in time. I feel like it would make a really cool spin off game, kinda like a halo reach or odst for the doom franchise.
If it's something not name "DOOM" and takes place in the same universe, maybe people would actually entertain the idea. But I'm glad this game never happened, since there were too many games with similar mechanics and settings at the time, reshaping it into DOOM 2016 is the right call.
I disagree, people struggle with concepts, this video suggested that mechanical similarity, however there's another - *A distorted world, with action and scripted story sequences* - think about that for a moment, it's possibilities are broad It could just as well have been a half life-doom with personable characters scripted 'levelution' set pieces and tighter (relative to doom) shooting mechanics
I just want another Quake game with a single player campaign and arena style multiplayer that isn't ruined by MTX and all the other modern crap like Champions was.
Just wanted to say I don’t always watch EVERY ONE OF YOUR VIDEOS but I love the work you guys do with these gaming retrospectives and post-mortems. 👍 If nothing else, they’re always ENDLESSLY FASCINATING to me.
The more I see of the Hell on Earth concept, the cooler it gets. Just make it play like Doom 3/Quake 4 with a Half-Life 2 style resistance story, just some regular dude poppin' hellspawn and retaking Earth.
Gotta say, I am sick of the historical revisionism that Doom 3 was hated at launch. The game sold millions of copies, had an 87 and 88 on Metacritic and got a large expansion pack and a console port. You don't make an expansion packs and ports for a game people don't like, especially not around 2004. This is objectively bullshit that keeps getting parroted by the "Oh it's a good game but not a good Doom game" crowd that just repeats whatever the last youtuber they saw said and are incapable of forming a thought independently without having someone else spoon feed it to them first. It's a great game and It's a great Doom game. It emphasized the horror elements of the first games in much the same way Doom 64 did, while injecting a shot of Half-Life storytelling and gameplay variety. I love Doom 2016 and Eternal as well, but those games are easily as different from the first two as Doom 3 is, and I think that's great. Every Doom game is its own experience with a core thread of ideas running through it. Doom 3 rules, go play it. Just make sure to play the original or the Dhewm 3 Source port, and not the BFG edition. For all the shit it gets, the game was built around the flashlight mechanics, and changing them completely ruins the pacing.
I was really excited by the few scraps of info we got on this game. Then I kinda forgot about it in time, then we got the terrific Doom 2016 and the very good Eternal. I love this timeline where we got incredible modernised Doom games and I am excited for Dark Age. But part of me imagines how fascinating the Doom of this unexplored timeline
this is why i hate these big investors wanting to push out the same product every year. the Infranty doom would been awesome and unique. shame they lost soo much talent after being forced to give up on that game and Rage 2
Wish there more people be open minded and optimistic cus this actually has a great potential to be a good doom spinoff title. Like the thing that interest me the most about that setting is that during the opening intro of Doom Eternal,we get to hear a distress call from which are probably the resistance group struggling and are beyond help. and Judging by the footage and the characters from the game, those soldiers could actually pretty much be from the same resistance/UAC group. I'd be very much love to play this game personally, sure it no doom where you get full power fantasy and feeling like a badass. But heck it'll be a fresh take cus playing as a simple, vulnerable yet thriving soldier from the resistance surviving the very literal hell apocalypse is an actually amazing setting. It could have been the Halo ODST of the Doom Franchise, Just needed proper writing, some good characters and a solid gun play and you're pretty much good to go.
I remember looking at the initial gameplay reveal and being like, "man scripted melee takedowns during combat, lame". And now I've come to love the concept, the takedowns look cool and you get rewarded with health.
I did a survey for Bethesda shortly after Doom: Eternal came out, and I specifically said I would love to see a game taking the original inspiration of Doom 4's regular Joe aspect and make either a dlc or prequel game where you and 3 other normal marines are trying to fend off the demon invasion on earth. Could have built up more lore, or just flesh out earth's chaos at the time, but as great as Doom 2016 was and how lore wise Doom: Eternal really delivered, I still feel this Doom 4 concept has merit, they just didn't have the proper vision to deliver it
People hate on this game while most guns, demons, enviroment concepts, and the glory kills, all begin with Doom 4 Doom 4 would be more like Wolfenstein the new order, not Call of duty Specially given the big roster of demons and all the weapons and glory kils Now the next Doom is grounded and slow, everyone claps But when that was the concept but taking place on Earth people hated it
Game developers need to be fans of a game series when they are working on an installment in that series in order for them to know what the installment actually needs.
19:04 Yea, it's "the fastest and most chaotic Doom game" if you've never played any of the other Doom games. Amongst strafe-jumping in Doom 3 and running in Doom 2 and DOOM, the reboot is a far slower and more relaxed experience. Eternal was better but still too slow (grab the Super Slayer mod.) Now, Dark Ages looks sluggish.
I really enjoy the new DOOMS and can't wait for DOOM the DARK AGE and am also a big fan of DOOM 3 but would not be against them finishing DOOM 4 I would definitely buy it
Other developers neeed to pay attention to this on how to not destroy the identity of a game while also evolving it. Sometimes you just gotta call TOD n push forward.
I played an hour of Doom 2016, then removed the game from my computer. I didn't bother with Eternal either. I regularly play the old vanilla games still, and the many fanmade "total conversion" titles like Ashes and commercial ones like Selaco.
I think this idea could be really successful if they market it as the Halo:ODST of Doom. All it would take is a few devs to call it it that and watch the clips of that interview to go viral.
Honestly it could be a nice DOOM spinoff where instead of the chad Doom Guy or Doom Slayer, you play as the average guy. It's like being in Berserk's world but you're just the side character xD
I remember when 3 came out, computers at our local cafe were barely keeping up 😂 Good old days, counter strike with friends after school rinse and repeat.
One of my problems with Call of Duty and similar other games is that the stories tend to be samey, usually you're a soldier dude fighting in some foreign country. I gravitate with more fantastical settings and stories so having a CoD-like game with demons sounds fun to me.
I don't know how this game got far enough to have actual gameplay clips without somebody speaking up. Yeah, Quake 3 is a little goofy and Rage is very of the time, but this would be the first mainline Id software game to REALLY be derivative. John Carmack was with the company until 2013 so I've gotta assume there's some crazy tech under the hood, but it's not apparent from the clips we got.
I find these talks about the cancelled Doom 4 having to little with the original games funny, because both '16 and Eternal share next to nothing with old ID gamedesign philosophy: different level structure, different encounter design, completely different flow, etc. Doom 3 was the last game of theirs that shared those ideas.
I wouldn't call it a tragedy though. It was an important step on the way to Doom 2016, one of the most innovative FPS among them all. Even better that id didn't need to release the game to realize it needed to take a different route altogether.
2006-2011 were the dark ages of gaming, I strongly believe this, having played games since 1991. Everything was becoming grey/brown cinematic story-driven slop, gameplay and game design were legitimately a dying art. Then came Dark Souls, hehe.
I would have loved to see this. People talk like this is a massive deviation but so was Doom 2016 (a Serious Sam/Painkiller reskin) and Doom Eternal with all it's vertical gameplay. Don't get me wrong, they are really awesome games but so was Doom 3 in my opinion. We know it's canon that Earth was attacked, why not get a view of that perspective from a normal guy, or a soldier fighting on the frontline. Eternal tried to do Earth but it was so far disconnected in my opinion it might as well been a different planet.
Im really glad that we did not get this version of Doom 4 as it seemed to differ to far away from what made the series so great in the first place. It looked just like yet another generic alien/demon invasion shooter with bland marine dudes with raspy voices and tragic background stories wandering through a greyish/pukeish post-apocalyptic scenery. And there were way to many games like that out there around that time. If this would have flopped or underperformed, that failiure would have propably put the whole franchise on ice for a long time. The fourth installment released in 2016 was a masterpiece! No bullshit - just pure adrenaline, rage and action polished to perfection. It wasnt a game that was trying to be a movie with its head up its a** - it was just a really great old-school shooter. Also it was visually beautiful and colorful, did not took itself all that seriously and luckilly it was fully embracing its campy and over the top nature.
It's so bizarre to claim to have brought back the original monster designs when the enemies of Doom 2016 look scarcely more similar to their prototypes than those of Doom III.
Today people just have rose colored glasses. They don’t see how id software is a corporate nightmare, a complete 180 to the foundations of original id software. You can see this with such silly sensationalism like He-Man tropes in DooM Eternal thanks to Hugo Martin. The company has peaked and all the actual talent that made id software is gone. In fact I doubt id software will even survive as a company another ten years.
I'd actually really like to see maximum straight face realistic shooter where you fight imps and zombie soldiers instead of brown men and use rocket launchers to blow up cacodemons and spiderdemons instead of helicopters or tanks.
I would've loved to have played this Call of Doom game, specially since Id always managed to deliver some great visuals on their outdated Id Tech 5 engine.
I mean, I wouldn't say no to a spin off, you play as some normal marine fighting back the hordes on a slightly smaller scale, occasionally bumping into the slayer at certain intervals?
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I gotta say, it's amazing how Doom 4 1.0 shotgun survived through two development reboots and appeared in the final game almost unchanged
They took the Doom 3 Shotgun critique to heart
I feel like the "normal dude infantry" campaign still have a place, maybe as a parallel to what's happening during 2016's DOOM, it'd be interesting to play as your average UAC joe
Absolutely! Like the astra militarum perspective in Warhammer 40k
something like Halo ODST ?
that would be cool
i don't know why gamers loves dumbed down games, the famous "atmosphere over gameplay".
@@Drunde Playing as a weaker character has no relation to a game being "dumbed down" nor having "atmosphere over gameplay"... i get what you are refeering to, but in this context it didn't made much sense o_O
I'd be down to play as an elite guard vs demons.
I feel like this could work if it was a Side story DLC for Eternal, showing that not all humanity died and fought as much as they could
Yep. Side project from some humans perspective.
Never played the new doom games due to have having the hardware to play them...still dont but ive watxhws videos of these games and yeah i agree that would deff work...bur D3 i did dind a blast espescialy with the perfectes doom mod
Technically speaking Xbox could try getting Bethesda/ID to cooperate with Treyarch/Ravensoft in the CoD coalmines and make this an actual standalone thing since there now both owned by Microsoft, and I'm sure the zombie mode would be very interesting once you add Doom 3/64's demons into the equation to pair with the horror aesthetic.
@@Moe_Lester_fromUptwn -Halo 3- Doom 3: ODST
@@TheCunningStunt totally!
This could make for a decent standalone spinoff actually.
Having an average Joe actually struggling against an Imp could really help to put things in perspective
Doom 3
@@danieladamczyk4024you are still overpowered against those demons. A shotgun blast to the face kills an imp and their fireballs are way too easy to dodge
I dream of Arkane making an immersive sim in the Doom 2016 universe.
@@ghost085 Doom imsim sound great.
Open World Doom multilayer survival game?!
A normal soldier fighting off the demons of hell only to have a Halo Reach-like ending would be amazing. Maybe end with the MC dying and then, as he fades, he sees the Doom Marine kicking ass and have like a VO saying "It looks like God hasn't abandoned us after all..." fade to black
"Doom 4 remains in development" Just like Prey 2 and we saw what happened.
I will never forgive Bethesda for Prey 2.
These are some of the best retrospectives on TH-cam. They are fantasitic.
to be honest, had it been named anything but Doom, it was a pretty good concept if i can say so myself.
Metro 2033/Call of Duty but with demons ? sign me in.
user-name or password incorrect.
Please try again.
"demons and.. uhm.. shotguns " 3000 IQ mastermind john carmack
Yup. Shows that being incredibly clever can mean knowing, that sometime less is more.
John Carmack is a bona fide supergenius in everything related to technology. In everything else... not a genius, let's put it that way.
I still kinda wish we got it as a side a game. I kinda miss the doom 3 gameplay and I kinda want a spinoff series based on that gameplay.
I honestly love a sequel to Doom 3, with that early 2000s "Half-Life 2" design philosophy
Yes! Doom 3 is my fav game in the series and I was hoping id would continue the story of Bertruger’s hell (even though he died in Resurrection of Evil).
Same, a sequel following the same survival horror style.
Doom 3 is overhated. Sure it's not a good Doom game but it is a good game overall. Loved the uncanny horror feel in it 🔥
Doom 3 is as good of a doom game as all the other ones but doom 4 would have sucked ass
Doom 3 was a mistake.
why the hell wouldnt they just make this a new IP, but make it kind of "in the doom" universe.
It was Mick's score for the 2016 reboot and discovering mods like Brutal Doom for the classic that got me back into Doom. If not that then I probably wouldn't have looked at it.
I know alot of people would not have liked it, but as a doom 3 fan i would have loved experience this, ideally i would have loved a timeline where this game came out and then 2016 and eternal still happened, but it feels like we missed out on a pheonimal game with doom 4
I hope they release this one day. I'd love to experience it
5:13 The first scene from Rage always gets me - pretty impressive graphics for 2011.
It's not too shabby even for right now. The law of diminishing returns holds very true for computer graphics - once you reach basic realism, all subsequent improvements become incremental and insubstantial. Of course, marketing departments would still find a way to present them as revolutionary and sell them to impressionable schoolchildren.
It's amazing all the ideas that were thrown around before we finally got DOOM (2016).
I haven't seen a game go through so many radically different ideas and still turn out great since Resident Evil 4.
prey 2006 as well
Duke Nukem Forever had a worse fate
@@DeadManQuazthat game and ACM shortly after are some of the most disappointing games of all time. Promised so much, delivered so little. Still got anger from ACM to this day.
Doom 2016 to Doom Eternal was a big change. For the worse in my opinion.
@@CERRYGREENBAY Yeah, Duke Forever could have been the game of the decade. If only Broussard wasn't so egomaniac...
I don't care what people say, Doom 3 was awesome. Doom 64 was my introduction to the series, and Doom 3 was the first Doom I actually bought myself after saving my allowance for like six months. I can remember how scary it felt walking through those dark corridores with the occasional ambient light lighting up words like 'Succumb' and 'Suffer' written in blood on the walls. It was almost as scary as REmake while playing in a dark room late at night. The only game to creep me out that much in recent times was Outlast and its sequel.
So I grew up on the PS1 Doom games and Doom 64. All those had horror elements, unlike the PC games. So for me, Doom 3 felt like a natural progression.
I started with Doom 1 around 93 when I was 8yrs old. Doom 3 scared the shit out of me. Only other game that did that for me so far was Alien Isolation.
Doom 3 was a bad Doom game, but a good game in general. I like it for what it is, but as a Doom title it blows.
@@GoodOleDFT I completely disagree, I've played every title released, along with the most recent expansions for the '93 original, and I still love the third game. I think it gets a lot of flak because it has a lot of story compared to the prior three games (Doom 64 included) and several expansions, but even with the story stripped out the game feels like a natural progression to the series. They always used horror imagery, and even though Doom 64 wasn't produced by id Software, it was produced directly under their supervision, and it used the colored lighting capabilities of the N64 to create a dark and gloomy foreboding atmosphere. Doom 3 is all of that work combined, and despite what people say, it's absolutely still fast paced with the exception of a few slower spots. The only major difference is that hardware limitations culled the number of enemies that could be presented at any given time, but the gun play really isn't that far off from the original games.
@@evilmonkeywithissuesyou basically completely agreed with him.
He literally said it was a great game, just was a bad doom.
He never said it wasn’t similar to older games, just it was the wrong direction to move.
Of all the early developmental/canceled game buildss I'd like to see get leaked, this is probably up at the top of the list. I'm glad we got what we got, Doom 2016 is exactly what the franchise needed, but I'd still really like to play the most complete version of this build.
DooM crawling back from (development) hell seems very fitting, almost poetic.
I would argue this should be reconsidered. Not because Doom has lost its way, but because CoD has and there is a chance to retake that subgenre.
Doom has absolutely lost its way with the new game announced. It might as well be a quake game or somethin at this point.
@@kylemulkey9659 They should've just made a new Quake game honestly.
@@666chapelofbloodThey couldn't while Willits was in id.
@@GoodOleDFT Hug?
@@666chapelofblood Why not 🫂
Doom 4's leaked music sounds legitimately incredible.
Thank you for this in-depth analysis of the cancelled Doom 4 game... Even though Doom 2016 is incredible, I've always been obsessed with this cancelled iteration.
A DOOM spin-off featuring a different MC besides Doom Guy, as in just an ordinary joe versus an army of demons sounds nice.
Doom Guy is already quite poweful and defeated many demon invasions, he's busy doing his own thing, especially with Dark Age coming soon. I'd love to see a one-time experimental spin-off.
COD with Demons doesn't sound bad either, we already have COD Zombies which started off as a separate mode, and practically became it's own series.
Hideous Destructor.
I mean that's basically what doom 3 was supposed to be
I'm glad they managed to sort it out in the end. Doom 2016 was my introduction to this series and now Doom eternal is one of my all time favourite FPS games.
I actually kinda wish we could've seen this version of Doom before the 2016 reboot because for as successful as Doom and Doom eternal have been i legitimately wish their was something resembling a story narrative to follow.
Actually, a game about a simple average soldier that got stuck in the middle of demons invasion on earth during, let's say Doom Eternal events, could a be cool spinoff game. Like, it's still the same events but from the eyes of a different person. I would actually like to see something like it.
Something like it would be Hideous Destructor.
We were so close of getting a “Halo 4” (A game chasing trends) version of Doom.
Luckily ID realized they needed to self reflect and collaborate.
💯 💯 💯 - id ALMOST f*cked up.
they probably learned from Rage
Except Halo 4 was good and overhated
Thanks to Carmack finally speaking out.
@@badfoodyhalo 4 was really bad and is a core reason that halo is a struggling brand today… especially the retconns
I just don't get why we can't have both. Like regular Doom Slayer games AND a separate series where you play as an every man. Like imagine using artillery strikes against Cacos or a whole level from an Ac130 taking down the Icon of Sin. A lot of missed opportunities.
I'd love for iD to go back to Doom 3 style horror mechanics and game play. Even if it was just an expansion or DLC of sorts.
I would love to play a Doom game where you are a typical soldier fighting the Hordes of Hell. It would be so cool if the Doomslayer showed up from time to time as you progress through the game. Perhaps your character could find power armor and special weapons in an abandoned lab to help even the odds a bit. A different perspective could be really cool...☺
Play HDest then and see if you like it. That's the exact gameplay you're describing.
I absolutely hate Doom Eternal. The jumping and swinging around just kills it for me. Hate the lack of ammo. It just feels like something else. Just not for me. A side story with a random grunt could be awesome though.
I hate it, too. Just getting locked in small arenas, having to switch weapons based on an animation or glowing color of the enemy, areas with snow and trees? It's not the labyrinthine horror action I associate with Doom, and the next one looks even more off the rails.
@@Cam-pe3nd Guys, we don't live in the 90's anymore, why would we play the same game over and over again? A game series has to change and evolve, or it's doomed (i've made a nice joke here lol). Doom is taking the best path possible, the new games are true to the roots of the franchise and give us a ton of new gameplay mechanics. There are plenty of mods out there for the original Doom if you need a more basic and nostalgic experience.
@@G0REX94 I didn't mean to sound like I was saying it isn't a good game. I really liked 2016 but Eternal just wasn't for me. Same situation I had with Sekiro. The gameplay of both was very smooth and I tried, but the mechanics just didn't click at all.
I think the core ideas of "Doom 4 1.0" and the 'second' iteration could be meshed together and thrown to a third party group like Raven Software that did Quake 4 and Wolf2009 as a spin-off to the Doom franchise.
I do hope id software isn't forever a one franchise studio though. I'd like to see more than just Doom coming from them *coughspQuake6cough*.
I legitimately hope the original plans for this game get made into a full game at some point in time. I feel like it would make a really cool spin off game, kinda like a halo reach or odst for the doom franchise.
No Doom 64 B roll? heartbreaking
If it's something not name "DOOM" and takes place in the same universe, maybe people would actually entertain the idea.
But I'm glad this game never happened, since there were too many games with similar mechanics and settings at the time, reshaping it into DOOM 2016 is the right call.
I disagree, people struggle with concepts, this video suggested that mechanical similarity, however there's another - *A distorted world, with action and scripted story sequences* - think about that for a moment, it's possibilities are broad
It could just as well have been a half life-doom with personable characters scripted 'levelution' set pieces and tighter (relative to doom) shooting mechanics
Exactly. As Carmack said, Doom is about blowing apart demons with shotguns, not struggling with basic survival.
I just want another Quake game with a single player campaign and arena style multiplayer that isn't ruined by MTX and all the other modern crap like Champions was.
You can thank Willits for what Champions became.
@@GoodOleDFT good thing he's gone
A Quake reboot is my wet dream. Maybe one day Hugo will give us what we need..
I wouldnt mind seeing a spin-off where you play as a survivor or a regular GI trying to survive
Just wanted to say I don’t always watch EVERY ONE OF YOUR VIDEOS but I love the work you guys do with these gaming retrospectives and post-mortems. 👍
If nothing else, they’re always ENDLESSLY FASCINATING to me.
The more I see of the Hell on Earth concept, the cooler it gets. Just make it play like Doom 3/Quake 4 with a Half-Life 2 style resistance story, just some regular dude poppin' hellspawn and retaking Earth.
Dark ages looks darker grittier and way more cqc bring it.
Good video, never even knew this happened.
Man, seeing clips from the Jace Hall show - I still wish that show was still going. Loved it back then, still want it back now lol
Jace Hall is awesome
I'd actually love if they made this.
So this project was very nearly...doomed.
...I'll show myself out
Someone needs to leak this. Id be fascinated to play it.
Great subject for episode, and great co-sponsor. The whole thing was a breath of fresh air to watch!
I would play the hell out of a Doom Eternal prequel set on Earth like ODST
A doom in the style of metro exodus would be perfect. This gives me similar vibes to the metro games. I think it’d be super cool.
Gotta say, I am sick of the historical revisionism that Doom 3 was hated at launch. The game sold millions of copies, had an 87 and 88 on Metacritic and got a large expansion pack and a console port. You don't make an expansion packs and ports for a game people don't like, especially not around 2004. This is objectively bullshit that keeps getting parroted by the "Oh it's a good game but not a good Doom game" crowd that just repeats whatever the last youtuber they saw said and are incapable of forming a thought independently without having someone else spoon feed it to them first. It's a great game and It's a great Doom game. It emphasized the horror elements of the first games in much the same way Doom 64 did, while injecting a shot of Half-Life storytelling and gameplay variety. I love Doom 2016 and Eternal as well, but those games are easily as different from the first two as Doom 3 is, and I think that's great. Every Doom game is its own experience with a core thread of ideas running through it. Doom 3 rules, go play it. Just make sure to play the original or the Dhewm 3 Source port, and not the BFG edition. For all the shit it gets, the game was built around the flashlight mechanics, and changing them completely ruins the pacing.
Anyone know the song title at 12:44?
I was really excited by the few scraps of info we got on this game. Then I kinda forgot about it in time, then we got the terrific Doom 2016 and the very good Eternal. I love this timeline where we got incredible modernised Doom games and I am excited for Dark Age. But part of me imagines how fascinating the Doom of this unexplored timeline
this is why i hate these big investors wanting to push out the same product every year. the Infranty doom would been awesome and unique. shame they lost soo much talent after being forced to give up on that game and Rage 2
I really hope they release it one day as "Doomed Company" or something
we never had original Rage 2, but instead we got Mad Max 2 that got cancelled and turned into new version of Rage 2
13:56 imagine being the poor bastard on the recieving end of next step in Human evolution and fashion icon John Carmack. Truly a DOOMED fate!
Thanks!
Wish there more people be open minded and optimistic cus this actually has a great potential to be a good doom spinoff title.
Like the thing that interest me the most about that setting is that during the opening intro of Doom Eternal,we get to hear a distress call from which are probably the resistance group struggling and are beyond help.
and Judging by the footage and the characters from the game, those soldiers could actually pretty much be from the same resistance/UAC group.
I'd be very much love to play this game personally, sure it no doom where you get full power fantasy and feeling like a badass.
But heck it'll be a fresh take cus playing as a simple, vulnerable yet thriving soldier from the resistance surviving the very literal hell apocalypse is an actually amazing setting.
It could have been the Halo ODST of the Doom Franchise, Just needed proper writing, some good characters and a solid gun play and you're pretty much good to go.
I remember looking at the initial gameplay reveal and being like, "man scripted melee takedowns during combat, lame". And now I've come to love the concept, the takedowns look cool and you get rewarded with health.
Wolfenstein 3D would be considered the father of first person shooters. You know since it came out first and all.
Coincidentally I was revisiting doom 3 because of the Phobos mod
I did a survey for Bethesda shortly after Doom: Eternal came out, and I specifically said I would love to see a game taking the original inspiration of Doom 4's regular Joe aspect and make either a dlc or prequel game where you and 3 other normal marines are trying to fend off the demon invasion on earth. Could have built up more lore, or just flesh out earth's chaos at the time, but as great as Doom 2016 was and how lore wise Doom: Eternal really delivered, I still feel this Doom 4 concept has merit, they just didn't have the proper vision to deliver it
Have you played HDest?
@@GoodOleDFT I've not heard of it
@@BlueJayWaters Look up Hideous Destructor. It ticks so many of your boxes, you wouldn't believe it.
Hey, a little off topic but, does anyone know what mod they're using for the DOOM 3 footage? The HUD looks different.
People hate on this game while most guns, demons, enviroment concepts, and the glory kills, all begin with Doom 4
Doom 4 would be more like Wolfenstein the new order, not Call of duty
Specially given the big roster of demons and all the weapons and glory kils
Now the next Doom is grounded and slow, everyone claps
But when that was the concept but taking place on Earth people hated it
Game developers need to be fans of a game series when they are working on an installment in that series in order for them to know what the installment actually needs.
Can play brutal doom with extermination day and pretend its this doom 4 concept
Hideous Destructor fits better.
When Satan gets old, Cthulhu calls. If you pay for the rights.
19:04 Yea, it's "the fastest and most chaotic Doom game" if you've never played any of the other Doom games. Amongst strafe-jumping in Doom 3 and running in Doom 2 and DOOM, the reboot is a far slower and more relaxed experience. Eternal was better but still too slow (grab the Super Slayer mod.) Now, Dark Ages looks sluggish.
Commenting because I love you guys, will watch the rest when I’m off work! 💜💜💜
I really enjoy the new DOOMS and can't wait for DOOM the DARK AGE and am also a big fan of DOOM 3 but would not be against them finishing DOOM 4 I would definitely buy it
Other developers neeed to pay attention to this on how to not destroy the identity of a game while also evolving it. Sometimes you just gotta call TOD n push forward.
I played an hour of Doom 2016, then removed the game from my computer. I didn't bother with Eternal either.
I regularly play the old vanilla games still, and the many fanmade "total conversion" titles like Ashes and commercial ones like Selaco.
Keep up the amazing work you guys!
I think this idea could be really successful if they market it as the Halo:ODST of Doom. All it would take is a few devs to call it it that and watch the clips of that interview to go viral.
Always looking forward to these videos! ♥
Honestly it could be a nice DOOM spinoff where instead of the chad Doom Guy or Doom Slayer, you play as the average guy.
It's like being in Berserk's world but you're just the side character xD
Great doc, thank u GVMERS.
It's not a GVMERS video unless I hear BOMBASTIC :)
I remember when 3 came out, computers at our local cafe were barely keeping up 😂
Good old days, counter strike with friends after school rinse and repeat.
One of my problems with Call of Duty and similar other games is that the stories tend to be samey, usually you're a soldier dude fighting in some foreign country. I gravitate with more fantastical settings and stories so having a CoD-like game with demons sounds fun to me.
I don't know how this game got far enough to have actual gameplay clips without somebody speaking up. Yeah, Quake 3 is a little goofy and Rage is very of the time, but this would be the first mainline Id software game to REALLY be derivative. John Carmack was with the company until 2013 so I've gotta assume there's some crazy tech under the hood, but it's not apparent from the clips we got.
I find these talks about the cancelled Doom 4 having to little with the original games funny, because both '16 and Eternal share next to nothing with old ID gamedesign philosophy: different level structure, different encounter design, completely different flow, etc. Doom 3 was the last game of theirs that shared those ideas.
Maybe I'm crazy. But I still want this version of Doom. I loved 2016 and Eternal but this still seems like it would be really cool.
I wouldn't call it a tragedy though. It was an important step on the way to Doom 2016, one of the most innovative FPS among them all. Even better that id didn't need to release the game to realize it needed to take a different route altogether.
2006-2011 were the dark ages of gaming, I strongly believe this, having played games since 1991.
Everything was becoming grey/brown cinematic story-driven slop, gameplay and game design were legitimately a dying art. Then came Dark Souls, hehe.
Best video game documentaries on TH-cam
I would have loved to see this. People talk like this is a massive deviation but so was Doom 2016 (a Serious Sam/Painkiller reskin) and Doom Eternal with all it's vertical gameplay. Don't get me wrong, they are really awesome games but so was Doom 3 in my opinion. We know it's canon that Earth was attacked, why not get a view of that perspective from a normal guy, or a soldier fighting on the frontline. Eternal tried to do Earth but it was so far disconnected in my opinion it might as well been a different planet.
Im really glad that we did not get this version of Doom 4 as it seemed to differ to far away from what made the series so great in the first place. It looked just like yet another generic alien/demon invasion shooter with bland marine dudes with raspy voices and tragic background stories wandering through a greyish/pukeish post-apocalyptic scenery. And there were way to many games like that out there around that time. If this would have flopped or underperformed, that failiure would have propably put the whole franchise on ice for a long time.
The fourth installment released in 2016 was a masterpiece! No bullshit - just pure adrenaline, rage and action polished to perfection. It wasnt a game that was trying to be a movie with its head up its a** - it was just a really great old-school shooter. Also it was visually beautiful and colorful, did not took itself all that seriously and luckilly it was fully embracing its campy and over the top nature.
Call of Doomy
It's so bizarre to claim to have brought back the original monster designs when the enemies of Doom 2016 look scarcely more similar to their prototypes than those of Doom III.
Today people just have rose colored glasses. They don’t see how id software is a corporate nightmare, a complete 180 to the foundations of original id software. You can see this with such silly sensationalism like He-Man tropes in DooM Eternal thanks to Hugo Martin.
The company has peaked and all the actual talent that made id software is gone. In fact I doubt id software will even survive as a company another ten years.
It's a shame that all the Doom 1.0 original story and gameplay style wasn't transferred into a new Quake game.
I was excited for this back in the day but I actally perfer Doom over CoD tbf
I'd actually really like to see maximum straight face realistic shooter where you fight imps and zombie soldiers instead of brown men and use rocket launchers to blow up cacodemons and spiderdemons instead of helicopters or tanks.
I would've loved to have played this Call of Doom game, specially since Id always managed to deliver some great visuals on their outdated Id Tech 5 engine.
Still would love to try and play this.
Your Sponsor is super lame but you make it sounds so interesting, I'm really tempted.
I mean, I wouldn't say no to a spin off, you play as some normal marine fighting back the hordes on a slightly smaller scale, occasionally bumping into the slayer at certain intervals?
I still love Doom3 it's a great game technically and was a great Sci Fi Horror Game. I would love to play something like that again.
Amazing channel 🔥